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Rear Echelon Comments & Complaints [OOC]

Posted by Adeptus CustodesFor group 0
Adeptus Custodes
GM, 912 posts
Mon 2 Apr 2018
at 15:39
  • msg #1

Rear Echelon Comments & Complaints [OOC]

A shiny new OOC thread for you folks!
This message was last updated by the GM at 15:41, Mon 02 Apr 2018.
Adeptus Custodes
GM, 914 posts
Tue 3 Apr 2018
at 16:09
  • msg #2

Rear Echelon Comments & Complaints [OOC]

Ten more hours and we get to see if TwoBit is a hero or a chump. Dodge rolls for bad guys can be a fickle thing...
GSN 1701041631
player, 586 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 3 Apr 2018
at 16:50
  • msg #3

Rear Echelon Comments & Complaints [OOC]

Don't make me change it to a charge, you know I will...
GSN 1612091751
player, 543 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 4 Apr 2018
at 03:33
  • msg #4

Rear Echelon Comments & Complaints [OOC]

I expect to catch flak for suggesting krak, but when you're the Hammer of The Emperor, every problem looks like a nail...
GSN 1701041631
player, 588 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 4 Apr 2018
at 03:44
  • msg #5

Rear Echelon Comments & Complaints [OOC]

Some of us like to hammer nails with our heads.  's not a good idea.

...I heard from a friend. :)

Edit: I have Security trained for some reason (must be the regiment), so maybe we ought to give that a shot first.  TN 40 (prior to other modifiers) for me, can anyone beat that?

We also have a lascutter almost literally burning a hole in my pocket.  I should have the TP's check it out when we get back.
This message was last edited by the player at 03:49, Wed 04 Apr 2018.
GSN 1610311843
player, 687 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 10:24
  • msg #6

Rear Echelon Comments & Complaints [OOC]

Security is an Int skill so I’ve got a 50 base.

Going to use my auspex though to find the mechanism and see how it’s locked to give us more ideas.
GSN 1612091751
player, 544 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 4 Apr 2018
at 11:41
  • msg #7

Rear Echelon Comments & Complaints [OOC]

sooo, there are dying people on the other side. We need speed, not some super high tech way to open the door.

There's a margin of destruction available to us. We need to get through those doors NOW.


Spoiler text: (Highlight or hover over the text to view)
also pls just let me blow something up i mean i've been loaded to the brim with bombs and not a single chance to use them except on buggos

Adeptus Custodes
GM, 916 posts
Wed 4 Apr 2018
at 12:09
  • msg #8

Rear Echelon Comments & Complaints [OOC]

Reminder: you are currently at 1% damage to the shrine. Depending on what you do, damage to the doors will raise that by 1-5% [from cutting a hole through the 'locking mechanism' to blowing them both off their hinges].
GSN 1610311843
player, 689 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 12:42
  • msg #9

Rear Echelon Comments & Complaints [OOC]

Zilch's IC post should tell you his pov on blowing the doors.

I'm sure there will be plenty of big bad guys to blow up before this is done.

Edit:
I would have said more in the short reply but I didn't think I would have enough time to say it all before someone like Ramirez pulled the trigger.
This message was last edited by the player at 13:50, Wed 04 Apr 2018.
GSN 1701041631
player, 590 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 4 Apr 2018
at 14:53
  • msg #10

Rear Echelon Comments & Complaints [OOC]

I'm not willing to risk over half of our remaining margin of destruction on this door.  There will be plenty of krak and plasma flying around to get us up to 10% later on.

AC, can I assist Zilch in his check?
GSN 1610311843
player, 691 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 15:04
  • msg #11

Rear Echelon Comments & Complaints [OOC]

It's might be in my PM to AC in the thread but my check came up with 6 degrees of success on the Auspex.  That said unless you were tapped into my brain via MIU or I had a data-slate linked to my MIU port pulling up daa for you to see you prolly couldn't assist on the check like some others.

But damn if that isn't a great idea to get a separate data-slate with a hardwire link so that other people can also see his auspex data...
Adeptus Custodes
GM, 917 posts
Wed 4 Apr 2018
at 15:10
  • msg #12

Rear Echelon Comments & Complaints [OOC]

It *is* a great idea. Maybe the shop can whip something up for you like that after this mission, as a replacement for the thing you didn't ask for last mission? I'm cool with that. Would you want a data slate (poor or good craft) or a 3-D holo emitter (good or best)? Makes a difference you know. :)

Yes, TwoBit you may assist. I'll halve your DoF (if any) or add total DoS because he did so well initially.

Zilch, don't post again IC until I bring you up to speed during lunch break.
GSN 1701041631
player, 591 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 4 Apr 2018
at 15:12
  • msg #13

Rear Echelon Comments & Complaints [OOC]

I was kinda hoping just for the +10/+1 DoS kind of assist... If it involves making a check of my own, may as well skip it since the odds of succeeding are so small :)
GSN 1610311843
player, 692 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 15:14
  • msg #14

Rear Echelon Comments & Complaints [OOC]

Sorry boss got excited :D

Well we were waiting on the krak concussion and frag blast from the mission before the mission, but if others like the idea of a best (ooohhhh shiny!) 3D Holo-emitter that I plug into my wrist MIU port to display auspex data that would be sweet.  Not very discrete to be sure but very useful.
GSN 1701041631
player, 592 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 4 Apr 2018
at 16:39
  • msg #15

Rear Echelon Comments & Complaints [OOC]

I suppose a shiny 3D holo display could be our nifty piece of archaeotech if we (*ahem*) avoid blowing up the temple.
Adeptus Custodes
GM, 918 posts
Wed 4 Apr 2018
at 16:48
  • msg #16

Rear Echelon Comments & Complaints [OOC]

Keep in mind that once Zilch makes his new announcement of his scan results, you are all still in normal (not narrative) time. So the more you discuss and prep the more actions they can take inside.

Very busy and bad weather so I will not likely log in more than once per hour today.
GSN 1701041631
player, 593 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 4 Apr 2018
at 17:10
  • msg #17

Rear Echelon Comments & Complaints [OOC]

Lascutter does 2d10+16 E Pen 10 vs stationary targets, so I think it will actually be faster than using krak if we need to break open the door.  It's a free action for me to whip it out and the average damage is nearly twice that of the grenade (av 27 vs 15) prior to subtracting AP.
GSN 1610311843
player, 693 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 17:15
  • msg #18

Rear Echelon Comments & Complaints [OOC]

I had to ask the good AC another question so the post will be coming...just not yet.
GSN 1610311843
player, 695 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 19:12
  • msg #19

Rear Echelon Comments & Complaints [OOC]

Yeah it's bad, just not human sacrifice bad ;)
GSN 1612091751
player, 546 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 4 Apr 2018
at 22:30
  • msg #20

Rear Echelon Comments & Complaints [OOC]

I'm still liking plan "blow it up from a safer distance after everyone has established cover and firing lines"
GSN 1610311843
player, 696 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 4 Apr 2018
at 22:46
  • msg #21

Rear Echelon Comments & Complaints [OOC]

Hey you want establish firing lines, setup overwatch and be ready to bring to bear death you can have at.  Not gainsaying you that but you should be able to do that now as Everest is moving towards the doors and Zilch is looking to jam the remote detonator.

Doors are heavy but as long as AC lets me order Everest using the 'other' orders section of the comrades bit to leverage himself he can open them.  I've got to stop the explosives from going off cause I don't want them destroying the doors any more than you. ;)

Sides you've got three hybrids and a lictor to deal with.

And I'm totally going to skin these lictors to net us some cameloline-like cloaks if you don't tear them apart too badly....mind Jansen or Command might take them from me but I'm gonna try.  Clearly the Catachan that were with the unit originally rubbed off on Zilch too much...but that's who he'll try and trade them to so we get 'official' ones that will be less likely taken from us just as those would be less likely taken from them.
GSN 1801021759
player, 53 posts
'Niner' 5/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 4 Apr 2018
at 23:24
  • msg #22

Rear Echelon Comments & Complaints [OOC]

Sorry folks, RL is hell right now. I’ll post when I can.
GSN 1701041631
player, 594 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 5 Apr 2018
at 13:53
  • msg #23

Rear Echelon Comments & Complaints [OOC]

Unfortunately, I don't think I have anything to help Zilch with the jam attempt.  At a -10 my attempts to assist with Tech-Use will likely hinder more than help.  Best I can offer is Sleepy's anointed toolkit for, er, a relaxing massage?

I'll likely just set up an overwatch for when the door opens.  Post coming sometime today.  I'm not planning on rerolling initiative, either.
This message was last edited by the player at 13:58, Thu 05 Apr 2018.
Adeptus Custodes
GM, 920 posts
Thu 5 Apr 2018
at 14:07
  • msg #24

Rear Echelon Comments & Complaints [OOC]

Anyone opting to set up overwatch can go ahead and make their to hit rolls as well, since it seems likely that your trigger of viable targets will happen at the same time as they react to the doors opening and the sound of NO explosives going off. ;)

Assuming the tech roll is successful...
GSN 1610311843
player, 697 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 5 Apr 2018
at 15:24
  • msg #25

Rear Echelon Comments & Complaints [OOC]

Hey every bonus I can get is good.  Combi-tool is just one of many things on my kit wish list.
GSN 1701041631
player, 595 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 5 Apr 2018
at 15:40
  • msg #26

Rear Echelon Comments & Complaints [OOC]

Unfortunately, there's no stats for the anointed toolkit, but it's standard issue for vehicle regiments so I imagine it's more useful for interfacing with those machines vs electronic warfare.

I hate to put Niner on the spot when life is hell, but seems like her vox operator might have some useful gear or skills.
GSN 1612091751
player, 548 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 5 Apr 2018
at 16:18
  • msg #27

Rear Echelon Comments & Complaints [OOC]

Thanks, lads! That was some great inter-party conflict between the 'brawn' and the 'brains'.
This message was last edited by the player at 16:18, Thu 05 Apr 2018.
Adeptus Custodes
GM, 921 posts
Thu 5 Apr 2018
at 16:24
  • msg #28

Rear Echelon Comments & Complaints [OOC]

Also, there are only three (hybrid) targets and they are spaced around the central dais/pedestal, so there's no o reflow on each attack; all hits are applied to one target each. Just in case it makes a difference.

Although I have a cool mental picture of the breach & clear going very much like a SWAT team entry. :)

Edit: grenades can catch two in their radius.
This message was last edited by the GM at 16:26, Thu 05 Apr 2018.
GSN 1612091751
player, 549 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 5 Apr 2018
at 16:30
  • msg #29

Rear Echelon Comments & Complaints [OOC]

AC, the photon flash has Blast (10) in its stat line. That should be able to hit everyone on/around the dais, no?
Adeptus Custodes
GM, 922 posts
Thu 5 Apr 2018
at 16:37
  • msg #30

Rear Echelon Comments & Complaints [OOC]

Only if you could somehow aim at the middle of the room, which you cannot. The object in the centre is non-porous, to put it bluntly. ;)

So you aim to one side or the other. Or when the doors open you shoot for the rear stairs leading up and catch one hybrid and the lichtor, maybe.
GSN 1701041631
player, 597 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 5 Apr 2018
at 23:05
  • msg #31

Rear Echelon Comments & Complaints [OOC]

quote:
unsanctioned things

Best cover the children's eyes
Adeptus Custodes
GM, 923 posts
Thu 5 Apr 2018
at 23:39
  • msg #32

Rear Echelon Comments & Complaints [OOC]

Probably just under 4 hours til I can get a post up. Stupid day at work - not tough, just stupid, and a Skype session with the bro coming up in an hour.

I sure hope one of our three newbs can add to the crash-boom-bang effect of you three when you open the door.
GSN 1701041631
player, 598 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 6 Apr 2018
at 00:00
  • msg #33

Rear Echelon Comments & Complaints [OOC]

In reply to Adeptus Custodes (msg # 32):

*checks damage roll*

Not seeing this "boom" to which you refer :P
Adeptus Custodes
GM, 924 posts
Fri 6 Apr 2018
at 00:03
  • msg #34

Rear Echelon Comments & Complaints [OOC]

I was looking at Zilch's first attempt to jam the demo frequency on the doors. It's a hidden roll but I can still see it. ;)
GSN 1610311843
player, 699 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 6 Apr 2018
at 00:36
  • msg #35

Rear Echelon Comments & Complaints [OOC]

Yeah my first attempt to jam the remote failed plus four.  The fate point re-roll though was a success plus four.

So it went from spectacular boom to wipe forehead relief.
GSN 1701041631
player, 599 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 6 Apr 2018
at 02:05
  • msg #36

Rear Echelon Comments & Complaints [OOC]

OK, so the boom we're expecting to hear is just the DJ dropping the bass, then.
GSN 1610311843
player, 700 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 6 Apr 2018
at 02:52
  • msg #37

Rear Echelon Comments & Complaints [OOC]

Yeah but the fright was real.

If I had failed both chances I’d have either killed or maimed Everest even with his resilient self.
GSN 1701041631
player, 600 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 6 Apr 2018
at 14:35
  • msg #38

Rear Echelon Comments & Complaints [OOC]

So not a single one failed to get Pinned?  Bummer.

I'm going to assume I can close to PB range with the wounded one; with Sprint I can Full Move 12m and I can still get a shot off.
Adeptus Custodes
GM, 926 posts
Fri 6 Apr 2018
at 14:42
  • msg #39

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
So not a single one failed to get Pinned?  Bummer.

I'm going to assume I can close to PB range with the wounded one; with Sprint I can Full Move 12m and I can still get a shot off.


Without giving too much away...they don't need to test in this room, at this time. ;)

Yes go ahead and smite thy foe.
GSN 1701041631
player, 601 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 6 Apr 2018
at 15:55
  • msg #40

Re: Rear Echelon Comments & Complaints [OOC]

I'm just...going to hide in my corner for a little bit.
Adeptus Custodes
GM, 927 posts
Sat 7 Apr 2018
at 01:40
  • msg #41

Re: Rear Echelon Comments & Complaints [OOC]

I definitely won't be able to post Sunday night so let's stick with the 2-day cycle for now and I'll post Tomorrow and Monday, weather & work permitting.

Anyone catch the preview of the PC game Gladius yet? I'm on the fence until they add more races to play.
GSN 1610311843
player, 701 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 7 Apr 2018
at 02:15
  • msg #42

Re: Rear Echelon Comments & Complaints [OOC]

No, hadn't seen it yet.  Still sadly need to get DoW3...
Adeptus Custodes
GM, 928 posts
Sat 7 Apr 2018
at 02:18
  • msg #43

Re: Rear Echelon Comments & Complaints [OOC]

I'm spending way too much time watching cinematic battles from Total War: Warhammer on youtube. I can't figure out why the chaos beastmen always destroy the Empire. Or how the Undead ever get beaten at all. Or how the Dwarves ever win. Maybe I should just buy it and find out for myself.
GSN 1801201005
player, 59 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Sat 7 Apr 2018
at 05:08
  • msg #44

Re: Rear Echelon Comments & Complaints [OOC]

Hey guys, I am going to have to take a break from the game. I need to spend some time on life right now. Sorry GM, it's been a rocky month so far.
GSN 1610311843
player, 702 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 7 Apr 2018
at 17:47
  • msg #45

Re: Rear Echelon Comments & Complaints [OOC]

RL is always more important.

Hope that you can take care of what you need to do with a minimum of troubles Holt.
Adeptus Custodes
GM, 929 posts
Sun 8 Apr 2018
at 02:18
  • msg #46

Re: Rear Echelon Comments & Complaints [OOC]

Two-bit, since Ramirez hasn't posted yet and I'm super duper tired from work again, I'll let you decide if you want your overheating gun to do d3-1 or d5-2 percentages of damage to the altar area from overheating. I'll roll it when I get up to do my post, either in the middle of the night or, if I'm lucky, when the sun comes up.
GSN 1612091751
player, 550 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 8 Apr 2018
at 02:22
  • msg #47

Re: Rear Echelon Comments & Complaints [OOC]

Hold on there, cowboy. I just got home from work and was about to type up my post.

EDIT: Oh wow, Two-Bit. RNGesus must be mad at you for something.
This message was last edited by the player at 02:33, Sun 08 Apr 2018.
Adeptus Custodes
GM, 930 posts
Sun 8 Apr 2018
at 02:49
  • msg #48

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
What is Target's being made clear Biggs tags the hybrid with a Detonator in order to make sure that he couldn't escape his allies fire.


If you mean to say that you want to target/shoot the wounded hybrid that's holding the detonator device, you go first in the round, so you can do that before Two-bit closes to melee, if you want.
GSN 1801041055
player, 70 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sun 8 Apr 2018
at 04:32
  • msg #49

Re: Rear Echelon Comments & Complaints [OOC]

That's what i meant. I was in the middle of a pathfinder game and tried to use text to speech to post. It didn't go well. Editing and rolling now.
GSN 1612091751
player, 552 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 8 Apr 2018
at 05:42
  • msg #50

Re: Rear Echelon Comments & Complaints [OOC]

The Lictor doesn't provide a Size modifier when shooting at it, does it? I know the Lictor in the DoW 2 video is fuckhueg compared to the Blood Raven marine.

EDIT: The Lictor in the DW book is also Hulking (I know you don't use those entries per se, but even if drawn from as inspiration, a Lictor is pretty Throne-damn big compared to the average joe human)
This message was last edited by the player at 05:44, Sun 08 Apr 2018.
GSN 1701041631
player, 603 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Sun 8 Apr 2018
at 07:37
  • msg #51

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
I'll let you decide if you want your overheating gun to do d3-1 or d5-2 percentages of damage to the altar area from overheating.


d3-1, please.
Adeptus Custodes
GM, 932 posts
Sun 8 Apr 2018
at 13:48
  • msg #52

Re: Rear Echelon Comments & Complaints [OOC]

You're right, these xenos are normally 8-9 feet tall and wide even without counting their large forearms; this lichtor is a smaller variant, remember. Maybe 6-7 feet tall if it were to stand upright. Modified to be able to hide in places a normal human can go, and wouldn't expect to find it.
GSN 1612091751
player, 553 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 8 Apr 2018
at 14:16
  • msg #53

Re: Rear Echelon Comments & Complaints [OOC]

Word! Thanks for the clarification!

EDIT: lol the dice roller hated me hitting but loved me doing damage. It's being squirrelly lately
This message was last edited by the player at 14:24, Sun 08 Apr 2018.
GSN 1701041631
player, 605 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 9 Apr 2018
at 15:30
  • msg #54

Re: Rear Echelon Comments & Complaints [OOC]

If I'm reading the rules correctly, the blind condition on the hybrid doesn't give me a bonus to-hit, but it does suffer a -30 on its own WS tests.  A bit of a pity since I might have been able to do more damage otherwise, but I suppose I have a track record of dealing 9 damage a round to keep up.

Re-reading some of the earlier posts, looks like these guys have somewhere in the mid-tens wounds.
This message was last edited by the player at 15:38, Mon 09 Apr 2018.
Adeptus Custodes
GM, 933 posts
Mon 9 Apr 2018
at 15:43
  • msg #55

Re: Rear Echelon Comments & Complaints [OOC]

The blind condition also means that unless it has some other (heightened) senses on which it can rely, it also suffers a penalty to dodge rolls if it only has normal hearing, smell, and touch. So it is BS 0, WS -30, and Dodge -20.

I was worried that Biggs' autocannon shot would be a miss, because of the -20 for firing into melee, since I said that the lichtor is engaged with the Sgt & officer...but he goes first in the round *and* I notice I haven't made actual combat rolls for either side in that melee, so it is the same as moving to within Pb range for anyone else: you get the shot unengaged, and if it isn't dropped then you are considered 'in melee'. So I guess he's a very lucky guy and I have to make a dodge roll for the lichtor or be splattered.

Ramirez, remind me again where you get the ability to do Fatigue Damage with your lasgun? I can't imagine that you'd be able to make a Carnifex pass out with one good shot, so I'm thinking there might be something screwy in the wording of the Talent.
GSN 1612091751
player, 555 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 9 Apr 2018
at 15:53
  • msg #56

Re: Rear Echelon Comments & Complaints [OOC]

It was a roll on the Righteous Fury table for body shots.
Adeptus Custodes
GM, 934 posts
Mon 9 Apr 2018
at 15:59
  • msg #57

Re: Rear Echelon Comments & Complaints [OOC]

Ah...ok. That would be a funny result, then, if you get it against a lumbering behemoth I suppose. :P

Thanks for the clarification. Carry on shooting the shit outta things.
GSN 1701041631
player, 606 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 9 Apr 2018
at 16:06
  • msg #58

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Ah...ok. That would be a funny result, then, if you get it against a lumbering behemoth I suppose. :P


Carni nutshot FTW!

[redacted comments about soak and RF because objectively speaking, any hilarity makes up for deviating from RAW]
Adeptus Custodes
GM, 935 posts
Mon 9 Apr 2018
at 16:09
  • msg #59

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
If I'm reading the rules correctly, the blind condition on the hybrid doesn't give me a bonus to-hit, but it does suffer a -30 on its own WS tests.  A bit of a pity since I might have been able to do more damage otherwise, but I suppose I have a track record of dealing 9 damage a round to keep up.

Re-reading some of the earlier posts, looks like these guys have somewhere in the mid-tens wounds.


Yeah, the ranged guys have 10-12 and the melee hybrids have 12-14. Ranged or Melee 1 or 2 armor to all locations and 3 or 4 TB. So you've probably just killed this one with a second hit like that.
GSN 1701041631
player, 607 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 9 Apr 2018
at 16:12
  • msg #60

Re: Rear Echelon Comments & Complaints [OOC]

I thought my target was unwounded?
Adeptus Custodes
GM, 936 posts
Mon 9 Apr 2018
at 16:19
  • msg #61

Re: Rear Echelon Comments & Complaints [OOC]

Er...it is possible that Jansen's off-hand pistol shot may have already been rolled in private, which goes before your action. Is it too late to add: Spoiler Alert? lol
GSN 1701041631
player, 608 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 9 Apr 2018
at 16:25
  • msg #62

Re: Rear Echelon Comments & Complaints [OOC]

I was going to make a spoilers comment about the carni, so yeah, too late :P

I'll edit my post later today to be a bit more...optimistic.
Adeptus Custodes
GM, 937 posts
Tue 10 Apr 2018
at 00:01
  • msg #63

Re: Rear Echelon Comments & Complaints [OOC]

Niner has also left the game, being unable to make even one post per week with the recent move across the country, and stuff. I've turned on the red light and updated the PW thread so we will see what the next crop brings in.

Biggs, congrats on making it through your 90 day boot camp. :)

My post forthcoming in about 2 hours.
GSN 1610311843
player, 705 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 02:36
  • msg #64

Re: Rear Echelon Comments & Complaints [OOC]

Not that I think anyone will ask but you forgot to add Missionary and Stormtrooper to the list of things still not allowed as Support Specialists (along with Commissar, Tech-Priest and Psyker) when you made your recent re-pop post on Players Wanted.  Unless they are fair game now too with the Ogryn and Ratling comrades for the new peeps...

...and of course congrats on surviving this long Biggs :)

EDIT:

Boss...being comms gear is it fair to say that there would be a suitable port for my MIU to link with to aid in the setup?
This message was last edited by the player at 02:59, Tue 10 Apr 2018.
GSN 1701041631
player, 609 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Tue 10 Apr 2018
at 07:02
  • msg #65

Re: Rear Echelon Comments & Complaints [OOC]

And is this one of those cases where our snazzy Zakurian +10 to jury-rig tests comes in? ;)
Adeptus Custodes
GM, 939 posts
Tue 10 Apr 2018
at 12:03
  • msg #66

Re: Rear Echelon Comments & Complaints [OOC]

Right, Zilch; no on the non-guardsman troopers so far. But there's a twist coming in your character builds/loadout that I think you may find useful and appealing.

Yes and Yes [to both of you, about the Tech stuff]. It is an advanced satellite relay, with a twist: it also has a multi-frequency/spectrum data sponge that is going to search a certain radius around your location for a specific signal. Your 12 DoS will include setup and correct deployment/calibration.

Then the wait.

Then someone has to make a single roll - probably during combat - to give that info to your command ship.

Then either survive or escape. Probably the second one.

I expect it will take about two months of real time to accomplish all this, maybe a bit less.

Edit: also, we have our first new blood.
This message was last edited by the GM at 12:09, Tue 10 Apr 2018.
GSN 1610311843
player, 706 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 12:47
  • msg #67

Re: Rear Echelon Comments & Complaints [OOC]

Here's a brain teaser for people to think about (mostly Zakurians)...

How do you take Reckoning's kit and combine it with the explosives mounted on the large doors and turn it into a number of Claymore-like directed mines to spray an area?

Also...


08:47, Today: Secret Roll: GSN 1610311843 rolled 10 -- 7 degrees of success using the Only War system with a target number of 70 with rolls of 10.  Tech-Use Roll 2 Base 50 + MIU 10 + Jury-Rig 10.

08:46, Today: Secret Roll: GSN 1610311843 rolled 26 -- 5 degrees of success using the Only War system with a target number of 70 with rolls of 26.  Tech-Use Roll 1 Base 50 + MIU 10 + Jury-Rig 10.


12 DoS made...

Wowza, lol.
Adeptus Custodes
GM, 940 posts
Tue 10 Apr 2018
at 13:24
  • msg #68

Re: Rear Echelon Comments & Complaints [OOC]

So you'll have it all set up in the base time of 600 seconds, divided by 6. So 1:40. That's pretty damned impressive! Must be all the energy you saved by making Everest carry the crates. Lol
GSN 1610311843
player, 707 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 13:31
  • msg #69

Re: Rear Echelon Comments & Complaints [OOC]

I didn't want to roll a third one that could take away but if you wanted the full three rolls to see if he did it faster or slower I can.

Yeah Zilch has to pull his weight this way since he's only mediocre when it comes to killing bad guys. :)
GSN 1804100805
player, 1 post
Tue 10 Apr 2018
at 13:33
  • msg #70

Re: Rear Echelon Comments & Complaints [OOC]

Hello all!

Fresh meat to meat grinder reporting in!
GSN 1701041631
player, 610 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Tue 10 Apr 2018
at 13:37
  • msg #71

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1804100805 (msg # 70):

Please report directly to the mess, there's a hot grill with your name on it :)

Welcome aboard!  Things might seem a bit hectic since we're in a battle scene, so feel free to ask any of us gristled (sic) old veterans how things are working.
GSN 1612091751
player, 556 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 10 Apr 2018
at 14:45
  • msg #72

Re: Rear Echelon Comments & Complaints [OOC]

AC, I can literally not make any Tech-Use checks (20 Int and not trained) so if it's cool with you, I'm gonna collect up the gear from Hot Shit. Boomer died too, didn't he?
GSN 1610311843
player, 709 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 14:49
  • msg #73

Re: Rear Echelon Comments & Complaints [OOC]

Boomer and their Storm Bolter are still alive but low on ammo.
GSN 1701041631
player, 612 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Tue 10 Apr 2018
at 15:32
  • msg #74

Re: Rear Echelon Comments & Complaints [OOC]

Wouldn't the bolter come with three clips by default?
GSN 1610311843
player, 710 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 15:38
  • msg #75

Re: Rear Echelon Comments & Complaints [OOC]

It all lands with many acquisitions being part of the take a X rarity item with GM's permission rather than explicit ones above there.

Any of the listed ones above that on the options or one of the units favored weapons it would get the standard loadout.  Take specialized stuff and they are one shot or very limited because the Regiment simply doesn't carry one-off loads for Zakurians in any volume.
Adeptus Custodes
GM, 941 posts
Tue 10 Apr 2018
at 16:09
  • msg #76

Re: Rear Echelon Comments & Complaints [OOC]

True. Plus it was the comrade, not the primary who started with it, and he switched just like Biggs to have the firepower available. So one clip.

Ramirez you'll get almost a full set of shotgun and lasgun reloads as well as any smoke, photon, or krak she may have brought. No frags remember! ;)

I have an additional scene exposition to make, hopefully tonight, now that we've reached the 12 DoS for the tech roll. It will be a narrative time post although extremely short, followed Thursday night by Jansen using the comms and then between Friday-Sunday the final wave (counterattack) will begin.

The new guy(s) will be able to join you folks any time after Sunday night if ready.
GSN 1701041631
player, 613 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Tue 10 Apr 2018
at 21:39
  • msg #77

Re: Rear Echelon Comments & Complaints [OOC]

I think I could use a couple rounds of shotgun ammo (likely less than a mag) but I'll need to re-read to be sure.  I think the twins can make better use of the rest.
GSN 1612091751
player, 558 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 10 Apr 2018
at 22:13
  • msg #78

Re: Rear Echelon Comments & Complaints [OOC]

Hot Shit was a Zakurian, right? I'm pretty sure all her 'nades save 2 were frag. A "full" amount of las-packs is 4.

Apart from the las-packs, the rest of the gear is up for grabs. Hell, I know Everest has a lasgun possibly, so I'd be willing to split those.

If she's Zakurian, we'll also need to reclaim her implants...
GSN 1610311843
player, 711 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 22:17
  • msg #79

Re: Rear Echelon Comments & Complaints [OOC]

Yeah Everest has one of the lasguns from when we first got into the mole machine from one of the dead crew.

And yes, as a Zakurian I'll have to assess her implants and see if they are recoverable.  Of course if she took optical implants or other things in her head that las bolt to her noggin likely destroyed it all but you never know :)
GSN 1612091751
player, 559 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 10 Apr 2018
at 22:25
  • msg #80

Re: Rear Echelon Comments & Complaints [OOC]

Here's to a bionic heart so you can Kali Ma that shit back into Munitorum supply
GSN 1610311843
player, 712 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 10 Apr 2018
at 22:48
  • msg #81

Re: Rear Echelon Comments & Complaints [OOC]

If I can get my hands on a Narthecium like the one in Hammer of the Emperor (if I remember correctly) I could do it extra quick-like.

Really though a bionic limb wouldn't be too hard to recover either.  It's stuff like MIU's, muscle grafts, subdermal armour and the like that is not centralized that would be hard to salvage.
GSN 1612091751
player, 560 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 10 Apr 2018
at 23:20
  • msg #82

Re: Rear Echelon Comments & Complaints [OOC]

Lowkey hoping Ramirez punches his ticket and we get Ogryn comrades so I can play Emilia with an Ogryn (for the sole purpose of making "ANGRY GIRL!" jokes [see: Thor Ragnarok])
GSN 1610311843
player, 713 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 00:12
  • msg #83

Re: Rear Echelon Comments & Complaints [OOC]

That is the easy way.  A slightly more expensive way is the same way I've thought about having an Ogryn medic, a ratling sniper, a lobotomized servitor or others aiding Zilch.  Take the Commander advanced specialty and you can spend xp to get up to four more comrades...it's like you making yourself a HQ unit and having your support all on your own.  ;)
GSN 1612091751
player, 561 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 11 Apr 2018
at 00:16
  • msg #84

Re: Rear Echelon Comments & Complaints [OOC]

That requires so much XP, though. My way, I get to do my bit with 0xp cost.
GSN 1610311843
player, 714 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 00:58
  • msg #85

Re: Rear Echelon Comments & Complaints [OOC]

Well yes it is a bit expensive but...

Back them Up?  An extra +5 to WS or BS per Comrade aiding and you can use it fro yourself or order them to back up anyone else giving them the same bonuses.

Or

Dig In?  Granting 2AP of cover per Comrade, +10 to resist Pinning per Comrade and all the Comrades are considered to have taken cover too?

Or

Flank them?  Each Comrade in cohesion causes a -10 penalty to the enemy trying to dodge or parry your attacks?

Those are some serious good Comrade Orders on top of being able to make up to 4 more characters as those comrades and being able to spend FP's to switch to them during a mission.

EDIT:
Sorry guys I can't do anything about the ice with anything I have on Zilch or Everest...though Everest is trained in Flame weapons, lol.
This message was last edited by the player at 01:04, Wed 11 Apr 2018.
Adeptus Custodes
GM, 943 posts
Wed 11 Apr 2018
at 01:07
  • msg #86

Re: Rear Echelon Comments & Complaints [OOC]

If you guys want Boomer or Holt/comrade to go out and do some of this work, they are NPCs so I can take care of that.
GSN 1612091751
player, 562 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 11 Apr 2018
at 03:08
  • msg #87

Re: Rear Echelon Comments & Complaints [OOC]

AC, does Poor Weather Gear (part of the universal kit) provide any assistance?
GSN 1610311843
player, 715 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 03:28
  • msg #88

Re: Rear Echelon Comments & Complaints [OOC]

After he puts together the comms equipment in record time can Zilch attempt some other things while they are clearing off the dome?

Like making those claymores or figuring out enough about the void shield that was protecting the Armour to reinitialize it and redirect it to form a temporary barrier where the two doors are?  Or barring time to do those feats get his hide sample from the lictor.
This message was last edited by the player at 03:33, Wed 11 Apr 2018.
GSN 1612091751
player, 563 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 11 Apr 2018
at 03:35
  • msg #89

Re: Rear Echelon Comments & Complaints [OOC]

It's probably a stasis field, rather than a void shield
Adeptus Custodes
GM, 944 posts
Wed 11 Apr 2018
at 03:44
  • msg #90

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
AC, does Poor Weather Gear (part of the universal kit) provide any assistance?


It keeps you from freezing while you perform your tasks. :)

Zilch has time to do some stuff but it will largely be dependent on how these lasgun guys do their thing. Zilch will be directing them from within as he sets up his gear, which can't technically be completed [despite the 12 DoS] until the windows are cleared. Setup done, fine-tuning now, if you will.

Ramirez is more right than not. It was a stasis field with an overload defense that killed the hybrids every time one thought it had powered down enough to grab the armor. Heh.
GSN 1701041631
player, 614 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 05:52
  • msg #91

Re: Rear Echelon Comments & Complaints [OOC]

I'm assuming we can use a lascutter to melt the snow?  That's standard kit for all Zakurians so I'm thinking we have enough for everyone heading outside.
Adeptus Custodes
GM, 945 posts
Wed 11 Apr 2018
at 10:07
  • msg #92

Re: Rear Echelon Comments & Complaints [OOC]

You can certainly try. "They are large and cumbersome to use", though, so it will impose a further -10 to the climbing tests and the Agility test to catch yourself if you fall. Then you have to decide if you catch yourself or the lascutter...so, probably best to stick with the non-bulky lasgun shooting, for now.
GSN 1610311843
player, 716 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 13:42
  • msg #93

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Ramirez is more right than not. It was a stasis field with an overload defense that killed the hybrids every time one thought it had powered down enough to grab the armor. Heh.

Stasis field would be just as good at stopping incoming ranged attacks as well as enemies trying to cross its border of effects.  Especially as a surprise element.  That said stasis fields are a lot harder to muck with than making homemade claymore directional mines aka 'flame' template style grenades (Especially since Flak is even better against explosive blast effects) or skinning a lictor.

