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18:49, 5th May 2024 (GMT+0)

Barracks Banter [OOC]

Posted by Adeptus CustodesFor group 0
Adeptus Custodes
GM, 344 posts
Tue 14 Feb 2017
at 20:46
  • msg #1

Barracks Banter [OOC]

A new location for the same old banter...
This message was last updated by the GM at 20:48, Tue 14 Feb 2017.
GSN 1610292302
player, 230 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 14 Feb 2017
at 20:56
  • msg #2

Barracks Banter [OOC]

The hallmark of a good, engaged game is hitting 1000 posts in the OOC thread.  We've done just that!  Keep up the good work AC and thanks all of the players who've made the commitment!
GSN 1612071545
player, 49 posts
Roland W:6/15FP:0/2 WpnS
Tristan W:8/13 FP:2 WpnS
Tue 14 Feb 2017
at 20:58
  • msg #3

Barracks Banter [OOC]

Woohoo!
This message had punctuation tweaked by the player at 20:58, Tue 14 Feb 2017.
GSN 1701041631
player, 102 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 14 Feb 2017
at 21:02
  • msg #4

Barracks Banter [OOC]

Wut wut!

GSN 1612071545:
It was certainly the first time I've ever rolled that poorly. But I think Two-bit has been having serious trouble with the dice roller for the past three turns or so.


Started off with 2 FP, now down to zero due to plasma overheats AND I've managed to roll juust over my TN the last two rounds.  So yeah, I've got luck on my side, it's just the bad kind :P

I'll take it though, as long as it keeps me alive and Ramirez keeps dishin' out the hurt with his rolls
This message was last edited by the player at 21:04, Tue 14 Feb 2017.
GSN 1610311843
player, 239 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 14 Feb 2017
at 21:04
  • msg #5

Barracks Banter [OOC]

Well the times I roll low and succeed on my attacks I do less damage than the combined toughness+armour so I know for me it feels depressing at times to finally get a good roll and then...it come to nothing.  But I'm a medic...I'm not supposed to do a lot of damage.

;)
This message was last edited by the player at 21:05, Tue 14 Feb 2017.
GSN 1701041631
player, 103 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 14 Feb 2017
at 21:09
  • msg #6

Barracks Banter [OOC]

After this is done, remind us to sharpen your entrenching tool so you can hit with something more proper than the butt of a shotgun.
GSN 1610311843
player, 240 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 14 Feb 2017
at 21:17
  • msg #7

Barracks Banter [OOC]

Yeah but pausing to get that out of my pack while a Tyranid is trying to eat me?

I just need to work my weapon mods and shift it to a pistol grip and saw off the barrel and lighten the thing till it's barely larger than a hack shotgun with a drum.
Adeptus Custodes
GM, 346 posts
Wed 15 Feb 2017
at 03:15
  • msg #8

Barracks Banter [OOC]

Ramirez, not sure if you're going to be able to respond before I make my post...do the Horms have to make pinning tests even if they dodge the shots you took? My initial gut reaction is to say no, but I don't know the particulars of the wording for your talent.
GSN 1610311843
player, 241 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Feb 2017
at 03:16
  • msg #9

Barracks Banter [OOC]

HAIL OF FIRE
Type: Order (Half Action)
Cost: 300 xp
Effect: With just a look, the Weapon Specialist signals his Comrade to lay down a coordinated hail of fire. If the
Weapon Specialist’s Comrade is in Cohesion, all of the targets of the Weapon Specialist’s attacks this Turn must take a
Challenging (+0) Pinning Test or become Pinned (see Pinning on page 254).

---

I'm guessing this is what he's talking about and by that writing it would be yes they would regardless of dodging.
This message was last edited by the player at 03:17, Wed 15 Feb 2017.
GSN 1610292302
player, 231 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 15 Feb 2017
at 03:23
  • msg #10

Barracks Banter [OOC]

Aye, its "targets of attacks" not "hit by attacks".
Adeptus Custodes
GM, 347 posts
Wed 15 Feb 2017
at 03:30
  • msg #11

Barracks Banter [OOC]

Ok...well two of them died and the other missed its target anyway, and as they are in melee they auto-escape at the end of the round, so the loss of a half action didn't affect anything this round. But that's good to know. Thanks.
GSN 1612091751
player, 136 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 15 Feb 2017
at 03:33
  • msg #12

Re: Barracks Banter [OOC]

Adeptus Custodes:
Ok...well two of them died


Now that's what I call value! Upping my kill count like crazy this combat.
GSN 1702071903
player, 12 posts
Wed 15 Feb 2017
at 04:55
  • msg #13

Re: Barracks Banter [OOC]

I can't wait to join you guys. My characters aren't done yet, but that's just because I vastly overestimated the amount of free time I was gonna have.
GSN 1612091751
player, 138 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 15 Feb 2017
at 05:07
  • msg #14

Re: Barracks Banter [OOC]

AC, does this game take place before or after the 13th Crusade?
Adeptus Custodes
GM, 349 posts
Wed 15 Feb 2017
at 13:03
  • msg #15

Re: Barracks Banter [OOC]

GSN 1612091751:
AC, does this game take place before or after the 13th Crusade?

 That's a good question. I had the actual year written down because it tied in directly with the purpose behind the title of the main IC thread "Rescue" of Endrite. I'll have to look it up again but its definitely after 748.M41, if that helps set your brain on track.

Also, I am not sure you can claim an Aim bonus if you switch targets, can you? I let it slide the first round, knowing that the Aim bonus was with regards to the single roll of Semi-auto fire action, but logic dictates that I look up the rule for it when I get home from work tonight.
GSN 1701041631
player, 104 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Feb 2017
at 15:57
  • msg #16

Re: Barracks Banter [OOC]

You get the aim bonus when you make the attack; changing targets is determined after you succeed on the attack roll.  Therefore, you should still be able to claim the bonus.  I suppose this situation could be exploited by aiming at targets out of melee and then switching to targets that are stuck in, but I think the 2m rule is designed to prevent that sort of blatant rule-bending.  The semi-auto action description stipulates that subsequent targets cannot be harder to hit than the original.

If it helps, I've always rationalized the Aim action as less of an aim action and more of a bracing/stabilizing action when using semi-auto.
This message was last edited by the player at 21:36, Wed 15 Feb 2017.
GSN 1702071903
player, 13 posts
Wed 15 Feb 2017
at 17:11
  • msg #17

Re: Barracks Banter [OOC]

Hey, Two-Bit, did you serve with the Tanith at some point?
GSN 1701041631
player, 106 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Feb 2017
at 17:16
  • msg #18

Re: Barracks Banter [OOC]

Nope.  I overheard* some cursing in a bar once and I thought it sounded pretty nifty.

*by which I mean I was on the receiving end :D
GSN 1702071903
player, 14 posts
Wed 15 Feb 2017
at 17:37
  • msg #19

Re: Barracks Banter [OOC]

Huh. Neat.
GSN 1610292302
player, 233 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 15 Feb 2017
at 21:52
  • msg #20

Re: Barracks Banter [OOC]

fastest turn ever?
GSN 1701041631
player, 107 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Feb 2017
at 22:19
  • msg #21

Re: Barracks Banter [OOC]

Looks like.  We're probably all eager to end the killin' so we can get to the killin'
GSN 1612091751
player, 140 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 17 Feb 2017
at 04:09
  • msg #22

Re: Barracks Banter [OOC]

Another lightning quick round!
Adeptus Custodes
GM, 351 posts
Fri 17 Feb 2017
at 17:27
  • msg #23

Re: Barracks Banter [OOC]

Yes indeed! I'll write it up tonight after dinner.
GSN 1612091751
player, 141 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 18 Feb 2017
at 04:48
  • msg #24

Re: Barracks Banter [OOC]

GM, will I be able to snap off a shot at each of the remaining 'nids?
Adeptus Custodes
GM, 353 posts
Sat 18 Feb 2017
at 05:06
  • msg #25

Re: Barracks Banter [OOC]

Yeah but I wouldn't waste a shot at Roland's with Jansen storming over.

Then again...he might just pause along the way and burn his action shouting at BOTH medics who chose to defy his order. :/
GSN 1610311843
player, 245 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 05:24
  • msg #26

Re: Barracks Banter [OOC]

He'd already issued an order to me...Reload the gun and get into the fight.

Besides Sawbones is the better medic, lol :D
GSN 1702071903
player, 15 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 13/13 FP: 1/1
Sat 18 Feb 2017
at 05:44
  • msg #27

Re: Barracks Banter [OOC]

quote:
Replace standard melee weapon w/ Common low-tech or add mono to current

What's the Zakurian's standard Melee weapon? All I see in their standard gear is a Combat Shotgun and some grenades. While I admire Zilch's unorthodox use of the Shotgun, I don't think it counts.
GSN 1610311843
player, 246 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 05:48
  • msg #28

Re: Barracks Banter [OOC]

Standard melee weapon is the typical kit issued knife...Which I replaced with my shield.
GSN 1702071903
player, 16 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 13/13 FP: 1/1
Sat 18 Feb 2017
at 06:31
  • msg #29

Re: Barracks Banter [OOC]

I'm almost done. I'm waiting for the GM to okay my sheets and then I get to join you guys for the fun part. I can't wait to die!
This message was last edited by the player at 06:50, Sat 18 Feb 2017.
GSN 1701041631
player, 109 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 06:32
  • msg #30

Re: Barracks Banter [OOC]

Y'all really should be closing to point blank range to negate the melee penalty :)
GSN 1610292302
player, 236 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 18 Feb 2017
at 12:18
  • msg #31

Re: Barracks Banter [OOC]

GSN 1701041631:
Y'all really should be closing to point blank range to negate the melee penalty :)

AC said we couldn't a few posts back.
Adeptus Custodes
GM, 354 posts
Sat 18 Feb 2017
at 12:54
  • msg #32

Re: Barracks Banter [OOC]

GSN 1610292302:
GSN 1701041631:
Y'all really should be closing to point blank range to negate the melee penalty :)

AC said we couldn't a few posts back.


Not entirely. I said using the PB range bonus to hit things beyond the 2+2+2m range for semi was an abuse of the rules as I saw it. I did suggest that, in the future, people should SAY they are maneuvering to within 2m of their target, or see that I post their distance is 2m from their target, before they assume they can use the PB bonus of +30 to hit.

:)
GSN 1612091751
player, 142 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 18 Feb 2017
at 13:09
  • msg #33

Re: Barracks Banter [OOC]

Adeptus Custodes:
Not entirely. I said using the PB range bonus to hit things beyond the 2+2+2m range for semi was an abuse of the rules as I saw it. I did suggest that, in the future, people should SAY they are maneuvering to within 2m of their target, or see that I post their distance is 2m from their target, before they assume they can use the PB bonus of +30 to hit.

:)


I was going off of the Hormagaunts being 0m away according to your posts, but I will admit I did feel a little dirty getting that +30 to my attacks. Only a little bit, though, because that loophole helped me dish out a lot of damage. Which feel good.
Adeptus Custodes
GM, 355 posts
Sat 18 Feb 2017
at 13:12
  • msg #34

Re: Barracks Banter [OOC]

Zero meters away, meaning in melee with the troops. lol

I've got some good bio-acid to wash that dirty feeling right off you. ;)
GSN 1612091751
player, 143 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 18 Feb 2017
at 13:24
  • msg #35

Re: Barracks Banter [OOC]

Adeptus Custodes:
Zero meters away, meaning in melee with the troops. lol

I've got some good bio-acid to wash that dirty feeling right off you. ;)


Oh, that's not necessary. I already took a shower.
GSN 1610311843
player, 247 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 15:22
  • msg #36

Re: Barracks Banter [OOC]

That's why I did a full aim to counter the melee penalty.
GSN 1701041631
player, 110 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 17:30
  • msg #37

Re: Barracks Banter [OOC]

Also, +10 BS for scatter weapons at short range.  You don't get the +3 damage bonus but I think Zilch will end up hitting.

quote:
Not entirely. I said using the PB range bonus to hit things beyond the 2+2+2m range for semi was an abuse of the rules as I saw it. I did suggest that, in the future, people should SAY they are maneuvering to within 2m of their target, or see that I post their distance is 2m from their target, before they assume they can use the PB bonus of +30 to hit.


The way I interpret it, you close to PB, you can only hit targets within 3m if you anyway since the semi-auto rules don't let you hit targets that are harder to hit than your initial target.  You throw the 2m limitation on top of that and you can really only hit things in a smallish arc in front of you.  Consider the following scenarios (all targets w/in 2m):

Initial target in melee and subsequent targets out of melee, subject to the 2m limitation: OK according to RAW, as the ones out of melee are easier to hit
Initial target out of melee and subsequent targets in melee: NOT OK according to RAW, since targets in melee are harder to hit
Initial target at PB and subsequent targets at short: NOT OK according to RAW

The one boundary condition would be going from a target at short range (+10) to a target at PB in melee (+30-20 = net +10) but that would have to be a highly specialized circumstance given the 2m limitation.
This message was last edited by the player at 17:53, Sat 18 Feb 2017.
GSN 1610311843
player, 248 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 18:50
  • msg #38

Re: Barracks Banter [OOC]

GSN 1701041631:
Also, +10 BS for scatter weapons at short range.  You don't get the +3 damage bonus but I think Zilch will end up hitting.


Totally forgot the +10...

Will have to edit that in.
GSN 1610292302
player, 237 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 18 Feb 2017
at 18:58
  • msg #39

Re: Barracks Banter [OOC]

GSN 1610311843:
GSN 1701041631:
Also, +10 BS for scatter weapons at short range.  You don't get the +3 damage bonus but I think Zilch will end up hitting.


Totally forgot the +10...

Will have to edit that in.


Scatter doesn't get the +10 in Only War I'm pretty sure.
GSN 1610292302
player, 238 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 18 Feb 2017
at 19:02
  • msg #40

Re: Barracks Banter [OOC]

Per Only War

quote:
The standard ammunition of these weapons spreads out
when fired, hitting more of the target. If fired at a foe within
Point Blank range, every two Degrees of Success the firer
scores indicates another hit (use Table 8–2: Multiple Hits
on page 246). However, at longer ranges this spread of
small projectiles reduces its effectiveness. All Armour Points
are doubled against hits from Scatter weapons at Long or
Extreme Range


Per Black Crusade

quote:
The standard ammunition of these weapons spreads out when
fi red, hitting more of the target. At Point Blank Range this
weapon gains a +10 to hit and infl icts an additional +3 Damage.
At Short Range it gains an additional +10 to hit. At Long or
Extreme Range it suffers –3 Damage (to a minimum of 0).


Personally, I like Black Crusade a bit better.  Only War should be Point Blank and Close Range for the scatter bonus to proc in my opinion.
GSN 1610311843
player, 249 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 19:04
  • msg #41

Re: Barracks Banter [OOC]

Only War Living Errata:
Scatter Quality (page 173): Instead of the current entry for
this weapon Quality, text for the Scatter Quality should read
as follows: “At Point Blank Range, this weapon gains +10
to hit and deals +3 Damage. At Short Range, this weapon
gains +10 to hit. At any longer ranges, this weapon suffers
–3 Damage.”

This message was last edited by the player at 19:05, Sat 18 Feb 2017.
GSN 1701041631
player, 112 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 19:12
  • msg #42

Re: Barracks Banter [OOC]

The errata scatter is what let me nigh-obliterate the GS I was wrestling a few rounds ago (yes yes, Ramirez actually got the kill), so I definitely prefer that version.  +40 to-hit for 1d10+7 at PB is pretty badass.  Definitely need a pistol-ish version for dedicated melee use like Zilch suggested a while back.
GSN 1610311843
player, 250 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 19:21
  • msg #43

Re: Barracks Banter [OOC]

Unless AC allows the Micro mod from Rogue Trader there isn't a raw way to make a basic weapon a pistol weapon suitable in close combat.

Hence why the best option is to simply get the chain attachment mod or get the melee weapon attachment and stick a chain/power/whatever on it so that when it becomes close combat we just move from blasting to slashing without a hitch.

Don't get me wrong using a recoil glove like I am now or a pistol grip will let you do the shield (for the defensive parry quality) and weapon combo but by adding that melee attachment or chain attachment you can simply just keep on fighting.
GSN 1702071903
player, 17 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 13/13 FP: 1/1
Sat 18 Feb 2017
at 19:37
  • msg #44

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 43):

Compact and Extra Grip. It's still Basic, but it's essentially a pistol at that point.
GSN 1610311843
player, 251 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 19:50
  • msg #45

Re: Barracks Banter [OOC]

Well yes, but since it's not officially a pistol class you can't shoot with it in melee combat.

You'd need Micro or use the Hack Shotgun or Shotgun Pistol from Dark Heresy to be truly that and work.  And even then it gets wonkymwith scatter cause it doesn't address melee combat in conjunction with it.  It is neither short nor point blank as you get none of those mods for using it in melee so does it get multiple hits like from PB?  Does it get the damage increase?

There is a common sense answer of course but it would be up to AC wat they want to rule for here.

Ultimately it'll be easier to simply get a chain attachment.
GSN 1701041631
player, 113 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 22:03
  • msg #46

Re: Barracks Banter [OOC]

I think the naval ripper gun from HoE is a pistol scatter weapon.  Not quite as badass as modding a combat shotgun, though :)
Adeptus Custodes
GM, 356 posts
Sat 18 Feb 2017
at 23:12
  • msg #47

Re: Barracks Banter [OOC]

Got an invite to a birthday dinner, which works fine so Ramirez has time to shoot more xenos before I get home later to post. Maybe 4-5 hours I'm thinking, as it's a 45 min drive there.
GSN 1612091751
player, 145 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 19 Feb 2017
at 01:31
  • msg #48

Re: Barracks Banter [OOC]

Posted, with my first Righteous Fury hit too! Hopefully that sucker doesn't Dodge...
GSN 1701041631
player, 115 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 19 Feb 2017
at 08:26
  • msg #49

Re: Barracks Banter [OOC]

Crisp high-tens, all around!
GSN 1702071903
player, 19 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sun 19 Feb 2017
at 10:18
  • msg #50

Re: Barracks Banter [OOC]

Iiiiiiii didn't realize that I'd already been introduced in the last combat post. Now my introduction post seems dumb.
GSN 1702071903
player, 20 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sun 19 Feb 2017
at 10:21
  • msg #51

Re: Barracks Banter [OOC]

Fixed it.
GSN 1610311843
player, 252 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 19 Feb 2017
at 15:25
  • msg #52

Re: Barracks Banter [OOC]

You know if our primary troopers kick it we are going to be awash in Heavy Gunners all over the place between Bull, Oggie and Everest...
GSN 1610292302
player, 239 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 19 Feb 2017
at 15:41
  • msg #53

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 52):

Who needs healing and is Zilch assisting?
GSN 1610311843
player, 253 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 19 Feb 2017
at 15:45
  • msg #54

Re: Barracks Banter [OOC]

When I'm not on my phone my post will be assisting.
GSN 1612071545
player, 53 posts
Roland W:6/15FP:0/2 WpnS
Tristan W:5/13 FP:2 WpnS
Sun 19 Feb 2017
at 15:59
  • msg #55

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 53):

Roland and his comrade could definitely use some healing.
GSN 1702071903
player, 21 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sun 19 Feb 2017
at 16:21
  • msg #56

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 52):

Sergeants never die, they just go missing in action.
GSN 1701041631
player, 116 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 19 Feb 2017
at 17:55
  • msg #57

Re: Barracks Banter [OOC]

I'm down 5 and my comrade is down 4.  I'll think we'll both skip healing this time around as I think it would be a waste of wounds healed.
GSN 1610292302
player, 240 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 19 Feb 2017
at 19:10
  • msg #58

Re: Barracks Banter [OOC]

GSN 1701041631:
I'm down 5 and my comrade is down 4.  I'll think we'll both skip healing this time around as I think it would be a waste of wounds healed.

I have been looking but couldn't find anything that says you can only receive first aid 1 time per day.  If that is the case, we should heal up each time.
GSN 1701041631
player, 117 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 19 Feb 2017
at 19:25
  • msg #59

Re: Barracks Banter [OOC]

Under the special uses of Medicae on pg 126, it notes that any given person can only receive first aid once/24 hours.
GSN 1612091751
player, 146 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 19 Feb 2017
at 19:50
  • msg #60

Re: Barracks Banter [OOC]

I got through that without a scratch on me. I'll be fine. On another note, there's a Deathwatch game I joined and my Assault Marine in that can't hit SHIT because the GM had us have no stat above 60 AFTER chapter bonuses. I'm thinking I like playing Guardsmen a lot more, because I can actually hit sometime. That, or melee is just a shitshow and nobody ever should get into a fistfi-*BLAM* HERESY
GSN 1610311843
player, 255 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 20 Feb 2017
at 04:08
  • msg #61

Re: Barracks Banter [OOC]

Sawbones...

It's only 5 degrees of success since each point of critical damage Go es a -10 penalty.  Still good work on that Recaf bumps up those 5 plus your Int bonus in wounds which last I remember seeing was 5 as well.  Should put them at 7 wounds.
GSN 1612091751
player, 148 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 20 Feb 2017
at 05:48
  • msg #62

Re: Barracks Banter [OOC]

Zilch, I noticed a small but amusing typo in your post. I think it should catch on that Recaf is 'Decaf' whenever she gets K.O.'d
GSN 1610311843
player, 256 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 20 Feb 2017
at 05:55
  • msg #63

Re: Barracks Banter [OOC]

Damn...

I caught the autocorrect changing I here in the ooc but somehow missed it in the IC.
GSN 1701041631
player, 118 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 20 Feb 2017
at 06:35
  • msg #64

Re: Barracks Banter [OOC]

I second the new nickname, the best ones are always those given by your squadmates.  That reminds me, we still need come up with a good one for Ramirez and Emilia, no?  I motion we call them "Boom" and "boom" (sic) given how much 'splosives we just saw them put out.

Also, it would make for a pretty amusing image to see them side by side.
GSN 1612091751
player, 149 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 20 Feb 2017
at 06:46
  • msg #65

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 64):

That's not too bad, as it also plays off the bit of Twinlepathy I've been RPing them with. Referring to the two of them as a singular entity (i.e. "Boom-boom") could also make for some interesting (if not playfully confusing) antics.

Don't let my opinion affect what nicknames Ramirez and Emilia get, though. I've never known a soldier who got to pick what their comrades called them ;P
Adeptus Custodes
GM, 359 posts
Mon 20 Feb 2017
at 15:39
  • msg #66

Re: Barracks Banter [OOC]

Heh. Glad I named this thread 'Banter'. You guys make me grin.
This message was last edited by the GM at 16:14, Mon 20 Feb 2017.
GSN 1610292302
player, 242 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 20 Feb 2017
at 16:08
  • msg #67

Re: Barracks Banter [OOC]

GSN 1610311843:
Sawbones...

It's only 5 degrees of success since each point of critical damage Go es a -10 penalty.  Still good work on that Recaf bumps up those 5 plus your Int bonus in wounds which last I remember seeing was 5 as well.  Should put them at 7 wounds.


Yeah, I just left it as ?? because AC might want to tack on extra penalties considering we're knee deep in xeno corpses, in a dark tunnel, etc.  That said, I had a good roll.
GSN 1610311843
player, 257 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 20 Feb 2017
at 16:11
  • msg #68

Re: Barracks Banter [OOC]

True.  At least the worst the penalty can get to by raw is -60 so you'll still heal her from Decaf to Recaf with 7 instead of 10 wounds.
GSN 1610292302
player, 243 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 20 Feb 2017
at 16:17
  • msg #69

Re: Barracks Banter [OOC]

GSN 1610311843:
True.  At least the worst the penalty can get to by raw is -60 so you'll still heal her from Decaf to Recaf with 7 instead of 10 wounds.

Good point.  I was hoping to avoid another exp investment in Medicae.  But it's probably worth grabbing one more +10.  That or another dump into Int might be worth it as well.
GSN 1610311843
player, 258 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 20 Feb 2017
at 16:42
  • msg #70

Re: Barracks Banter [OOC]

Every +10 matters in a game like this since we don't have psyker healing that can bridge wounds faster than 1/day.

Int is always good but gets expensive and usually is cheaper to get the skill bump.  If you can get a medicae mechadendrite that would help too...or a Narthecium or the like.  Really anything we can get our hands on to give us better numbers heals more on a success.

Best would be Good Cerebral Implants that give us Unnatural Int x2...*that* would be a hella big boost.
Adeptus Custodes
GM, 360 posts
Mon 20 Feb 2017
at 16:52
  • msg #71

Re: Barracks Banter [OOC]

I have considered changing the rule on healing of once per day to once per mission. That would make these follow-on assignments less of a death sentence.

The tradeoff is the game is therefore less deadly, and you have less tension in every encounter.

It is still in the consideration phase.
GSN 1701041631
player, 119 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 20 Feb 2017
at 17:50
  • msg #72

Re: Barracks Banter [OOC]

I've always hated mechanics that limited healing to 1x/day.  I can understand mechanically why systems do it, but it stretches my suspension of disbelief just a bit too far.

One way we used to do it in d20 Modern was limit first aid actions to 1x/hit, although the level of bookkeeping that required ended up being a tad too much.  I'd be a fan of 1x/mission, though.
GSN 1610292302
player, 244 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 20 Feb 2017
at 18:47
  • msg #73

Re: Barracks Banter [OOC]

I'd throw a vote in for 1x/mission as well.  It most likely would be less than 24 hours, but an odd mission or two could extend well beyond that.

I agree, 1x/hit is way too detailed, though more realistic.
GSN 1610311843
player, 259 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 20 Feb 2017
at 18:57
  • msg #74

Re: Barracks Banter [OOC]

Much as I'd love more per day or mission I think the arbitrary way they put it at once a day is a decent representation of simply the fact that the human body can only take so much beating before it fails from shock.  Sure you can staple a wound shut and burn one closed and apply sutures and other drugs for every hit but it won't make the person any better equipped to handle more.

Even considering that just think what we went through...

A half dozen genestealers plus thirty-two termagants and thirty-eight hormagants just ran up against ten guardsmen and thier Commissar.  When it all ended a few had some gashes, one seriously wounded on the ground...And 76 of them are dead on the ground.

That alone says either were damn lucky or were even tougher than we should be.
GSN 1610292302
player, 245 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 20 Feb 2017
at 19:01
  • msg #75

Re: Barracks Banter [OOC]

GSN 1610311843:
That alone says either were damn lucky or were even tougher than we should be.

We did expend a lot of ordinance to do that though.
Adeptus Custodes
GM, 361 posts
Mon 20 Feb 2017
at 19:53
  • msg #76

Re: Barracks Banter [OOC]

Zilch:
That alone says either were damn lucky or were even tougher than we should be.


The brood is still testing your capabilities. You are not the squishy indigenous people they initially encountered. They will adapt numbers and tactics as they find weaknesses to exploit. :)
GSN 1610292302
player, 246 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 21 Feb 2017
at 01:49
  • msg #77

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 76):

Begins mental prep for the carnifex
Adeptus Custodes
GM, 362 posts
Tue 21 Feb 2017
at 01:55
  • msg #78

Re: Barracks Banter [OOC]

There is 100% probability that you will NOT encounter a carnifex in the first three
missions.

There is 100% probability that you are being stalked by a lichtor.

No further data is available at this time.
GSN 1610292302
player, 247 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 21 Feb 2017
at 03:23
  • msg #79

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 78):

Almost worse :). Can't outrun a lichtor
GSN 1612091751
player, 150 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 21 Feb 2017
at 05:21
  • msg #80

Re: Barracks Banter [OOC]

GSN 1610292302:
We did expend a lot of ordinance to do that though.


Says you. I still have at least 18 frag, krak, and incendiary grenades. Each. And three more clips of lasgun ammo, so I'm ready for a lictor. Probably.


Spoiler text: (Highlight or hover over the text to view)
There's something to be said about how a lot of explosives can make a man cocky.

GSN 1610292302
player, 248 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 21 Feb 2017
at 16:06
  • msg #81

Re: Barracks Banter [OOC]

If no one else needs healing, I'm think we're good.  How's Jansen looking?  He took a hit right?
GSN 1701041631
player, 120 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 21 Feb 2017
at 17:28
  • msg #82

Re: Barracks Banter [OOC]

Looks like he got hit twice and is down in the single digits, based on looking back through the combat thread.  Since he's still walking I think it's safe to assume no critical damage.

Parallel question for AC: would we have enough time to sharpen up Zilch's (and anyone else missing a melee weapon) entrenching tool to act as a weapon, per HoE?
Adeptus Custodes
GM, 363 posts
Tue 21 Feb 2017
at 18:49
  • msg #83

Re: Barracks Banter [OOC]

I'm on the road so if it's a matter of turns, rounds, or actions then probably. If it's a narrative time -slash- discretion thing, then probably not.

Yes Jansen is in single digits but not near death. If he survives this mission he will be even tougher, I assure you. :)
GSN 1610311843
player, 260 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 21 Feb 2017
at 19:14
  • msg #84

Re: Barracks Banter [OOC]

Problem with Jansen is we healed him on the wall so he's not due for another healing of our type till likely post destruction of this vat.

Using a weapon as an improvised weapon is no worse than using the e-tool really 1d10-2 Prim 7, Unbalanced versus 1d5+3 Prim 8, Uwieldly.  But to use the tool I'd have to take the action to drop my shotgun and ready my e-tool.
GSN 1610311843
player, 261 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 21 Feb 2017
at 19:25
  • msg #85

Re: Barracks Banter [OOC]

Also Sawbones...

Roland and Tristan need healing so they should be next our your dice rolling schedule.  Roland is down 9 and Tristan is down 8
GSN 1612071545
player, 55 posts
Roland W:6/15FP:0/2 WpnS
Tristan W:5/13 FP:2 WpnS
Tue 21 Feb 2017
at 19:30
  • msg #86

Re: Barracks Banter [OOC]

Unfortunately I've already had healing done on the wall so I think i'm stuck where i'm at unless we are adopting the healing per mission idea.
GSN 1610311843
player, 262 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 21 Feb 2017
at 19:32
  • msg #87

Re: Barracks Banter [OOC]

Ahhh had forgotten about that.
GSN 1701041631
player, 121 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 21 Feb 2017
at 20:27
  • msg #88

Re: Barracks Banter [OOC]

Between 1d10-2 Prim (7) to 1d5+3 Prim (8), I'd take the latter every time.  The minimum damage on the improvised weapon is SB-1 vs SB+4 for the e-tool; max is SB+5 vs SB+7.

Now, throw in a d10 range and the different Prim ranges in there will screw with the damage distribution, and I haven't run a Monte Carlo on it, but I'm fairly certain the e-tool stats outperform. If you're just planning on contributing ganging up bonuses to melee or going defensive and aren't expecting to deal damage, then sure, go ahead and save the action to switch, but otherwise it seems like the superior (read: Commissar's preference) course would be to move to an actual melee weapon.

note: I deliberately excluded the unbalanced and unwieldy stats here as I'm assuming you won't be parrying.
This message was last edited by the player at 20:35, Tue 21 Feb 2017.
GSN 1610292302
player, 250 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 21 Feb 2017
at 20:33
  • msg #89

Re: Barracks Banter [OOC]

RE: Healing ppl.

Yeah, I was waiting to see if we made a final conclusion on that. It's not a thing to roll some dice during the scene advancement if the rule change comes into effect now.

Also, Jansen needs some healing, but he too was already healed.
GSN 1610311843
player, 263 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 21 Feb 2017
at 20:41
  • msg #90

Re: Barracks Banter [OOC]

Well there also is the point of needing to spend actions while in combat to try and pull an e-tool out of my pack...which when you try to imagine someone who isn't the best at front line combat in the middle of deadly combat with a tyranid beast with razor talons...forget the mechanics do you really think that they would go to open their pack to pull an e-tool to flip it open to swing it wildly at the creature or would they simply use the blunt instrument of a shotgun to bash the thing?
GSN 1701041631
player, 122 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 21 Feb 2017
at 20:47
  • msg #91

Re: Barracks Banter [OOC]

'Tis simple, keep it on your belt or some sort of "combat strap" on your pack.  An instrument that large wouldn't usually be stored in your pack, so I think it would be somewhere between a half action and a full action at most, particularly if you intended to make it reachable in combat.

Knowing that troops used to use entrenching tools for hand-to-hand is enough rationale for me.
This message was last edited by the player at 20:49, Tue 21 Feb 2017.
GSN 1610311843
player, 264 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 21 Feb 2017
at 20:57
  • msg #92

Re: Barracks Banter [OOC]

Well barring something nutty real world e-tools generally aren't that large and I carry one in my pack anytime I go camping.  I can see your rationale for it but the way Zilch works currently he wouldn't try and find a suitable spot mid mission to sharpen his e-tool and then hang it somehow on his pack, belt or webbing when he hadn't done it before.
GSN 1701041631
player, 123 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 21 Feb 2017
at 21:22
  • msg #93

Re: Barracks Banter [OOC]

I respect your choice; hopefully Jansen understands too :).  Some quick background reading: https://en.wikipedia.org/wiki/...y_entrenching_shovel

That being said, you could always argue, "what are we, Iron Warriors?" and call it a day.
GSN 1610292302
player, 251 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Feb 2017
at 02:01
  • msg #94

Re: Barracks Banter [OOC]

Probably should have rolled a knowledge imperial guard check before telling the commissar to slow it down.  But didn't think of it until now.  Anyway, wouldn't a medic actually have the authority to send a wounded warrior home?  I wasn't ever in the military, but if it's anything like sports, the soldiers would want to keep fighting even if they're injured or wounded and you need someone to protect them against themselves.
GSN 1612091751
player, 151 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Feb 2017
at 03:01
  • msg #95

Re: Barracks Banter [OOC]

"Life is the Emperor's currency. Spend it well."

Guardsmen are meant to die for the glory of the God-Emperor. We are billions and we are replaceable. I'm surprised Jansen didn't give you a good BLAMming right then and there.
GSN 1702071903
player, 22 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Wed 22 Feb 2017
at 03:11
  • msg #96

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 94):

The real morale killer would be seeing the commissar leave the frontlines. The men need to see that commissars are perfectly willing to do anything the men can do, and do it better. And also, Jansen probably masturbates to the thought of dying a glorious death in the name of the God-Emperor of Mankind.
Adeptus Custodes
GM, 365 posts
Wed 22 Feb 2017
at 03:15
  • msg #97

Re: Barracks Banter [OOC]

Jansen is more religious than dickish, and his time with the Adeptus has tempered his hatred of xenos with his understanding that your current 'employers/commanders' are able to modify and reverse-engineer many useful [and powerful] xenos weapons for the continued success of the Imperium with [virtually] zero side effects that require his intervention. He is a man with great internal conflict, held in check by constant warfare. Like a modified version of the marines' "God, Corps, Country" his is "Emperor, Duty, Humanity."

Probably won't be playing cards with him during your downtime.
GSN 1610292302
player, 252 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Feb 2017
at 03:40
  • msg #98

Re: Barracks Banter [OOC]

GSN 1702071903:
In reply to GSN 1610292302 (msg # 94):

The real morale killer would be seeing the commissar leave the frontlines. The men need to see that commissars are perfectly willing to do anything the men can do, and do it better. And also, Jansen probably masturbates to the thought of dying a glorious death in the name of the God-Emperor of Mankind.

Would standing 5 feet from the frontline using your bolt pistol really be "leaving the frontline"?
GSN 1701041631
player, 124 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Feb 2017
at 03:53
  • msg #99

Re: Barracks Banter [OOC]

BLAM!  Anything but metric is heresy, I sez!
GSN 1702071903
player, 24 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Wed 22 Feb 2017
at 03:56
  • msg #100

Re: Barracks Banter [OOC]

GSN 1701041631:
BLAM!  Anything but metric is heresy, I sez!

^
GSN 1612091751
player, 152 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Feb 2017
at 04:21
  • msg #101

Re: Barracks Banter [OOC]

I say metric is heresy. I only use Imperial units.
Adeptus Custodes
GM, 366 posts
Wed 22 Feb 2017
at 04:34
  • msg #102

Re: Barracks Banter [OOC]

Heading to bed, then work tomorrow. Then tabletop gaming. Then bed again. Then work. See you all for a post update and mission-forward action Thursday night, if I can stick to my own schedule.

I expect to be out of town Friday and Saturday night for a school function, so minor updates but no combat between now and next Sunday [or Monday] night.

Please continue with your IC interaction. :)
GSN 1612091751
player, 154 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Feb 2017
at 22:27
  • msg #103

Re: Barracks Banter [OOC]

AC, how wide is the tunnel? Specifically, is it wide enough for a Chimera?
Adeptus Custodes
GM, 367 posts
Wed 22 Feb 2017
at 22:34
  • msg #104

Re: Barracks Banter [OOC]

Wide enough, yes. High enough...in some places, yes, but in others it would scrape or halt. This is a mass-transit tube for the humanoid sized 'nids, mostly. The bigger stuff is being deployed elsewhere, currently.

I'm sure you'll hear all about it in your after-action review. ;)
GSN 1701041631
player, 126 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Feb 2017
at 22:43
  • msg #105

Re: Barracks Banter [OOC]

We need assault trikes.  Just sayin'
Adeptus Custodes
GM, 368 posts
Thu 23 Feb 2017
at 18:30
  • msg #106

Re: Barracks Banter [OOC]

I'm expecting (but not actually waiting on) another post from the new Sgt...but completely understand if he's waiting until my post tonight to make his Big Announcement.

No, it is not a 401k plan for guardsmen.
GSN 1610311843
player, 266 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 23 Feb 2017
at 18:33
  • msg #107

Re: Barracks Banter [OOC]

Wait I thought it was going to be about the IGSS program.  You mean there won't be a sit down with representatives of the Imperial Guards Social Security team?
GSN 1612091751
player, 155 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 23 Feb 2017
at 18:38
  • msg #108

Re: Barracks Banter [OOC]

Is it a Dental plan? I have a feeling we're about to get our teeth kicked in by some bigger 'nids.
Adeptus Custodes
GM, 369 posts
Thu 23 Feb 2017
at 18:44
  • msg #109

Re: Barracks Banter [OOC]

Heh. I really do have a system for balance in this game very similar to the point costs for each of you as models on the table top version vs. the cost of squads of enemies. Then I try to keep it between 125%-150% them vs you. So far so good. :)
GSN 1610311843
player, 267 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 23 Feb 2017
at 18:49
  • msg #110

Re: Barracks Banter [OOC]

If you've figured out that equation you are amazing AC :)
GSN 1701041631
player, 127 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 23 Feb 2017
at 19:07
  • msg #111

Re: Barracks Banter [OOC]

Adeptus Custodes:
No, it is not a 401k plan for guardsmen.


I thought that *was* the battleplan.
GSN 1702071903
player, 26 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 23 Feb 2017
at 19:15
  • msg #112

Re: Barracks Banter [OOC]

I'm not saying I'd forgotten the thing I was supposed to be doing, but I am saying that you shouldn't trust me to be a courier for anything.
GSN 1612071545
player, 56 posts
Roland W:6/15FP:0/2 WpnS
Tristan W:5/13 FP:2 WpnS
Thu 23 Feb 2017
at 19:16
  • msg #113

Re: Barracks Banter [OOC]

Well then, that's certainly a nice surprise!
GSN 1610311843
player, 268 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 23 Feb 2017
at 19:17
  • msg #114

Re: Barracks Banter [OOC]

Yeah that's kinda real important there :P
GSN 1701041631
player, 128 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 23 Feb 2017
at 21:52
  • msg #115

Re: Barracks Banter [OOC]

Nawww, our shiny new sarge can't be afflicted by that, can he? ;)
Adeptus Custodes
GM, 371 posts
Thu 23 Feb 2017
at 22:32
  • msg #116

Re: Barracks Banter [OOC]

No, not afflicted. But you're going to get a teensy glimpse into the [one] flaw of your commissar. He's like your very own Dr. Leonard McCoy: "Why use a transporter when there's a perfectly good shuttle available? Getting your molecules all jumbled up and reassembled. It's not natural, I say!"


He's not in the phobia stage, but he knows that the Teleportarium does take you on the fringe of warpspace to move you through realspace. He's always going to have questions for those who use it. ;)
GSN 1702071903
player, 28 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 23 Feb 2017
at 22:41
  • msg #117

Re: Barracks Banter [OOC]

I don't know if that description is accurate. I don't even know what a teleportarium is.
GSN 1610311843
player, 270 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 23 Feb 2017
at 22:42
  • msg #118

Re: Barracks Banter [OOC]

*chuckles*

Nope it's a pretty good description.
GSN 1610292302
player, 254 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 23 Feb 2017
at 22:55
  • msg #119

Re: Barracks Banter [OOC]

@AC = What will be the skill roll(s) necessary to apply the toxin?  We need to know in order to know who will be stuck carrying it and responsible when we fuck it up for everyone?
Adeptus Custodes
GM, 372 posts
Thu 23 Feb 2017
at 23:00
  • msg #120

Re: Barracks Banter [OOC]

Eh...I don't want to give too much away, but because of the speed required to fabricate it, it is a slightly wide-range bio-toxin than was hoped for, meaning it will affect the tyranid genepool for sure, but it may have some...side effects...on humans standing too close when it is released.

