Broken Fate Reforged staring Magnus
As your first shot flies through the air the bandits jump a little. They aren't quite in unison, especially as bandit 2 (the one you shot) is interrupted by a severe pain in his chest. The sleeping sniper nearly hits his head just in time to get his very own bullet hole. They both wrack in pain for a moment before readying their weapons.
All this happens while the one by the vehicle fails to notice his apparent underlings distress, "Yo, Johny what the h-" before he is able to finish one of the girls kicks him in the lower regions and they both speed away. Upon his recovery he waste a few moments yelling down the road at the girls before realizing that Johny didn't fire those shots and they are under attack. "What you fools waitin' for SHOOT HIM!"
19:18, Today: Mew rolled 11 using 1d10+6, rerolling max with rolls of 5. bandit Initiative 1.
19:17, Today: Mew rolled 7 using 1d10+5, rerolling max with rolls of 2. bandit Initiative 2.
19:17, Today: Mew rolled 5 using 1d10+4, rerolling max with rolls of 1. Bandit Initiative 3.
20:01, Today: Mew rolled 4 using 3d10, keeping the highest dice only, rerolling max with rolls of 1,4,4. bandit 3 attack 2.
20:01, Today: Mew rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 2,1,9. bandit 3 attack 1.
20:01, Today: Mew rolled 33 using 4d10, keeping the 2 highest rolls, rerolling max with rolls of (10+7)17,3,(10+6)16,2. bandit 2 attack 2.
20:00, Today: Mew rolled 15 using 4d10, keeping the 2 highest rolls, rerolling max with rolls of 2,1,1,(10+3)13. bandit 2 attack 1.
19:59, Today: Mew rolled 37 using 6d10, keeping the 3 highest rolls, rerolling max with rolls of (10+1)11,4,8,(10+7)17,9,5. bandit 1 attack 2.
19:59, Today: Mew rolled 18 using 6d10, keeping the 3 highest rolls, rerolling max with rolls of 1,4,8,6,4,3. bandit 1 attack 1.
20:07, Today: Mew rolled 17 using 6d10, keeping the 2 highest rolls, rerolling max with rolls of 6,8,9,7,5,7. bandit 1 damage 2.
20:07, Today: Mew rolled 22 using 6d10, keeping the 2 highest rolls, rerolling max with rolls of 4,9,7,5,(10+3)13,6. bandit 1 damage 1.
20:07, Today: Mew rolled 14 using 5d10, keeping the 2 highest rolls, rerolling max with rolls of 1,6,6,1,8. bandit 2 damage 2.
<s>20:06, Today: Mew rolled 25 using 5d10, keeping the 2 highest rolls, rerolling max with rolls of (10+6)16,1,2,2,9. bandit 2 damage 1.
20:05, Today: Mew rolled 17 using 5d10, keeping the 2 highest rolls, rerolling max with rolls of 5,8,9,6,6. bandit 3 damage 2.
20:04, Today: Mew rolled 14 using 5d10, keeping the 2 highest rolls, rerolling max with rolls of 8,6,5,3,6. bandit 3 damage 1.
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