I do have a question for AC that may help the ice melting though...
GSN 1701041631
player, 615 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 14:14
  • msg #94

Re: Rear Echelon Comments & Complaints [OOC]

Decisions decisions...safer to use the lasgun, but higher risk of popping an RF...I suppose I could use the plasma, too?
GSN 1610311843
player, 718 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 14:21
  • msg #95

Re: Rear Echelon Comments & Complaints [OOC]

Higher risk to pop RF?

A lascutter has you rolling 2d10 so you will have two chances every time you use it to roll a 10 and cause a RF.  Sure it evens out cause you have to shoot the lasgun more but look at it this way:

You RF with a lasgun you're putting in a d10+3 Pen 0 bolt against the glass.  You RF with a lascutter that is a 2d10+16 Pen 10 bolt against the glass.

Fail with the lasgun and you might make a crack.

Fail with the lascutter and you will blow it apart with Pen like that.
GSN 1701041631
player, 616 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 14:32
  • msg #96

Re: Rear Echelon Comments & Complaints [OOC]

The risk of popping an RF getting through 50 wounds is significantly higher with the lasgun due to the larger number of hits that need to be generated.

regular setting lasgun is approximately 5-6 hits to get through, so ~53% chance of not popping an RF
if plasma is allowed, average of 4 hits to get through, so ~61% chance of not popping an RF
lascutter only takes 2 hits on average but rolls 2d10, so same chance as the plasma

Ultimately it's a question of managing risk, do you shoot for higher probability but lower magnitude of failure, or lower probability but higher magnitude of failure.  Also, given that the lascutter is described are traditionally thought of as a damage over time sort of implement (vs emitting an instantaneous-ish "bolt"), perhaps a very generous AC will give us some sort of save to avoid penetrating the dome.

Edit: re-reading the DoS/dice result rules, I don't think it's possible to avoid an RF by swapping in DoS...which is too bad, because it would be hilarious if you could.
This message was last edited by the player at 14:52, Wed 11 Apr 2018.
GSN 1610311843
player, 719 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 14:59
  • msg #97

Re: Rear Echelon Comments & Complaints [OOC]

In an ideal world the lascutter would be better cause since it's supposed to be a precision tool and not a weapon.  Problem is in a snowstorm you don't have the time to make it precision and have to be far more crude in its implementation.  Even with the higher chance for RF I would go with the lasgun.  Cause if you get the RF you are allowed a followup BS or Ag test (at a +0) to avoid the cracking so you are getting a save.

Question for AC though is since we normally can swap our BS success for damage does that also apply for this aka are our auto-hits a certain number of successes that will bring up our minimum damage markers to avoid 1 damage base hits before plusses.  If so then the Lasgun ends up looking even better know what I mean?
GSN 1701041631
player, 617 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 15:01
  • msg #98

Re: Rear Echelon Comments & Complaints [OOC]

In the errata you get your BSB in DoS for automatic hits.
GSN 1610311843
player, 720 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 15:06
  • msg #99

Re: Rear Echelon Comments & Complaints [OOC]

Ahhh didn't know that.  So that means a minimum on the dice roll of 3-5 give or take for most guardsmen on an auto hit.  I see why you like the chances with a lascutter then.  I just look at it from the Pen 0 versus the Pen 10 when it comes to the be all end all.  A crack might not bring the whole dome down.  A pen 10 would bring the entire thing down...kinda why they use Pen 0 weapons on voidships.

Nevermind me though.  I succeeded on my creation of claymores/IED's from the explosives and flak armour so I'll be busy doing that while you guys clean off the glass dome...
Adeptus Custodes
GM, 946 posts
Wed 11 Apr 2018
at 15:21
  • msg #100

Re: Rear Echelon Comments & Complaints [OOC]

Yes to TwoBit (though it's already answered) and yes to Zilch being busy now. Also, yes to why you'll only have a chance to damage the dome on a RF; it's a Pen 0 weapon. Lascutter is def faster buuuuut... ;)

Got a second RTJ this morning so will converse with that person while you bring the newest new guy up to speed.

Questions asked so far: what regiments are available, what's my starting xp, and is it worth it to buy the Ogryn comrade talent now for use immediately after this mission?
GSN 1701041631
player, 618 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 15:23
  • msg #101

Re: Rear Echelon Comments & Complaints [OOC]

Just for clarity, is there a different sort of save to avoid cracking the dome with the lascutter?  Or something invisible for purely Ebil DM purposes?

I'm also wondering if I could craft (in a reasonable time) a makeshift ice pick using the lictor claw I picked up earlier.  I'm trained in Survival and I think it would fall under that skill for crafting purposes.
GSN 1610311843
player, 721 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 15:38
  • msg #102

Re: Rear Echelon Comments & Complaints [OOC]

Making things like knives and other primitive weapons (which these aren't primitive even though they are cause: Tyranid) normally takes 1d5 hours.  At least by the book it does.  A tool might come faster but...
This message was last edited by the player at 15:40, Wed 11 Apr 2018.
Adeptus Custodes
GM, 947 posts
Wed 11 Apr 2018
at 16:04
  • msg #103

Re: Rear Echelon Comments & Complaints [OOC]

Purely Evil? Hey now...so far only Ramirez has asked to die, and I'm trying but can't seem to make a dodge roll this last combat to engage. Maybe when the swarm arrives. ;)

You are of course free to do what you want and take as much time as you'd like doing it...although I think letting you know that 10 minutes was the base time for setting up the gear might give you a clue as the timetable you're on. Maybe? :)
GSN 1701041631
player, 619 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 16:20
  • msg #104

Re: Rear Echelon Comments & Complaints [OOC]

I was thinking of lashing the claw to my entrenching tool which *should* only take a couple of minutes but I imagine Jansen will be giving me the stink-eye the whole time.  Ergo, let's just skip trying to increase our survival probability.

also, it was "purely Ebil" which is the friendlier version.  Just soz you know :P
Adeptus Custodes
GM, 948 posts
Wed 11 Apr 2018
at 18:24
  • msg #105

Re: Rear Echelon Comments & Complaints [OOC]

Well a fair portion of the damage/pen of xenos bio-weapons isn't just the claw or tooth or spike but the specific musculature and skeletal structure behind the swing. Look at chimps with less muscle mass but equivalent grasping power. Look at alligator jaws. Etc.

Also, I had thought of making the ice melting challenge another simple # of DoS like the setup of the gear but then that would rob is of the suspense building around each shot! Sorry to make this a dice-rolling festival but it is what it is.
GSN 1701041631
player, 620 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 18:39
  • msg #106

Re: Rear Echelon Comments & Complaints [OOC]

Just to be clear, the ice pick was more to assist in the climbing and agility checks, not for chipping away the ice.  Maybe once we've triumphantly cleared the mission I can look into proper climbing gear before our next underwater adventure.

Anyhoo, since I don't have a clear picture of the risk mitigation when using the lascutter, I'll just go ahead and use Sleepy's carbine to melt the ice.
Adeptus Custodes
GM, 949 posts
Wed 11 Apr 2018
at 18:59
  • msg #107

Re: Rear Echelon Comments & Complaints [OOC]

I said:
Yes to TwoBit (though it's already answered) and yes to Zilch being busy now. Also, yes to why you'll only have a chance to damage the dome on a RF; it's a Pen 0 weapon. Lascutter is def faster buuuuut... ;)


Not sure what else you needed?
GSN 1701041631
player, 621 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 19:01
  • msg #108

Re: Rear Echelon Comments & Complaints [OOC]

When RF's occur and if the save to avoid them is the same since the implication is that they're slightly different.  It's a moot point now though.
GSN 1612091751
player, 564 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 11 Apr 2018
at 19:10
  • msg #109

Re: Rear Echelon Comments & Complaints [OOC]

AC, forgot to ask about weapons on the hybrids. I know they were packing lasguns; do they seem to be of Poor quality? Same question for the charge packs as well.
GSN 1610311843
player, 722 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 19:11
  • msg #110

Re: Rear Echelon Comments & Complaints [OOC]

Truth...

We can also find out if they are indeed actually ones that are supposed to be issued to our Regiment and find that interesting story snippet to run down.
GSN 1701041631
player, 622 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 19:21
  • msg #111

Re: Rear Echelon Comments & Complaints [OOC]

Is this where we get to spend an Infinity Point to change the plot more to our liking?

Waitaminit, wrong system... ;)

I've managed to clear my section of ice in 6 hits (assuming I can swap in my BSB for at least one of those 1s) although you would not believe how long I stared at that series of 10s before I realized that was damage and not the dice roll...
GSN 1612091751
player, 566 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 11 Apr 2018
at 19:25
  • msg #112

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1701041631 (msg # 111):

I got the other two sections in 14 and miraculously didnt fall.
GSN 1610311843
player, 723 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 19:33
  • msg #113

Re: Rear Echelon Comments & Complaints [OOC]

Nice job guys :)
GSN 1701041631
player, 623 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 19:59
  • msg #114

Re: Rear Echelon Comments & Complaints [OOC]

With regards to swapping dice for DoS...

The rules say that you can replace the result of the die with the DoS for the purpose of damage, but RF is triggered when any 10 pops up.  I read that as you could technically swap in a lower DoS on a 10, but the RF would still trigger (see page 250).

However, they do refer to a "result of 10" which means perhaps the swap would negate it.  Oh, how much fun AC must have with the rules lawyering...
GSN 1610311843
player, 724 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 11 Apr 2018
at 20:03
  • msg #115

Re: Rear Echelon Comments & Complaints [OOC]

I have no doubt about it...

One says that RF is the Emperor's Fury directed against his enemies.  So why would he destroy the glass dome and doom our mission?  Do you have to take a RF?  Or in cases where you don't want it to happen and it does you instead of the Chaos Gods fueling the RF?  That they want the glass to fail despite the Emperor who wants the mission to succeed...unless success leads to heresy and corruption.

You could run that around forever.
Adeptus Custodes
GM, 950 posts
Wed 11 Apr 2018
at 20:24
  • msg #116

Re: Rear Echelon Comments & Complaints [OOC]

Lmao @ Infinity Points. Buzz Lightyear you ain't! :P
GSN 1701041631
player, 625 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 11 Apr 2018
at 20:35
  • msg #117

Re: Rear Echelon Comments & Complaints [OOC]

You haven't met my Infinity character's geist :D
GSN 1801041055
player, 72 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 12 Apr 2018
at 00:37
  • msg #118

Re: Rear Echelon Comments & Complaints [OOC]

Ummm... I don't have a Lasgun. What is biggs supposed to be doing right now?
GSN 1612091751
player, 567 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 12 Apr 2018
at 01:14
  • msg #119

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
Ummm... I don't have a Lasgun. What is biggs supposed to be doing right now?


Stacking corpses like sandbags.
Adeptus Custodes
GM, 951 posts
Thu 12 Apr 2018
at 02:42
  • msg #120

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
Ummm... I don't have a Lasgun. What is biggs supposed to be doing right now?



From the game thread:

He turned to Niner. "Take the heavy and guard these doors while the gear is being set up. Do not fall prey to idle thoughts; we will be engaged again soon enough." She nodded and motioned to Biggs and their comrades to emplace near the hinges of each door, to use some of the cover afforded by the pillars and the doorframe itself.
Adeptus Custodes
GM, 952 posts
Thu 12 Apr 2018
at 14:01
  • msg #121

Re: Rear Echelon Comments & Complaints [OOC]

Mr. Funny Guy said:
However, they do refer to a "result of 10" which means perhaps the swap would negate it.  Oh, how much fun AC must have with the rules lawyering...


I bought stock in aspirin many years ago. It's all good.
GSN 1804100805
player, 2 posts
Thu 12 Apr 2018
at 18:12
  • msg #122

Re: Rear Echelon Comments & Complaints [OOC]

Character starting to form up nicely, but have a few questions.

How does double starting skills/talents work? Couldn't find it in the rulebook. For example Zakurians and Operator share many talents and skills.
GSN 1610311843
player, 726 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 12 Apr 2018
at 18:14
  • msg #123

Re: Rear Echelon Comments & Complaints [OOC]

Multiple of the same skill means +10 to the skill.  So get it three times you have the skill at a +20.  Multiple talents though kinda suck.  100xp extra at creation.  Since all talents start at 200xp it's a loss really.
GSN 1804100805
player, 3 posts
Thu 12 Apr 2018
at 18:16
  • msg #124

Re: Rear Echelon Comments & Complaints [OOC]

Thanks!
GSN 1610311843
player, 727 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 12 Apr 2018
at 18:17
  • msg #125

Re: Rear Echelon Comments & Complaints [OOC]

NP anytime.
Adeptus Custodes
GM, 953 posts
Thu 12 Apr 2018
at 19:18
  • msg #126

Re: Rear Echelon Comments & Complaints [OOC]

Yucky rainy day. Thank goodness I'm only two hours from being done. Then probably a two hour warm shower to thaw out. Heh.

Might get my post in before dinner. Otherwise late as usual before bed.
This message was last edited by the GM at 11:42, Fri 13 Apr 2018.
GSN 1804112721
player, 1 post
Fri 13 Apr 2018
at 05:57
  • msg #127

Re: Rear Echelon Comments & Complaints [OOC]

Another recruit for the grinder! Currently workin on learnin the system real quick and making a couple Guardsmen. Have a long weekend so, should be done by sunday.
GSN 1801041055
player, 73 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 13 Apr 2018
at 12:29
  • msg #128

Re: Rear Echelon Comments & Complaints [OOC]

Part of my reason for not posting is because I failed to keep track of my ammo, and I'm worrking on figuring out how much I have for this encounter now.
GSN 1610311843
player, 728 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 12:34
  • msg #129

Re: Rear Echelon Comments & Complaints [OOC]

Biggs...

Even Heavy's start with standard reloads.  the amount of time you had between the last engagement and this one would be more than enough time to swap to a new drum/box of ammo and slot the first one away as 'mostly used' till you can go back and count up the rounds fired by looking at your posts since arriving.

EDIT:

Also Boss was there enough time for me to make those claymores/IED's for the men to blow manually when they run over their areas?  You never told me how many or if I made them but didn't have time to deploy them.
This message was last edited by the player at 12:35, Fri 13 Apr 2018.
Adeptus Custodes
GM, 955 posts
Fri 13 Apr 2018
at 13:58
  • msg #130

Re: Rear Echelon Comments & Complaints [OOC]

It's a separate roll for each fabrication, and you have time for up to three.
GSN 1610311843
player, 729 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 14:11
  • msg #131

Re: Rear Echelon Comments & Complaints [OOC]

10:08, Today: Secret Roll: GSN 1610311843 rolled 53 -- 1 degree of success using the Only War system with a target number of 60 with rolls of 53.  Creating homemade Claymores with Fyceline from doors (manual detonation wires added later).
10:08, Today: Secret Roll: GSN 1610311843 rolled 59 -- 1 degree of success using the Only War system with a target number of 60 with rolls of 59.  Creating homemade Claymores with Fyceline from doors (manual detonation wires added later).
09:40, Wed 11 Apr: Secret Roll: GSN 1610311843 rolled 39 -- 3 degrees of success using the Only War system with a target number of 60 with rolls of 39.  Creating homemade Claymores with Fyceline from doors (manual detonation wires added later).

So they are more IED's than claymores from what you were telling me that we trigger by overwatching to 'click' the detonator I'm assuming?
Adeptus Custodes
GM, 956 posts
Fri 13 Apr 2018
at 14:33
  • msg #132

Re: Rear Echelon Comments & Complaints [OOC]

Well, they are IED-like of you put them in the room 'anyplace'...they can be directed blasts with a combination of the flak armor plating and a wall to support it. Unfortunately you don't have time to put them out in the hall right now so either emplace them left and right of the main doors, or in front of the door leading out to the ledge, or along a wall that you can funnel them toward.

Or, give them to TwoBit, let him use his Mega Sprint ability to get out in the hall, absorb one round of attacks, then sprint/disengage back to the room...? ;)
GSN 1701041631
player, 626 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 14:42
  • msg #133

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Or, give them to TwoBit, let him use his Mega Sprint ability to get out in the hall, absorb one round of attacks, then sprint/disengage back to the room...? ;)

Oi, I didn't spent *that* much time hanging around Sawbones :D

Daamn Ramirez, I was wondering where all the nat 10s were going....
GSN 1610311843
player, 730 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 14:52
  • msg #134

Re: Rear Echelon Comments & Complaints [OOC]

We'll go with the basic approach.

One on either side of the doors and one at the top facing outwards.  Then we've got some last minute defensive capability downstairs and upstairs.  I don't want to blow the upstairs one initially so they feel like thy can mass to run in so I can get a good swath of them.

So the guys downstairs have the triggers for the other two.
GSN 1612091751
player, 569 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 13 Apr 2018
at 16:10
  • msg #135

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Daamn Ramirez, I was wondering where all the nat 10s were going....


I'm rolling too well to survive this encounter.
GSN 1701041631
player, 627 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 16:20
  • msg #136

Re: Rear Echelon Comments & Complaints [OOC]

Keep a krak grenade in your pocket for emergency !!heroics!! :D
GSN 1612091751
player, 570 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 13 Apr 2018
at 16:23
  • msg #137

Re: Rear Echelon Comments & Complaints [OOC]

Why keep a grenade in the pocket when I can pull the pins on all 18 and hug a Carnifex?
GSN 1610311843
player, 731 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 16:29
  • msg #138

Re: Rear Echelon Comments & Complaints [OOC]

You need them to be frags for the blast otherwise the only thing that will happen is the Chaos Kool-Aid Chaos Marine will erupt from you pulping yourself and screaming ‘Oooooh Yeeeeeahhhh!’
GSN 1701041631
player, 628 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 16:33
  • msg #139

Re: Rear Echelon Comments & Complaints [OOC]

That would be worth it, honestly.
GSN 1610311843
player, 732 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 16:43
  • msg #140

Re: Rear Echelon Comments & Complaints [OOC]

Yeah it would, wouldn’t it, lol.
GSN 1612091751
player, 571 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 13 Apr 2018
at 16:43
  • msg #141

Re: Rear Echelon Comments & Complaints [OOC]

No you see because I'd be hugging the 'fex, instead of using a grenade launcher I am the grenade launcher. Because science.
GSN 1610311843
player, 733 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 16:47
  • msg #142

Re: Rear Echelon Comments & Complaints [OOC]

That’s why it won’t work.  Cause 40k science.
GSN 1612091751
player, 572 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 13 Apr 2018
at 16:49
  • msg #143

Re: Rear Echelon Comments & Complaints [OOC]

You underestimate the power of sacrifice in the name of The Emperor. Probably because you're Zakurian.
GSN 1701041631
player, 629 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 16:55
  • msg #144

Re: Rear Echelon Comments & Complaints [OOC]

Do I need to repost the hugging unyuufex?

Edit: once, in band camp 5th ed. IIRC, I nuked a Devilfish in CC with a krak grenade.  Vehicle explodes, hits a single SM with a Str 3 AP - hit...and kills him.  I think he stuck the grenade up its tailpipe and forgot to pull his hand out.

Still, proper Imperial Heroics (TM) that we should all be so lucky to achieve.
This message was last edited by the player at 17:08, Fri 13 Apr 2018.
GSN 1610311843
player, 734 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 13 Apr 2018
at 17:04
  • msg #145

Re: Rear Echelon Comments & Complaints [OOC]

Actually since I’m Zakurian we have the science of sacrifice down to Omnissiah approved calculations.  Currently you’re not worth enough to the Emperor to be a suitable sacrifice for greater events.  You’re just SOL for the moment when it comes to meaningful sacrifice.  Of course your sacrifice, despite not being meaningful, will shift the calculation by 1.  ;-)
GSN 1701041631
player, 630 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 17:42
  • msg #146

Re: Rear Echelon Comments & Complaints [OOC]

Bah, you're killing me here sucking up all the good luck Ramirez ;)

Decisions decisions...drop the plasma and probably get us perilously close to the 10% threshold, or FP reroll?  Need a bit more data....

AC, how much damage did I do to the temple last time?
Adeptus Custodes
GM, 957 posts
Fri 13 Apr 2018
at 18:19
  • msg #147

Re: Rear Echelon Comments & Complaints [OOC]

From the archives that you can't see:

"Secret Roll: Adeptus Custodes rolled 0 using 1d3-1 with rolls of 1."
GSN 1701041631
player, 631 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 18:40
  • msg #148

Re: Rear Echelon Comments & Complaints [OOC]

Dropping the bomb it is, then :)

Edit: and assuming I have the same choice for damage as last time, we'll go with the d3-1 again.
This message was last edited by the player at 19:47, Fri 13 Apr 2018.
Adeptus Custodes
GM, 958 posts
Fri 13 Apr 2018
at 20:16
  • msg #149

Re: Rear Echelon Comments & Complaints [OOC]

Sorry...I must have blinked. Where's the bomb again? ;)
GSN 1701041631
player, 633 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Fri 13 Apr 2018
at 20:24
  • msg #150

Re: Rear Echelon Comments & Complaints [OOC]



It's a bad sign that I looked at that and was wondering why he was dabbing
This message was last edited by the player at 20:25, Fri 13 Apr 2018.
GSN 1612091751
player, 573 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 13 Apr 2018
at 23:44
  • msg #151

Re: Rear Echelon Comments & Complaints [OOC]

Where my tabletop nerds at? Came up with a Terrible™ 2500pt Guard list for 8th edition:

Regiment: Tallarn
Battalion Detachment: 2x Company Commander; 3x Infantry w/ Mortar; HWT w/mortar
Battalion Detachment: 2x Company Commander; 3x Infantry w/ Mortar; HWT w/mortar
Battalion Detachment: 2x Company Commander; 3x Infantry w/ Mortar; HWT w/mortar
Super-Heavy Detachment: 3x Stormlord w/2x Lascannon sponson pair & Storm Bolter
Adeptus Custodes
GM, 959 posts
Sat 14 Apr 2018
at 14:50
  • msg #152

Re: Rear Echelon Comments & Complaints [OOC]

Three Stormlords on one table? Can't afford a Titan mini so you go the other direction. Huh. :)

Biggs, that's a good free shooting but you still need to roll a new initiative test. Remember to either roll an extra d10 and take the highest OR add +2 to your result.
GSN 1801041055
player, 75 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sat 14 Apr 2018
at 14:51
  • msg #153

Re: Rear Echelon Comments & Complaints [OOC]

I rolled initiative and it's definitely in my post.
GSN 1610311843
player, 736 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 14 Apr 2018
at 15:03
  • msg #154

Re: Rear Echelon Comments & Complaints [OOC]

22:25, Yesterday: GSN 1801041055 rolled 16 using 3d10 with rolls of 7,2,7.  Initiative [3d10] Take Highest.

So he went with an extra d10.

Biggs, though, I'm not sure how you got to a 9 from there unless you only have an Ag bonus of +0 and for some reason aren't using the advantages of Zilch giving everyone better Initiative bonuses from him having Combat Formation.

Because of Combat Formation you can use either your AG Bonus or Zilch's Int Bonus of 5.

You might have an AG Bonus of 5 but then your Initiative roll would be d10+5+2 with the last +2 coming from Paranoia that all Zakurian's have making your final number a 14 and not a 9.
GSN 1801041055
player, 76 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sat 14 Apr 2018
at 15:09
  • msg #155

Re: Rear Echelon Comments & Complaints [OOC]

I didn't add Zilch's bonus because I assumed I wasn't in range. I did go with the extra d10. I also forgot to add the Paranoia bonus.
This message was last edited by the player at 15:10, Sat 14 Apr 2018.
Adeptus Custodes
GM, 960 posts
Sat 14 Apr 2018
at 15:12
  • msg #156

Re: Rear Echelon Comments & Complaints [OOC]

Ok I saw the I:9 a the start of your ooc but the only d10 rolls were the AC shots. I figured there was a math issue and you were working it out. :)

Update will be right after work since everyone is done for the turn. Probably about 6-7 hours from now.
GSN 1610311843
player, 737 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 14 Apr 2018
at 15:57
  • msg #157

Re: Rear Echelon Comments & Complaints [OOC]

Combat Formation doesn't have a range.  Really what it is supposed to represent is Zilch both calling out small relevant facts over the comms as well as he essentially providing battle footage, going over better ways to handle foes and theoretically if we had some 'practice time' to run simulations do that.

Long as I survive and make it out of the mission Zilch should be going up another 1 on his bonus to get up to a 6...unless AC offers us something particularly tasty to divert xp and choices away from what I'm planning so far.
Adeptus Custodes
GM, 961 posts
Sat 14 Apr 2018
at 18:10
  • msg #158

Re: Rear Echelon Comments & Complaints [OOC]

Ok so to clarify what I'm seeing with Biggs: he is taking his free overwatch shot at the start of the round when Niner announces incoming, and then on his initiative this round he is readying/overwatch again so he can hit the horms when they come into PB range?

Otherwise, if you want to shoot again this round (assuming you go before their movement) do so at short range. Or take the gamble that your 14 beats their whatever and do the other thing...
GSN 1612091751
player, 574 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sat 14 Apr 2018
at 18:50
  • msg #159

Re: Rear Echelon Comments & Complaints [OOC]

So Biggs, in an effort to learn the system, just ran me through a one(ish)-shot (we hang out). He made a Regiment, The Stormvault 21st "Savages" Close Assault Troops, had me make a character (Hash, the melee-focused Weapon Specialist), and ran me through a little mission to kill some cultist assholes.

After a Perfectly Fine & Totally Not Suspicious™ Warp travel, we were brought to muster for inspection. After a few terrified Guardsmen were executed (we're Primitives and this was our first space voyage), some Cultists broke rank and shouted FOR THE DARK GODS! Naturally, I was first to chop the fuck out of some traitors with my Best Mono-Greatsword, Hamstring. This made me my Commissar's favorite.

Our ship suddenly started getting shot at and we were ordered to the landers to get planetside. After nearly crashing (and getting knocked unconscious), Commissar Arobos woke me up and took Hash and Male Man (my lovely lady Comrade) to a temple where the Company had made the FOB. After some rest and knife-sharpening, the platoon was called to action to retake a captured missile silo the cultists were going to use to blow up the planet.

Hash and his squad (Commissar Arobos, Father Vicarus, and Sergeant Jenkins) were ordered to breach the front doors while two other teams went underground and from the roof. Armed with a Flamer (our Regiment's favored weapon), Hash fried the fuck out of the welcoming party. Going further in, the squad interrupts a ritual to Tzeentch. Hash uses his trusty flamethrower, Storm-blessed, to fry the hell completely out of one of the cultists, severely burn the other, and set that fucking nerd Psyker on fire. The nerd panicked, the other cultist hugged him to put him out, then died from secondhand being on fire. Hash charged the psyker to use his jammed Flamer as a club, hit the psyker in the fuckin face, and then watch as he Periled so hard an Bloodletter showed up because Khorne wanted to dickpunch Tzeentch.

Naturally, the Commissar realized they'd better just shell the whole building and risk a Chernobyl. He ordered Hash to vacate and make a tactical retrograde advance. Trained in the use of grenades and knowing he needed to do something, Hash pulled pins one by one and left a Hansel and Gretyl trail of Fuck You Daemon. Hash now thinks grenades can make building shake, because he didn't realize they were being shelled. Safely off-site, Hash and The Gang are now in the possession of the Ordo Hereticus to be debriefed.

All in all, fun first session. Sadly, the daemon killed Sergeant Jenkins as he tried to fight it.
This message was last edited by the player at 18:50, Sat 14 Apr 2018.
GSN 1801041055
player, 77 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sat 14 Apr 2018
at 19:01
  • msg #160

Re: Rear Echelon Comments & Complaints [OOC]

No, I think it's best if I set up overwatch and shoot when they hit point blank. I need to roll my attacks for that. Also, based on Zilch's comments my initiative should be at 16. I'll update my post accordingly.

As a bit of extra commentary on 1751's post, the Psyker was so enraged by the Audacity that some imperial swine hit him in the jaw that Khorne took noticed and said 'I got you fam' and summoned a bloodletter to avenge him.
Adeptus Custodes
GM, 962 posts
Sat 14 Apr 2018
at 21:42
  • msg #161

Re: Rear Echelon Comments & Complaints [OOC]

High winds and sleet to end my day, with a warning of random power outages. If I don't post tonight by computer I'll toss something up by phone in the morning.
Adeptus Custodes
GM, 964 posts
Sun 15 Apr 2018
at 13:13
  • msg #162

Re: Rear Echelon Comments & Complaints [OOC]

Also, Two-bit should buy a lottery ticket or something!

Secret Roll: Adeptus Custodes rolled 1 using 1d3-1 with rolls of 2.  damage to shrine.
GSN 1701041631
player, 634 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Sun 15 Apr 2018
at 16:33
  • msg #163

Re: Rear Echelon Comments & Complaints [OOC]

Already did ;)

I will be keeping my day job
Adeptus Custodes
GM, 965 posts
Mon 16 Apr 2018
at 12:19
  • msg #164

Re: Rear Echelon Comments & Complaints [OOC]

A reminder that the 'beast xenos' in the tyranid swarm that have instinctual behavior trait are effectively immune to suppression when within range of a synapse creature. The hybrids, however, gain no such benefit, so Ramirez' Suppressing Fire action is only going to be effective against those targets, and therefore so, too will his hits.

If you'd like to change that action or those targets, feel free to do so in the next 13-ish hours. :)
GSN 1612091751
player, 576 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 16 Apr 2018
at 14:17
  • msg #165

Re: Rear Echelon Comments & Complaints [OOC]

Are the Lictor variants Synapse creatures? It'd have been nice to know that. Traditionally, neither stealers NOR lictors are.

Whatever. Instinctive Behavior in the DW CRB says they get Fearless and Frenzy whether or not there is Synapse, so switch the targets to the hybrids, then. Let's get the dakka pinned so the lesser melee force can be dealt with.
This message was last edited by the player at 14:26, Mon 16 Apr 2018.
GSN 1610311843
player, 739 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 16 Apr 2018
at 14:32
  • msg #166

Re: Rear Echelon Comments & Complaints [OOC]

You're the one who said shoot the big ones first so...assume all big ones control small ones.

Zilch might understand the specifics behind synapse creatures with a little detail but unless AC lets me pick up Psy 1 as an advance with Psyniscience, or my auspex in my head gets upgraded to be also a psyocculum (which that would be a hella cool archaeotech upgrade too) I don't think we're going to really know for sure which are the nodes.
GSN 1612091751
player, 577 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 16 Apr 2018
at 14:32
  • msg #167

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1610311843 (msg # 166):

I fully support Zilch getting a psyocculum.
Adeptus Custodes
GM, 966 posts
Mon 16 Apr 2018
at 14:40
  • msg #168

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
Are the Lictor variants Synapse creatures? It'd have been nice to know that. Traditionally, neither stealers NOR lictors are.


Nope...look at the initiative track I posted in the bottom of the first turn. You'll see. :)
GSN 1701041631
player, 635 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 16 Apr 2018
at 14:43
  • msg #169

Re: Rear Echelon Comments & Complaints [OOC]

It's not shoot the big ones, it's shoot the ones with the big heads
GSN 1612091751
player, 578 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 16 Apr 2018
at 15:20
  • msg #170

Re: Rear Echelon Comments & Complaints [OOC]

>Hybrid Leader

Callin' it now; it's a Patriarch aka Broodlord.
GSN 1610311843
player, 740 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 16 Apr 2018
at 15:25
  • msg #171

Re: Rear Echelon Comments & Complaints [OOC]

It might be a Magus...
GSN 1701041631
player, 636 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 16 Apr 2018
at 16:02
  • msg #172

Re: Rear Echelon Comments & Complaints [OOC]

Either way, fisticuffs is clearly the way to go :P

Edit: AC, since I go after the horms should I be rolling for melee instead?
This message was last edited by the player at 16:40, Mon 16 Apr 2018.
Adeptus Custodes
GM, 967 posts
Mon 16 Apr 2018
at 17:11
  • msg #173

Re: Rear Echelon Comments & Complaints [OOC]

If you are the fourth person in the front lines, yes. If you are in the back rank they will be randomly rolling to see who they leap at, so it's up to you then if you want to prepare for PB shooting or prepare for melee. I just don't know yet.

9 horms charging - X dead from shooting - 6 in melee in front row = maybe 3 that make it to the room...

A lot depends on Biggs' shot this turn and Jansen/Holt/Niner actions.


Edit: removed unnecessary information. :)
This message was last edited by the GM at 17:30, Mon 16 Apr 2018.
GSN 1612091751
player, 579 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 16 Apr 2018
at 17:24
  • msg #174

Re: Rear Echelon Comments & Complaints [OOC]

I already applied the bonus to shooting. Also, I don't have the Awareness skill, so any check is looking for a 7 or less. Basic Perception I do marginally better at.
This message was last edited by the player at 17:26, Mon 16 Apr 2018.
GSN 1701041631
player, 638 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 16 Apr 2018
at 17:25
  • msg #175

Re: Rear Echelon Comments & Complaints [OOC]

I'll leave my actions as is, in that case.  Since I have Target Selection shooting into melee won't matter for me.
GSN 1610311843
player, 741 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 16 Apr 2018
at 17:36
  • msg #176

Re: Rear Echelon Comments & Complaints [OOC]

Since I beat everyone with my init I'm sticking to blowing up the party poppers at the appropriate times :)
Adeptus Custodes
GM, 968 posts
Mon 16 Apr 2018
at 17:50
  • msg #177

Re: Rear Echelon Comments & Complaints [OOC]

If I read your prep work right, you have two facing out right now. Blow one or both on the hormagaunt wave, wait two rounds for the hybrids, or wait for the wave after that. I'm still not clear where the third one is 'above the door' and what arc it is facing.
GSN 1610311843
player, 742 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 16 Apr 2018
at 17:54
  • msg #178

Re: Rear Echelon Comments & Complaints [OOC]

Two are downstairs where the major waves are and the big doors are.  One is upstairs outside the doorway on the walkway by the glass dome to cover our asses from them climbing up and coming at us from behind.

At the moment he's not going to blow them on the hormaguant wave.  He may on the hybrids or may wait for the last.  He doesn't want the ones with actual smarts to realize it till it's too late.
GSN 1701041631
player, 639 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Mon 16 Apr 2018
at 20:21
  • msg #179

Re: Rear Echelon Comments & Complaints [OOC]

Wow AC, that's...a lot of rolls O_O
Adeptus Custodes
GM, 970 posts
Mon 16 Apr 2018
at 20:57
  • msg #180

Re: Rear Echelon Comments & Complaints [OOC]

I have the day off...so it's actually pretty ok. I omitted the ones for Boomer and the failed dodge of the genstealer in the doorway. Messy thing, that. ;)

15:44, Today: Adeptus Custodes rolled 33 using 1d100 with rolls of 33.  Boomer storm bolter overwatch.
15:45, Today: Adeptus Custodes rolled 77 using 1d100 with rolls of 77.  GS dodge boomer.

EDIT: Sorry! I forgot to include the actual hit they got on your squad from the dice roller. It was the one against Ramirez...

