Zinogre
Fanged wyverns whose bodies are streaked with electricity. Sharp claws and strong limbs allow them to thrive in mountainous terrain. During hunts, they gather numerous Thunderbugs to boost their power and enter a supercharged state. Zinogre is a quadrupedal monster with superficially wolf-like features. It has highly developed limbs, sharp fangs and claws. Its forelegs are extremely powerful and can kill prey in one brutal blow. Despite its hulking size, Zinogre is very agile and is able to perform many impressive aerial and land-based maneuvers. The spikes on its body mostly lie flat, but when it has built up an electric charge they stick out vertically into the air.
STR 4 DEX 6 CON 3 | CHA 2 FEL 2 CMP 3 | INT 1 WIS 4 WIL 3
Skills: Acrobatics 5, Athletics 2, Brawl 4, Intimidation 2, Perception 2, Performer 2
Speed: 20
Size/Resilience: 7/7
Static Defense: 26
Mental Defense: 20
HP: 30
Resolve: 6
Feats: Defensive Mobility, Fearless, Frenzy, Lightning Attack, Step Aside, Swift Attack, True Grit, Weapon Focus (Claws)
Armor: Scales/Hide (8 AP, All)
Abilities: Thundercaller - A Zinogre may as a Full Action call a hoard of Thunderbugs to itself. It must take another Full Action on it's next turn to harvest the electricity from them. After this happens, it gains a 2k2 E damage energy aura for the rest of the scene that effects anyone who is within melee range of it once per turn. A Zinogre that has an active aura may spend another two Full Actions to increase this aura to 3k2 E with 4 Penetration. If the Zinogre loses more HP than it has Resilience in one attack while charging or the aura is active, it is stunned for 1 round and loses the aura. It must start over if it wishes to activate Thundercaller again.
Attacks: Claws (Brawling, 7k4 R, 4 Pen, Shocking, Razor Sharp) Bite (Brawling, 5k2 R, 4 Pen, Shocking) Tail (Brawling, 4k1 I, 0 Pen, Volatile)
Traits: Bestial Roar, Unnatural Toughness, Quadruped
Level: 4
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Stygian Zinogre
A subspecies of Zinogre with a jet-black body. It gathers bugs that eat magical Fulgurberries and harnesses their energy to dramatically boost its power. Perhaps this is why it can survive in extreme heat or frigid cold. Its thunder-like attacks are different in coloring from the ordinary Zinogre; this crimson red/black lightning deals magical damage. It is able to imbue its attacks with magical energy due to its absorption of multiple bugs that feed on Fulgurberries. These bugs are red colored orbs that float around Stygian Zinogre, these orbs can fly directly at the Hunter and explode on contact, dealing significant damage.
STR 4 DEX 6 CON 3 | CHA 2 FEL 2 CMP 3 | INT 1 WIS 4 WIL 3
Skills: Arcana 3, Acrobatics 5, Athletics 2, Brawl 4, Intimidation 3, Perception 2, Performer 2
Speed: 20
Size/Resilience: 7/7
Static Defense: 26
Mental Defense: 20
HP: 30
Resolve: 6
Feats: Defensive Mobility, Fearless, Frenzy, Lightning Attack, Step Aside, Swift Attack, True Grit, Weapon Focus (Claws)
Armor: Scales/Hide (8 AP, All)
Abilities: Fulgurcaller - A Zinogre may as a Full Action call a hoard of magical Fulgurbugs to itself. It must take another Full Action to cast the spell Energy Aura, with a Focus Power roll of (Constitution + Arcana). If they take another Full Action and succeed on a TN 25 (Constitution + Arcana) Focus Power roll, the damage of the Energy Aura spell is increased to 2k2. If the Stygian Zinogre loses more HP than it has Resilience in one attack while charging, casting, or while the Aura is active, it is stunned for 1 round and loses the aura.
Fulgurbug Blast - the Stygian Zinogre may cast the spell Magic Missile as a Full Action, with a Focus Power roll of (Constitution + Arcana), except the target may dodge the attack unlike normal, with the Focus Power roll as the attack roll.
