RolePlay onLine RPoL Logo

, welcome to Dungeons The Dragoning 40000 7th Edition

04:25, 25th April 2024 (GMT+0)

Dramatis Personae Revised

Posted by MagnusFor group 0
Magnus
GM, 571 posts
Sat 7 Sep 2019
at 23:55
  • msg #1

Dramatis Personae Revised

Template
Race Exaltation

Attributes
Strength     *
Dexterity    *
Constitution *

Charisma     *
Fellowship   *
Composure    *

Intelligence *
Wisdom       *
Willpower    *

Skills
Academic Lore     .
Acrobatics        .
Animal Ken        .
Arcana            .
Athletics         .
Ballistics        .
Brawl             .
Charm             .
Command           .
Common Lore       .
Crafts            .
Deceive           .
Disguise          .
Drive             .
Forbidden Lore    .
Intimidation      .
Larceny           .
Medicae           .
Perception        .
Performer         .
Persuasion        .
Pilot             .
Politics          .
Scrutiny          .
Stealth           .
Tech-Use          .
Weaponry          .

Classes and Completion Bonuses
Class TracksLevelsCompletion Bonus
Bla*O___things
'*'= completed level, 'O'=current level and '_'=

Melee Attacks
WeaponAttack RollDamagePenSpecial
Unarmed Strike1k01k10-
Ranged Attacks
WeaponTypeAttack rollDamagePenRoFRangeclipreloadspecial



Derived stats [Calculation]
Level:[Highest class level]
Size:[Race Size]

Speed:[Strength + Dexterity]
Initiative:[Dexterity + Composure]

Static Defense:[10 + (Dexterity * 3) + (Wisdom * 3) - (Size * 2)]

Reactions
1 base.
Dodge XkY
X Parry XkY
Unarmed Parry XkY

Armor and Aura
Based on what they wear and classes and feats.

Resilience: [(Level + Size)/2 +1]
Max Hit Points:[(Consitution * 2)+(Willpower * 2)]
Current HP:
Critical Damage:
Critical Effects:

Fatigue Limit:[Consitution+Willpower]
Current Fatigue:

Mental Defense:[5+Composure*5]
Max Resolve: [Composure + Willpower]
Current Resolve:

------------------------
Special abilities and Exalted Powers

Power Stat:
Resource Stat:

------------------------
Sword Schools, Gun Katas and Magic

Sword SchoolsLevel

Gun KatasLevel

Magic SchoolsLevelSpells

Masteries and other passive bonuses
SchoolPassive Namebonus
------------------------
Special Attacks, Trick Shots and Spell Combos
------------------------

Feat list

This message was last edited by the GM at 18:39, Sun 15 Sept 2019.
Magnus
GM, 575 posts
Sun 15 Sep 2019
at 19:08
  • msg #2

Dramatis Personae Revised


General Noncombatant
Human Mortal

Attributes
Strength     **
Dexterity    **
Constitution **

Charisma     **
Fellowship   **
Composure    **

Intelligence **
Wisdom       **
Willpower    **

Skills
Academic Lore     .
Acrobatics        .
Animal Ken        .
Arcana            .
Athletics         .
Ballistics        .
Brawl             .
Charm             .
Command           .
Common Lore       .*
Crafts            .*(Their Job)
Deceive           .
Disguise          .
Drive             .
Forbidden Lore    .
Intimidation      .
Larceny           .
Medicae           .
Perception        .*
Performer         .
Persuasion        .
Pilot             .
Politics          .
Scrutiny          .
Stealth           .
Tech-Use          .
Weaponry          .

Classes and Completion Bonuses
Class TracksLevelsCompletion Bonus
PeasantO____N/A
'*'= completed level, 'O'=current level and '_'=

Melee Attacks
WeaponAttack RollDamagePenSpecial
Unarmed Strike1k02k10Deals one Fatigue if the attack deals Damage



Derived stats [Calculation]
Level:1
Size:4

Speed:4
Initiative:+4

Static Defense:14

Reactions
1 base.
Dodge N/A
X Parry 1k0
Unarmed Parry 1k0

Armor and Aura
none

Resilience: 4
Max Hit Points: 8
Current HP: 8
Critical Damage:
Critical Effects:

Fatigue Limit: 4
Current Fatigue:

Mental Defense:15
Max Resolve: 4
Current Resolve: 4

------------------------
Special abilities and Exalted Powers

Human Heroics: Has one Hero Point to spend

------------------------

Feat list
Skill Focus(Craft)



------------------------------------------------------------------------------



Green Troops/Common Outlaws
Human Mortal

Attributes
Strength     ***
Dexterity    **
Constitution ***

Charisma     **
Fellowship   **
Composure    **

Intelligence **
Wisdom       **
Willpower    **

Skills
Academic Lore     .
Acrobatics        .*
Animal Ken        .
Arcana            .
Athletics         .*
Ballistics        .**
Brawl             .
Charm             .
Command           .
Common Lore       .*
Crafts            .
Deceive           .
Disguise          .
Drive             .
Forbidden Lore    .
Intimidation      .**
Larceny           .
Medicae           .
Perception        .*
Performer         .
Persuasion        .
Pilot             .
Politics          .
Scrutiny          .*
Stealth           .
Tech-Use          .
Weaponry          .**

Classes and Completion Bonuses
Class TracksLevelsCompletion Bonus
GuardsmanO____-
'*'= completed level, 'O'=current level and '_'=

Melee Attacks
WeaponAttack RollDamagePenSpecial
Unarmed Strike1k03k10Deals one Fatigue if the attack deals Damage
Knife3k24k20 
Ranged Attacks
WeaponTypeAttack rollDamagePenRoFRangeclipreloadspecial
AutopistolPistol3k22k20S/630m12/12full-



Derived stats [Calculation]
Level: 1
Size: 4

Speed: 5
Initiative: +4

Static Defense: 14

Reactions
1 base.
Dodge 3k2
X Parry 3k2
Unarmed Parry 1k0

Armor and Aura
Leathers 2 AP: Body, Arms and Legs

Resilience: 4
Max Hit Points: 10
Current HP: 10
Critical Damage:
Critical Effects:

Fatigue Limit: 5
Current Fatigue:

Mental Defense: 15
Max Resolve: 4
Current Resolve: 4

------------------------
Special abilities and Exalted Powers

Human Heroics: Has 1 Hero Point to spend.

------------------------

Feat list
Armor Prof. (Light)
Weapon Prof. (Basic)



-------------------------------------------------------

Regular Troops/Rebels
Human Mortal

Attributes
Strength     ***
Dexterity    ***
Constitution ***

Charisma     **
Fellowship   **
Composure    **

Intelligence **
Wisdom       **
Willpower    **

Skills
Academic Lore     .
Acrobatics        .*
Animal Ken        .
Arcana            .
Athletics         .**
Ballistics        .***
Brawl             .
Charm             .
Command           .
Common Lore       .*
Crafts            .
Deceive           .
Disguise          .
Drive             .
Forbidden Lore    .
Intimidation      .**
Larceny           .
Medicae           .
Perception        .*
Performer         .
Persuasion        .
Pilot             .
Politics          .
Scrutiny          .*
Stealth           .
Tech-Use          .
Weaponry          .**

Classes and Completion Bonuses
Class TracksLevelsCompletion Bonus
Guardsmen*O___+1 to Ranged Attacks
'*'= completed level, 'O'=current level and '_'=

Melee Attacks
WeaponAttack RollDamagePenSpecial
Unarmed Strike1k03k10-
Knife4k24k20-

Ranged Attacks
WeaponTypeAttack rollDamagePenRoFRangeclipreloadspecial
LasgunBasic5k3+13k20S/360m60fullReliable



Derived stats [Calculation]
Level:2
Size:3

Speed:6
Initiative:+5

Static Defense:[17]

Reactions
1 base.
Dodge 4k3
knife Parry 4k2
Unarmed Parry XkY

Armor and Aura
Flak Jacket 5 ap, Arms, Body, Legs
Flak Jacket 5 ap, Head

Resilience: 4
Max Hit Points: 12
Current HP: 12
Critical Damage:
Critical Effects:

Fatigue Limit: 5
Current Fatigue:

Mental Defense: 15
Max Resolve:  4
Current Resolve: 4

------------------------
Special abilities and Exalted Powers

Human Heroics: Has 1 hero point to spend


------------------------

Feat list
Weapon Prof. (Basic, Melee 2)
Armor Prof. (Light, Medium)

Sound Con *2
Quick Draw
Jaded

This message was last edited by the GM at 02:23, Wed 25 Sept 2019.
Sign In