15:08, Today: Adeptus Custodes rolled 48 using 1d100 with rolls of 48.  charge vs Ramirez.
15:08, Today: Adeptus Custodes rolled 11 using 1d10+4 with rolls of 7.  leg hit on Ramirez.

Please dodge, parry, or let the sister take the hit for you, Ramirez. :/

This message was last edited by the GM at 21:01, Mon 16 Apr 2018.
GSN 1612091751
player, 581 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 16 Apr 2018
at 21:27
  • msg #181

Re: Rear Echelon Comments & Complaints [OOC]

Any pen?

EDIT: If there's no pen, then I'll just soak it to take a crippling 1 damage.
This message was last edited by the player at 01:26, Tue 17 Apr 2018.
GSN 1610311843
player, 743 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 17 Apr 2018
at 03:21
  • msg #182

Re: Rear Echelon Comments & Complaints [OOC]

So...

I'm going to let the genestealer in up top.  In doing so I will be able to hit 1d2+1 of the remaining three genestealers with the party popper up there that you haven't seen yet.  Tough call but really one has a good enough Ag bonus to possible Dodge the blast.  At least if I hit two or three odds are one might fail and we'll knock them good.
GSN 1701041631
player, 641 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Tue 17 Apr 2018
at 03:30
  • msg #183

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1612091751 (msg # 181):

Horms hits have been around Pen 4.
Adeptus Custodes
GM, 971 posts
Tue 17 Apr 2018
at 06:04
  • msg #184

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
In reply to GSN 1612091751 (msg # 181):

Horms hits have been around Pen 4.


Yeah, Pen 3 on normal melee attacks Pen 4 when they leap/charge and spear you with them spiky arms. Thank goodness the GS don't get +1 on charges, too.
GSN 1612091751
player, 582 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 17 Apr 2018
at 09:03
  • msg #185

Re: Rear Echelon Comments & Complaints [OOC]

I should actually pick up Awareness and Dodge as skills...
GSN 1701041631
player, 642 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Tue 17 Apr 2018
at 13:38
  • msg #186

Re: Rear Echelon Comments & Complaints [OOC]

Dodge is always something I try to pick up right out the gate.  It's universally useful and pretty cheap even without fully matching aptitudes.

Not as strong in melee as Parry, but as an initial investment pays far greater dividends.
GSN 1804100805
player, 4 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Tue 17 Apr 2018
at 15:31
  • msg #187

Re: Rear Echelon Comments & Complaints [OOC]

I agree with above. Also one of the basic movement skills athletics and acrobatics is good to have. It helps to navigate the terrain better
Adeptus Custodes
GM, 973 posts
Wed 18 Apr 2018
at 12:02
  • msg #188

Re: Rear Echelon Comments & Complaints [OOC]

Remember tonight is my weekly tabletop gaming so probably no update, so no rush to get posts in - though I've enjoyed being able to post quickly as I was off or not busy the last few days. I think the setup for the 1000th post in the first IC thread will be pretty awesome at this rate. :)
GSN 1610311843
player, 745 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 18 Apr 2018
at 12:20
  • msg #189

Re: Rear Echelon Comments & Complaints [OOC]

Yeah it's looking like it will be a dramatic end...

Hopefully not ours but there are quite a few GS's out there still alive, and a lictor, and a magus. ;)

Edit:

I wanna help Boomer but it'll just get me killed too.
This message was last edited by the player at 14:15, Wed 18 Apr 2018.
GSN 1701041631
player, 643 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 18 Apr 2018
at 16:12
  • msg #190

Re: Rear Echelon Comments & Complaints [OOC]

...really, I'm beginning to wonder if there's actually something wrong with the machine spirits in my gun.  I think at this point I've earned the right to get angry at the dice.
This message was last edited by the player at 16:28, Wed 18 Apr 2018.
GSN 1612091751
player, 584 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 18 Apr 2018
at 18:06
  • msg #191

Re: Rear Echelon Comments & Complaints [OOC]

Wow guys we're completely surrounded in such a target-rich environment.
GSN 1610311843
player, 747 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 18 Apr 2018
at 18:08
  • msg #192

Re: Rear Echelon Comments & Complaints [OOC]

With the hybrids not being and to surge in like hormies or stealers it's going to get very full very quick.

But that's why I haven't blown the forward explosives yet *rubs hands together*

Maximum carnage and the only way Zilch can kill things... :)
Adeptus Custodes
GM, 974 posts
Wed 18 Apr 2018
at 18:11
  • msg #193

Re: Rear Echelon Comments & Complaints [OOC]

Technically, Two-bit, you weren't required to roll on the WP test because I said it only targeted the four front line guys. If you take that into consideration then you fail the dodge, fail dodge on WP reroll, but hit with a 20 on your plasma shot. Is it worth the pain of a wounding hit to think you can plinking the leader like that, or would I just be baiting you if he avoids the shot through psyker trickery? :)
GSN 1701041631
player, 645 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 18 Apr 2018
at 18:25
  • msg #194

Re: Rear Echelon Comments & Complaints [OOC]

Ah, I had thought I was included in that "front line guys" thing since I intended to stick my perfectly-formed buttocks there.

A crit 2 R to the leg is going to suck what with the Blood Loss effect (can I have Sleepy suck up the hit on the failed Parry?), but if I can stick him with a maximal hit it might be worth it.  At least the psyker trickery will seem fair whereas rolling 99+ on FOUR F---ING ROLLS IN A ROW* does not.

I mean, I didn't even win a free lottery ticket....

*yes yes, it's technically not in a row in realtime but it if you shift the frame of reference to just shooting the plasma it is

Edit: you may have noticed I conveniently cheated and didn'tneglected to specify if I was shooting normally or maximal mode.  The intent was, naturally, to hit the bugger as hard as possible because reasons.
This message was last edited by the player at 18:31, Wed 18 Apr 2018.
Adeptus Custodes
GM, 975 posts
Wed 18 Apr 2018
at 18:40
  • msg #195

Re: Rear Echelon Comments & Complaints [OOC]

Well if you had spoken up when I posted the ? In the first round of combat, wondering who would be the right anchor to the line, then it would be you fighting a horm up front instead of Holt. But no one did so he is there and you, Zilch, Ramirez and Boomer are in main temple area behind them.

Where, incidentally, things are going to get worse, not better.
GSN 1701041631
player, 646 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 18 Apr 2018
at 18:47
  • msg #196

Re: Rear Echelon Comments & Complaints [OOC]

quote:
Full action move (12m) to cover near Bigg's position

I must have misunderstood where Biggs was...it's fine, seems like it's arguably for the better to have me mid-room.
Adeptus Custodes
GM, 976 posts
Wed 18 Apr 2018
at 19:01
  • msg #197

Re: Rear Echelon Comments & Complaints [OOC]

Right. But Biggs is the left anchor of a 4-man line, and I asked who was taking the far right anchor spot. So you're behind him giving him support from within the room. At least that's how my mind's eye pictures it.

 And really...isn't that all that matters here? :P
GSN 1612091751
player, 585 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 18 Apr 2018
at 19:11
  • msg #198

Re: Rear Echelon Comments & Complaints [OOC]

nooo Two-Bit stay in the Genestealer Fun Room™
GSN 1701041631
player, 647 posts
Two-bit (WS) W 7/9 FP 1/2
Sleepy (G) W 14/14 FP 2/2
Wed 18 Apr 2018
at 19:18
  • msg #199

Re: Rear Echelon Comments & Complaints [OOC]

Does this fun room have a ball pit?  I don't see one, and I only have fun with...


...outbeforethingsgetweird ;)

AC, I'm going to roll damage for the maximal plasma shot per your previous suggestion.  I assume the magus will redirect it towards something worth 8% of the temple's value.

Edit: geh, I need to start remembering to subtract my TB before panicking over damage.  I only take 6 wounds from the hit (3 AP left, 3 TB) so I've still got one left.  Shouldn't have spent the FP for that situation...although I probably would have spent it anyway to try to hit the magus and ended up in the same roll order.
This message was last edited by the player at 19:48, Wed 18 Apr 2018.
GSN 1804112721
player, 2 posts
Thu 19 Apr 2018
at 02:43
  • msg #200

Re: Rear Echelon Comments & Complaints [OOC]

Hey guys can one of you PM a character sheet? My searches have turned up zilch that I can use here on rpol and it would be most appreciated :P
GSN 1610311843
player, 748 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 19 Apr 2018
at 02:50
  • msg #201

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804112721:
Hey guys can one of you PM a character sheet? My searches have turned up zilch that I can use here on rpol and it would be most appreciated :P

You called?  Sent you the same blank sheet I've sent others asking.
GSN 1804112721
player, 3 posts
Thu 19 Apr 2018
at 04:31
  • msg #202

Re: Rear Echelon Comments & Complaints [OOC]

Most excellent circumstances and timing my friend, well done.
GSN 1804100805
player, 5 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Thu 19 Apr 2018
at 05:19
  • msg #203

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1610311843 (msg # 201):

Could you send me one too? All crunch done, but figuring out a suitable layout. Looks like a grocery list at the moment
Adeptus Custodes
GM, 977 posts
Fri 20 Apr 2018
at 02:13
  • msg #204

Re: Rear Echelon Comments & Complaints [OOC]

Biggs...how did you do on your WP save to resist the effects of the enemy psyker? I'm rolling up the turn sequence now.
GSN 1801041055
player, 81 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 20 Apr 2018
at 02:13
  • msg #205

Re: Rear Echelon Comments & Complaints [OOC]

I succeeded!
Adeptus Custodes
GM, 978 posts
Fri 20 Apr 2018
at 02:28
  • msg #206

Re: Rear Echelon Comments & Complaints [OOC]

Ah, it was yesterday, just found it. Good job. It'll make dying for the emperor even more exciting for you. :)
GSN 1610311843
player, 749 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 20 Apr 2018
at 03:40
  • msg #207

Re: Rear Echelon Comments & Complaints [OOC]

So I only have to ask who is in range of the remaining IEDs at the doorway and or will be when they come forward if they do?
Adeptus Custodes
GM, 980 posts
Fri 20 Apr 2018
at 03:45
  • msg #208

Re: Rear Echelon Comments & Complaints [OOC]

The magus, if he moves forward, which he hasn't yet. The last three hybrids, technically, are moving forward from their hip-shooting and not in melee yet. The others all got a boost to their movement and have reached the doorway to engage the four in the front line.
GSN 1612091751
player, 586 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 20 Apr 2018
at 03:45
  • msg #209

Re: Rear Echelon Comments & Complaints [OOC]

AC, how far am I from the GS on Zilch? I feel like Ramirez and Emilia are in the middle of a dance floor and everyone has partners but them. Am I close enough to have PB range on pretty much any GS that got in the line?

EDIT: Also, Zilch, what's your plan of attack this round? I'd like to know what you do before me in the initiative so I can post accordingly.
This message was last edited by the player at 03:46, Fri 20 Apr 2018.
Adeptus Custodes
GM, 981 posts
Fri 20 Apr 2018
at 03:50
  • msg #210

Re: Rear Echelon Comments & Complaints [OOC]

As with Two-bits question of firing Pb into melee, you can indeed move up to gain the range bonus but once you pull the trigger, you are considered in melee...so if it isn't killed by your attack you have to disengage the following round to be able to continue shooting.
GSN 1610311843
player, 750 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 20 Apr 2018
at 03:57
  • msg #211

Re: Rear Echelon Comments & Complaints [OOC]

My plan is to go Defensive Stance and give that GS a -20 to it's WS while netting myself an extra reaction so I can parry twice.

I'm going to order Everest to blow one of the two IEDs on the three hybrids charging into melee and save the other for the Magus who shouldn't expect there to be a second one waiting.  Though since the Magus goes first if he does advance I'll have Everest blow both to overwhelm his shield and kill everything that's coming.
GSN 1612091751
player, 587 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 20 Apr 2018
at 04:01
  • msg #212

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
My plan is to go Defensive Stance and give that GS a -20 to it's WS while netting myself an extra reaction so I can parry twice.

I'm going to order Everest to blow one of the two IEDs on the three hybrids charging into melee and save the other for the Magus who shouldn't expect there to be a second one waiting.  Though since the Magus goes first if he does advance I'll have Everest blow both to overwhelm his shield and kill everything that's coming.


Word. I'll be shooting at your GS then.

EDIT: AC, I'm not sure if I was around during Two-Bit's question about firing into melee with PB bonus, but I don't follow the logic of the judgement at all. Being 2m away from a target is not the same as being adjacent, which is necessary for a melee attack. Any target fired upon at PB range would still need to make a Move or Charge action to engage the subject firing. I know in the middle of the combat is a bad time to make a case regarding any certain ruling, so I ask that this be revisited after this encounter.
This message was last edited by the player at 04:06, Fri 20 Apr 2018.
GSN 1701041631
player, 648 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 20 Apr 2018
at 05:50
  • msg #213

Re: Rear Echelon Comments & Complaints [OOC]

Well, I can't be too sad at having a GS sac itself to save the magus from my shot.  One less xeno is one less xeno.  Back to shotguns!

Ramirez: Think of melee as a swirling vortex of fun with a suck radius of 3m.  Emphasis on swirls.  In 40k it's always about the swirls.
Adeptus Custodes
GM, 982 posts
Fri 20 Apr 2018
at 12:06
  • msg #214

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Well, I can't be too sad at having a GS sac itself to save the magus from my shot.  One less xeno is one less xeno.  Back to shotguns!


Yeah, if you look at the dice roller, the GS made its 'dodge' roll to be able to leap into the path of the plasma; the two front hybrid guards failed theirs and so the autocannon shot went through and hit the magus. He's one sore SOB now.

Edit: Also, the GS completely dodged Zilch's shotgun with 6DoS but I had to find a way to explain why it missed with a 99 roll. ;)
This message was last edited by the GM at 12:13, Fri 20 Apr 2018.
GSN 1801041055
player, 82 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 20 Apr 2018
at 13:08
  • msg #215

Re: Rear Echelon Comments & Complaints [OOC]

AC, can I both disengage as Biggs then use a FP to switch to Wedge and begin her Frenzy?
GSN 1701041631
player, 649 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 20 Apr 2018
at 13:37
  • msg #216

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
explain why it missed with a 99 roll. ;)


I know, you eventually run dry of plausible explanations, dontcha?

Incidentally, I have a very busy weekend coming up (birthdays, all-day volunteer ops, etc) so if I don't post today it may not be until late Sunday.
This message was last edited by the player at 13:43, Fri 20 Apr 2018.
GSN 1612091751
player, 588 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 20 Apr 2018
at 13:43
  • msg #217

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Ramirez: Think of melee as a swirling vortex of fun with a suck radius of 3m.  Emphasis on swirls.  In 40k it's always about the swirls.


That's not melee, that's ballroom dancing.
GSN 1610311843
player, 752 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 20 Apr 2018
at 13:48
  • msg #218

Re: Rear Echelon Comments & Complaints [OOC]

It's 40k...

'Plausable' is deniable and par for the course.
GSN 1701041631
player, 650 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 20 Apr 2018
at 14:05
  • msg #219

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
GSN 1701041631:
Ramirez: Think of melee as a swirling vortex of fun with a suck radius of 3m.  Emphasis on swirls.  In 40k it's always about the swirls.


That's not melee, that's ballroom dancing.

Clearly you haven't been in the same ballrooms as me ;)
GSN 1612091751
player, 590 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 20 Apr 2018
at 14:06
  • msg #220

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
It's 40k...

'Plausable' is deniable and par for the course.


While it may be 40k, it's still a tabletop RPG with defined rules. None of which imply that being at point-blank range is close enough to get pulled into melee. That's a GM ruling because it's nowhere in RAW.

Following the logic of the ruling, up to 3m movement is not an actual action. Which mean anything with Ag bonus of 3 or less gets a free movement every turn.
Adeptus Custodes
GM, 983 posts
Fri 20 Apr 2018
at 14:48
  • msg #221

Re: Rear Echelon Comments & Complaints [OOC]

How would you then explain the free reorganize movement in tabletop after defeating an enemy or squad?

I am closing an obvious (to me) loophole of people moving to a 3m range to shoot into melee, or at a "stationary" target whose Initiative hasn't come up yet, and then thinking they can move away or not face repercussions from the act. You aren't the first to question it but everyone who has, has agreed.

Still, I am open to discussion from the group like we do every other rule/ruling that isn't 100% popular.
GSN 1612091751
player, 591 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 20 Apr 2018
at 15:10
  • msg #222

Re: Rear Echelon Comments & Complaints [OOC]

I don't feel consolidation rules in 40k tabletop really have a place in the discussion. Even those rules are an optional movement.

There are enough repercussions with being 2m away (what PB range actually is) from Tyranids. That's getting locked into melee with something super easily because anything but an asthmatic kitten can end adjacent with a Move action. A big reason this "loophole" is coming into light is because the enemy chosen (by the players, if I'm understanding things right) only really have a real threat in melee.

This, coupled with the egregious durability we have from house rules (like Comrades having HP instead of the RAW wound track), means that we aren't dying as quickly as Guardsmen normally do in melee. The shoot 'n scoot ability of moving into point blank, making a shot, and moving back out of the way is a Talent that, at the very least, costs 300xp. It is the prime offender in this "loophole".

The fix for that Talent could have been more easily rectified by adjusting Hip Shooting's wording rather than nerfing any and all point-blank shooting. The rule as it stands discourages any sort of ranged-based builds in this campaign because of how overwhelmingly frequent melee combat occurs.

A change from "As a Full Action, the character may both move up to their Full Move rate and make a single attack with a ranged weapon." to "As a Full Action, the character may both move up to their Full Move rate in a single direction and make a single attack with a ranged weapon." closes that loophole. Hip Shooting will still have some advantage with a wisely-chosen vector, but simple Move actions to get in PB range to then make an attack are still as dangerous as automatically getting locked into melee.
This message was last edited by the player at 15:10, Fri 20 Apr 2018.
Adeptus Custodes
GM, 984 posts
Fri 20 Apr 2018
at 17:05
  • msg #223

Re: Rear Echelon Comments & Complaints [OOC]

But it's not nerfed. You still get the PB shot free from constraints. And if you have the talent then it's no big deal because you haven't ended your movement, you've only interrupted it.

The tabletop discussion is only to show that there are rules for free movement beyond the books in other iterations of this game. It only illustrates that this change to RAW is not without precedent. Yes, the initial enemy force was chosen by the players, but this rule applies to all not just the players.

Also, it seems slightly at odds - this argument for more openness in combat - coming from a person with a previously announced death wish, doesn't it? You just said your characters have an outlandish durability. I would think you'd want this to stay in place, though I could be wrong. :)

I personally disagree with the part about ranged builds being useless; I have always offered the option of letting your comrade step up and take the hits (without benefit of dodge/parry) so that you can remain unengaged and keep firing. Comrades are still expendable crewmen if you want them to be, despite being a backup character in the event the first bites it.
GSN 1801041055
player, 83 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 20 Apr 2018
at 20:42
  • msg #224

Re: Rear Echelon Comments & Complaints [OOC]

If I don't manage to post tonight, I won't be able to till Sunday.
Adeptus Custodes
GM, 985 posts
Fri 20 Apr 2018
at 21:10
  • msg #225

Re: Rear Echelon Comments & Complaints [OOC]

In answer to your earlier question, yes you can. Sorry I skipped over it.

If we need to wait til sunday for the next deadline because half can't post til then, then that's what we will do I could use an extra day break myself.
GSN 1612091751
player, 592 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 20 Apr 2018
at 21:54
  • msg #226

Re: Rear Echelon Comments & Complaints [OOC]

I've been using autopistols in melee this whole time because I was under the impression there weren't any circumstances that would allow me to keep using the lasgun.
GSN 1610311843
player, 753 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 20 Apr 2018
at 21:57
  • msg #227

Re: Rear Echelon Comments & Complaints [OOC]

It’s why I want to do the Sawn-off mod to my shotgun in the hopes of it becoming pistol class to do the same.
Adeptus Custodes
GM, 986 posts
Sun 22 Apr 2018
at 22:59
  • msg #228

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
I've been using autopistols in melee this whole time because I was under the impression there weren't any circumstances that would allow me to keep using the lasgun.


Ah...my apologies. I thought everyone had seen those scenes where it happened. I think maybe it's getting along time for me to make an actual Notice thread with these rules and tactical caveats.
GSN 1801041055
player, 84 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sun 22 Apr 2018
at 23:14
  • msg #229

Re: Rear Echelon Comments & Complaints [OOC]

Wait, so if I let Wedge take the hit, Biggs remains unengaged?
GSN 1612091751
player, 593 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 22 Apr 2018
at 23:35
  • msg #230

Re: Rear Echelon Comments & Complaints [OOC]

A House Rules thread would be really helpful.
Adeptus Custodes
GM, 987 posts
Mon 23 Apr 2018
at 00:05
  • msg #231

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
Wait, so if I let Wedge take the hit, Biggs remains unengaged?


Correct. It only works for the one opponent; any more after that first one & they go for your primary. Just remember the comrade takes hits without being able to dodge or parry so it's basically straight damage, minus armor and toughness.
GSN 1801041055
player, 85 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Mon 23 Apr 2018
at 00:39
  • msg #232

Re: Rear Echelon Comments & Complaints [OOC]

Yeah, that's cool. It simplifies my otherwise complex response to the situation at hand. I'll get to posting here ina few minutes.
Adeptus Custodes
GM, 988 posts
Mon 23 Apr 2018
at 11:31
  • msg #233

Re: Rear Echelon Comments & Complaints [OOC]

I got a little sidetracked with GenCon plans and a lady making a cosplay outfit last night, so I guess that gives TwoBit a little longer to take an action. Sorry for the delay, folks.

Also, note that when your comrade takes on the enemy, their only assist is now a melee one; they are engaged and cannot add to your ranged attack with comrade bonuses. It's only logical.
GSN 1701041631
player, 651 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 23 Apr 2018
at 16:48
  • msg #234

Re: Rear Echelon Comments & Complaints [OOC]

I will be posting sometime today.
GSN 1804112721
player, 4 posts
Mon 23 Apr 2018
at 20:22
  • msg #235

Re: Rear Echelon Comments & Complaints [OOC]

Hey guys my computer died, hoping it's just the power supply. Won't be on for a few days
GSN 1701041631
player, 653 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 23 Apr 2018
at 20:29
  • msg #236

Re: Rear Echelon Comments & Complaints [OOC]

Bummer to hear that, hope you get it sorted soon!  We kind of need the extra firepower ;)
GSN 1610311843
player, 754 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 24 Apr 2018
at 02:49
  • msg #237

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
The magus, if he moves forward, which he hasn't yet. The last three hybrids, technically, are moving forward from their hip-shooting and not in melee yet. The others all got a boost to their movement and have reached the doorway to engage the four in the front line.

Makes sense just thought from this comment and Zilch being at top of the order and using his comrade order for Everest to blow the IED it would have gotten them.  That said if I gotta wait to blow up seven hybrid backup, I gotta wait.
Adeptus Custodes
GM, 990 posts
Tue 24 Apr 2018
at 02:54
  • msg #238

Re: Rear Echelon Comments & Complaints [OOC]

Yeah they hip-shot and then dropped the guns and went into melee as well. I just omitted that line but accounted for them all in the [bracket] section of the initiative track.
GSN 1610311843
player, 755 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 24 Apr 2018
at 03:04
  • msg #239

Re: Rear Echelon Comments & Complaints [OOC]

Coo coo.  Like I said, no worries just need to live long enough. :-)

I'd say that swapping to Everest to help fight would be good but I neither have a FP to spend nor would it make sense cause in that same time I need to be Zilch to look at the data...and pray to the God-Emperor that my 50 Int pulls out the 1 in 2 chance of it being good enough.
GSN 1701041631
player, 654 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Apr 2018
at 14:05
  • msg #240

Re: Rear Echelon Comments & Complaints [OOC]

Just got my copy of Battletech today, so...I'll see you guys in while ;)
GSN 1612091751
player, 595 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 24 Apr 2018
at 14:22
  • msg #241

Re: Rear Echelon Comments & Complaints [OOC]

The best possible attack roll with one of the worst possible sets of damage rolls...
GSN 1610311843
player, 756 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 24 Apr 2018
at 14:30
  • msg #242

Re: Rear Echelon Comments & Complaints [OOC]

Can't you swap your Degree of Success for the damage roll?  Aka at 12 degrees your first shot would do a 10 (but no RF), your second would do 10 (cause it's every two degrees for semi-auto) and your third would do 8 for 14, 14 and 12 respectively?

Also...

So I really wish I had seen that Kickstarter in time to back.  Still tempting to get it tonight.
GSN 1612091751
player, 596 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 24 Apr 2018
at 14:44
  • msg #243

Re: Rear Echelon Comments & Complaints [OOC]

You can only replace with a single damage die, I thought.

If I'm able to replace each hit's damage... Well, please let me know where that is in the CRB so I can know this game better
GSN 1701041631
player, 655 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Apr 2018
at 14:47
  • msg #244

Re: Rear Echelon Comments & Complaints [OOC]

You can only replace a single die.  Per the attack&damage rules on pg 250:
quote:
For all attack rolls, count the Degrees of Success. The attacker
may choose to replace the result on a single Damage die with the
number of Degrees of Success from his attack roll. If the attack
inflicts more than one die of Damage, the attacker may replace
the result on one die of his choice with the Degrees of Success
from the attack roll. If a natural 10 is rolled on any Damage die,
there is a chance of Righteous Fury


Personally, if you're dumping all your fire on a single target, I'd move the
This message was last edited by the player at 14:56, Tue 24 Apr 2018.
Adeptus Custodes
GM, 991 posts
Tue 24 Apr 2018
at 15:12
  • msg #245

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Just got my copy of Battletech today, so...I'll see you guys in while ;)


Last night when I logged in to Steam it had a countdown that said 13 hours til release so I went to bed! I've leaned my lesson on early jumps though and will wait for the first patch to come out. I heard there was a problem with AI charging all the time and then resorting to punch/kick combos for disabling. Also, bugs.

I think what TwoBit was going to finish his sentence above with, was that he'd use it on the last successful hit so that good dodge rolls would soak up the low damage ones first. Sound planning. :)
GSN 1612091751
player, 597 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 24 Apr 2018
at 15:19
  • msg #246

Re: Rear Echelon Comments & Complaints [OOC]

Good lookin out.
GSN 1701041631
player, 656 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Apr 2018
at 15:24
  • msg #247

Re: Rear Echelon Comments & Complaints [OOC]

In reply to Adeptus Custodes (msg # 245):

Ah, yes.  I then decided that since GS have UAB their minimum # of dodges might be too high to make a difference.  Thought I had deleted it, but I guess editing during a meeting where I'm actually a (marginal) participant wasn't such a good idea.

I took the GOG option for delivery, we'll see how that works.  So glad I'm working from home tomorrow :P
This message was last edited by the player at 15:26, Tue 24 Apr 2018.
GSN 1610311843
player, 757 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 24 Apr 2018
at 15:25
  • msg #248

Re: Rear Echelon Comments & Complaints [OOC]

So your interpretation is each attack action rolled would benefit from it.

Ergo a two weapon fighter would be able to switch dice on both of their attacks because they are allowed two attack actions ie physically have to roll the dice twice.
GSN 1701041631
player, 657 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Apr 2018
at 15:27
  • msg #249

Re: Rear Echelon Comments & Complaints [OOC]

That is a very reasonable interpretation.  Attack roll = replace a single dice roll with DoS from damage generated from that attack roll.
GSN 1610311843
player, 758 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 24 Apr 2018
at 15:37
  • msg #250

Re: Rear Echelon Comments & Complaints [OOC]

Perhaps but then I find it very hard to see how someone could attack an enemy with a single weapon and with such skill that they hit multiple times but only one is actually skillful when it comes to placing the blow importantly.

Then you have a second person who attacks with middling skill and barely hitting with each one but for some reason they would have the option of swapping dice on both attacks.  Why? At that point then it's not a matter of skill allowing you to land your hit in a better fashion it's simply the decision you have to roll the dice multiple times and each time you do you can swap.
GSN 1612091751
player, 598 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 24 Apr 2018
at 15:44
  • msg #251

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Ah, yes.  I then decided that since GS have UAB their minimum # of dodges might be too high to make a difference.


There's a reason I'm super glad I apply negatives to Dodge rolls lol
GSN 1701041631
player, 658 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Apr 2018
at 15:55
  • msg #252

Re: Rear Echelon Comments & Complaints [OOC]

The rules around Unnatural bonuses do funny things to tests relying on DoS
Adeptus Custodes
GM, 992 posts
Tue 24 Apr 2018
at 16:09
  • msg #253

Re: Rear Echelon Comments & Complaints [OOC]

Zilch is saying what I was thinking. This is why it's cool that Jansen has Blademaster. He re rolls miss on the melee attack and takes a separate shot with his pistol for the possibility of another swap on DoS. You should try it!
Adeptus Custodes
GM, 993 posts
Wed 25 Apr 2018
at 14:18
  • msg #254

Re: Rear Echelon Comments & Complaints [OOC]

Tabletop gaming tonight. We are in the middle of being surrounded by Yuan-ti guards and archers and heroes while we try and retrieve an artifact they've 'stolen' from some Red Wizards of Thay. Oh, and they have two basilisks in the next room. Oh, and they have a triceratops penned in another room further down the complex. Oh, and one of our players ended the last session by casting Thunderwave, which set off every alarm in the place. Dumbass.

So, late night posting from me, most likely.

How is Battletech looking so far?
GSN 1610311843
player, 759 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 25 Apr 2018
at 14:28
  • msg #255

Re: Rear Echelon Comments & Complaints [OOC]

Salvage, salvage, salvage.

I do not kid.

It can be a little risky if you're low on funds but the slightly longer wait nets you something in the realm of at least 10x what you would get if you maximized cash and minimized salvage during negotiations
GSN 1701041631
player, 659 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 25 Apr 2018
at 15:43
  • msg #256

Re: Rear Echelon Comments & Complaints [OOC]

's looking pretty good.  I did record the first three-ish hours of gameplay for my own journey of self-discovery.  My specs are subpar (2015-era Alienware Alpha) but it seems to run OK--there's a big of lag when it first loads in models (including when stuff blows up) but aside from that no serious graphical glitches.

I did just have a crash right after I finished a forty-minute lance v lance battle, though.  Still afraid to boot it back and up and see where the autosave takes me.
GSN 1610311843
player, 760 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 25 Apr 2018
at 16:16
  • msg #257

Re: Rear Echelon Comments & Complaints [OOC]

I closest I get to any lag is when I Alpha and my map is off looking at something else and the mech isn't on screen.  Then it moves a little slower but not really worth mentioning.  I'm running with...i5-7600k, 32GB RAM, GTX970 w/4GB RAM, 7,200RPM 1.5TB HDD.
GSN 1701041631
player, 660 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 25 Apr 2018
at 17:30
  • msg #258

Re: Rear Echelon Comments & Complaints [OOC]

IT BURNS WHEN I PPC

...that seems to be a running theme
GSN 1612091751
player, 599 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 25 Apr 2018
at 18:36
  • msg #259

Re: Rear Echelon Comments & Complaints [OOC]

the most fun I'll be having with mechs are one of mytwo Arctic Cheetah builds in MWO. Either have the very punchy 6x SPL or 2x ERLL for use in fun trench warfare (like Polar Highlands)
GSN 1701041631
player, 661 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 01:13
  • msg #260

Re: Rear Echelon Comments & Complaints [OOC]

Now I'm getting this weird post-mission bug where a pristine 'Mech comes back with only half its internal structure remaining O_O

savescum FTW
GSN 1610311843
player, 762 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 26 Apr 2018
at 01:21
  • msg #261

Re: Rear Echelon Comments & Complaints [OOC]

Weird.

Still no issues like that.  Only one I'm getting is my peeps will all get hit with 2 damage from some errant long range weapon and take head hits putting them out of action for weeks.  I can't tell you how many I've dismissed to hire new ones cause they can't avoid getting hit in the head.
GSN 1701041631
player, 663 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 01:29
  • msg #262

Re: Rear Echelon Comments & Complaints [OOC]

"Oh, I'll just stop and do this half-star contract before I proceed with the story mission since it's in the same system."

three head hits later...

"...maybe I'll just fly somewhere else and back while we heal up"
GSN 1610311843
player, 763 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 26 Apr 2018
at 04:11
  • msg #263

Re: Rear Echelon Comments & Complaints [OOC]

Fly somewhere else?  That costs money.  Stay in orbit and play cards for three weeks...
Adeptus Custodes
GM, 994 posts
Thu 26 Apr 2018
at 04:51
  • msg #264

Re: Rear Echelon Comments & Complaints [OOC]

It's ten minutes to 1 am and my Modem lights are blinking like a Christmas tree. Posting this by phone and going to bed. Will see if I can drag up early enough to finish in morning.
GSN 1804112721
player, 5 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 26 Apr 2018
at 07:12
  • msg #265

Re: Rear Echelon Comments & Complaints [OOC]

My computer is alive! Luckily it was only the power supply, but I shall mourn the death of it. That power supply lasted me almost exactly 8 years, and it worked fine up until it's final shutdown cycle, not once did it ever short or throttle. It shall be missed, go on and power the lights in the Machine Gods library old friend.

Jack and Jill will be joining.
GSN 1612091751
player, 600 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 26 Apr 2018
at 13:07
  • msg #266

Re: Rear Echelon Comments & Complaints [OOC]

AC, I did The Thing You Talked About™ and left Emilia in melee so Ramirez could fire his hellgun. She'll be getting chopped up already unless an entirely new stealer is on him.
GSN 1701041631
player, 664 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 14:09
  • msg #267

Re: Rear Echelon Comments & Complaints [OOC]

I needz me a full-auto shotgun.
GSN 1801041055
player, 89 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 26 Apr 2018
at 14:12
  • msg #268

Re: Rear Echelon Comments & Complaints [OOC]

I think I need a Chainsword
Adeptus Custodes
GM, 996 posts
Thu 26 Apr 2018
at 14:14
  • msg #269

Re: Rear Echelon Comments & Complaints [OOC]

Right. I think she takes 7 & 7? Or 6 & 6? I'll work it out before the next post.

Also, Wedge should have taken a swipe at the GS last round (it's a free action to switch characters) but didn't so I put him on full defense which resulted in only one (possible) hit.

Is it true that unlike WFRP, OW doesn't say that people on full defense get an additional Reaction but can only make one dodge/parry attempt against any single attack? So Zilch and Wedge can roll twice against the Swift Attacks? I'm still reading the minutiae of the various rules for combat.
GSN 1701041631
player, 665 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 14:22
  • msg #270

Re: Rear Echelon Comments & Complaints [OOC]

I could have sworn I read somewhere that you were still limited to one Reaction/attack, but it's not in the description of Full Defense.  Might be in a talent or somesuch.  Will have to do some more poking once Morning Meetings (TM) are done.
GSN 1801041055
player, 90 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 26 Apr 2018
at 14:27
  • msg #271

Re: Rear Echelon Comments & Complaints [OOC]

Wedge entered frenzy last turn, which is a full-round action, which is why she didn't attack. However, wedge also has combat-master, which allows her to parry while frenzied, so she should be able to parry at least one attack if it comes her way.
This message was last edited by the player at 14:28, Thu 26 Apr 2018.
GSN 1612091751
player, 601 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 26 Apr 2018
at 15:15
  • msg #272

Re: Rear Echelon Comments & Complaints [OOC]

Emilia takes the 6 & 6, and thus takes 1 Critical Damage.
Adeptus Custodes
GM, 997 posts
Thu 26 Apr 2018
at 15:22
  • msg #273

Re: Rear Echelon Comments & Complaints [OOC]

Maybe there's an addendum for Step Aside that mentions it?