I would suggest you find someone with a great throwing arm to strap it to a grenade and hurl it into the pool. Or run up, uncork it, and drop it in. Or anything in between, really. Set it on the ground and snipe it from a distance so it spills into the pool. Swallow it and let your self be devoured. So many options...

No, it cannot be combined with a grenade launcher. Different sizes and too violent a propulsion for the canister.
GSN 1610311843
player, 271 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 23 Feb 2017
at 23:19
  • msg #121

Re: Barracks Banter [OOC]

"Uh...Zilch you have three arms man!  That teleportarium is going to get you killed by Jansen!"

"No I don't.  That's a biodendrite and was attached by Magos Mengele before we left..."

"You think he'll buy that excuse?"

"No but I'm going to try and say it with a straight face and it might get me till he checks with the Magos..."
GSN 1612091751
player, 156 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 24 Feb 2017
at 00:04
  • msg #122

Re: Barracks Banter [OOC]

So, I just realized that while my Strength isn't great, I've got a ton of BS (no pun intended) and don't take penalties for long or extreme range. If it comes down to it, I think I'm the guy best suited to huck that sunovabitch in there.
GSN 1701041631
player, 129 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 24 Feb 2017
at 00:32
  • msg #123

Re: Barracks Banter [OOC]

If it counts as a grenade (unlikely) we could use the sling to throw it.  Range of 15m instead of SBx3.

Personally, I think Sawbones should put his money where his mouth is and snipe it.
GSN 1610292302
player, 255 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 24 Feb 2017
at 02:31
  • msg #124

Re: Barracks Banter [OOC]

GSN 1701041631:
If it counts as a grenade (unlikely) we could use the sling to throw it.  Range of 15m instead of SBx3.

Personally, I think Sawbones should put his money where his mouth is and snipe it.


I could snipe it to expose the canister.  But Sawbones is also weak on strength, so he's not going to be too effective if he has to lob it.  Luckily, the target we're aiming at should be massive as in +30 or more to hit.
GSN 1701041631
player, 130 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 24 Feb 2017
at 02:45
  • msg #125

Re: Barracks Banter [OOC]

If we're going the sniping route, we'd want our fastest to deliver it to the gene pool and run back.  I've got a move of 4m, anybody higher than that?
Adeptus Custodes
GM, 374 posts
Fri 24 Feb 2017
at 03:04
  • msg #126

Re: Barracks Banter [OOC]

Note that I've given you enough to continue your dialogue in the scene: toxin being made available, Jansen's declaration he wants you guys to live & succeed or die trying, finishing off the xenos, etc. I don't need to make a "major update" tonight, and will move things along in bits over the weekend.

Sunday's [or Monday's] post will be the opening scene of your arrival at the gene pool.
GSN 1610311843
player, 273 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 24 Feb 2017
at 20:39
  • msg #127

Re: Barracks Banter [OOC]

Totally had to do that...
GSN 1612091751
player, 158 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 24 Feb 2017
at 20:43
  • msg #128

Re: Barracks Banter [OOC]

Now to figure out if Ramirez is the type of idiot to further provoke the medic or not...
GSN 1610311843
player, 274 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 24 Feb 2017
at 20:47
  • msg #129

Re: Barracks Banter [OOC]

Well he did have a brain-fart moment and thought either Sarge or Ramirez was Zilch...
GSN 1610292302
player, 258 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 24 Feb 2017
at 21:24
  • msg #130

Re: Barracks Banter [OOC]

GSN 1610311843:
Well he did have a brain-fart moment and thought either Sarge or Ramirez was Zilch...

Sorry, your portraits are too similar and I was posting from my phone.  Editing it now.
Adeptus Custodes
GM, 376 posts
Fri 24 Feb 2017
at 21:29
  • msg #131

Re: Barracks Banter [OOC]

Most cool movie & tv stars are interchangeable. ;)
GSN 1610311843
player, 275 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 24 Feb 2017
at 21:31
  • msg #132

Re: Barracks Banter [OOC]

Both are from the same TV series, Stargate SG1, in their later seasons.
GSN 1610292302
player, 259 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 24 Feb 2017
at 22:21
  • msg #133

Re: Barracks Banter [OOC]

Adeptus Custodes:
Most cool movie & tv stars are interchangeable. ;)

I'll specify by saying that I was looking at them at a quarter inch size on my phone, please forgive.
GSN 1610311843
player, 276 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 24 Feb 2017
at 22:28
  • msg #134

Re: Barracks Banter [OOC]

There is nothing to forgive Sawbones.  Doesn't matter which name you put in the text cause it is irrelevant in the grand scheme cause whoever rose his ire was going to get a lashing and the intent was known even if the name was slipped.
GSN 1702071903
player, 31 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 24 Feb 2017
at 22:33
  • msg #135

Re: Barracks Banter [OOC]

Nothing personal, eh Sawbones?
Adeptus Custodes
GM, 377 posts
Fri 24 Feb 2017
at 23:26
  • msg #136

Re: Barracks Banter [OOC]

In a real unit, the men talk shit to each other. It's a fact of life and everyone is always cool with it. You got a small dick, you're weaker than my momma's dead granny, you shoot worse than a stormtrooper, and so on. Feelings get hurt for zero-point-three seconds and then you're saving each other's lives again. No big deal. :)
GSN 1610292302
player, 260 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 25 Feb 2017
at 02:30
  • msg #137

Re: Barracks Banter [OOC]

Adeptus Custodes:
you shoot worse than a stormtrooper,

Yep this.  My old soccer coach you use to say, "You couldn't score in a whore house" when we didn't score a lot of goals.
GSN 1610292302
player, 261 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 25 Feb 2017
at 02:37
  • msg #138

Re: Barracks Banter [OOC]

PS - no one is dying because of this thing.  I own the shit out of it.

20:36, Today: GSN 1610292302 rolled 1 -- 8 degrees of success using the Only War system with a target number of 72 with rolls of 1.  tech use 52 +20 routine.
GSN 1701041631
player, 132 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 25 Feb 2017
at 02:54
  • msg #139

Re: Barracks Banter [OOC]

Success!  You have identified the giant red button that says "ARM".
GSN 1610311843
player, 277 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 25 Feb 2017
at 02:56
  • msg #140

Re: Barracks Banter [OOC]

Oh and he found the safety...

Don't forget to flip that switch otherwise it's all for naught!
GSN 1610292302
player, 263 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 25 Feb 2017
at 02:57
  • msg #141

Re: Barracks Banter [OOC]

GSN 1701041631:
Success!  You have identified the giant red button that says "ARM".

Ha, I think we all wise it was a big red easy button.
GSN 1701041631
player, 133 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 25 Feb 2017
at 03:03
  • msg #142

Re: Barracks Banter [OOC]

Well, don't forget to make the proper supplications AND the special handshake.  If I recall, it was, "Put right hand in, put right hand out, put right hand in, shake it all about...."

notsorryatall
GSN 1610292302
player, 264 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 25 Feb 2017
at 04:45
  • msg #143

Re: Barracks Banter [OOC]

meh, a crit roll like that means I know everything, including the delayed release switch that will allow us to arm and move back a safe distance..that is I just jury rigged It to do so :)
GSN 1702071903
player, 32 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sat 25 Feb 2017
at 06:50
  • msg #144

Re: Barracks Banter [OOC]

This is only tangentially related to the game, but does anyone here listen to Sabaton?
GSN 1610292302
player, 265 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 25 Feb 2017
at 13:39
  • msg #145

Re: Barracks Banter [OOC]

GSN 1702071903:
This is only tangentially related to the game, but does anyone here listen to Sabaton?

No, but a quick google search would lead me to believe I would very much enjoy!
Adeptus Custodes
GM, 378 posts
Sat 25 Feb 2017
at 13:43
  • msg #146

Re: Barracks Banter [OOC]

I know they're popular but then again so was Pantera for a while and that was a disappointment. So was System of a Down. Both one hit wonders as far as I'm concerned, followed by albums of crap and noise.

I'll stick with my 80s rock and country music for now. And occasional bouts of Dragonforce. :)
GSN 1702071903
player, 33 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sat 25 Feb 2017
at 19:03
  • msg #147

Re: Barracks Banter [OOC]

Just listen to "To Hell and Back" by them. It's amazing. I haven't heard a bad song by them yet.
Adeptus Custodes
GM, 380 posts
Mon 27 Feb 2017
at 13:20
  • msg #148

Re: Barracks Banter [OOC]

What a miserable weekend. I'm glad I left the contingency for posting Monday and not just last night. I look forward to combat again. Heading off to work now. See you all tonight.
GSN 1701041631
player, 134 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 27 Feb 2017
at 15:57
  • msg #149

Re: Barracks Banter [OOC]

Sad to hear that, hopefully you can get a bit of catharsis with the next go-round!
GSN 1702071903
player, 34 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 27 Feb 2017
at 16:06
  • msg #150

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 148):

Sorry, man. Hope stuff goes better for you this week.
GSN 1610311843
player, 278 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 27 Feb 2017
at 16:41
  • msg #151

Re: Barracks Banter [OOC]

I mirror that AC, here's to the next rung of death and destruction...
Adeptus Custodes
GM, 381 posts
Mon 27 Feb 2017
at 17:07
  • msg #152

Re: Barracks Banter [OOC]

Oh it's rarely a 'me issue'. This weekend I had a friend with benefits from years ago start messaging me again about visiting but there's complications. I had an ex getting a promotion at her job but she's slept with at least three people in the office and wants advice  on how to handle those guys. I have an ex friend who fell off the wagon for both gambling and coke in the same night and came knocking at midnight again after three years clean to bail him out of a bad underground dice game so he wouldn't have to wake his 90 year old mother and beg her for help. And local police that don't want to do their job right. And pals that let me drive 250 miles to have dinner and play games and they aren't home even though we confirmed the day 30 hours earlier.

Then there was the weather. Lol

I'm so lucky to be stable, relatively speaking. Good job good house good health. Just a tornado of problems that people want me to fix for them because I'm good at it.
GSN 1610311843
player, 279 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 27 Feb 2017
at 17:55
  • msg #153

Re: Barracks Banter [OOC]

Yowza...

Mine was a tiny mirror compared to that.
GSN 1701041631
player, 135 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 27 Feb 2017
at 18:36
  • msg #154

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 152):

There are no words to say, other than...good luck, man.
Adeptus Custodes
GM, 382 posts
Mon 27 Feb 2017
at 18:58
  • msg #155

Re: Barracks Banter [OOC]

Apparently I am a GM at life as well as RPGs. If only I could fudge the rolls...  ;)
GSN 1610311843
player, 280 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 27 Feb 2017
at 19:01
  • msg #156

Re: Barracks Banter [OOC]

Nothing says you can't...

If you're good at people reading skills and are willing to be a little loose with the moral compass.
Adeptus Custodes
GM, 383 posts
Mon 27 Feb 2017
at 19:28
  • msg #157

Re: Barracks Banter [OOC]

It is literally as easy to manipulate people as it is for the man on the tv show The Mentalist. Thank goodness I'm not Lawful Evil!
GSN 1610311843
player, 281 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 27 Feb 2017
at 19:30
  • msg #158

Re: Barracks Banter [OOC]

Like I said...

You can fudge the dice rolls if you want to be Lawful Evil, Neutral Evil or Chaotic Evil.
GSN 1701041631
player, 136 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 27 Feb 2017
at 19:35
  • msg #159

Re: Barracks Banter [OOC]

Lawful Evil: fudging the modifiers
Neutral Evil: fudging the rolls
Chaotic Evil: what the [fudge] is a roll?
GSN 1612091751
player, 160 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 27 Feb 2017
at 21:59
  • msg #160

Re: Barracks Banter [OOC]

So, I just bought my first miniatures today (the 3-piece Space Marines + paint set) to try my hand at painting before I get a codex and some Guardsmen for a 'real' army. Three of the paints were dry :/

BUT! when I went to my local GW to buy more paints, they replaced them for free! Talk about a damn good company!
GSN 1701041631
player, 137 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 27 Feb 2017
at 23:27
  • msg #161

Re: Barracks Banter [OOC]

I suggest we start off with a mole mortar barrage and a T-scan (in that order) and ifwhen we find something big and nasty get the scout sniper teams in on the action.

AC, how many meters to the closest edge of the pool?
This message was last edited by the player at 23:29, Mon 27 Feb 2017.
Adeptus Custodes
GM, 385 posts
Mon 27 Feb 2017
at 23:30
  • msg #162

Re: Barracks Banter [OOC]

60m, which is where the closest ripple of movement that turned out to be horms came from. :o
GSN 1701041631
player, 138 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 28 Feb 2017
at 01:16
  • msg #163

Re: Barracks Banter [OOC]

Shucks, that's practically next door, only four rounds of running full out to get there! (ignores the really sharp teeth sticking out of the ground on the way over)

How exactly does the T-scan work?  Does it illuminate targets for us, or just make us aware of their presence?
Adeptus Custodes
GM, 386 posts
Tue 28 Feb 2017
at 01:21
  • msg #164

Re: Barracks Banter [OOC]

It will make non-human dna-based creatures glow slightly for anywhere from a few seconds to a few minutes, offering +10 to hit during that time. You can't control the dosage, though, you just ask for the scan, give your depth, and they do the rest. Piece of cake! :)

Note: a roll of 98-00 on the scanning power may have some side effects on the unit of guardsmen...
GSN 1610292302
player, 267 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 28 Feb 2017
at 02:23
  • msg #165

Re: Barracks Banter [OOC]

Yeah, don't forget we also have a sniper squad and mole mortar volley we can all in.  Sarge, it's a command roll, so you're the one to decide if and when we use it.
GSN 1701041631
player, 139 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 28 Feb 2017
at 02:41
  • msg #166

Re: Barracks Banter [OOC]

Also, whoever has the best Navigate skill (I assume it's Zilch) can assist to grant a bonus to the mortar volley.
This message was last edited by the player at 02:42, Tue 28 Feb 2017.
GSN 1610311843
player, 282 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 28 Feb 2017
at 02:50
  • msg #167

Re: Barracks Banter [OOC]

Zilch has a 47 base.  Whether or not the auger array he has in his head helps due to his continued count of distance and depth is debatable since it's not explicitly a Locator Matrix nor do I have a multi-compass.
Adeptus Custodes
GM, 387 posts
Tue 28 Feb 2017
at 03:03
  • msg #168

Re: Barracks Banter [OOC]

I assumed that, to combat boredom and focus your mind, you probably [long ago] started a routine where you ping, find nothing, walk up to the max range that you'd just scanned, ping again, and so forth. With it being integral, I'm sure it has some sort of ability to tell you when you've had overlapping fields of scanning. So, just like walking with 'ranger beads' and counting paces, you've probably done the same. Creative/narrative writing license. :)
GSN 1610311843
player, 283 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 28 Feb 2017
at 03:14
  • msg #169

Re: Barracks Banter [OOC]

*grins*

Well just because that certainly would have been the method doesn't mean that when I'm trying to give coordinates after 12 kilometers of walking (that likely wasn't just a straight line) and approximately a kilometer underground that it will net me a +10 or +20.  It will just make be damn sure that my base 47 is accurate...just not good or flawless.

With range being 50 meters that means I would have gone through at least 240 readings to get where we are and likely more as thick stone or other things (strange dense biomass left behind by Tyranid swarms) can dampen the radius of the scan.  My MIU helps keep things straight but it's no Good Craftsmanship Cortex Implant like I'd love to have to do things like this ;)
Adeptus Custodes
GM, 388 posts
Tue 28 Feb 2017
at 03:31
  • msg #170

Re: Barracks Banter [OOC]

You'd be slightly amazed at the things even an average soldier manages to come up with when fighting boredom in between bouts of terror. ;)
GSN 1701041631
player, 140 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 28 Feb 2017
at 14:34
  • msg #171

Re: Barracks Banter [OOC]

Does shitting your pants every 10 meters count as leaving a trail?  Because, er, I heard that Sleepy might have been doing that :)
Adeptus Custodes
GM, 389 posts
Tue 28 Feb 2017
at 14:50
  • msg #172

Re: Barracks Banter [OOC]

Plasma gun = more shooty. At least you've still got Brick and her autocannon for support fire!
GSN 1701041631
player, 141 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 28 Feb 2017
at 14:58
  • msg #173

Re: Barracks Banter [OOC]

And it will help quite a bit.  Personally, I would rather have a heavy stubber right now for the extra hits it can generate.  I need something to suck up the GS dodges :)

Tactics discussion: we could drop the mole mortars on the pods before they open and use our personal dakka to take out the horms and GS (I wouldn't recommend dropping the mortars on the GS as they will likely dodge).  Thoughts?
GSN 1612091751
player, 161 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 28 Feb 2017
at 15:12
  • msg #174

Re: Barracks Banter [OOC]

GM, we're not that far off from our first XP Milestone. Provided we survive the mission and earn enough XP to get to 2.5k, how do you feel about Advanced Specialties?

Also, mole mortars on the pods seems like a good idea. I'll be launching some incendiaries at the hormagaunt hordes, unless some Semi-Auto clusters at the genestealers are a better idea.
Adeptus Custodes
GM, 390 posts
Tue 28 Feb 2017
at 15:27
  • msg #175

Re: Barracks Banter [OOC]

Tactical advice: the subsurface mortars have a (hidden) modifier in favor of the guardsmen for purposes of hitting their designated target, but the explosion is avoidable with normal dodge tests. The airburst had a (hidden) modifier to the to hit roll against the guardsmen, but one of the target units (randomly determined) gets no dodge roll because the AoE is larger than they can move to reach the edge of the blast.

The units are currently running through the pods and around the pond, so you could designate up to three targets like: pods, GS, Horm A, or whatever...if you're quick about it.

Just a thought.
GSN 1610292302
player, 268 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 28 Feb 2017
at 15:46
  • msg #176

Re: Barracks Banter [OOC]

Adeptus Custodes:
The units are currently running through the pods and around the pond, so you could designate up to three targets like: pods, GS, Horm A, or whatever...if you're quick about it.

Just a thought.

I'm taking a crack at FL:Xeno to see if I know anything of use to help make a decision on high priority targets.
Adeptus Custodes
GM, 391 posts
Tue 28 Feb 2017
at 20:27
  • msg #177

Re: Barracks Banter [OOC]

GSN 1612091751:
GM, we're not that far off from our first XP Milestone. Provided we survive the mission and earn enough XP to get to 2.5k, how do you feel about Advanced Specialties?


You mean for the primary character, of course, since the comrade isn't accruing XP for these missions.

Tell me the source material and I'll look it over.
GSN 1701041631
player, 142 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 28 Feb 2017
at 20:30
  • msg #178

Re: Barracks Banter [OOC]

Adeptus Custodes:
The units are currently running through the pods and around the pond, so you could designate up to three targets like: pods, GS, Horm A, or whatever...if you're quick about it.


We could target a group passing through the pods, potentially killing two wee birdies with one stone?
Adeptus Custodes
GM, 392 posts
Tue 28 Feb 2017
at 20:32
  • msg #179

Re: Barracks Banter [OOC]

I'm not going to dignify a fishing expedition - with an unwarranted question mark at the end of what should be a bold statement - with a response.

Oh wait, I just did!
GSN 1701041631
player, 143 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 28 Feb 2017
at 20:38
  • msg #180

Re: Barracks Banter [OOC]

Oh, that wasn't to you, that was to the group at large.  Yeah. Not a fishing expedition, not at all.  But since you bring it up...

The timing on it would be tricksy, so I imagine we'd need a pretty good hit on the Navigate check (i.e. highly precise and accurate coordinates and time signatures) in order to make up for the penalties.  That's my thinking, anyway, I assumed that due to the rule of cool we can figure out a way to make it happen mechanically :)

Edit: at any rate, my choice is to target the pods and try to get the timing right to zook a group passing through.  Hitting at least one is more important than the risk of missing both.
This message was last edited by the player at 21:24, Tue 28 Feb 2017.
GSN 1612091751
player, 162 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 1 Mar 2017
at 13:15
  • msg #181

Re: Barracks Banter [OOC]

AC wanted to update by today, so I'm gonna go ahead and fire off an incendiary at the GS squad.

EDIT: AC, I was looking at the Sharpshooter on page 82 of Hammer of the Emperor.
This message was last edited by the player at 13:42, Wed 01 Mar 2017.
GSN 1701041631
player, 144 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 1 Mar 2017
at 16:56
  • msg #182

Re: Barracks Banter [OOC]

Agreed, but I think we should hold fire on the GS until they're a bit closer.  Flame is less useful against them since they have crazy high Ag.  Let's focus on the 60m horm squad first.
GSN 1612091751
player, 164 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 1 Mar 2017
at 17:57
  • msg #183

Re: Barracks Banter [OOC]

They might have a crazy high Ag and can dodge twice but as my last post showed, bad rolls happen.
GSN 1701041631
player, 145 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 1 Mar 2017
at 18:11
  • msg #184

Re: Barracks Banter [OOC]

Maybe they'll be drunk and unable to dodge straight?
quote:
genestealer squad entering in through the tavern


I think you should keep it that way--me, I'm a big fan of fortuitous misspellings :D
This message was last edited by the player at 18:12, Wed 01 Mar 2017.
Adeptus Custodes
GM, 393 posts
Thu 2 Mar 2017
at 04:59
  • msg #185

Re: Barracks Banter [OOC]

I'll give the new sergeant until I get up in the morning to post something, then proceed with the dodges and reactions of the enemies. Everyone gets a freebie. :)
GSN 1610292302
player, 270 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 2 Mar 2017
at 11:54
  • msg #186

Re: Barracks Banter [OOC]

GSN 1701041631:
Maybe they'll be drunk and unable to dodge straight?
quote:
genestealer squad entering in through the tavern


I think you should keep it that way--me, I'm a big fan of fortuitous misspellings :D

Of autocorrects you mean?
This message was last edited by the player at 11:54, Thu 02 Mar 2017.
GSN 1701041631
player, 147 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 2 Mar 2017
at 15:22
  • msg #187

Re: Barracks Banter [OOC]

Autocorrects, misspellings, same deal in this instance.  That being said, with a roll like that the GS must surely have been drunk. :D
GSN 1612091751
player, 165 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 2 Mar 2017
at 15:37
  • msg #188

Re: Barracks Banter [OOC]

Or they ate up their dodges with my incendiary grenade~~
Adeptus Custodes
GM, 395 posts
Thu 2 Mar 2017
at 16:14
  • msg #189

Re: Barracks Banter [OOC]

You know, I assumed without looking that the incind gren has a blast radius of 3m but if I'm wrong let me know. There is definitely some wounding there but no deaths, and the squishy nature of the "fauna" makes burning less effective, sort of, kinda. As you do more dispersal damage to the units I'll begin to include how many of each are wounded, like last combat.
This message was last edited by the GM at 03:20, Fri 03 Mar 2017.
GSN 1612091751
player, 166 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 2 Mar 2017
at 16:21
  • msg #190

Re: Barracks Banter [OOC]

The spicy grenades have Blast 3, yeah.
GSN 1610292302
player, 271 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 2 Mar 2017
at 22:15
  • msg #191

Re: Barracks Banter [OOC]

Posting this in OOC too so people can see, there are also xeno pods on the ceiling which are most likely gargoyles.  Not sure if we want to cleanse those before they hatch because that could be a nightmare.

Also, should we call in that scan while we're at range and can possibly get more success out of our semi-auto/full-auto attacks?

Also, should we have sarge call in mortars or snipers this turn to get one of the incoming blobs shredded up?  Mortars might be good on a horm group that's in a field of pods. The snipers would be good on the genestealers.
GSN 1701041631
player, 149 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 3 Mar 2017
at 03:06
  • msg #192

Re: Barracks Banter [OOC]

We should use the snipers on the biovore when it shows up (hopefully the T-scan will reveal it).  Seems like it's less likely to dodge the attacks than those pesky pantaloon-hoarders.
GSN 1610292302
player, 273 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 3 Mar 2017
at 13:46
  • msg #193

Re: Barracks Banter [OOC]

GSN 1701041631:
We should use the snipers on the biovore when it shows up (hopefully the T-scan will reveal it).  Seems like it's less likely to dodge the attacks than those pesky pantaloon-hoarders.

Yeah, probably a good call there.  So, do we want to scan this turn or what?
GSN 1702071903
player, 35 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 3 Mar 2017
at 15:28
  • msg #194

Re: Barracks Banter [OOC]

Sorry I haven't done anything guys. I kind of haven't had access to the books, and I don't know the rules by heart like I do some other systems. How do I roll initiative, and how do I take care of command checks and the like?
GSN 1612091751
player, 167 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 3 Mar 2017
at 15:34
  • msg #195

Re: Barracks Banter [OOC]

For initiative, roll 1d10 and add your Agility modifier. For Command checks, use the dice roller's standard setting but replace the number above the box with "Only War" in it with your Command score, plus or minus any modifiers.

On another note, Warhammer's Twitch is streaming a battle between Smurfs and Khornates. Papa Smurf is back with an S10 AP1 Armourbane sword that can become S D and has this one other mechanic I missed.
GSN 1701041631
player, 150 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 3 Mar 2017
at 16:11
  • msg #196

Re: Barracks Banter [OOC]

In reply to GSN 1702071903 (msg # 194):

If nothing else, just describe what you want to do and the rest of us will run ourselves ragged trying to figure out how to make it happen :)'

On the subject of the T-scan--I say do it next round after we've set off the mortar barrage
This message was last edited by the player at 16:12, Fri 03 Mar 2017.
GSN 1610311843
player, 285 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 3 Mar 2017
at 16:19
  • msg #197

Re: Barracks Banter [OOC]

Since using Navigate usually takes a minute that was my action last round.  Now if we're lucky it won't take a full minute otherwise Zilch will be out for 12 rounds of combat.  Course I didn't roll so well so that's kinda moot but...

Just remember:

Toxin *in* the vat ;)
GSN 1702071903
player, 36 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 3 Mar 2017
at 16:19
  • msg #198

Re: Barracks Banter [OOC]

So, am I calling down the mole mortars thing this turn, or am I waiting? I don't wanna make a post before I know what I'm doing. Also, if I am calling it down, what am I calling it down on?
GSN 1701041631
player, 151 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 3 Mar 2017
at 17:09
  • msg #199

Re: Barracks Banter [OOC]

Ultimately it's Sarge's call, but I think we've decided that we wanted to at least destroy the unopened pods near the gene-pool and the ceiling.  We have 3 "shots" to allocate for the barrage; the Blast rating for a standard mole mortar is 4m but I don't think we have a clear idea yet for how many pods that will destroy.  We should also decide if we want to use the airburst option so any xenos caught in the one lucky blast won't be able to dodge--currently I'm of the opinion that if we're targeting the pods as primary targets then we should use the standard option so we don't incur an additional penalty to hit.

I believe we also agreed to try to hit the pods at the same time a group of xenos was moving through them, but which group hasn't been agreed upon yet.  I agree that targeting the roof-bound pods would be a high priority because anything that flies is going to be a mess to handle.  That gives us (potentially) two more shots to use, so if we can target both pods and xeno groups, we could target a) two groups of horms, or b) a group of horms and the group of GS.

My preference would be to target horm group C (the closest one) and the GS because the longer we can keep the suckers away from us the better.  In summary:

Shot 1: ceiling pods
Shot 2: Horm C (if it's near a pod group)
Shot 3: GS A (if it's near a pod group)
GSN 1610292302
player, 274 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 3 Mar 2017
at 17:54
  • msg #200

Re: Barracks Banter [OOC]

^ that
Adeptus Custodes
GM, 396 posts
Fri 3 Mar 2017
at 18:27
  • msg #201

Re: Barracks Banter [OOC]

I just want to be sleeping 10 hours from now, so let's try to knock it out in 8 or 9. If the Sgt prefers to let Jansen make the call that's fine, just be sure you word the request in such a way he doesn't execute you for dereliction of duty. ;)
GSN 1612091751
player, 169 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 3 Mar 2017
at 19:19
  • msg #202

Re: Barracks Banter [OOC]

Just blame it on a comm-bead malfunction.
GSN 1610292302
player, 275 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 3 Mar 2017
at 19:29
  • msg #203

Re: Barracks Banter [OOC]

Sarge - having the commissar call in the mortars might be our best bet.  You inspiring the troops for a +10 on our next action would be good.

Zilch and I are PMing to coordinate setting the demo charges here at this tunnel.  Since we will need to blow it at some point,  we might as well rig it now.
GSN 1610311843
player, 286 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 3 Mar 2017
at 19:35
  • msg #204

Re: Barracks Banter [OOC]

And I'm a much better demo-setter than I am a shooty-kill machine...

...but if we fail either they don't go off at all or we blow up spectacularly and get to play our comrades a whole lot faster than expected. ;)
GSN 1701041631
player, 152 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 3 Mar 2017
at 19:37
  • msg #205

Re: Barracks Banter [OOC]

...at which point y'all get to see how poorly I rolled for Sleepy' stats :)
GSN 1610292302
player, 276 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 3 Mar 2017
at 23:17
  • msg #206

Re: Barracks Banter [OOC]

GSN 1610311843:
And I'm a much better demo-setter than I am a shooty-kill machine...

...but if we fail either they don't go off at all or we blow up spectacularly and get to play our comrades a whole lot faster than expected. ;)

@AC - put anything of note into our demos PM thread.  Since it's bit more than setting a charge, let us know what we need to do to wire a tunnel for collapse and what kind of roll(s) and modifiers we are experiencing.
This message was last edited by the player at 23:18, Fri 03 Mar 2017.
Adeptus Custodes
GM, 397 posts
Fri 3 Mar 2017
at 23:53
  • msg #207

Re: Barracks Banter [OOC]

I wouldn't want to ruin such an interesting dialogue by pointing out you are a good distance from your potential blast points, blocked by seemingly innumerable enemies, and still tasked with three specific objectives in the mission thread. I feel like any suggestions I make will lead you on a path that might not be what the group actually wants to risk trying. 0:)
GSN 1610311843
player, 287 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 4 Mar 2017
at 01:14
  • msg #208

Re: Barracks Banter [OOC]

Adeptus Custodes:
I wouldn't want to ruin such an interesting dialogue by pointing out you are a good distance from your potential blast points, blocked by seemingly innumerable enemies, and still tasked with three specific objectives in the mission thread. I feel like any suggestions I make will lead you on a path that might not be what the group actually wants to risk trying. 0:)


Well musing about doing so and what we can do to make it succeed is the first step.

Knowing where those blast points are is next...

Getting rid of enemies between where we are and where we need to go to is also still part of the objectives...

Two of the three can be accomplished if we do manage to blow things up aka destroying the pool and the alpha inside...cause if tons of rock crushing it doesn't do the trick nothing we have will do the trick barring the toxin and depending on how it spreads.
GSN 1610292302
player, 277 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 4 Mar 2017
at 01:29
  • msg #209

Re: Barracks Banter [OOC]

Adeptus Custodes:
"Well then, these will have to be placed and exposed, or detonated, once we get there. They're too large to fit in a launcher, and we don't dare unseal them until the last possible second - and then, only as a last resort." He noted the looks some of the men gave him. "This need not be a one-way mission, but we *will* complete it, even if it is the last man standing who drops it in the gene pool. Now that we have the toxin, we can kill the xenos bio-factory and bury it all in one shot."


........................................Would not blowing the 3 access tunnel be "burying it"?
GSN 1612091751
player, 170 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 4 Mar 2017
at 01:32
  • msg #210

Re: Barracks Banter [OOC]

I'm  still not in favor of blowing up the cavern. I'd rather toxify the fuck out of the pool after grabbing a sample. It's really risky, but if we can take out these initial broods and hatches along the way, we should be able to press with a less severe degree of difficulty. This isnt going to be an encounter we can stand ground at forever. I won't say no to falling back a LITTLE bit to funnel the broods into a tighter killzone.
GSN 1610292302
player, 278 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 4 Mar 2017
at 01:38
  • msg #211

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 210):

It's not like we are blowing this tunnel, we are setting it to be ready to blow.  What happens if a huge horde comes down this tunnel?  We could easily seal it off and then that mob would be shit out of luck trying to save their vat?  IDK, there's a ton of logic in that.  Also, what about when we;re leaving with mission complete but we're getting chased?  Would be pretty handy to press that button and not have to worry dont you think?
GSN 1612091751
player, 171 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 4 Mar 2017
at 01:43
  • msg #212

Re: Barracks Banter [OOC]

Well, until we kill the Trygon, the 'nids will still have tunneling ability. Probably.
GSN 1610292302
player, 279 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 4 Mar 2017
at 01:45
  • msg #213

Re: Barracks Banter [OOC]

GSN 1612091751:
Well, until we kill the Trygon, the 'nids will still have tunneling ability. Probably.

Again, it's not like we would care if the vats toxified and we're done with it.  We just need it to be buried and blocked off so we can escape without heavy pursuit.  Apparently AC has a difference in opinion so its immaterial at this point anyway.
Adeptus Custodes
GM, 398 posts
Sat 4 Mar 2017
at 02:33
  • msg #214

Re: Barracks Banter [OOC]

Not that grunts need to know every detail of their missions, but since there is some grumbling, let me clarify something.

Burying the vat was an early option, but the idea behind putting a toxin into it is to keep the genetic identifiers that have been collected from the IG and PDF from being used to gain advantage by making new troops that are tailored to your abilities, armor, and weapons of choice. Killing the 'biovore' engine that 'powers' this particular vat is a way of ensuring the vat and its genetic templates die here.

If all you do is bury it, or seal it in, then you will be leaving behind more than just microscopic bits of information for the hive mind to gather and defeat you [more] easily]. It can literally dig it out and keep going as if nothing had happened. A few hours or days is all you'd gain.

Yes, blowing the tunnels to seal yourselves in with the vat is a good idea, but it seems unlikely you'll ever get a moment's respite to sit and contemplate the gene pool, as there will be constant eruptions of pods, as well as combat with the already-present enemies. As the game description says: you're always against the odds, but it's not a Kobayashi Maru.

The Dirty Dozen wishes they had your good fortune right now. ;)
GSN 1612091751
player, 172 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 4 Mar 2017
at 23:37
  • msg #215

Re: Barracks Banter [OOC]

I'm gonna wait to post until a few others have.

In other news, I just finished my army list for Astra Militarum and I got a little out of hand... I'm sitting at 2000 points.
GSN 1701041631
player, 153 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 5 Mar 2017
at 01:01
  • msg #216

Re: Barracks Banter [OOC]

It feels like we're overthinking this a bit, we have a clear objective in front of us which is to kill all the approaching xenos.  Let's get those mortar barrages off and throw dakka at the rest, and once it's down to a dull roar we can start thinking about the longer term tactic.
Adeptus Custodes
GM, 400 posts
Sun 5 Mar 2017
at 01:09
  • msg #217

Re: Barracks Banter [OOC]

I think you're right. The mortars come in the round after they're called for...maybe two rounds. So do your other things and plan accordingly.

Like I've said before, I could keep the rank structure and spoon-feed you orders and then you'll just have to roll dice and live or die. But I think it's better if you have an active say in how you complete each mission, don't you?

Of course, then there's the tension of "Who's taking out that squad? Who's moving up under covering fire? Who's going to save my bacon while I'm saving yours?" ;)
GSN 1612091751
player, 173 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 5 Mar 2017
at 14:34
  • msg #218

Re: Barracks Banter [OOC]

 I think the mortars should be called on everything on the ceiling. What we have on the ground shouldn't be too hard for us to deal with, because if the last encounter is any testament to our skill, a few broods shouldn't be too hard for us to deal with especially because me as a Grenadier With brick helping out to thin the numbers means that we should be able to clear up or ground encounters fairly quickly. However, AC has undoubtably wisened up and will put me in melee when the horns and pants-thiefs close the gap
GSN 1701041631
player, 154 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 5 Mar 2017
at 23:38
  • msg #219

Re: Barracks Banter [OOC]

Jansen's already made his choice, so the mortar target discussion is a bit moot now.  We need to focus on eliminating at least one of the horm groups in the next round--if we don't do that, we're going to be heavily outnumbered when they hit the line.
GSN 1610292302
player, 280 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 6 Mar 2017
at 00:04
  • msg #220

Re: Barracks Banter [OOC]

GSN 1701041631:
Jansen's already made his choice, so the mortar target discussion is a bit moot now.  We need to focus on eliminating at least one of the horm groups in the next round--if we don't do that, we're going to be heavily outnumbered when they hit the line.

Yeah, if we wanted something, we should have been the ones to call it in.

Also, Sarge seems to have a lost cell phone at the moment. So he's not able to access the game frequently.
GSN 1701041631
player, 155 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 6 Mar 2017
at 00:29
  • msg #221

Re: Barracks Banter [OOC]

Well, shucks.  We really could have used some of his support right now.  Semi-auto shotguns it is, then!

We also need someone to use a half-action to activate the T-scan, since every +10 is going to be needed right now.
This message was last edited by the player at 00:33, Mon 06 Mar 2017.
GSN 1612091751
player, 174 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 6 Mar 2017
at 01:28
  • msg #222

Re: Barracks Banter [OOC]

I can sacrifice an aim. I'll call in the scan.
GSN 1701041631
player, 156 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 6 Mar 2017
at 01:51
  • msg #223

Re: Barracks Banter [OOC]

Probably shoulda been me, what with the third 90+ roll on my plasma in five-ish shots :/
GSN 1612091751
player, 175 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 6 Mar 2017
at 06:36
  • msg #224

Re: Barracks Banter [OOC]

oh fuck off with your 90+ roll ;P

EDIT: sheeit, if I knew you were hitting at a 90+, i would have suggested you take the half action to call in the T-scan
This message was last edited by the player at 06:45, Mon 06 Mar 2017.
GSN 1701041631
player, 158 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 6 Mar 2017
at 15:57
  • msg #225

Re: Barracks Banter [OOC]

Ah crap, I had my plasma expertise completely bolloxed in my head.  It's a miss but not an overheat.
GSN 1702071903
player, 37 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 6 Mar 2017
at 20:13
  • msg #226

Re: Barracks Banter [OOC]

I apologize guys, but what with my phone being stolen and some more personal stuff going on, I don't have the time to devote to this game what it deserves. I'm gonna have to drop, or at the very least take a break. I'd like to come back once everything's quieted down in my life, but I understand if you don't want that. Thanks for letting me join you.
GSN 1610292302
player, 282 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 7 Mar 2017
at 01:07
  • msg #227

Re: Barracks Banter [OOC]

In reply to GSN 1702071903 (msg # 226):

Alternative, you could just roll an inspire check with a TN 41 every turn.
Adeptus Custodes
GM, 401 posts
Tue 7 Mar 2017
at 13:10
  • msg #228

Re: Barracks Banter [OOC]

I know I didn't put a "next post" due date on the end of the last round, but I'll update tonight after work. Then we'll see about getting back on our 48 hour schedule again for this mission.

We have another prospective player rtj. In light of the problems our current Sgt is having, I'll suggest to him that he make another of those, or if he prefers, a Heavy. His initial thought was a junior commissar, which isn't available at this time, so there may be some confusion when he actually reads the character creation rules. You'll probably have to steer him in the right direction, as a group.
GSN 1701041631
player, 159 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 7 Mar 2017
at 14:24
  • msg #229

Re: Barracks Banter [OOC]

I'd prefer a heavy to join; we have Jansen for Command checks but we're lacking in sheer dakka at the moment.
GSN 1610292302
player, 283 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 7 Mar 2017
at 15:33
  • msg #230

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 229):

Either would be good.  The Sargents ability to give +10 to everyone's checks or +4 to damage is pretty fucking good too.
GSN 1612091751
player, 177 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 7 Mar 2017
at 16:07
  • msg #231

Re: Barracks Banter [OOC]

I'd like another Heavy, too.
GSN 1610311843
player, 289 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 7 Mar 2017
at 16:18
  • msg #232

Re: Barracks Banter [OOC]

Well...

It won't happen now but Sentry was on my short list of advanced specialties to get in a few hundred xp.
GSN 1701041631
player, 160 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 7 Mar 2017
at 16:20
  • msg #233

Re: Barracks Banter [OOC]

GSN 1610292302:
In reply to GSN 1701041631 (msg # 229):
+4 to damage is pretty fucking good too.


drools at the idea of landing shotgun blast at PB range

That being said, I think the last combat vs the GS showed that we needed additional hits/attack more than another +10.
This message was last edited by the player at 16:21, Tue 07 Mar 2017.
GSN 1612091751
player, 178 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 7 Mar 2017
at 16:43
  • msg #234

Re: Barracks Banter [OOC]

What's gonna happen with these pants thieves is that I'll be switching to my lasgun and overloading it for some Pen hits with decent damage, grouped up on just one of them so when(if) i land three attacks, at least one will be getting through.
Adeptus Custodes
GM, 402 posts
Tue 7 Mar 2017
at 16:56
  • msg #235

Re: Barracks Banter [OOC]

If Brick can roll lower than an 80+ for her semi shots, and Jansen can roll well on his next (not current) round attack, you may be in the clear for the GS and only have to deal with the horms and a few pesky "other critters".