Attacks: Claws (Brawling, 7k4 R, 4 Pen, Shocking, Razor Sharp) Bite (Brawling, 5k2 R, 4 Pen, Shocking) Tail (Brawling, 4k1 I, 0 Pen, Volatile)
Traits: Aura (8), Rending Roar, Unnatural Toughness, Quadruped
Level: 5
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Dyuragaua
Dyuragaua have a typical pseudowyvern body, front legs melded with wings and a powerful neck. It's iridescent hide is covered with cyan and turquoise scales, with deep orange ridges, spikes, claws and horns. It is known for it's deep bellowing roars and it's quick temper, running off of pure territorial aggression. The tail terminates in a "club" covered with rounded bumps or knobs in a staggered pattern. When enraged, Dyuragaua's tail, arms, and face will be clad in ice. Sharp icy spikes will also protrude out of its tail. Survives in cold, frostbitten areas with ease.
STR 4 DEX 3 CON 5 | CHA 2 FEL 2 CMP 3 | INT 1 WIS 4 WIL 5
Skills: Brawl 4, Acrobatics 2, Perception 2, Intimidation 4
Speed: 14
Size/Resilience: 8/7[8]
Static Defense: 18
Mental Defense: 20
HP: 40
Resolve: 8
Feats: Frenzy, Greater Frenzy, Battle Rage, Battle Meditation, Powerful Charge, Power Attack, Furious Assault, Fearless, True Grit, Weapon Focus (Claws)
Armor: Scales (8 AP, All)
Abilities: Frostmantle - Whenever a Dyuragaua uses a full action to activate the Frenzy feat they can make a TN 20 Constitution test to secrete a fast freezing substance on it's body that wreathes it in a layer of frost. This gives the [Snare and Volatile] quality to all melee attacks it makes while in frenzy, and gives it [+1 Resilience]. If they fail to make the constitution test, both the ability and Frenzy fail to activate, and the Full Action is wasted. While Frostmantle is active, if the Dyuragaua loses more HP than it's Resilience stat in one attack, it is stunned for 1 round and knocked out of Frenzy and Frostmantle.
Hoarfrost Column - As a full action, a Dyuragaua can make a Constitution + Ballistics test, TN 20, to launch a giant wall of frost from it's jaws. If this test is successful it shoots a blast, the path is a cone shaped area in a 30 degree arc 10m in front of it. All characters in this area must make a Dexterity Test (TN 15) or else be struck by the howling cold and take (3k2, Pen 4, Snare) damage.
Attacks: Claws (Brawling, 8k4 R, 6 Pen, [Snare, Volatile]) Bite (Brawling, 5k2 R, 2 Pen, [Snare, Volatile]) Tail (Brawling, 4k1 I[R], 3 Pen, [Snare, Volatile])
Traits: Unnatural Toughness, Bestial Roar, Quadruped
Level 4
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Rathalos
Terrible wyverns called the 'Kings of the Skies'. Together with Rathian, they stake wide territories centered around their nests. Rathalos are large, bipedal true wyverns with a spiny, armored hide covering their body. Their outer shell features much brighter and more vibrant colors than that of their female counterpart, the Rathian. It is primarily bright red, with black markings throughout. Like the Rathian, Rathalos possess a flame sac which is used to produce deadly flaming projectiles from the mouth. The talons upon a their feet are highly poisonous and are known to to inflict toxic mortal wounds on larger prey. In addition, their long, thick tail features a heavy spiked club at the end. Rathalos' wing membranes feature ornate patterns which are likely used to attract potential mates.
STR 5 DEX 4 CON 4 | CHA 1 FEL 2 CMP 2 | INT 2 WIS 4 WIL 5
Skills: Acrobatics 4, Brawl 4, Perception 2, Intimidation 3
Speed: 9
Size/Resilience: 9/8
Static Defense: 14
Mental Defense: 15
HP: 46
Resolve: 7
Feats: Fleet of Foot, Fearless, Frenzy, Furious Assault, Powerful Charge, True Grit, King of the Skies
Armor: Scales (AP 10, All)
Attacks: Claws (Brawling, 7k2 R, 2 Pen) Tail (Brawling, 8k3 R, 4 Pen, Toxic, Tearing) Bite (Brawling, 6k2, 4 Pen, Razor Sharp)
Abilities: Wyvern Breath - Many true wyverns have the ability to breath a gout of fire from their mouth to purge the enemy with flames. As a full action they can breathe fire, using the damage profile of a Flamer, with the Recharge ability.