Got it Wedge.

Ok I'll roll that tonight, Ramirez.
GSN 1612091751
player, 602 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 26 Apr 2018
at 15:27
  • msg #274

Re: Rear Echelon Comments & Complaints [OOC]

IIRC, Critical Damage from Wounds falling to 0 isn't rolled. It instead just goes up the chart. So, if she takes 1 on the head (the roll was 40, reversed is 04 and thus a Head shot. multiple hits allocate the second hit to her head) then its 1 Rending to the head on the Crit table.

Thankfully, she has a helmet.
GSN 1701041631
player, 666 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 15:52
  • msg #275

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Maybe there's an addendum for Step Aside that mentions it?


It's in the base talent description, final sentence:
However, the character may still only attempt a
single Dodge or Parry against each individual attack.

This comports with the language of the Evasion action, which describes failing the test as causing the attack and damage to proceed normally.  A reasonable reading of that would not allow for a second attempt unless a talent or trait specifically said so.
GSN 1610311843
player, 764 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 26 Apr 2018
at 17:40
  • msg #276

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Is it true that unlike WFRP, OW doesn't say that people on full defense get an additional Reaction but can only make one dodge/parry attempt against any single attack? So Zilch and Wedge can roll twice against the Swift Attacks? I'm still reading the minutiae of the various rules for combat.

It does give an additional reaction for one.  So using the above mentioned dice swapping as the event if someone with two weapon wielder attacked and rolled twice it would allow Zilch to parry or dodge the first weapons single strike or multiple ones from swift/lightning attack (which multiple DoS on the parry or dodge eliminates additional hits from the first actual dice attack roll) and then the additional reaction could be used to parry or dodge the other hand making a single attack or multiple ones from swift/lightning attack (which multiple DoS on the parry or dodge eliminates additional hits from the second actual dice attack roll).

I specifically did it because I wasn't sure if the GS had two weapon and each arm was attacking or it was a simply swift/lightning attack.  Then as well another joined the attack I'd still be able to try and parry/dodge the second individuals attacks from that one too.
GSN 1701041631
player, 667 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 17:51
  • msg #277

Re: Rear Echelon Comments & Complaints [OOC]

Incidentally, Sleepy has stimms for those who end up with some crit effects they want suppressed.
GSN 1610311843
player, 765 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 26 Apr 2018
at 23:14
  • msg #278

Re: Rear Echelon Comments & Complaints [OOC]

Can stimms suppress dead? ;)
GSN 1701041631
player, 668 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 26 Apr 2018
at 23:43
  • msg #279

Re: Rear Echelon Comments & Complaints [OOC]

If they can, I don't want to know where he got them.  I'll just order a double and blithely walk away.

Edit: waiting on updates on xeno casualties so I can figure out where to stick the dakka
This message was last edited by the player at 23:44, Thu 26 Apr 2018.
Adeptus Custodes
GM, 998 posts
Fri 27 Apr 2018
at 00:06
  • msg #280

Re: Rear Echelon Comments & Complaints [OOC]

Updated!
GSN 1701041631
player, 669 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 27 Apr 2018
at 06:00
  • msg #281

Re: Rear Echelon Comments & Complaints [OOC]

Excellent, will post tomorrow.
GSN 1801041055
player, 91 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 27 Apr 2018
at 13:19
  • msg #282

Re: Rear Echelon Comments & Complaints [OOC]

If I run another Only War game on RPOL, would you guys be interested in playing?
This message was last edited by the player at 13:25, Fri 27 Apr 2018.
GSN 1612091751
player, 604 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 0/11 F: 1/1
Fri 27 Apr 2018
at 13:23
  • msg #283

Re: Rear Echelon Comments & Complaints [OOC]

Awww yeee

EDIT: Methinks AC might also enjoy the chance to play OW hehe
This message was last edited by the player at 13:23, Fri 27 Apr 2018.
Adeptus Custodes
GM, 999 posts
Fri 27 Apr 2018
at 13:54
  • msg #284

Re: Rear Echelon Comments & Complaints [OOC]

Only of I can start with max wounds or max FP. I'm a pussy/POG/crybaby when I make the 'perfect build'. ;)
GSN 1610311843
player, 766 posts
'Zilch' -1/12W Medic
'Everest' 11/11W 1F Heavy
Fri 27 Apr 2018
at 13:58
  • msg #285

Re: Rear Echelon Comments & Complaints [OOC]

Hahahahahahaha.

More OW carnage is always good though. :)
GSN 1701041631
player, 670 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 27 Apr 2018
at 14:32
  • msg #286

Re: Rear Echelon Comments & Complaints [OOC]

Hear hear!

There's another game I'm in that's currently recruiting, if anybody wants to play in a penal regiment.
GSN 1801041055
player, 92 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 27 Apr 2018
at 14:34
  • msg #287

Re: Rear Echelon Comments & Complaints [OOC]

Haha, the regiment for the game I'm building is a Penal one. Also, Two-bit, can you link me to that game. It's not coming up in my search.
This message was last edited by the player at 14:36, Fri 27 Apr 2018.
Adeptus Custodes
GM, 1000 posts
Fri 27 Apr 2018
at 17:28
  • msg #288

Re: Rear Echelon Comments & Complaints [OOC]

I'm stretched thin at the moment. I certainly couldn't join another game with a pace like this but I could join and post 2-3 times a week. I'm sure both will fill up quickly though.
GSN 1610311843
player, 767 posts
'Zilch' -1/12W Medic
'Everest' 11/11W 1F Heavy
Fri 27 Apr 2018
at 17:32
  • msg #289

Re: Rear Echelon Comments & Complaints [OOC]

And maybe someday we'll get a decent RT game going the way we like :)
GSN 1701041631
player, 672 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 27 Apr 2018
at 17:32
  • msg #290

Re: Rear Echelon Comments & Complaints [OOC]

There's a slight difference between "filling up" and "gaining players" that goes beyond mere semantics :D

I'd actually be curious to run/participate in an MI-style regiment, as I suspect autoguns are an underappreciated gem of a weapon.
Adeptus Custodes
GM, 1001 posts
Fri 27 Apr 2018
at 17:37
  • msg #291

Re: Rear Echelon Comments & Complaints [OOC]

Yes to both of you!

MI - military intelligence?
GSN 1701041631
player, 673 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 27 Apr 2018
at 17:40
  • msg #292

Re: Rear Echelon Comments & Complaints [OOC]

Was there intelligence in Starship Troopers?

The movie, I mean, not the book.  The book had silly things like "logistics" and "co-belligerents" in it.
GSN 1610311843
player, 768 posts
'Zilch' -1/12W Medic
'Everest' 11/11W 1F Heavy
Fri 27 Apr 2018
at 17:55
  • msg #293

Re: Rear Echelon Comments & Complaints [OOC]

The movie was one big propaganda style fun flick.  It sits on my shelves with the second one and third one bookended by a toy of the mechs used in the third movie.

:)

While they said they had intelligence in the end it was the Bugs that had more.
Adeptus Custodes
GM, 1002 posts
Fri 27 Apr 2018
at 18:02
  • msg #294

Re: Rear Echelon Comments & Complaints [OOC]

Wow. NOW who's spewing propaganda lol.
GSN 1701041631
player, 674 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 27 Apr 2018
at 18:13
  • msg #295

Re: Rear Echelon Comments & Complaints [OOC]

Personally, I find the idea of a Bug that thinks offensive
GSN 1610311843
player, 769 posts
'Zilch' -1/12W Medic
'Everest' 11/11W 1F Heavy
Fri 27 Apr 2018
at 18:14
  • msg #296

Re: Rear Echelon Comments & Complaints [OOC]

*grins*

Hey I'm dead man walking here.  I'm one stitch away from being split in two like in the various Cube movies and Everest taking control so...
GSN 1612091751
player, 605 posts
Ramirez W: 5/13 F: 0/1
Emilia W: 0/11 F: 1/1
Fri 27 Apr 2018
at 20:12
  • msg #297

Re: Rear Echelon Comments & Complaints [OOC]

Newcomers, are either of you rolling a Sergeant? I had designs of making a Krieg Melta specialist, but if there's no Sergeant apart from Odd, then I'll come in with a Catachan Sergeant

EDIT: To (sort of) sound off 1055's post, I'm gonna be running some Deathwatch campaigns in the summer to help build fully-written characters for my own Deathwatch collection. I will likely be running a Deathwatch campaign at some point on RPoL. I'll keep y'all appraised of the situation, because y'all are dank and I'd like to have your input/characters you build.
This message was last edited by the player at 01:30, Sat 28 Apr 2018.
Adeptus Custodes
GM, 1003 posts
Sat 28 Apr 2018
at 13:22
  • msg #298

Re: Rear Echelon Comments & Complaints [OOC]

So just before I went to bed last night I checked in and saw Zilch hadn't posted yet if he would dodge, burn fate, or succumb to wounds and post for Everest. Then I noticed that my last post was Thursday - great, I've got another day anyway! Wait...that was because of the modem issue Wednesday night. D'oh!

Anyway it's a rainy miserable day at work but easy tasks so we will see how it goes.
Adeptus Custodes
GM, 1004 posts
Sat 28 Apr 2018
at 16:47
  • msg #299

Re: Rear Echelon Comments & Complaints [OOC]

Also: Wedge needs to make a toughness test or suffer 13 psychic damage. However, it isn't Wounds you suffer...the 13 points is taken from your current Toughness score and absorbed by the Magus to defend himself. :)
GSN 1610311843
player, 770 posts
'Zilch' -1/12W Medic
'Everest' 11/11W 1F Heavy
Sat 28 Apr 2018
at 17:11
  • msg #300

Re: Rear Echelon Comments & Complaints [OOC]

Ah, I hadn't posted yet because you told me to wait in your PM because you were going to put something up first so...

I'll put something up now.
GSN 1804112721
player, 6 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 28 Apr 2018
at 17:18
  • msg #301

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
Newcomers, are either of you rolling a Sergeant? I had designs of making a Krieg Melta specialist, but if there's no Sergeant apart from Odd, then I'll come in with a Catachan Sergeant

EDIT: To (sort of) sound off 1055's post, I'm gonna be running some Deathwatch campaigns in the summer to help build fully-written characters for my own Deathwatch collection. I will likely be running a Deathwatch campaign at some point on RPoL. I'll keep y'all appraised of the situation, because y'all are dank and I'd like to have your input/characters you build.



Nope, I got a Plasma Weapons Specialist and more melee oriented medic. The medic was a tossup if it was gonna be a sergeant or not, which since Zilch is currently at -1 wounds I think another medic might be needed.
GSN 1610311843
player, 772 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Sat 28 Apr 2018
at 17:19
  • msg #302

Re: Rear Echelon Comments & Complaints [OOC]

And burned my last fate point to not be...

The powerful blow cleaves the target from gullet to groin revealing his internal organs and spilling them onto the ground before him.  The target is now quite dead.
Adeptus Custodes
GM, 1005 posts
Sat 28 Apr 2018
at 18:11
  • msg #303

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
Ah, I hadn't posted yet because you told me to wait in your PM because you were going to put something up first so...

I'll put something up now.


Yes I wasn't waiting on you per se, I just got sidetracked with the day I posted VS the 48 hour turn sequence. I botched it.
GSN 1801041055
player, 93 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sat 28 Apr 2018
at 18:29
  • msg #304

Re: Rear Echelon Comments & Complaints [OOC]

In reply to Adeptus Custodes (msg # 299):

Already made and succeeded early.
GSN 1701041631
player, 675 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Sat 28 Apr 2018
at 20:57
  • msg #305

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804112721:
Nope, I got a Plasma Weapons Specialist.


Oi, no stepping on my soon-to-be-tender toes! ;)
GSN 1804112721
player, 7 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sun 29 Apr 2018
at 00:15
  • msg #306

Re: Rear Echelon Comments & Complaints [OOC]

Plasma firing team, ho!
Adeptus Custodes
GM, 1006 posts
Sun 29 Apr 2018
at 01:07
  • msg #307

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
In reply to Adeptus Custodes (msg # 299):

Already made and succeeded early.


Gosh darn I missed it again. I must seem like Gilbert Gottfried out here squinting and shouting and being an arse. lol
GSN 1612091751
player, 606 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Sun 29 Apr 2018
at 02:23
  • msg #308

Re: Rear Echelon Comments & Complaints [OOC]

AC, I hate to quibble but...

Why do the Zakurians have a Stormraven? Do they not have Valkyries?
Adeptus Custodes
GM, 1008 posts
Sun 29 Apr 2018
at 02:28
  • msg #309

Re: Rear Echelon Comments & Complaints [OOC]

Because it's part of the reason why the Inquisition doesn't like you, in your Regimental background/creation. Your regiment 'repurposes' other Imperial unit's things straight off the battlefield, regardless of who is winning or losing, and regardless of who is still around at the end of the fight to salvage it for its rightful owners. ;)

Gives you guys some interesting options later on for vehicles and stuff.
GSN 1612091751
player, 608 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Sun 29 Apr 2018
at 02:35
  • msg #310

Re: Rear Echelon Comments & Complaints [OOC]

Are Zakurians failed Blood Ravens recruits!??
Adeptus Custodes
GM, 1009 posts
Sun 29 Apr 2018
at 02:40
  • msg #311

Re: Rear Echelon Comments & Complaints [OOC]

Hahaha...hadn't thought of that, actually. I won't add it to the fluff of this game but it could be interesting to see pop up in another OW or DW game somewhere...


A reminder to the crew now on the mission parameters:

"The machine is working on its own, so Zilch is free to act as he likes during combat, at least for now. There are waves [squads] of enemies which will continue until the data has been codified and a resolution given by the comms equipment. At that point, someone will have to make a Tech roll to translate the information to Jansen, who will call it in to the command ship.

That will end the mission...then you just have to escape. :)"


Technically they've already got the raw data - hence the ship calling you on the comms like they did - but there is non-transmitted data in the electronic gear that is going to be essential to future missions.
GSN 1701041631
player, 676 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Sun 29 Apr 2018
at 03:24
  • msg #312

Re: Rear Echelon Comments & Complaints [OOC]

Quick clarification question, am I in fact in melee with the GS on Wedge?
GSN 1610311843
player, 773 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Sun 29 Apr 2018
at 03:31
  • msg #313

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
Are Zakurians failed Blood Ravens recruits!??

Considering what Everest looks like and AC mentioning that they take things from others without asking first...

Also thanks for the backup Square.  I burned my last FP, not spent it, to survive that last round hence my dead man walking comment.
Adeptus Custodes
GM, 1010 posts
Sun 29 Apr 2018
at 03:43
  • msg #314

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Quick clarification question, am I in fact in melee with the GS on Wedge?


If Wedge kills it before you go in initiative, then no. If it decides to attack him instead of you, then no. If you want to put Sleepy in harm's way when/if it attacks you, then no.

Otherwise yes! Heh.
Adeptus Custodes
GM, 1011 posts
Sun 29 Apr 2018
at 03:46
  • msg #315

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
GSN 1612091751:
Are Zakurians failed Blood Ravens recruits!??

Considering what Everest looks like and AC mentioning that they take things from others without asking first...

Also thanks for the backup Square.  I burned my last FP, not spent it, to survive that last round hence my dead man walking comment.


Yeah, let me suggest you hold your action until Ramirez [most likely] kills the one on you then move to get that data out of the equipment for Jansen? Or disengage and do it next round...
GSN 1610311843
player, 774 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Sun 29 Apr 2018
at 03:58
  • msg #316

Re: Rear Echelon Comments & Complaints [OOC]

Hey if I can hold it till I know that it's dead and then move to grab the data then great.

Course I wish we had time before I needed to give it to him cause now without a FP it really is simply a 50/50 chance of getting it right.  Well 60/40 if I jack in with the MIU...but that's still horrible chances in any 40k game.  Now if Zilch could simply download it to his slate and review it later in a non stressful manner we should get better results.

Also...

We're going to leave the sacred armour with the tainted magus?  Sure none of us can use it but...
GSN 1612091751
player, 609 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Sun 29 Apr 2018
at 05:31
  • msg #317

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
Also thanks for the backup Square.


Any DPS worth their weight in salt protects the Healer.
GSN 1610311843
player, 775 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Sun 29 Apr 2018
at 21:43
  • msg #318

Re: Rear Echelon Comments & Complaints [OOC]

Gotta say bout that battletech game...

Lady Arano is one stupid ass AI.
Adeptus Custodes
GM, 1012 posts
Sun 29 Apr 2018
at 23:11
  • msg #319

Re: Rear Echelon Comments & Complaints [OOC]

<---- waiting for the first patch to come out.
GSN 1804100805
player, 6 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Mon 30 Apr 2018
at 05:26
  • msg #320

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
Newcomers, are either of you rolling a Sergeant? I had designs of making a Krieg Melta specialist, but if there's no Sergeant apart from Odd, then I'll come in with a Catachan Sergeant


I've got a sgt done. Been away a week and now ready to roll
This message was last edited by the player at 05:27, Mon 30 Apr 2018.
GSN 1612091751
player, 610 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Mon 30 Apr 2018
at 14:46
  • msg #321

Re: Rear Echelon Comments & Complaints [OOC]

AC, remember how I asked when this campaign takes place so I could know if Cadia was blown up or not? Well, Hammer of the Emperor says that Only War takes place in 817.M41 if you were looking for a specific time.
GSN 1701041631
player, 677 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 30 Apr 2018
at 15:10
  • msg #322

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
Gotta say bout that battletech game...

Lady Arano is one stupid ass AI.


I suffered my one and only blowed up 'Mech in the first liberation battle with her.  She lost a side torso in the first round, so I had to bumrush the opposition with my Blackjack to split the fire.

Fortunately, my PC was piloting at the time, so aside from spending 119 days in the infirmary, no big loss.
GSN 1610311843
player, 776 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Mon 30 Apr 2018
at 15:31
  • msg #323

Re: Rear Echelon Comments & Complaints [OOC]

Sorry all for the aside away from Only War but...

GSN 1701041631:
I suffered my one and only blowed up 'Mech in the first liberation battle with her.  She lost a side torso in the first round, so I had to bumrush the opposition with my Blackjack to split the fire.

Fortunately, my PC was piloting at the time, so aside from spending 119 days in the infirmary, no big loss.


That first battle on Weldry I was doing my usual...

Slow sweep and destroy.  Then my scout mech ran through the area where the generators were and it considered my force to have breached the walls and gone inside.

So there I was with my one mech where the generators were, a small blurb about Arano figuring that help was needed and my three remaining mechs were up on the hill because that's where I'd positioned them to destroy everything.  At the notification of enemy mechs I did a slow advance to the walls figuring I could bottleneck them cause most of the enemy mechs don't have jump jets and even when they do they tend to not use them cause of the heat issues.

And then she blows down the wall and goes running right at the four mechs in her Kintaro versus that Jenner, Centurion, Jagermech and Trebuchet.

So my scout jumps the wall and does it's best to run, which isn't bad cause he is in a Quickdraw, but my Centurion, Vindicator and Shadow Hawk have to lumber down the hill at full speed and barely clear the wall before she'd been splattered in the four on one combat which she gleefully charged right into the middle of them.
GSN 1701041631
player, 678 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 30 Apr 2018
at 15:54
  • msg #324

Re: Rear Echelon Comments & Complaints [OOC]

I learned shortly before that mission that I should stay as far away from the objective markers as possible until I could ensure my 'Mechs covered the projected engagement area (although I did run into the same generator issue you had).  I had run my first escort mission where the second wave opfor spawned nearly directly on top of the APCs I was protecting.  Which meant there was literally nothing* I could do to prevent the lead one from getting shot to pieces.


Spoiler text: (Highlight or hover over the text to view)
I decided to savescum a bit to experiment with the scripting.  Turns out all I needed to do was scout ahead with my mediums to the evac zone and position them in the backside of the spawning lance.  Lesson learned ;)

GSN 1610311843
player, 777 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Mon 30 Apr 2018
at 16:08
  • msg #325

Re: Rear Echelon Comments & Complaints [OOC]

Yeah I thought the objective markers were pretty clear...blow down the doors or jump over the walls.  Walking through the rubble of the generators didn't exactly fit that unless someone forgot to alter the scripting and made the base totally rectangular...including the generators.

It was the mission right before that that I had to savescum *sighs*

A one skull mission eliminating a damaged heavy lance.  What was actually there?
Orion, Orion, Cataphract, Thunderbolt.  The supposed light vehicle support?  Catapult, Catapult, Trebuchet, Trebuchet.

Talk about bad intelligence or a particularly vengeful AI at having lost so many times till that point.  I save in case of glitches but never had to backtrack out of even taking the mission before that one.  That one was horrible...
GSN 1701041631
player, 679 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 30 Apr 2018
at 16:20
  • msg #326

Re: Rear Echelon Comments & Complaints [OOC]

That's my second savescum story, spawning in the pincer between two lances that outtonned me by around 250%--I think I was running around 185 tons, see a full lance of ~250 tons move up on the left, and *then* I see a Catapult K2 from the "reinforcement lance" crest the hill on my flank...

That's where I collected a sufficiently large sample of iterations to definitively determine that the opfor is rerolled every time you reload the mission ;)

Anyhoo, back to the job at hand, I continue my streak of crap RF rolls....
GSN 1610311843
player, 778 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Mon 30 Apr 2018
at 16:25
  • msg #327

Re: Rear Echelon Comments & Complaints [OOC]

Interesting.

I've seen some really quirky OpFor compositions.  Only had that one really, really bad one though.  Well you're alive and doing RF's so that's a plus :)

Waiting on AC to see if my estimation of a post is what he's looking for.
GSN 1701041631
player, 681 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 30 Apr 2018
at 16:36
  • msg #328

Re: Rear Echelon Comments & Complaints [OOC]

I suppose on the plus side, even with the anemic effects of an E RF 1 to the arm, we might be saved a very angry flipped bird as we sail away in triumph.
Adeptus Custodes
GM, 1013 posts
Mon 30 Apr 2018
at 17:51
  • msg #329

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:
AC, remember how I asked when this campaign takes place so I could know if Cadia was blown up or not? Well, Hammer of the Emperor says that Only War takes place in 817.M41 if you were looking for a specific time.


Good to know, thanks!
GSN 1612091751
player, 611 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Tue 1 May 2018
at 03:41
  • msg #330

Re: Rear Echelon Comments & Complaints [OOC]

AC, is there any bit of the Magus visible to The Twins?

EDIT: I ask, because Ramirez (and Emilia, for that matter) specifically have Talents to negate penalties for Called Shots

EDIT 2, The Electric Boogaloo: Will the new Sarge's Get Them! affect this current turn's Damage?
This message was last edited by the player at 03:45, Tue 01 May 2018.
Adeptus Custodes
GM, 1015 posts
Tue 1 May 2018
at 03:47
  • msg #331

Re: Rear Echelon Comments & Complaints [OOC]

No, he's hiding below waist level behind two rows of hybrids and a pillar near the top of the stairs. You'd have to move out into the hallway to have a chance at an Awareness check and then you'd basically be in melee with the advancing hybrids.

Yes, his actions at the end of this round affect people next round.
GSN 1612091751
player, 612 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Tue 1 May 2018
at 03:58
  • msg #332

Re: Rear Echelon Comments & Complaints [OOC]

Follow-up: Will Emilia, with Rapid Reload, be able to load a grenade launcher with the remaining 4 spicies we have and will Ramirez be able to take it as a Half action and fire it?
Adeptus Custodes
GM, 1016 posts
Tue 1 May 2018
at 04:02
  • msg #333

Re: Rear Echelon Comments & Complaints [OOC]

I think Two-bit has a special talent that lets him free-action swap gear with his comrade? I dunno I'm overdue for bed after a long day and just foggy right now. Hopefully his west-coast self will respond while I'm sleeping!
GSN 1701041631
player, 682 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 1 May 2018
at 05:04
  • msg #334

Re: Rear Echelon Comments & Complaints [OOC]

I think Ramirez took the same Armsman comrade talent I did, so it could potentially work (free action to switch, half action to take back?).  The real question is whether the Rapid Reload talent will kick in when it's the comrade doing the reloading.  Arguably that would be one of those "spend a FP" moments, but there's also the rule of cool to consider.

Edit: I'm thinking of dropping a smoke grenade in front of the advancing hybrids to cut down on the return fire...I know that will likely interfere with the twins' plan to spicify the magus but aside from that, any objections?
This message was last edited by the player at 13:51, Tue 01 May 2018.
GSN 1804100805
player, 8 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Tue 1 May 2018
at 18:25
  • msg #335

Re: Rear Echelon Comments & Complaints [OOC]

What is needed to get into the action? The storm raven was 25m from the dome doorway. Do we need to jump or climb down?
Adeptus Custodes
GM, 1017 posts
Tue 1 May 2018
at 18:46
  • msg #336

Re: Rear Echelon Comments & Complaints [OOC]

Because of the wind the snow is only a few inches thick, with a solid base (not slippery like the dome). So whatever it takes you to cross that distance. Then you're in the temple and can engage the enemies through the large double doors (they will gain cover bonuses for the doorway and pillars).
GSN 1701041631
player, 683 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 1 May 2018
at 18:47
  • msg #337

Re: Rear Echelon Comments & Complaints [OOC]

Running is 6x your AB, so it should take 1-2 full rounds of running to get inside.  Of course, why you'd ever want to leave the warm confines of a Stormraven for the warm confines of a genestealer's digestive tract is beyond me ;)
GSN 1801041055
player, 96 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Tue 1 May 2018
at 23:19
  • msg #338

Re: Rear Echelon Comments & Complaints [OOC]

Here's the link for my only war game for those who are interested. I've turned on the accepting players flag,  but I haven't advertised it yet so I can make sure that those of you who are interested in this end have access.

link to another game
Adeptus Custodes
GM, 1018 posts
Wed 2 May 2018
at 00:29
  • msg #339

Re: Rear Echelon Comments & Complaints [OOC]

Watch this gif and tell me you still even want to contemplate fighting orks in the next section of the campaign:

https://www.facebook.com/19792...91159/?fref=mentions
GSN 1701041631
player, 685 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 2 May 2018
at 01:25
  • msg #340

Re: Rear Echelon Comments & Complaints [OOC]

You're giving us Astartes armor!
GSN 1610311843
player, 781 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 2 May 2018
at 01:29
  • msg #341

Re: Rear Echelon Comments & Complaints [OOC]

Nah I'm sure ultimately it's just reconfigured Sororitas power armour that will make the Eccesiarchy even more pissed at us.
Adeptus Custodes
GM, 1019 posts
Wed 2 May 2018
at 02:05
  • msg #342

Re: Rear Echelon Comments & Complaints [OOC]

Haha no...you are *returning* this armor when you get back to the fleet -slash- base camp. Everest will have to make due with his normal chewed-up uniform.
GSN 1610311843
player, 782 posts
Zilc' -1/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 2 May 2018
at 03:26
  • msg #343

Re: Rear Echelon Comments & Complaints [OOC]

Though if he could somehow not only pull off filtching the armour but also getting the tech priests to implant some black carapace in him to let him actually wear it...that would be a pretty good reason for the Inquisition to be very concerned, lol.
Adeptus Custodes
GM, 1020 posts
Wed 2 May 2018
at 13:45
  • msg #344

Re: Rear Echelon Comments & Complaints [OOC]

Well he's getting a zap from the field for sure but I dunno about the rest!

A reminder tonight is my tabeltop gaming. Late post, after Sarge puts his in the lineup.


On the subject of loot - You folks can either choose the item type (for the archeotech) and distribute it yourselves or you can choose the character and I'll choose an appropriate item, weapon, or armor to give them. Hint: I'm a big fan of the loot system on DOW2 so...
GSN 1701041631
player, 686 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 2 May 2018
at 16:23
  • msg #345

Re: Rear Echelon Comments & Complaints [OOC]

"Hmm, I need to boost my corruption as high as possible for my Evil Marines run...I'll just go ahead and equip/unequip this a couple times...."
GSN 1804100805
player, 10 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Wed 2 May 2018
at 18:53
  • msg #346

Re: Rear Echelon Comments & Complaints [OOC]

Before rushing into combat range... What kind of gear is available for our characters? AC told me to ask you. Sarge and Snails are only proficeint with solid weapons
Adeptus Custodes
GM, 1021 posts
Wed 2 May 2018
at 19:08
  • msg #347

Re: Rear Echelon Comments & Complaints [OOC]

He is mostly curious about the customization options new characters get. I told him it's best to ask the veterans and see what they advise. :)
GSN 1701041631
player, 687 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 2 May 2018
at 20:47
  • msg #348

Re: Rear Echelon Comments & Complaints [OOC]

Assuming this is in reference to the 30 points we get to play with, you have a pretty wide variety of options.  We've had medics with sniper rifles, guardsmen with bolters, a plasma gunner with a cybernetic blade built into his arm...wait, that last one should be *have*

If you're not planning on getting other weapon proficiencies, I would recommend choosing a combat (or RP) theme and sticking with that initially, then fleshing out with your remaining points.  In my case, I built Two-bit to be a plasma master right from the get-go, which means I wanted to synergize his bonuses when firing on maximal mode.  That meant a red-dot sight as the #1 item on my list, which gives me a +10 when I fire on single shot.  Some further breakdown of my thought process:

  • I was worried about being able to see and hit things in the dark, so photocontacts (or goggles if you don't want to be as awesomely stylish as me) were a must.
  • I've previously used inbuilt blades and they're even more awesome when your DM lets you synergize that with the Street Fighting talent.  Ergo, more spent points on that.
  • Firebombs are cheap and highly effective.  3 more points.
  • Etc.

Eventually I got down to 1 remaining point, so...extra underwear it was.  I don't think even extra lho is that cheap.

Alternate ammo (since you're using SP weapons) is a reasonable expenditure but keep in mind it won't refill automatically like other regiments' standard kit.  Trading opportunities are common, however, and a sergeant could be pretty decent at commerce with the appropriate training.

For a melee combatant, a tox dispenser would be pretty nice and not all that expensive.  A Best quality Shield like Zilch has if you're not going TWF.  Hand cannon+recoil gloves if you are.  Upgraded armor.  [shameless plug for eviscerator]

Final thought for the time being: Item availabilities can be modified by lowering quality (with AC's permission) to make some items (like the aforementioned bolter) more affordable.  So if you have a Very Rare item you want, that might be a path to consider.
This message was last edited by the player at 20:48, Wed 02 May 2018.
GSN 1610311843
player, 783 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 2 May 2018
at 21:13
  • msg #349

Re: Rear Echelon Comments & Complaints [OOC]

Two-Bit hit all the highlights.

Really the best ways to use the points are to complement what you are or give yourself something that you otherwise have little to no chance to have. Zakurians are easy to turn into pseudo-tech priests with all the access to augments.  It’s cheaper to take two common implants from the list (as part of your standard kit before your points) and bump them up to good quality than taking one at good and trying to pay for the second.  That’s how I made both Zilch and Everest.

If you have access to the Hammer of the Emperor and Shield of Humanity books there are some great totally nonstandard kit you can get.  Just have to imagine how to use it and meet the availability cost/available points.
GSN 1701041631
player, 688 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 2 May 2018
at 21:33
  • msg #350

Re: Rear Echelon Comments & Complaints [OOC]

Monogroxwhip.  You know you want to.
GSN 1610311843
player, 784 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 2 May 2018
at 21:38
  • msg #351

Re: Rear Echelon Comments & Complaints [OOC]

Monomacefist.
GSN 1612091751
player, 614 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Wed 2 May 2018
at 21:51
  • msg #352

Re: Rear Echelon Comments & Complaints [OOC]

A big ol' stack of Uplifting Primers
GSN 1701041631
player, 689 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 2 May 2018
at 21:53
  • msg #353

Re: Rear Echelon Comments & Complaints [OOC]

And a box of Kleenex, because you know how Uplifted the Cadians get around that thing.
GSN 1610311843
player, 785 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 2 May 2018
at 21:54
  • msg #354

Re: Rear Echelon Comments & Complaints [OOC]

Awesome!

Square brought us a bunch of stuff to wipe our arses with.  :-)

Or if one wanted to be literally correct you give it to Jansen so he can put it under his monitor to ‘uplift’ it.
GSN 1612091751
player, 615 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Wed 2 May 2018
at 22:15
  • msg #355

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
Awesome!

Square brought us a bunch of stuff to wipe our arses with.  :-)


And that's why Zilch is going to Space Hell
GSN 1610311843
player, 786 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 2 May 2018
at 22:27
  • msg #356

Re: Rear Echelon Comments & Complaints [OOC]

Now if he had brought it in the original binary form I’d treat it with the reverence it deserves.

Put it on paper?

Two uses.  Wiping and stanching blood loss.
GSN 1612091751
player, 616 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Wed 2 May 2018
at 23:09
  • msg #357

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
original binary form


The majority of the Guard doesn't speak "Tech-Priest autistic screeching".
GSN 1610311843
player, 787 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Thu 3 May 2018
at 00:01
  • msg #358

Re: Rear Echelon Comments & Complaints [OOC]

Their loss :P
GSN 1804112721
player, 8 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 3 May 2018
at 02:07
  • msg #359

Re: Rear Echelon Comments & Complaints [OOC]

Oh those 30 points are on an individual basis? I thought they were regiment wide with the talk of getting extra points if there were any unused regiment points. I'll need to go do some modifying then... While I do that, Jack n Jill are charging with Sarge.
GSN 1610311843
player, 788 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Thu 3 May 2018
at 03:17
  • msg #360

Re: Rear Echelon Comments & Complaints [OOC]

Normally when a Regiment is created the 30 points are used to fill out the units equipment and it's 'standard' for everyone who takes that Regiment but with the Zakurians AC decided to give us the benefit of each player chosing equipment to add.  Some of it like Two-Bit mentioned doesn't refill like standard kit or has issues.
GSN 1701041631
player, 690 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 3 May 2018
at 04:28
  • msg #361

Re: Rear Echelon Comments & Complaints [OOC]

Unfortunately, I don't think Sleepy's stimms help with Fatigue...I could task him to help Everest but his Strength is only 26 so I don't think he'll help much.
GSN 1804112721
player, 10 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 3 May 2018
at 04:40
  • msg #362

Re: Rear Echelon Comments & Complaints [OOC]

Do we have 30 points per character or is it each player? I never saw this in the stuff for the regiment or character creation outlines, but I don't think I got around to reading all of the regiment creation thread.
GSN 1701041631
player, 691 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 3 May 2018
at 04:42
  • msg #363

Re: Rear Echelon Comments & Complaints [OOC]

Per character, so if you have two Zakurians you get to kit them individually
GSN 1804100805
player, 11 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Thu 3 May 2018
at 09:33
  • msg #364

Re: Rear Echelon Comments & Complaints [OOC]

I was assuming the same. Now some tweaks to equipment. Do we get refunds for trading in equipment? Sarge has a laspistol sidearm that he doesn't use that comes from sergeant. Could he trade it for an autopistol or handcannon and pay the difference?