I agree it's a tough decision between extra command abilities and extra heavy weapons fire. Fortunately there are enough of you that it might not be a one-sided argument.
GSN 1701041631
player, 161 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 7 Mar 2017
at 17:01
  • msg #236

Re: Barracks Banter [OOC]

It kinda sucks being at the top of the initiative order when reactions are regenerated per round instead of per turn.  Makes it harder to land unavoidable shots.
GSN 1610292302
player, 284 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 8 Mar 2017
at 02:37
  • msg #237

Re: Barracks Banter [OOC]

GSN 1701041631:
It kinda sucks being at the top of the initiative order when reactions are regenerated per round instead of per turn.  Makes it harder to land unavoidable shots.

Yeah, you can always delay to drop yourself down the list.  I did that in the first battle to get the sniper killshot on the Warrior.  Yeah, the medic has the most impressive kill of the squad so far :)  I also have a fair number of genestealer kills too.  I will have to go tally them up for grins at some point.
GSN 1612091751
player, 179 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 8 Mar 2017
at 03:25
  • msg #238

Re: Barracks Banter [OOC]

If we're talking kill-count, let's not forget the grenadier ;P
GSN 1701041631
player, 162 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 8 Mar 2017
at 03:30
  • msg #239

Re: Barracks Banter [OOC]

Pretty sure once those mortars go off the commissar will have y'all beat
GSN 1612091751
player, 180 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 8 Mar 2017
at 03:45
  • msg #240

Re: Barracks Banter [OOC]

Someone pull a fully-auto grenade launcher out of their ass next round; i want to kill-steal all the commissar's mortar kills.

EDIT: AC, what sick, unimaginable rite do I have to perform to turn into a Wyvern battery? I only have one round.

EDIT 2: The Heavy Flamer instead of the Heavy Bolter and some Multi-Melta sponsons would be great, too.
This message was last edited by the player at 04:01, Wed 08 Mar 2017.
GSN 1610311843
player, 290 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 8 Mar 2017
at 04:09
  • msg #241

Re: Barracks Banter [OOC]

Please...

You just need to turn into a Deathwatch Kill-Marine ;P

One man xenos killing legion.
GSN 1610292302
player, 285 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 8 Mar 2017
at 04:19
  • msg #242

Re: Barracks Banter [OOC]

GSN 1612091751:
If we're talking kill-count, let's not forget the grenadier ;P

Quality over quantity ;)
GSN 1612091751
player, 181 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 8 Mar 2017
at 04:26
  • msg #243

Re: Barracks Banter [OOC]

GSN 1610311843:
Please...

You just need to turn into a Deathwatch Kill-Marine ;P

One man xenos killing legion.


Deathwatch Kill-Marines don't have two twin-linked Stormshard mortars. I'll take two Heavy 2, Barrage, Blast, Ignores Cover, Shred, S4AP6 guns that re-roll Scatter over a single Marine. Besides, a properly-kitted Kill-Marine for Tyranid-eradication will have much, much higher point-cost than a Wyvern.

... Whoops, I went full-miniatures there for a second.
GSN 1701041631
player, 163 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 8 Mar 2017
at 23:27
  • msg #244

Re: Barracks Banter [OOC]

*sniffs air*...is that the scent of more fresh meat for the grinder? :D
GSN 1703070812
player, 1 post
Thu 9 Mar 2017
at 01:13
  • msg #245

Re: Barracks Banter [OOC]

I'd have something up, but the wife suprised me with dropkick murphys tickets for tonight.
GSN 1610292302
player, 287 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 9 Mar 2017
at 02:06
  • msg #246

Re: Barracks Banter [OOC]

Well I didn't help this turn...
GSN 1701041631
player, 165 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 9 Mar 2017
at 02:38
  • msg #247

Re: Barracks Banter [OOC]

I think you forgot an aim bonus...not that it would help without an extra +5 or +10 somewhere.  This would have been an excellent time for an Inspire!
GSN 1610292302
player, 288 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 9 Mar 2017
at 03:08
  • msg #248

Re: Barracks Banter [OOC]

GSN 1701041631:
I think you forgot an aim bonus...not that it would help without an extra +5 or +10 somewhere.  This would have been an excellent time for an Inspire!

yeah, you're right, semi-auto isn't a full action.
Adeptus Custodes
GM, 404 posts
Thu 9 Mar 2017
at 03:11
  • msg #249

Re: Barracks Banter [OOC]

FYI the new soldier/comrade [GSN-0812] will join the scene on, or shortly after, the scout snipers are deployed. They will be joining from the same location as the scouts, having been teleported at the same time as the Sgt but displaced to one of the other access tunnels on the far side of the cavern.
GSN 1610311843
player, 292 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 9 Mar 2017
at 04:44
  • msg #250

Re: Barracks Banter [OOC]

For those that haven't posted yet AC will letcha know if you understand what Zilch just said and/or if I should hit up individuals with a translation or if I just give it to everyone.
GSN 1612091751
player, 182 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 9 Mar 2017
at 04:47
  • msg #251

Re: Barracks Banter [OOC]

I'm gonna need a translation before I post.
GSN 1610311843
player, 293 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 9 Mar 2017
at 04:49
  • msg #252

Re: Barracks Banter [OOC]

Cryptic I know but AC understands.  Soon as AC pops back in peeps will know or not know.
GSN 1610292302
player, 289 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 9 Mar 2017
at 04:51
  • msg #253

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 252):

It means the big bad is on the radar
Adeptus Custodes
GM, 405 posts
Thu 9 Mar 2017
at 04:53
  • msg #254

Re: Barracks Banter [OOC]

Basically, Zilch is telling you he has discovered a new threat, 45m away to the front. It is a second-tier enemy, meaning sub-leader...warrior, lichtor, zoanthrope...something that can act independently. The range would indicate it is at/near the closest edge of the gene-vat.

His powers of perception are definitely above the average. :)
GSN 1610311843
player, 294 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 9 Mar 2017
at 04:59
  • msg #255

Re: Barracks Banter [OOC]

Thanks AC :D
GSN 1612091751
player, 183 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 9 Mar 2017
at 05:00
  • msg #256

Re: Barracks Banter [OOC]

Can it be seen with the T-Scan? Because I want to go "pew pew" at it. Or, alternatively, go "whoomp THUMP" at it.
This message was last edited by the player at 05:02, Thu 09 Mar 2017.
Adeptus Custodes
GM, 406 posts
Thu 9 Mar 2017
at 05:04
  • msg #257

Re: Barracks Banter [OOC]

23:28, Tue 07 Mar: Adeptus Custodes rolled 344 using 5d100 with rolls of 69,13,100,88,74.  Scrutiny, in order.

The only one to spot this hidden enemy, even with the T-scan 'glow', was Zilch. Sorry!

You can take a half-action on this or any subsequent round to make another Scrutiny check of your own. It's a gamble, definitely.
GSN 1610311843
player, 295 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 9 Mar 2017
at 05:08
  • msg #258

Re: Barracks Banter [OOC]

But at least you likely have a better chance of seeing it now that you have a pretty good idea of *where* to look.
GSN 1612091751
player, 184 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 9 Mar 2017
at 05:17
  • msg #259

Re: Barracks Banter [OOC]

What is this "Scrutiny" and does it produce more Dakka?
Adeptus Custodes
GM, 407 posts
Thu 9 Mar 2017
at 05:21
  • msg #260

Re: Barracks Banter [OOC]

Eh...I suppose it should be Awareness. I just like the way 'scrutiny' rolls off my tongue. It's like when Penny said the name 'Smoot' over and over.
GSN 1612091751
player, 186 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 9 Mar 2017
at 05:30
  • msg #261

Re: Barracks Banter [OOC]

well, there's a semi-successful shot at the GS. They'll probably Dodge, but it's Burst so some of them can go fuck themselves. Here's to a not-so-shitty melee encounter in a round or two.
GSN 1701041631
player, 166 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 9 Mar 2017
at 14:41
  • msg #262

Re: Barracks Banter [OOC]

*raises a toast to all the high rollers in the squad*

...wait, doesn't high rollers usually mean good luck?

Edit: toast to all of AC's high rollers, too :D
This message was last edited by the player at 00:13, Fri 10 Mar 2017.
GSN 1612091751
player, 188 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 03:33
  • msg #263

Re: Barracks Banter [OOC]

Are there any 40k miniatures players around who would like to help me out by looking at my Astra Militarum army list (for Apocalypse, mind. It's 10000 points.) and give me some feedback?
Adeptus Custodes
GM, 409 posts
Sat 11 Mar 2017
at 03:36
  • msg #264

Re: Barracks Banter [OOC]

I was into it 22 years ago, when Orks were the kings of the battlefield and Chaos made everyone pee their pants. Then they started nerfing and maxing everything, one army at a time, to please themselves in their own office games at HQ.

Just started getting back into it. I have some Tyranids, some Astra, and might build a small Necron army. But those are all more than 6 months away.
GSN 1612091751
player, 189 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 03:47
  • msg #265

Re: Barracks Banter [OOC]

My own AM army will either require me winning the lottery or spending damn near two years to build up, and huge changes are on the horizon for 40k now that Rowboat is back in business. My current list is a mechanized infanty army that features 3 platoons, 3 veteran squads, 2 leman russ squadrons, a basilisk squadron, a wyvern squadron, a small squadron of valkyries to transport the main force of a militarum tempestus platoon, a deep-striking tempestus platoon to drop on the first one's augur arrayed taurox prime, some bullgryns to make a shieldline to cover the artillery, and a Stormlord baneblade to hold 3 full heavy weapons squads, two enginseers, and a detachment of servitors to auto-success their repair rolls. The Stormlord is probably the crowning point of the army, rolling around as a big old tower of "fuck off".
Adeptus Custodes
GM, 410 posts
Sat 11 Mar 2017
at 03:57
  • msg #266

Re: Barracks Banter [OOC]

I've seen the effectiveness of that shield line. *shudder*

I've never used a wyvern. I've not yet used air/flying troops with IG.

Big fan of [modified] Leman Russes. Never have enough points for a Baneblade.
GSN 1610311843
player, 297 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 11 Mar 2017
at 04:06
  • msg #267

Re: Barracks Banter [OOC]

I may have a decent number of Guard...

But I bought them all to mod them into Necromunda Gangs.

Then have a bunch of Tyranids...to simulate a Magus Cult in the underhive.

Space Marines...for the unlucky times when a shrouded Chapter teleports into the underhive and takes your best buddy poor bastard for alteration into a Marine himself and you loose valuable gang members.

A few Eldar...just to surprise the gangs from time to time with a nebulous (see totally not there plotline) agenda of the creatures.

And of course a group of Arbites, Redemptionists and Inquisition to 'purify' the underhive while retaining order and picking up a few new acolytes.
GSN 1612091751
player, 190 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 04:09
  • msg #268

Re: Barracks Banter [OOC]

The Stormlord alone is only 480 points. The Enginseers with their full accompaniment (4x servo-arm servitors and a plasma cannon servitor) are 105 points each. The Infantry Platoon I'm running all my Heavy Teams in is 1591 points, but it is FULLY LOADED. I'm unsure about the returns I'll be getting on the Bullgryn squad because if the cover save they give enemies, as well.

Wyverns are great because of their ability to shit all over infantry. Earlier in the thread I went on about their stormshard mortars. The air squad I have I'm sort of iffy about, but I replaced the multi-las with lascannons and I'm hoping I'll have enough threat on the ground to pull enemy attention from them.

I also forgot to mention I have a Hellhound squadron and some Scout Sentinels loaded with Heavy Flamers and HK missiles to LOL about with Outflank and either force the enemy to waste some S6/7 shots at it for a turn or lose some serious backline infantry and vehicles.

The full list of the Cadian 420th Mechanized Infantry Division a.k.a. "The Spicy Boys" is here: https://www.dropbox.com/s/ul4u...picy%20Boys.txt?dl=0


Spoiler text: (Highlight or hover over the text to view)
Why are they the 420th? Look at all the Flamers they field and listen to them scream BLAZE IT

Adeptus Custodes
GM, 411 posts
Sat 11 Mar 2017
at 04:10
  • msg #269

Re: Barracks Banter [OOC]

AC and his deployment:
Behind/between Ramirez & Roland is Zilch.


Zilch, if you add Point Blank bonus, and the +10 to hit glowing targets, you have successes. Please recalculate and roll damage, then edit your post. :)
GSN 1610311843
player, 298 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 11 Mar 2017
at 04:35
  • msg #270

Re: Barracks Banter [OOC]

Totally forgot that was where I was and had thought kitty-corner.

One hit, minimum damage 8 to its head.  Added to the pm in the post...
GSN 1612091751
player, 191 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 05:47
  • msg #271

Re: Barracks Banter [OOC]

Oh, I've also trimmed the list down to 2544 points and taken out a LOT, but here's my "starter" version of the Spicy Boys:

https://www.dropbox.com/s/ggjx...s%20Starter.txt?dl=0
Adeptus Custodes
GM, 412 posts
Sat 11 Mar 2017
at 13:05
  • msg #272

Re: Barracks Banter [OOC]

I went to bed right away, slept straight thru, and am heading to work shortly. Maybe I can roll now and post from work, since it will probably be a long, boring day [aside from the frigid temps and high winds with snow]. Bleh.
GSN 1703070812
player, 2 posts
Sat 11 Mar 2017
at 17:50
  • msg #273

Re: Barracks Banter [OOC]

Katherine "Hard 8s" Hardigan of the 99th Cadian mechanized will be up for inspection soon. As well as her comrade "Juve".
GSN 1612091751
player, 192 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 19:33
  • msg #274

Re: Barracks Banter [OOC]

Another Cadian! Welcome to the fold!

AC, I should probably mention I still have another incendiary in the launcher and 10 more after that.

I'll be holding off posting until the update; sounds like there's a big something that wants to party with some krak grenades.
This message was last edited by the player at 19:39, Sat 11 Mar 2017.
GSN 1610292302
player, 291 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 11 Mar 2017
at 22:37
  • msg #275

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 274):

Also, maybe now that our demographic is sliding towards Cadian, we might get a transport!
GSN 1612091751
player, 193 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 22:49
  • msg #276

Re: Barracks Banter [OOC]

GSN 1610292302:
In reply to GSN 1612091751 (msg # 274):

Also, maybe now that our demographic is sliding towards Cadian, we might get a transport!


Too bad we don't have an Operator.
GSN 1703070812
player, 3 posts
Sat 11 Mar 2017
at 23:10
  • msg #277

Re: Barracks Banter [OOC]

I believe our Cadians all have Operate (surface).
GSN 1610311843
player, 299 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 11 Mar 2017
at 23:24
  • msg #278

Re: Barracks Banter [OOC]

And it's not a hard skill to pick up anyways.  With my having a Good MIU I could be a decent impromptu operator if I bothered to drop the xp into the skill.
GSN 1612091751
player, 194 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 23:24
  • msg #279

Re: Barracks Banter [OOC]

Not quite with the proficiency an Operator would have, though.
Adeptus Custodes
GM, 414 posts
Sat 11 Mar 2017
at 23:26
  • msg #280

Re: Barracks Banter [OOC]

Updated!

Since only Zilch and Brick have seen 'the critter', I haven't put it on the roster for turn order yet. Yes, it is glowing from the T-scan, but it also has normal camouflage that requires an Awareness roll to spot it. Once revealed...well, good thing you've got a Commissar who knows the Litanies of Last Rites. ;)
GSN 1701041631
player, 168 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 11 Mar 2017
at 23:27
  • msg #281

Re: Barracks Banter [OOC]

...that's the one you say over the smoking corpses of your enemies, right?  Right?
GSN 1612091751
player, 195 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 11 Mar 2017
at 23:48
  • msg #282

Re: Barracks Banter [OOC]

"The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance backed by a sufficient number of guns."

We are Guardsmen and we got a whole lotta boom. Bring it.
Adeptus Custodes
GM, 415 posts
Sat 11 Mar 2017
at 23:52
  • msg #283

Re: Barracks Banter [OOC]

This game is a microcosm of the tabletop strategy: IG brings their firepower to bear on the enemy in the hopes that they can sufficiently dwindle their numbers to the point where the inevitable crash of melee is not overwhelming or an instant rout.
GSN 1612091751
player, 197 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 12 Mar 2017
at 00:01
  • msg #284

Re: Barracks Banter [OOC]

I'll admit this Only War game and a Deathwatch game I'm in (against Orks) has influenced my army building for the tabletop. It's one of the reasons the Spicy Boys field so many flamers.
GSN 1610292302
player, 292 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 12 Mar 2017
at 05:23
  • msg #285

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 284):

Someone kill the horms that are charging me if you don't mind!
GSN 1610311843
player, 300 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 12 Mar 2017
at 06:23
  • msg #286

Re: Barracks Banter [OOC]

Sorry Sawbones already busy with Jansen's guys.

On the plus side?

3 Hits on the Genestealer with a Righteous Fury that cripples one of it's arms.  At least I know I'll eat up his dodges doing 15/16/17 Damage.

Also...

Yay me!  First time I made a good combat attack and damage in...a very, very long time.
This message was last edited by the player at 06:24, Sun 12 Mar 2017.
GSN 1610292302
player, 293 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 12 Mar 2017
at 13:57
  • msg #287

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 286):

Good!  I guess I'm the current lead on the no contribution to damage streak then.
GSN 1610311843
player, 302 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 12 Mar 2017
at 16:41
  • msg #288

Re: Barracks Banter [OOC]

Only current lead if we only take into account this fight.  All rights and I soar far, far above in the realm of 'why is this guy in the field?'

:)
GSN 1701041631
player, 169 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 12 Mar 2017
at 16:54
  • msg #289

Re: Barracks Banter [OOC]

GSN 1610292302:
Someone kill the horms that are charging me if you don't mind!

I was planning on killing the horms on Brick first...
GSN 1610292302
player, 294 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 12 Mar 2017
at 18:04
  • msg #290

Re: Barracks Banter [OOC]

GSN 1701041631:
GSN 1610292302:
Someone kill the horms that are charging me if you don't mind!

I was planning on killing the horms on Brick first...


If mine are killed before tehy reach me, I don't have to waste action and can start sniping at the big target.
Adeptus Custodes
GM, 416 posts
Sun 12 Mar 2017
at 18:14
  • msg #291

Re: Barracks Banter [OOC]

I'll be home in 6 or 7 hours to check on how things are progressing, and let you know some early resolutions.
GSN 1701041631
player, 170 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 12 Mar 2017
at 18:23
  • msg #292

Re: Barracks Banter [OOC]

Brick can help with the GS and the big bad, was my thinking.
GSN 1610311843
player, 303 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 12 Mar 2017
at 21:04
  • msg #293

Re: Barracks Banter [OOC]

Since Brick has seen the creature totally.  I was trying to help Jansen since we'll need him to be clear for a good Command to bring in the snipers to deal with the Alpha that eventually shows.
Adeptus Custodes
GM, 417 posts
Sun 12 Mar 2017
at 21:09
  • msg #294

Re: Barracks Banter [OOC]

Everything is on a timed schedule to appear. There's a master plan and you're the wrenches being thrown into the machinery. ;)
GSN 1610311843
player, 304 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 12 Mar 2017
at 23:12
  • msg #295

Re: Barracks Banter [OOC]

Sawbones don't forget that at PB you not only get the additional +10 but also +3 to damage...
Adeptus Custodes
GM, 418 posts
Sun 12 Mar 2017
at 23:35
  • msg #296

Re: Barracks Banter [OOC]

Huh...that's all five of you posting. Guess I can have dinner and get down to rolling for the NPC and villain side of things.
GSN 1610292302
player, 296 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 13 Mar 2017
at 00:25
  • msg #297

Re: Barracks Banter [OOC]

GSN 1610311843:
Sawbones don't forget that at PB you not only get the additional +10 but also +3 to damage...

Good call good sir!
Adeptus Custodes
GM, 419 posts
Mon 13 Mar 2017
at 00:59
  • msg #298

Re: Barracks Banter [OOC]

I think Two-bit should have had a 81 Target Number, but I'll go ahead with this unless something else comes to mind because it doesn't change anything [though a 91 would make another possible hit]. 51, +10 scan glow, +10 shotgun scatter PB, +30 PB range, -20 target in melee with ally. No aim, no red dot on shotgun, no gang-up bonus for ranged...
GSN 1610292302
player, 297 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 13 Mar 2017
at 01:36
  • msg #299

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 298):

+5 for comrade?
Adeptus Custodes
GM, 420 posts
Mon 13 Mar 2017
at 01:36
  • msg #300

Re: Barracks Banter [OOC]

That makes sense. And makes me look like an idiot. This will be reflected in my quarterly report. Heh.
Adeptus Custodes
GM, 421 posts
Mon 13 Mar 2017
at 02:06
  • msg #301

Re: Barracks Banter [OOC]

Ok...one more thing.

Ramirez, you know that you go last in the round. The hormagaunts are upon you before you get your [awesome] shot off. Do you want to keep the shot and half-action move away from combat to make it [incurring two free swings by the enemy], keep the shot and let your comrade take the hit(s), or lose the shot and switch weapons? You cannot fire while engaged in melee.
GSN 1612091751
player, 198 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 13 Mar 2017
at 02:41
  • msg #302

Re: Barracks Banter [OOC]

Emilia can take the hit.
GSN 1610311843
player, 305 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 13 Mar 2017
at 03:04
  • msg #303

Re: Barracks Banter [OOC]

Question Bossman...

Don't the 'nids go on 13 at the same time as Zilch which would allow him to back off 3 meters and get off another shotgun blast set and stay out of melee?
Adeptus Custodes
GM, 423 posts
Mon 13 Mar 2017
at 03:09
  • msg #304

Re: Barracks Banter [OOC]

In this coming round, yes, your movement and firing will occur simultaneously with theirs. You can choose to shoot at short or PB range, but they have enough movement that after your shots they will be in melee with you.

Now, in case someone goes through the dice roller log and wonders why I didn't put any of the hits and damage into the turn post...none of the hormagaunts hit for more than 7! Everything was so weak I am not going to bother with them. Most people would just LoS and it's negated, so I'll save us all the hassle and wrote it into the narrative. ;)
GSN 1610311843
player, 306 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 13 Mar 2017
at 03:21
  • msg #305

Re: Barracks Banter [OOC]

Cool.

I knew that timing would be the real question and I doubt I'll get the same sort of perfect storm to hit with all three doing max damage and crits on all leaving none standing but it's worth a try to thin them out.
GSN 1612091751
player, 199 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 13 Mar 2017
at 03:37
  • msg #306

Re: Barracks Banter [OOC]

AC, just to clarify: I'll be able to keep PB bonuses and Semi-Auto'ing the horms on Emilia to death with some overcharged lasgun fire, yeah?
Adeptus Custodes
GM, 424 posts
Mon 13 Mar 2017
at 03:41
  • msg #307

Re: Barracks Banter [OOC]

As long as she doesn't go down with the first one's swift attack routine and let the other one charge you before your turn, then yes, you're clear to fire as she blocks for you. Remember comrades take the hits, without recourse to dodges or parries.
GSN 1610311843
player, 308 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 13 Mar 2017
at 03:53
  • msg #308

Re: Barracks Banter [OOC]

GSN 1610311843:
Cool.

I knew that timing would be the real question and I doubt I'll get the same sort of perfect storm to hit with all three doing max damage and crits on all leaving none standing but it's worth a try to thin them out.


It has to be Everest's shotgun.  Two hits and they should be within 2m of each other to put one in each.  17 damage Head + broken nose blindness and possible stun and 16 damage head on the second one.

Seriously Everest has the golden shotgun.
GSN 1612091751
player, 200 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 13 Mar 2017
at 04:49
  • msg #309

Re: Barracks Banter [OOC]

The canister is too wide to be shot out of a grenade launcher, right?
Adeptus Custodes
GM, 425 posts
Mon 13 Mar 2017
at 12:09
  • msg #310

Re: Barracks Banter [OOC]

Correct.

Also note that this "blocking" by comrades is usually only going to work for creatures like these horms with instinctive behavior. Smarter enemies like genestealers and heretics will not be so easily held at bay.
GSN 1612091751
player, 201 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 13 Mar 2017
at 14:22
  • msg #311

Re: Barracks Banter [OOC]

Adeptus Custodes:
Smarter enemies like genestealers and heretics will not be so easily held at bay.

Adeptus Custodes:
Smarter

Adeptus Custodes:
heretics


If they were so smart they wouldn't diverge from the light of the Emperor.
GSN 1701041631
player, 172 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 13 Mar 2017
at 17:40
  • msg #312

Re: Barracks Banter [OOC]

Can someone remind me what the Pen on the horms is?
GSN 1610311843
player, 309 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 13 Mar 2017
at 17:41
  • msg #313

Re: Barracks Banter [OOC]

You mean the penetration of their claws?  Less than Guard flak and more than unarmoured.  ;)
Adeptus Custodes
GM, 426 posts
Mon 13 Mar 2017
at 17:44
  • msg #314

Re: Barracks Banter [OOC]

Horm d10+3 pen 3, Stealer d10+5 pen 5

That is for THIS generation of tyranids. Success in this mission will delay the creation of the next generation, adapting to your (as in the IG) tactics and weaponry. Learning curve and all. ;)
GSN 1701041631
player, 173 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 13 Mar 2017
at 17:46
  • msg #315

Re: Barracks Banter [OOC]

Right-o, the horms' Pen doesn't make much of a difference when choosing who will take a hit but the GS certainly does.

Edit: and as for why...certainly sucking up five AOOs won't leave a scratch, will it? :P

Edit 2: well...that was an underwhelming result
This message was last edited by the player at 19:37, Mon 13 Mar 2017.
Adeptus Custodes
GM, 427 posts
Mon 13 Mar 2017
at 20:45
  • msg #316

Re: Barracks Banter [OOC]

Big storm moving in here near Buffalo. Might not get home in time to update so don't kill yourselves trying to get a post in tonight.

Save that for the tyranids. ;)
GSN 1612091751
player, 202 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 13 Mar 2017
at 21:10
  • msg #317

Re: Barracks Banter [OOC]

I don't be get back in til midnight anyway so. I won't be posting tonight until LATE

EDIT: Actual dialogue said by me when I was calculating my bonuses "oh wehhh I only get a target number of 98"

...AC, if you kill off Emilia by means of dank rolls, I probably deserve it.
This message was last edited by the player at 05:27, Tue 14 Mar 2017.
GSN 1701041631
player, 175 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 14 Mar 2017
at 16:22
  • msg #318

Re: Barracks Banter [OOC]

Hope you all are not buried in the snow, it's nearly 80 here in sunny CA :D
GSN 1612091751
player, 204 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 14 Mar 2017
at 16:36
  • msg #319

Re: Barracks Banter [OOC]

I just picked up paints for my Guard army ($150... ouch) and had to hustle though snow to get to my bus stop before it drove off. In my big green Vietnam-era military trenchcoat, I felt a bit Guard-like.
Adeptus Custodes
GM, 428 posts
Tue 14 Mar 2017
at 18:43
  • msg #320

Re: Barracks Banter [OOC]

Not only am I buried in it, I'm walking in it. All day. And getting paid to do so. :)
Adeptus Custodes
GM, 429 posts
Tue 14 Mar 2017
at 20:43
  • msg #321

Re: Barracks Banter [OOC]

3/5

Hope the other two are done in the next 6 hours so I can sleep tonight.

Hope Brick hits something so we can use the snipers and bring the new soldier(s) in.
GSN 1610292302
player, 298 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 14 Mar 2017
at 20:51
  • msg #322

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 321):

Just finished meetings,  will be posting within the hour
GSN 1612071545
player, 64 posts
Roland W:6/15FP:0/2 WpnS
Tristan W:5/13 FP:2 WpnS
Tue 14 Mar 2017
at 21:36
  • msg #323

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 321):

Getting it in now, sorry for the delay bossman.
GSN 1610292302
player, 300 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 15 Mar 2017
at 03:42
  • msg #324

Re: Barracks Banter [OOC]

count me as a +1 for snipers on the oncoming genestealers. We need to pause to reload soon or this won't end well.
GSN 1610311843
player, 310 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 04:03
  • msg #325

Re: Barracks Banter [OOC]

It's going to be hard enough to fight off the ones we have.  Much as I'd love to keep the snipers for the Lictor or the Alpha creature if we have 8 Genestealers roll up on us I imagine that people are gonna die rather than bugs.

So if we like playing with our comrades and making new comrades we could hold off ;)

Right now I kinda like Zilch and say we should use the snipers to thin the genestealers (or focus fire on the Lictor but unless Jansen sees it to point it out I don't think we can have him target the Lictor).  If we don't I have a feeling that while we are tied up with them the Lictor will sneak in and start flanking skewering us...
GSN 1612091751
player, 205 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 15 Mar 2017
at 04:06
  • msg #326

Re: Barracks Banter [OOC]

Yeah, I vote for the Genestealers, too. Sniper fire on a Lictor or Biovore would be nice, but I'm also loaded AF for bear and if we can focus fire, we've got a chance at eating up all its Dodges.

What's the Pen of the Horms, again?
GSN 1610311843
player, 311 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 04:09
  • msg #327

Re: Barracks Banter [OOC]

Adeptus Custodes:
Horm d10+3 pen 3, Stealer d10+5 pen 5

That is for THIS generation of tyranids. Success in this mission will delay the creation of the next generation, adapting to your (as in the IG) tactics and weaponry. Learning curve and all. ;)


This ^
GSN 1612091751
player, 206 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 04:53
  • msg #328

Re: Barracks Banter [OOC]

Rad. Thanks.

In other news, I just picked up my Start Collecting! box today and the amount of gluing and construction I have to put into these models is so intimidating ;-;

Still, though, this is going to be great practice for my REAL army, which I'm still working out the kinks for as far as a playable list goes.
Adeptus Custodes
GM, 431 posts
Wed 15 Mar 2017
at 11:45
  • msg #329

Re: Barracks Banter [OOC]

GSN 1610292302:
count me as a +1 for snipers on the oncoming genestealers. We need to pause to reload soon or this won't end well.


"Pause". That's cute! :P

This is a fairly heavily defended room, and there will most likely be a steady stream of enemies coming at you from the pool and the other tunnels. You should not expect to be able to kill all of the enemies and walk up and drop the canister, take a sample, then stroll over to the other two tunnels and plant explosive charges...someone will eventually have to make the decision to break off and make a run for it, or move the whole squad, or retreat, or die trying.

Seriously, didn't any of you ever see The Dirty Dozen?
GSN 1612091751
player, 207 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 14:03
  • msg #330

Re: Barracks Banter [OOC]

You know, Weapon Specialists are fun but we've got plenty of them in the squad... I have about 18 krak grenades and 10 fire bomb grenades. I could drop the canister then 'nade-hug the lictor and biovore.
GSN 1610311843
player, 312 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 14:53
  • msg #331

Re: Barracks Banter [OOC]

GSN 1610292302:
We need to pause to reload soon or this won't end well.

That's what comrades are for :)

Adeptus Custodes:
someone will eventually have to make the decision to break off and make a run for it, or move the whole squad, or retreat, or die trying.

Yeah...mentioned that back during the first round :P

Adeptus Custodes:
Seriously, didn't any of you ever see The Dirty Dozen?

Yeah.  They were able to setup, surprise their targets (mostly) and they still almost died to a man.
GSN 1701041631
player, 176 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Mar 2017
at 14:55
  • msg #332

Re: Barracks Banter [OOC]

GSN 1612091751:
then 'nade-hug the lictor and biovore.

One with each arm?


Edit: I think we're trying to reach a steady-state here (because steady-state is life!) before we make a move.  I have a move of 4 on Two-bit--does anyone have anything higher?
This message was last edited by the player at 14:58, Wed 15 Mar 2017.
GSN 1612091751
player, 208 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 14:57
  • msg #333

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 332):

Yeah, the logistics are a little difficult to pull off. I can leave you guys some Krak and just 'nade hug the lictor, then, yeah?
Adeptus Custodes
GM, 432 posts
Wed 15 Mar 2017
at 15:08
  • msg #334

Re: Barracks Banter [OOC]

You don't have to take the "Sacrifice" part of the game title literally. :P

But yeah, deciding to strategically move forward is something you discuss here and I implement it thru Jansen IC. I'll have him lead you but he won't be making major decisions when there are still PC's around.

Cute comic, btw.
GSN 1612091751
player, 209 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 15:26
  • msg #335

Re: Barracks Banter [OOC]

Adeptus Custodes:
You don't have to take the "Sacrifice" part of the game title literally. :P


Well, I've had some fun with Ramirez and the whole twins thing was fun for RP, but Emilia is about to get shrekt and we need an active Sergeant. Now that I'm more comfortable with the system, I don't mind losing a character in a meat grinder game. At least this way I get the chance to choose how my character dies?
GSN 1703070812
player, 4 posts
Wed 15 Mar 2017
at 15:28
  • msg #336

Re: Barracks Banter [OOC]

An active Sergeant is inbound, if that helps. :)
GSN 1610311843
player, 313 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 15:31
  • msg #337

Re: Barracks Banter [OOC]

GSN 1612091751:
At least this way I get the chance to choose how my character dies?

You have a big problem though with this...you haven't seen the Lictor yet to hug him with grenades ;)
GSN 1701041631
player, 178 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Mar 2017
at 15:43
  • msg #338

Re: Barracks Banter [OOC]

Adeptus Custodes:
Cute comic, btw.

I don't usually go for cute 40k but the unyuufex tickles my funny bone, for some reason
GSN 1610292302
player, 301 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 15 Mar 2017
at 15:44
  • msg #339

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 337):

I have sprint.  As soon as it's reasonable possible.  I will be sprinting every other turn, with the interc true to aim and snipe on the other large targets.
GSN 1701041631
player, 179 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Mar 2017
at 15:48
  • msg #340

Re: Barracks Banter [OOC]

Kind of wish I had taken the hip shooting talent, would be incredibly useful right about now
GSN 1610311843
player, 314 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 15:49
  • msg #341

Re: Barracks Banter [OOC]

There is always after we get more xp after this you can.
GSN 1612091751
player, 210 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 16:03
  • msg #342

Re: Barracks Banter [OOC]

GSN 1703070812:
An active Sergeant is inbound, if that helps. :)


A Heavy, then! Granted, I could always just survive this encounter and pick up Weapon Proficiency (Heavy)... With Ramirez's BS and the modifiers I get frequently, I could be a nasty autogunner.
GSN 1610311843
player, 315 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 16:17
  • msg #343

Re: Barracks Banter [OOC]

That'll work Ramirez.  I might fill part of that as I was considering Sentry as an Advanced Specialty since it still gives me Int as a aptitude so I can keep picking up more Medic skills without them getting arse-expensive.  I don't have the BS that others have but it would give me a Best Autogun, and either a Best Heavy Stubber, Good Heavy Bolter or Common M41 multi-laser.
GSN 1703070812
player, 5 posts
Wed 15 Mar 2017
at 16:26
  • msg #344

Re: Barracks Banter [OOC]

I took Cover Fire! and Tactical Repositioning, both of which, sadly will arrive too late to help the current situation.
GSN 1610311843
player, 316 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 16:28
  • msg #345

Re: Barracks Banter [OOC]

There will always be another situation where it will come in very handy.  Good to know though.
GSN 1701041631
player, 180 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Mar 2017
at 16:29
  • msg #346

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 342):

I have yet to see someone do a krak missile Marksman build, so there's always that option :D
GSN 1612091751
player, 211 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 17:11
  • msg #347

Re: Barracks Banter [OOC]

I'd still like to go into Sharpshooter because that Triplex lasgun is 2dank4me. I could do some serious damage with it if we ever end up fighting anything other than Tyranids.
GSN 1610311843
player, 317 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 15 Mar 2017
at 17:16
  • msg #348

Re: Barracks Banter [OOC]

Live and you eventually will.

Orks, Tyranids, and Chaos are the three enemies our good AC knows the best.  They also could run us against Dark Eldar, Tau/Kroot, or Necrons with the most likely of those three being Necrons.

So yeah.  Long as we live and finish this current campaign our next will likely be against something else like those...
GSN 1612091751
player, 212 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Wed 15 Mar 2017
at 17:55
  • msg #349

Re: Barracks Banter [OOC]

>Necrons

So, certain death. I would LOVE to fight Tau because even my WS of 30 is better than theirs ;P
GSN 1702071903
player, 38 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Wed 15 Mar 2017
at 20:37
  • msg #350

Re: Barracks Banter [OOC]

Hey guys, I got a new phone. So that's nice. I might be able to do stuff now. It even has enough space for the core book.
GSN 1701041631
player, 181 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 15 Mar 2017
at 22:31
  • msg #351

Re: Barracks Banter [OOC]

On the subject of the snipers...normally I'd say I'm loath to spend them on the units GS BUT we could (potentially) cut their numbers in half if all the dice go our way, which would make them far more manageable.

...and as long as I'm making starry-eyed wishes, I'd like a pony.
GSN 1612091751
player, 213 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Thu 16 Mar 2017
at 05:09
  • msg #352

Re: Barracks Banter [OOC]

So, over the next several days my Instagram is going to be progress pictures for my Start Collecting! Astra Militarum box assembly and painting. If you're curious about seeing how this 40k minis newb does on his first paint, shoot me a PM and I can pass along the link!

EDIT: lowkey considering picking up a few Shock Trooper 5-man boxes to paint this Only War squad. The problem is I'd need some Catachans and I don't know the Zakurian colors.
This message was last edited by the player at 06:17, Thu 16 Mar 2017.
Adeptus Custodes
GM, 433 posts
Thu 16 Mar 2017
at 12:07
  • msg #353

Re: Barracks Banter [OOC]

After about 17 years away from the game, I am severely disappointed in the prices on boxes of minis these days. Way overpriced. I like supporting my local hobby shop but after the core army everything else I buy is used/preowned off Ebay.
GSN 1610292302
player, 302 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 16 Mar 2017
at 12:09
  • msg #354

Re: Barracks Banter [OOC]

GSN 1702071903:
Hey guys, I got a new phone. So that's nice. I might be able to do stuff now. It even has enough space for the core book.

Good to hear!  Glad to have you back in the fold!
GSN 1702071903
player, 39 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 16 Mar 2017
at 16:57
  • msg #355

Re: Barracks Banter [OOC]

Should I go ahead and post my initiative as well as my action for this turn? I don't think I posted it after I rolled 2 weeks ago.
This message was last edited by the player at 16:57, Thu 16 Mar 2017.
Adeptus Custodes
GM, 434 posts
Thu 16 Mar 2017
at 17:05
  • msg #356

Re: Barracks Banter [OOC]

Nope I am posting your entrance and you can do your first turn after I describe your position and setting.
GSN 1702071903
player, 40 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 16 Mar 2017
at 17:12
  • msg #357

Re: Barracks Banter [OOC]

I believe you're thinking of the wrong Sarge.
GSN 1610292302
player, 303 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 16 Mar 2017
at 17:19
  • msg #358

Re: Barracks Banter [OOC]

GSN 1702071903:
I believe you're thinking of the wrong Sarge.

Old Sarge is back in action!
GSN 1610311843
player, 318 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 16 Mar 2017
at 17:20
  • msg #359

Re: Barracks Banter [OOC]

The foils of using numbers for names ;)
Adeptus Custodes
GM, 435 posts
Thu 16 Mar 2017
at 17:52
  • msg #360

Re: Barracks Banter [OOC]

You mean "other" sarge. GM is never wrong. ;)

Yes go ahead and take yourself off Full Defense and do something!
GSN 1612091751
player, 214 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Thu 16 Mar 2017
at 18:00
  • msg #361

Re: Barracks Banter [OOC]

Crap, I forgot tonight was update night. I'll be posting from my phone so I can't copy over the rolls.
GSN 1702071903
player, 41 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 16 Mar 2017
at 18:06
  • msg #362

Re: Barracks Banter [OOC]

Do I need to move to get to melee range or are there baddies near me already? I know there were 4 on me, and I think at least one of those is dead, but I'm not good at extracting information from what I read.
GSN 1701041631
player, 182 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 16 Mar 2017
at 18:11
  • msg #363

Re: Barracks Banter [OOC]

Pretty sure you're still stuck in melee.  When in doubt, take a swing and let AC figure out exactly how it all goes down.  You can trust him to make the "right" choice if there's a question as to exactly what you're hitting :)
GSN 1702071903
player, 42 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 16 Mar 2017
at 18:13
  • msg #364

Re: Barracks Banter [OOC]

Okey-doke.
GSN 1702071903
player, 44 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 16 Mar 2017
at 18:28
  • msg #365

Re: Barracks Banter [OOC]

I did a thing.
GSN 1701041631
player, 183 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 16 Mar 2017
at 18:31
  • msg #366

Re: Barracks Banter [OOC]

and you did it well.  'Twas a nice hit!
Adeptus Custodes
GM, 436 posts
Thu 16 Mar 2017
at 19:18
  • msg #367

Re: Barracks Banter [OOC]

GSN 1612091751:
Crap, I forgot tonight was update night. I'll be posting from my phone so I can't copy over the rolls.


I am going out for steak dinner later tonight so it may come to pass (since I am off tomorrow) that I may wait til breakfast to post. We will see how things work out but I'll check your progress when I get home.
GSN 1701041631
player, 184 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 16 Mar 2017
at 19:31
  • msg #368

Re: Barracks Banter [OOC]

Man, when I first looked at the dice roller I completely missed the "shotgun" part of Zilch's roll and was imagining a Smough-style butt-drop :)

Dunno, maybe sitting on them would have had more success?
This message was last edited by the player at 19:32, Thu 16 Mar 2017.
GSN 1610311843
player, 320 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 16 Mar 2017
at 19:37
  • msg #369

Re: Barracks Banter [OOC]

No I made plenty of successes.  I'm just either really on when it comes to damage (see that flurry of almost max damage shotgun spreads) or really off when it comes to damage.  Rarely do I do simply average.