Traits: Bestial Roar, Flyer (18), Unnatural Toughness
Level: 4
King of the Skies: Increase Static Defense by 10 while midair.
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Rathian
Fire-breathing female wyverns, also known as "Queens of the Land." Rathian is a medium-sized true flying wyvern similar in looks to her male counterpart, Rathalos. Her hide is a dull, muted green in contrast to the Rathalos's deep red, and her lower mandible features a long, protruding chin spike. Her upper back and wingtips are covered in a moss-like fur not seen on the Rathalos, and while her clubbed tail lacks bony spikes, it makes up for this with its ability to poison foes upon contact. While they hunt mainly on the ground, they sometimes are seen preying as a couple, Rathian cooperate well with Rathalos.
STR 5 DEX 4 CON 4 | CHA 1 FEL 2 CMP 2 | INT 2 WIS 4 WIL 5
Skills: Acrobatics 3, Brawl 4, Perception 2, Intimidation 2
Speed: 12
Size/Resilience: 8/7
Static Defense: 16
Mental Defense: 15
HP: 46
Resolve: 7
Feats: Fleet of Foot, Fearless, Frenzy, Furious Assault, Powerful Charge, True Grit
Armor: Scales (AP 10, All)
Attacks: Claws (Brawling, 7k3 R, 2 Pen) Tail (Brawling, 8k3 I, 4 Pen, Toxic, Volatile) Bite (Brawling, 6k2, 5 Pen, Razor Sharp)
Abilities: Wyvern Breath - Many true wyverns have the ability to breath a gout of fire from their mouth to purge the enemy with flames. As a full action they can breathe fire, using the damage profile of a Flamer, with the Recharge ability.
Traits: Bestial Roar, Flyer (12), Unnatural Toughness
Level: 4
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Kushala Daora
Kushala Daora is a highly intelligent four legged Elder Wyvern level entity with a pair of widely spreading wings. Its skin is plated with metal that makes weapons bounce off with ease. Kushala Daora has numerous horns lining its head and sharp claws on each of its legs. Kushala Daora have the ability to manipulate strong winds, creating a wind barrier that surrounds it during rages. It's difficult to even get close to one of these metallic dragons.
STR 5 DEX 3 CON 5 | CHA 3 FEL 3 CMP 5 | INT 3 WIS 5 WIL 5
Skills: Academic Lore 2, Acrobatics 3, Brawl 5, Common Lore 2, Intimidation 4, Forbidden Lore 2, Perception 4, Persuasion 2, Scrutiny 2
Speed: 16
Size/Resilience: 11 / 10
Static Defense: 12
Mental Defense: 30
HP: 60
Resolve: 10
Languages: Draconic
Hero Points: 2
Feats: Combat Master, Frenzy, Fearless, Elegance, Swift Attack, Lightning Attack, Wall of Steel, Step Aside, Furious Assault, True Grit, Weapon Focus (Claws)
Armor: Metal Hide (AP 16, All)
Attacks: Claws (Brawling, 10k4 R, 4 Pen, Balanced, Power Field), Bite (Brawling, 8k2 R, 4 Pen, Razor Sharp, Power Field), Tail (Brawling, 5k2 I, 2 Pen, Volatile)
Abilities: Gale Aura - Whenever a Kushala Daora activates the Frenzy feat, the very winds buckle and howl around it. At the start of any turn where the Frenzy feat is active, the Kushala Daora makes a Bull Rush against every creature in melee range as a free action. If a Kushala Daora loses more HP than it's Resilience while Gale Aura is active, it is stunned for one round and knocked out of Frenzy and Gale Aura.
Winds - A Kushula Daora can make the winds heed it's call. By spending a point of Breath, they wrap themselves in the wind, and their Static Defense gains a +10 bonus until their next turn as a free action.
Traits: Dark Sight, Rending Roar, Resource Stat (Breath; 10), Flyer (32), Quadruped, Unnatural Toughness
Level 5
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Nargacuga
Flying wyverns that have evolved to live in thickly wooded areas. These sly beasts stalk their prey from the shadows with ferocious speed and dogged tenacity, and their massive tails are as dexterous as they are deadly. It has black scales, black fur and nightmarish red eyes, giving it the look and style of a predatory black panther. When frenzied, its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. Their vertebrae and tail muscles are extremely flexible, making the tail of Nargacuga also prehensile. Its tail is also its most powerful weapon. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattle snake. Also, its tail erects large spikes which can be flung and linked up with its attacks for devastating hits.