On to the IC combat, is Sarge at the doorway or still 7m from it?
GSN 1610311843
player, 789 posts
Zilch -1/12W Medic No FP
Everest 11/11W 1F Heavy
Thu 3 May 2018
at 13:18
  • msg #365

Re: Rear Echelon Comments & Complaints [OOC]

Nope no refunds.  Or at least we didn't get any at creation.  Just cause he doesn't use it doesn't mean that the charge packs might come in useful for one of those that use las-weapons in a pinch.
GSN 1701041631
player, 692 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 3 May 2018
at 13:42
  • msg #366

Re: Rear Echelon Comments & Complaints [OOC]

Besides, why would you ever willingly give up a weapon? ;)

AC might be amenable to it though, I always thought the inability to switch between las and SP in the kits (assuming the guns were functionally identical) was an oversight in a system that punishes you for not having the appropriate weapons proficiency (looking at you, Cadians).
GSN 1610311843
player, 790 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Thu 3 May 2018
at 13:50
  • msg #367

Re: Rear Echelon Comments & Complaints [OOC]

You could also use it in a Commerce trade for other items though you'd have to come up with a good excuse when the Quartermaster comes asking why you are 'missing' your issued laspistol.
GSN 1612091751
player, 618 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Thu 3 May 2018
at 14:22
  • msg #368

Re: Rear Echelon Comments & Complaints [OOC]

Then you have to fill out this form: https://regimental-standard.co...un-replacement-form/
GSN 1610311843
player, 793 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 4 May 2018
at 17:37
  • msg #369

Re: Rear Echelon Comments & Complaints [OOC]

So Two-Bit, Ramirez...

After Everest finishes with packing the armour up he's going to, uh, ensure that sacred technology isn't lost to the mutants and collect up Boomer/Reckoning's Stormbolter and use it to trade for some other kit for us...unless you want me to try and trade something else and get someone to amend someones jacket with a note that they were issued that Stormbolter and to send the usual single mag to refill spent bolts at the end of a given mission.
GSN 1701041631
player, 694 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 4 May 2018
at 17:59
  • msg #370

Re: Rear Echelon Comments & Complaints [OOC]

I like the cut of your jib.

Meaning I don't have any use for a bolter so trade away.  Too bad we haven't been able to down the magus as I imagine the magos biologies would pay handsomely for its giblets.
GSN 1610311843
player, 794 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 4 May 2018
at 18:21
  • msg #371

Re: Rear Echelon Comments & Complaints [OOC]

They would pay handsomely for him.  Same for the new Lictor strain.  Sadly Everest is going to be too busy carrying out the armour and whatever he can collect from dead friendlies to literally pick up the Lictor body and carry it out.

I also really hate suggesting to blow the plinth with the melta.  That'll take a chunk out of the quality of the temple for sure but if we don't then the Magus and the Tyranids will be able to gather the same data.  We want minimal Tyranid presence for that voidship if possible cause something tells me there are really only two options for that:

Somehow get her off the surface.

Hold out as long as possible for the Mechanicus to strip her as bare as possible before blowing her engines to deny the Tyranids any prize.
GSN 1612091751
player, 619 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Fri 4 May 2018
at 18:23
  • msg #372

Re: Rear Echelon Comments & Complaints [OOC]

Why not use a krak grenade instead of the melta
Adeptus Custodes
GM, 1024 posts
Fri 4 May 2018
at 18:34
  • msg #373

Re: Rear Echelon Comments & Complaints [OOC]

Hint: let someone with an available FP use the Melta, in case they need to reroll the % damage to the temple. You are currently at 5%.
GSN 1701041631
player, 695 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 4 May 2018
at 18:38
  • msg #374

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Hint: let someone with an available FP


*pats pockets* Uh...*looks around*...uh...sarge? ;)
GSN 1610311843
player, 795 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 4 May 2018
at 18:39
  • msg #375

Re: Rear Echelon Comments & Complaints [OOC]

Cause I think a krak wouldn't do enough damage.  Think about it.

We know that a voidship crashed here and it likely was an Astartes strike cruiser.  Anything you take from a strike cruiser and transport across a vast distance to conceal under heavy stone and be both a power source for a stasis field as well as a map to get back to the ship is going to be heavily armoured and reinforced.  We'd likely need a few Kraks just to crack it open, pun intended, before another one would damage it.  One Melta will explode and make a whole bunch of molten rock and metal that will sink into the machine and destroy it thoroughly enough that the Magus won't be able to recover anything.

And yes...yes please someone with a FP.
GSN 1701041631
player, 696 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 4 May 2018
at 18:43
  • msg #376

Re: Rear Echelon Comments & Complaints [OOC]

Because this is a good time to bring it up...

I've never seen a DM (including myself) actually award FP for a job well done, does anyone have ideas on how frequently it ought to be awarded?
GSN 1610311843
player, 796 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 4 May 2018
at 18:48
  • msg #377

Re: Rear Echelon Comments & Complaints [OOC]

We got a FP after the last mission, well a refresh giving us back 1 that we'd spent.

I've only seen a FP gained ala increasing the FP total of the Character twice.  Both in Dark Heresy games.  One after defeating a nasty daemon.  The other when we made the hop from Dark Heresy to Ascension.
Adeptus Custodes
GM, 1025 posts
Fri 4 May 2018
at 19:26
  • msg #378

Re: Rear Echelon Comments & Complaints [OOC]

I have, but only in home brew games between friends. Never online and never pickup games at the hobby shop.

That said, I expect to award 1 FP at the successful conclusion of each campaign step - with the caveat that characters can only have a max of three at any given time (except members of the Ecclesiarchy who can max at four). You are, after all, making great changes in your corner of the galaxy with each series of successes. :)
GSN 1701041631
player, 697 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 4 May 2018
at 19:28
  • msg #379

Re: Rear Echelon Comments & Complaints [OOC]

That sounds reasonable, it's about as often as my employer likes to give out raises ;)
Adeptus Custodes
GM, 1028 posts
Sat 5 May 2018
at 03:16
  • msg #380

Re: Rear Echelon Comments & Complaints [OOC]

I have a long weekend off next week, so right now we are on the cycle for game posts from me on Sun-Tues-Thurs. If we go faster, that's fine, but I won't be posting anything to the IC thread next Friday or Saturday [though I still might log in every few hours to post comments or responses OOC].

I'll start the new thread before this one gets to 1000. Don't worry. It's under control.
Adeptus Custodes
GM, 1029 posts
Sat 5 May 2018
at 16:28
  • msg #381

Re: Rear Echelon Comments & Complaints [OOC]

With regards to "Dang AC posted before I did", I'm EST and work most days but Sunday, so I try to start no later than 11 pm so I can get decent sleep for the next day's load. As always, if you're in combat and miss a post you'll just be put on Full Defense so no biggie.
GSN 1804112721
player, 12 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 5 May 2018
at 16:39
  • msg #382

Re: Rear Echelon Comments & Complaints [OOC]

It was more of you posting a few minutes ahead of me, not upset about it, just was another thing in a long day of things going badly. Bleh, life moves on and the Imperium endures eh?
GSN 1612091751
player, 621 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Sun 6 May 2018
at 14:46
  • msg #383

Re: Rear Echelon Comments & Complaints [OOC]

My first jam! Wooo!

Also, in regards to blowing up the machine... Why not be a bit more surgical and use the lascutter?
GSN 1610311843
player, 798 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Sun 6 May 2018
at 17:02
  • msg #384

Re: Rear Echelon Comments & Complaints [OOC]

Hey...

Who am  I to gainsay someone who wants to stand stationary and spend who knows how many rounds of patiently cutting into the thing till Zilch comes back with: 'Yup you finally took out the important bits."

It's more of damaging the right parts of the machine.

I haven't had the time to probe it with my auspex and analyze the device to be able to tell you for sure and I worry that the top part is just the stasis projector and access point.  The databanks and processing being below it and under the thick floor itself.  Though like I said above if you are willing to give me the time to do all the scanning, pray that I don't fail one of the rolls when I have no more FP to spend or Burn and it takes more rounds after I decipher the code.  I'm totally willing.

Dunno if we have enough bullets and batteries for the lasguns though to stop the onslaught of Tyranids that are...well limitless.  Likely one of the few enemies (other that straight up daemons pouring from a rift into the warp) that AC could toss at us with essentially never ending volume and it not look out of place.

It's a great idea but it takes more time than I think we have.
This message was last edited by the player at 17:02, Sun 06 May 2018.
GSN 1612091751
player, 622 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Sun 6 May 2018
at 17:38
  • msg #385

Re: Rear Echelon Comments & Complaints [OOC]

For what it's worth, I have enough charge packs and krak grenades to fill buckets
GSN 1804100805
player, 14 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Sun 6 May 2018
at 17:55
  • msg #386

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Adeptus Custodes:
Hint: let someone with an available FP


*pats pockets* Uh...*looks around*...uh...sarge? ;)


I got ordered to evacuate Niner.

Now pondering on should I take tox-dispenser or synth muscle for sarge. Making his chainsword best-quality and taking recoil-gloves to dual wield it with the shotgun

Edit: what are the Zakurian colours, how does their uniforms look like?
This message was last edited by the player at 17:56, Sun 06 May 2018.
GSN 1612091751
player, 623 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Mon 7 May 2018
at 02:21
  • msg #387

Re: Rear Echelon Comments & Complaints [OOC]

TWO-BIT WHY IS THIS HAPPENING TO US
GSN 1701041631
player, 700 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 7 May 2018
at 03:53
  • msg #388

Re: Rear Echelon Comments & Complaints [OOC]

"Horms" is a reflex by now, seeing how many of them we've had to frag over the years :)
Adeptus Custodes
GM, 1031 posts
Mon 7 May 2018
at 03:57
  • msg #389

Re: Rear Echelon Comments & Complaints [OOC]

This will be the last year for that, I bet. Still no hints from you guys what you want to move into next? Probably chaos would give you the toughest challenge, though I could do some research and make Necrons a thing. *shudder*

Probably best to go with Ork or Dark Eldar I suppose. Color inside the lines and all that.
GSN 1610311843
player, 799 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 7 May 2018
at 04:02
  • msg #390

Re: Rear Echelon Comments & Complaints [OOC]

When whoever rolls for the damage makes that roll if they are Zakurians and happen to be sappers will that mitigate the % damage cause they know how to work with big-bada-boom?

Also besides the pedastal/dias that holds the stuff for the melta bomb there is the electroncs we brought too right?  If so Zilch can totally Krak that one cause there is no blast on that baby.
Adeptus Custodes
GM, 1032 posts
Mon 7 May 2018
at 04:05
  • msg #391

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
When whoever rolls for the damage makes that roll if they are Zakurians and happen to be sappers will that mitigate the % damage cause they know how to work with big-bada-boom?


Sounds reasonable. I'll think about it if the person rolls a 5 or a 6, followed by a 5 or a 6. Otherwise it's a moot point.

Yes, the electronics you brought can be Krak'd although there's probably been some tampering with the circuits to allow for a remote emp-style destruction of them through some sort of tesla-blast.

Have I told you that AM is my 8th edition army list? :)
GSN 1610311843
player, 800 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 7 May 2018
at 04:22
  • msg #392

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Yes, the electronics you brought can be Krak'd although there's probably been some tampering with the circuits to allow for a remote emp-style destruction of them through some sort of tesla-blast.


I'm certain if we were told this ahead of time we'd let that be done.  Otherwise setting 1 or 2 kraks just to make sure nothing is left sounds like a good plan :)
GSN 1804100805
player, 15 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Mon 7 May 2018
at 06:12
  • msg #393

Re: Rear Echelon Comments & Complaints [OOC]

How does ready work? As I'm slower than the enemy, could I have tried to shoot it instead of readying as it cleared the smoke.

How do you want the ready action done? Shall I roll just in case it triggers or afterwards?
Adeptus Custodes
GM, 1033 posts
Mon 7 May 2018
at 11:55
  • msg #394

Re: Rear Echelon Comments & Complaints [OOC]

Yes, roll for your readied action, like shooting, when you make the plan. Can't wait two days for something to happen and then another two days to see how it resolves. Thanks!
GSN 1804100805
player, 16 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Mon 7 May 2018
at 15:02
  • msg #395

Re: Rear Echelon Comments & Complaints [OOC]

Thanks, will do so from here on.
GSN 1701041631
player, 701 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 7 May 2018
at 17:46
  • msg #396

Re: Rear Echelon Comments & Complaints [OOC]

Hmm, I suppose that full moving back to Sleepy, free swapping for my plasma and unleashing hell with hip shooting would be twisting the rules a wee bit too far? :P
Adeptus Custodes
GM, 1034 posts
Mon 7 May 2018
at 18:00
  • msg #397

Re: Rear Echelon Comments & Complaints [OOC]

Eh...probably a yes on that one. All I can say is that there will be two VERY interesting developments in this next round. You may want to be prepared for anything.

Shenanigans.
GSN 1701041631
player, 703 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 7 May 2018
at 18:15
  • msg #398

Re: Rear Echelon Comments & Complaints [OOC]

Ug, *so* cramping my style here...

Someone might want to mask the bomb with smoke once we clear the room.
GSN 1610311843
player, 802 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 7 May 2018
at 18:22
  • msg #399

Re: Rear Echelon Comments & Complaints [OOC]

But we hid the bombs with such great stealth rolls!

*cough, sputter, chuckle, cough*

Yeah no one can see those babies that'll go off in a couple rounds to give us time to get out of blast radius range.
GSN 1701041631
player, 704 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 7 May 2018
at 21:12
  • msg #400

Re: Rear Echelon Comments & Complaints [OOC]

AC, when you say the hybrids are at the doors, do they count as within PB range?  Trying to get sarge an extra +30 to-hit here :)
Adeptus Custodes
GM, 1035 posts
Mon 7 May 2018
at 21:23
  • msg #401

Re: Rear Echelon Comments & Complaints [OOC]

They are at 'the doors' with an S. Across the room from them is the DOOR that exits the temple to the ledge of the dome and a 25m jog to the helo. Sarge went toward that one while he dragged Niner closer to evac, if im correct. Not the same place. Not PB. :)

Good thinking, though.
GSN 1701041631
player, 705 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 7 May 2018
at 21:32
  • msg #402

Re: Rear Echelon Comments & Complaints [OOC]

Alas, the scatter and standard shot bonuses won't be sufficient by themselves for him to hit.

On the plus side, I think that leaves plenty of room for Ramirez to spicy the hell out of 'em.
Adeptus Custodes
GM, 1036 posts
Tue 8 May 2018
at 17:07
  • msg #403

Re: Rear Echelon Comments & Complaints [OOC]

I may be misunderstanding something here. Sarge didn't get hit for 12 last round - Jack got hit. I see Sarge rolled 12 for damage but then also said he missed? Maybe he was counting on an Inspire +10? just checking.
GSN 1804100805
player, 18 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Tue 8 May 2018
at 17:52
  • msg #404

Re: Rear Echelon Comments & Complaints [OOC]

It was my last rounds ready action that hit and then I rolled this turns shot that missed
Adeptus Custodes
GM, 1037 posts
Tue 8 May 2018
at 17:58
  • msg #405

Re: Rear Echelon Comments & Complaints [OOC]

Gotcha.
GSN 1701041631
player, 706 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 8 May 2018
at 21:45
  • msg #406

Re: Rear Echelon Comments & Complaints [OOC]

Is Wedge still using her shotgun?  She should still get a scatter bonus to hit at short range.
GSN 1801041055
player, 100 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Tue 8 May 2018
at 23:16
  • msg #407

Re: Rear Echelon Comments & Complaints [OOC]

Yep! I keep forgetting that the scatter quality was just errattad.
GSN 1701041631
player, 707 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 9 May 2018
at 16:36
  • msg #408

Re: Rear Echelon Comments & Complaints [OOC]

If I want Sleepy to unjam my shotgun, do I roll using his BS?
Adeptus Custodes
GM, 1039 posts
Wed 9 May 2018
at 16:40
  • msg #409

Re: Rear Echelon Comments & Complaints [OOC]

I'm not at home so I can't tell you official raw.
GSN 1701041631
player, 708 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 9 May 2018
at 17:14
  • msg #410

Re: Rear Echelon Comments & Complaints [OOC]

More importantly, can I use his Technical Knock talent to unjam it as a half action?

Edit: here's the relevant text on clearing jams (pg 255 in the core):
Clearing a jam is a Full Action that requires a Ballistic Skill Test.

Unfortunately, "clear my jam" is not an order that can be issued to a comrade RAW.  I suppose the issue never comes up since it's not like Guardsmen are issued toast in the first place.
This message was last edited by the player at 18:48, Wed 09 May 2018.
Adeptus Custodes
GM, 1040 posts
Wed 9 May 2018
at 21:12
  • msg #411

Re: Rear Echelon Comments & Complaints [OOC]

Technical Knock says *you* can clear a jam in a half-action, but nothing about a comrade doing it. I know that there's a section on pg 271 about Other Actions for comrades, so I would allow you to use a Free Action to order your comrade to clear the jam, but for them it would be a Full-round action, which means they can't move or assist in your volley fire, and of course you can't use that weapon while they are clearing it for the entire round.
GSN 1701041631
player, 710 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 9 May 2018
at 21:14
  • msg #412

Re: Rear Echelon Comments & Complaints [OOC]

Sleepy has the talent too.  Since he's not the active character I can understand if you want to keep it a full round, though.
Adeptus Custodes
GM, 1041 posts
Wed 9 May 2018
at 21:28
  • msg #413

Re: Rear Echelon Comments & Complaints [OOC]

Yes, comrades can't make use of their talents and skills until they are Pinocchio'd with a Fate Point to make them real live soldiers. ;)
GSN 1701041631
player, 711 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 9 May 2018
at 21:31
  • msg #414

Re: Rear Echelon Comments & Complaints [OOC]

In that case, my next character will have to be a priest named Gepetto and make sure I somehow max out my FP.

Because you're so generous as to give us access to priests, amirite? :D
Adeptus Custodes
GM, 1042 posts
Wed 9 May 2018
at 21:42
  • msg #415

Re: Rear Echelon Comments & Complaints [OOC]

I honestly haven't decided if completing the Tyranid campaign will unlock psykers or priests just yet. Maybe they will both be held back until the next campaign is underway and we see what kind of threat humanity is facing in a different sector.

Completing the Tyranid campaign will definitely unlock the two techno-magus specialists from Shield of Humanity [Architectus Magna and Enginseer Prime]...and the mission right before the last mission on this planet will unlock the Tech-Priest Enginseer from the basic rulebook.
GSN 1801041055
player, 101 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 9 May 2018
at 23:07
  • msg #416

Re: Rear Echelon Comments & Complaints [OOC]

Hey, so if the creature is in point blank range, but hasn't hit me in Melee, shouldn't I be able to shoot it with the shotgun?
Adeptus Custodes
GM, 1043 posts
Wed 9 May 2018
at 23:22
  • msg #417

Re: Rear Echelon Comments & Complaints [OOC]

Yes. If neither of you initiates melee you can shoot back and forth til one is dead or out of ammo. :)
GSN 1804112721
player, 14 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 10 May 2018
at 04:09
  • msg #418

Re: Rear Echelon Comments & Complaints [OOC]

So maybe I missed it, but why are we trying to keep damage to this temple low? And would it be okay to toss a frag into the midst of those hybrids? It's either a frag or Jack spends a turn aiming while Jill gets back to cover the door with her groxwhip.
GSN 1610311843
player, 804 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Thu 10 May 2018
at 04:15
  • msg #419

Re: Rear Echelon Comments & Complaints [OOC]

AC:
Mission 3: Take and Hold then Defend

Primary Objective: Move via underground transport, undetected, to the catacombs beneath the old temple site. Work upwards to the top and emplace specialty electronics equipment provided to the team. Await results of readings and report to base.

Secondary Objective: Defend the site and the electronic gear from hostile forces until the readings are complete.

Tertiary Objective: Keep collateral damage to the holy site to a minimum.


Resources Available: As this is a covert operation, there will be no on-site support vehicles or personnel. Radio silence is to be observed at all times, with the exception of inter-unit communications. OIC has authority to break radio silence only if mission cannot be completed, or to update successful completion.

XP Awards
Setup fully working electronic array: 250
Defend site from all invaders: 150
Less than 10% destruction of site: 100

Other Rewards: Completion of the first two objectives unlocks Ogryn and Ratling Comrades. Completion of all three objectives qualifies the unit for a specialty item from the archeotech vaults.


Because it’s worth xp to keep it intact as well as bonus rewards that are not xp.
GSN 1612091751
player, 626 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Thu 10 May 2018
at 04:54
  • msg #420

Re: Rear Echelon Comments & Complaints [OOC]

As an aside, this might be useful: https://regimentalstandard.fil...-flowchart.jpg?w=760
GSN 1701041631
player, 712 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 10 May 2018
at 05:43
  • msg #421

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804112721:
So maybe I missed it, but why are we trying to keep damage to this temple low? And would it be okay to toss a frag into the midst of those hybrids? It's either a frag or Jack spends a turn aiming while Jill gets back to cover the door with her groxwhip.


FYI, those of us who came in the manly way had all our frags taken away and exchanged with flash and smoke (mostly smoke).  The recovery squad may not have been briefed similarly, but pretty much any explosives (and even overkill plasma) has the potential to cause damage.
GSN 1804112721
player, 15 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 10 May 2018
at 07:04
  • msg #422

Re: Rear Echelon Comments & Complaints [OOC]

Got it, no go on the frag.
Adeptus Custodes
GM, 1044 posts
Thu 10 May 2018
at 12:07
  • msg #423

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1612091751:


That is heroically hilarious.
Adeptus Custodes
GM, 1045 posts
Thu 10 May 2018
at 16:11
  • msg #424

Re: Rear Echelon Comments & Complaints [OOC]

So I'll be getting home early from work. Earlier than usual. And my weekend plans haven't yet solidified so I don't know how early I'm leaving tomorrow (Friday) morning. If you guys can get posts in before I leave I'll throw one down myself then hit the road. Otherwise it will most likely be Sunday night before I post again. Please enjoy your weekend either way!
GSN 1804112721
player, 17 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 10 May 2018
at 20:15
  • msg #425

Re: Rear Echelon Comments & Complaints [OOC]

Cool I will try to post again tonight, after you update the round.
GSN 1612091751
player, 627 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Thu 10 May 2018
at 22:56
  • msg #426

Re: Rear Echelon Comments & Complaints [OOC]

ya, i think everyone has posted? Zilch, Two-bit, Biggs, Sarge, Jack, and myself? Are we missing anyone?
GSN 1701041631
player, 713 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 10 May 2018
at 23:23
  • msg #427

Re: Rear Echelon Comments & Complaints [OOC]

Whoo7!  Now if everyone will excuse me, I need to retreat to the stormraven so I can carve "Kill Stealer" on my gun.  Have fun with the lictors :P
GSN 1610311843
player, 805 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Thu 10 May 2018
at 23:50
  • msg #428

Re: Rear Echelon Comments & Complaints [OOC]

That...

Yeah.

That’s some ending there Ramirez.
GSN 1612091751
player, 629 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Thu 10 May 2018
at 23:52
  • msg #429

Re: Rear Echelon Comments & Complaints [OOC]

Krak-hugs!
GSN 1701041631
player, 714 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 11 May 2018
at 00:11
  • msg #430

Re: Rear Echelon Comments & Complaints [OOC]

...please tell me you left your gear behind ;)
GSN 1612091751
player, 630 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Fri 11 May 2018
at 00:14
  • msg #431

Re: Rear Echelon Comments & Complaints [OOC]

Well the Hellgun and Good-craftmanship lasgun are likely on the ground. Everything else... Probably not.
GSN 1610311843
player, 806 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 11 May 2018
at 00:19
  • msg #432

Re: Rear Echelon Comments & Complaints [OOC]

After action report, Trooper Barbarossa:

Trooper Ramirez willfully ignored his duty to the Omnissiah when he took the ancient lasgun with him into a fiery death among the Tyranid host.  While his actions in staving off the horde were notable he seemed to be more concerned that when the final reports were filed that he not be called Square.  Therefor by application of rote six, data loom one oh eight due to his thoughtlessness Trooper Ramirez and every file with his name noted will be branded a tech-heretic and be noted as Trooper Square.
GSN 1612091751
player, 631 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Fri 11 May 2018
at 00:41
  • msg #433

Re: Rear Echelon Comments & Complaints [OOC]

Actually, I did specifically post that the hellgun was dropped on the ground. So, if anyone wants to truck to scoop it up, it's there. Before the lictor tried to Scorpion him, even
This message was last edited by the player at 00:49, Fri 11 May 2018.
GSN 1610311843
player, 807 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 11 May 2018
at 01:14
  • msg #434

Re: Rear Echelon Comments & Complaints [OOC]

Added to Everest's growing list of things to toss into his party favor box...

Corvus Mark VI Power Armour, Check
Stormbolter, Check
Core from data vault, Pending
Hellgun, Pending
Shiny Lasgun, Pending

GSN 1701041631
player, 715 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 11 May 2018
at 01:23
  • msg #435

Re: Rear Echelon Comments & Complaints [OOC]

Good thing we smoked the magus in the noggin then (presumably the only thing of value in it), else he'd be tempted to go pick that up too.
Adeptus Custodes
GM, 1047 posts
Fri 11 May 2018
at 01:51
  • msg #436

Re: Rear Echelon Comments & Complaints [OOC]

Just lucky rolls on your part. I swear I thought he was going to survive until I reversed your to-hit numbers and went Daaaaaamn! like the movie Friday. Poor arrogant bastard.
GSN 1804112721
player, 19 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 12 May 2018
at 01:11
  • msg #437

Re: Rear Echelon Comments & Complaints [OOC]

Warning may be AFk for the next couple days, moving to new house and internet is not yet set up.
GSN 1804112721
player, 20 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sun 13 May 2018
at 16:27
  • msg #438

Re: Rear Echelon Comments & Complaints [OOC]

Yay I'm back and I didn't miss anything
Adeptus Custodes
GM, 1048 posts
Sun 13 May 2018
at 19:12
  • msg #439

Re: Rear Echelon Comments & Complaints [OOC]

Haha well I am 210 miles from home and we just saw Infinity War so I'll have a meal and play some cards and head home. Might not get in til midnight but have tomorrow off so we will see how this post turns out. Easy round to run so nothing too dramatic I think.
GSN 1612091751
player, 632 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Sun 13 May 2018
at 23:44
  • msg #440

Re: Rear Echelon Comments & Complaints [OOC]

Zilch, you may find these useful:

http://pre00.deviantart.net/12...nmoradel-d4lhljc.jpg

https://orig00.deviantart.net/...nmoradel-d4levog.jpg

http://regimentalstandard.file...rection-v2.jpg?w=760
This message was last edited by the player at 00:23, Mon 14 May 2018.
GSN 1610311843
player, 809 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 14 May 2018
at 13:40
  • msg #441

Re: Rear Echelon Comments & Complaints [OOC]

Nice :)

Also yay!  XP is always good times.
GSN 1804100805
player, 21 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Mon 14 May 2018
at 15:19
  • msg #442

Re: Rear Echelon Comments & Complaints [OOC]

Does the evac team get any XP?
GSN 1610311843
player, 810 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 14 May 2018
at 15:27
  • msg #443

Re: Rear Echelon Comments & Complaints [OOC]

Good question.

I'd imagine something and at first blush I'd think that it would be the tertiary goals xp (100) since you would have assisted but not been there for the majority and didn't further damage the structure.  Mind I'm not AC. :)

Now I just need to see what happens when we get back to base to determine my xp direction.
GSN 1701041631
player, 718 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 15:48
  • msg #444

Re: Rear Echelon Comments & Complaints [OOC]

Ooh...I have enough to go Sharpshooter and pick up Pinpoint Guidance.  How does an Accurate plasma sound, everyone?
GSN 1610311843
player, 812 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 14 May 2018
at 15:59
  • msg #445

Re: Rear Echelon Comments & Complaints [OOC]

Lol, yup.

That's some dangerous plasma.
Adeptus Custodes
GM, 1050 posts
Mon 14 May 2018
at 16:09
  • msg #446

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804100805:
Does the evac team get any XP?


Yes, you'll get the 100 xp for keeping the temple damage below 10%, and I'll give you 1/3 of the reward for defending the site against the counter-attack, so a total of 150 to those who came in at the end, and 500 for the ones who went from start to finish.

Ramirez, I've updated the Discussion Topic thread to reflect your new starting xp total(s). I'll introduce you two posts from now.

I expect to make the return trip post Tuesday Night to begin the downtime, and we'll spend a week or so on that, then sometime near the middle/end of next week we will start the next mission [right around Memorial Day weekend here in the states].
This message was last edited by the GM at 18:59, Mon 14 May 2018.
GSN 1701041631
player, 719 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 16:20
  • msg #447

Re: Rear Echelon Comments & Complaints [OOC]

I suppose I could also stay WS and take Mighty Shot...won't affect the plasma by a huge amount but my more frequent buckshot shampoo approach would be dishing 1d10+10 at PB which would be frickin' hilarious.
Adeptus Custodes
GM, 1051 posts
Mon 14 May 2018
at 16:23
  • msg #448

Re: Rear Echelon Comments & Complaints [OOC]

Still Pen zero. :P
GSN 1701041631
player, 720 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 16:33
  • msg #449

Re: Rear Echelon Comments & Complaints [OOC]

That just adds to the charm ;)

I mean hell, it should only take around 3 clips to kill a Chimera from the rear in true Guardsman style.
GSN 1610311843
player, 813 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 14 May 2018
at 16:34
  • msg #450

Re: Rear Echelon Comments & Complaints [OOC]

Yeah pen zero versus tyranid armour isn't the best.  Fleshy heretics with minimal armour fine, but armour makes it kinda a pain.

Lol yeah sounds about right.
GSN 1701041631
player, 721 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 16:36
  • msg #451

Re: Rear Echelon Comments & Complaints [OOC]

At +10 to damage when shooting mooks it becomes more of a roll vs soak instead of roll vs wounds.

Arguably more TT :D
Adeptus Custodes
GM, 1052 posts
Mon 14 May 2018
at 16:38
  • msg #452

Re: Rear Echelon Comments & Complaints [OOC]

If by TT you mean Trailer Trash or Trash Talking then I agree!
GSN 1701041631
player, 722 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 17:05
  • msg #453

Re: Rear Echelon Comments & Complaints [OOC]

Oi, I resemble that remark!
Adeptus Custodes
GM, 1054 posts
Mon 14 May 2018
at 17:23
  • msg #454

Re: Rear Echelon Comments & Complaints [OOC]

Ok, so the XP discussion thread has an official update to it. check it out if you haven't already.

Also, I've re-opened the Remember The Fallen! thread, so it can be updated by Zilch or myself for the previous losses [I know he has a chart somewhere in our message thread], and I think it only fitting that if a player wants to document their character's demise they should be able to do it in their own words.
GSN 1612091751
player, 633 posts
Ramirez W: 5/13 F: 0/1
Emilia W: -1/11 F: 1/1
Mon 14 May 2018
at 17:36
  • msg #455

Re: Rear Echelon Comments & Complaints [OOC]

That's a thoughtful gesture, AC. However, Ramirez and Emilia are KIA so I'll leave it to the Squad to write up how they should be remembered. Verily, I'm too biased to come up with something that won't exaggerate how awesome they were ;P
GSN 1610311843
player, 814 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 14 May 2018
at 17:39
  • msg #456

Re: Rear Echelon Comments & Complaints [OOC]

I try and update it post mission and toss it here so I can get people to help me clean it up...

quote:
Active
---
GSN 1610311843   Zakurian---Godwynn "Zilch" Barbarossa (Medic)
                 Zakurian---Everett "Everest" Crag (Heavy) Autocannon
---
GSN 1701041631   Zakurian---"Two Bit" (Weapon Specialist) Plasma Gun
                 Mordian----"Sleepy" Lascarbine
---
GSN 1801041055   Zakurian---Briggs Khantor (Heavy) Autocannon
                 Zakurian---Wedge Khantor (Guardsman) Mono-knife
---
GSN 1805141731   Krieg------"Ghost" Meltagunner
                 Krieg------"Tug" Ogryn

Pending Reassignment
---


Reassigned
---
GSN 1610292302   Zakurian---"Sawbones" (Medic) Long-Las
                 Zakurian---"Oggie" (Guardsman)
---
GSN 1801201005   Cadian-----Holt Storm (Weapons Specialist) Lasgun
                 Cadian-----Cynthia Storm (Weapons Specialist) Lasgun
---
GSN 1610290901   Trenne (Medic)
                 Hal (Heavy)
---
GSN 1612071718   Hans "Sarge" (Sergeant)
                 Bullets (Heavy)
---
GSN 1612101654   Unknown---Serge (Heavy)
                 Unknown---York
---
GSN 1612101809   Gaius "Pious Gaius" (Weapon Specialist)
                 "Bloody Mary"
---
GSN 1610300704   Unknown---Marcus "Brawler" Edwards (Guardsman)
                 Cadian----Nathan "Mothball" Larsran (Weapon Specialist)
---
GSN 1610301137   Unknown
                 Unknown
---
GSN 1610291001   Shandra "Brick" Weisser (Heavy)
                 Emily "Recaf" Kyner
---
GSN 1702071903   Unknown---Roth "Sarge" (Sergeant)
                 Unknown---Garat "Bull" (Heavy) Heavy Stubber
---


Deceased/Recycled
---
GSN 1612091751   Cadian-----Ramirez "Square" (Weapon Specialist) Lasgun, Grenade Launcher
                 Cadian-----Emilia (Weapon Specialist) Lasgun
---
GSN 1706062242   Unknown----"Sarge" Baker  (Sergeant)
                 Unknown----"Glitch" (Weapon Specialist)
---
GSN 1706080052   Catachan---Jonathan "Silver" Argent (Heavy)
                 Catachan---Thaddeus "Brick" House (Heavy)
---
GSN 1706092117   Zakurian---Dean "Target" Targus (Heavy)
                 Zakurian---Colin "Comet" Hardin (Guardsman)
---
GSN 1612071545   Catachan---Roland (Weapon Specialist)
                 Zakurian---Tristan (Weapon Specialist)
---
GSN 1703070812   Unknown----Hardigan (Sergeant)
                 Unknown----Unknown
---
GSN 1801021759   Krieger----'Odd' old 'Niner'(Sergeant) Laspistol, Chainsword
                 Krieger----'Even' old 'Leech' (Operator)
---
GSN 1801010951   Zakurian---Brooks 'Reckoning' (Weapon Specialist) Las rifle/pistol sword
                 Zakurian---Trevis 'Boom' (Weapon Specialist) PQ Stormbolter



You know Ramirez...you should write it up.  The fresh meat would see things from rose tinted glasses and then Two-Bit and Zilch can add proper 'edits' in classic looked down upon unit that we are.
This message was last edited by the player at 20:44, Tue 15 May 2018.
GSN 1701041631
player, 723 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 17:40
  • msg #457

Re: Rear Echelon Comments & Complaints [OOC]

Personally, I think Zilch's contribution on Square's heretekitude summed it up pretty well ;)

I may add something about how Emilia's sacrifice will be remembered in the wall of heroes just to rub salt in the wound.
Adeptus Custodes
GM, 1055 posts
Mon 14 May 2018
at 17:45
  • msg #458

Re: Rear Echelon Comments & Complaints [OOC]

Tonight is my monthly Shadowrun game and I still need to eat a meal and take a nap. Days off can be so exhausting! ;)
GSN 1701041631
player, 724 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 17:54
  • msg #459

Re: Rear Echelon Comments & Complaints [OOC]

Wow, I just read through Zilch's list and...that's a lotta "Sarge"s we've gone through.