But you're right.

Maybe next time I'll give the hormie a 'People's Elbow'
GSN 1701041631
player, 185 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 16 Mar 2017
at 19:40
  • msg #370

Re: Barracks Banter [OOC]

GSN 1610311843:
Maybe next time I'll give the hormie a 'People's Elbow'

Is that like tennis elbow, only you get it from eating people?

Also, did you add Zilch's SB into the damage?  I don't expect it to make a difference but the total seems a bit...anemic
GSN 1610311843
player, 321 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 16 Mar 2017
at 19:46
  • msg #371

Re: Barracks Banter [OOC]

Well 1d10-2.  Rolled a 4 dropped to a 2, then add in his SB 3 totaling 5 damage that will not break T+AB of the Hormie hence why I was so certain in my post that it did nothing.
Adeptus Custodes
GM, 438 posts
Thu 16 Mar 2017
at 20:29
  • msg #372

Re: Barracks Banter [OOC]

DMG roll modified by DoS, remember.
GSN 1610311843
player, 322 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 16 Mar 2017
at 20:30
  • msg #373

Re: Barracks Banter [OOC]

You mean I can swap the 4 damage I rolled for the 4 successes I rolled :P

SWEET!  Take that Hormie! 5 Damage Pen 0
GSN 1701041631
player, 186 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 16 Mar 2017
at 20:35
  • msg #374

Re: Barracks Banter [OOC]

Maybe with luck the 'Nids are breeding a more efficient form of cannon fodder that's super squishy and comes with no armor.

And teeth.  Lots of really bitey teeth.
GSN 1612091751
player, 216 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Thu 16 Mar 2017
at 20:49
  • msg #375

Re: Barracks Banter [OOC]

GSN 1701041631:
Maybe with luck the 'Nids are breeding a more efficient form of cannon fodder that's super squishy and comes with no armor.

And teeth.  Lots of really bitey teeth.


Did you mean ripper swarms?
GSN 1612091751
player, 217 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Fri 17 Mar 2017
at 12:50
  • msg #377

Re: Barracks Banter [OOC]

AC, should I roll Critical Damage on Emilia? That 10 Pen 3 brings her down to 0/11 and 1 Critical Damage to the head.
Adeptus Custodes
GM, 440 posts
Fri 17 Mar 2017
at 13:06
  • msg #378

Re: Barracks Banter [OOC]

If she's below zero, then yes.
Adeptus Custodes
GM, 441 posts
Fri 17 Mar 2017
at 13:08
  • msg #379

Re: Barracks Banter [OOC]

GSN 1612091751:
GSN 1701041631:
Maybe with luck the 'Nids are breeding a more efficient form of cannon fodder that's super squishy and comes with no armor.

And teeth.  Lots of really bitey teeth.


Did you mean ripper swarms?


How prophetic! As you can see, though, I am randomly rolling what emerges from the pods each turn they open. So far GS, Ripper, and 'other'.
GSN 1612091751
player, 218 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 4/11 F: 1/1
Fri 17 Mar 2017
at 13:25
  • msg #380

Re: Barracks Banter [OOC]

SO LUCKY TO HAVE ROLLED A 1 ON THE CRIT DAMAGE TABLE

"If the character is wearing a helmet, this has no effect!"

So she's only sitting there at -1/11 instead of something else terrible...
GSN 1702071903
player, 46 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 17 Mar 2017
at 14:18
  • msg #381

Re: Barracks Banter [OOC]

Do I put the parry in a separate post, or do I edit it into my original post?
Adeptus Custodes
GM, 442 posts
Fri 17 Mar 2017
at 14:24
  • msg #382

Re: Barracks Banter [OOC]

When you write your next post, you'll just say that the block was a success and your head was spared any separation anxiety. ;)

You'll also write in your reaction to the other hit, if it gets past your armor and toughness.

Then put the result of your parry test in with your other rolls at the end of your post.
GSN 1610292302
player, 305 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 17 Mar 2017
at 14:33
  • msg #383

Re: Barracks Banter [OOC]

Adeptus Custodes:
When you write your next post, you'll just say that the block was a success and your head was spared any separation anxiety. ;)

You'll also write in your reaction to the other hit, if it gets past your armor and toughness.

Then put the result of your parry test in with your other rolls at the end of your post.

Want us to start pre-parrying and pre-dodging so it's rolled if you want it/need it?
GSN 1702071903
player, 47 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 17 Mar 2017
at 14:35
  • msg #384

Re: Barracks Banter [OOC]

I didn't take any damage. Woot!
Adeptus Custodes
GM, 443 posts
Fri 17 Mar 2017
at 14:48
  • msg #385

Re: Barracks Banter [OOC]

GSN 1610292302:
Adeptus Custodes:
When you write your next post, you'll just say that the block was a success and your head was spared any separation anxiety. ;)

You'll also write in your reaction to the other hit, if it gets past your armor and toughness.

Then put the result of your parry test in with your other rolls at the end of your post.

Want us to start pre-parrying and pre-dodging so it's rolled if you want it/need it?



Nah, not necessary. I don't want to inadvertently change tactics based on who still has reactions available. Plus, I leave my text descriptions open enough for you guys to add the flavor of your success or failure to avoid them. :)
GSN 1701041631
player, 187 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 17 Mar 2017
at 15:00
  • msg #386

Re: Barracks Banter [OOC]

Do we have to choose between the two Per tests or can we take both?  I may have rolled both already... :)
GSN 1702071903
player, 49 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 17 Mar 2017
at 15:18
  • msg #387

Re: Barracks Banter [OOC]

I also rolled both, and posted both. I'll take the Lictor one out if you want, but it's not like it matters, considering I failed it anyway.
Adeptus Custodes
GM, 444 posts
Fri 17 Mar 2017
at 15:51
  • msg #388

Re: Barracks Banter [OOC]

GSN 1701041631:
Do we have to choose between the two Per tests or can we take both?  I may have rolled both already... :)


"Everyone who wants". Perhaps I should have written that in Low Gothic? :P
GSN 1701041631
player, 188 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 17 Mar 2017
at 15:56
  • msg #389

Re: Barracks Banter [OOC]

Curious to know why someone *wouldn't* want to make the check...unless you're planning on making us roll Fear when we see it, I suppose.

Did we stumble into Cthulu-town?
GSN 1610311843
player, 323 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 17 Mar 2017
at 16:22
  • msg #390

Re: Barracks Banter [OOC]

GSN 1612091751:
AC, should I roll Critical Damage on Emilia? That 10 Pen 3 brings her down to 0/11 and 1 Critical Damage to the head.

Less I am mistaken when you take enough damage to go past your wounds and into Critical Damage you don't "roll" anything further.  Ala you have 5 wounds and are wearing a flak suit, 4AB, with a toughness bonus of 3 while taking 14 pen 3 hit to the torso.  7 soak becomes 4 soak leaving 10 damage.  Your 5 wounds eat half the damage and then you go 5 into Critical.  You simply look at the 5 line for how bad your crit is...

Course I'm out at lunch on my phone and don't have the book to reference but I'm pretty sure that's how it works for non-Righteous Fury Crits.
GSN 1701041631
player, 190 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 17 Mar 2017
at 16:25
  • msg #391

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 390):

That's correct, you don't roll critical damage in this system.  I do kind of miss rolling them; in WFRPG v2 they could be pretty entertaining.

There's a distinction between critical effects (like Righteous Fury) and critical damage, so make sure you're clear on which one you're supposed to leverage when applying talents, etc.
This message was last edited by the player at 16:26, Fri 17 Mar 2017.
Adeptus Custodes
GM, 445 posts
Fri 17 Mar 2017
at 17:00
  • msg #392

Re: Barracks Banter [OOC]

GSN 1701041631:
Curious to know why someone *wouldn't* want to make the check...unless you're planning on making us roll Fear when we see it, I suppose.


That is correct. If you fear it you have penalties to engage and can't approach. It's one of those things the game lets me do. If you choose not to perceive this round everyone will be rolling when it pops up sometime in the next three rounds. This is just an opportunity for you to mitigate several rounds of shock/puking/whatever, if it comes to that.
GSN 1612091751
player, 220 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Fri 17 Mar 2017
at 17:02
  • msg #393

Re: Barracks Banter [OOC]

Ah. Well, roll or not it's simply a 1 on the table. Crisis averted.
GSN 1701041631
player, 191 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 17 Mar 2017
at 17:08
  • msg #394

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 392):

Well, freaking out about the lictor would certainly explain why the Cadian wasn't able to recognize his own unit :)
GSN 1610311843
player, 324 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Fri 17 Mar 2017
at 17:45
  • msg #395

Re: Barracks Banter [OOC]

This was so bad I had to share it:

13:43, Today: GSN 1610311843 rolled 0 using 1d10-2 with rolls of 2.  Butt damage Hormie.

Yes I did 0 damage before adding in Strength and yes I did tell you all I suck horribly at damage or rock it...no inbetween.
GSN 1702071903
player, 50 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 17 Mar 2017
at 17:47
  • msg #396

Re: Barracks Banter [OOC]

Hey, AC, my initiative should be higher, because I forgot about Paranoid. Can I add that, or is this a case where I should just remember it later(if there is a later)?
GSN 1701041631
player, 192 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 17 Mar 2017
at 18:20
  • msg #397

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 395):

Depending on the dodge rolls of the horms you may not have to waste more time in melee, what with Two-bit pelting them with point-blank shot.
Adeptus Custodes
GM, 446 posts
Fri 17 Mar 2017
at 19:23
  • msg #398

Re: Barracks Banter [OOC]

GSN 1702071903:
Hey, AC, my initiative should be higher, because I forgot about Paranoid. Can I add that, or is this a case where I should just remember it later(if there is a later)?


Yep. Include it in your next post, please.
GSN 1701041631
player, 193 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sun 19 Mar 2017
at 14:54
  • msg #399

Re: Barracks Banter [OOC]

Don't forget about the charge action, guys!  it gives a +20 to hit and only requires moving in a straight line for the last 4 (out of 3xAB) meters!
Adeptus Custodes
GM, 447 posts
Sun 19 Mar 2017
at 19:04
  • msg #400

Re: Barracks Banter [OOC]

So my Friday night party went well, aside from the douche friend-of-a-friend who showed up and tried to start a fight.

Saturday went great; played some video games I've been neglecting and accomplished almost nothing around the house. Paid cable and phone bills. Didn't shave.

I'll be home in about 6 hours. Hopefully the new guy isn't sleeping in a strange time zone and will make a post. Otherwise those GS will be one step closer to killing a noob.
GSN 1703070812
player, 6 posts
Sun 19 Mar 2017
at 20:28
  • msg #401

Re: Barracks Banter [OOC]

Ill be home in 3 hours and posting.
GSN 1610292302
player, 307 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 19 Mar 2017
at 20:35
  • msg #402

Re: Barracks Banter [OOC]

In reply to GSN 1703070812 (msg # 401):

Sweet.  And nice picture!
GSN 1703070812
player, 8 posts
Mon 20 Mar 2017
at 00:26
  • msg #403

Re: Barracks Banter [OOC]

Thank you.



The order allows you a free disengage as your comrade opens up with their weapons. Please don't take this as insulting anyone's intelligence, but an egress is tactical fall back. The order is to let you, the players escape the melee so we can set up firing lanes and get us in cohesion to the commissar and the rest of the squad.
GSN 1702071903
player, 51 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 20 Mar 2017
at 02:27
  • msg #404

Re: Barracks Banter [OOC]

Hoo boy, this should be fun. Does anyone even have las-weapons in this squad? How does one create las-cracks if the weapon they're wielding is a melee weapon?
GSN 1703070812
player, 9 posts
Mon 20 Mar 2017
at 02:30
  • msg #405

Re: Barracks Banter [OOC]

Weeeellllll the order is for the comrades to use whatever ranged weapons they have, las cracks is because the standard IG kit is the lasgun. Just generalizing in the statement/order.
GSN 1702071903
player, 52 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 20 Mar 2017
at 02:41
  • msg #406

Re: Barracks Banter [OOC]

Does Radiant Presence stack? Because I also have it.
GSN 1702071903
player, 53 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 20 Mar 2017
at 02:47
  • msg #407

Re: Barracks Banter [OOC]

I know it doesn't affect me, but everyone else might get +20 instead of only +10.
GSN 1703070812
player, 10 posts
Mon 20 Mar 2017
at 02:50
  • msg #408

Re: Barracks Banter [OOC]

49, Today: GSN 1703070812 rolled 12 using 1d10+3.  Inits.
Adeptus Custodes
GM, 449 posts
Mon 20 Mar 2017
at 04:01
  • msg #409

Re: Barracks Banter [OOC]

GSN 1702071903:
Does Radiant Presence stack? Because I also have it.


As a player in other games, other GMs have said yes when I asked. I see no reason to say no, though remember your total modifiers can't exceed +60. ;)

Hardigan, when you get the chance, put your Bio lines to the player and comrade names for me/us, please. Thanks!

Also, check that you don't have additional bonuses to your Initiative, like most of these guys have Paranoid. Most.

Ok, see you all tomorrow.
GSN 1701041631
player, 195 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 20 Mar 2017
at 04:20
  • msg #410

Re: Barracks Banter [OOC]

Well, that went well.  I motion that we continue to focus Brick's fire on the lictor this round, just to make sure it goes down.
GSN 1612091751
player, 221 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Mon 20 Mar 2017
at 04:28
  • msg #411

Re: Barracks Banter [OOC]

I vote for Brick's fire on the Genestealers. Also, does a character with 0 Wounds and Critical Damage get KO'd or are they standing, but pulp?

Hardigan, I use las-weapons. Scrolling back through the current thread, you'll notice me putting in some WORK with an overcharged lasgun.
GSN 1703070812
player, 11 posts
Mon 20 Mar 2017
at 05:42
  • msg #412

Re: Barracks Banter [OOC]

I think you all are being too literal. The order is for the comrades to lay down fire so you can escape melee and gain space to use your ranged weapons.....shuffling boots and las cracks is no different than drop you cocks and grab your socks in bootcamp to get you out of the rack. Are you literally all holding your junk? No, but its a colorful phrase to get the point across.
GSN 1702071903
player, 54 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 20 Mar 2017
at 08:43
  • msg #413

Re: Barracks Banter [OOC]

GSN 1703070812:
Are you literally all holding your junk?

Weeeeeeell...
GSN 1702071903
player, 55 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Mon 20 Mar 2017
at 08:46
  • msg #414

Re: Barracks Banter [OOC]

I've still got two more horms to kill, haven't I? Little buggers. Why can't the bastards just leave alone so I can go toe to toe with a Lictor in melee combat?
Adeptus Custodes
GM, 450 posts
Mon 20 Mar 2017
at 12:17
  • msg #415

Re: Barracks Banter [OOC]

One Horm on Roth. One Horm on Zilch. Lichtor here this round [I'll add to initiative before combat]. GS one or two rounds from Hardigan. Rippers only moving 12m per round so do the math, assuming you don't move up. Horm D not moved yet.

I don't look forward to any Gargoyles popping out. Or maybe I do...!
GSN 1610292302
player, 308 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 21 Mar 2017
at 01:54
  • msg #416

Re: Barracks Banter [OOC]

Sorry, guys worked super late and trying to get updates into most of my games.  Doubtful I'll get one here tonight.  Will aim for an AM post.
GSN 1612091751
player, 223 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Tue 21 Mar 2017
at 04:12
  • msg #417

Re: Barracks Banter [OOC]

On a not-this-game-related note, I've been getting far too many ideas for armies while browsing tactics. Not only have I seriously revised my 2k Cadian mechanized infantry list, I've created a 2k Death Korps of Krieg artillery company. The Cadians are cheaper, by far, but the Krieg army can put out so many blast templates in one turn...
GSN 1701041631
player, 196 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 21 Mar 2017
at 19:22
  • msg #418

Re: Barracks Banter [OOC]

so...are we looking at a round of defensive stances or are we gonna see some dakka? :)
Adeptus Custodes
GM, 451 posts
Tue 21 Mar 2017
at 19:40
  • msg #419

Re: Barracks Banter [OOC]

Haha I don't know. I'm still 7 hours from posting so it's not a big deal yet.

I've decided that I shouldn't need to post at the end of each of my turns that 48 hours later will be my next post. That should be a given by now. I will continue to leave notes about when I *can't* post, which usually means either hurry this round or it'll be three days before I get back to you.

After making a post on my lunch break by phone I don't ever want to do that again. Ugh.
GSN 1610292302
player, 309 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 00:40
  • msg #420

Re: Barracks Banter [OOC]

Yay, RPOL is back after being down a few hours.  Lets hope it stays up!
GSN 1612091751
player, 224 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Wed 22 Mar 2017
at 02:42
  • msg #421

Re: Barracks Banter [OOC]

Did our medic just...

Welp, Zilch, you just got the full Cadian Bodyguard package! Good for keeping your lucky ass alive because our other healer just made a suicide charge into ripper swarms and hormagaunts. Also Emilia is dying on the ground. We need some kind of meatball surgeon.

Sawbones why not just pass the canister off to the guy who doesn't mind his PC dying?

EDIT: AC, what set of actions will it take for me to grab the krak launcher Emilia had?
This message was last edited by the player at 03:06, Wed 22 Mar 2017.
Adeptus Custodes
GM, 452 posts
Wed 22 Mar 2017
at 11:42
  • msg #422

Re: Barracks Banter [OOC]

Guess there was a bit of a hiccup on RPOL again yesterday? Oh well I'll do what I can before work and if it's not done in time then finish on lunch again. Apologies for the delay that isn't my fault. lol
Adeptus Custodes
GM, 453 posts
Wed 22 Mar 2017
at 11:47
  • msg #423

Re: Barracks Banter [OOC]

Wait a minute! I don't see fear tests from those who aren't immune!

Ahem! Two-bit...Roland...I know you both have Resistance (Fear), so you'll get +30 on the test with the RP's....but you still need to make that roll. :)

Guess I can relax and enjoy my breakfast after all!
GSN 1610292302
player, 311 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 11:50
  • msg #424

Re: Barracks Banter [OOC]

GSN 1612091751:
Did our medic just...

Sawbones why not just pass the canister off to the guy who doesn't mind his PC dying?


I mean, I don't want to particularly die, but I have sprint and I have a pretty durable comrade.  That means I can run 36m for a few turns straight or 36 then 18 alternating if I don't want to accrue fatigue (pretty much outrunning everything except maybe the lictor).

For the past 5ish turns, we haven't made any progress towards the vat.  If we want to complete the mission, we can't expect to clear the room and then toss it in.  We need to do it while we're in the middle of the firefight and peace out via the tunnel I've laddened with explosives and GTFO as soon as we're done. If you guys keep them entertained, I can both get the sample and release the toxin.
Adeptus Custodes
GM, 454 posts
Wed 22 Mar 2017
at 11:53
  • msg #425

Re: Barracks Banter [OOC]

GSN 1612091751:
EDIT: AC, what set of actions will it take for me to grab the krak launcher Emilia had?


It isn't a stowed item on your person so you have to move and recover it. That sounds like a full action, though I'll let you finish your move by backing up the remainder of your move after grabbing it, if you like. It's 2m to her, since she 'stepped up' for you.
GSN 1610311843
player, 327 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 12:52
  • msg #426

Re: Barracks Banter [OOC]

GSN 1612091751:
Also Emilia is dying on the ground. We need some kind of meatball surgeon.

Soon as Zilch isn't in close combat with this Hormie he's going to see to her.
Adeptus Custodes
GM, 455 posts
Wed 22 Mar 2017
at 13:50
  • msg #427

Re: Barracks Banter [OOC]

If yours is killed before your turn comes around, would you like me to switch your actions to help her? You can roll your medic check now if the answer is yes, just in case.
GSN 1610311843
player, 328 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 14:13
  • msg #428

Re: Barracks Banter [OOC]

Totally.

10:11, Today: GSN 1610311843 rolled 69 -- 1 degree of failure using the Only War system with a target number of 67 with rolls of 69.  Medicae.

Not that it seems to help. I blame it on zero fate points and only having 2 wounds left myself...
GSN 1612091751
player, 225 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Wed 22 Mar 2017
at 14:16
  • msg #429

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 428):

wow that was SO close. also, have to give the immature chuckle for a roll of 69

EDIT: On an unrelated note, I just thought of a nickname for Ramirez and Emilia: "Twin-Linked"
This message was last edited by the player at 14:57, Wed 22 Mar 2017.
GSN 1701041631
player, 197 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 14:59
  • msg #430

Re: Barracks Banter [OOC]

Adeptus Custodes:
Wait a minute! I don't see fear tests from those who aren't immune!

Ahem! Two-bit...Roland...I know you both have Resistance (Fear), so you'll get +30 on the test with the RP's....but you still need to make that roll. :)

Guess I can relax and enjoy my breakfast after all!

20:59, Sun 19 Mar: GSN 1701041631 rolled 8 -- 5 degrees of success using the Only War system with a target number of 54 with rolls of 8.  Fear test

I'll admit, I was shocked with the result too.
GSN 1610292302
player, 312 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 14:59
  • msg #431

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 429):

Sorry I didn't realise Em was bleeding out.  My attention to details is low given a sick kid and heavy workloads.  I can swap my action to first aid when I get to work since i didn't make any rolls for my turn.  How many cries?
GSN 1701041631
player, 198 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 15:01
  • msg #432

Re: Barracks Banter [OOC]

Personally, I think we should wait until after we off the lictor to make a move towards the vat.  A mad dash across open terrain is just asking to get pounced on from behind.
GSN 1612091751
player, 226 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Wed 22 Mar 2017
at 15:11
  • msg #433

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 431):

Ramirez only cried out for a medic once ;P

Emilia's only got one Crit right now. I'm not sure if being reduced to negative Wounds drops the character because RAW is unclear and I'm tainted by years of Pathfinder. If there is no 'negative Wounds', then she's at 0/11 and 1 Critical.
GSN 1610311843
player, 329 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 15:15
  • msg #434

Re: Barracks Banter [OOC]

It's actually uncharted territory in Only War.

Normally by RAW comrades have no sheets and have three wound states: Uninjured, Wounded and Dead.  When they take a hit no matter what the damage value is they shift down one on that chart...so shot by a stub revolver? Wounded.  Pushed you out of the way of the Leman Russ battle cannon explosion? Wounded.  The point was to make the group feel like it had more people but not task them with much detail, nor the ST, so that things could continue to move swiftly.
GSN 1701041631
player, 199 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 15:23
  • msg #435

Re: Barracks Banter [OOC]

Regarding wounds and the like, I've interpreted AC's variant as treating our comrades exactly the same as PCs (since they are effectively substitute PCs).  Therefore, zero wounds is zero wounds, and crit damage affects them normally.  Since they don't have the same variety of actions as PCs, it will affect them less, but then you run the risk of starting with a gimped PC if your current one *ahem* flames out.

And to Ramirez's question: crit wounds are like "real" wounds--your character has had something incredibly bad happen to them, and are suffering adverse status effects as a result.  You don't actually "drop" unless the crit effect says otherwise; usually, chars will start to die around ~-7 wounds although it really depends on the type of damage and where.  Emilia actually had the best outcome possible with a -1 rending crit effect to the head since her armor negated it.  An energy or impact hit would have been less forgiving.

You'll probably only "drop" in the d20 sense if you somehow manage to collect a bunch of fatigue levels (fire is a great way to do this).
This message was last edited by the player at 15:30, Wed 22 Mar 2017.
GSN 1612091751
player, 227 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Wed 22 Mar 2017
at 15:35
  • msg #436

Re: Barracks Banter [OOC]

So Emilia hasn't been KO'd this whole time?
GSN 1701041631
player, 200 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 15:37
  • msg #437

Re: Barracks Banter [OOC]

Nope, and she won't "bleed out" either unless she hits a status effect that causes Blood Loss.  Granted, vs rending damage caused by stabby slicy Tyranids, there's a pretty high chance of that happening now.
This message was last edited by the player at 15:39, Wed 22 Mar 2017.
GSN 1612091751
player, 228 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: -1/11 F: 1/1
Wed 22 Mar 2017
at 15:46
  • msg #438

Re: Barracks Banter [OOC]

Well let's just say for flavor, then, that she got knocked TF out by that hit to the head. Easier than retconning that she's been awake this whole time.
GSN 1610292302
player, 313 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 15:49
  • msg #439

Re: Barracks Banter [OOC]

Crits = Once you go to 0 wounds, you see how much damage bleed over has occurred and check the critical charts.  Figure out the bleed over total, damage type, the hit location, and that's the result.  It's pretty straightforward.

Running towards the vat = it's an angular run over the course of a few turns.  So it's not a straight ahead run.  It's moving towards the side and advancing through cover.  So it's not a suicidal charge (PS I'm not fucking retarded).

Retconning Emilia = It's easy to retcon she's awake.  There's a comrade action called "Take Cover" in which it's a full action to hide and avoid damage....feasible she's doing that right now.

Retconning Sawbones = I guess that's why I didn't realize she was "dying" since 1 crit wouldn't be nearly dead.  That said, I'll go for the heal this turn, start my run next turn as long as AC doesn't oppose.
GSN 1610311843
player, 330 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 16:03
  • msg #440

Re: Barracks Banter [OOC]

*chuckles*

Yeah been below -1 before and it's far from death, just on the very slippery slope leading to death at that point in time.  You don't have to have Sawbones shift since AC gave me the chance to tend to her, sure I didn't make the roll but...
GSN 1610292302
player, 314 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 16:11
  • msg #441

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 440):

Eh, the turn isn't finalized yet.  We need as many wounds to soak hits as possible.
GSN 1612091751
player, 229 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Mar 2017
at 16:26
  • msg #442

Re: Barracks Banter [OOC]

It's a damn good thing one of our medics/our Demo guy is the fastest runner.
GSN 1701041631
player, 201 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 16:39
  • msg #443

Re: Barracks Banter [OOC]

I'd still prefer to have more dakka this round.  Trying to move towards the objective by leaps and bounds is all well and dandy, but it feels like we're cutting our firepower in half right when we need it most.
GSN 1610311843
player, 331 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 18:58
  • msg #444

Re: Barracks Banter [OOC]

*laughs*

Zilch walks over, "I know I'm not that good of a medic.." as he looks at her wounds.

Sawbones walks over and taps her spleen, gives her a lollipop and says, "You're good to go trooper" and she stands up from -1 wound to a full 11 as if undamaged.
GSN 1701041631
player, 202 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 19:01
  • msg #445

Re: Barracks Banter [OOC]

Very nice roll on that, props to the medic.

Zilch, I think you might have missed the T-scan bonus in your attack.
GSN 1610311843
player, 332 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 19:03
  • msg #446

Re: Barracks Banter [OOC]

You know you're right *shakes head*

So one hit if it's still alive, or still a failure with Emilia that Sawbones more than makes up for.
GSN 1701041631
player, 203 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 19:10
  • msg #447

Re: Barracks Banter [OOC]

I think you'll be going well before anyone else in a position to kill it

Edit: we still need to figure out if we want Brick to unload on the lictor or the GS.  So far vote is 1-1
This message was last edited by the player at 19:10, Wed 22 Mar 2017.
GSN 1610292302
player, 315 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 19:12
  • msg #448

Re: Barracks Banter [OOC]

GSN 1612091751:
It's a damn good thing one of our medics/our Demo guy is the fastest runner.

If you need a replacement character, I advise getting bionic heart...great value of sprint and +1 AP on the body.  IMO movement is the most important stat in any game.  It's great to be the best at something, but if you're not where you need to be, it doesn't really matter if you're the best because you aren't getting the chance to show it off.
GSN 1701041631
player, 204 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 19:16
  • msg #449

Re: Barracks Banter [OOC]

GSN 1610292302:
If you need a replacement character


Or a replacement heart.  Because [redacted] :D
GSN 1612091751
player, 230 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Mar 2017
at 19:36
  • msg #450

Re: Barracks Banter [OOC]

If I get the chance to make a Krieger when Emilia and Ramirez die, I'll get on that like no other. Otherwise, I'm thinking of making a chem-berserker.
GSN 1703070812
player, 12 posts
Wed 22 Mar 2017
at 19:51
  • msg #451

Re: Barracks Banter [OOC]

I tried earlier submissions as those and denied, but could be because no working relationship with Custodes.
GSN 1610311843
player, 333 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 20:07
  • msg #452

Re: Barracks Banter [OOC]

Well...

You can kinda back end into various regiments without officially being part of them by using the Zakurian as your basis.

Want a Death Corps?  Use your points to pick up the mask and a suitable long coat and never take them off.

Want a chem berserker? Use your points for an auto-injector and chems.

Want a Elysian Drop Trooper?  Use your points for a grav chute.

It isn't exact but the points allow you to make a decent headway towards just about anything.
GSN 1612091751
player, 231 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Mar 2017
at 20:27
  • msg #453

Re: Barracks Banter [OOC]

TBH I don't really like the Zakurian kit. I'd rather wait until the possibility of other regiments opening up.
GSN 1610311843
player, 334 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 20:30
  • msg #454

Re: Barracks Banter [OOC]

So cybernetics, mono something or swap, combat shotgun, flak suit, grenades, and the normal kit everyone else has plus 32 points to spend on the list on page 69 I think is no good?
GSN 1701041631
player, 205 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 20:34
  • msg #455

Re: Barracks Banter [OOC]

The non-Zakurians got 30 points to play with, too
GSN 1610311843
player, 335 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 20:35
  • msg #456

Re: Barracks Banter [OOC]

Well yeah but those 30 points are built into the standard kit that a regiment has.

The points for Zakurian's are not spent allowing each player to choose what is standard kit for themselves.
GSN 1612091751
player, 232 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Mar 2017
at 20:36
  • msg #457

Re: Barracks Banter [OOC]

Yeah, not a fan. I think the Lasgun has a lot more versatility and a lot more talents are geared towards using a lasgun rather than shotguns. None of the Cybernetic selections really speak to me either.
GSN 1610311843
player, 336 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 20:42
  • msg #458

Re: Barracks Banter [OOC]

*shrugs*

I'd spend 5 of those 32 on getting a lasgun if that's what I wanted and sling the shotgun as a backup. but that's just me.
GSN 1701041631
player, 206 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 20:47
  • msg #459

Re: Barracks Banter [OOC]

I'd rather not have to spend the XP on multiple weapon proficiencies, though.  One of the big mismatches for my pair is Two-bit has plasma and SP proficiency, but Sleepy only has las, so there's not a lot of potential for swapping weapons between them (save stabbytime)
GSN 1612091751
player, 233 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Mar 2017
at 20:52
  • msg #460

Re: Barracks Banter [OOC]

I'd rather not use a shotgun at all and have a pistol for backup so I have something to use in melee. 5 points to buy the lasgun and then you have to manage two different types of ammo, or three if you're a Heavy or Weapon Specialist. That's three times the requisition fuckup that is the Departmento Munitorum. If I were to use a custom regiment, I'd rather do it in a dedicated live-body game rather than a game on rpol which is subject to dropouts and new applicants. It's easier and simpler to just use a precon regiment
GSN 1610292302
player, 316 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 20:56
  • msg #461

Re: Barracks Banter [OOC]

GSN 1610311843:
So cybernetics, mono something or swap, combat shotgun, flak suit, grenades, and the normal kit everyone else has plus 32 points to spend on the list on page 69 I think is no good?

Beat me too it. You can literally do whatever you want with the 32 custom points on top of the fact that the regiment is actually comprised of some of the most min/maxed options that were available.  If we could have grenadiers it would have been OP.
GSN 1610292302
player, 317 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 22 Mar 2017
at 20:59
  • msg #462

Re: Barracks Banter [OOC]

Pistols at chargen were only like 3, 5 or 8 points, so yeah, only yourself to blame there.  After this mission, try and requisition one.
GSN 1610311843
player, 337 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Wed 22 Mar 2017
at 21:13
  • msg #463

Re: Barracks Banter [OOC]

It's all a dance of give and take and you'll run into that problem in any regiment and as characters advance in xp and change specialties so will their weapon kit.

Still...

At the moment I think it's far more likely that we'll get access to alternate comrades as the campaign against the tyranids continues.  It'll take more regiments showing up from different planets or us going to other planets to pick up remnants of a different regiment before that sort of alternate option is available.
GSN 1612091751
player, 234 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 22 Mar 2017
at 21:50
  • msg #464

Re: Barracks Banter [OOC]

I do have a pistol but maybe I'll  come across a dead sergeant and find a nifty laspistol. If I requisition anything, it'll be more spicy grenades
GSN 1701041631
player, 207 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 22 Mar 2017
at 22:02
  • msg #465

Re: Barracks Banter [OOC]

Sweet-talk Sleepy, he has an extra one he can loan out for a reasonable* APR.

*objective reasonableness not guaranteed
GSN 1610311843
player, 338 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Thu 23 Mar 2017
at 11:56
  • msg #466

Re: Barracks Banter [OOC]

Quick ones when you get a moment AC...

The Lictor.  Large and easier to hit yes?  Also how far in front of the line is it since you didn't give a distance/spot for him in your roundup?

Since Zilch took advantage of the disengage did the Hormie come after him and give Roland a chance at ending it or did it stick with Roland and Zilch is open to move/ranged attack etc...
Adeptus Custodes
GM, 457 posts
Thu 23 Mar 2017
at 12:11
  • msg #467

Re: Barracks Banter [OOC]

GSN 1610311843:
Quick ones when you get a moment AC...

The Lictor.  Large and easier to hit yes?  Also how far in front of the line is it since you didn't give a distance/spot for him in your roundup?

Since Zilch took advantage of the disengage did the Hormie come after him and give Roland a chance at ending it or did it stick with Roland and Zilch is open to move/ranged attack etc...


Lictor is (0), in melee with Jansen [and Twobit if he fails his opposed STR and Dodge].

Yes, Zilch is disengaged, his horm is in melee with Roland and Everest. If Roland had hit he would be the target but it got two hits on you so your comrade is now in the 50/50 mix for hit, since it can't intentionally target comrades singly but it was fighting you.
GSN 1610292302
player, 318 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 23 Mar 2017
at 13:23
  • msg #468

Re: Barracks Banter [OOC]

Did anyone catch what Fear rating the Lictor has?
Adeptus Custodes
GM, 458 posts
Thu 23 Mar 2017
at 13:40
  • msg #469

Re: Barracks Banter [OOC]

I didn't post it but I think it's 2. Easier to fix/negate if I'm wrong than to tell people who made it that they actualy failed.
GSN 1612091751
player, 235 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 23 Mar 2017
at 13:41
  • msg #470

Re: Barracks Banter [OOC]

If it's the statblock from the Deathwatch supplement, Fear 3. Also, I'm torn between Krak on the Lictor, spicy nades on the rippers, overcharged lasgun fire on the stealers. We have a lot of melee incoming and the rippers will create a huge problem for our gunline once they close, only to be exacerbated by the horms. Hardigan may very well get torn apart by stealers, which is why popping some shots off on them will help her living conditions, but the lictor is also able to tear apart the commissar.

Advice?
GSN 1610311843
player, 339 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Thu 23 Mar 2017
at 13:45
  • msg #471

Re: Barracks Banter [OOC]

I've got frags for the Rippers when they get in range of my arm but the one that can do the biggest damage is that Lictor.  Faster it goes down the more likely we will survive because of Jansen and his otherwise superb melee skills.
GSN 1701041631
player, 208 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 23 Mar 2017
at 14:20
  • msg #472

Re: Barracks Banter [OOC]

Made my dodge, but my plasma is on cooldown this round so I'll have to go shotgun.  Krak on the lictor would be my vote.  My guess is that it has more than one dodge but I guess we'll find out once we start landing hits :)
Adeptus Custodes
GM, 459 posts
Thu 23 Mar 2017
at 15:17
  • msg #473

Re: Barracks Banter [OOC]

I am secretly glad you made the dodge, as being auto-hit while grappled is no way for a good gunner to go down. They have a range of 18m I believe, so you'd have also been out of cohesion with your comrade for a round or two, or until they joined you at Jansen's side.

I'll have a good lunch shortly so some of yesterday's comments can be addressed.
GSN 1701041631
player, 209 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 23 Mar 2017
at 15:38
  • msg #474

Re: Barracks Banter [OOC]

Aww, I thought you were going to give us a break there and give the comrades that magical warping ability they have RAW.

18m is kind of a problem, damage output is significantly reduced this round, but maybe I can suck up some dodges and let the real damage dealers do their thing.
Adeptus Custodes
GM, 460 posts
Thu 23 Mar 2017
at 16:10
  • msg #475

Re: Barracks Banter [OOC]

No, if you dodged the flesh hooks then you didn't move. You're only a step or two away from Jansen right now since you charged over to help him clear away Brick's attackers and then stepped back. I was just making a general comment that it fired the hooks while charging and would have yanked you away to its chest then finished closing with Jansen and made a mess of things.

But the dodge negates that possibility this round. Whew!
Adeptus Custodes
GM, 461 posts
Thu 23 Mar 2017
at 16:13
  • msg #476

Re: Barracks Banter [OOC]

GSN 1703070812:
I tried earlier submissions as those and denied, but could be because no working relationship with Custodes.


Nope thTs not an issue. I don't have a relationship with any of these grunts. New things, gear, career options and comrades are unlocked as you successfully complete missions. Outstanding successes give rewards not posted ahead of time (i.e. special things you can only get once).

Success in this mission will be a good step forward for the team. And give you some much needed down time activities!
Adeptus Custodes
GM, 462 posts
Thu 23 Mar 2017
at 16:22
  • msg #477

Re: Barracks Banter [OOC]

GSN 1701041631:
Regarding wounds and the like, I've interpreted AC's variant as treating our comrades exactly the same as PCs (since they are effectively substitute PCs).  Therefore, zero wounds is zero wounds, and crit damage affects them normally.  Since they don't have the same variety of actions as PCs, it will affect them less, but then you run the risk of starting with a gimped PC if your current one *ahem* flames out.


Yes, this game has forgone the three-stage health monitor in favor of the more realistic wounds tracking for your comrades. To balance it they don't get reactions to dodge or parry so hopefully it's been working as expected from both our points of view?
This message was last edited by the GM at 17:55, Thu 23 Mar 2017.
Adeptus Custodes
GM, 463 posts
Thu 23 Mar 2017
at 16:42
  • msg #478

Re: Barracks Banter [OOC]

Also, many of the comments of the last two pages in ooc have made me smile or laugh. Glad I named it "Banter"!

Also, also: we've hit 2000 posts and that makes me happy. As a reward, soldiers can take ONe of the following rewards immediately:

1. Regain one spent Fate Point
2. Regain d3+1 wounds
3. Reload and move to the point of initiative that would be your max possible roll.

Thank you all for playing. :)

PS: don't forget some of you have a cool Xmas present still laying around unused. ;)
GSN 1701041631
player, 210 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 23 Mar 2017
at 16:49
  • msg #479

Re: Barracks Banter [OOC]

Welp, that fate point didn't last long!

Edit: but at least it looks to be well-spent!

Edit 2: I'm very nearly at my maximum bonus (+45 right now) but if it turns out there's a size modifier to hit the lictor, I think I can still gain an additional two DoS with an extra +15.
This message was last edited by the player at 17:16, Thu 23 Mar 2017.
GSN 1610311843
player, 341 posts
'Zilch' 2/12W 0F Medic
'Everest' 11W 1F Heavy
Thu 23 Mar 2017
at 17:31
  • msg #480

Re: Barracks Banter [OOC]

I'll take that Fate Point since you can always use it later for 1d5 Wounds worth of healing. ;)
GSN 1702071903
player, 57 posts
Sarge HP:12/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Thu 23 Mar 2017
at 17:41
  • msg #481

Re: Barracks Banter [OOC]

I'll take that reload and move to max possible initiative. That's pretty helpful. Might be the difference between butchering that horm or getting butchered.
GSN 1612091751
player, 236 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 23 Mar 2017
at 18:54
  • msg #482

Re: Barracks Banter [OOC]

Does the reload take from our current ammo supplies or does the emperor think we're a bunch of hard motherfuckers and magically reloaded our guns?
Adeptus Custodes
GM, 464 posts
Thu 23 Mar 2017
at 19:22
  • msg #483

Re: Barracks Banter [OOC]

It simply gives you a Free Action reload but does not give you five fish and two loves of bread in your ammo bag. ;)
GSN 1610311843
player, 342 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 23 Mar 2017
at 19:23
  • msg #484

Re: Barracks Banter [OOC]

...and see if it did that I'd ask for Kraken shotgun shells to deal with that Lictor's armour...
GSN 1612091751
player, 237 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 23 Mar 2017
at 19:46
  • msg #485

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 484):

I would ask for a vortex grenade.

EDIT: does anyone have initiative buffing talents like Combat Formation (or is it combat sense)?
This message was last edited by the player at 19:47, Thu 23 Mar 2017.
GSN 1701041631
player, 212 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 23 Mar 2017
at 22:58
  • msg #486

Re: Barracks Banter [OOC]

Who knows Sawbones, you may have inflicted crap damage but maybe it will fail it's T check to avoid stunning!