STR 4 DEX 5 CON 3 | CHA 2 FEL 1 CMP 3 | INT 1 WIS 4 WIL 3
Skills: Ballistics 3, Brawl 4, Acrobatics 5, Perception 3, Intimidation 3, Stealth 4, Athletics 3
Speed: 18
Size/Resilience: 7 / 7
Static Defense: 23
Mental Defense: 20
HP: 28
Resolve: 6
Feats: Blind Fighting, Frenzy, Battle Rage, Battle Meditation, Evasion, Fearless, Furious Assault, Step Aside, Defensive Mobility, True Grit, Weapon Focus (Tail)
Armor: Hide (6 AP, All)
Attacks: Claws/Wings (Brawling, 6k2 R, 4 Pen, Balanced) Bite (Brawling, 4k2, 6 Pen, Razor Sharp) Tail (Brawling, 7k3 I, 5 Pen, Reach, Toxic, Volatile, Tearing) Spikes (20m; S/3;4k2 R;Pen 6;Clip -;Reload -, Toxic)
Traits: Dark Sight, Bestial Roar, Unnatural Toughness, Flyer (18), Quadruped
Level 4
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Lucent Nargacuga
Known as the Moon Swift Wyvern, Lucent Nargacuga has the ability to turn invisible. This subspecies of Nargacuga can also extend its spikes by shaking its tail, even when not enraged. While in this mode, all of its tail attacks cause poisonous spikes to fly out in all directions. It has metallic, azure scales and a golden-colored chest. Its head and arms are harder to penetrate than those of the common species. These sly beasts stalk their prey from the shadows with ferocious speed and dogged tenacity, and their massive tails are as dexterous as they are deadly. Their vertebrae and tail muscles are extremely flexible, making the tail of Nargacuga its most powerful weapon. The scales at the end of the tail can produce rattling sounds similar to that of a rattle snake. Also, its tail erects large spikes which can be flung and linked up with its attacks for devastating hits.
STR 5 DEX 6 CON 4 | CHA 2 FEL 1 CMP 3 | INT 1 WIS 5 WIL 4
Skills: Arcana 3, Ballistics 3, Brawl 5, Acrobatics 5, Perception 4, Intimidation 4, Stealth 5, Athletics 4
Speed: 22
Size/Resilience: 7 / 7
Static Defense: 29
Mental Defense: 20
HP: 36
Resolve: 6
Feats: Blind Fighting, Frenzy, Battle Rage, Battle Meditation, Evasion, Fearless, Furious Assault, Step Aside, Defensive Mobility, True Grit, Weapon Focus (Tail). Weapon Focus (Spikes)
Armor: Hide (8 AP, All)
Abilities: Lucent Shine - A Lucent Nargacuga can cast the spells Improved Invisibility, and Mislead. Both are cast with a Focus Power roll of (Constitution + Arcana) as a Half Action. While any of these effects are active, if the Nargacuga loses more HP than it's Resilience in one attack, it is stunned for 1 round and knocked out of Lucent Shine.
Attacks: Claws/Wings (Brawling, 7k2 R, 4 Pen, Balanced) Bite (Brawling, 5k2, 6 Pen, Razor Sharp) Tail (Brawling, 8k3 I, 5 Pen, Reach, Toxic, Volatile, Tearing) Spikes (20m; S/9;4k2 R;Pen 6;Clip -;Reload -, Toxic, Storm)
Traits: Aura (8), Auto-Stabilized, Dark Sight, Bestial Roar, Unnatural Toughness, Flyer (22), Quadruped
Level 5
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Gore Magala
Gore Magala is a very unique wyvern, sharing traits and similarities to that of the Elder Wyverns, possessing six limbs, including the clawed wings on its back. Its body is covered in dark exoskeleton plates, the lack of visible eyes and fanged jaws that are actually parts of its external armor plates. The other unique part is its wings, which are covered in jet-black fur that resemble a tattered and ragged cape. The claws on its wings are extremely prehensile, and even seem to possess opposable thumbs. They are used for grabbing, help at running and maintaining stability. When not engaged in combat, Gore Magala tends to cloak its body with its wings by latching them onto its back. The pollen-like scales of Gore Magala are used to understand their environment and leave behind a trail that Gore Magala uses to see both predators and prey by heat. It is rumored that is is these pollen spores that spread the Feral Renegade Virus. Gore Magala's roar has an eerie resemblance to the wailing and screaming of humanoids.