Mebbe the new guy should think twice before permanently adopting that name :P
GSN 1610311843
player, 815 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Mon 14 May 2018
at 17:56
  • msg #460

Re: Rear Echelon Comments & Complaints [OOC]

Yeah we go through NCO's faster than line troopers almost...
GSN 1612091751
player, 637 posts
Ramirez - Deceased
Emilia - Deceased
Mon 14 May 2018
at 18:38
  • msg #461

Re: Rear Echelon Comments & Complaints [OOC]

Obituary posted. Have at it, lads!
GSN 1701041631
player, 725 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 14 May 2018
at 19:04
  • msg #462

Re: Rear Echelon Comments & Complaints [OOC]

quote:
sterling example of how to properly serve


That's a funny way to spell "foolhardy," must be some sort of Cadian colloquialism :P
GSN 1804100805
player, 22 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Mon 14 May 2018
at 19:41
  • msg #463

Re: Rear Echelon Comments & Complaints [OOC]

"Sarge" was previously "Talon" before being fieldpromoted in his youth. You might want to him faiths of his previous namesakes and he might pick "Talon" or something new as his callsign
GSN 1805141731
player, 638 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 01:42
  • msg #464

Re: Rear Echelon Comments & Complaints [OOC]

Introducing... Ghost and Tug! Your new Krieg Meltagunner and his friendly Ogryn buddy!
GSN 1610311843
player, 816 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 01:47
  • msg #465

Re: Rear Echelon Comments & Complaints [OOC]

Right so I thought I was going crazy with my book keeping of XP for Zilch and Everest so I re-poured over the threads to either confirm I was crazy or that I wasn't...

Mission 1 as noted is 350xp (msg #174 of The 'Rescue' of Endrite)
Mission 2 as noted is 350xp (msg #490 of The 'Rescue' of Endrite)
Mission 3 as noted is 500xp (msg #4 of Missions & Objectives)

Also...
msg #77 In the Rear with the Gear [OOC]:
No biggie. I thought I'd have a couple days off for the holiday and was TOTALLY mistaken. Haha...sigh.

So I'll be around most of every day next week, except tomorrow. I don't really mind if the whole squad wants to go together or if just one or two want to accompany the Sarge on his supply run. I expect the interaction will be four posts from me and three from Sgt, give or take what the others add to the scene. So however long it takes, it takes.

Don't forget that I've mentioned you're all getting 100 xp for roleplaying this set of scenes in the base camp. That is regardless of your actual level of interaction...but be aware that posting less means you generally give your fellow soldiers less to work with, and the whole scene suffers a bit.

Twice a week works for me. More during combat! :)

And...
msg #309 In the Rear with the Gear [OOC]:
Almost 13 hours today. Gosh I wish I could walk down the street and buy you guys lunch or dinner or something with my overtime checks. lol

Yes, the chasm is an unintended consequence of the voracious burrowing of the tyranid beasties as they carve into the mountains and valleys. Oddly enough, their disturbances have thus far [the last two months since discovery by the PDF] only been confined to this one small continent...they haven't begun to toxify the atmosphere or poison the waters.

Very odd.

Please, everyone give yourselves 100 xp. I've been very lax lately with the management of this game, in part due to the sporadic posting on both sides, but also because my time as a temporary manager in my station is coming to an end next week. I have someone to train, people to reward, others to discipline, and a job to go back to that nobody else wanted to fill in for me, so there's a rather large mess waiting for me there. Bleh.

And...
msg #959 In the Rear with the Gear [OOC]:
4000 posts!

REWARD: add 100 xp to your character sheet, to be spent after this mission.

And then for the real kicker of a gem :D
msg #557 In the Rear with the Gear [OOC]:
All Patriots fans lose 1000 xp immediately. All Eagles Fans gain 500 xp. All Vikings fans gain 1000 xp. lol

Cause we know we're Viking's fans right? Right? ;-)
GSN 1805141731
player, 639 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 01:50
  • msg #466

Re: Rear Echelon Comments & Complaints [OOC]

Meme XP can only be spend on Meme Advances like Trade: Jester
Adeptus Custodes
GM, 1057 posts
Tue 15 May 2018
at 02:06
  • msg #467

Re: Rear Echelon Comments & Complaints [OOC]

Clearly the Football Affiliation Team xp [hereafter called the FAT Award] is all in jest. Were it a real award, Viking fans would have all been given the Primaris Implants and this game would have ended prematurely. ;)
GSN 1610311843
player, 817 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 02:22
  • msg #468

Re: Rear Echelon Comments & Complaints [OOC]

Hey Trades are 100xp for me.  I was looking at the following 10 from that 1000xp Vikings win:

Trade: Underwater Basketweaving
Trade: Auctioneering
Trade: Comic Art
Trade: Fermentation Sciences
Trade: Viticulture and Enology
Trade: Puppet Arts
Trade: Nannying
Trade: Farrier Science
Trade: Bowling Industry Management and Technology
Trade: Bagpiping
Adeptus Custodes
GM, 1058 posts
Tue 15 May 2018
at 02:28
  • msg #469

Re: Rear Echelon Comments & Complaints [OOC]

That fourth one might come in handy if you guys find yourselves on an asteroid outpost manned by Squats.

Also, doesn't a set of bagpipes have something to do with the Ghosts of Tanith?
GSN 1610311843
player, 818 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 02:31
  • msg #470

Re: Rear Echelon Comments & Complaints [OOC]

You never know what the Ad Mech is going to download into the new Cortex they slotted into his head *shrugs*

One day I know bagpiping from Tanith.  The next I know how to brew the anal glad juice from the Rikwevil in traditional copper tubing to create a herbal drink that is loved by its people...
GSN 1805141731
player, 640 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 02:34
  • msg #471

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
anal glad juice


I'm out. Y'all enjoy your butt-sauce.
GSN 1610311843
player, 819 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 02:44
  • msg #472

Re: Rear Echelon Comments & Complaints [OOC]

Hey I just said I could make it not that it was going to the silent winner of the Excellent Cook talent I use to give you bonuses to resist Fear and Pinning... :P
GSN 1805141731
player, 641 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 02:54
  • msg #473

Re: Rear Echelon Comments & Complaints [OOC]

Say what you will... I'll stick to my corpse-starch.
GSN 1701041631
player, 726 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 03:37
  • msg #474

Re: Rear Echelon Comments & Complaints [OOC]

Does the AdMech produce bionic digestive tracts?  Asking for a friend here....
GSN 1610311843
player, 820 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 03:38
  • msg #475

Re: Rear Echelon Comments & Complaints [OOC]

It does :-)
GSN 1805141731
player, 642 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 03:49
  • msg #476

Re: Rear Echelon Comments & Complaints [OOC]

I would think not. If anything, nutriment pumps with internal synthesizers to keep nourished the remaining weak fleshy bits
GSN 1701041631
player, 727 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 04:03
  • msg #477

Re: Rear Echelon Comments & Complaints [OOC]

That works.  Keeps the Y-axis clean for those bowel-wrenching moments of fear excitement and glory!
GSN 1610311843
player, 821 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 13:30
  • msg #478

Re: Rear Echelon Comments & Complaints [OOC]

Also let's try this one again...

Theoretically when we get back to base our upgrade from success in earlier missions will get to us in the form of a +1 to the Blast range of Frag Grenades and a +1 to the Concussive of Krak Grenades.

Then as long as AC continues to be nice to us:
quote:
Crafting Workshop

The Disciples of Thule are, like any Mechanicus group that follows the preachings and guidance of the Omnissiah, inveterate tinkerers. Theirs is a constant and unwavering dedication to preserving, repairing, modifying, and upgrading every bit of technology they come in contact with...all for the betterment of mankind and the furtherance of their understanding of the world of Machine Spirits.

To this end, they have placed a dedicated laboratory-workshop at the disposal of their units whenever they are engaged with enemy forces. This scientific arm of the organization is always located orbiting in space, safely away from the battlefield, tucked away within the safety of the rest of the fleet. Other than the actual minutions and supplies needed to sustain the fighting forces, it is given one of the highest priorities for allocation of resources during a campaign - for how else can they hope to continue their overarching mission if they do not continually evolve and grow themselves?

The game mechanics of this workshop are simple: before each mission begins, during the selection process, the players will discuss and choose two items that they currently have in their possession, and for which they currently have lab/shop facilities. These items can have any one aspect of their functions improved by +1 or 10%, as appropriate.
   - Thus, a weapon might gain +1 to its damage output [since most use a base of d10].
   - Another weapon might gain +10% to its range increment.
   - A piece of equipment might increase its duration of effect by +10%
   - Another piece of equipment might improve a skill bonus by an additional +10%

Obviously, some things won't fall easily into the +1/10% category. You can't add +0.3 armor to a location, or give yourself a 10% bonus to determine your exact location with a Locator Matrix. Well, you *can*, but it would be rather silly. Therefore, in all cases where the math does not easily fall into line with the game mechanics, the GM will be the final arbiter of what benefits are gained for a particular item or weapon. These will be determined before the unit makes their final request, so there will be no surprises.
   - An outstanding success on a mission *may* result in a slightly greater modification, or a secondary, unrequested effect being added to the item in question.

Note that these upgrades will only be released to the unit upon successful completion of the current mission. If the unit made two requests and then does not meet the mission requirements, the upgrades are delayed or withheld until the follow-up mission is completed successfully, and no new items may be sent to the workshop until the first two are completed and released.

So what we would need to consider, and most importantly agree upon as a group, would be the next two 'upgrades' that we get.  Currently we have:

Additional Equipment
Crafting Workshop - Solid Projectile Firearms & Ammunition
Crafting Workshop - Laser Firearms
Crafting Workshop - Electronics


So it would be something from that list that could be enhanced (unless AC adds a workshop to broaden the scope of work...like a Plasma Refinery where we could give Two-Bit's Plasma gun a +1 to Blast and making it a small area effect weapon too.  Other ideas that we have had in the past was since the unit was specialized with combat shotguns increasing the Pen of them by +1 or the Damage by +1.  But we could also increase the rate of fire for semi-auto or full-auto for a weapon by +1 as well.
GSN 1801041055
player, 104 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Tue 15 May 2018
at 13:37
  • msg #479

Re: Rear Echelon Comments & Complaints [OOC]

I'm for improving the solid projectile firearms workshop, but I'm all kinds of biased.
GSN 1610311843
player, 822 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 13:51
  • msg #480

Re: Rear Echelon Comments & Complaints [OOC]

Well we don't improve the workshop.  The workshops are what set our boundaries for improvements.

Since we have SP and Ammo it means we can improve any SP weapon or ammo (which extended to stuff like frags and krak grenades).  So if we all agreed we could give the Autocannon a +1 to Penetration, or bump it's ROF up by +1, or potentially add to the standard ammo that it uses giving it a +1 to blast and turning the standard ammo load into Hi-Explosive rounds (obviously not in conjunction with any other specialty ammo properties).  Like I said we've also considered bumps to Combat Shotguns to make them more effective.  If Ramirez was still around I'd say we should increase the ROF/Pen of lasguns so he could get more hits.
Adeptus Custodes
GM, 1059 posts
Tue 15 May 2018
at 14:09
  • msg #481

Re: Rear Echelon Comments & Complaints [OOC]

In lieu of an upgrade you could also request access to an additional workshop (it will be approved), so las or plasma or bonus to mono weapons or whatever floats your boat for the NEXT request.
GSN 1701041631
player, 728 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 14:18
  • msg #482

Re: Rear Echelon Comments & Complaints [OOC]

After this last mission, not sure if a Blast plasma is the kind of gear we want... :P
GSN 1610311843
player, 823 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 14:21
  • msg #483

Re: Rear Echelon Comments & Complaints [OOC]

*chuckles*

Well I'm certain that if we only wanted it to be Blast when you fire it on Maximal it could do that too.  What do you think Two-Bit?  Ask for a new workshop (Plasma, Armour, Melee would be the top three I'd think would be useful to us...though a workshop for Cybernetics could be pretty damn cool too to upgrade our implants) to be online after this next mission or make some bumps to existing kit we can get?
GSN 1701041631
player, 729 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 14:32
  • msg #484

Re: Rear Echelon Comments & Complaints [OOC]

If I go Sharpshooter, Blast weapons would be a secondary concern for me.  I think we were considering improving the Blast rating on spiciesfire bombs but since we don't have a dedicated launcherman anymore...*shrug*

If Blast could be turned on and off (say, using 2x ammo, stacking with the 4x from using Maximal) I think that would be fine.  My Plasma Master talent improves the Blast rating by +2 on top of all the other sweet bonuses it gets and I haven't had the opportunity to use that bit yet.

Clearly, we just need to ride in a tank with plasma cannons on the sponsons.  Should fix all our problems ;)

Edit: given how many of us use solid projectile weapons, I'm all for improving them.  I'm actually fine with the RoF for the combat shotgun but an additional point o' damage would hardly hurt.
This message was last edited by the player at 14:36, Tue 15 May 2018.
GSN 1610311843
player, 824 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 15:08
  • msg #485

Re: Rear Echelon Comments & Complaints [OOC]

*laughs*

Sounds like when Everest hits his 2,500xp more he should become a Tank Ace then eh?  Then again if we want a tank we could probably ask for a Vehicle Workshop.  Yeah I'd remembered us discussing making Spicy more Spicy but since he ran into a crisis of faith and blew himself up to prove he hadn't it does shift the concept a who lot lower on the totem pole.

Remember we get (2) things we can increase each time (or a new workshop it seems).  So a +1 to Damage on Combat Shotguns works well as the 1st one.

Also and importantly...

Adeptus Custodes:
On the subject of loot - You folks can either choose the item type (for the archeotech) and distribute it yourselves or you can choose the character and I'll choose an appropriate item, weapon, or armor to give them. Hint: I'm a big fan of the loot system on DOW2 so...


Well peeps?
GSN 1701041631
player, 730 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 15:31
  • msg #486

Re: Rear Echelon Comments & Complaints [OOC]

Accurate Scatter Concussive Toxic Flame weapon with 1 km range?

Or we give Everest the Astartes armor :P
GSN 1610311843
player, 825 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 15:39
  • msg #487

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Accurate Scatter Concussive Toxic Flame weapon with 1 km range?

That might be on a Baneblade variant somewhere...

*chuckles*

Yeah that would go over well. "Um command...if you don't mind implanting Everest here with a black carapace so he can interface with this ancient Astartes Power Armour that would be wonderful..."
GSN 1701041631
player, 731 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 15:46
  • msg #488

Re: Rear Echelon Comments & Complaints [OOC]

Hey, if he's already got all other 18 implants...
GSN 1610311843
player, 826 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 15:50
  • msg #489

Re: Rear Echelon Comments & Complaints [OOC]

A good point but only the Ad Mech know if he does so we should probably think more along the lines of Primary's for a targeted piece of loot or something generic.

I'd love to get some of the things we suggested Zilch to have to augment his capabilities or even others but I don't want to be greedy :)
GSN 1701041631
player, 732 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 16:49
  • msg #490

Re: Rear Echelon Comments & Complaints [OOC]

Two-bit is a bit of an all-rounder in combat so any archaeotech weapons would be of use to him (and indeed, anyone).  Implants, too.

That being said, anything that keeps us alive longer or the mission on track would likely be more useful since we seem(ed) to have enough firepower even for the last one.  Some sort of augmented scanner so we don't need to worry about sneaky sneakies anymore comes to mind.  Or some sort of networked neural system to pilot giant robotscoordinate our forces in battle.
GSN 1610311843
player, 827 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 17:42
  • msg #491

Re: Rear Echelon Comments & Complaints [OOC]

Well if you want me to have a C3 setup to run the squad then we just have to tell AC to pick something appropriate that Zilch can use to help the crew out, lol.

Which speaking of...

I am quite confused about one aspect in the Battletech game that made little sense but I'm not complaining.  Total spoiler if you haven't played far enough.

Spoiler text: (Highlight or hover over the text to view)
Now that I have the one piece of Star League tech in the form of a Gauss Rifle...it seems to have unlimited ammo.  You can't buy the ammo anywhere.  But no matter how many shots I unleash in a mission from its two tons of ammo it always is full for the next one.

GSN 1701041631
player, 733 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 18:10
  • msg #492

Re: Rear Echelon Comments & Complaints [OOC]

MIUs for everyone!  And a Titan.  They have Titan-grade weapons in SoH, so surely we can justify jumping in one :D

I just got far enough that it's not a spoiler.

But I agree, I've been wondering why ammo isn't an expense considering all the other maintenance and travel fees we get sacked with (I may have wasted 4-8k in purchases early on before I realized this).  My guess is that it was to streamline the economy a bit and to keep ammo-dependent builds viable without completely wrecking the C-bill balance for energy weapons.  Considering I went 4 years before progressing to the Smithson mission, that would have been a LOT of money sunk...or saved, what with my Black Knight accompanying me on something like 90% of those missions.  Honestly, I hardly ever used ammo-dependent weapons regularly until recently due to the dearth of decent builds for them on lights and mediums.  Still a bit too heavy even with the rebalanced damage.

That being said, I am loving this dual LRM-20 Jaegermech (because I can't find a Catapult C1 for some reason) that gets every 'Mech from zero to full stability with a single alpha.
GSN 1610311843
player, 828 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 18:24
  • msg #493

Re: Rear Echelon Comments & Complaints [OOC]

I've gone two years give or take to get where I am now which is just past that.

Ammo is an expense though.  I use a lot of AC/20 and LRM Ammo and as I use it in the mission my stockpiles drop.  I had a few times that I had to postpone a mission to go buy AC/20 ammo from a nearby planet before doing the mission or two of my mechs at the time wouldn't have had their primary weapons.

I just had my first Catapult-C1 show up in game but I took out his legs so I didn't get a full three salvage on it.  I'd been using a Jaegermech with dual LRM15's, dual LRM5's and dual Medium lasers for the longest time till I got a mission where an Atlas rolled on in.  Got a totally random head shot off and salvaged it whole.  Now it's a dual LRM20 with five tons of ammo, a single Medium laser but jumping Atlas with max armour.  Medusa is hilarious in that thing and when he runs out of ammo (which is very rare) he turns into a physical beast.
GSN 1701041631
player, 734 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 18:42
  • msg #494

Re: Rear Echelon Comments & Complaints [OOC]

Nice...I've built Behemoth as my melee fighter and stuck her in a Grasshopper.  Jump in, alpha (5xML and 6xSL if it's close enough) and use Vigilance to get guarded with four-ish Evasion pips, then go fisticuffs one initiative step higher the following round.  I think the headshot probability is much higher for melee too, since yesterday I managed to kill three pilots in a row with it.  I used to run this Dragon with maxed out armor and JJ (I think...single ML+SRM-6+2x MGs for crit funzies) that could flit around almost as fast a Jenner.  Always took too much damage due to getting out in front of the lance when triggering combat...I wish they would let you finish your remaining moves once you get in LoS instead of just switching straight away to initiative and leaving your fire support behind a mountain with no JJs.

As much as I love the Hunchback I've rarely used it due to getting the Black Knight super early on (which might explain my overabundance of ammo), and sticking Glitch at long range with Multi+Precise Shot kills everything.  Picked up this nice +30 Stb PPC and all the dominoes just start to fall :D

...and to keep this 40k-related: http://www.sarna.net/wiki/ProtoMech#cite_ref-NN-20_8-0
Adeptus Custodes
GM, 1060 posts
Tue 15 May 2018
at 18:51
  • msg #495

Re: Rear Echelon Comments & Complaints [OOC]

Exactly what part of that link is 40k related?

My only concern in posting so much non-40k is leaving the thread in a TLDR state for the new guys and making them feel overwhelmed or too far behind to make useful interactions and comments. Personally I love Battletech and want to hear more...but also want them to get the first patch out so I can justify buying the damn thing!

Should be able to update the IC thread in about 4-5 hours if I don't fall asleep when I get home.
GSN 1610311843
player, 829 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 18:58
  • msg #496

Re: Rear Echelon Comments & Complaints [OOC]

*chuckles*

I believe he is alluding to the fact that Battlemechs fit the same role as Knights in the 40k universe.

So then I guess my vote is cool stuff for Zilch. *thumbs up*


Spoiler text: (Highlight or hover over the text to view)
Ah the move quandary.

Yeah I've learned about where you usually start seeing them and slowed down from sprinting to simply moving forward.  As long as you don't get that LoS you can put everyone else into position.  I made that mistake so many times where I just barely got a blip, and it was my first mover, and I'd sensor scan to get an idea if I wanted to rush it and then it would auto engage.  3/4ths my lance way out of position and all the badguys moving before me.  These days I'm pretty slow though...Highlander, Battlemaster, Orion and Atlas.  All of them jump though. Still if I can get a good set of heavies to up my move turn that would be terrific.  Maybe a Orion kitted out with the Gauss rifle, the Grasshopper, a proper LRM Catapult and a Cataphract to mount my AC/20 that does +20 damage and +20 stability damage.


GSN 1701041631
player, 735 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 19:08
  • msg #497

Re: Rear Echelon Comments & Complaints [OOC]

Footnote 8 is the intended reference.  See something about limbless pilots hardwired and interred in their 'Mech's cockpits...(yes, it's from a RPG module with zombies.  It's also canon)

First patch is already out, so you don't have much of an excuse AC ;)  I mean, things aren't fixed fixed yet, but they're hard at work to get us Nvidia folks in line.

+1 on cool stuff for the medic.  That Baleful Eye I know they've got knocking around somewhere can wait a bit longer.
GSN 1610311843
player, 830 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 19:42
  • msg #498

Re: Rear Echelon Comments & Complaints [OOC]

Ah right the Manei Domini and their screwy stuff.  For all their unbelievable advances they still could do nothing with the LAM's.  Eh, I've got a GTX970 and I've had little in the way of issues other than when I run into missions where I'm pitted against a full company of mechs, support vehicles and turrets.  Then things get a little slower going.

Posh I can get you a baleful eye anytime.  You just need to be okay with lobtimization into a servitor.  Hell it can be a lascannon then if you want it to be :D
GSN 1701041631
player, 736 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 20:49
  • msg #499

Re: Rear Echelon Comments & Complaints [OOC]

hmm, tempting offer...two functional brain cells and "free" will vs 5d10+10 E Pen 10 Proven (3)....

Actually, I may take back my support for kit for Zilch if I can be guaranteed Mechanicus implants and integrated weapons.  Because an implanted overheating plasma is the best way to die gloriously in the Emperor's name :D
GSN 1805141731
player, 643 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 21:06
  • msg #500

Re: Rear Echelon Comments & Complaints [OOC]

You Zakurians and your boners for toasters...

Does nobody love dying for the Emperor anymore?
GSN 1701041631
player, 737 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 21:07
  • msg #501

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
You Zakurians and your boners for toasters...


Please tell me you're going to use the melta to inscribe that on the back of the Stormraven ;)
GSN 1805141731
player, 644 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 21:11
  • msg #502

Re: Rear Echelon Comments & Complaints [OOC]

Does the Stormraven have heretics inside or something?
GSN 1701041631
player, 738 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 15 May 2018
at 21:38
  • msg #503

Re: Rear Echelon Comments & Complaints [OOC]

We just want it scribed deepBoner for Toasters is a name that demands respect.

#Necronsforthenextcampaign
This message was last edited by the player at 21:38, Tue 15 May 2018.
GSN 1805141731
player, 645 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 15 May 2018
at 22:04
  • msg #504

Re: Rear Echelon Comments & Complaints [OOC]

If you guys think Tyranids is hard, we'll all be crying if we have to fight Necrons. Our high survival rates now will look like flat-out miracles compared to them
GSN 1610311843
player, 831 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Tue 15 May 2018
at 22:08
  • msg #505

Re: Rear Echelon Comments & Complaints [OOC]

Really the only reason to look at fighting the Necrons as a good thing in the next campaign world...and I mean the only reason is:

If his increasing 1/2/3/4/5, then back to 2/3/4/5/6, then back to 3/4/5/6/7 means we get the Necrons when they are a slightly 'weaker' foe.
GSN 1610311843
player, 832 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Wed 16 May 2018
at 01:13
  • msg #506

Re: Rear Echelon Comments & Complaints [OOC]

So how far from where we are is our old billet?  Not the original one the container right before going on mission that is officially our new place to rest heads, clean kit, change clothes, tend to wounds etc?
Adeptus Custodes
GM, 1062 posts
Wed 16 May 2018
at 01:37
  • msg #507

Re: Rear Echelon Comments & Complaints [OOC]

I'm not sure what difference the layout of the base camp makes, really. You either go from the landing pad to your barracks/tent or you go somewhere else, right? I'm not going to dwell on the minutiae of what other places you can 'accidentally' pass or visit on your way from here to there.
GSN 1701041631
player, 739 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 16 May 2018
at 01:53
  • msg #508

Re: Rear Echelon Comments & Complaints [OOC]

I assume Sleepy has a fresh, starched uniform stowed in his pocket, so he can hold down the fort for thirty minutes.  Y'all go do what needs doing.
GSN 1610311843
player, 833 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Wed 16 May 2018
at 03:31
  • msg #509

Re: Rear Echelon Comments & Complaints [OOC]

*chuckles*

Just making sure we have time to hit to go there and back along with cleanup/medicae rolls and the like.
GSN 1804100805
player, 24 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Wed 16 May 2018
at 10:43
  • msg #510

Re: Rear Echelon Comments & Complaints [OOC]

Lot of text to dig through.

I'm partial for the improvement of solid projectiles, but wouldn't mind improving chain weapons

On the do front. I guess the starting character creation xp doesn't count towards the do milestones? As it's different for guardsmen (600) and support (400).

Can I switch back and forth with Snails to customize Snail's and Sarge's equipment with trade armourer? If so, how many upgrades can he make?
GSN 1801041055
player, 105 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 16 May 2018
at 11:58
  • msg #511

Re: Rear Echelon Comments & Complaints [OOC]

Im for getting either a cybernetics workshop rig or improving solid projectiles.
Adeptus Custodes
GM, 1063 posts
Wed 16 May 2018
at 12:14
  • msg #512

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804100805:
Can I switch back and forth with Snails to customize Snail's and Sarge's equipment with trade armourer? If so, how many upgrades can he make?


Yes, you can - just spend a FP on the primary character to switch their roles, then spend the FP on the new primary to switch back. I don't think you will have enough time to use that skill, though...but that depends on which mission you guys choose to do next. I'd hold off on that switch, for now.
Adeptus Custodes
GM, 1064 posts
Wed 16 May 2018
at 12:17
  • msg #513

Re: Rear Echelon Comments & Complaints [OOC]

Also, remember that Wedge is currently the primary character, not Biggs. If you want to switch it back you'll have to wait until you begin the next mission.
GSN 1610311843
player, 835 posts
Zilch -1/12W Medic No FP
Everest 3/11W 1F Heavy
Wed 16 May 2018
at 12:45
  • msg #514

Re: Rear Echelon Comments & Complaints [OOC]

In reply to Adeptus Custodes (msg # 513):

So who has been injured and didn't get Medicae used on them by Zilch earlier in the mission?

Need to know how many rolls I'll be making for this. :)
GSN 1610311843
player, 838 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Wed 16 May 2018
at 22:04
  • msg #515

Re: Rear Echelon Comments & Complaints [OOC]

Updated my post with info for Biggs/Wedge and healing her wounds via first aid.
Adeptus Custodes
GM, 1066 posts
Thu 17 May 2018
at 02:48
  • msg #516

Re: Rear Echelon Comments & Complaints [OOC]

In case it isn't clear in the IC post, I've moved everyone who wasn't ordered somewhere else into the billets. So Niner/Leech [now NPCs and reassigned], Jack/Jill, and Jansen are all somewhere else. The rest are in the barracks tent receiving medical treatment and cleaning up...since it's unlikely that would take place on the tarmac where you were dropped off.
GSN 1701041631
player, 742 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 17 May 2018
at 14:39
  • msg #517

Re: Rear Echelon Comments & Complaints [OOC]

Nice going Zilch.  Turns out membership in the 5th is a transmissible disease ;)

Lemme know if you need Sleepy's old uniform for effect :)
GSN 1610311843
player, 840 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Thu 17 May 2018
at 14:43
  • msg #518

Re: Rear Echelon Comments & Complaints [OOC]

Lol, yup.

Had to think of a way to engage without technically disobeying Jansens orders.  We all know how other people love to bust in on a potential infectious disease.  Imagine Tyradis being real and how amped up that feeling would be.  Regardless I still have the biohazard slap that I can put on the door and as I have Zilch draw his hand away smear the blood that’s on his hands from tending to wounds make a nice trail on the market.
This message was last edited by the player at 14:44, Thu 17 May 2018.
Adeptus Custodes
GM, 1067 posts
Thu 17 May 2018
at 16:19
  • msg #519

Re: Rear Echelon Comments & Complaints [OOC]

Training a new hire so no post from me for 6-7 more hours.
GSN 1804112721
player, 21 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 17 May 2018
at 21:42
  • msg #520

Re: Rear Echelon Comments & Complaints [OOC]

sorry been busy with moving, and tearing my left rotator cuff in the process then continuing to go to work and move.
GSN 1701041631
player, 743 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 17 May 2018
at 22:31
  • msg #521

Re: Rear Echelon Comments & Complaints [OOC]

Wow, our newbies never seem to catch a break.
GSN 1610311843
player, 841 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Thu 17 May 2018
at 23:09
  • msg #522

Re: Rear Echelon Comments & Complaints [OOC]

They seem to have the same luck that ‘Sarge’ has in game.

Hope you heal up soon from that JJ.
GSN 1804112721
player, 22 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Fri 18 May 2018
at 06:01
  • msg #523

Re: Rear Echelon Comments & Complaints [OOC]

Oh and to top it all off, my car decides that having power steering is not a good idea and begins to pump the fluid back into the reservoir, making it overflow and go absolutely everywhere. EVERYWHERE!

Edit: Oh Jack has a Memorance Implant by the by.
This message was last edited by the player at 06:20, Fri 18 May 2018.
GSN 1610311843
player, 842 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 18 May 2018
at 13:30
  • msg #524

Re: Rear Echelon Comments & Complaints [OOC]

Always useful Jack and nice to know :)

Also unrelated Two-Bit...

I thought about dudes threat about having a Battalion of the best on hand to kick our collective arses and decided to look in my mech bay.  I've got a Company of active mechs and in my storage? Two and two thirds Battalions of mechs waiting to be used.  So I've got a full Regiment of Battlemechs on tap if I could activate them all (give or take) but nowhere near the mechwarriors to pilot them all.
Adeptus Custodes
GM, 1069 posts
Fri 18 May 2018
at 15:43
  • msg #525

Re: Rear Echelon Comments & Complaints [OOC]

Strictly speaking, the 'medicae tent' is your own barracks tent, at this time. I am sure, depending on which mission you choose next, you'll either have time to recover a bit more or be subjected to the nano-regenerative tanks to give back some of the wounds you're missing before you head out to (almost) certain death. ;)
GSN 1701041631
player, 744 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 18 May 2018
at 17:20
  • msg #526

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
Also unrelated Two-Bit...

I thought about dudes threat about having a Battalion of the best on hand to kick our collective arses and decided to look in my mech bay.  I've got a Company of active mechs and in my storage? Two and two thirds Battalions of mechs waiting to be used.  So I've got a full Regiment of Battlemechs on tap if I could activate them all (give or take) but nowhere near the mechwarriors to pilot them all.


I always forget Inner Sphere force org but I think I've got a complete collection of lights-heavies w/ a full Mechbay and the rest in storage (just recently started in on the assaults) with the exception of that gorram Catapult C1 I've been coveting.  I always forget that the called shot %s are complete BS and end up coring them out.  Only have 7 Mechwarriors to boot but they're all maxed out.

On my last mission I had a Highlander duel a Highlander.  Because you know, in the end there can be only one :)

(oh, those jokes keep on coming)


...and back to the mission, if we have the opportunity for some downtime I'd like to take it.  We have some tradin' and upgrades to make happen.
GSN 1610311843
player, 843 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 18 May 2018
at 17:50
  • msg #527

Re: Rear Echelon Comments & Complaints [OOC]

Yeah...

We've got the pickup of stuff from the previous trade to take care of, a quick check with everyone on the Poor Quality StormBolter (either we keep it and it becomes a long term project for Zilch to get it fixed up to at least Common Quality while also making sure we trade something else to ensure proper 'sanctioning' on our records exists for us to have it OR we trade it off to get something else), deciding who gets the Hellgun cause it was issued to our squad not specifically to just Ramirez, adjust to any bennies we get from doing the last mission well (including both picking up our previous grenade upgrades and formalizing the future one)...

And many, many more.  All just depends on how much time we have.


Spoiler text: (Highlight or hover over the text to view)
Inner Sphere is 4 mechs to a Lance, 3 Lances to a Company, 3 Companies to a Battalion, 3 to 5 Battalions to a Regiment which is the largest that most Houses field in any one given area though 3 to 5 of them is usually considered an Army group.  And that's just the Mechs and doesn't include support vehicles, combat vehicles, conventional and aero fighters, infantry and dropships potentially linked to Jumpships.

I just got my first Catapult-C1 last night.  Sadly only 2 missile hardpoints.  Looks like if I want a big missile beast I need a Stalker and if I want a fast missile beast it has to be a Kintaro.  Same mission where I had a Highlander versus Highlander as well...he was the star of some sort of holo-vid series brought in to rouse up morale and also was a previously accomplished mechwarrior.

Called shots work if you're going for legs or arms almost always.  It's how I pick up 2 salvage from a mech by blowing both legs off...called shot with a AC/20 that does 20% more damage than normal yanks the first leg off and then my Grasshopper, Battlemaster or Highlander gets the free targeted shot on the other one and they are done.  Called Shots to the head though?  Yeah that's a pure crap shoot and called shots with LRM's almost never work with SRM's having more luck aiming straight.