Also, I think the general rule is to replace x2 with a bare (2).
GSN 1610292302
player, 320 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 23 Mar 2017
at 23:02
  • msg #487

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 486):

Valid point.  I need to add that to my post!
GSN 1612091751
player, 238 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 24 Mar 2017
at 00:26
  • msg #488

Re: Barracks Banter [OOC]

The more I think about it, the more I'm liking "Twin-Linked" as a nickname for my Cadians. "Boom-boom" was a neat idea, but I've heard Johnny Knoxville call making a BM "going boom boom" a few too many times.

EDIT: There's a nice 16X Pen 6 at the Lictor. Hopefully, it won't dodge BOTH of the party poppers getting thrown at it.
This message was last edited by the player at 02:54, Fri 24 Mar 2017.
GSN 1701041631
player, 213 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 24 Mar 2017
at 03:51
  • msg #489

Re: Barracks Banter [OOC]

Well, if it does, it means it's somehow managed to get 5 dodges, which is a pretty scare thought...
GSN 1610292302
player, 321 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 24 Mar 2017
at 03:56
  • msg #490

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 489):

So my party popper is going towards the end of the initiative so likely it won't have any dodges leftover..  hopefully at least one or two more hits can get tossed against it and we might yet bring it down.
GSN 1612091751
player, 240 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 24 Mar 2017
at 04:12
  • msg #491

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 490):

I just realized now it would have been better to stay at the lowest initiative so I could hit after using up all the Lictor's reactions...
GSN 1610292302
player, 322 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 24 Mar 2017
at 04:34
  • msg #492

Re: Barracks Banter [OOC]

GSN 1612091751:
In reply to GSN 1610292302 (msg # 490):

I just realized now it would have been better to stay at the lowest initiative so I could hit after using up all the Lictor's reactions...

Have it go in effect next turn?
GSN 1612091751
player, 241 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 24 Mar 2017
at 04:42
  • msg #493

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 492):

Meh, it'll be nice to go before the rippers and horms that will be closing soon. Jansen goes on the same initiative, so if the GM is nice, maybe I can shoot AFTER Jansen makes all his attacks.
GSN 1701041631
player, 214 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 24 Mar 2017
at 04:46
  • msg #494

Re: Barracks Banter [OOC]

I dunno, if it fails the T test to avoid stunning it would be great to have Jansen be able to dice it then and there.  I'm still going before y'all so that's at least one dodge attempt sucked up.

Also, dodges regenerated on a per-round basis, rather than per turn, so it's always better to be higher in initiative than your target.  Just food for thought.
Adeptus Custodes
GM, 465 posts
Fri 24 Mar 2017
at 12:17
  • msg #495

Re: Barracks Banter [OOC]

A friendly reminder that while it's nice to be able to access the 'normal' stats for these enemies, you should not rely on them to be the basis for your tactics. I've said it before: everything you encounter is modified in some way or another away from the 'book stats'.

Keepin' it real. Keepin' it phresh! ;)
GSN 1610292302
player, 323 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 24 Mar 2017
at 20:30
  • msg #496

Re: Barracks Banter [OOC]

on my phone so I can't double check who rerolled fear check 4 times, good news for you is that you can only reroll once. So you get back two trolls, but your shock is probably worse.
GSN 1701041631
player, 215 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 24 Mar 2017
at 20:58
  • msg #497

Re: Barracks Banter [OOC]

You should also buy a lottery ticket, that much bad luck *has* to turn around to something good :)
Adeptus Custodes
GM, 466 posts
Sat 25 Mar 2017
at 01:44
  • msg #498

Re: Barracks Banter [OOC]

Hardigan, you've got about an hour. Might be better if you take Full Defense again to get the -20 and two reactions...but you don't want to miss three turns in a row when you're just joining us...
GSN 1610311843
player, 343 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 25 Mar 2017
at 01:48
  • msg #499

Re: Barracks Banter [OOC]

Yeah that half action disengage was really helpful...at least for me.
GSN 1612091751
player, 242 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 25 Mar 2017
at 04:19
  • msg #500

Re: Barracks Banter [OOC]

Holy crap, we melted that Lictor. Knockin' on wood for more luck.
Adeptus Custodes
GM, 468 posts
Sat 25 Mar 2017
at 04:37
  • msg #501

Re: Barracks Banter [OOC]

Indeed. I'm heading to bed. Someone might check and see if Jansen can use his Command skill to help Roland remove the -10 penalty for fear, when he makes him pass his fear test next round.
GSN 1612091751
player, 244 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 25 Mar 2017
at 04:49
  • msg #502

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 501):

Jansen can Terrify as a Reaction to make Roland more afraid of him than the Lictor. Jansen's Command VS Lictor's WP +10 per Fear rating. If Jansen wins, Fear don't count for shit.= for the encounter. Well, for that creature's Fear.

Oh, Jansen gets +10 per Fear rating if he has any.
GSN 1701041631
player, 216 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 25 Mar 2017
at 06:15
  • msg #503

Re: Barracks Banter [OOC]

For AC, here's how I got to TN 96: 51 base+10 aim +30 PB-20 melee+10 scatter+10 T-scan+5 comrade

Simplified, it's 51+10+10+10+10+5 = 51+45 = 96.

Also, I will be on vacation next week starting Sunday, so I *might* miss a posting deadline or two.  Just FYI.  My general strategy is semi-auto plasma at range, maximal shot on big stuff, and combat shotgun once they close to PB-ish range.
This message was last edited by the player at 06:22, Sat 25 Mar 2017.
Adeptus Custodes
GM, 469 posts
Sat 25 Mar 2017
at 11:49
  • msg #504

Re: Barracks Banter [OOC]

Ah, I keep forgetting the scatter. My bad. Thanks.
GSN 1612091751
player, 245 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 25 Mar 2017
at 12:16
  • msg #505

Re: Barracks Banter [OOC]

My local GW is doing an Apocalypse game today! It's part of the Gathering Storm arc. I won't be playing, but I will be watching. Away for most of the day, but will be checking in from time to time.
Adeptus Custodes
GM, 470 posts
Sun 26 Mar 2017
at 13:10
  • msg #506

Re: Barracks Banter [OOC]

Apparently 2/3 of my plans for today have fallen through, so after I go out for a quick tabletop game with some pals this afternoon I'll be around tonight to check on things. I also have tomorrow off, so when you folks are ready for my next update, I'll drop it like it's hot.

Is that still a thing people say? ;)
GSN 1612091751
player, 246 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 26 Mar 2017
at 14:33
  • msg #507

Re: Barracks Banter [OOC]

I know the Cadians cheering might seem a little extra, but the squad *did* just take down a lictor in the span of maybe 5 seconds of shooting at it. I was close to having them do a little dance as well haha
GSN 1610311843
player, 344 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 26 Mar 2017
at 22:15
  • msg #508

Re: Barracks Banter [OOC]

Concentrated heavy firepower when not screwed by fear does that most of the time.

Really a Lictors strength comes from its camo allowing it surprise attacks and its fear factor that makes it hard to fight back against when normally 3/4ths of your allies are cowering, running away or fainting.  Against so few it's ability to avoid attacks and heavier than normal armour is good.

Course when it's facing Krak grenades and high-power plasma gun shots along with everything else...
Adeptus Custodes
GM, 471 posts
Sun 26 Mar 2017
at 23:45
  • msg #509

Re: Barracks Banter [OOC]

...and fails two easy dodges...and misses a sweet swift attack opportunity...and fails to beat someone on the flesh hook attack...bleh. ;)
GSN 1701041631
player, 218 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Mon 27 Mar 2017
at 06:01
  • msg #510

Re: Barracks Banter [OOC]

Let's just count our lucky stars and move on.  Seeing that natural 01 on the commissar's part was pretty sweet, though :)
GSN 1610292302
player, 326 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 27 Mar 2017
at 14:03
  • msg #511

Re: Barracks Banter [OOC]

We are going to need flamers and frag this turn and next.  We might actually be able to get up on the xeno waves with a few good rolls.

@AC - the rippers and horms are they kind of huddled together now or are they coming from different angles?
Adeptus Custodes
GM, 472 posts
Mon 27 Mar 2017
at 14:25
  • msg #512

Re: Barracks Banter [OOC]

At the end of last round they finish within a few meters of each other as the horms overrun their ranks, but on their turn this round the horms will surpass them and be in front.
GSN 1610311843
player, 345 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 27 Mar 2017
at 14:29
  • msg #513

Re: Barracks Banter [OOC]

Hey Sawbones...

Adeptus Custodes:
So, the big news here is that Sawbones can choose whether to kill the horm on Roland or the horm on Roth, since the lictor is dead before his turn comes around [look at the unbelievable dice rolling, including the GS attacks vs Sgt], and everything has used its dodge action. Point and click, dude.


Did you do this?
GSN 1610292302
player, 327 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 27 Mar 2017
at 14:30
  • msg #514

Re: Barracks Banter [OOC]

GSN 1610311843:
Hey Sawbones...

Adeptus Custodes:
So, the big news here is that Sawbones can choose whether to kill the horm on Roland or the horm on Roth, since the lictor is dead before his turn comes around [look at the unbelievable dice rolling, including the GS attacks vs Sgt], and everything has used its dodge action. Point and click, dude.


Did you do this?


Yeah, I killed the one on Roland.  I think AC deleted my post in the IC thread because it was just an OOC telling him which one I targed.
GSN 1612091751
player, 247 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 27 Mar 2017
at 14:32
  • msg #515

Re: Barracks Banter [OOC]

Adeptus Custodes:
At the end of last round they finish within a few meters of each other as the horms overrun their ranks, but on their turn this round the horms will surpass them and be in front.


Does that mean my spicy 'nade can hit both swarms and horms?
GSN 1610292302
player, 328 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 27 Mar 2017
at 14:33
  • msg #516

Re: Barracks Banter [OOC]

GSN 1612091751:
Adeptus Custodes:
At the end of last round they finish within a few meters of each other as the horms overrun their ranks, but on their turn this round the horms will surpass them and be in front.


Does that mean my spicy 'nade can hit both swarms and horms?


This turn, yes sir.  Fire for effect please!
GSN 1612091751
player, 248 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 27 Mar 2017
at 14:37
  • msg #517

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 516):

Already did. High roll for attack and low roll for damage, though.
Adeptus Custodes
GM, 473 posts
Mon 27 Mar 2017
at 14:45
  • msg #518

Re: Barracks Banter [OOC]

Yes I deleted his post as being unnecessary, once I knew his intent.

Zilch, Roland, and their companions are now free of melee attackers. Roth has the one remaining horm in his location. Everyone else is free for one more round, except Hardigan, who is fighting all three genestealers. Brick is choosing to fire semi at the horms. Jansen is moving forward to engage the horms.

The Thing in the Pool is emerging this round.

Possibly another set of pods opening up; I'll have to check what round this is and look at my timetable.
GSN 1610292302
player, 329 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 27 Mar 2017
at 19:03
  • msg #519

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 518):

@Roland / AC - Per RAW fear penalty lasts as long as the character remains in the vacinity of tr object causing the fear.  The object is dead and was smote pretty handily, does the Fear effect end? Page 305 if you're interested, it's under Failing the Fear Test.
Adeptus Custodes
GM, 474 posts
Mon 27 Mar 2017
at 19:42
  • msg #520

Re: Barracks Banter [OOC]

Correct...but I had asked earlier about the shock effect for how long his -10 would last...is it still the rest of the encounter? Or will that be a GM call now that the creature that caused the fear/shock is dead? I'll look into it tonight.

Net result is Roland didn't have to make a second fear test there, so didn't lose his saved reroll. But I think he's still shaken for the remainder of the encounter and at -10.
GSN 1612071545
player, 70 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Mon 27 Mar 2017
at 19:42
  • msg #521

Re: Barracks Banter [OOC]

I do not think so mainly because of the shock result I had rolled. 61-80 on the table states:

The character is frozen by terror. He may take no Actions until he Snaps Out of It (see Shock andSnapping Out of It, page 305). After snapping out of it, the character makes all Tests with a -10 penalty for the rest of the encounter.

Unfortunately from reading the shock and snapping out of it paragraph on 305 it seems I need to keep making my test until I pass or the encounter ends as well as the penalty continuing to stay.

Up to you if you decide it ends AC, I'd gladly accept it.
This message was last edited by the player at 19:43, Mon 27 Mar 2017.
GSN 1612091751
player, 249 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 27 Mar 2017
at 19:44
  • msg #522

Re: Barracks Banter [OOC]

Jansen can still terrify Roland back into action.
GSN 1610292302
player, 330 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 27 Mar 2017
at 19:49
  • msg #523

Re: Barracks Banter [OOC]

Yeah, but the Failing the Fear Check RAW should supersede the effects of shock since it's higher up in the rule hierarchy: fear then shock. Basically, if the fear causing object is gone, you no longer fear it and thus shock would end. Shock is only in effect if the fear object is in the vacinity.  Seems pretty obvious to me, but the rules for the 40k games are not well structured so it can be hard to tell which rule trumps which other rules.

Edit - side note - since you failed by > 3 DoS you take some insanity.  Never encountered it in game play, so you'll have to check on the rules.
This message was last edited by the player at 19:58, Mon 27 Mar 2017.
Adeptus Custodes
GM, 475 posts
Mon 27 Mar 2017
at 21:07
  • msg #524

Re: Barracks Banter [OOC]

"for the rest of the encounter" does seem to indicate that when the fear-causing creature is dead or removed then the effect will end...otherwise you'd think it would give a specific time frame or say "until combat ends" or "until the soldier is out of the area" or "until there are no more enemies to fight".

At this time I believe the fear caused by an emerging lictor is a terrible thing, and in the absence of other guidelines, for this encounter, I'll say yes the fear has ended, and the shock (-10) persists for a number of rounds per DoF on Roland's original fear test.

I'll be home later tonight. Probably 5 hours or so.
GSN 1702071903
player, 59 posts
Sarge HP:12/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Tue 28 Mar 2017
at 15:05
  • msg #525

Re: Barracks Banter [OOC]

Sorry for missing last round, guys. Was gonna ppst last night, but my boss decided I was gonna work instead. AC, where is Jansen in relation to me? I am, once again, a bit confused.
Adeptus Custodes
GM, 477 posts
Tue 28 Mar 2017
at 17:33
  • msg #526

Re: Barracks Banter [OOC]

He is one move away from you, so about 4-5 meters is all. Closer to the horms and rippers than you now.
GSN 1612091751
player, 251 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 14:47
  • msg #527

Re: Barracks Banter [OOC]

Awfully quiet...

How's everyone's week been so far?
GSN 1610292302
player, 331 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 29 Mar 2017
at 14:55
  • msg #528

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 527):

Busy AF, but I'm going to login and throw my grenade in a few minutes.
GSN 1612091751
player, 252 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 15:43
  • msg #529

Re: Barracks Banter [OOC]

I got into a Dark Heresy game and boy did Only War spoil me. And the posting rate of this game as well. Playing a starting-XP Guardsman in DH makes me feel like my character is an asthmatic kitten compared to Ramirez.
GSN 1610311843
player, 348 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 15:46
  • msg #530

Re: Barracks Banter [OOC]

*laughs*

Yeah Only War peeps are vaguely considered to be in the rank 2-3 range compared to your newb guardsman in Dark Heresy.  Plus of course having access to all the goodies.

Starting Zakurian...best quality Plasma Gun?  Totally possible.

Starting Guardsman...best quality Plasma Gun?  Totally possible if you sell your soul to a demon.
GSN 1610292302
player, 333 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 29 Mar 2017
at 15:49
  • msg #531

Re: Barracks Banter [OOC]

Too true for the DH 1.0.  I have the book for DH 2.0, but I haven't gotten into too much yet.

I think of it more like what cops are equipped with vs soldiers and it makes fairly realistic sense.
GSN 1701041631
player, 219 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 29 Mar 2017
at 16:21
  • msg #532

Re: Barracks Banter [OOC]

Man, I always roll crap for RF (not that I'm complaining about getting *another* one) :)
GSN 1610311843
player, 349 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 16:34
  • msg #533

Re: Barracks Banter [OOC]

GSN 1610292302:
Too true for the DH 1.0.  I have the book for DH 2.0, but I haven't gotten into too much yet.

I think of it more like what cops are equipped with vs soldiers and it makes fairly realistic sense.


Yeah I look at guardsmen from DH1.0 as guys barely out of basic.  Only War guys as ones that have survived that first 'fifteen hours' as they like to say, lol.

DH2.0 isn't much better really.  They took DH and shifted the system to more closely resemble Only War in creation and mechanics but you still are weaker than your average starting Guardsman in Only War.

There are advantages in each edition of DH
GSN 1612091751
player, 253 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 16:39
  • msg #534

Re: Barracks Banter [OOC]

I like the career options and splatbook spread of DH1.0. If the Guard are my favorite 40k faction, the Sisters function a close second. AdMech follows up not too far behind.

I suppose it's fair that Rank 1 Guardsmen in DH are called Conscripts, which are little more than recruits fresh out of basic.
GSN 1610311843
player, 350 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 16:42
  • msg #535

Re: Barracks Banter [OOC]

Yup and why after eight ranks one can finally become a Stormtrooper that you can play as a support specialist right off the bat in Only War.
GSN 1612091751
player, 254 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 16:51
  • msg #536

Re: Barracks Banter [OOC]

Perhaps it's the natures of the respective games that can justify the power levels. Only War is super combat focused whereas DH is more investigative. A Guardsman in DH doesn't get all the combat experience a Guardsman in OW earns.
GSN 1610311843
player, 351 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 16:55
  • msg #537

Re: Barracks Banter [OOC]

Unless your DH GM is big on combat too and then you can be at a disadvantage but that is a pretty accurate statement for sure.  Though I'm sure if the entire Acolyte team was all Guardsmen and Assassins and kitted for combat they would be almost as capable.  It's a different calculus if you have 10 guardsmen vs 10 acolytes of which maybe 2 are hardcore combat focused, 4 more moderately so and 4 that are worse than Zilch by a long shot.
GSN 1612091751
player, 255 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 17:14
  • msg #538

Re: Barracks Banter [OOC]

The name of the game in DH combat is Suppressing Fire. Anyone who can't shoot for shit should be doing it, as well as lobbing grenades.
GSN 1610311843
player, 352 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 17:28
  • msg #539

Re: Barracks Banter [OOC]

Very true.

Though most of mine we didn't have the thrones to waste a mass of grenades like we're doing here.  Autoguns though...yeah plenty of those for Suppressing Fire even if it wasn't done often.
Adeptus Custodes
GM, 478 posts
Wed 29 Mar 2017
at 19:12
  • msg #540

Re: Barracks Banter [OOC]

Good conversation I've been following here, guys. Wish I could clock Like on the comments a d sentences I enjoyed the most.

I'll be posting in 7ish hours, so plenty of time for you last few to get your turns in.

Two-bit....if you three-shot kill this thing I will cry. Then give you a Distinguished Shooting Cross for your dress uniform.

Remember that there is no more T-scan glow, which means the subdued darkness of the cavern has returned. That imposes a cumulative -10 darkness penalty per range category beyond PB unless you have something in your cyber or gear that mitigates this penalty.
GSN 1610311843
player, 353 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 19:18
  • msg #541

Re: Barracks Banter [OOC]

And the creature is at least Hulking giving a +10.  Enormous gives a +20 and Massive is +30.

Most tanks are considered enormous so there is that with any luck.

As for Two-Bit three shotting it...a Maximal shot is the same as him using a Heavy Plasma Cannon on normal power.  Good solid hits with those will eat up tanks too so...
GSN 1701041631
player, 221 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 29 Mar 2017
at 19:44
  • msg #542

Re: Barracks Banter [OOC]

Adeptus Custodes:
unless you have something in your cyber or gear that mitigates this penalty.


Who came prepared?  <==Thisguy

quote:
if you three-shot kill this thing I will cry


and this sounds like a challenge between me and Ramirez :)

Based on size, each +10 will give me an additional +1 damage since my low roll and DoS are the same.  !!Fun!!
GSN 1612091751
player, 256 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 19:52
  • msg #543

Re: Barracks Banter [OOC]

Your plasma VS my party poppers... I'm game.
GSN 1610292302
player, 334 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 29 Mar 2017
at 20:02
  • msg #544

Re: Barracks Banter [OOC]

There's always demo charges for blowing things up too!
GSN 1701041631
player, 222 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 29 Mar 2017
at 20:07
  • msg #545

Re: Barracks Banter [OOC]

You do that, and I'll personally vouch for you receiving the Brass Balls award.
GSN 1610311843
player, 354 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 29 Mar 2017
at 20:10
  • msg #546

Re: Barracks Banter [OOC]

"Yo Everest...run and jump on that big guys back and set a charge and then run back here so we can see it's back open up like a tin foil covering that pops when you're cooking popcorn on the oven..."
GSN 1610292302
player, 335 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 29 Mar 2017
at 20:35
  • msg #547

Re: Barracks Banter [OOC]

GSN 1701041631:
You do that, and I'll personally vouch for you receiving the Brass Balls award.

I already did that with a pipe charge in he last encounter and took out 2-3 genestealers.  You don't actually plant it on them, you see it up in front of their path and blow it when they are in the blast radius.
GSN 1701041631
player, 223 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 29 Mar 2017
at 20:49
  • msg #548

Re: Barracks Banter [OOC]

You gotta actually run up to it this time, everyone knows you need to run multiple trials to ensure the accuracy of your testicular fortitude tests :)
GSN 1610292302
player, 336 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 29 Mar 2017
at 21:24
  • msg #549

Re: Barracks Banter [OOC]

GSN 1701041631:
You gotta actually run up to it this time, everyone knows you need to run multiple trials to ensure the accuracy of your testicular fortitude tests :)

Should I shout "Leroy!" as I do it?
GSN 1701041631
player, 224 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 29 Mar 2017
at 21:26
  • msg #550

Re: Barracks Banter [OOC]

GSN 1610292302:
Should I shout "Leroy!" as I do it?


Does cooked biovore taste like chicken?
GSN 1610292302
player, 337 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 29 Mar 2017
at 21:31
  • msg #551

Re: Barracks Banter [OOC]

GSN 1701041631:
GSN 1610292302:
Should I shout "Leroy!" as I do it?


Does cooked biovore taste like chicken?

Let's find out?  Saucy 'nades for the biovore?
GSN 1612091751
player, 257 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 29 Mar 2017
at 21:35
  • msg #552

Re: Barracks Banter [OOC]

It's spicy, not saucy!

EDIT: that makes Roland and I the Spicy Boys
This message was last edited by the player at 21:47, Wed 29 Mar 2017.
Adeptus Custodes
GM, 479 posts
Thu 30 Mar 2017
at 02:02
  • msg #553

Re: Barracks Banter [OOC]

Might have to finish my writing on this tomorrow. Girl just called and asked me to come spend the night...

But on the plus side, Hardigan gets a little more time to defend herself.

Great job on the round, though. I'll see if I can get home early enough before work to at least get my rolls in, and then post during lunch.


For my own reference...how many are anywhere close to EST like me? I think three are GMT right?
GSN 1610292302
player, 338 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 30 Mar 2017
at 02:09
  • msg #554

Re: Barracks Banter [OOC]

I'm CST, but I only sleep 5-6 hours a day which is why I'm always posting :)

Edit - also, I don't think we can blame you for your reasons for needing a half day to finish your post either.
This message was last edited by the player at 02:13, Thu 30 Mar 2017.
GSN 1612091751
player, 258 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 30 Mar 2017
at 02:20
  • msg #555

Re: Barracks Banter [OOC]

I'm EST. go get you some, GM!
GSN 1612071545
player, 72 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Thu 30 Mar 2017
at 03:21
  • msg #556

Re: Barracks Banter [OOC]

PST myself, good ole west coast of the U.S.
GSN 1610311843
player, 355 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 30 Mar 2017
at 03:23
  • msg #557

Re: Barracks Banter [OOC]

EST here.
GSN 1701041631
player, 225 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 30 Mar 2017
at 03:55
  • msg #558

Re: Barracks Banter [OOC]

PDT myself, also on the good ol' West Coast.  When not on vacation I get up pretty early so I can keep EST hours, though.
Adeptus Custodes
GM, 480 posts
Thu 30 Mar 2017
at 16:19
  • msg #559

Re: Barracks Banter [OOC]

Thanks for the visuals on time zone distribution, and the understanding.

If you google search Diane Lane (in her 30s) and shrink her to 5'4", then give her C cups, you'll understand why one does not simply decline an offer to come over. Got home this morning in time to change clothes and head to work.

I'll be home and posting In about 6 hours.
GSN 1610311843
player, 356 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 30 Mar 2017
at 16:34
  • msg #560

Re: Barracks Banter [OOC]

*shakes head*

I'm surprised you even had the time to give us a post before you went over for that ;)
GSN 1612091751
player, 259 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 30 Mar 2017
at 17:06
  • msg #561

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 559):

You dog! Good on you, though ;)
GSN 1701041631
player, 226 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 30 Mar 2017
at 22:56
  • msg #562

Re: Barracks Banter [OOC]

Can I move close enough to the ones planning on charging me and Ramirez to PB both of them?

Also, very jealous of the party plans...involuntary stomach grumble
This message was last edited by the player at 22:57, Thu 30 Mar 2017.
Adeptus Custodes
GM, 482 posts
Thu 30 Mar 2017
at 22:59
  • msg #563

Re: Barracks Banter [OOC]

You won't be able to catch both in a semi arc unless you let them attack first, or you move out in front of the line and subject yourself to the ripper swarms at the end of the round.

But then I think about it, and I guess Roland isn't technically sustaining a constant barrage of flame from his weapon, so you could step to his left and fire at both before the horms engage. So, yes.

Although that might leave Roland with singed eyebrows.

Edit: also, if you remain that close to Roland, you may be making friends with a biovore mine. They have terrible aim, but they do drift a bit.
This message was last edited by the GM at 23:00, Thu 30 Mar 2017.
GSN 1612091751
player, 260 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 30 Mar 2017
at 23:06
  • msg #564

Re: Barracks Banter [OOC]

I'd laugh at a single hormagaunt charging me, but I haven't made my rolls yet. AC, can the spore mine be shot and destroyed while in the air
Adeptus Custodes
GM, 483 posts
Thu 30 Mar 2017
at 23:13
  • msg #565

Re: Barracks Banter [OOC]

It's a moving target, but not a fast-moving one, so yes. Also, based on where you are in the init round it may be over the top of someone or a group that the acid could splash down on. :/
GSN 1612091751
player, 261 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 30 Mar 2017
at 23:59
  • msg #566

Re: Barracks Banter [OOC]

Is it possible that it could be incinerated away?
Adeptus Custodes
GM, 484 posts
Fri 31 Mar 2017
at 00:12
  • msg #567

Re: Barracks Banter [OOC]

I would hesitate to fire explosive burning projectiles over my head. I would also, therefore, hesitate to advise people on that course of action as their GM.
GSN 1610311843
player, 357 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 31 Mar 2017
at 00:15
  • msg #568

Re: Barracks Banter [OOC]

If we were a crazy Guard unit with Psykers...their version of incinerating things I imagine would work quite nicely to vaporize everything that is that flying piece of nodule death.

At the potential cause of sending the entire squad straight into the warp to be bent over by every imaginable thing.  Of course your sanity will be long gone long before you potentially die...
GSN 1701041631
player, 227 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 31 Mar 2017
at 00:51
  • msg #569

Re: Barracks Banter [OOC]

What's kind of ironic is I was seriously considering zooking one of the pods two rounds ago before I realized that Sgt Hardigan needed me more...
GSN 1612091751
player, 262 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 31 Mar 2017
at 01:56
  • msg #570

Re: Barracks Banter [OOC]

Does the spore have any flanged flagella (new band name called it) to guide it through the air?
Adeptus Custodes
GM, 485 posts
Fri 31 Mar 2017
at 02:08
  • msg #571

Re: Barracks Banter [OOC]

GSN 1612091751:
Does the spore have any flanged flagella (new band name called it) to guide it through the air?


I am 100% positive you don't want to waste an action [or half action] just to make an Awareness roll that might fail.
GSN 1612091751
player, 264 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 31 Mar 2017
at 04:30
  • msg #572

Re: Barracks Banter [OOC]

I don't want to waste a half action on a Move Action either! I completely forgot that Lasgun Barrage gives me an extra success on Semi-Auto lasgun attacks if I stay still!
GSN 1701041631
player, 228 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 31 Mar 2017
at 05:02
  • msg #573

Re: Barracks Banter [OOC]

Some of the las talents feel custom-built to take down 'Nids
GSN 1612091751
player, 265 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 31 Mar 2017
at 05:20
  • msg #574

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 573):

Tyranids, or anything else with lots of dodges and somewhat decent armor. Like eldar. or dark eldar. Or maybe tau.


Spoiler text: (Highlight or hover over the text to view)
I would still love to see Ramirez and Emilia in a fight against Tau.


Most of the Lasgun talents I've seen support Lasgun-toting Guardsmen making a gunline and holding it very, very well by shitting out more fire than is ever necessary.

Also, I can't find the specific rules for melee and what actions can be taken in it if one uses a pistol. Ramirez and Emilia have autopistols, which are RoF S/-/6. Full-Auto is a half action. Does this mean that I can Full-Auto when engaged in melee at a starting bonus of +20 (Full-Auto, Point-Blank)?
GSN 1701041631
player, 229 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 31 Mar 2017
at 05:57
  • msg #575

Re: Barracks Banter [OOC]

Check the pistol description on page 168.  It looks like you can full-auto a pistol melee no problem but you don't get the +30 PB bonus.  I'd also argue you don't get the -20 for firing into melee either but it's not immediately apparent from RAW.  You'd start at the usual -10 for full auto with no balancing PB bonus, at least.
This message was last edited by the player at 05:58, Fri 31 Mar 2017.
GSN 1612091751
player, 266 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 31 Mar 2017
at 06:08
  • msg #576

Re: Barracks Banter [OOC]

Ramirez doesn't take penalties for firing into melee, regardless. Still, a Full-Auto at a BS of 48 isn't that bad. It's a little under 50/50.
GSN 1701041631
player, 230 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 31 Mar 2017
at 17:07
  • msg #577

Re: Barracks Banter [OOC]

GSN 1612091751:
shitting out more fire than is ever necessary.


Heresy!  There is never enuff dakka!

Back to the discussion at hand, I wonder if you can make use of the heavy's bracing order in melee.  RAW seems like it should work although I seriously doubt AC would allow it :(
Adeptus Custodes
GM, 486 posts
Fri 31 Mar 2017
at 18:04
  • msg #578

Re: Barracks Banter [OOC]

Ah yes...the ubiquitous auto pistol. The 40k equivalent of an M-11 or Mac-10.

See also: the cover art of the original Shadowrun (by the legendary Larry Elmore) where Ghost-Who-Walks is busy defending his chummers from some nosy gangers. :)
GSN 1610311843
player, 358 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 31 Mar 2017
at 18:39
  • msg #579

Re: Barracks Banter [OOC]

GSN 1701041631:
Check the pistol description on page 168.  It looks like you can full-auto a pistol melee no problem but you don't get the +30 PB bonus.  I'd also argue you don't get the -20 for firing into melee either but it's not immediately apparent from RAW.  You'd start at the usual -10 for full auto with no balancing PB bonus, at least.


Yeah no PB bonus and no melee penalty because pistols can be used while in melee and you're not firing into melee you are firing while in melee...something only allowed to do with the aforementioned pistols.
GSN 1610292302
player, 339 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 31 Mar 2017
at 18:55
  • msg #580

Re: Barracks Banter [OOC]

Did I miss the Biovore's initiative slot?
Adeptus Custodes
GM, 487 posts
Fri 31 Mar 2017
at 19:31
  • msg #581

Re: Barracks Banter [OOC]

It has not been posted because it does not get an action evey turn.
GSN 1701041631
player, 231 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Fri 31 Mar 2017
at 19:52
  • msg #582

Re: Barracks Banter [OOC]

So...shoot, scatter (avoid getting munched on by hungry hungry hippos), shoot, scatter ad nauseum?
Adeptus Custodes
GM, 488 posts
Fri 31 Mar 2017
at 20:21
  • msg #583

Re: Barracks Banter [OOC]

Please do not forget how it was described to you in the mission briefing.

That one word could mean a big difference. :)
GSN 1701041631
player, 232 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 1 Apr 2017
at 03:44
  • msg #584

Re: Barracks Banter [OOC]

Are Brick and Recaf in the projected impact zone?
Adeptus Custodes
GM, 489 posts
Sat 1 Apr 2017
at 12:47
  • msg #585

Re: Barracks Banter [OOC]

I haven't rolled the to hit dice yet. It looks like it was aimed for the flamed but anything could happen. It *is* a rather large blast template.
GSN 1612091751
player, 267 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 1 Apr 2017
at 14:48
  • msg #586

Re: Barracks Banter [OOC]

I finished my squad! Here's a pic: https://www.instagram.com/p/BS...n-by=livingscarecrow

EDIT: Does putting a red-dot sight on a Lasgun make it twin-linked?
This message was last edited by the player at 15:20, Sat 01 Apr 2017.
GSN 1701041631
player, 233 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 1 Apr 2017
at 16:24
  • msg #587

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 586):

Given the hitting power, I'd say yes.  That also raises the question, does shooting a cat with a lasgun make it dance?

Also, forgot the scatter bonus on my attack, TN should have been 76.
GSN 1612071545
player, 74 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Sun 2 Apr 2017
at 06:33
  • msg #588

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 586):

Nicely done on the models, absolutely loving the Commissar in the back. Good job on the faces and hands as well, I can never hold my hand steady enough to paint them right without getting the flesh tone all over the place.
GSN 1612091751
player, 268 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 2 Apr 2017
at 09:37
  • msg #589

Re: Barracks Banter [OOC]

In reply to GSN 1612071545 (msg # 588):

The faces are boiled dogshit, but the hands turned out pretty OK. For my first paint, I think I did alright.

I'm torn between finishing my Guard army or picking up some of the other Start Collecting! boxes to be able to square them off against my friends who are willing to play with me. If it weren't 5:30am and I had slept, I'd be doing a tactics and points analysis of each box and formation to see what needs to happen to balance each. For reference, a barebones Guard box is 225 points whereas a barebones Necron box is 395. The Formations' mechanics also factor into it, as well.

EDIT: For those interested, I am DEFINITELY picking up the Skitarii and Militarum Tempestus Start Collecting! boxes, because they'll make damn fine additions to my modified list (link below). The Skitarii re-roll to-hit against a unit w/in 18" and LoS of their Tech-Priest Dominus and the Militarum Tempestus have neverending Scions that mirror the squad that got wiped out the turn beforehand, so long as the Commissar is still alive. And, protected by 2 LRBTs and two 30-man blobs, he will be.

List: https://www.reddit.com/r/Warha...tarii_and_militarum/
This message was last edited by the player at 19:56, Sun 02 Apr 2017.
GSN 1610292302
player, 341 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 3 Apr 2017
at 11:07
  • msg #590

Re: Barracks Banter [OOC]

At training all day today (no computer) and then a shit ton of meetings tomorrow.  Won't be on much but will post for IC at some point in there.
This message was last edited by the player at 11:08, Mon 03 Apr 2017.
GSN 1701041631
player, 236 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 4 Apr 2017
at 15:22
  • msg #591

Re: Barracks Banter [OOC]

That...is a lot of 4s I just rolled.

Question for AC: if Sleepy is holding off the horms can he still provide volley fire support (from his pistol)?  I assumed it would take his full action to hold them off so I didn't include it in my attack.
Adeptus Custodes
GM, 491 posts
Tue 4 Apr 2017
at 15:37
  • msg #592

Re: Barracks Banter [OOC]

He isn't "holding them" literally; he is only providing his body as a blocking tool so you are not engaged. He can only do it 'automatically' against one opponent. Any more above that and there are rolls I need to make to see if they WANT to gain a gang-up bonus and overwhelm him, or tie you both up anyway one-on-one.

So, yes, he can certainly assist you if he has a pistol, but obviously can't give you a volley bonus if he's only got a rifle or a melee weapon.

Good thinking!
GSN 1701041631
player, 237 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 4 Apr 2017
at 15:49
  • msg #593

Re: Barracks Banter [OOC]

OK.  I'll provoke those AOOs, then, and Sleepy will volley with his pistol to give me another +5, which will give me another DoS and another hit!
GSN 1610292302
player, 342 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 4 Apr 2017
at 20:01
  • msg #594

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 593):

IS everyoen going to focus on the horms and rippers this turn?  Or are we pegging the biovore?
GSN 1612071545
player, 75 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Tue 4 Apr 2017
at 20:52
  • msg #595

Re: Barracks Banter [OOC]

I think I'll have Roland start sprinting towards the biovore to get close with his Krak grenades since that's probably the only weapon he has that can do real damage to the thing. I'd like to start hitting it before it gets lucky with one of its shots.
This message was last edited by the player at 20:52, Tue 04 Apr 2017.
GSN 1701041631
player, 238 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 4 Apr 2017
at 20:58
  • msg #596

Re: Barracks Banter [OOC]

I personally wanted to clear out the horms from me and Brick as we have some of the highest damage potential at range (ducks shade from Ramirez).  I'm also kinda interested in seeing Sawbones burnish his Brass Balls of Badassery and finish the job with a demo charge :D
GSN 1612091751
player, 270 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 4 Apr 2017
at 20:59
  • msg #597

Re: Barracks Banter [OOC]

Leaving me alone with the rippers? I'm gonna need some help with those.
GSN 1701041631
player, 239 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Tue 4 Apr 2017
at 21:07
  • msg #598

Re: Barracks Banter [OOC]

GSN 1612091751:
Still, a Full-Auto at a BS of 48 isn't that bad.

*ahem* :)

Don't worry, we'll be back as soon as we deal with the biovore.  Just hold yer horses and don't mind the fire ants.
GSN 1612091751
player, 271 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 4 Apr 2017
at 21:09
  • msg #599

Re: Barracks Banter [OOC]

1d10+2 Pen 0 makes that a lot worse. Even a single Spicy spit from the flamer would help

EDIT: Roland, you can't just Sprint. You have to Disengage first. Also, does anyone know the AV and Toughness of the rippers?
This message was last edited by the player at 21:13, Tue 04 Apr 2017.
GSN 1612071545
player, 77 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Tue 4 Apr 2017
at 21:18
  • msg #600

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 599):

Not engaged in combat, I think. I read through the post again just to make sure and it doesn't seem like it.
This message was last edited by the player at 21:28, Tue 04 Apr 2017.
Adeptus Custodes
GM, 492 posts
Tue 4 Apr 2017
at 21:32
  • msg #601

Re: Barracks Banter [OOC]

GSN 1612091751:
EDIT: Roland, you can't just Sprint. You have to Disengage first. Also, does anyone know the AV and Toughness of the rippers?


Roland is right, because I wrote "Ramirez and Roth" were engaged, instead of [properly writing] "Ramirez and Roland". My bad, so he gets a free opportunity to slip away from the baddies this round. The rippers must have found an open MRE in his pocket or something. ;)

The Rippers I think are AV2 T3, or the other way around, but in any case they are DR5.
GSN 1612091751
player, 272 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 4 Apr 2017
at 21:37
  • msg #602

Re: Barracks Banter [OOC]

Can I drop a frag or something a feeble meters away seeing as I'm taking on these swarms solo, then?
Adeptus Custodes
GM, 493 posts
Tue 4 Apr 2017
at 21:52
  • msg #603

Re: Barracks Banter [OOC]

Um...there's still a roll and bounce chance. I thought Emilia was almost dead and into crits before...how did you both get back to max so fast? Or have you just not edited your Bio lines recently to show where you're at? Please don't make me comb through the entire combat to know your current wounds total! :(
GSN 1612091751
player, 273 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 4 Apr 2017
at 21:59
  • msg #604

Re: Barracks Banter [OOC]

Sawbones healed Emilia for 12 wounds.
GSN 1610292302
player, 343 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 4 Apr 2017
at 23:13
  • msg #605

Re: Barracks Banter [OOC]

GSN 1612091751:
Sawbones healed Emilia for 12 wounds.

Yay for OP healz!
GSN 1610292302
player, 344 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 4 Apr 2017
at 23:19
  • msg #606

Re: Barracks Banter [OOC]

What's teh size of the Biovore?  I thought it was mentioned to be the size of a tank, so Massive (7) (Battle Tank, Greater Daemon) +30?

Edit - Sure I don't have a plasma gun, but 24 damage with Pen 5 isn't bad coming from a medic is it?
This message was last edited by the player at 23:32, Tue 04 Apr 2017.
Adeptus Custodes
GM, 494 posts
Tue 4 Apr 2017
at 23:58
  • msg #607

Re: Barracks Banter [OOC]

It's Enormous, +20. I appreciate you guys trying to squeeze out every bit of bonus you can but if I make it the next size up you will all die.
GSN 1701041631
player, 240 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 5 Apr 2017
at 00:01
  • msg #608

Re: Barracks Banter [OOC]

Duude, knocking it prone only makes it harder to hit! ;)

Clearly, the solution is melee.
GSN 1612091751
player, 274 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 02:09
  • msg #609

Re: Barracks Banter [OOC]

It seems weird that such a large creature can be knocked prone by such puny Guardsmen. I've been playing too much Pathfinder
GSN 1610311843
player, 361 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 02:14
  • msg #610

Re: Barracks Banter [OOC]

Well it was superheated plasma the ate a huge chunk out of it and then a las-bolt in just the right place in the wound opening...