STR 4 DEX 5 CON 4 | CHA 1 FEL 1 CMP 3 | INT 2 WIS 4 WIL 5
Skills: Acrobatics 4, Ballistics 3, Brawl 4, Intimidation 2, Perception 3, Stealth 3
Speed: 18
Size/Resilience: 8 / 7
Static Defense: 21
Mental Defense: 20
HP: 36
Resolve: 9
Feats: Blind-Fighting, Fearless, Frenzy, Furious Assault, Swift Attack, Step Aside, True Grit
Armor: Scales (8 AP, All)
Attacks: Claws (Brawling, 7k3 R, 4 Pen) Bite (Brawling, 6k2 R, 4 Pen, Renegade) Tail (Brawling, 4k1 I, 2 Pen, Volatile) Breath Attack (10m;S/3;2k1 E;Pen 5; Clip-;Reload-, Blast (4), Renegade)
Traits: Feral Renegade Virus, Bestial Roar, Dark Sight, Flyer (18), Quadruped, Unnatural Toughness
Level 4
Renegade: Make a TN 15 Constitution test. On a failure, you are tagged with the Renegade Virus. Deal at least the Gore Magala's Constitution in HP damage (in one attack) to it within 2 rounds. If you manage to deal the damage you gain Volatile on all of your attacks against it, and you automatically save against this ability, for 2 turns. If you fail to deal the damage in 2 turns the Gore Magala who infected you with this status gets a +10 static bonus to damage against you for 2 turns.
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Shagaru Magala
A terrible and fearsome Elder Wyvern who has matured into being an active host and spreader of the Renegade Virus. Overall, Shagaru Magala's body structure is similar to its juvenile form, Gore Magala. However, following the skin-shedding, its body is now covered in glittering golden scales, as well as its horns, claws and other spiky protrusions, which changed colors from crimson red / purple to dark brown. The once hidden eyes underneath the horns are also now fully opened. Its ragged-tattered wings also became golden scaly sheets that when fully expanded, resembles a star shape (more specifically, when both wings are expanded.) Just like when they were still a juvenile, they release Renegade Virus to infect other monsters nearby.Some believe Shagaru Magala was the "foul wind that withered a mountain," a calamity spoken of in ancient texts.
STR 5 DEX 6 CON 5 | CHA 2 FEL 1 CMP 3 | INT 2 WIS 4 WIL 6
Skills: Common Lore 2, Acrobatics 5, Ballistics 3, Brawl 5, Intimidation 4, Perception 4, Persuasion 2, Stealth 3, Scrutiny 3
Speed: 22
Size/Resilience: 9 / 8
Static Defense: 19
Mental Defense: 20
HP: 44
Resolve: 9
Languages: Abyssal
Feats: Blind-Fighting, Fearless, Frenzy, Furious Assault, Lightning Attack, Swift Attack, Step Aside, True Grit, Wall of Steel, Weapon Focus (Breath Attack)
Armor: Scales (10 AP, All)
Abilities: Renegade Aura - Whenever a Shagaru Magala enters the Frenzy state, a crackling aura of concentrated Renegade virus appears around them. At the start of every turn while the aura is active, anyone within melee range of the Shagaru Magala must make a TN 15 Constitution test or be effected as the Renegade status. While this aura is active, if the Shagaru Magala loses more HP than it's resilience in one attack they are stunned for 1 round and knocked out of Frenzy and Renegade Aura.