This message was last edited by the player at 17:50, Fri 18 May 2018.
GSN 1805141731
player, 647 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Fri 18 May 2018
at 17:57
  • msg #528

Re: Rear Echelon Comments & Complaints [OOC]

As far as the Hellgun is concerned, Ghost is a Weapon Specialist like Ramirez was, but the focus is going to be more on mobility and Melta. I picked up Target Selection because it's almost a tax with this campaign, but Fearless and Hip Shooting was grabbed over the pinpoint damage talents I went for with the Cadians. I've designed Ghost to run right for the biggest, scariest thing so he could burn holes in it. You know, for the Emperor.
GSN 1701041631
player, 745 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 18 May 2018
at 18:05
  • msg #529

Re: Rear Echelon Comments & Complaints [OOC]

We're going to miss those penalties to dodge more than anything, I suspect.
GSN 1610311843
player, 844 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Fri 18 May 2018
at 18:18
  • msg #530

Re: Rear Echelon Comments & Complaints [OOC]

Definitely going to miss those.

Tempted to see what I can do about picking up a flamer/heavy flamer and Cleanse and Purify for the same sort of effect at a closer range
GSN 1805141731
player, 648 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Fri 18 May 2018
at 18:40
  • msg #531

Re: Rear Echelon Comments & Complaints [OOC]

With the Meltagun being Single-Shot only, you can bet your sweet asses I'm gonna miss those penalties as well. Good news is that the pair of Talents that gave them are only T1 and T2. They also only need BS 30 and 35 respectively, and have Ballistic Skill and General as Aptitudes.
GSN 1701041631
player, 746 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 18 May 2018
at 19:30
  • msg #532

Re: Rear Echelon Comments & Complaints [OOC]

That was a very subtle nudge there Ghost, well done ;)

I think you forgot to mention las proficiency, which us Zakurians most definitely have. Yup.  It's not like we forgot about las when training with our sweet-ass shotguns, no sir.
GSN 1805141731
player, 649 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Fri 18 May 2018
at 20:25
  • msg #533

Re: Rear Echelon Comments & Complaints [OOC]

Subtle? What's subtle?
GSN 1701041631
player, 747 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 18 May 2018
at 22:16
  • msg #534

Re: Rear Echelon Comments & Complaints [OOC]

I think subtle is when you use a smaller hammer, like only with one hand instead of two.

Aside from the sarge, is anyone else's primary a decent melee fighter?  Two-bit can hold his own but he's hardly a damage dealer, although if I stay WS I can spec into a couple melee talents to help out.
Adeptus Custodes
GM, 1070 posts
Fri 18 May 2018
at 22:41
  • msg #535

Re: Rear Echelon Comments & Complaints [OOC]

Wedge has frenzy and that did very well against the hybrids...though the lack of ability to parry is a bummer. A dangerous one.
GSN 1805141731
player, 650 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Fri 18 May 2018
at 22:42
  • msg #536

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1701041631 (msg # 534):

We do have an Ogryn now.
Adeptus Custodes
GM, 1071 posts
Fri 18 May 2018
at 23:10
  • msg #537

Re: Rear Echelon Comments & Complaints [OOC]

Also, since Jill is active now, any misses Zilch had on heal checks can be attempted by her now.
GSN 1701041631
player, 748 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 18 May 2018
at 23:39
  • msg #538

Re: Rear Echelon Comments & Complaints [OOC]

Wedge and Tug are backups, though, so not truly reliable melee-ers.  Much like Everest.

That being said, having an Ogryn who happily look-out-sirs will be pretty neat.
GSN 1805141731
player, 651 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Fri 18 May 2018
at 23:44
  • msg #539

Re: Rear Echelon Comments & Complaints [OOC]

You're telling me! 30 wounds and TB of +7. With no AP, thats 11 damage soaked!
Adeptus Custodes
GM, 1072 posts
Fri 18 May 2018
at 23:53
  • msg #540

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
That being said, having an Ogryn who happily look-out-sirs will be pretty neat.


This is one of the main reasons I wanted to get them in and approved as Comrades before the end of the Tyranid campaign. Like he said - soaking 11 dmg on a hit is going to make for some funny and dramatic scenes of carnage suddenly turning into a minor laugh-fest.

"The two genestealers leap from cover, driving home their deadly claws that can cut apart the armor of a terminator in one swipe..."

"Tug holds out his arm like a bored security guard at a nightclub, blocking the 'nids from getting in close with Ghost and taking both hits on his limb with a vacant smile...only one draws blood, and that's not even enough to fill a syringe."
GSN 1804112721
player, 24 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 19 May 2018
at 01:18
  • msg #541

Re: Rear Echelon Comments & Complaints [OOC]

Who needs heals? I didn't see any rolls in the dice roller.
Adeptus Custodes
GM, 1073 posts
Sat 19 May 2018
at 01:31
  • msg #542

Re: Rear Echelon Comments & Complaints [OOC]

So far the only wounded person who didn't get healed is...Everest. Zilch was in crit zone and got what he could, and Wedge got healed for 8.

Two-bit is at 1/9 so he def needs a heal. Niner is an NPC now, as is Holt, so neither of them needs a roll.
GSN 1701041631
player, 749 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Sat 19 May 2018
at 01:59
  • msg #543

Re: Rear Echelon Comments & Complaints [OOC]

Two-bit has already been first-aided though, and is therefore ineligible for another.  It will have to be some long-term TLC or aforementioned nano-repair bots.

I don't want to know how those are injected.
Adeptus Custodes
GM, 1074 posts
Sat 19 May 2018
at 02:16
  • msg #544

Re: Rear Echelon Comments & Complaints [OOC]

In any case, it will be nice to see some more posts in the IC thread. :)
GSN 1804112721
player, 25 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 19 May 2018
at 19:10
  • msg #545

Re: Rear Echelon Comments & Complaints [OOC]

Will post later today, looking into a new car so that I can actually drive it without throwing out my other shoulder.
GSN 1804112721
player, 26 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sun 20 May 2018
at 17:43
  • msg #546

Re: Rear Echelon Comments & Complaints [OOC]

So Jack and Everest right? Since Two-bit is already been healed?
GSN 1610311843
player, 845 posts
Zilch 4/12W Medic No FP
Everest 3/11W 1F Heavy
Sun 20 May 2018
at 19:02
  • msg #547

Re: Rear Echelon Comments & Complaints [OOC]

Yeah Everest missed his chance at healing by only a little bit he definitely needs one to be good to go.  Zilch took care of his own wounds cause he was in critical damage from the genestealer.
GSN 1804112721
player, 28 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Sun 20 May 2018
at 21:55
  • msg #548

Re: Rear Echelon Comments & Complaints [OOC]

Yeah used a FP to reroll for everest because not treating the heavy is not a good idea, I'll use Jill as main for a bit when we head out and switch when/as needed.
Adeptus Custodes
GM, 1075 posts
Mon 21 May 2018
at 00:51
  • msg #549

Re: Rear Echelon Comments & Complaints [OOC]

So am I to understand that Twobit and Zilch have nothing to say for three whole days? Odd, but I guess I'll post a forward move on the scene tonight or tomorrow morning. I'm off Monday so it's all good over breakfast and coffee if it comes to that.
GSN 1610311843
player, 846 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Mon 21 May 2018
at 00:54
  • msg #550

Re: Rear Echelon Comments & Complaints [OOC]

Busy weekend this time round.  Might be able to get a good one in before passing out but I still have to clean a rabbit hutch out...
GSN 1805141731
player, 654 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Mon 21 May 2018
at 15:21
  • msg #551

Re: Rear Echelon Comments & Complaints [OOC]

<singsong> Big guy in a little te-ent...</singsong>

http://media3.giphy.com/media/jwNInih10Qb9C/200.gif

EDIT: Also, while I describe Ghost as being "small", it's really only in comparison to Tug. Ghost is a bit over 2m tall.
This message was last edited by the player at 16:47, Mon 21 May 2018.
Adeptus Custodes
GM, 1078 posts
Wed 23 May 2018
at 00:02
  • msg #552

Re: Rear Echelon Comments & Complaints [OOC]

Looking forward to seeing a few more reactions before I jump into another bit of upper-level conversation between 'leaders'.
Adeptus Custodes
GM, 1079 posts
Wed 23 May 2018
at 15:41
  • msg #553

Re: Rear Echelon Comments & Complaints [OOC]

I'll give the other three guys who haven't posted until the end of the day to hop in, then post my next blurb after gaming tonight.

Twice a week is what I'm shooting for in downtime, folks. More is cool, less you should log in and say why you're absent for over a week.

Unless you're in jail. Then don't waste your one phone call on a talk-to-text post for me. ;)
GSN 1805141731
player, 656 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Wed 23 May 2018
at 20:05
  • msg #554

Re: Rear Echelon Comments & Complaints [OOC]

Biggs has a family camping trip thing he's leaving for in like 2 hours and will be gone at least through the weekend to my understanding. Just giving you a heads-up because he's in full frantic-packing mode.
GSN 1801041055
player, 108 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 23 May 2018
at 20:44
  • msg #555

Re: Rear Echelon Comments & Complaints [OOC]

Sorry I haven't been keeping up, I've not had a good week.

I've posted what recap I could given that as The Krieger said, I'm supposed to be on a bus in less than two hours. I won't be back home until Tuesday, and while I MIGHT be able to post, the chances are slim.
Adeptus Custodes
GM, 1080 posts
Wed 23 May 2018
at 21:07
  • msg #556

Re: Rear Echelon Comments & Complaints [OOC]

No worries, just making sure we don't have a repeat of last fall. Five new guys and all of them either got overwhelmed with reading 50 OOC posts a day and quit, or wanted to log in every other day for two weeks and not post. I am sure none of you are like that!
GSN 1805141731
player, 657 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Thu 24 May 2018
at 11:03
  • msg #557

Re: Rear Echelon Comments & Complaints [OOC]

... Welp.

Looks like Tug has a new name. "Inquisitor Lady" just gave him a 'better' one than he thought he had before.
Adeptus Custodes
GM, 1082 posts
Thu 24 May 2018
at 11:41
  • msg #558

Re: Rear Echelon Comments & Complaints [OOC]

Just don't get 'honey' confused with 'homey'. She don't roll like that.
GSN 1701041631
player, 753 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 24 May 2018
at 13:48
  • msg #559

Re: Rear Echelon Comments & Complaints [OOC]

[redacts joke about Tug Honey]

...working off 3 hours of sleep here folks :P
Adeptus Custodes
GM, 1083 posts
Thu 24 May 2018
at 15:31
  • msg #560

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
[redacts joke about Tug Honey]

...working off 3 hours of sleep here folks :P


Damned west coast crew and their all-night parties. Sheesh.
GSN 1610311843
player, 849 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Thu 24 May 2018
at 15:42
  • msg #561

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
[redacts joke about Tug Honey]

...working off 3 hours of sleep here folks :P

https://www.youtube.com/watch?v=jN32yD9szss
GSN 1701041631
player, 755 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 24 May 2018
at 15:50
  • msg #562

Re: Rear Echelon Comments & Complaints [OOC]

quote:
Damned west coast crew and their all-night parties. Sheesh.


You got it backwards, nights are for catching up on the work you missed while partying during the day.  We assumed everyone did it that way :P

In other words, fiscal year-ends are !!fun!!
This message was lightly edited by the player at 16:02, Thu 24 May 2018.
Adeptus Custodes
GM, 1085 posts
Sat 26 May 2018
at 16:35
  • msg #563

Re: Rear Echelon Comments & Complaints [OOC]

It is unlikely I will post anything Sunday or Monday due to Memorial Day. If I get enough to work with tonight I'll update before I leave.
GSN 1701041631
player, 757 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Sat 26 May 2018
at 17:01
  • msg #564

Re: Rear Echelon Comments & Complaints [OOC]

Oh, you crazy east coasters who actually get to take holidays off...
Adeptus Custodes
GM, 1086 posts
Sat 26 May 2018
at 17:20
  • msg #565

Re: Rear Echelon Comments & Complaints [OOC]

Union thug, actually. :)
Adeptus Custodes
GM, 1087 posts
Mon 28 May 2018
at 16:08
  • msg #566

Re: Rear Echelon Comments & Complaints [OOC]

So...it's been 1 month + 1 day since Biggs and Two-bit mentioned other OW games being available. How are they looking?
GSN 1701041631
player, 758 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 28 May 2018
at 16:13
  • msg #567

Re: Rear Echelon Comments & Complaints [OOC]

More tortoise than hare, but I suspect everyone's just having a slow time of it right now.
GSN 1610311843
player, 851 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Mon 28 May 2018
at 17:58
  • msg #568

Re: Rear Echelon Comments & Complaints [OOC]

True.

I am having a blast spouting stuff and taking life with a neer-do-well attitude cause belief in the God-Emperor is all one needs...
GSN 1805141731
player, 660 posts
'Ghost' W: 12/12 FP: 1/1
'Tug' W: 30/30 FP: 1/1
Tue 29 May 2018
at 15:00
  • msg #569

Re: Rear Echelon Comments & Complaints [OOC]

tbh, the only decent Only War games I've seen on RPoL are this one and the one Biggs is running. His is hitting a slow spot right now because of Memorial Day, though things should pick up again within the week.

As an aside, sorry for taking so long to post. Ghost is a very non-verbal character and there's only so many childish antics I can write up for Honey before it gets a little repetitive. Once the orders are given and the formal moments are over, things can liven up with a bit of team-building interaction (from the overwhelmingly vocal Honey; you get him going and he won't shut up).

EDIT: Just y'all wait for one of Honey's marching songs.
This message was last edited by the player at 15:02, Tue 29 May 2018.
Adeptus Custodes
GM, 1088 posts
Tue 29 May 2018
at 18:16
  • msg #570

Re: Rear Echelon Comments & Complaints [OOC]

It is possible that our newest Sergeant will join the ranks of his predecessors and disappear, much as that saddens me. Two weeks without logging in and no response to my PM.

Ghost, you had mentioned an interest in making a SGT until the FNG said that was his choice. If he does not return before the mission kicks off [just over a week, I think], and you want to redo your character into a Sgt - we could say a field promotion followed you from your last unit and only shows up just before your team departs - that's fine with me, otherwise we'll go with what we've got.
GSN 1610311843
player, 853 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Tue 29 May 2018
at 18:52
  • msg #571

Re: Rear Echelon Comments & Complaints [OOC]

With that in mind as our recuperation time is slowly coming to an end we also need to come to a final decision on the future advances.  So far for suggestions we have...

Cybernetics Workshop
Plasma Workshop
Armour Workshop
+1 Damage, +1 Pen to Combat Shotguns
+1 Blast to Frags, +1 Concussion to Kraks (again)

My personal opinion would lean towards a workshop.  Any of the three though I'm partial to the cybernetics then armour then plasma.
GSN 1805141731
player, 661 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Tue 29 May 2018
at 19:06
  • msg #572

Re: Rear Echelon Comments & Complaints [OOC]

My concept for a sergeant was entirely different than how I built Ghost; it wasn't even from the same Regiment. Rather than just switching up a Specialty and a few adjustments to th build, it would be a whole revamp from square one.
GSN 1701041631
player, 759 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 29 May 2018
at 19:08
  • msg #573

Re: Rear Echelon Comments & Complaints [OOC]

I vote for moar dakka.  There is neva enuff dakka.

Armor workshop would be my number 2 as it benefits everyone.  I'm happy with the performance of my plasma for now, so I would put that at the bottom of the list.
GSN 1610311843
player, 854 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Tue 29 May 2018
at 19:11
  • msg #574

Re: Rear Echelon Comments & Complaints [OOC]

Which moar dakka?  Shotty or big bada boom?
GSN 1701041631
player, 760 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Tue 29 May 2018
at 20:55
  • msg #575

Re: Rear Echelon Comments & Complaints [OOC]

Shotguns, of course.  There's little reason for frags when you can do ridiculously overpowered spread damage with a shotgun :P
GSN 1610311843
player, 855 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Tue 29 May 2018
at 21:06
  • msg #576

Re: Rear Echelon Comments & Complaints [OOC]

Sure there is...

Ridiculously overpowered spread damage with a shotty happens at 3 meters and closer and only hits 1 individual.  Frags can hit a ridiculous number of foes many meters away (an 'average' SB of 3 has a medium range of 9 meters and goes up from there).

But so noted.

1 vote - Shotty love: +1 Dmg, +1 Pen; then armour workshop; then plasma workshop
1 vote - Cybernetics workshop; armour workshop; Shotty love: +1 Dmg, +1 Pen
1 vote - Armour workshop; Shotty love: +1 Dmg, +1 Pen; Cybernetics workshop
——————————————————————————————————————
Winning - Armour workshop; Shotty love: +1 Dmg, +1 Pen; Cybernetics workshop
This message was last edited by the player at 06:26, Wed 30 May 2018.
GSN 1805141731
player, 662 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Wed 30 May 2018
at 02:34
  • msg #577

Re: Rear Echelon Comments & Complaints [OOC]

Regarding the missions we're presented with, I'm for leaving now to take and hold position. The traitor PDF commander really isn't important. The Zakurians (and any supporting Regiments) have Basilisks. Just shell the area until they're compliant, and then shell it until nothing is moving.

The downed ship will likely attract some big game, as well, which will be more fun than getting shredded by memestealers and lictors.
GSN 1610311843
player, 857 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 30 May 2018
at 02:46
  • msg #578

Re: Rear Echelon Comments & Complaints [OOC]

I agree.

I'm all for the ship since we started down this path.  I'd rather go down against a Tyranid Warriors, Biovores, Carnifexes and the like than die to a embarrassing gut shot from the stolen lasgun being used by PDF fighting us.

Besides I'd rather take my ration cutting, public lashing, kicked to the back of the line status after recovering important tech from a voidship and beating out Tyranid forces than grinning and bearing it after shaving a frag down the pants of the PDF commander and bringing back his head.

Also...

Once Zilch gets the okay to deliver the astartes armour he's going to pick up the tox dispensers that he traded for before this last mission to bring back to Two-Bit and hand out accordingly.  I'm going to use the technical data for piercing the specialized Lictors EM shielding with my Ear to the Ground for something as well as some more parts we recovered.  Generally I can either get intel to help us out, potentially a one off support feature (perhaps like the EM scan that revealed hidden creatures/made them easier to hit) or the more classic item/items.  Anyone think of something that might be useful for this sort of mission (or as an additional pickup post mission) speak up...otherwise I'll just ask for something that I think might help us or Zilch/Everest based on what I know so far.
GSN 1805141731
player, 663 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Wed 30 May 2018
at 03:05
  • msg #579

Re: Rear Echelon Comments & Complaints [OOC]

A tank would be super helpful.
Adeptus Custodes
GM, 1090 posts
Wed 30 May 2018
at 03:17
  • msg #580

Re: Rear Echelon Comments & Complaints [OOC]

Their rationale for cleansing the upper levels of the pdf is [obviously to me] to ensure that no cult agents get the chance to flee, hide, or transfer during a 'normal operation' such as a shelling or saturation air strike would allow. There's always some moron who can't keep his mouth shut about orders he saw or overheard and then BAM! suddenly there's a Private Joe reporting for duty at a new unit an hour before his old one gets hosed.

Good to go on the tox dispensers.

The vehicles available will be fast movers, so likely stripped-down Chimeras or souped-up Walkers with rumble seats and/or sidecar[pods]. Nothing like riding in a laundry basket strapped to the outside of a lurching metal robot fifteen feet off the ground at 35 mph with no cover but your helmet.
GSN 1805141731
player, 664 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Wed 30 May 2018
at 03:38
  • msg #581

Re: Rear Echelon Comments & Complaints [OOC]

Shit, why not just shoot us out of a cannon a la Angry Marines artillery?
GSN 1804112721
player, 31 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Wed 30 May 2018
at 05:21
  • msg #582

Re: Rear Echelon Comments & Complaints [OOC]

While IG grade flak armour is nice, I think we could use some better suits, being sworn to the AM as we are.
My vote for is for armour then upgrading our shotguns then cybernetics.

And yeah lets go kill some nids, Jill could use something to crack her whip on.
Adeptus Custodes
GM, 1091 posts
Wed 30 May 2018
at 12:20
  • msg #583

Re: Rear Echelon Comments & Complaints [OOC]

It is important to note that only those who still need healing will actually be put in the tanks/vats with the nano-bots, and so only they will gain the buff to Wounds and Toughness. This isn't something that everyone will be boosted on before the mission. Just wanted to point that out here.

So, if you're currently at full health, you get a pat on the back and a 'go get em, champ!'. Nothing more.
GSN 1805141731
player, 665 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Wed 30 May 2018
at 13:23
  • msg #584

Re: Rear Echelon Comments & Complaints [OOC]

RIP my hopes and dreams of a T 80 ogryn
GSN 1610311843
player, 858 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 30 May 2018
at 13:30
  • msg #585

Re: Rear Echelon Comments & Complaints [OOC]

Lol.

Yeah a T60 Everest would have been nice.  At a glance that seems to mean Two-Bit and Zilch will be taking the dunk.

Cool.

That's one Tox Dispenser for each currently active squad member right?
Adeptus Custodes
GM, 1092 posts
Wed 30 May 2018
at 13:49
  • msg #586

Re: Rear Echelon Comments & Complaints [OOC]

Afaik yes.

T80 Ogryn = T101 Terminator in disguise.
GSN 1610311843
player, 859 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 30 May 2018
at 14:17
  • msg #587

Re: Rear Echelon Comments & Complaints [OOC]

*laughs*

Oh terminators.

Tox Dispensers for Primary/Secondary:
A series of micro-dispensers allow a wielder to coat his weapon with poisons by simply pushing a button. As a Free Action, a character with a weapon equipped with a tox dispenser may cause his weapon to gain the Toxic (2) Quality for one Round. Most Tox Dispensers may be used 10 times before requiring refilling.
Upgrades: Any Low-Tech or Chain Melee weapon.
Weight: +0.75kg


Remember that these are non-standard kit.  You've got 10 uses before the toxin runs out and then it won't be refilled automatically.  Either it'll take another independent barter/commerce roll or people with the skills can whip up batches of poison/toxin to replace it.
GSN 1701041631
player, 761 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 30 May 2018
at 15:01
  • msg #588

Re: Rear Echelon Comments & Complaints [OOC]

Oh man, now I'm really tempted to stick with WS and buff my melee a bit more
Adeptus Custodes
GM, 1093 posts
Wed 30 May 2018
at 15:59
  • msg #589

Re: Rear Echelon Comments & Complaints [OOC]

Well I will hold off on the post for the mission selection until Friday night or so. Give everyone a chance to pipe in. maybe you'll change your minds.

I do very much look forward to your reactions at the support you'll have available for the ship mission, though the other is pretty sweet, too.
GSN 1701041631
player, 762 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 30 May 2018
at 16:29
  • msg #590

Re: Rear Echelon Comments & Complaints [OOC]

Yeah, holding off to Friday would be good.  In year-end mode right now and there's a lot of [stuff] hitting a single fan.

Plenty of time for snarky comments but less time to think about things decisively.
GSN 1801041055
player, 109 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 30 May 2018
at 16:50
  • msg #591

Re: Rear Echelon Comments & Complaints [OOC]

I just got home last night and am still recovering from my trip. I'll try and catch up today or tomorrow.
Adeptus Custodes
GM, 1094 posts
Wed 30 May 2018
at 17:06
  • msg #592

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
I just got home last night and am still recovering from my trip. I'll try and catch up today or tomorrow.


Yeah me yesterday. It's hard to get off a sleep cycle that begins at 10am and ends at 2:30. This whole week will be recovery.
GSN 1804112721
player, 32 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Wed 30 May 2018
at 17:32
  • msg #593

Re: Rear Echelon Comments & Complaints [OOC]

Jill has one already on her mono-groxwhip, so now she has more doses!
GSN 1610311843
player, 860 posts
Zilch 4/12W Medic No FP
Everest 11/11W 1F Heavy
Wed 30 May 2018
at 17:44
  • msg #594

Re: Rear Echelon Comments & Complaints [OOC]

Nice :)

That's some serious nasty weapon there.  I almost went with the same for Everest but the concussive quality of the macefist was too tempting to ignore.
GSN 1805141731
player, 666 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 31 May 2018
at 00:11
  • msg #595

Re: Rear Echelon Comments & Complaints [OOC]

When the 'nid campaign ends, are we sticking with the Zakurians or will we have the chance to make a less esoteric regiment?
Adeptus Custodes
GM, 1095 posts
Thu 31 May 2018
at 01:52
  • msg #596

Re: Rear Echelon Comments & Complaints [OOC]

That is not up to me. If you want to scrap the whole thing and start from scratch I can do that.
GSN 1610311843
player, 861 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 31 May 2018
at 02:04
  • msg #597

Re: Rear Echelon Comments & Complaints [OOC]

Well technically our unit could get accidentally transferred to another regiment.

That would allow a variation of the Mixed Regiment rules where the newly created regiment would be the new base/core one.  New people would be drawn using those concepts and while old members of the Zakurians would find it hard to replace equipment when damaged/destroyed and over time that might lead to new kit being issued.  Favored Weapons become the base Regiment so shottys and autocannons and plasma guns might go 'out of style' for whatever the new unit had.  Could be an interesting story development.
GSN 1805141731
player, 667 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 31 May 2018
at 02:08
  • msg #598

Re: Rear Echelon Comments & Complaints [OOC]

With how things seem to be going, I wouldn't be surprised if the Zakurian's got "stricken from Imperial Records" by the Inquisition (read: squatted)
GSN 1610311843
player, 862 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 31 May 2018
at 02:14
  • msg #599

Re: Rear Echelon Comments & Complaints [OOC]

Well the Zakurians do have the Drawback - Cloud of Suspicion and from it have Enemy (Inquisition) so they are always going to be on our ass.  Worse if we fail but there even during successes.  That said we aren't a traitor unit...at least not yet...and being tied so closely to the Ad Mech also gives that small breathing room.  The Inquisition might not like us but they need the Techpriests so they will only 'squat' us like GW did to the squats if we do something really bad.
GSN 1805141731
player, 668 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 31 May 2018
at 02:27
  • msg #600

Re: Rear Echelon Comments & Complaints [OOC]

The AdMech having their fingers in this Guard pie only lasts so long; as soon as the Zakurians stop being useful to the Mechanicus, they'll get dropped like spent charge pack. At that point, the Inquisition is free to do what they want with borderline tech-heretics that have had extended time on the front with Tyranids.

You seem overconfident in just how valuable an Guard regiment really is. Zakurians have lost their home planet and do not have the determination and discipline the Cadians had to help deal with the loss of their homeworld (and thus the population with which the regiments are raised). Furthermore, they're little-known and are a regiment that should have just become a Skitarii legion, considering Arceti was a Forge World.

But I digress. Going any further just goes into further detail why I have issue with the regiment and how anomalous it is from the lore of 40k.

On a happier note, the Departmento Munitorum has provided us with some targets for enhanced practice! https://regimental-standard.co...0/staying-on-target/
GSN 1610311843
player, 863 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 31 May 2018
at 02:51
  • msg #601

Re: Rear Echelon Comments & Complaints [OOC]

I'm not overconfident of how valuable a Guard Regiment is in the grand scheme but I'll just agree to disagree with you on the rest. :)
Adeptus Custodes
GM, 1096 posts
Thu 31 May 2018
at 15:55
  • msg #602

Re: Rear Echelon Comments & Complaints [OOC]

Crow is back. Yay!
GSN 1610311843
player, 864 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 31 May 2018
at 16:03
  • msg #603

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
1 vote - Shotty love: +1 Dmg, +1 Pen; then armour workshop; then plasma workshop
1 vote - Cybernetics workshop; armour workshop; Shotty love: +1 Dmg, +1 Pen
1 vote - Armour workshop; Shotty love: +1 Dmg, +1 Pen; Cybernetics workshop
——————————————————————————————————————
Winning - Armour workshop; Shotty love: +1 Dmg, +1 Pen; Cybernetics workshop


So unless anyone else wants to speak up it looks like we will aim for an Armour workshop that can start doing things for us after this next mission...that is pending we don't then simply upgrade our Shottys next time. :)

Anyone?

Bueller?  Bueller?  Bueller?
GSN 1805141731
player, 669 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 31 May 2018
at 16:28
  • msg #604

Re: Rear Echelon Comments & Complaints [OOC]

We have less an hour and Zilch has orders. I don't think we have time to worry about Barracks Builder Simulator M41.999
GSN 1610311843
player, 865 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 31 May 2018
at 16:32
  • msg #605

Re: Rear Echelon Comments & Complaints [OOC]

Multi-tasking Ghost.  Multi-tasking.

If you don't want the fruits of his labors in Barracks Builder Simulator M41.999 I'm sure I can trade your bennies for other kit for us to use...

;)

Also Two-Bit...


Spoiler text: (Highlight or hover over the text to view)
I had a hell of a bolloxed up mission where I was about to win a mission with my standard loadout...Highlander, Black Knight, Orion and Atlas...and the one small laser away from being destroyed Griffin jumped onto my main characters head from a Death From Above killing (well incapacitating him cause he can't die parsay) him, his companion in the Dragon somehow got behind my Orion and punched through his rear armour and into the autocannon ammo blowing up the mech completely and the frakking Quickdraw landed four head hits with his lasers and killed my Atlas pilot since he'd already fallen twice from LRM salvos that the Jaegermech and now seemingly copious appearances of Catapults with LRM's have begun showing up.

Unbelieveable frakked up.


This message was last edited by the player at 16:46, Thu 31 May 2018.
GSN 1701041631
player, 763 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 31 May 2018
at 17:33
  • msg #606

Re: Rear Echelon Comments & Complaints [OOC]

Noice.  I just looked at my hours counter and I think I'm nearing 140 hours, although admittedly a lot of that is letting it run in the background while I work.  Or build characters ;)


Spoiler text: (Highlight or hover over the text to view)
Nothing quite that bad for me but I did have one mission where I took on a lance of four Thunderbolts and eliminated three in two rounds...only for the fourth (with only two limbs left and cored) to DFA my Highlander and blow off the Gauss.  I...may have ragequit that one since the salvage wasn't as advertised anyway.  The successor mission won me the Beta Strike achievement so I consider it an appropriate ragequit


quote:
Crow is back. Yay!


Huzzah!
GSN 1610311843
player, 866 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 31 May 2018
at 17:48
  • msg #607

Re: Rear Echelon Comments & Complaints [OOC]

I'm likely around that many hours or more.  I started a secondary to see if I can support myself in the starting four planets, not moving onto the main story while still accruing better rides.  It's kinda working...sorta...maybe...the jury is still out on it.

And of course...yay Crow!
GSN 1804100805
player, 26 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Thu 31 May 2018
at 23:37
  • msg #608

Re: Rear Echelon Comments & Complaints [OOC]

Got my phone and tablet wet on a work trip. My work phone has rpol blocked. Now tablet replaced. I'm disappointed in my phone as it should have held find the little water contact, I bought a water-resistant phone for a reason, to avoid these things.
GSN 1701041631
player, 764 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 1 Jun 2018
at 15:06
  • msg #609

Re: Rear Echelon Comments & Complaints [OOC]

Ouch, sounds like a rough month.  Hopefully summer will turn things around!

AC, I'm assuming that if we go back to reclaim the vessel we'll still be in frag-free zone?
Adeptus Custodes
GM, 1097 posts
Fri 1 Jun 2018
at 16:04
  • msg #610

Re: Rear Echelon Comments & Complaints [OOC]

Nope you can take your whole loadout plus what they give you. It's not a crumbling temple it's a ship of the line, so to speak.

Speaking of speak, this is my own final call for you guys to decide in what form the archeotech item is taking. Either you choose the category or you choose the person to receive it.
GSN 1610311843
player, 867 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 1 Jun 2018
at 16:15
  • msg #611

Re: Rear Echelon Comments & Complaints [OOC]

Oh yeah...

My re-dedication to Medic means that my Int Bonus goes up again.  So because of Combat Formation you can either use your own native Ag bonus as per normal for Initiative or you can use Zilch's Int Bonus.  It is now a (6).

So keep him alive and your Initiative scores will keep being nice and high and help you go before the nasty Tyranids ;)

---

So for mission bonus we're going with Armour Workshop. (One 1st vote and Two 2nd votes vs Shotty love at one 1st, one 2nd and one 3rd)

For Archaotech I'm choosing Zilch, yes it's all about him. :P
GSN 1804112721
player, 33 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Fri 1 Jun 2018
at 18:02
  • msg #612

Re: Rear Echelon Comments & Complaints [OOC]

I say we give Sarge something considerin he's our new NCO, maybe a nice chainsword?
GSN 1805141731
player, 670 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 1 Jun 2018
at 18:04
  • msg #613

Re: Rear Echelon Comments & Complaints [OOC]

I say let's also get Sarge something shiny. Also, what the hell are these Workshops? They sound like Downtime actions. We don't get downtime actions since we're going to the ship.
GSN 1801041055
player, 110 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Fri 1 Jun 2018
at 18:33
  • msg #614

Re: Rear Echelon Comments & Complaints [OOC]

Hey guys,

like I said, I'm back from my trip, but I'm going away for the weekend (again). After one mission and a few new faces, I don't have a lot of strong opinions on what form the archaeotech item should be. As for workshops, Armour or Cybernetics were my choice so that sounds reasonable to me. I should be active and posting regularly again on Monday or Tuesday. I suffer really bad from travelling fatigue, so again sorry.
GSN 1701041631
player, 765 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Fri 1 Jun 2018
at 18:35
  • msg #615

Re: Rear Echelon Comments & Complaints [OOC]

At the risk of sounding like a curmudgeon, the archaeotech reward was earned over the course of the entire last mission so it really ought to go to the squad or one of the vets.

My vote is for Zilch, on the notion that he's going to need all the bonuses he can to keep that pretty little +6 IB alive :)
GSN 1610311843
player, 868 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 1 Jun 2018
at 19:22
  • msg #616

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
Also, what the hell are these Workshops? They sound like Downtime actions. We don't get downtime actions since we're going to the ship.


I tossed this up before last mission Ghost but it's part of AC's World Building 101 thread:
Crafting Workshop:

The Disciples of Thule are, like any Mechanicus group that follows the preachings and guidance of the Omnissiah, inveterate tinkerers. Theirs is a constant and unwavering dedication to preserving, repairing, modifying, and upgrading every bit of technology they come in contact with...all for the betterment of mankind and the furtherance of their understanding of the world of Machine Spirits.

To this end, they have placed a dedicated laboratory-workshop at the disposal of their units whenever they are engaged with enemy forces. This scientific arm of the organization is always located orbiting in space, safely away from the battlefield, tucked away within the safety of the rest of the fleet. Other than the actual minutions and supplies needed to sustain the fighting forces, it is given one of the highest priorities for allocation of resources during a campaign - for how else can they hope to continue their overarching mission if they do not continually evolve and grow themselves?