;)
GSN 1610292302
player, 346 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 02:22
  • msg #611

Re: Barracks Banter [OOC]

It's actual a bullet not a long las shot, but yeah, a sniper rifle is pretty powerful.
GSN 1610311843
player, 362 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 02:31
  • msg #612

Re: Barracks Banter [OOC]

The Accurate +1d10 or +2d10 to that base 1d10+4 when you aim can make those shots killer.
GSN 1610292302
player, 347 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 02:35
  • msg #613

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 612):

Accurate give you +1d10 if you aim in the turn. The manstopper bullets give +1 dam & +1 penetration.  So I'm 2d10+5 when aiming.  Manstoppers were I think 10 logistics points at CharGen.
GSN 1610311843
player, 363 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 02:40
  • msg #614

Re: Barracks Banter [OOC]

Umm...

Only War Core book:
They grant an additional
bonus of +10 to the firer’s Ballistic Skill when used with an
Aim Action, in addition to the normal bonus granted from
Aiming. When firing a single shot from a single Basic weapon
with the Accurate Quality and benefiting from the Aim
Action, the attack inflicts an extra 1d10 of Damage for every
two Degrees of Success, to a maximum of an extra 2d10.

These extra d10s cannot generate Righteous Fury.

GSN 1612091751
player, 275 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 02:45
  • msg #615

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 614):

You'll see on the roll that it was the first die that rolled the 10
GSN 1610311843
player, 364 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 02:47
  • msg #616

Re: Barracks Banter [OOC]

Yeah...

So that 2d10+5 should be 3d10+5 since he had 7 degrees of success on top of the RF.
GSN 1612091751
player, 276 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 02:58
  • msg #617

Re: Barracks Banter [OOC]

Also, it's Pen 6 not Pen 5. Sniper rifle is Pen 3 and Manstopper adds another 3
GSN 1610311843
player, 365 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 03:07
  • msg #618

Re: Barracks Banter [OOC]

Did they not errata Manstoppers in Only War?  I remember then getting shifted over to making their Pen a value of 3 rather than increasing by 3.
GSN 1610292302
player, 348 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 03:15
  • msg #619

Re: Barracks Banter [OOC]

Did not know about the extra d10 on the extra DOS that's crazy!
GSN 1612091751
player, 277 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 03:15
  • msg #620

Re: Barracks Banter [OOC]

I'm just looking at what the core book said. I don't have the errata on my phone
GSN 1610292302
player, 349 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 03:18
  • msg #621

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 620):

Rolled a 2, but the 7. DOS replaces it so it's 31 damage total.
GSN 1612091751
player, 279 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 05:03
  • msg #622

Re: Barracks Banter [OOC]

My first jam! Yaaaaay!

Really, I'm pleased. I'd rather it be this POS autopistol than my lasgun or grenade launcher. Especially not my grenade launcher.

EDIT: I just went through the Errata, and Manstopper rounds add +3 to Pen still. So, 31I Pen 6 on that fucker.
This message was last edited by the player at 05:05, Wed 05 Apr 2017.
Adeptus Custodes
GM, 496 posts
Wed 5 Apr 2017
at 08:19
  • msg #623

Re: Barracks Banter [OOC]

So I wake up in the middle of the night because.

Let's not get the kind and generous GM angry, please. The original rolled damage will stand, not because a mistake was made in the use of the rules, but because even after I told you the size bonus was +20 I still see +30 in the calculations for TN.

Thank you.
GSN 1610292302
player, 350 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 11:23
  • msg #624

Re: Barracks Banter [OOC]

Apologies I quickly rolled from work during a 14 hour day and didn't bring my PC home and editing IC posts on the phone at 10 at night isn't my favorite thing to do.  The sizes mods arent obvious so I took a guess, sorry.  I left out other potential mods because I hit the +60 max, not sure that there is more than just the +5 comrade bonus, but I didn't looked.  Clearly it's at 6-7 DoS, the extra damage from accurate will apply regardless as it's greater than 2 DoS, and extra damage isn't going to change anything written in post, just a tracking file.  Also, I need to research if/how I fucked up manstoppers because I was 100% sure they are +1 dam +1 pen, but maybe their are errataed but maybe I wrote the wrong bullets down.
This message was last edited by the GM at 12:12, Wed 05 Apr 2017.
GSN 1610292302
player, 351 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 14:33
  • msg #625

Re: Barracks Banter [OOC]

I should have Expander rounds (those are the ones that are +1 dam/+1 pen), not manstoppers, my mistake on using the wrong name.

Edit- Also, based on the strikeout, I'm guessing negative to the RAW damage.  It's okay though, I know my medic hits harder than the weapon specialists :)
This message was last edited by the player at 14:40, Wed 05 Apr 2017.
GSN 1701041631
player, 241 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 5 Apr 2017
at 15:08
  • msg #626

Re: Barracks Banter [OOC]

And this is exactly why people complain snipers are OP :)

I prefer to use longlas, though, for the Felling quality.
GSN 1610292302
player, 352 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 15:26
  • msg #627

Re: Barracks Banter [OOC]

GSN 1701041631:
And this is exactly why people complain snipers are OP :)

I prefer to use longlas, though, for the Felling quality.

Longlas is my preference too.  But we got WT solid projectile, so I had to made due.
GSN 1610311843
player, 366 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 15:37
  • msg #628

Re: Barracks Banter [OOC]

GSN 1701041631:
And this is exactly why people complain snipers are OP :)


But all it takes is a single dodge and no matter how good a shot it is...it misses.
GSN 1612091751
player, 280 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 16:04
  • msg #629

Re: Barracks Banter [OOC]

We've got an Autocannon, a Flamer, a Grenade Launcher, a Sniper Rifle, and a Plasma Gun. According to the Astra Militarum codex, this is not a valid squad XD
GSN 1701041631
player, 242 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 5 Apr 2017
at 16:29
  • msg #630

Re: Barracks Banter [OOC]

GSN 1610311843:
GSN 1701041631:
And this is exactly why people complain snipers are OP :)


But all it takes is a single dodge and no matter how good a shot it is...it misses.

Well, you can say that about even for an 8-hit stubber burst or an earthshaker round*. :)

There's a very nice las talent that adds penalties to dodge.

*you know, if you somehow have a move of 10+d10
GSN 1610311843
player, 367 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 16:34
  • msg #631

Re: Barracks Banter [OOC]

Well an 8-hit stubber burst require numerous degrees of success to avoid, more than most people can deliver.  Unless you have that talent that penalizes dodges all it takes is a simple dodge to avoid that single shot.

So not quite the same :)
GSN 1701041631
player, 243 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 5 Apr 2017
at 16:54
  • msg #632

Re: Barracks Banter [OOC]

True, and there are a few ways to get dodge bonuses too.  I don't often see the cover bonuses being applied, for example.

(AC, please ignore what I just said :P)
GSN 1610311843
player, 368 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 17:02
  • msg #633

Re: Barracks Banter [OOC]

Snipers are much more dangerous in a game like Only War because their comrades who have fired earlier in the round may have soaked all the available dodges leaving them at the mercy of the single death shot.

Stuff like the other games makes sniping less feasible because of either the dearth of targets or not enough people shooting well to make it count.
Adeptus Custodes
GM, 497 posts
Wed 5 Apr 2017
at 20:08
  • msg #634

Re: Barracks Banter [OOC]

Biovore doesn't get a dodge, so meh. But it does have incredible Toughness and...possibly regeneration. :o
GSN 1610292302
player, 353 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 5 Apr 2017
at 20:11
  • msg #635

Re: Barracks Banter [OOC]

Well it's definitely not helpful against the 18 terms that are heard my way.  Someone please deal with them so I can keep sniping!
GSN 1612091751
player, 281 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 5 Apr 2017
at 20:22
  • msg #636

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 635):

When/if the rippers disengage, I'll be coming to help you. That way we can both get samples. Jansen won't shoot me if I fill my canteen with gene pool goop, will he?
GSN 1610311843
player, 369 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 5 Apr 2017
at 20:33
  • msg #637

Re: Barracks Banter [OOC]

Long as you don't drink it accidentally afterwards, probably. ;)
GSN 1701041631
player, 244 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Wed 5 Apr 2017
at 21:01
  • msg #638

Re: Barracks Banter [OOC]

Adeptus Custodes:
and...possibly regeneration. :o

Curse you and your inevitable betrayalsurprises!

Edit: AC, as I recall Sleepy can't dodge the horm's attack since he's physically holding it back.  Correct?
This message was last edited by the player at 22:29, Wed 05 Apr 2017.
GSN 1610292302
player, 354 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 6 Apr 2017
at 01:39
  • msg #639

Re: Barracks Banter [OOC]

Is anyone shooting the biovore this turn?
GSN 1701041631
player, 245 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 6 Apr 2017
at 03:30
  • msg #640

Re: Barracks Banter [OOC]

Thinking about it.  Debating if I want Sleepy to suck up another round of horm stabbity.
GSN 1612091751
player, 282 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 6 Apr 2017
at 04:49
  • msg #641

Re: Barracks Banter [OOC]

I picked up a new squad of Cadian Shock Troops, so if you have my Instagram, feel free to check in daily to see the progress.
GSN 1610311843
player, 370 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 6 Apr 2017
at 05:32
  • msg #642

Re: Barracks Banter [OOC]

Nothing quite like some flamer lovin'...
GSN 1612091751
player, 283 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 6 Apr 2017
at 05:38
  • msg #643

Re: Barracks Banter [OOC]

Well, they wouldn't be the Spicy Boys without some Flamers. I'll be picking up some Cadian Command Squads next to get some sweet, sweet Meltas and Plasmas.

As far as my current list goes, I've cut out the Emperor's Fist formation to make room for the Start Collecting! box Formations for Skitarii and Militarum Tempestus. The Guard are fun and all, but I realize now they're there to die in droves. The Skitarii add some great Precision Shots and the Militarum Tempestus can Deep Strike plasma and melta in as needed. The Skitarii formation lets me re-roll to-hit if the Tech-Priest Dominus (my painting nemesis) is w/in 18" and has LoS, and the MTs can replace the Scion squad with an exact replica the next turn if the whole squad gets wiped.
Adeptus Custodes
GM, 498 posts
Thu 6 Apr 2017
at 12:14
  • msg #644

Re: Barracks Banter [OOC]

So what I'm hearing is, you should buy term life insurance for the Tech-Priest because it's going to be targeted in the first round in every game.
GSN 1701041631
player, 246 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Thu 6 Apr 2017
at 14:16
  • msg #645

Re: Barracks Banter [OOC]

I was shooting the horm off sleepy this turn to keep him fresh for a LOS, but looks like I should have shot the biovore instead...

Edit: Crap, forgot to add the +10 for a standard attack, looks like I actually hit this time.  Here's to hoping no dodge...
This message was last edited by the player at 14:18, Thu 06 Apr 2017.
GSN 1610311843
player, 371 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 6 Apr 2017
at 14:20
  • msg #646

Re: Barracks Banter [OOC]

Adeptus Custodes:
So what I'm hearing is, you should buy term life insurance for the Tech-Priest because it's going to be targeted in the first round in every game.

Everything has a weak link...
GSN 1612091751
player, 284 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 6 Apr 2017
at 14:27
  • msg #647

Re: Barracks Banter [OOC]

There's an Aegis Defense Line and two LRBTs to provide cover.
Adeptus Custodes
GM, 499 posts
Thu 6 Apr 2017
at 15:54
  • msg #648

Re: Barracks Banter [OOC]

I thought the newest edition nerfed screening troops? Or was that the last one? I get lost trying to figure out which army is GW HQ's flavor of the month sometimes.
GSN 1612091751
player, 285 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 6 Apr 2017
at 16:14
  • msg #649

Re: Barracks Banter [OOC]

Adeptus Custodes:
I thought the newest edition nerfed screening troops? Or was that the last one? I get lost trying to figure out which army is GW HQ's flavor of the month sometimes.


The Cover Save it'll get probably won't be as great as earlier editions, but the LRBTs should cut off LoS until the Dominus comes out to play. The big thing I need to shield is the MT box Commissar so I can get those infinite Melta Scions.
GSN 1610311843
player, 372 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 6 Apr 2017
at 16:23
  • msg #650

Re: Barracks Banter [OOC]

Adeptus Custodes:
I thought the newest edition nerfed screening troops? Or was that the last one? I get lost trying to figure out which army is GW HQ's flavor of the month sometimes.

This is why I prefer Necromunda :)
Adeptus Custodes
GM, 500 posts
Thu 6 Apr 2017
at 17:03
  • msg #651

Re: Barracks Banter [OOC]

I heard Necromunda was coming to the PC. Not sure if it will look like Chaos Gate and be turn-based, or look like Mordheim and also be Turn-based but "bigger" and 3D, or something else completely.
GSN 1610311843
player, 373 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 6 Apr 2017
at 17:07
  • msg #652

Re: Barracks Banter [OOC]

I hadn't heard that before...now I need to start looking into that.

Then again I hadn't heard a peep about Blood Bowl II showing up for the Xbox One and it looks like it's all the things the first one should have been.
GSN 1612091751
player, 286 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 7 Apr 2017
at 00:53
  • msg #653

Re: Barracks Banter [OOC]

Are we still gunning for finishing up the round by tonight
Adeptus Custodes
GM, 501 posts
Fri 7 Apr 2017
at 01:24
  • msg #654

Re: Barracks Banter [OOC]

It's not a crisis if we don't. I'm available tomorrow night after dinner to write things up if need be. You could be done with this scene in as little as ten more rounds, I think, so take your time.
GSN 1610311843
player, 374 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 7 Apr 2017
at 02:24
  • msg #655

Re: Barracks Banter [OOC]

Sorry just got done with Rogue One...

Working a post now. :)
GSN 1612091751
player, 287 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 7 Apr 2017
at 02:35
  • msg #656

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 655):

That was a great movie
GSN 1610311843
player, 376 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 7 Apr 2017
at 02:38
  • msg #657

Re: Barracks Banter [OOC]

Yeah.  Yeah it was. :)
GSN 1701041631
player, 248 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 7 Apr 2017
at 16:12
  • msg #658

Re: Barracks Banter [OOC]

Adeptus Custodes:
You could be done with this scene in as little as ten more rounds, I think, so take your time.

Ten rounds could easily turn into a month IRL if we post slow, so...no pressure ;)
GSN 1701041631
player, 249 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 7 Apr 2017
at 17:21
  • msg #659

Re: Barracks Banter [OOC]

*sniff* do I smell an unspent RF coming from the sarge?
GSN 1702071903
player, 63 posts
Sarge HP:11/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 7 Apr 2017
at 18:01
  • msg #660

Re: Barracks Banter [OOC]

RF?
GSN 1610311843
player, 377 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 7 Apr 2017
at 18:12
  • msg #661

Re: Barracks Banter [OOC]

Righteous Fury...

You rolled a 10 and a 1 for damage and dropped the 1.  When you roll a 10 it causes a Righteous Fury.

Only War Core p250:
RIGHTEOUS FURY

When rolling Damage after a successful attack, if any die rolled
results in a natural 10 (rolling the 10 result on a 10 sided die),
a particularly bloody and spectacular hit may be inflicted (this
also includes a result of 10 when rolling 1d5 for Damage). After
resolving the effects of the hit, one of two things may happen.
If the attack dealt Damage after being reduced by Armour and
Toughness Bonus (see Step Five, below), then the shot becomes
more severe. The attacker then rolls 1d5 and consults the Critical
Hit Table appropriate to the Damage type and location of the
original attack. The target suffers all effects listed. However, the
target does not count as having suffered a Critical Hit. In other
words, if he takes Damage during later Turns it will affect his
Wounds, not directly stack onto worsening critical effects. Talents
that modify Critical Damage (such as Crack Shot and True Grit)
do not modify the critical effects generated by Righteous Fury, and
these critical effects do not stack if a target suffers Righteous Fury
multiple times. Each roll is applied as a separate effect.

Alternatively, if the attack does not do any Damage once
reduced by Armour and Toughness Bonus, then the attack Deals
1 point of Damage, not reduced by Armour or Toughness. This is
the extent of the Righteous Fury effect for this attack; the victim
does not suffer a roll on a Critical Hit Table. This represents some
weapons simply not being potent enough to deal major Damage,
but still able to do harm through a “lucky hit.”

Adeptus Custodes
GM, 502 posts
Fri 7 Apr 2017
at 20:31
  • msg #662

Re: Barracks Banter [OOC]

GSN 1610311843:
Righteous Fury...

You rolled a 10 and a 1 for damage and dropped the 1.  When you roll a 10 it causes a Righteous Fury.

Only War Core p250:
RIGHTEOUS FURY

When rolling Damage after a successful attack, if any die rolled
results in a natural 10 (rolling the 10 result on a 10 sided die),
a particularly bloody and spectacular hit may be inflicted (this
also includes a result of 10 when rolling 1d5 for Damage). After
resolving the effects of the hit, one of two things may happen.
If the attack dealt Damage after being reduced by Armour and
Toughness Bonus (see Step Five, below), then the shot becomes
more severe. The attacker then rolls 1d5 and consults the Critical
Hit Table appropriate to the Damage type and location of the
original attack. The target suffers all effects listed. However, the
target does not count as having suffered a Critical Hit. In other
words, if he takes Damage during later Turns it will affect his
Wounds, not directly stack onto worsening critical effects. Talents
that modify Critical Damage (such as Crack Shot and True Grit)
do not modify the critical effects generated by Righteous Fury, and
these critical effects do not stack if a target suffers Righteous Fury
multiple times. Each roll is applied as a separate effect.

Alternatively, if the attack does not do any Damage once
reduced by Armour and Toughness Bonus, then the attack Deals
1 point of Damage, not reduced by Armour or Toughness. This is
the extent of the Righteous Fury effect for this attack; the victim
does not suffer a roll on a Critical Hit Table. This represents some
weapons simply not being potent enough to deal major Damage,
but still able to do harm through a “lucky hit.”



*clicks LIKE*
GSN 1610292302
player, 356 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 7 Apr 2017
at 20:44
  • msg #663

Re: Barracks Banter [OOC]

Sorry for the delay gents.  I was off yesterday to watch my little guy and I'm catching up at work today.  Another solid strike on the biovore!

@Roland - thanks for the suppression fire, let's hope these little bastards get pinned.
GSN 1701041631
player, 250 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 7 Apr 2017
at 21:14
  • msg #664

Re: Barracks Banter [OOC]

Pity the Accurate damage doesn't trigger RF...
GSN 1610292302
player, 357 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 7 Apr 2017
at 21:18
  • msg #665

Re: Barracks Banter [OOC]

Yeah, but it's a pretty nice chunk regardless.
GSN 1612071545
player, 79 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Fri 7 Apr 2017
at 21:28
  • msg #666

Re: Barracks Banter [OOC]

In reply to GSN 1610292302 (msg # 663):

No problem, figure you can do a lot more damage to the biovore than me. Fingers crossed.
Adeptus Custodes
GM, 503 posts
Sat 8 Apr 2017
at 00:43
  • msg #667

Re: Barracks Banter [OOC]

Eh...while I'm doing this, someone make tell me what I'm missing on the sniper rifle.

Normally d10+4 Pen 3, but with Manstopper bullets and aim action and 4+ DoS it's now 3d10+4 Pen 6, right? I'm reading 3d10+5 Pen 4 in the ooc part of the post...I'll go with that this time but think it should be -1 dmg and +2 Pen, right?
GSN 1701041631
player, 251 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 8 Apr 2017
at 00:50
  • msg #668

Re: Barracks Banter [OOC]

He's using expander rounds, so +1 Dam +1 Pen
Adeptus Custodes
GM, 504 posts
Sat 8 Apr 2017
at 00:53
  • msg #669

Re: Barracks Banter [OOC]

Hmm. The previous post [#409] says Manstopper. Unlikely that someone would load a clip or magazine with alternating types of rounds...
GSN 1701041631
player, 252 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 8 Apr 2017
at 01:01
  • msg #670

Re: Barracks Banter [OOC]

See post #625 in this thread--he was using the wrong name, the intent was the +1 Dam +1 Pen ammo
Adeptus Custodes
GM, 505 posts
Sat 8 Apr 2017
at 01:08
  • msg #671

Re: Barracks Banter [OOC]

Got it.
GSN 1610311843
player, 378 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 8 Apr 2017
at 01:42
  • msg #672

Re: Barracks Banter [OOC]

I know I'm not as good as Sawbones at patching things up but damn AC :P

How far away is Recaf from Zilch?  Let's me know what I need to do to get to her and try to save her life.
Adeptus Custodes
GM, 507 posts
Sat 8 Apr 2017
at 01:44
  • msg #673

Re: Barracks Banter [OOC]

Eh...I'd say between 8-12m. If you don't mind being engaged by the rippers and the horm while you work you can go straight line and get there in 7m. :o
GSN 1610311843
player, 379 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 8 Apr 2017
at 01:48
  • msg #674

Re: Barracks Banter [OOC]

Well I'd have to charge to get there in one round, otherwise I'd be short anyhow, and melee is not his forte.

Still wouldn't not try so it'll be an advance and fire and pray to get multiple hits to spread the love to ripper and hormie. and then tend to her wounds next round if possible.
GSN 1701041631
player, 253 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 8 Apr 2017
at 01:55
  • msg #675

Re: Barracks Banter [OOC]

I imagine hitting the umbilical will require something like a called shot?
Adeptus Custodes
GM, 508 posts
Sat 8 Apr 2017
at 02:00
  • msg #676

Re: Barracks Banter [OOC]

It's considered a Scrawny target (-10) and because of its erratic movement it has a flat 25% dodge on all attacks with no limit...it's not a reaction, it's just the way it is.
GSN 1612091751
player, 288 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 8 Apr 2017
at 17:02
  • msg #677

Re: Barracks Banter [OOC]

Do I get a Ganging Up bonus against the Rippers because Emilia is there too? Also, since both her and Ramirez have Double Team, do those bonuses apply as well?
Adeptus Custodes
GM, 509 posts
Sat 8 Apr 2017
at 17:11
  • msg #678

Re: Barracks Banter [OOC]

I am positive that you cant gain a Gang Up bonus against a swarm, but I am also pretty sure Double Team applies in this case to give you the difference in bonus that you would have gotten. If RAW says different let me know.
GSN 1612091751
player, 289 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 8 Apr 2017
at 17:20
  • msg #679

Re: Barracks Banter [OOC]

I'm unsure what the swarm trait affects in terms of bonuses, so what's my total bonus? Emilia and Ramirez both have Double Team, if that helps.
Adeptus Custodes
GM, 510 posts
Sat 8 Apr 2017
at 17:27
  • msg #680

Re: Barracks Banter [OOC]

I'd say stick with+10, not +20, VS a swarm.
GSN 1610292302
player, 358 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 8 Apr 2017
at 20:41
  • msg #681

Re: Barracks Banter [OOC]

For what it's worth.  Here's the Swarm Trait entry

quote:
SWARM
Too small to do much on their own, swarms overwhelm their
opponents via sheer weight of numbers. A swarm is often a mass
of Miniscule or Puny creatures. Any attack from a weapon
that does not either have the Blast, Flame, Spray, or Scatter
Qualities only infl icts half Damage. In most circumstances,
a swarm creature cannot be Grappled, Knocked Down, or
Pinned, and the swarm may “pour” through suitable small
openings such as ducts, vents, and the like, but they may
not Jump. The swarm is counted as being destroyed once
all its Wounds are lost. The swarm’s attacks have a variable
Penetration value (roll each time an attack lands), representing
its ability to engulf their victims and attack vulnerable areas.

GSN 1612091751
player, 290 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 8 Apr 2017
at 21:16
  • msg #682

Re: Barracks Banter [OOC]

If the Rippers use Deathwatch stats, I literally cannot harm them with my knife...
Adeptus Custodes
GM, 511 posts
Sat 8 Apr 2017
at 21:44
  • msg #683

Re: Barracks Banter [OOC]

Yes but I prefer to pump the total wounds and ignore the half damage thing. You have to feel like you're making progress even when it's hopeless. ;)
GSN 1610292302
player, 359 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 8 Apr 2017
at 23:25
  • msg #684

Re: Barracks Banter [OOC]

GSN 1612091751:
If the Rippers use Deathwatch stats, I literally cannot harm them with my knife...

That's why you use the flamers, frags, and shotguns!
GSN 1701041631
player, 254 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 9 Apr 2017
at 02:36
  • msg #685

Re: Barracks Banter [OOC]

You could swap your autopistol with her and hose away while she clears the jam
GSN 1612091751
player, 291 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 9 Apr 2017
at 05:32
  • msg #686

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 685):

Good point!

In other news, I finished up my second batch of Cadians. Here's my Spicy Boy of the group: https://www.instagram.com/p/BSptNM0jdta/
GSN 1610292302
player, 360 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 9 Apr 2017
at 12:55
  • msg #687

Re: Barracks Banter [OOC]

Fraggle rocks and spicy nades on the Terms while their in the pod forest could be a good idea.
Adeptus Custodes
GM, 512 posts
Sun 9 Apr 2017
at 14:37
  • msg #688

Re: Barracks Banter [OOC]

In reply to GSN 1701041631:

Zoggin is an ork term...heretic! :P
GSN 1701041631
player, 256 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 9 Apr 2017
at 14:41
  • msg #689

Re: Barracks Banter [OOC]

...and that's why I never say these things out loud!

Edit: once Ramirez is free we should consider dropping some ordnance on the umbilical--if it's effective AB is low enough it won't be able to dodge.
This message was last edited by the player at 15:03, Sun 09 Apr 2017.
GSN 1612091751
player, 292 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 9 Apr 2017
at 15:01
  • msg #690

Re: Barracks Banter [OOC]

GSN 1610292302:
Fraggle rocks and spicy nades on the Terms while their in the pod forest could be a good idea.


I would love to, but I have a Ripper Swarm to contend with. Locked in Melee right now.

EDIT: Here's the whole squad! https://www.reddit.com/r/Warhammer40k/comments/64e3fw/
This message was last edited by the player at 17:17, Sun 09 Apr 2017.
GSN 1610292302
player, 362 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 9 Apr 2017
at 22:31
  • msg #691

Re: Barracks Banter [OOC]

I predict that the cord will dodge with it's 25% chance, because RNGeus hates me :P
GSN 1610292302
player, 363 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 10 Apr 2017
at 13:55
  • msg #692

Re: Barracks Banter [OOC]

I've got an open question to AC about the distance between me and the GS since I had run away from them, not into them.  So I may not be imminent risk that I appear to be.  So don't base your attacks on trying to keep them off me.
Adeptus Custodes
GM, 514 posts
Mon 10 Apr 2017
at 14:41
  • msg #693

Re: Barracks Banter [OOC]

You did indeed veer away from them but they still move 24 on a normal sprint and more if they have to. They did a half move a round ago, a full move this round, and the one I will post next they go first in in it so that's another full move with charge. Had you not angled left they would have caught you this past round, ruining your chance to shoot the cord successfully. With almost any other creature your distance would be a factor but Unnatural Agility + (stuff) gives genestealers the appropriate title of hunter-killers for a reason.
Adeptus Custodes
GM, 515 posts
Mon 10 Apr 2017
at 15:26
  • msg #694

Re: Barracks Banter [OOC]

Remember also that other events conspired against you here. I had no way of knowing Hardigan wouldn't post for two weeks, or fail to dodge two RF hits in one round, and without direction from the player I'm not inclined to LoS either one. So Hardigan falls and the nids get a half move closer.

Then there's the whole matter of every xenos being a variant off the standard template. I said early on that the current genome was weaker, less AP, but faster: less armor to punch through and mounted units escaping led to a conservation of mass on each unit, so more could be made.
GSN 1612091751
player, 294 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 10 Apr 2017
at 15:49
  • msg #695

Re: Barracks Banter [OOC]

Sawbones has ALL the toxin canisters, doesn't he.
GSN 1610292302
player, 364 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 10 Apr 2017
at 15:51
  • msg #696

Re: Barracks Banter [OOC]

2 of 3
GSN 1612091751
player, 295 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Mon 10 Apr 2017
at 15:55
  • msg #697

Re: Barracks Banter [OOC]

Who has the third?
Adeptus Custodes
GM, 516 posts
Mon 10 Apr 2017
at 16:01
  • msg #698

Re: Barracks Banter [OOC]

I will not condemn Sawbones just yet. ;)

I'll go back over his movement total and see if there's a way to keep him out of range. I guess it all depends how many aims and shots he's taken since his first big sprint. :)
GSN 1701041631
player, 258 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 10 Apr 2017
at 17:56
  • msg #699

Re: Barracks Banter [OOC]

Nailing that umbilical ought to get Sawbones a "get out of jail free" card :)
GSN 1610292302
player, 365 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 10 Apr 2017
at 18:39
  • msg #700

Re: Barracks Banter [OOC]

GSN 1701041631:
Nailing that umbilical ought to get Sawbones a "get out of jail free" card :)

I'm hoping math keeps me out of range for a turn longer!  That said, math makes it a little dicey for Roland, who might actually be standing right next to the GS this turn.

But yeah, the ranged DPS has drawn aggro so the tank(s) need to taunt it back!
This message was last edited by the player at 18:40, Mon 10 Apr 2017.
GSN 1701041631
player, 259 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 10 Apr 2017
at 22:16
  • msg #701

Re: Barracks Banter [OOC]

Hmm, what are the odds that the biovore has a net TB>5?  I'm debating whether it would be more efficient to semi-autos each round or keep on with the maximal shots.  I think DPR would be higher on semi-autos even if its TB is sucking up more damage that way.
GSN 1610311843
player, 382 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Mon 10 Apr 2017
at 22:21
  • msg #702

Re: Barracks Banter [OOC]

Well...

You might *do* more damage with individual shots but you won't pass the threshold to actually *do* damage if you don't hit unnaturally high total damage numbers.  It is a tank and it's lucky he's not running it like a flat Tank with it's AV and casual regen properties.
GSN 1610292302
player, 366 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 10 Apr 2017
at 22:39
  • msg #703

Re: Barracks Banter [OOC]

It's probably toughness 60 with unnatural toughness of at least 4.    It might have some armour, but it's probably not very strong.  Seems like a more robots toughnesss for defence than armour.  Also, the one shot should yield a better DoS, so you can pump the damage if you have a bad damage roll.
GSN 1701041631
player, 260 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 10 Apr 2017
at 23:48
  • msg #704

Re: Barracks Banter [OOC]

I figure with Pen 6 I should be able to get through its armor (given how AC has treated armor here).  It's a question of how much the TB takes off per round; in two rounds on semi-auto I'd be throwing 4x(1d10+7) which could be substantially higher than the 2d10+9 from the maximal shot.

Take average damage: if it's TB 10 then on the semi-auto average wounds would be 10 over those four shots (5.5+7 = 12.5 dam; 12.5 dam-10 TB = 2.5 wounds; 2.5x4 = 10 wounds and 4 RF chances) vs the same 10 (11+9 = 20 dam; 20 dam-10 TB = 10 wounds and 2 RF chances)

Therefore, assuming all hit, if the TB is anything lower than 10 the semi-auto would be more efficient.  Of course, the to-hit probabilities completely mess with that and I'm too lazy to run through those right now.

That being said, AC seems to favor reducing TB and supplementing wounds because hey, we're underpowered Guardsman and we need to scratch it.
GSN 1610292302
player, 367 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 10 Apr 2017
at 23:53
  • msg #705

Re: Barracks Banter [OOC]

I wouldn't say underpowered, just lacking a quality heavy for support.
GSN 1701041631
player, 261 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 11 Apr 2017
at 00:00
  • msg #706

Re: Barracks Banter [OOC]

They say that running Rogue Trader or Deathwatch stats are a surefire way to get a TPK, so I'm gonna stick with "underpowered" :P
Adeptus Custodes
GM, 517 posts
Tue 11 Apr 2017
at 00:42
  • msg #707

Re: Barracks Banter [OOC]

GSN 1610292302:
I wouldn't say underpowered, just lacking a quality heavy for support.


NPC Brick keeps rolling either 80+ to hit or two jams in a row. :/
Adeptus Custodes
GM, 518 posts
Tue 11 Apr 2017
at 02:40
  • msg #708

Re: Barracks Banter [OOC]

The GS will not reach Sawbones this round. I will adjust things accordingly. They will 'end' their movement less than 15m from the Doc; note that their sprinting means you have -20BS to hit them, just like in the ruins above, in addition to range or darkness penalties.
GSN 1610311843
player, 383 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 11 Apr 2017
at 02:47
  • msg #709

Re: Barracks Banter [OOC]

Adeptus Custodes:
GSN 1610292302:
I wouldn't say underpowered, just lacking a quality heavy for support.


NPC Brick keeps rolling either 80+ to hit or two jams in a row. :/


Heavy operators really always need Rapid Reload and if possible the Quick Release mod.  Take that 2 Full actions down to a half action reload.
GSN 1701041631
player, 262 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 11 Apr 2017
at 02:50
  • msg #710

Re: Barracks Banter [OOC]

SP Expertise too, so you don't lose the entire clip on a jam
GSN 1610311843
player, 384 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 11 Apr 2017
at 02:55
  • msg #711

Re: Barracks Banter [OOC]

That helps...especially on the spot firefights when you have low ammo counts.  Though most ST's I've played with will have the mag 'lost' while in combat and regained after combat minus the jammed 'round/ammo' when they have a moment to yank the bad round and right the remaining ones.  Or fix the belt of the larger weapon.
GSN 1610292302
player, 369 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Apr 2017
at 19:12
  • msg #712

Re: Barracks Banter [OOC]

GSN 1610311843:
That helps...especially on the spot firefights when you have low ammo counts.  Though most ST's I've played with will have the mag 'lost' while in combat and regained after combat minus the jammed 'round/ammo' when they have a moment to yank the bad round and right the remaining ones.  Or fix the belt of the larger weapon.

That makes some sense.  You wouldn't be able to salvage the clip mid-combat, but afterwards (assuming you're not retreating) it would be reasonable.

I've run away, since there is no way I'm killing 3 genestealers this turn, even if they are wounded.  I'll make another attempt to move along the flank once they hive gets distracted again.
GSN 1701041631
player, 263 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 11 Apr 2017
at 19:33
  • msg #713

Re: Barracks Banter [OOC]

I think Ramirez is cheering right now at the opportunity to unleash ye olde spice
GSN 1612091751
player, 296 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 11 Apr 2017
at 20:34
  • msg #714

Re: Barracks Banter [OOC]

I still have to get rid of this swarm before I can turn up the heat
GSN 1610292302
player, 370 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Apr 2017
at 20:35
  • msg #715

Re: Barracks Banter [OOC]

GSN 1612091751:
I still have to get rid of this swarm before I can turn up the heat

But genestealers are scary AF
GSN 1612091751
player, 297 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 11 Apr 2017
at 20:36
  • msg #716

Re: Barracks Banter [OOC]

But I can't shoot them while I'm locked in melee
GSN 1610292302
player, 371 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Apr 2017
at 20:59
  • msg #717

Re: Barracks Banter [OOC]

The total post count was 2302 prior to this post, just like #.  I feel special!
This message was last edited by the player at 20:59, Tue 11 Apr 2017.
GSN 1701041631
player, 264 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 11 Apr 2017
at 21:08
  • msg #718

Re: Barracks Banter [OOC]

GSN 1612091751:
But I can't shoot them while I'm locked in melee

I think there's only the "1" ripper left, so I'm pretty sure between the dakka and the choppa you'll be free by the time your turn comes around.
GSN 1612091751
player, 298 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 11 Apr 2017
at 21:11
  • msg #719

Re: Barracks Banter [OOC]

I'm right behind you in the intitative.
GSN 1701041631
player, 265 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 11 Apr 2017
at 21:14
  • msg #720

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 719):

Let's not forget our esteemed commissar!  I'm certain he'd be very disappointed if you decided to go before he had a chance to slice and dice.
GSN 1610292302
player, 372 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Apr 2017
at 21:18
  • msg #721

Re: Barracks Banter [OOC]

Aim and delay while the others go choppy choppy could be a good option.
GSN 1612091751
player, 299 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 11 Apr 2017
at 21:42
  • msg #722

Re: Barracks Banter [OOC]

GSN 1701041631:
In reply to GSN 1612091751 (msg # 719):

Let's not forget our esteemed commissar!  I'm certain he'd be very disappointed if you decided to go before he had a chance to slice and dice.


He'll have some hormagaunts to play with real soon.
GSN 1610292302
player, 373 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Apr 2017
at 21:54
  • msg #723

Re: Barracks Banter [OOC]

GSN 1701041631:
GSN 1612091751:
But I can't shoot them while I'm locked in melee

I think there's only the "1" ripper left, so I'm pretty sure between the dakka and the choppa you'll be free by the time your turn comes around.

Dakka and Choppas!  If we all die, can we play Ork PCs in an Ork campaign?
This message was last edited by the player at 21:55, Tue 11 Apr 2017.
GSN 1610292302
player, 374 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Apr 2017
at 21:56
  • msg #724

Re: Barracks Banter [OOC]

The real question is, when the biovore got knocked prone, how many eggs did it smash?  One shot = dozen kills?
This message was last edited by the player at 21:57, Tue 11 Apr 2017.
Adeptus Custodes
GM, 519 posts
Wed 12 Apr 2017
at 01:05
  • msg #725

Re: Barracks Banter [OOC]

If you folks would like Jansen to make a full-round action of giving you the inspirational speech to disengage like Hardigan did, let me know. Or +10 to your rolls. He's got a few good tricks up his sleeves. It just seems that his swift attacks and bolt pistol have been doing fine on their own. :)
GSN 1612091751
player, 300 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 12 Apr 2017
at 03:09
  • msg #726

Re: Barracks Banter [OOC]

A +10 would be awesome, actually.

EDIT: Let me know if he does, and does so before Ramirez shoots, because I can roll more damage then.
This message was last edited by the player at 05:36, Wed 12 Apr 2017.
GSN 1701041631
player, 266 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 12 Apr 2017
at 17:39
  • msg #727

Re: Barracks Banter [OOC]

I think Sawbones may need the additional disengage action next round, but I agree, this round the +10 would be better because moar dakka is best dakka.
Adeptus Custodes
GM, 520 posts
Wed 12 Apr 2017
at 17:54
  • msg #728

Re: Barracks Banter [OOC]

Jansen succeeds easily. Everyone gets +10 to one check this round.
GSN 1610292302
player, 375 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 12 Apr 2017
at 18:02
  • msg #729

Re: Barracks Banter [OOC]

Adeptus Custodes:
Jansen succeeds easily. Everyone gets +10 to one check this round.

Woot, +10 to running away from genestealers!
GSN 1610311843
player, 385 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 12 Apr 2017
at 18:39
  • msg #730

Re: Barracks Banter [OOC]

Yay, slightly more likely to save Decaf ;P
GSN 1701041631
player, 267 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 12 Apr 2017
at 18:51
  • msg #731

Re: Barracks Banter [OOC]

Adeptus Custodes:
Jansen succeeds easily. Everyone gets +10 to one check this round.

If this is from Inspire!, then technically it's the next check made, which means Sawbones and I can take it next round :)
GSN 1610292302
player, 376 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 12 Apr 2017
at 18:52
  • msg #732

Re: Barracks Banter [OOC]

GSN 1701041631:
Adeptus Custodes:
Jansen succeeds easily. Everyone gets +10 to one check this round.

If this is from Inspire!, then technically it's the next check made, which means Sawbones and I can take it next round :)

You sir, are a genius!  Thanks for the reminder!
Adeptus Custodes
GM, 521 posts
Thu 13 Apr 2017
at 02:59
  • msg #733

Re: Barracks Banter [OOC]

Roland, are you online right now? I'm putting together the combat round and it may be better for you to use that 48 for a parry of the GS and its charge attack [since it goes before you can act as you close together]...then roll again for your own counter-swing. Might save your life. ;)
GSN 1612071545
player, 82 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Thu 13 Apr 2017
at 03:07
  • msg #734

Re: Barracks Banter [OOC]

Sounds good then. I like things that save my life.
GSN 1612071545
player, 83 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Thu 13 Apr 2017
at 03:14
  • msg #735

Re: Barracks Banter [OOC]

Alright, post updated. You want me to keep the damage roll I had before or roll again?
Adeptus Custodes
GM, 522 posts
Thu 13 Apr 2017
at 03:15
  • msg #736

Re: Barracks Banter [OOC]

Doesn't matter to me. Don't forget the +10 for Commissar's command bonus.
GSN 1612071545
player, 84 posts
Roland W:11/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Thu 13 Apr 2017
at 03:17
  • msg #737

Re: Barracks Banter [OOC]

I'll just keep it then, thanks for the update. Thankfully I rolled fairly low so I didn't need the bonus.
GSN 1610292302
player, 377 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 13 Apr 2017
at 13:43
  • msg #738

Re: Barracks Banter [OOC]

Want me to snipe the biovore or fraggie rock the horms?
GSN 1612091751
player, 303 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 13 Apr 2017
at 14:03
  • msg #739

Re: Barracks Banter [OOC]

The Uplifting Primer says this regarding Tyranids:

SHOOT THE BIG ONES
GSN 1701041631
player, 268 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 13 Apr 2017
at 14:45
  • msg #740

Re: Barracks Banter [OOC]

Or shoot the GS that are standing in front of you, I think that counts too
GSN 1612091751
player, 304 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 13 Apr 2017
at 15:24
  • msg #741

Re: Barracks Banter [OOC]

GSN 1701041631:
Or shoot the GS that are standing in front of you, I think that counts too


Oh, yeah, those probably take priority.