Attacks: Claws (Brawling, 8k3 R, 4 Pen, Tearing) Bite (Brawling, 7k2 R, 6 Pen, Renegade) Tail (Brawling, 5k1 I, 2 Pen, Volatile) Breath Attack (10m;S/3;3k2 E;Pen 5; Clip-;Reload-, Blast (4), Renegade)
Traits: Apex Renegade Virus, Rending Roar, Dark Sight, Flyer (22), Quadruped, Resource Stat (Synch [14]) ,Unnatural Toughness
Level 5
Renegade: Make a TN 15 Constitution test. On a failure, you are tagged with the Renegade Virus. Deal at least the Shagaru Magala's Constitution in HP damage (in one attack) to it within 2 rounds. If you manage to deal the damage you gain Volatile on all of your attacks against it, and you automatically save against this ability, for 2 turns. If you fail to deal the damage in 2 turns the Shagaru Magala who infected you with this status gets a +10 static bonus to damage against you for 2 turns.
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Rajang
An ultra-aggressive creature that is rarely sighted and seldom survived. Survivors report it exhibits a strange attack. The Rajang is said to be a loner, and this isolated life has made it difficult to pin down its territorial leanings. Rajang strongly resembles an ape-like creature in its appearance and movement, being classified as a Fanged Beast instead of a wyvern. However compared to normal apes, notable differences include Rajang's massive muscle structure, hairy tail tip, horns, and its ability to use electricity-based attacks. The Rajang's most notable attack method is its ability to shoot electricity from its mouth, either as a blast or a beam. They are hated by many hunters, due to their combination of speed, aggression and power. They are also well known for their dramatic rage, in which much of the fur on their front body rises and becomes yellow.
STR 5 DEX 4 CON 5 | CHA 1 FEL 2 CMP 3 | INT 1 WIS 3 WIL 4
Skills: Arcana 4, Acrobatics 4, Ballistics 3, Brawl 5, Perception 2, Intimidation 3
Speed: 9
Size/Resilience: 8 / 7 [8]
Static Defense: 13
Mental Defense: 20
HP: 36
Resolve: 7
Feats: Battle Rage, Battle Meditation, Evasion, Fearless, Frenzy, Furious Assault, Power Attack, Powerful Charge, Swift Attack, Wall of Steel, Weapon Focus (Fists)
Armor: Hide (6 AP, All) [12 AP, All, During Frenzy]
Abilities: Golden God Form - Whenever a Rajang enters a frenzied state, they channel electricity through their body. The top half of their body turns yellows and crackles with lightning. While in Frenzy, all of it's attacks deal E type damage and gain the Shocking quality. It's Resilience is also considered one higher and has 6 additional armor that stacks with it's current armor. If the Rajang loses HP equal to it's new Resilience score in one attack, it is stunned for 1 round and knocked out of Frenzy and Golden God.
Golden Blasts - As a Full Action a Rajang in Golden God/Frenzy can channel electricity through itself. This allows it to cast the spells Energy Burst, and Energy Ray as Full Actions with a Focus Power roll of (Constitution + Arcana), but only while Frenzy/Golden God is active.
Attacks: Fists (Brawling, 9k3 I, 2 Pen, Volatile, Balanced) Horns (Brawling, 7k2 R, 6 Pen, Razor Sharp, Tearing, Unwieldy)
Traits: Bestial Roar, Unnatural Toughness
Level 4
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Deviljho
Deviljho is a very large, bipedal Brute Wyvern characterized by its uniform forest green colouration and muscular upper body. Its thick hide is littered with short, jagged spines that reach a maximum height along the back and tail. Deviljho has a narrow snout with a large lower jaw, covered in multiple rows of spines spreading outwards from the teeth. It has massive, powerful hind legs, but tiny, poorly developed forelegs that it rarely utilizes. When provoked, Deviljho's back and shoulder muscles swell considerably. During this period, areas of its skin will take on a bright red colouration. When enraged, Deviljho is capable of producing a mysterious clouded emission of pure magic which can be shot out of the mouth in a stream at prey.
STR 5 DEX 4 CON 6 | CHA 2 FEL 1 CMP 2 | INT 1 WIS 3 WIL 6
Skills: Arcana 3, Acrobatics 4, Athletics 3, Brawl 5, Intimidation 3, Perception 2, Stealth 2
Speed: 9
Size/Resilience: 10 / 9
Static Defense: 11
Mental Defense: 15
HP: 48
Resolve: 8
Feats: Battle Rage, Frenzy, Fearless, Furious Assault, Greater Frenzy, Lightning Attack, Power Attack, Powerful Charge, Swift Attack, True Grit
Armor: Scarred Hide (AP 10, All)
Abilities: Dragon Rage - Whenever a Deviljho enters a Frenzy state they swell and and bulge, even glowing in sections where the hide is thin, like scars and joints. They gain the ability to, as a Full Action, use a magical breath attack. This requires a Focus Power (Constitution + Arcana) roll with a TN of 25. This uses the profile of a flamer, except it has the Recharge quality, and the damage from it is pure magic and targets Aura instead of Armor.