EDIT: My next paint project will be in action next week! I'll be painting these: https://www.games-workshop.com...tarumTempestus02.jpg

Painted up like these: http://i.imgur.com/MIQKZjy.jpg
This message was last edited by the player at 15:34, Thu 13 Apr 2017.
GSN 1701041631
player, 269 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 13 Apr 2017
at 16:14
  • msg #742

Re: Barracks Banter [OOC]

Question for AC: I had put myself 4m out in front of the group, so if I move another 4m I should be w/in 2m of Jansen and his xeno soon-to-be friends, correct?
Adeptus Custodes
GM, 524 posts
Thu 13 Apr 2017
at 16:28
  • msg #743

Re: Barracks Banter [OOC]

Correct. I'm pretty loose with most +/- 2m distances except when it comes to that PB bonus for firing. ;)
GSN 1701041631
player, 270 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 13 Apr 2017
at 16:30
  • msg #744

Re: Barracks Banter [OOC]

mm, PB bonuses...[Homer sounds]
GSN 1701041631
player, 272 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 14 Apr 2017
at 00:10
  • msg #745

Re: Barracks Banter [OOC]

OK, somebody *coughBrickcough* better take advantage of those good hits I just got...
GSN 1610292302
player, 379 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 14 Apr 2017
at 00:10
  • msg #746

Re: Barracks Banter [OOC]

GSN 1701041631:
mm, PB bonuses...[Homer sounds]

You put them too good use as well.  Glad I went for another shot on the biovore.  Looks like the GS will get mopped up.
GSN 1612091751
player, 305 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 14 Apr 2017
at 03:08
  • msg #747

Re: Barracks Banter [OOC]

lowkey hoping Roth can post soon so we can get this round out of the way
Adeptus Custodes
GM, 525 posts
Fri 14 Apr 2017
at 03:19
  • msg #748

Re: Barracks Banter [OOC]

Well this is a nonstandard 'jump' into the next turn. He may be expecting a regular 48-hour delay and I can't blame him for that. I'll probably post either during the night or before work tomorrow.
GSN 1612091751
player, 307 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 14 Apr 2017
at 15:12
  • msg #749

Re: Barracks Banter [OOC]

Brick's shoostin got me feelin somethin' extra: https://www.youtube.com/watch?v=hQo1HIcSVtg
GSN 1610292302
player, 380 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 14 Apr 2017
at 16:08
  • msg #750

Re: Barracks Banter [OOC]

Poor Zilch, finally hits, does shit for damage!  At least it's doubled?!?!?
GSN 1610311843
player, 388 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 14 Apr 2017
at 16:25
  • msg #751

Re: Barracks Banter [OOC]

Well Ramirez hit for twice as much with a Pen equal to Zilch's total damage...and Zilch tossed his grenade to the side of where Ramirez shot so that more were caught in the blast...

So not really. ;)

Best guess is it does 0 total damage as I'm betting their armour is 3 and toughness is 3 reducing it down to nothing.
GSN 1701041631
player, 273 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 14 Apr 2017
at 16:33
  • msg #752

Re: Barracks Banter [OOC]

Frags suck, there's really no explanation needed.  The only thing they have going for them is a boosted RF rate.  Maybe giving them Tearing would make them more useful.
GSN 1610311843
player, 389 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 14 Apr 2017
at 16:41
  • msg #753

Re: Barracks Banter [OOC]

Well with some more victorious missions we might be able to upgrade our frags to give them tearing.  We're already boosting the Blast by +1 after this mission so we can affect more targets with Frags just like we're boosting the Concussive by +1 for Kraks to make them better at stunning big guys to give us free rounds where they play bigger stationary targets for us to focus fire.
GSN 1612091751
player, 308 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 14 Apr 2017
at 16:58
  • msg #754

Re: Barracks Banter [OOC]

Frags suck against Tyranids. If we were fighting cultists or something lightly armored, they would be a lot better.
GSN 1701041631
player, 274 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 14 Apr 2017
at 17:14
  • msg #755

Re: Barracks Banter [OOC]

I think they only work against hoomies, period.  Da orky boy inside me sez dey ain't gud against the Waaagh! either (oh yes, fond memories of the intro adventure...)
GSN 1610292302
player, 381 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 14 Apr 2017
at 17:18
  • msg #756

Re: Barracks Banter [OOC]

Since AC changed the Swarm trait to not half damage for some stuff, blast and AoE should be double damage.
GSN 1701041631
player, 275 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 14 Apr 2017
at 19:16
  • msg #757

Re: Barracks Banter [OOC]

Roth, I think you hit anyway.  Ganging Up changes to +20 once you outnumber the target 3-1 which I think you're at (counting your comrade)
Adeptus Custodes
GM, 527 posts
Fri 14 Apr 2017
at 19:34
  • msg #758

Re: Barracks Banter [OOC]

Yep.
GSN 1702071903
player, 66 posts
Sarge HP:11/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Fri 14 Apr 2017
at 20:19
  • msg #759

Re: Barracks Banter [OOC]

Honestly, kinda forgot about Bull. That's pretty sweet.
GSN 1610292302
player, 382 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 14 Apr 2017
at 22:25
  • msg #760

Re: Barracks Banter [OOC]

I'll get a post up tonight to keep us chugging along (chugging beer that is)
Adeptus Custodes
GM, 528 posts
Sat 15 Apr 2017
at 18:57
  • msg #761

Re: Barracks Banter [OOC]

Probably update in 3-6 hours. Full day of house demo tomorrow.
GSN 1612091751
player, 309 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 15 Apr 2017
at 19:26
  • msg #762

Re: Barracks Banter [OOC]

Does anyone need something picked off of them or should I focus on removing hordes?
GSN 1610292302
player, 384 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 15 Apr 2017
at 19:53
  • msg #763

Re: Barracks Banter [OOC]

hordes at this point I think.
GSN 1612091751
player, 310 posts
'Ramirez' W: 9/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 16 Apr 2017
at 01:58
  • msg #764

Re: Barracks Banter [OOC]

Am I able to advance 10m to the Termagaunts into any kind of cover, or will that put me in the middle of the Hormagaunts? IIRC, the Terms are off to the side whereas the Horms hatched from the pool.
Adeptus Custodes
GM, 530 posts
Sun 16 Apr 2017
at 02:03
  • msg #765

Re: Barracks Banter [OOC]

There is little to no cover beyond 10m from the pool, which is no less than 50m from the starting point of the squad of guardsmen when you entered the cavern.
GSN 1612091751
player, 312 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 16 Apr 2017
at 02:20
  • msg #766

Re: Barracks Banter [OOC]

Fair enough. As an aside, I am tracking ammunition on my sheet, which is why its not in the posts.
GSN 1610311843
player, 390 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 16 Apr 2017
at 02:26
  • msg #767

Re: Barracks Banter [OOC]

Yeah Zilch is down to 12 shots in his current mag and one more full one and then he's out of ammo for his shotgun (minus two mags that jammed and he had to eject and 'loose').  He's used every frag he has with that last one  Boyo is running out of tricks...
GSN 1612091751
player, 313 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 16 Apr 2017
at 02:33
  • msg #768

Re: Barracks Banter [OOC]

Ive got two spicy nades left in the clip and 3 more after that. The rest of my grenades are all Krak, which would be great if we didn't have more swarms than bigguns.
GSN 1701041631
player, 277 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 16 Apr 2017
at 03:11
  • msg #769

Re: Barracks Banter [OOC]

Ramirez should zook the termagaunts, we'll handle the horms
Adeptus Custodes
GM, 531 posts
Mon 17 Apr 2017
at 16:19
  • msg #770

Re: Barracks Banter [OOC]

No rush for tonight; I'm busy til late - so Tuesday after work or dinner will be my next time available.
GSN 1610292302
player, 385 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Apr 2017
at 12:30
  • msg #771

Re: Barracks Banter [OOC]

Wow, this weekend (and Monday) were over in a flash.  Getting my post up now.
Adeptus Custodes
GM, 532 posts
Tue 18 Apr 2017
at 13:28
  • msg #772

Re: Barracks Banter [OOC]

My Saturday dragged but that's just a side effect of my firs weekend being single in a while. Sunday I chewed up the afternoon with some tabletop 5e AD&D...I was able to (almost) singlehandedly save the entire party from death when three of our five heroes were swallowed whole by a remorhaz. Mage hasted my barbarian so I could chase it down and stab it to death when it fled. Lol

Yesterday was a good work day and then a great once-a-month meeting of my Shadowrun group. Saved the day again with my Street Mage nuking the enemy wizard and then summoning an air elemental to help us in the final fight. :D
GSN 1610292302
player, 387 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Apr 2017
at 13:31
  • msg #773

Re: Barracks Banter [OOC]

I love me some Shadowrun.  I can't wait until my son is old enough to game :)
Adeptus Custodes
GM, 533 posts
Tue 18 Apr 2017
at 17:54
  • msg #774

Re: Barracks Banter [OOC]

This is 5e Shadowrun so I had to buy the new book. I like it and it is still as deadly as it always used to be, so even "badass" players can get stomped with good npc tactics and gear (or by rolling a lot of 1's haha).
GSN 1612091751
player, 314 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Wed 19 Apr 2017
at 00:17
  • msg #775

Re: Barracks Banter [OOC]

I have yet to play a session as my Decker. I would never physically be at the game, instead calling in via Skype or Discord and using a text-to-speech to protect his identity
GSN 1702071903
player, 67 posts
Sarge HP:11/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Wed 19 Apr 2017
at 02:33
  • msg #776

Re: Barracks Banter [OOC]

I don't suppose I could use Covering Fire to increase Jansen's chances of survival for the next round, could I?
Adeptus Custodes
GM, 534 posts
Wed 19 Apr 2017
at 02:50
  • msg #777

Re: Barracks Banter [OOC]

He has another Fate point for parrying, which he's very good at. It was just poor rolling that led to his near-evisceration. ;)
GSN 1612091751
player, 315 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 20 Apr 2017
at 21:04
  • msg #778

Re: Barracks Banter [OOC]

Eerily quiet. How is everyone
GSN 1610292302
player, 388 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 20 Apr 2017
at 21:07
  • msg #779

Re: Barracks Banter [OOC]

Odd week for me, it was hard to get time to log into RPOL.  I wasn't super busy, but just away from the computer more often than I'd like.

Also, from April 30 - May 13, I'll be on a work trip to China, Taiwan, and Singapore. My posting will be a little sparse in comparison to the usual volume, probably limited just IC posts.  That first week will be a bit crazy, 4 cities in 5 days, but I'll find a way.
GSN 1612071545
player, 88 posts
Roland W:2/15FP:1/2 WpnS
Tristan W:5/13 FP:2 WpnS
Thu 20 Apr 2017
at 21:16
  • msg #780

Re: Barracks Banter [OOC]

Just lounging around myself and getting the rest of my college work squared away before the summer comes around.

Sounds like you're gonna be all over the place 2302, I don't envy your jetlag.
This message was last edited by the player at 21:19, Thu 20 Apr 2017.
Adeptus Custodes
GM, 535 posts
Fri 21 Apr 2017
at 11:44
  • msg #781

Re: Barracks Banter [OOC]

I had a sort of interview earlier this week for a sort of promotion at work. It's sort of a big deal because I've turned it down almost every year for about 9 years now. Lol

I'll post up tonight after dinner. Odd how fast things moved last week and this week it's been the opposite.
GSN 1701041631
player, 279 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 21 Apr 2017
at 14:48
  • msg #782

Re: Barracks Banter [OOC]

No worries, I've been "sort of" sidetracked with IRL stuff too :)
Adeptus Custodes
GM, 536 posts
Sat 22 Apr 2017
at 01:26
  • msg #783

Re: Barracks Banter [OOC]

Another hour on the Sarge and then he'll play it defensive again.
GSN 1702071903
player, 68 posts
Sarge HP:11/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sat 22 Apr 2017
at 01:26
  • msg #784

Re: Barracks Banter [OOC]

Sorry I haven't been around, guys. I've been in bed for most of the last 4 days. I'm gonna do something tonight, probably.
GSN 1702071903
player, 69 posts
Sarge HP:11/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sat 22 Apr 2017
at 01:31
  • msg #785

Re: Barracks Banter [OOC]

I need furious attack or whatever it is that lets me hit multiple times based on my degrees of success. I'm letting all these awesome rolls go to waste. Could someone explain to me how Righteous Fury works one more time, because I just did it again and I still don't know what I'm supposed to do with it.
Adeptus Custodes
GM, 537 posts
Sat 22 Apr 2017
at 01:33
  • msg #786

Re: Barracks Banter [OOC]

RIGHTEOUS FURY

 When rolling Damage after a successful attack, if any die rolled
 results in a natural 10 (rolling the 10 result on a 10 sided die),
 a particularly bloody and spectacular hit may be inflicted (this
 also includes a result of 10 when rolling 1d5 for Damage). After
 resolving the effects of the hit, one of two things may happen.
 If the attack dealt Damage after being reduced by Armour and
 Toughness Bonus (see Step Five, below), then the shot becomes
 more severe. The attacker then rolls 1d5 and consults the Critical
 Hit Table appropriate to the Damage type and location of the
 original attack. The target suffers all effects listed. However, the
 target does not count as having suffered a Critical Hit. In other
 words, if he takes Damage during later Turns it will affect his
 Wounds, not directly stack onto worsening critical effects. Talents
 that modify Critical Damage (such as Crack Shot and True Grit)
 do not modify the critical effects generated by Righteous Fury, and
 these critical effects do not stack if a target suffers Righteous Fury
 multiple times. Each roll is applied as a separate effect.

 Alternatively, if the attack does not do any Damage once
 reduced by Armour and Toughness Bonus, then the attack Deals
 1 point of Damage, not reduced by Armour or Toughness. This is
 the extent of the Righteous Fury effect for this attack; the victim
 does not suffer a roll on a Critical Hit Table. This represents some
 weapons simply not being potent enough to deal major Damage,
 but still able to do harm through a “lucky hit.”
GSN 1702071903
player, 70 posts
Sarge HP:11/13 FP: 1/1
Bull HP: 15/15 FP: 1/1
Sat 22 Apr 2017
at 01:34
  • msg #787

Re: Barracks Banter [OOC]

So I should just roll a d5 and hope?
Adeptus Custodes
GM, 538 posts
Sat 22 Apr 2017
at 01:41
  • msg #788

Re: Barracks Banter [OOC]

As they say in Dawn of War: Hope is the first step on the road to disappointment.

Just roll the d5.
GSN 1612091751
player, 317 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sun 23 Apr 2017
at 01:38
  • msg #789

Re: Barracks Banter [OOC]

Say hello to my Kasrkin! http://imgur.com/hf04ELE.jpg
This message was last edited by the player at 01:39, Sun 23 Apr 2017.
GSN 1610311843
player, 392 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 23 Apr 2017
at 01:53
  • msg #790

Re: Barracks Banter [OOC]

Nice :D
Adeptus Custodes
GM, 540 posts
Sun 23 Apr 2017
at 13:01
  • msg #791

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 789):

Why is he wasting an entire hand on a medkit? I bet it's just a box full of krak grenades in disguise.
GSN 1610292302
player, 389 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 25 Apr 2017
at 02:16
  • msg #792

Re: Barracks Banter [OOC]

ran out of time.  will post up tomorrow!
Adeptus Custodes
GM, 541 posts
Tue 25 Apr 2017
at 02:22
  • msg #793

Re: Barracks Banter [OOC]

It's cool. I've just gotten home and will likely crash to catch up on lost weekend sleep. Another good road trip coming this weekend; I'll keep you guys informed, though.
GSN 1612091751
player, 318 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 25 Apr 2017
at 04:26
  • msg #794

Re: Barracks Banter [OOC]

No rush. I'm just glad none of us are dead yet. Also, I've based and added some accents/finishing touches on my Scion squad: http://imgur.com/8wKTeiA.jpg
GSN 1610311843
player, 394 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 25 Apr 2017
at 14:51
  • msg #795

Re: Barracks Banter [OOC]

If I miss a posting deadline in the next week or so it's cause my grandfather is in the hospital so feel free to move things along if I'm the only one missing a post and time rolls around.
GSN 1701041631
player, 280 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 25 Apr 2017
at 15:15
  • msg #796

Re: Barracks Banter [OOC]

Bummer, sorry to hear that.  Hope everything turns out OK.  We'll trykeep Zilch alive for ya.

Edit: huzzah for middling rolls!
This message was last edited by the player at 17:53, Tue 25 Apr 2017.
GSN 1612091751
player, 319 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 25 Apr 2017
at 21:45
  • msg #797

Re: Barracks Banter [OOC]

AC, can our knives be used as bayonets?
GSN 1610292302
player, 390 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 25 Apr 2017
at 23:01
  • msg #798

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 797):

Posting tonight.  Only continuing to run so no big deal.
Adeptus Custodes
GM, 542 posts
Tue 25 Apr 2017
at 23:14
  • msg #799

Re: Barracks Banter [OOC]

GSN 1612091751:
AC, can our knives be used as bayonets?


No, your knives are knives. Bayonets are defined by their ability to be securely fastened to the front of your weapon via a locking mechanism, or an improvised fastener [like rope, tape, or adhesive] that won't break after one use. A bayonet CAN be a knife, but a knife can only be a bayonet if it is designed to be one.

In other words, your knives cannot be affixed to the front of your weapons during combat to become "melee attachments" or gain the spear qualities, but you can modify them outside of combat to become bayonets, if you like [and still function as normal knives when not affixed].

Make sense?
GSN 1612091751
player, 320 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Tue 25 Apr 2017
at 23:17
  • msg #800

Re: Barracks Banter [OOC]

Totally. If I survive, I'll probably try to get my knife modded to be a bayonet then.
GSN 1610292302
player, 391 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 25 Apr 2017
at 23:24
  • msg #801

Re: Barracks Banter [OOC]

GSN 1612091751:
Totally. If I survive, I'll probably try to get my knife modded to be a bayonet then.

There's rules for that.  It's a plentiful item, so its easy to get.
GSN 1610292302
player, 393 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 27 Apr 2017
at 04:44
  • msg #802

Re: Barracks Banter [OOC]

Am I in toxin tossing range or another turn to go?
GSN 1612091751
player, 321 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 27 Apr 2017
at 04:49
  • msg #803

Re: Barracks Banter [OOC]

Collect a sample if you can! That bonus XP will really help.
GSN 1701041631
player, 282 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 27 Apr 2017
at 04:53
  • msg #804

Re: Barracks Banter [OOC]

Maybe someone with range can try to pin 'em down and keep 'em off the doc's back, I'm tied up in melee right now so it's not something I can do.
GSN 1612091751
player, 322 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 27 Apr 2017
at 05:40
  • msg #805

Re: Barracks Banter [OOC]

I can do just that. Too bad I cant take these Terms out this turn.
GSN 1610292302
player, 394 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 27 Apr 2017
at 14:39
  • msg #806

Re: Barracks Banter [OOC]

GSN 1612091751:
Collect a sample if you can! That bonus XP will really help.

Yep, that's the plan.  Oggie has my shield, he's going to scoop up a big glob of goo and I'm going to dump the toxin in.  On the way back, I was thinking of stopping by the biovore to set a demo charge on it, but maybe (since it's helpless) the autocannon can finish it off?
GSN 1612091751
player, 323 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 27 Apr 2017
at 14:53
  • msg #807

Re: Barracks Banter [OOC]

GSN 1610292302:
maybe (since it's helpless) the autocannon can finish it off?


I'd rather point that autocannon at those genestealers.
GSN 1701041631
player, 283 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 27 Apr 2017
at 15:06
  • msg #808

Re: Barracks Banter [OOC]

I have unexpended plasma ammo, too.  I believe vs helpless targets you automatically score your BSB in DoS so my damage output should be pretty boss.  That being said, Brick may be the only one not in melee by the time Sawbones is done collecting his sample and planting the toxin, so there might still be a need to demo the biovore.
GSN 1610292302
player, 395 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 27 Apr 2017
at 15:33
  • msg #809

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 808):

Well I don't mean this turn to kill the biovore, I just mean before we peace out.  By all means, blow the holy hell out of the genestealers plz!
GSN 1612091751
player, 324 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Thu 27 Apr 2017
at 15:55
  • msg #810

Re: Barracks Banter [OOC]

quote:
HELPLESS TARGETS
Weapon Skill Tests made to hit a sleeping, unconscious, or
otherwise helpless target automatically succeed. When rolling
Damage against such a target, roll twice and add the results
(note that Prone and Stunned targets are not automatically
considered Helpless Targets).


I'll shoot some Krak at it before we go.
GSN 1701041631
player, 284 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 27 Apr 2017
at 16:31
  • msg #811

Re: Barracks Banter [OOC]

Alas, those are WS tests, although it'd be awesome if you were holding a krak grenade in your hand for one :D

The errata adds in DoS equal to your WSB
This message was last edited by the player at 16:34, Thu 27 Apr 2017.
Adeptus Custodes
GM, 544 posts
Thu 27 Apr 2017
at 16:38
  • msg #812

Re: Barracks Banter [OOC]

GSN 1610292302:
Am I in toxin tossing range or another turn to go?


If you half move it's an auto-hit with the canister(s). If you don't it's BS+20 (but you can still prep/toss as many as you have in one action).
GSN 1610292302
player, 396 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 27 Apr 2017
at 17:13
  • msg #813

Re: Barracks Banter [OOC]

Welp, if I die tossing the toxins in, remember me!
GSN 1701041631
player, 285 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 27 Apr 2017
at 17:26
  • msg #814

Re: Barracks Banter [OOC]

We will raise a cup of tranq in your honor...because there will be extra to go around :D
GSN 1612091751
player, 326 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 28 Apr 2017
at 16:02
  • msg #815

Re: Barracks Banter [OOC]

I played a 2000 point game of 40k last night. My Guard army against... Salamanders.

RIP the Cadian 451st.
GSN 1701041631
player, 286 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 28 Apr 2017
at 16:06
  • msg #816

Re: Barracks Banter [OOC]

"No Salamander can be burned by fire."

My IRL group was chatting about the upcoming 8th edition, we seem to cautiously optimistic about it.  The narrative and skirmish play we're looking forward to.  Gotta say though, the fluff is getting weird...
This message was last edited by the player at 16:11, Fri 28 Apr 2017.
Adeptus Custodes
GM, 545 posts
Fri 28 Apr 2017
at 17:33
  • msg #817

Re: Barracks Banter [OOC]

GSN 1612091751:
I played a 2000 point game of 40k last night. My Guard army against... Salamanders.

RIP the Cadian 451st.


I find a HUGE difference is made with who goes first in 'big shooty' battles. Do you think it was the same thing with your fight last night? Did you lose key vehicles and components in the first two turns? I have yet to give a crap about flying units.


Twobit:
My IRL group was chatting about the upcoming 8th edition, we seem to cautiously optimistic about it.  The narrative and skirmish play we're looking forward to.  Gotta say though, the fluff is getting weird...


I, too, am cautiously...um...not shouting at my local store owner for selling me two new books and my new Adeptus army in the last four months, only to [probably] see them neutered like my orks were five versions ago. I do like that Terminators get 2 wounds now, even though I don't play SM armies. I've seen a couple other things I like, but mostly I'm neutral or unhappy so far.

And yeah, the fluff is getting out of hand.
GSN 1701041631
player, 287 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 28 Apr 2017
at 17:43
  • msg #818

Re: Barracks Banter [OOC]

Adeptus Custodes:
for selling me two new books and my new Adeptus army in the last four months, only to [probably] see them neutered like my orks were five versions ago.


I love how they described it in the FAQ: "These books will be going off sale very soon. If you do want to pick any up, now’s the time - as all of the great hobby content and background information will be as valid as ever."

Riight...
Adeptus Custodes
GM, 546 posts
Fri 28 Apr 2017
at 17:50
  • msg #819

Re: Barracks Banter [OOC]

Heresy and lies!! lol
GSN 1612091751
player, 327 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Fri 28 Apr 2017
at 20:29
  • msg #820

Re: Barracks Banter [OOC]

Actually, Turn 1 had me taking out his Warlord's Rhino because lascannons are DANK. I was able to steal the initiative which sort of helped me a lot, but my deployment zone was cut in half by terrain so one of my platoons was cut off from the Command Squad
GSN 1701041631
player, 289 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 28 Apr 2017
at 21:05
  • msg #821

Re: Barracks Banter [OOC]

Oh terrain, how deadly it can be (still bitter about the last Kill-Team match which left mah boyz literally trapped like fish in barrel)
GSN 1610292302
player, 398 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 29 Apr 2017
at 02:43
  • msg #822

Re: Barracks Banter [OOC]

FYI to all, I'm about to embark on a 2 week work trip to Asia April 30 to May 13th.  The first week, I'm going to be bouncing around from place to place (China, Taiwan, and Singapore) in 5 days.  The 2nd week, I'll be in one place, so I should be a bit more consistent in posting during that time.  If you really need me for something, probably shooting me a PM will be the best way to draw my attention.

PS - AC don't kill me!
GSN 1612091751
player, 328 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 29 Apr 2017
at 21:13
  • msg #823

Re: Barracks Banter [OOC]

Safe travels, Sawbones!

In other news, I just had my first win! A 3000 point game and I used the canon "Steel Host" with an aerial assault formation of Tempestus and a small CAD of plasmavets and a vanilla CCS in chimeras. Fought off against Emperor's Children and won by concede. Apparently, 7 Leman Russes, 4 Valkyries, and a Hydra are enough to break morale of the heretic.

Glory to the Emperor!
GSN 1610292302
player, 399 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 29 Apr 2017
at 21:23
  • msg #824

Re: Barracks Banter [OOC]

Congrats.  I've always enjoyed 40k at the 500-1000 point size...more skirmish style.  The big point games you see a lot of cheese.  Ends up being like whoever gets first turn wins.
GSN 1612091751
player, 329 posts
'Ramirez' W: 7/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 29 Apr 2017
at 21:29
  • msg #825

Re: Barracks Banter [OOC]

GSN 1610292302:
Ends up being like whoever gets first turn wins.


It had actually been him who got the first turn, but all 7 of my Russes had Preferred Enemy and he was rolling badly on his to-hits. I didn't even get to bring in the Valkyries :(
Adeptus Custodes
GM, 547 posts
Sun 30 Apr 2017
at 15:45
  • msg #826

Re: Barracks Banter [OOC]

3000 point army...that's like two paychecks. Lol

Zilch is away for a bit so I'll post later [probably after dinner] and we will try to resolve this mess of a cavern-combat in the next four or five rounds, shall we? :)
GSN 1701041631
player, 290 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 3 May 2017
at 15:59
  • msg #827

Re: Barracks Banter [OOC]

So...anybody planning on suppressing the terms?
Adeptus Custodes
GM, 549 posts
Wed 3 May 2017
at 16:33
  • msg #828

Re: Barracks Banter [OOC]

Brick can shoot at the GS with the -20 or supress the terms at the group's discretion.
GSN 1701041631
player, 291 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 3 May 2017
at 17:08
  • msg #829

Re: Barracks Banter [OOC]

She has limited ammo so suppression is less of a good idea for her, she should probably just use her rounds to aim for kills.  I'd do it myself but I was planning on joining the melee fun this round.
Adeptus Custodes
GM, 550 posts
Thu 4 May 2017
at 12:04
  • msg #830

Re: Barracks Banter [OOC]

It's only fun if you actually join. Still waiting on three people to post, or at least two so I can auto-defend for the last.
GSN 1701041631
player, 293 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 4 May 2017
at 13:44
  • msg #831

Re: Barracks Banter [OOC]

...and done.  Kinda anticlimactic once I ran (ha!) the numbers.
Adeptus Custodes
GM, 551 posts
Fri 5 May 2017
at 17:33
  • msg #832

Re: Barracks Banter [OOC]

Updating later tonight after dinner and work. Hopefully Jansen's luck with the GS holds for one more round...
GSN 1701041631
player, 294 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 6 May 2017
at 17:40
  • msg #833

Re: Barracks Banter [OOC]

Would I get some sort of bonus for shooting a stationary target like the pods?
Adeptus Custodes
GM, 553 posts
Sat 6 May 2017
at 17:44
  • msg #834

Re: Barracks Banter [OOC]

If it was a controlled environment like the target range then probably yes. But the "norm" is no modifiers, +10 if you're only taking one shot this round, +/- range and so forth. I think tracer rounds might give a bonus for follow-up shots?
GSN 1701041631
player, 295 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 6 May 2017
at 18:12
  • msg #835

Re: Barracks Banter [OOC]

Stunned enemies (and Unconscious) usually have a bonus to hit them, so that's where I was coming from.  Of course, the pods are probably a bit on the smaller side too, so I'm fine if you want to handwave it away as them balancing out.

Tracers add extra DoS (p to half the original DoS), and the Flame quality at PB.  However, that doesn't help me when using my plasma :)
This message was last edited by the player at 18:23, Sat 06 May 2017.
GSN 1701041631
player, 297 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 9 May 2017
at 17:12
  • msg #836

Re: Barracks Banter [OOC]

Are we waiting on the medics?
GSN 1612091751
player, 332 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Tue 9 May 2017
at 17:27
  • msg #837

Re: Barracks Banter [OOC]

I think so, but as we know, Sawbones is abroad.

On another note, i finished up a new Commissar! https://imgur.com/a/3cHA7
Adeptus Custodes
GM, 554 posts
Tue 9 May 2017
at 17:59
  • msg #838

Re: Barracks Banter [OOC]

Yeah I've got standing orders from Zilch if he misses a post deadline. Sawbones I will assume is conning to move-only away from the pond with the prize in hand. I'll post tonight, since Roth has told me several times how much he likes the game and doesn't want to be booted but continually misses deadlines, too. :/
GSN 1701041631
player, 298 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 9 May 2017
at 20:38
  • msg #839

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 837):

Nice!
GSN 1610292302
player, 401 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 10 May 2017
at 14:26
  • msg #840

Re: Barracks Banter [OOC]

Yeah, just getting a chance to post now....its 10:30 PM in China atm...I'm tired.  But yes, running away with goo and an trigger for the explosive charge once we clear the room.
GSN 1701041631
player, 300 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 10 May 2017
at 15:03
  • msg #841

Re: Barracks Banter [OOC]

Brick should take this round to blast the gargoyles, then fall back next round when my weapon is recharged.
GSN 1612091751
player, 333 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Wed 10 May 2017
at 15:57
  • msg #842

Re: Barracks Banter [OOC]

Hey guys, I'll be able to post later on tonight. Prbably gonna try to peg some gargoyles with overcharged las once I reload.
Adeptus Custodes
GM, 556 posts
Wed 10 May 2017
at 16:14
  • msg #843

Re: Barracks Banter [OOC]

Yeah I forgot to write in Brick's actions but she got one of the gargoyles once she saw the terms were suppressed. Benefit of going last.
GSN 1701041631
player, 301 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 10 May 2017
at 16:54
  • msg #844

Re: Barracks Banter [OOC]

Too bad she was only able to tag one, hopefully this round will net better results :)
Adeptus Custodes
GM, 558 posts
Sat 13 May 2017
at 15:17
  • msg #845

Re: Barracks Banter [OOC]

Oops gargoyles are at 8/12 now. May edit it later. Might not.
GSN 1701041631
player, 302 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 13 May 2017
at 21:58
  • msg #846

Re: Barracks Banter [OOC]

Just a quick heads-up, I will likely not post until tomorrow (Sunday)
GSN 1610292302
player, 404 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 13 May 2017
at 23:21
  • msg #847

Re: Barracks Banter [OOC]

Head up, I'm not in China.
GSN 1612091751
player, 335 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Tue 16 May 2017
at 05:35
  • msg #848

Re: Barracks Banter [OOC]

What are these Sprint actions? Run moves (full action) let us move 6x our Ag bonus. Do y'all just have a low Agility?
GSN 1610311843
player, 397 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 16 May 2017
at 05:46
  • msg #849

Re: Barracks Banter [OOC]

If low agility is average in the 30's which means only 18m a full run then yes we're slow.  Not everyone has 50+ Agility :-P

Sprint lets you double your run for a round and adds your ability to your full move distance.  For you that would mean a 60m full action run or a 15m full move...based on the normal 10m you'd get for a 5 AB plus 5 more for the Sprint talent.
GSN 1701041631
player, 304 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 16 May 2017
at 13:24
  • msg #850

Re: Barracks Banter [OOC]

[redacts] previous post.

Apparently the person who put together the character sheet I've been carrying around all these years set my run to only 4x.  I can move 24m at a run.  That woulda changed the calculus on a couple of shots....
This message was last edited by the player at 13:28, Tue 16 May 2017.
GSN 1612091751
player, 337 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Tue 16 May 2017
at 15:55
  • msg #851

Re: Barracks Banter [OOC]

GSN 1610311843:
For you that would mean a 60m full action run or a 15m full move...based on the normal 10m you'd get for a 5 AB plus 5 more for the Sprint talent.


Holy crap, I might pick up Sprint at some point to become THE FASTEST MAN ALIVE
GSN 1610311843
player, 398 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 16 May 2017
at 16:03
  • msg #852

Re: Barracks Banter [OOC]

Yeah if you were able to get bonuses in game to start in the 40's or 50's when you pick up your +20 from advances that'll stick you at 60-70.  Add in staying in your job giving you some +5 extra bonuses and you can get a crazy high AG bonus that when combined with Sprint makes you very, very fast.
Adeptus Custodes
GM, 559 posts
Tue 16 May 2017
at 16:15
  • msg #853

Re: Barracks Banter [OOC]

I think Sawbones took the Artificial Heart cyber upgrade which gives him the Sprint talent for free? I'm not at home so I'm just guessing from memory.

Also, I, too, may have read the chart wrong once or twice when moving my GS around. They are preternaturally fast bastards so maybe you'll be getting less snooty time in future engagements...
GSN 1610311843
player, 399 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 16 May 2017
at 16:17
  • msg #854

Re: Barracks Banter [OOC]

Yeah both the Heart and the Legs can give the Sprint talent for 'free' so to speak.

As for the Genestealers they AG is pretty nasty but never forget that Unnatural Agility doesn't increase their movement speed.  That's the purview of Unnatural Speed that they may or may not have anyhow.
GSN 1701041631
player, 305 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 16 May 2017
at 16:54
  • msg #855

Re: Barracks Banter [OOC]

Adeptus Custodes:
you'll be getting less snooty time in future engagements...


*pictures drinking tea with the GS*
Adeptus Custodes
GM, 560 posts
Tue 16 May 2017
at 18:28
  • msg #856

Re: Barracks Banter [OOC]

Haha supposed to be SHOOTY time. Lmao

I'll have to see what biomorph upgrade the hive wants to use for the next generation you face. Maybe speed, maybe armor, maybe sharper claws. Will see. :)
GSN 1612091751
player, 338 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Tue 16 May 2017
at 18:29
  • msg #857

Re: Barracks Banter [OOC]

The only tea party Ramirez will have with Genestealers will be forcing them to buttchug prometheum
GSN 1610292302
player, 405 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 17 May 2017
at 09:16
  • msg #858

Re: Barracks Banter [OOC]

Adeptus Custodes:
I think Sawbones took the Artificial Heart cyber upgrade which gives him the Sprint talent for free? I'm not at home so I'm just guessing from memory.

Bionic heart gives +1 AP to body and Sprint talent.  It's a great bargain for your cybernetic upgrades :)
Adeptus Custodes
GM, 561 posts
Wed 17 May 2017
at 11:08
  • msg #859

Re: Barracks Banter [OOC]

I'm off today so I expect to be posting in the next few hours.
GSN 1610292302
player, 406 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 17 May 2017
at 17:05
  • msg #860

Re: Barracks Banter [OOC]

Sawbones has a proper detonator for the charge he already set, just an FYI
GSN 1610311843
player, 400 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Wed 17 May 2017
at 17:15
  • msg #861

Re: Barracks Banter [OOC]

I expected he did too...

Zilch just set his up, stepped to the safe zone and is waiting specifically to blow it rather than sprinting to safety like Sawbones and Oggie were doing just now to then turn and activate.  I'm sure both of us will press the triggers on our respective explosives and collapse things perfectly.
Adeptus Custodes
GM, 563 posts
Wed 17 May 2017
at 19:47
  • msg #862

Re: Barracks Banter [OOC]

I wasn't aware if it was line-det or wireless; I can assume if you're working together you'd have both known what freq's you'd be using so as not to blow up each other's stuff accidentally in the field, so it stands to reason Zilch, building second, could have used the same as Sawbones to pop them both with one shot as you leave, in case the doc had gone down on his suicide run with the toxins.

Seems legit. ;)
GSN 1701041631
player, 307 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 18 May 2017
at 21:41
  • msg #863

Re: Barracks Banter [OOC]

Smooth move there Zilch :)
GSN 1610311843
player, 402 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 18 May 2017
at 21:43
  • msg #864

Re: Barracks Banter [OOC]

Even as many successes I made on the roll I couldn't let it go without having something go wrong in a predictably embarrassing way ;)
Adeptus Custodes
GM, 564 posts
Sat 20 May 2017
at 15:27
  • msg #865

Re: Barracks Banter [OOC]

Updating tonight. XP tonight.

Roth hasn't logged in for a while, but since the posting rate for downtime is greatly relaxed, I'll keep him on the roster for the rest of the month and see how things turn out.

The non-xp reward for the third objective will be given at a later time during the continued narrative of the expanding campaign. The only reward you should look for tonight is XP.
GSN 1610311843
player, 403 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 20 May 2017
at 19:57
  • msg #866

Re: Barracks Banter [OOC]

When will we see the +1 to the Blast for Frags and +1 to Concussive for Kraks applied?
GSN 1612091751
player, 340 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Sun 21 May 2017
at 01:00
  • msg #867

Re: Barracks Banter [OOC]

Fellowship OR Perception? Looks like Ramirez won't know shit ;)
Adeptus Custodes
GM, 566 posts
Sun 21 May 2017
at 01:05
  • msg #868

Re: Barracks Banter [OOC]

GSN 1610311843:
When will we see the +1 to the Blast for Frags and +1 to Concussive for Kraks applied?


Later! :P
GSN 1610311843
player, 404 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Sun 21 May 2017
at 02:38
  • msg #869

Re: Barracks Banter [OOC]

*chuckles*

Also later that we get to choose our next research project pair?
Adeptus Custodes
GM, 567 posts
Sun 21 May 2017
at 02:54
  • msg #870

Re: Barracks Banter [OOC]

Yup.
GSN 1610292302
player, 409 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 21 May 2017
at 18:24
  • msg #871

Re: Barracks Banter [OOC]

I'll be in the medbay treating myself for the parasite.  Feel free to join me.
GSN 1612091751
player, 342 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Wed 24 May 2017
at 17:38
  • msg #872

Re: Barracks Banter [OOC]

Now that the mission is complete, did we ever settle on nicknames for Ramirez and Emilia?
GSN 1610292302
player, 410 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 24 May 2017
at 18:35
  • msg #873

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 872):

laser and blazer since your a wizard with the mighty lasgun?
GSN 1701041631
player, 310 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 24 May 2017
at 19:48
  • msg #874

Re: Barracks Banter [OOC]

I'm a fan of Boom and Boom myself, the GLs really saved our bacon
Adeptus Custodes
GM, 569 posts
Wed 24 May 2017
at 20:31
  • msg #875

Re: Barracks Banter [OOC]

You could always do a google search of "superhero names".

Or "supervillain names". ;)
GSN 1612091751
player, 343 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Wed 24 May 2017
at 21:12
  • msg #876

Re: Barracks Banter [OOC]

Boom-Boom would be cool if it wasnt forever seared into my mind as what Johnny Knoxville calls a BM
Adeptus Custodes
GM, 570 posts
Wed 24 May 2017
at 21:22
  • msg #877

Re: Barracks Banter [OOC]

Or what Raj calls them on Big Bang Theory.

You can get tattoos for free any time you want!

I'd suggest waiting until you guys see what the "special reward" is/are before getting too much deeper into things.


As a side note, now that we are in narrative time, don't get hung up on posting deadlines. I'll post twice a week and you guys fill in around that. This being the beginning of summer we should all be able to relax a bit. Plus, with college and school out, we might have one or two new recruits stepping in to fill the gaps!
GSN 1701041631
player, 311 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 24 May 2017
at 21:36
  • msg #878

Re: Barracks Banter [OOC]

Adeptus Custodes:
I'd suggest waiting until you guys see what the "special reward" is/are before getting too much deeper into things.