Attacks: Bite (Brawling, 8k4 R, 5 Pen) Claws (Brawling, 7k2 R, 3 Pen, Razor Sharp) Tail (Brawling, 5k1 I, 0 Pen, Volatile)
Traits: Bestial Roar, Burrower, Dark Sight, Unnatural Toughness
Level 4
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Apex Deviljho
Some Deviljhos succumb to the Renegade virus, and it's usually a horrifying sight to behold. A Deviljho in the throes of an Apex rage could tear through anything in it's path, and not many things can stop it. Entire settlements have been abandoned just because of the presence of an Apex Deviljho nearby.
STR 5 DEX 4 CON 6 | CHA 2 FEL 1 CMP 2 | INT 1 WIS 3 WIL 6
Skills: Arcana 3, Acrobatics 4, Athletics 3, Brawl 5, Intimidation 3, Perception 4, Stealth 2
Speed: 9
Size/Resilience: 10 / 9
Static Defense: 14
Mental Defense: 15
HP: 48
Resolve: 8
Feats: Battle Rage, Frenzy, Fearless, Furious Assault, Greater Frenzy, Lightning Attack, Power Attack, Powerful Charge, Swift Attack, True Grit
Armor: Scarred Hide (AP 10, All)
Abilities: Dragon Rage - Whenever a Deviljho enters a Frenzy state they swell and and bulge, even glowing in sections where the hide is thin, like scars and joints. They gain the ability to, as a Full Action, use a magical breath attack. This requires a Focus Power (Constitution + Arcana) roll with a TN of 25. This uses the profile of a flamer, except it has the Recharge quality, and the damage from it is pure magic and targets Aura instead of Armor.
Attacks: Bite (Brawling, 8k4 R, 7 Pen, Tearing) Claws (Brawling, 7k2 R, 5 Pen, Razor Sharp) Tail (Brawling, 5k1 I, 2 Pen, Volatile)
Traits:Apex Renegade Virus, Burrower, Dark Sight, Rending Roar, Unnatural Toughness
Level 5
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Savage Deviljho
Its standard appearance and abilities are the same as that of a normal Deviljho in rage mode. When enraged, it has a dark red haze surrounding its face, eyes turn into a blood red hue and skin changes to a light brownish color. This variant is even more ferocious and powerful than the average Deviljho. It has a super-potent breath attack that can extend further and cause more damage than usual. It is faster, stronger, and can withstand more damage than a normal Deviljho.
STR 6 DEX 5 CON 6 | CHA 2 FEL 1 CMP 2 | INT 1 WIS 5 WIL 6
Skills: Arcana 4, Acrobatics 5, Athletics 4, Brawl 5, Intimidation 5, Perception 4, Stealth 1
Speed: 11
Size/Resilience: 10 / 9
Static Defense: 17
Mental Defense: 15
HP: 60
Resolve: 8
Feats: Battle Rage, Frenzy, Fearless, Furious Assault, Greater Frenzy, Lightning Attack, Power Attack, Powerful Charge, Swift Attack, True Grit
Armor: Scarred Hide (AP 14, All)
Abilities: Nightmarish Dragon Rage - Whenever a Deviljho enters a Frenzy state they swell and and bulge, even glowing in sections where the hide is thin, like scars and joints. They gain the ability to, as a Full Action, use a magical breath attack. This requires a Focus Power (Constitution + Arcana) roll with a TN of 25. This uses the profile of a flamer except it has the Recharge quality, the range is 40m, the damage is 4k3, and the damage from it is pure magic and targets Aura instead of Armor.
Attacks: Bite (Brawling, 9k4 R, 7 Pen, Tearing) Claws (Brawling, 8k2 R, 5 Pen, Razor Sharp) Tail (Brawling, 6k1 I, 2 Pen, Volatile)
Traits: Aura (14), Burrower, Dark Sight, Rending Roar, Unnatural Toughness, Stuff of Nightmares
Level 5+