Real ice cream?
GSN 1612091751
player, 344 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Wed 24 May 2017
at 21:39
  • msg #879

Re: Barracks Banter [OOC]

Now that I have 400 xp, i forgot what the hell i wanted to spend it on!
GSN 1701041631
player, 312 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 24 May 2017
at 23:33
  • msg #880

Re: Barracks Banter [OOC]

Armsman.  Because you need that extra half action to get better dakka
GSN 1612091751
player, 345 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Thu 25 May 2017
at 00:36
  • msg #881

Re: Barracks Banter [OOC]

Well, depending on what XP bonus we get for the sample, i might grab Quick Draw and Dodge
GSN 1610311843
player, 406 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 25 May 2017
at 00:41
  • msg #882

Re: Barracks Banter [OOC]

I'm trying to figure out if the Medic comrade advances are worth it or if I should just stick to getting the good stuff while I can when I've got 2 linked aptitudes.
Adeptus Custodes
GM, 571 posts
Thu 25 May 2017
at 01:23
  • msg #883

Re: Barracks Banter [OOC]

GSN 1612091751:
Well, depending on what XP bonus we get for the sample, i might grab Quick Draw and Dodge



The bonus reward is non-monetary and non-xp in nature.

Yet I am fairly certain the group will still be very pleased with it. :)
GSN 1610292302
player, 411 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 25 May 2017
at 01:46
  • msg #884

Re: Barracks Banter [OOC]

GSN 1610311843:
I'm trying to figure out if the Medic comrade advances are worth it or if I should just stick to getting the good stuff while I can when I've got 2 linked aptitudes.

Same.  Really get penalised if you reach for non aptitude stuff.  I think I have 400 to spend.  How far away are we from 2500?
GSN 1610311843
player, 407 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 25 May 2017
at 01:54
  • msg #885

Re: Barracks Banter [OOC]

By my count 200xp more but I could be wrong...
GSN 1701041631
player, 313 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 25 May 2017
at 01:58
  • msg #886

Re: Barracks Banter [OOC]

I'm thinking of taking Mighty Shot, that extra 3 damage will be pretty nice.
Adeptus Custodes
GM, 572 posts
Thu 25 May 2017
at 02:25
  • msg #887

Re: Barracks Banter [OOC]

There will likely be 100 xp handed out at the end of this narrative session, just before the launch of the next mission. Plan accordingly...but you don't have it yet.
GSN 1610311843
player, 408 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 25 May 2017
at 02:26
  • msg #888

Re: Barracks Banter [OOC]

So...   Close...   I...   Can...   Feel...   It...
GSN 1612091751
player, 346 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Thu 25 May 2017
at 02:52
  • msg #889

Re: Barracks Banter [OOC]

So for nicknames, it's looking like the following:
  • Twin-Linked
  • Boom-Boom
  • Lazer & Blazer


Any other suggestions or should we put it to a vote?
GSN 1610311843
player, 409 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 25 May 2017
at 15:34
  • msg #890

Re: Barracks Banter [OOC]

Right I think I nailed down my expenditures.  There might have been some better/cheaper options but important thing to note for when we are back in the scrum.  Zilch now has:

Combat Formation
Mechanics: The character makes sure the Squad is constantly alert and prepared for danger, planning out their actions for many contingencies if attacked. All members of the Squad (including the character) add +1 to their Initiative rolls. Any member of the Squad may also choose to use the Intelligence Bonus of this character for their Initiative roll rather than their own Agility Bonus.

Zilch's Int bonus at the moment is (4)

Also next Int increase I take shifts that Int Bonus up so keep me alive to get that XP and we'll go even faster in the near future...his other expenditure is Ears to the Ground so he's getting better at making logistics/acquisitions quietly.  So your resident Spook is putting together his black market connections for gear ;)
This message was last edited by the player at 15:49, Thu 25 May 2017.
GSN 1610292302
player, 412 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 25 May 2017
at 16:35
  • msg #891

Re: Barracks Banter [OOC]

Zilch, that would be both sensible from and RP perspective as well as mechanical.  Since the nids are quick, this could help even the odds.

FYI I was actually leaning towards Ears to the Ground myself, since I'm at 53 on my commerce checks.  Not sure if that changes your decision.
This message was last edited by the player at 16:49, Thu 25 May 2017.
GSN 1610311843
player, 410 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 25 May 2017
at 17:23
  • msg #892

Re: Barracks Banter [OOC]

Yeah it is a nice nexus of mechanical goodies and background/RP that fits into his Intel role.  One interesting question for AC would be if multiple people took Combat Formation would the +1

I'm at 47 with Commerce but with Ears to the Ground giving a +20 to that it's amazing for the cost and for the avenues it opens.  Mind it doesn't hurt to have (2) people with black market and underground connections to get us kit...

An quiet underground of Medics who when the soldiers come into the various triage and hospitals and die they secrete away portions of the kit.  That in turn is made aware to other Medics in the know to help their units out when standard logistics fails or they think that an ace up the sleeve or other thing is necessary.
GSN 1610292302
player, 414 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 25 May 2017
at 17:41
  • msg #893

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 892):

Yeah, it's a good skill, but requires you to be trading an item, which is hard since we don't have a lot of "extra items" besides our kit and trading away kit can be bad news.

Sawbones's background was that despite being a classically trained doctor, he was conscripted in as a quartermaster, which has only further fueled his annoyance with the inefficiencies of the IG.  So Ear to the Ground is a fluff pick, with some potential, but probably more indirect, value.

I like you scavenger mentality on snagging random gear from fallen soldiers, who better to us it than us?!
GSN 1610311843
player, 411 posts
'Zilch' 2/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 25 May 2017
at 18:06
  • msg #894

Re: Barracks Banter [OOC]

This is true but AC also does things different from standard Logistics since we don't have a rating to work with and we don't use Commerce to grant bonuses to our then secondary Logistics roll.  So in this case the 'extra items' very well may be Sawbones or Zilch pulling kit from dead soldiers to quietly trade for other things.  So we don't 'gain' the kit we 'temporarily acquired' to trade away and the end result is the same...acquiring an item just like others gain their with their rolls.  Where we also know there can be story trouble if things go really south in the roll...

That's the tough thing about some of the talents and skills.  They are useful but tangentially so.  I'd looked at Excellent Cook as well as a useful addition...cook a meal, gain bonuses.

Background wise the Ear to the Ground fits with his former stint as an Intel Officer and building up networks for information.  Easy to do in the Guard when you're the medic keeping the men alive.  They thank you for saving them, you nod and smile and say maybe someday you can save me because there are lots of ways to do that.  Wash rinse repeat till you find people that survive, lines of communication to keep it quiet, sympathetic quartermasters (or ignorant ones to work under their noses) gets things where they need to go and favors is just as much currency as some actual items and kit.
GSN 1612091751
player, 347 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 26 May 2017
at 04:50
  • msg #895

Re: Barracks Banter [OOC]

Are our wounds treated when we get back to camp? I know Ramirez spent 6 hours in quarantine; is it out of the bounds of reason that he also got medical attention to the damage he took?
Adeptus Custodes
GM, 573 posts
Fri 26 May 2017
at 11:48
  • msg #896

Re: Barracks Banter [OOC]

At the end of your 12 hours you will all get back half the wounds you are missing. If you have lost less than half your total, you will be healed to within 1 point of your max.



Spoiler text: (Highlight or hover over the text to view)
If you have to ask about rounding a half wound, then round down. If you don't have to ask because you're tough and don't care, round up.
.
GSN 1612091751
player, 349 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 26 May 2017
at 15:03
  • msg #897

Re: Barracks Banter [OOC]

Another question: IF we end up getting 100xp for the downtime, are you okay with the Lasgun Volley and Lasgun Expertise talents from Hammer of the Emperor?
Adeptus Custodes
GM, 574 posts
Fri 26 May 2017
at 15:43
  • msg #898

Re: Barracks Banter [OOC]

Definitely expect it; I'll leave enough time for narrative interaction to justify the 100 xp.

Yes if it's a published talent, skill, or ability that doesn't specifically say it requires GM approval, or is only used in certain campaigns, or is labeled an option not a rule, then go ahead and assume it's available.
GSN 1612091751
player, 350 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 26 May 2017
at 15:49
  • msg #899

Re: Barracks Banter [OOC]

DANK

Lasgun Volley adds +1 damage to all my Las weapon shots and Lasgun Expertise reduces my targets' Dodge by 5 for every DoS past the first, to a max of -30.
GSN 1610292302
player, 415 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 26 May 2017
at 23:13
  • msg #900

Re: Barracks Banter [OOC]

GSN 1612091751:
DANK

Lasgun Volley adds +1 damage to all my Las weapon shots and Lasgun Expertise reduces my targets' Dodge by 5 for every DoS past the first, to a max of -30.

Good choices.

@AC - Two questions for yah:

1) Do our comrades get some minor exp award?
2) How do we go about getting gear / refreshing our kit?
This message was last edited by the player at 23:15, Fri 26 May 2017.
Adeptus Custodes
GM, 575 posts
Fri 26 May 2017
at 23:57
  • msg #901

Re: Barracks Banter [OOC]

I'm still toying with the comrade thing. Probably nothing but maybe something.

After the special reward is given out in a week or two you'll get a chance to requisition & rekit.
GSN 1610311843
player, 413 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 27 May 2017
at 00:56
  • msg #902

Re: Barracks Banter [OOC]

Easiest RAW way to make your comrade better:

Veteran Comrade talent.

+5 more to BS on Ranged Volley, +5 more to WS on CQC and can accept a number of advanced orders that take xp much like the set ones to a given specialty.
GSN 1610292302
player, 416 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 27 May 2017
at 01:24
  • msg #903

Re: Barracks Banter [OOC]

Yeah, but our comrade is basically our 2nd PC if our first one dies.  How would veteran comrade work once the character isn't a comrade anymore?
GSN 1610311843
player, 414 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 27 May 2017
at 01:26
  • msg #904

Re: Barracks Banter [OOC]

Maybe be the one xp expenditure from our previous character to cross over in the same way if your veteran comrade dies it's replaced with another veteran comrade...?
Adeptus Custodes
GM, 576 posts
Tue 30 May 2017
at 11:50
  • msg #905

Re: Barracks Banter [OOC]

Updating tonight.
GSN 1610292302
player, 417 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 30 May 2017
at 14:02
  • msg #906

Re: Barracks Banter [OOC]

Roster-wise, who is of what regiments?  Just wondering about our compositions from an internal RP perspective.  Different regiments will have some differences in their demeanors and such.  Might make sense to get a roster thread up for easy reference.

Sawbones and Oggie are both 31st Zakurian Siege Breakers.
This message was last edited by the player at 14:04, Tue 30 May 2017.
GSN 1610311843
player, 415 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 30 May 2017
at 14:17
  • msg #907

Re: Barracks Banter [OOC]

Here's my rolling list that I made for Zilch to keep track.  I think I'm missing some previous short term drop ins but should cover the current groupings mostly.  Was keeping track for potential tanks or apc support that would come with an 'over-half' of the unit being that type sort of info.

Active

GSN 1610292302   Zakurian--"Sawbones" (Medic) Long-Las
                 Zakurian--"Oggie" (Guardsman)
---
GSN 1610311843   Zakurian--Godwynn "Zilch" Barbarossa (Medic)
                 Zakurian--Everett "Everest" Crag (Heavy) Autocannon
---
GSN 1612071545   Catachan--Roland (Weapon Specialist) Plasma Gun/Flamer
                 Zakurian--Tristan (Weapon Specialist)
---
GSN 1612091751   Cadian----Ramirez (Weapon Specialist) Lasgun, Grenade Launcher
                 Cadian----Emilia (Weapon Specialist) Lasgun
---
GSN 1701041631   Zakurian---"Two Bit" (Weapon Specialist) Plasma Gun
                 Mordian---"Sleepy" Lascarbine
---
GSN 1706062242   ???---"Glitch" (Sergeant)
                 ???---

Pending Reassignment




Reassigned
---
GSN 1610290901   Trenne (Medic)
                 Hal (Heavy)
---
GSN 1612071718   Hans "Sarge" (Sergeant)
                 Bullets (Heavy)
---
GSN 1612101654   Unknown---Serge (Heavy)
                 Unknown---York
---
GSN 1612101809   Gaius "Pious Gaius" (Weapon Specialist)
                 "Bloody Mary"
---
GSN 1610300704   Unknown---Marcus "Brawler" Edwards (Guardsman)
                 Cadian----Nathan "Mothball" Larsran (Weapon Specialist)
---
GSN 1610301137   Unknown
                 Unknown
---
GSN 1610291001   Shandra "Brick" Weisser (Heavy)
                 Emily "Recaf" Kyner
---
GSN 1702071903   Unknown---Roth "Sarge" (Sergeant)
                 Unknown---Garat "Bull" (Heavy) Heavy Stubber
---

This message was last edited by the player at 03:37, Fri 09 June 2017.
GSN 1610292302
player, 418 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 30 May 2017
at 15:00
  • msg #908

Re: Barracks Banter [OOC]

Well done sir!
GSN 1610311843
player, 416 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 30 May 2017
at 15:03
  • msg #909

Re: Barracks Banter [OOC]

*chuckles*

It might be normally background that only AC sees of Zilch's Intel history but I do it none the less ;)
GSN 1701041631
player, 314 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 30 May 2017
at 15:27
  • msg #910

Re: Barracks Banter [OOC]

AC: What about cutting the XP "gained" by the comrade in half/third?  It will make it feel like they're keeping some pace with us, but it'll still be a sizeable setback if we lose a PC.
Adeptus Custodes
GM, 577 posts
Tue 30 May 2017
at 15:36
  • msg #911

Re: Barracks Banter [OOC]

You mean like Henchmen and Hirelings in other games. That's an idea with merit. I'll consider it.
GSN 1612091751
player, 351 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Wed 31 May 2017
at 06:04
  • msg #912

Re: Barracks Banter [OOC]

For those interested, here are some 8th edition rules for Guard: http://imgur.com/a/8MwG4
Adeptus Custodes
GM, 579 posts
Wed 31 May 2017
at 17:13
  • msg #913

Re: Barracks Banter [OOC]

Ah, good point, Sawbones.

Everyone who made their acquisition check before the mission...can you please list the item(s) here for me so I can have Jansen give you the requisition forms during his meeting? :)
GSN 1701041631
player, 316 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 31 May 2017
at 17:15
  • msg #914

Re: Barracks Banter [OOC]

Well, it was a tough choice between Mighty Shot and Target Selection, but the latter lets me shoot into melee without penalty.  Something tells me I'll need the hits more than the extra damage :D
GSN 1610292302
player, 421 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 31 May 2017
at 18:03
  • msg #915

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 914):

The effective +20 to hit into melee is effectively 2 DoS so 2 extra damage on a bad damage roll as well as changing misses to hits.  So way more valuable on a damage over the long haul. Little bit of comprise on higher damage for more total damage output.  Plus more hits is more chances for crits, etc.
GSN 1612091751
player, 353 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Thu 1 Jun 2017
at 04:17
  • msg #916

Re: Barracks Banter [OOC]

There is one rule to employ when fighting the tyranid: shoot the big ones. It has been proven by the learned men and women of those who study the xeno-breeds that the tyranids are sent into paroxysms of confusion if the larger, controlling minds are obliterated.

Remember - SHOOT THE BIG ONES


- The Imperial Infantryman's Uplifting Primer, p. 161

That's all the fancy reports I'm gonna need ;)
This message was last edited by the player at 04:20, Thu 01 June 2017.
GSN 1610292302
player, 422 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 1 Jun 2017
at 12:29
  • msg #917

Re: Barracks Banter [OOC]

Adeptus Custodes:
Ah, good point, Sawbones.

Everyone who made their acquisition check before the mission...can you please list the item(s) here for me so I can have Jansen give you the requisition forms during his meeting? :)

Those mid-mission requisitions that didn't even come don't count as requisitions for the upcoming mission right?
Adeptus Custodes
GM, 580 posts
Thu 1 Jun 2017
at 13:43
  • msg #918

Re: Barracks Banter [OOC]

You get what you get. Anything else would be too cryptic a response. ;)
GSN 1610311843
player, 419 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 1 Jun 2017
at 14:27
  • msg #919

Re: Barracks Banter [OOC]

GSN 1612091751:
That's all the fancy reports I'm gonna need ;)


Perfectly, though don't come crying when AC decides you don't get the +1 to your Initiative cause you couldn't be bothered and that big one beat you on init by 1...

:P
GSN 1701041631
player, 317 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 1 Jun 2017
at 18:25
  • msg #920

Re: Barracks Banter [OOC]

Adeptus Custodes:
Everyone who made their acquisition check before the mission...can you please list the item(s) here for me so I can have Jansen give you the requisition forms during his meeting? :)


I'm assuming this does NOT include those of us who failed the check and had to resort to a common item?
GSN 1610292302
player, 423 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 1 Jun 2017
at 22:23
  • msg #921

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 920):

Typically, (in Only War) once the mission is established there is a little time to prepare and that is when individual req rolls are made.  Not every situation is typical, but we should be getting at least one more chance to pull some gear together once we have the mission parameters.  So you'll probably get your failed rolls common item and then a chance for something else.
This message was last edited by the player at 22:25, Thu 01 June 2017.
GSN 1612091751
player, 354 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Thu 1 Jun 2017
at 23:21
  • msg #922

Re: Barracks Banter [OOC]

As long as we get our ammo replenished, ill be happy. I know i wont get another 18 fire bomb grenades, but even frags would be good at this point
GSN 1701041631
player, 318 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 2 Jun 2017
at 00:29
  • msg #923

Re: Barracks Banter [OOC]

You never know, fire bombs are Plentiful IIRC and per the errata you get two clips+DoS on a successful requisition.
GSN 1610292302
player, 424 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 2 Jun 2017
at 02:09
  • msg #924

Re: Barracks Banter [OOC]

Im like 99% sure your standard kit is replenished under normal circumstances
GSN 1610311843
player, 420 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 2 Jun 2017
at 02:26
  • msg #925

Re: Barracks Banter [OOC]

Well...the munitions depot did blow up so we may not get back a full compliment of magazines or grenades at this juncture.

Or perhaps...

Since our manufacturing ask was for frags with a bigger blast radius and kraks with another level of concussion to make knocking over big enemies easier we may be the first reequipped with the newly manufactured ammo.

Normally speaking though you are right Sawbones.
GSN 1610311843
player, 421 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 2 Jun 2017
at 03:02
  • msg #926

Re: Barracks Banter [OOC]

You just gained your callsign...

Square

:-P
This message was last edited by the player at 03:02, Fri 02 June 2017.
Adeptus Custodes
GM, 581 posts
Fri 2 Jun 2017
at 03:25
  • msg #927

Re: Barracks Banter [OOC]

Standard kit will be replenished AND upgraded in my next post, which will be tomorrow after work. Sleepy time for me now.
Adeptus Custodes
GM, 583 posts
Mon 5 Jun 2017
at 02:31
  • msg #928

Re: Barracks Banter [OOC]

Roland has bowed out, unfortunately.

Roth is currently AWOL, though I expect to hear from him, because he assured me he isn't a quitter or a jerk.

Shall I advertise for new recruits immediately, or shall we proceed with our core crew?
GSN 1612091751
player, 357 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Mon 5 Jun 2017
at 02:54
  • msg #929

Re: Barracks Banter [OOC]

Picking up a new Heavy would be great. Plus, since we're getting transferred, a new addition to the squad would have an easier entrance than in the middle of the fray.
GSN 1610292302
player, 425 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 5 Jun 2017
at 16:10
  • msg #930

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 929):

Let's continue and not delay.  Long delays while waiting for PC creation can cause other problems.

I would limit potential recruits to either heavy and/or a Sarge.

But as long as we get assigned missions that fit our skills sets, we can do without either.
GSN 1701041631
player, 320 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 5 Jun 2017
at 16:47
  • msg #931

Re: Barracks Banter [OOC]

I think even a sarge is debatable, if Jansen's coming along he fills that role nicely.  I'd argue that without at least one active heavy our squad's combat ability is going to be effectively zero unless we're a sniper/arty squad(waitaminute....)
GSN 1610292302
player, 426 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 6 Jun 2017
at 02:20
  • msg #932

Re: Barracks Banter [OOC]

I mean, unless we are fighting off tanks, our sniper, plasma, and grenade launcher are pretty good against armored targets, just not tank armor.
GSN 1610292302
player, 428 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 6 Jun 2017
at 16:24
  • msg #933

Re: Barracks Banter [OOC]

Pretty quiet....
Adeptus Custodes
GM, 584 posts
Tue 6 Jun 2017
at 16:40
  • msg #934

Re: Barracks Banter [OOC]

Monday and Wednesday are busy from wake til sleep for me. I went to bed at 1 am last night and still had things to do.

Tonight I have a benefit dinner for a local politician I used to hate but now tolerate. Then Skype and play Grim Dawn online with my brother til 10:30. Then finish prepping the module I'm running tomorrow after work. :/
GSN 1610292302
player, 429 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 7 Jun 2017
at 15:13
  • msg #935

Re: Barracks Banter [OOC]

@AC - I might have a potential new recruit.
GSN 1701041631
player, 321 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 8 Jun 2017
at 17:53
  • msg #936

Re: Barracks Banter [OOC]

FYI all, I'm going on business travel next week and then vacation the week after, so I might be slow-ish at posting.  Don't kill anything good without me.
Adeptus Custodes
GM, 585 posts
Thu 8 Jun 2017
at 18:08
  • msg #937

Re: Barracks Banter [OOC]

Three requests. One probably a Sgt. One probably a Heavy. Third lurking/undecided.
GSN 1610292302
player, 430 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 8 Jun 2017
at 18:10
  • msg #938

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 937):

The heavy was my referral.
Adeptus Custodes
GM, 586 posts
Thu 8 Jun 2017
at 18:32
  • msg #939

Re: Barracks Banter [OOC]

Then I suggest you keep your medic close to him in the next mission! :D
GSN 1610292302
player, 431 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 8 Jun 2017
at 19:20
  • msg #940

Re: Barracks Banter [OOC]

Adeptus Custodes:
Then I suggest you keep your medic close to him in the next mission! :D

Head hunting the noobs already?
Adeptus Custodes
GM, 587 posts
Thu 8 Jun 2017
at 19:31
  • msg #941

Re: Barracks Banter [OOC]

Nope. But I imagine your group's rather stellar success may have led you to tell him it's an easy game. I don't want him to make a silly Action Movie mistake. ;)
GSN 1701041631
player, 322 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 8 Jun 2017
at 20:02
  • msg #942

Re: Barracks Banter [OOC]

Adeptus Custodes:
I don't want him to make a silly Action Movie mistake. ;)


You mean like drifting slightly to the leftrunning full speed towards a group of genestealers? :D
GSN 1706080052
player, 1 post
Fri 9 Jun 2017
at 01:44
  • msg #943

Re: Barracks Banter [OOC]

GSN 1701041631:
Adeptus Custodes:
I don't want him to make a silly Action Movie mistake. ;)


You mean like drifting slightly to the leftrunning full speed towards a group of genestealers? :D


Note to self; Remove "Ripper Charge Talent" from build. :P

Greetings fellow guardsmen!  Heavy Weapons team has arrived, ready to full-auto some bugs!
GSN 1610292302
player, 432 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 9 Jun 2017
at 01:48
  • msg #944

Re: Barracks Banter [OOC]

GSN 1701041631:
Adeptus Custodes:
I don't want him to make a silly Action Movie mistake. ;)


You mean like drifting slightly to the leftrunning full speed towards a group of genestealers? :D

Hey that was me!  But in all fairness they were 100+ meters away from me. I didn't realize they could sprint 90 meters or something crazy with their special adrenal glands.

Also, I didn't tell him one way or another on the difficulty.  But let's just say, we didn't die in our first mission, but that was only due to some very stellar rolling on our end.  A couple bad rolls would have been a TPK to be honest.  The fights are quite intense.
GSN 1706062242
player, 1 post
Sarge
Glitch
Fri 9 Jun 2017
at 02:02
  • msg #945

Re: Barracks Banter [OOC]

Hello all, should have most of this stuff worked out tonight / tomorrow
Adeptus Custodes
GM, 588 posts
Fri 9 Jun 2017
at 02:10
  • msg #946

Re: Barracks Banter [OOC]

We are in the 'downtime' portion of the campaign, so posts from me occur about every three days. During combat, that ramps up to about every 36-48 hours, depending on the soldiers' activity.

I'm off tomorrow, so I'll put up some stuff to make you guys smile before lunch. :)
GSN 1706062242
player, 2 posts
Sarge
Glitch
Fri 9 Jun 2017
at 02:11
  • msg #947

Re: Barracks Banter [OOC]

do we have a character sheet template?
GSN 1610292302
player, 433 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 9 Jun 2017
at 02:12
  • msg #948

Re: Barracks Banter [OOC]

GSN 1706062242:
Hello all, should have most of this stuff worked out tonight / tomorrow

Howdy Sarge.  Glad you are on board as well.  We've had a rotating door at that role, so don't let us down!

Also, if you take 1 to 3 of these, the rest of us will love you lots.  These are free action super buffs that make us not die and do more killing.  Best exp you'll ever spend.

quote:
COVERING FIRE
Type: Sweeping Order (Free Action)
Cost: 200 xp
Effect: All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests.

GET THEM!
Type: Sweeping Order (Free Action)
Cost 200 xp
As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades ations range become inspired by the Sergeant’s fervour, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player
Character an additional +4 Damage to the affected Melee or Ranged Attack.

Adeptus Custodes
GM, 589 posts
Fri 9 Jun 2017
at 02:13
  • msg #949

Re: Barracks Banter [OOC]

The players got together and made a few of their own; I think one is probably in the first ooc thread in the comments section. I just want it to be neat and orderly so I can find stuff and you don't accidentally miss a bonus or some XP you could have spent.
GSN 1701041631
player, 323 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 05:50
  • msg #950

Re: Barracks Banter [OOC]

Welcome, fresh meat for the </s>grinder</s>hall of heroes!
GSN 1706080052
player, 2 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Fri 9 Jun 2017
at 14:10
  • msg #951

Re: Barracks Banter [OOC]

Do those free Poor-quality augs apply to us new bastards, too?

Otherwise, My character is complete
GSN 1706062242
player, 3 posts
Sarge
Glitch
Fri 9 Jun 2017
at 14:15
  • msg #952

Re: Barracks Banter [OOC]

just finishing gear and working on my alt but Sarge is ready other then that.
Adeptus Custodes
GM, 591 posts
Fri 9 Jun 2017
at 14:15
  • msg #953

Re: Barracks Banter [OOC]

Nope, they are mission rewards for surviving the gene-vat cavern mission. As new missions come and go, more rewards will be handed out.
GSN 1610311843
player, 427 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 9 Jun 2017
at 14:31
  • msg #954

Re: Barracks Banter [OOC]

Do they apply to both the character and their comrade or just the active primary?
GSN 1706080052
player, 3 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Fri 9 Jun 2017
at 14:33
  • msg #955

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 953):

Copy that.   Let me know when to start posting.

Also, we'll need a new OOC thread soon.
Adeptus Custodes
GM, 592 posts
Fri 9 Jun 2017
at 14:35
  • msg #956

Re: Barracks Banter [OOC]

GSN 1610311843:
Do they apply to both the character and their comrade or just the active primary?


Both!

I'm still working on the 'xp for comrades' thing.
GSN 1610311843
player, 428 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 9 Jun 2017
at 14:41
  • msg #957

Re: Barracks Banter [OOC]

Awesomesauce.

I'm less concerned about the xp aspect since any increases to them won't be seen in the actual game unless/until a primary goes under or if it specifically alters their ability to take damage or carry things.

Good to know that we get to pick for both though :)
GSN 1701041631
player, 324 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 14:48
  • msg #958

Re: Barracks Banter [OOC]

bionic heart, here we come!
GSN 1610311843
player, 429 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 9 Jun 2017
at 14:56
  • msg #959

Re: Barracks Banter [OOC]

So many good ones that you can get at no penalty since they have no specifics for poor, good or best.

Autosanguine          --- Lightly Wounded only for healing, Heal 2 wounds/day
Bionic Heart          --- +1AP Torso, Sprint
Calculus Logi Upgrade --- +10 Logic, Literacy and SL tests
Cranial Armor         --- +1AP Head
Interface Port        --- +10 CL, Tech-Use, Inquiry
Locator Matrix        --- Situational Data
Maglev Coils          --- Hover/Reduce falling dmg 1/day
Memorance Implant     --- +10 Trade Remembrancer and in social leverage, Total Recall
Subskin Armor         --- +2AP Arms/Torso/Legs
Synthmuscle           --- [Poor, UStr 1, No Ag mod]
Vocal Implant         --- Enhance auditory range commands

This message was last edited by the player at 15:14, Fri 09 June 2017.
GSN 1612091751
player, 359 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 9 Jun 2017
at 15:19
  • msg #960

Re: Barracks Banter [OOC]

B-But... What if we don't WANT to be cyborgs?
GSN 1701041631
player, 325 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 15:25
  • msg #961

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 960):

Heretic!  Are you too pretty for the blessings of the Omnissiah?
GSN 1612091751
player, 360 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 9 Jun 2017
at 15:27
  • msg #962

Re: Barracks Banter [OOC]

In reply to GSN 1701041631 (msg # 961):

Maybe my twins don't want to profane the perfection of the human form!
Adeptus Custodes
GM, 593 posts
Fri 9 Jun 2017
at 15:28
  • msg #963

Re: Barracks Banter [OOC]

GSN 1612091751:
B-But... What if we don't WANT to be cyborgs?


You can always just stand around and say "no thanks". Then they will 'find' another parasite on you and try to determine what part of your brain is making you decline such wondrous upgrades to your poor, weak, fleshy shell. ;)

But seriously, you can indeed decline the upgrades. It doesn't give you anything to replace it, but it may make them suspicious of you in the future. Fortunately, the Inquisition is more of a concern, what with their Naughty List putting the Adeptus high up near the top [and this fleet in particular], so you're a relatively small and boring fish right now.
GSN 1612091751
player, 361 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 9 Jun 2017
at 15:37
  • msg #964

Re: Barracks Banter [OOC]

OOCly, I would love the get some chrome, but I'm having a hard time figuring out why my twins would take implants if they didn't NEED them

They'd be a lot happier with that 20-clip Cadian-pattern grenade launcher ;P
This message was last edited by the player at 15:38, Fri 09 June 2017.
GSN 1701041631
player, 326 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 17:27
  • msg #965

Re: Barracks Banter [OOC]

In reply to GSN 1612091751 (msg # 964):

Did both of you take hits in the last encounter?  I would think anything that lessens the possibility of letting creepy crawlies get under your skin would be reason enough for subskin armor.

Simply put, battlefield survivallongevity = need

Or, you could just ask for Astartes-class power armor.  I;m sure we have a few lying around.
This message was last edited by the player at 17:28, Fri 09 June 2017.
GSN 1612091751
player, 362 posts
'Ramirez' W: 7/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Fri 9 Jun 2017
at 17:53
  • msg #966

Re: Barracks Banter [OOC]

Im not sure if anyone pointed this out yet, but the regiment as created isnt valid. There's one more doctrine than can be taken. The Regiment type counts as a doctrine, which means one too many is taken from the Training and Equipment doctrines.
GSN 1610311843
player, 430 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 9 Jun 2017
at 18:28
  • msg #967

Re: Barracks Banter [OOC]

By raw you are correct.

That said this unit isn't normal and AC allowed a bending of that rule to make the Regiment.  The general feel at the beginning was to make it something a bit...more...than your standard IG unit.  While the errata didn't change those rules when Drawbacks rolled out more than one person has interpreted it as opening up an additional doctrine.

Otherwise you get things like cybernetic synskin wearing troopers all driving individual Sentinels.  Or Baneblade driving chem-warriors with a backup Chimera carrying extra drums of Frenzon...
GSN 1701041631
player, 327 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 18:31
  • msg #968

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 959):

One more possibility that could be of particular use for dealing with Tyranids: the respiratory filter implant allows us to ignore atmospheric contaminants.  I imagine the air in a Tyranid hive could be pretty foul.

Question for AC: does the AP bonus for the bionic heart stack with subskin armor?
This message was last edited by the player at 18:36, Fri 09 June 2017.
GSN 1610311843
player, 431 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 9 Jun 2017
at 18:37
  • msg #969

Re: Barracks Banter [OOC]

True.

Left that one off since that list was what I made looking from Zilch's perspective.  He's got a Good Quality Bionic Respiratory System already that covers that and more so I didn't add it to the list.
Adeptus Custodes
GM, 594 posts
Fri 9 Jun 2017
at 21:28
  • msg #970

Re: Barracks Banter [OOC]

GSN 1701041631:
Question for AC: does the AP bonus for the bionic heart stack with subskin armor?


Under Subskin Armor:

"The bonus is added to any other Armor Points for these locations."

I think it is assumed the +1 AP for the bionic heart is the protection around itself, which translates to an ability to withstand shock, trauma, and piercing. So, yes, it makes sense.
GSN 1701041631
player, 328 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 21:31
  • msg #971

Re: Barracks Banter [OOC]

Cool.  The counter opinion is under the Bionic Heart entry, where it states, "this bonus stacks with any armour worn" (emphasis mine), but I'll gladly accept any GM interpretation that gives us an edge :)
Adeptus Custodes
GM, 595 posts
Fri 9 Jun 2017
at 21:40
  • msg #972

Re: Barracks Banter [OOC]

Yes. The rules are just like going into the kitchen to ask mom if you can do something, and she says go ask dad. You take the result you want to hear and tell the other it's ok with their spouse. ;)
GSN 1701041631
player, 329 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 22:52
  • msg #973

Re: Barracks Banter [OOC]

In reply to Adeptus Custodes (msg # 972):

Something I hear my nephew say every time he comes over :)
GSN 1706062242
player, 4 posts
Sarge
Glitch
Fri 9 Jun 2017
at 22:57
  • msg #974

Re: Barracks Banter [OOC]

My son, who is 3 is starting to try that stuff with us both in the same room
GSN 1706092117
player, 1 post
Fri 9 Jun 2017
at 23:18
  • msg #975

Re: Barracks Banter [OOC]

Hiya. Just joined although I'm new to the system and haven't rolled up a character yet. Any advice or things the team might want?
This message was last edited by the player at 23:18, Fri 09 June 2017.
GSN 1701041631
player, 330 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 9 Jun 2017
at 23:34
  • msg #976

Re: Barracks Banter [OOC]

We already have plenty of weapon specialists and medics, so no more of those please :)

I don't think we have any of the custom Guardsman class, although I'd not recommend a newbie try that class.  We could always use another heavy (a heavy flamer would be pretty badass)
GSN 1610311843
player, 432 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 9 Jun 2017
at 23:45
  • msg #977

Re: Barracks Banter [OOC]

Don't forget if they choose to use the Zakurian template they could go Weapons Specialist and just make a Heavy Weapon part of their standard kit...

Speaking of Heavy Flamers.

What's the point in them?  They have 10 meters more range. a +1 more to dmg and +2 to pen, 4 more shots and +39kg more weight compared to a plain old Flamer.  That's a whole lotta weight to haul around for not much increase to what it can do know what I mean?
GSN 1701041631
player, 331 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 10 Jun 2017
at 01:02
  • msg #978

Re: Barracks Banter [OOC]

The effective +3 to damage and +125% to flamed area would speak for itself, methinks.  Admittedly, it's more useful when you're riding in a vehicle that has a heavy flamer as a mounted weapon so you don't need to worry about the weight.
GSN 1706080052
player, 4 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sat 10 Jun 2017
at 01:07
  • msg #979

Re: Barracks Banter [OOC]

Also, no roll to hit.  A Heavy flamer is the perfect ranged  weapon for a BS 20/Wp 50 build that roasts bugs and isn't afraid of no-one. :P
Adeptus Custodes
GM, 596 posts
Sat 10 Jun 2017
at 01:20
  • msg #980

Re: Barracks Banter [OOC]

Have you guys been reading my notes?


Spoiler text: (Highlight or hover over the text to view)

The next mission is close-range...very close range. Flamers, shotguns, and melee will be most effective.


GSN 1706062242
player, 5 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sat 10 Jun 2017
at 01:28
  • msg #981

Re: Barracks Banter [OOC]

shotgun and chainsword
GSN 1706080052
player, 5 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sat 10 Jun 2017
at 01:35
  • msg #982

Re: Barracks Banter [OOC]

Uhhh...
Welp, say goodbye to the heavy.

I can only hope that my overwatch rolls are good, and that taking the Stand Watch order pays off.
Adeptus Custodes
GM, 597 posts
Sat 10 Jun 2017
at 02:09
  • msg #983

Re: Barracks Banter [OOC]

Relax..."most effective" doesn't nullify other characters. Besides, you've got a backup piece in an ankle holster...right? ;)
GSN 1706092117
player, 2 posts
Sat 10 Jun 2017
at 03:06
  • msg #984

Re: Barracks Banter [OOC]

I was thinking of being a closet pyromaniac so that's sounding good so far =D
GSN 1701041631
player, 332 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sat 10 Jun 2017
at 04:58
  • msg #985

Re: Barracks Banter [OOC]

No point in being in the closet, the Emperor demands you burn it loud and proud!

Also, bring a pistol for CQC.  Just in case our flamers prove ineffective.  Speaking of which..maybe we should req some exterminator cartridges?
Adeptus Custodes
GM, 598 posts
Sat 10 Jun 2017
at 16:36
  • msg #986

Re: Barracks Banter [OOC]

Out of town tonight, so my next IC post will either be Sunday night or Tuesday night.

I'll monitor this with my phone, though, so when we get close to 1k posts I'll flip the switch.

New folks: I'll go over your sheets in the next few days, but feel free to post OOC and ask as many questions as you'd like. There's three new active players and one lurking with an old pal's character, so we should be good to go on the next mission.
GSN 1612091751
player, 364 posts
'Square' W: 12/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Sun 11 Jun 2017
at 01:03
  • msg #987

Re: Barracks Banter [OOC]

Hey guys. While my posts lately seem like a bit of "Look at me!" theater, don't be discouraged to get involved. These aren't exactly hushed tones they're speaking in and are really only so long because I keep getting caught up with finding out and developing who they are as characters.
GSN 1610292302
player, 435 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 13 Jun 2017
at 00:01
  • msg #988

Re: Barracks Banter [OOC]

Dont worry, it is very realistic that the other units would think the Zak's a bit odd given their high amount of cyberware.

That said, I'm going with Respiratory Filtration units on my for ignoring toxins and pollution.
GSN 1612091751
player, 365 posts
'Square' W: 12/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Tue 13 Jun 2017
at 06:15
  • msg #989

Re: Barracks Banter [OOC]

You know, I just realized that because Square and Emilia are from the Cadian 99th, they have to pass a WP test to not get the implants, because it would be disobeying (what they are interpreting as) an order.
GSN 1610311843
player, 434 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 13 Jun 2017
at 07:40
  • msg #990

Re: Barracks Banter [OOC]

Well you could have them come around to the idea...the two medics of the unit are standing right there who likely know more about the procedure than anyone else there and in some regards might be better raw medical than the ones putting in the mods.

Those bastards are good just because they have pristine medbays with all the toys giving them massive bonuses ;)
GSN 1610292302
player, 436 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 13 Jun 2017
at 16:10
  • msg #991

Re: Barracks Banter [OOC]

What 'ware is everyone going with?
GSN 1612091751
player, 366 posts
'Square' W: 12/13 F: 0/1
'Emilia' W: 11/11 F: 1/1
Tue 13 Jun 2017
at 16:49
  • msg #992

Re: Barracks Banter [OOC]

I'll be grabbing subskin armor for the twins
GSN 1610292302
player, 437 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 13 Jun 2017
at 17:08
  • msg #993

Re: Barracks Banter [OOC]

GSN 1612091751:
I'll be grabbing subskin armor for the twins

That or bionic heart is probably the best options imo
GSN 1610311843
player, 435 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 13 Jun 2017
at 20:17
  • msg #994

Re: Barracks Banter [OOC]

I still haven't decided but I'm leaning towards Memorance Implant, Locator Matrix or Maglev Coils for Zilch and Subskin Armour, Autosangine or Bionic Heart for Everest.
This message was last edited by the player at 20:18, Tue 13 June 2017.
GSN 1610292302
player, 438 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 13 Jun 2017
at 20:29
  • msg #995

Re: Barracks Banter [OOC]

I've been a little out of it.  Did we ever settle on a % of exp for our comrades growth?
GSN 1610311843
player, 436 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Tue 13 Jun 2017
at 20:37
  • msg #996

Re: Barracks Banter [OOC]

Nope AC is still deciding on the matter.

Still as long as no one dies before he makes the decision most xp gains on them won't actually appear as useful things in game except for wounds/toughness.
Adeptus Custodes
GM, 599 posts
Tue 13 Jun 2017
at 22:13
  • msg #997

Re: Barracks Banter [OOC]

I'll put something in black & white before next Sunday for you guys. I'll include the house rules for Fate points as well, and anything else we want to discuss that might seem, to an outsider, like a tweak of the way the book is written.
Adeptus Custodes
GM, 600 posts
Thu 15 Jun 2017
at 02:20
  • msg #998

Re: Barracks Banter [OOC]

Did I say Tuesday night? I meant Thursday...dangit! Good thing Sunday is Father's Day here in the states or I'd feel like I wasn't getting any days off this week!
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