The game mechanics of this workshop are simple: before each mission begins, during the selection process, the players will discuss and choose two items that they currently have in their possession, and for which they currently have lab/shop facilities. These items can have any one aspect of their functions improved by +1 or 10%, as appropriate.
   - Thus, a weapon might gain +1 to its damage output [since most use a base of d10].
   - Another weapon might gain +10% to its range increment.
   - A piece of equipment might increase its duration of effect by +10%
   - Another piece of equipment might improve a skill bonus by an additional +10%

Obviously, some things won't fall easily into the +1/10% category. You can't add +0.3 armor to a location, or give yourself a 10% bonus to determine your exact location with a Locator Matrix. Well, you *can*, but it would be rather silly. Therefore, in all cases where the math does not easily fall into line with the game mechanics, the GM will be the final arbiter of what benefits are gained for a particular item or weapon. These will be determined before the unit makes their final request, so there will be no surprises.
   - An outstanding success on a mission *may* result in a slightly greater modification, or a secondary, unrequested effect being added to the item in question.

Note that these upgrades will only be released to the unit upon successful completion of the current mission. If the unit made two requests and then does not meet the mission requirements, the upgrades are delayed or withheld until the follow-up mission is completed successfully, and no new items may be sent to the workshop until the first two are completed and released.

What AC is allowing us to do is have a tiny finger in how the Mechanicus produce things for us...just like he gives us a choice in which mission we take at certain points in the campaign.  Considering the campaign will keep getting harder with or without extra people playing as well as people dying along the way small bonuses along the way are kinda nice ways to help us survive in the long run.

If I wasn't the only primary intel gathering character and stand-in Tech-Preist I'd have said Two-Bit should get the archaeotech nod cause...archaeotech plasma is hawt.  Literally.
GSN 1805141731
player, 671 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 1 Jun 2018
at 19:38
  • msg #617

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
it really ought to go to the squad or one of the vets.


If it's one of the vets, that leaves you or Zilch. If not to Crow, then something for the squad.

Like a vortex grenade.

Also, if the Zakurian write-up lists what workshops we can use, then let's go with Laser Firearms.
GSN 1610311843
player, 869 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 1 Jun 2018
at 19:55
  • msg #618

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
Also, if the Zakurian write-up lists what workshops we can use, then let's go with Laser Firearms.

It would be more than simply just 'going with laser firearms' in this case.  We'd have to choose (2) areas to increase on a given weapon like make lasguns have a +1 Dmg and laspistols get a +1 to their semi-auto rate of fire.  That's why some of us have been talking about giving our combat shotguns a +1 to Damage and +1 to Penetration.

If we choose to forgo a potential bonus then we can choose to gain a new workshop we didn't have before so that after the upcoming mission gets done we can then have modifications done in the new area we opened up.  Since we all use armour it's kinda handy to have and it'll allow us to modify/add that for us to stay alive better.
GSN 1805141731
player, 672 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 1 Jun 2018
at 20:56
  • msg #619

Re: Rear Echelon Comments & Complaints [OOC]

In that case, the "generalist" approach seems best. Focus on 'nades and armor.

Truly, I think 'nades are invaluable, especially against the enemy we're facing.
GSN 1610311843
player, 870 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 1 Jun 2018
at 21:05
  • msg #620

Re: Rear Echelon Comments & Complaints [OOC]

Hence why in previous missions we asked for Frag Grenades to get a +1 Blast range and for Krak Grenades to get a +1 Concussive aspect.  Hit more and hit harder on big Tyranids to knock them onto the ground.  When we get supplied up right before heading out to this next mission to the voidship our existing loads of Frags and Kraks should have those increased qualities.

In order to get those things though...

AC decreed that at least half of the existing players have to agree with what is going to be modified or gained.  If there is no greater than half consensus we get the following bonus:

NOTHING AT ALL

Considering we are starting our fourth mission and this is the first time we are getting a piece of modified kit that should tell you how hard it is to get people to even comment on it, let alone agree.
Adeptus Custodes
GM, 1098 posts
Fri 1 Jun 2018
at 23:47
  • msg #621

Re: Rear Echelon Comments & Complaints [OOC]

Should be home in an hour to read everything and see if I can respond. Super hot week and beers with the neighborhood bros right now.
Adeptus Custodes
GM, 1099 posts
Sat 2 Jun 2018
at 02:54
  • msg #622

Re: Rear Echelon Comments & Complaints [OOC]

I agree with Two-bit that this is an item being given based on the last mission's success, specifically the guys who went through it from start to finish and tried to minimize damage to the shrine. It should either be an item for one of the two who were there or something that the group can benefit from, which is a tall order no matter how you look at it.

I have no opinion on the choice(s) you make for upgrades, as this will only be the second time you've made the request so it's still kind of a new thing for both of us.

Yes, your loadout/resupply will include the new MK2 grenades you've requested.

I'm enjoying the 85-91 temps we rarely get here in NY but then I remember I work outdoors in it all day. So I'll sleep now & update the game thread tomorrow after dinner.

The Mission thread update probably won't be made until next Tuesday or Wednesday.
GSN 1804112721
player, 34 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Sun 3 Jun 2018
at 19:32
  • msg #623

Re: Rear Echelon Comments & Complaints [OOC]

Oh right xp, had a question that I forgot to ask about that. Going from what AC said in the game post we split our mission gained xp with our comrade right? I wasn't sure and so haven't spent any of it just in case.

Also in regards to Jack and Jill's lack of responses, it's mainly because Jack is outside on guard duty, and Jill is very much oriented to listening to the Commissar and performing orders while he's present along with little for her to do besides patching people up. No time to do long-term care nor brew up some fun stuff via her knowledge of Chymestry and Medicae.
GSN 1805141731
player, 673 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sun 3 Jun 2018
at 20:31
  • msg #624

Re: Rear Echelon Comments & Complaints [OOC]

With the stress of my everyday, I still haven't settled into a 'downtime mode' for Ghost and Honey. The former is almost entirely non-vocal and Honey is, well... a downright simpleton. Hard to get into those shoes.
GSN 1701041631
player, 766 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Sun 3 Jun 2018
at 20:45
  • msg #625

Re: Rear Echelon Comments & Complaints [OOC]

Sorry, been out of it this weekend...put in two 18-hour days on Wed-Th and it's taken me this long to get my body back in a shape where I don't fall asleep the moment I stop moving for five minutes.
GSN 1804100805
player, 27 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Mon 4 Jun 2018
at 14:35
  • msg #626

Re: Rear Echelon Comments & Complaints [OOC]

I'm torn between taking of Snails for the drive or staying with Crow to inspire
Adeptus Custodes
GM, 1101 posts
Mon 4 Jun 2018
at 14:51
  • msg #627

Re: Rear Echelon Comments & Complaints [OOC]

The drive will be an encounter of it's own - special rules for Run 'n Gun that let you use your two actions to move the vehicle, drive over an enemy, activate weapons and so forth. I'm kind of designing it so that Operators get a (rare) chance to use their skills before the campaign ends, but if you guys all go with non-Op (hehe) characters then you'll just be shooting and dodging with your mains...until they start climbing aboard and you need to repel them from the turrets. ;)
GSN 1804100805
player, 28 posts
Sarge (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Tue 5 Jun 2018
at 12:42
  • msg #628

Re: Rear Echelon Comments & Complaints [OOC]

Does someone else have an Operator? Otherwise I'll let Snails drive. Give him a time to shine
GSN 1804112721
player, 36 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Tue 5 Jun 2018
at 19:33
  • msg #629

Re: Rear Echelon Comments & Complaints [OOC]

Let Snails drive us closer, Jill likes using her whip more than the shotgun.
GSN 1804100805
player, 30 posts
Crow (Sgt) W15/15 F1/1
Snails (OP) W11/11 F1/1
Wed 6 Jun 2018
at 10:12
  • msg #630

Re: Rear Echelon Comments & Complaints [OOC]

Snail's drives them closer so that Jansen can hit the enemy with his sword
This message was last edited by the player at 13:19, Wed 06 June 2018.
Adeptus Custodes
GM, 1102 posts
Wed 6 Jun 2018
at 13:25
  • msg #631

Re: Rear Echelon Comments & Complaints [OOC]

Experiencing another hiccup with my cable provider. Spectrum bought out Time Warner here last summer and has been throwing (unwanted) promotions at us, with a catch on each one. Last fall it was a $20 discount on your bill if you took X but then they reproved the package to $40 more so the savings was actually an increase. Fixed that. Now it's 'all digital' which requires a converter box that is supposed to eliminate the fire stick usefulness. So it's off to the local office to tell them to cancel cable and just give me Internet access...which I hear will allow them to reduce my bandwidth legally as I'm a 'cord cutter'. Bah.

Post later today or late tonight, hopefully.
GSN 1701041631
player, 767 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 6 Jun 2018
at 16:15
  • msg #632

Re: Rear Echelon Comments & Complaints [OOC]

OK, so returning the archaeotech item: we have 2 votes for Zilch, 1 vote for squad, and 3 undecideds (I'm ignoring the votes for the sarge since they were effectively vetoed by AC).  Anyone want to add anything before AC makes a final determination?
GSN 1805141731
player, 675 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Wed 6 Jun 2018
at 17:42
  • msg #633

Re: Rear Echelon Comments & Complaints [OOC]

If not Sarge, than the squad
GSN 1701041631
player, 769 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Wed 6 Jun 2018
at 17:58
  • msg #634

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1805141731 (msg # 633):

You are the single squad vote thus far.  We need input from Wedge, Crow and Jack unless I missed something.
GSN 1804112721
player, 37 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Wed 6 Jun 2018
at 21:19
  • msg #635

Re: Rear Echelon Comments & Complaints [OOC]

Squad would be best then yeah
GSN 1804112721
player, 38 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Thu 7 Jun 2018
at 02:24
  • msg #636

Re: Rear Echelon Comments & Complaints [OOC]

My vote for vehicle is the Tauros Venator, with the multi-laser. Reasoning is, it's decent speed with good armor, it can probably survive long enough to allow us to get back out. The multi-laser because I don't think anyone has proficiency with the heavy bolter, for anything that needs heavier we have plasma and melta guns now. It's open top won't interfere with Honey and lets us keep an eye out for anything big on the horizon we can go around or prep for.

For the command vehicle, assuming it's enclosed, we'll want people that can clear the area around it's hatch quickly, Jill/Jack, Zilch/Everest, Crow/Snails. I'd put Ghost here with the melta but he needs to be with Honey and Ogryns don't do enclosed spaces very well.

For the secondary vehicle, Ghost/Honey, Biggs/Wedge, Two-bit/Sleepy.

This spread allows each team to have a heavy proficient member, and decent capability at both ranged and melee, and plasma for heavy targets. Plus also allows people with Operator's to use them, since Sleepy's description show his eyes lighting up when he see a vehicle i assume he has some talents in that regard.
GSN 1805141731
player, 676 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 7 Jun 2018
at 02:55
  • msg #637

Re: Rear Echelon Comments & Complaints [OOC]

If I may add my own opinion: the Salamander Recon is also a damn good bet. The Heavy Flamer is dogshit-stupid powerful and you don't need a BS check to even fire the thing. It can also carry an autocannon, of which we have someone proficient (and hopefully on the road to specializing) in.
This message was last edited by the player at 02:57, Thu 07 June 2018.
GSN 1804112721
player, 39 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Thu 7 Jun 2018
at 04:04
  • msg #638

Re: Rear Echelon Comments & Complaints [OOC]

That was gonna be my main suggestion until i saw it was lightly armored, the main concern we should have is getting back out, especially with any intel or tech we might find. Hence the better armor and durability.
GSN 1804100805
player, 32 posts
Snails (OP) W11/11 F1/1
Crow (Sgt) W15/15 F1/1
Thu 7 Jun 2018
at 07:27
  • msg #639

Re: Rear Echelon Comments & Complaints [OOC]

On the vehicle armaments, the operator is proficient with all vehicle weapons.

The vehicle itself. We could go with the other salamander to have similiar pace or go with the Tauros for a rugged vehicle

On a chain of command standpoint Jansen and Crow should be in separate vehicles.

Archotec side either squad or improve solid projectiles
GSN 1804112721
player, 40 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Thu 7 Jun 2018
at 08:28
  • msg #640

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1804100805 (msg # 639):

True, we could always swap Crow/Snails and Two-bit/Sleepy.
GSN 1701041631
player, 770 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 7 Jun 2018
at 14:29
  • msg #641

Re: Rear Echelon Comments & Complaints [OOC]

Firing a plasma in an enclosed space is always !!fun!! :D

"Hmm, looks to be overheating again...commissar, I don't suppose you'll mind if I drop this in your lap?"
Adeptus Custodes
GM, 1104 posts
Thu 7 Jun 2018
at 15:30
  • msg #642

Re: Rear Echelon Comments & Complaints [OOC]

Playing Sanctus Reach with the Sons of Cadia expansion: plasma gun squad FTW against most infantry and some Deff Dreds if you can get behind them. :D
Also, these plasma are never fired on maximal so they fire twice per round on each of their actions, plus another time if the commissar or general orders them to fire again, plus if they're lucky enough to get the promotion advance to rapid fire that's four blue clouds of Hot Emperor Love going downrange. Yeehaa!
This message was last edited by the GM at 16:11, Thu 07 June 2018.
GSN 1701041631
player, 771 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Thu 7 Jun 2018
at 21:15
  • msg #643

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Hot Emperor Love going downrange. Yeehaa!


1) This will be quoted IC at some point; or
2) This will be the name of Two-bit's rock bandinstrument of destruction.
GSN 1804112721
player, 41 posts
'Jack' 12/12W 0/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Fri 8 Jun 2018
at 03:05
  • msg #644

Re: Rear Echelon Comments & Complaints [OOC]

Jack calls back-up guitaristsecondary marksman

Edit: I'll also be away for the weekend, with a chance to post here and there but don't count on it.
This message was last edited by the player at 03:59, Fri 08 June 2018.
Adeptus Custodes
GM, 1105 posts
Sat 9 Jun 2018
at 15:10
  • msg #645

Re: Rear Echelon Comments & Complaints [OOC]

So on the walk home from work last night, my neighbor was having a porch party to celebrate his birthday Sunday but won't be around for it. I admit to having a weakness for Jagermeister and so, long story short....

It looks like you're all pretty evenly split between Tauros and Salamander so I'll give it the rest of the day to make a decision before I post tonight.

Similarly, the group is split on the archeotech so I'll make a compromise: instead of a single Tier 3 item for a person, I'll give a Tier 2 item to Zilch (the most voted for) and a Tier 1 item to each squad member who was in the last mission.

Apologies to Ghost if he feels left out. That will likely change once he hits a target-rich environment with his Meltagun.
GSN 1805141731
player, 677 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 9 Jun 2018
at 15:41
  • msg #646

Re: Rear Echelon Comments & Complaints [OOC]

Y'all can play with toys all you want; I have an Ogryn.
GSN 1701041631
player, 772 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Sat 9 Jun 2018
at 18:40
  • msg #647

Re: Rear Echelon Comments & Complaints [OOC]

I'll vote for the Tauros too.
GSN 1610311843
player, 872 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sat 9 Jun 2018
at 18:44
  • msg #648

Re: Rear Echelon Comments & Complaints [OOC]

Me too for the Tauros.  That 5-man variant is a beast of a machine and having a turret means it can shoot at targets coming from anywhere rather than only in an arc facing forward.
GSN 1805141731
player, 678 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 9 Jun 2018
at 20:37
  • msg #649

Re: Rear Echelon Comments & Complaints [OOC]

That puts Ghost and Honey with Jansen
GSN 1701041631
player, 773 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 11 Jun 2018
at 17:12
  • msg #650

Re: Rear Echelon Comments & Complaints [OOC]

OK, I've decided to continue with WS instead of taking an advanced specialty so I'll be picking up heavy proficiency as well as swift attack.  I'll be able to fire the autocannon (yes, that's a vote for taking the AC as the mounted weapon) in the Salamander without penalty.
This message was last edited by the player at 17:50, Mon 11 June 2018.
Adeptus Custodes
GM, 1107 posts
Tue 12 Jun 2018
at 15:05
  • msg #651

Re: Rear Echelon Comments & Complaints [OOC]

Since everyone involved has logged in since my last post and only two have said they're busy please move on, I'll probably post things forward tonight with the awards ceremony (such as it is). If for some reason I can't tonight then it will be late Wednesday or early Thursday as I have that day off this week.
GSN 1610311843
player, 874 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 14 Jun 2018
at 02:57
  • msg #652

Re: Rear Echelon Comments & Complaints [OOC]

So if it is a Refractor field that simply absorbs 10 damage and burns out (rather than a percentage chance of blocking a hit) that also means...

The damage it resists is before both Armour and Toughness right?  So it’s either a one shot stop a massive killing blow (intentionally burning it out for max absorption or a multi use avoid what would end up being not that many wounds taken on average when you figure in Armour and Toughness.  Right?
Adeptus Custodes
GM, 1109 posts
Thu 14 Jun 2018
at 03:09
  • msg #653

Re: Rear Echelon Comments & Complaints [OOC]

Yep.
GSN 1805141731
player, 680 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 14 Jun 2018
at 03:36
  • msg #654

Re: Rear Echelon Comments & Complaints [OOC]

If anyone's interested, this is my inspiration for Ghost: http://imgur.com/esFMLb8.png
GSN 1804100805
player, 34 posts
Snails (OP) W11/11 F1/1
Crow (Sgt) W15/15 F1/1
Sat 16 Jun 2018
at 08:34
  • msg #655

Re: Rear Echelon Comments & Complaints [OOC]

Sorry for being absent. RL got the better of me. Will post tomorrow
GSN 1805141731
player, 681 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sun 17 Jun 2018
at 13:33
  • msg #656

Re: Rear Echelon Comments & Complaints [OOC]

ok uh which vehicles did we end up getting?

EDIT: Kind of important, as Honey won't fit in a Tauros of any variety.
This message was last edited by the player at 15:51, Sun 17 June 2018.
GSN 1610311843
player, 876 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sun 17 Jun 2018
at 19:00
  • msg #657

Re: Rear Echelon Comments & Complaints [OOC]

So have him hang on the back of the Salamander.  Jansen is the closest thing to a Commander to get him to sit still and if he's hanging on the back then he's not feeling claustrophobic by the sides of the vehicle.

Zilch and Everest will be heading towards the Tauros...
GSN 1805141731
player, 682 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sun 17 Jun 2018
at 19:15
  • msg #658

Re: Rear Echelon Comments & Complaints [OOC]

You became the only vote for the Tauros after Two-Bit got Heavy proficiency
GSN 1610311843
player, 878 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sun 17 Jun 2018
at 20:02
  • msg #659

Re: Rear Echelon Comments & Complaints [OOC]

It didn't matter what I picked.  No vehicle is made to fit Ogryn.
GSN 1801041055
player, 112 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Sun 17 Jun 2018
at 23:59
  • msg #660

Re: Rear Echelon Comments & Complaints [OOC]

Uh, does the Salamander have an Autocannon?
GSN 1805141731
player, 684 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 18 Jun 2018
at 00:04
  • msg #661

Re: Rear Echelon Comments & Complaints [OOC]

Salamander command? No. Not typically.
Adeptus Custodes
GM, 1110 posts
Mon 18 Jun 2018
at 03:10
  • msg #662

Re: Rear Echelon Comments & Complaints [OOC]

Right, the Salamander Command vehicle:

"The Command variant of the Salamander is used as a light behind-the-lines transport for officers and commanders and thus is only armed with a top hull-mounted Heavy Flamer and hull-mounted Heavy Bolter for defensive purposes. The Heavy Flamer can be replaced with another Heavy Bolter, giving the vehicle better medium-ranged firepower. Both variants can be outfitted with the following enhancements; Camouflage Netting, Extra Armour Plating, a Hunter-Killer Missile Launcher, improved communications equipment, a mine sweeper, a Dozer Blade, rough terrain modifications, a Pintle-mounted Heavy Stubber or Storm Bolter, track guards, a Searchlight, and Smoke Launchers."

So, yours has the Hvy Flamer [with rear 270 degree arc], the Hvy Bolter [with forward 270 degree arc], terrain mods, track guards, and smoke launchers.

The Tauros Venator has the Autocannon, unless you want to make a last-minute change to Multilaser before I post tomorrow night. If you make the weapon a hull-mounted one and not a gunner-use [pintle-mount] one, you can have a twin-linked AC or twin-linked Lascannon or twin-linked Multilaser, but the arc of fire is reduced and your characters basically use their hand weapons on the ride. :)
GSN 1804112721
player, 44 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 18 Jun 2018
at 14:17
  • msg #663

Re: Rear Echelon Comments & Complaints [OOC]

I vote for hull-mounted twin-inked lascannons, and since Ghost and Honey are coming in the command vehicle Jack and Jill will go in the Tauros. Because twin-linked barrels of hot death sounds awesome.
GSN 1701041631
player, 777 posts
Two-bit (WS) W 1/9 FP 0/2
Sleepy (G) W 14/14 FP 2/2
Mon 18 Jun 2018
at 14:41
  • msg #664

Re: Rear Echelon Comments & Complaints [OOC]

Roll call for everyone whose primary for the ride is able to use the hull-mounted weapons:
I only have SP and heavy proficiency, so anything bolter or las would be wasted on me
GSN 1610311843
player, 879 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 18 Jun 2018
at 15:14
  • msg #665

Re: Rear Echelon Comments & Complaints [OOC]

Not it.

Went for more Medicae skill rather than heavy this time round.
GSN 1801041055
player, 113 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Mon 18 Jun 2018
at 17:00
  • msg #666

Re: Rear Echelon Comments & Complaints [OOC]

Biggs can do Solid Projectiles and Las as a Heavy Gunner.
Adeptus Custodes
GM, 1111 posts
Mon 18 Jun 2018
at 22:32
  • msg #667

Re: Rear Echelon Comments & Complaints [OOC]

Should be home in four hours. Already got the Mission post set just have to write the action post.
GSN 1805141731
player, 685 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 18 Jun 2018
at 22:57
  • msg #668

Re: Rear Echelon Comments & Complaints [OOC]

Thoughts on the Lascannon VS Autocannon. While the Lascannon is dank, it's got far fewer shots than the Autocannon. The Pen difference is great, sure, but even if we come up against something big, drowning it in the volume of shots is going to be more effective than hoping it doesn't dodge one big one. For those who are only just joining and haven't yet gone through all the previous missions, overwhelming firepower seems to work better against our high-Ag enemies.

That being said, I'm a little worried about Ghost and his Meltagun, especially with it only being one shot. Here's to going last in the initiative~~
GSN 1701041631
player, 779 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 18 Jun 2018
at 23:25
  • msg #669

Re: Rear Echelon Comments & Complaints [OOC]

Not like AC is going to through another [redacted] at us, amirite?

If we're going volume of shots, a pintle-mounted heavy stubber loaded with tracers would be the way to go.  I suppose it's a bit late to request that.

We do have 3(?) ACs scattered between the comrade pairs as personal weapons though, so some variety in the form of multilas or lascannon wouldn't be terrible.
GSN 1805141731
player, 686 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Tue 19 Jun 2018
at 09:09
  • msg #670

Re: Rear Echelon Comments & Complaints [OOC]

Thing is, neither vehicle supports a pintle mount. While we have like two different Autocannons among the squad, one on the Tauros won't hurt. At worst, we can scavenge the ammo after it gets shrekt by a carnifex.

EDIT: Also, I prayed for a low Initiative and got what I wanted. Three cheers for going on a 7! lol
This message was last edited by the player at 09:12, Tue 19 June 2018.
Adeptus Custodes
GM, 1114 posts
Tue 19 Jun 2018
at 11:38
  • msg #671

Re: Rear Echelon Comments & Complaints [OOC]

The Salamander Command certainly can have a pintle mounted weapon; that's a copy/paste, above. The Tauros Venator normally doesn't but the Elysian drop troop one does, I just took some license for this variant to offer it.
GSN 1701041631
player, 780 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 19 Jun 2018
at 13:58
  • msg #672

Re: Rear Echelon Comments & Complaints [OOC]

It sounds like the pintle mounts are additional weapons (instead of replacing the listed ones), correct?  So we may as well take them on both.  If nothing else, a heavy stubber could provide decent suppressing fire even without proficiency.
Adeptus Custodes
GM, 1115 posts
Tue 19 Jun 2018
at 14:42
  • msg #673

Re: Rear Echelon Comments & Complaints [OOC]

No. They are additional *optional* weapons when you point-buy or when your mission allows it. You needed speed over firepower so those optional extras are not offered to your squad.

In other words, bureaucracy. You're kind of lucky to draw a vehicle from the motor pool with extra armor! Lol
GSN 1610311843
player, 880 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 19 Jun 2018
at 15:44
  • msg #674

Re: Rear Echelon Comments & Complaints [OOC]

12 hours in...

Who is in the Tauros?

I know Zilch (Primary) and Everest (Comrade) are.

We've got three options for heavy weapons on the turret: Heavy Bolter, Lascannon and Multi-laser.  If we don't have anyone riding in the Tauros whose Primary is heavy weapons proficient then I'm going to make the call that we've got a Heavy Bolter and Zilch will be in the turret doing suppression fire most of the time.
Adeptus Custodes
GM, 1116 posts
Tue 19 Jun 2018
at 16:27
  • msg #675

Re: Rear Echelon Comments & Complaints [OOC]

I wrote in the distribution of troops in the Mission thread, FYI.
This message was last edited by the GM at 16:32, Tue 19 June 2018.
GSN 1610311843
player, 881 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 19 Jun 2018
at 16:29
  • msg #676

Re: Rear Echelon Comments & Complaints [OOC]

Ah-ha danke.
GSN 1801041055
player, 114 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 20 Jun 2018
at 10:52
  • msg #677

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1610311843 (msg # 674):

Well, it looks like the bolter was picked - I could've taken the Lascannon or Multilas either. So... do I just shoot with an autocnannon from the vehicle?
Adeptus Custodes
GM, 1118 posts
Wed 20 Jun 2018
at 12:22
  • msg #678

Re: Rear Echelon Comments & Complaints [OOC]

I do not think it will be possible to set up a bipod/tripod assembly with the limited space of this vehicle and the size of the crew riding in it, no.

However, Two-bit grabbing a heavy bolter doesn't mean anything for the Tauros Venator, where you are. Read the post in the Mission thread to refresh who is where, then message #662 in this thread, then make your post when you're ready.
GSN 1610311843
player, 882 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 20 Jun 2018
at 13:08
  • msg #679

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1801041055:
In reply to GSN 1610311843 (msg # 674):

Well, it looks like the bolter was picked - I could've taken the Lascannon or Multilas either. So... do I just shoot with an autocnannon from the vehicle?

I only said the Heavy Bolter if no one was good with heavy weapons and didn’t know you were in the Tauros at the time.  Since you are pick what you want cause we will be better off with you doing effective shooting Biggs.
GSN 1801041055
player, 115 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 20 Jun 2018
at 13:32
  • msg #680

Re: Rear Echelon Comments & Complaints [OOC]

Oh, I'm just wrong, but those posts are less confusing now. I'll hop on the twin-linked AC then... that's still a Heavy Weapons job right? Not operate or something confusing?
This message was last edited by the player at 13:32, Wed 20 June 2018.
Adeptus Custodes
GM, 1119 posts
Wed 20 Jun 2018
at 13:54
  • msg #681

Re: Rear Echelon Comments & Complaints [OOC]

If you want to make them twin AC you can do that, rather than multilaser or lascannon. Twin linked can be operated by the driver remotely or by a dedicated gunner with no restrictions.
GSN 1804100805
player, 37 posts
Snails (OP) W11/11 F1/1
Crow (Sgt) W15/15 F1/1
Wed 20 Jun 2018
at 18:44
  • msg #682

Re: Rear Echelon Comments & Complaints [OOC]

I'll be away from tomorrow to Sunday with minimal internet. During the summer I'll be away most weekends without internet.

On the game, does the Tauros have MIU interface?
GSN 1804100805
player, 38 posts
Snails (OP) W11/11 F1/1
Crow (Sgt) W15/15 F1/1
Wed 20 Jun 2018
at 18:48
  • msg #683

Re: Rear Echelon Comments & Complaints [OOC]

Snails is proficient with all vehicle weapons that he can use while driving
Adeptus Custodes
GM, 1120 posts
Wed 20 Jun 2018
at 19:34
  • msg #684

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804100805:
I'll be away from tomorrow to Sunday with minimal internet. During the summer I'll be away most weekends without internet.

On the game, does the Tauros have MIU interface?


It will be up to you to either declare intentions if you're missing a post deadline or accept that you're placed on Full Defense. Thanks for the heads-up, though.

I think normally these vehicles do not come with a standard MiU but since they are dedicated to the Ad Mech it seems likely that they do, now.
GSN 1701041631
player, 782 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 00:32
  • msg #685

Re: Rear Echelon Comments & Complaints [OOC]

All of the Zakurians should have at least a +8 to initiative, I think.  +6 from Zilch's Combat Formation and +2 from Paranoia?
GSN 1610311843
player, 883 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 21 Jun 2018
at 00:39
  • msg #686

Re: Rear Echelon Comments & Complaints [OOC]

Correct.

Combat Formation lets anyone in the squad use their own Ag Bonus or Zilch's Int Bonus which is a 6 currently.

All Zakurian's have Paranoia which gives +2 and also have Lightning Reflexes letting you to roll the d10 twice and choose which to add to your bonus modifiers.  As evidenced by the visit of the Inquisitor recently it's well earned.
GSN 1701041631
player, 783 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 03:20
  • msg #687

Re: Rear Echelon Comments & Complaints [OOC]

Zilch's post made me think...

In the grim darkness of the far future there is no denim?
GSN 1610311843
player, 885 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 21 Jun 2018
at 03:33
  • msg #688

Re: Rear Echelon Comments & Complaints [OOC]

Nope.

For you see denim is the work of chaos sorcerers who imprinted the pattern into the minds of the creators allowing thousands of micro-tears in the empyrean by them being worn by millions of individuals.  The God-Emperor figured it out quickly enough to squash the insurrection but every once in awhile a vintage set of denim appears that is linked to a Greater Daemon of Chaos from 38,000 years prior...

;)
GSN 1701041631
player, 784 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 03:38
  • msg #689

Re: Rear Echelon Comments & Complaints [OOC]

...well, they *do* make my legs itch.
Adeptus Custodes
GM, 1121 posts
Thu 21 Jun 2018
at 12:03
  • msg #690

Re: Rear Echelon Comments & Complaints [OOC]

Couldn't keep my eyes open long enough to wait for the last post(s) so I'll toss down mine now and give the driving rules tonight or tomorrow morning. Friday night is still the next deadline.
GSN 1701041631
player, 785 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 15:26
  • msg #691

Re: Rear Echelon Comments & Complaints [OOC]

...still waiting on Ghost to make the punchline about jeanstealers.... ;)

I don't suppose the fancy augur array in Zilch's head will help identify any synapse-ish critters we need to zook first?
Adeptus Custodes
GM, 1123 posts
Thu 21 Jun 2018
at 15:33
  • msg #692

Re: Rear Echelon Comments & Complaints [OOC]

I am under the (memory-based) I pression that detailed data is only in a bubble 60m from the internal augur array and that an actual auspex is 100m. I honestly can't say where I think I read that so if you've got better info please share. :)
GSN 1701041631
player, 787 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 15:49
  • msg #693

Re: Rear Echelon Comments & Complaints [OOC]

I'll let Zilch handle that one.

Salamander Command has a listed cruising speed of 70 kph, Tauros Venator has 110.

...so if we die, it's all Jansen's fault :D

Edit: should have read up on the vehicles earlier, the Salamander Command apparently comes with a nifty 500m auspex that gives +30 to Awareness.  I'm trained in Awareness so I suppose I could skip off the gun for a round to look for the big ones.
This message was last edited by the player at 15:57, Thu 21 June 2018.
GSN 1610311843
player, 886 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 21 Jun 2018
at 17:50
  • msg #694

Re: Rear Echelon Comments & Complaints [OOC]

Cybernetic auspexes like Zilch has operate just like a regular hand auspex: 50 meter radius of good data (where some people also get the 100 meters from when thinking of it like a bubble diameter).  Only difference between the head auspex and regular one is when you get to better qualities the head auspex gives a free reroll on any failed attempt.

You have to go up to the specialist MIU or jacked ones that will get you around a 100 meter radius (or a siege auspex).  Then you have the ones built into the Salamander and Chiroptrean flyer that give significant areas of scanning.

So no, no scanning for synapse creatures.

I am scanning the ground beneath us as we go though to shout out warnings just in case I need to.
Adeptus Custodes
GM, 1124 posts
Thu 21 Jun 2018
at 18:06
  • msg #695

Re: Rear Echelon Comments & Complaints [OOC]

I was gonna make the integrated auspex on the Salamander a pleasant surprise but no harm done. It's the Information Age after all. ;)

When I get home I'll make another short post. Feel free to roll Awareness if you like but only ONE person (usually the driver) gets the +30 bonus. *ahem*
GSN 1701041631
player, 788 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 18:37
  • msg #696

Re: Rear Echelon Comments & Complaints [OOC]

I was assuming it would work something like that :)

I have a base 33 Awareness check, can Biggs Ghost or Snails beat that?
This message was last edited by the player at 18:45, Thu 21 June 2018.
GSN 1805141731
player, 688 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 21 Jun 2018
at 18:44
  • msg #697

Re: Rear Echelon Comments & Complaints [OOC]

For what it's worth, I have a 27 [trained] on Ghost. Honey is at a 40 untrained, so a 20.
GSN 1701041631
player, 789 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 21 Jun 2018
at 18:47
  • msg #698

Re: Rear Echelon Comments & Complaints [OOC]

Right, I didn't check the crew list before I posted, I was thinking it was Biggs and Wedge in the Salamander for some reason.  I stand corrected.

Edit: just ballparking the math on our cruising speeds: for something to outrun us it'd have to run in excess of 100m/round.  Achievable with RAW but by the Emprah those things must shit rockets.
This message was last edited by the player at 20:54, Thu 21 June 2018.
Adeptus Custodes
GM, 1125 posts
Thu 21 Jun 2018
at 23:32
  • msg #699

Re: Rear Echelon Comments & Complaints [OOC]

I just want to point out, before I edit the Mission Thread, that the Tauros was allowed to have *either* a twin-linked weapon that the driver would fire, or a single weapon that a gunner could use. So, Biggs' post about his eyes opening wide when he saw the Twin-linked Autocannon, and then stepped up to take the gunner's spot...that is incorrect. If he wants to be the gunner, which I think he does, it is a single-barrel AC. My edit will reflect that. Reference MSG#662 in this thread.
Adeptus Custodes
GM, 1127 posts
Mon 25 Jun 2018
at 13:47
  • msg #700

Re: Rear Echelon Comments & Complaints [OOC]

A reminder that just because the players' side missed the Friday, and subsequent Sunday, deadlines doesn't mean the enemy sits still. They now have three rounds of movement and activity on you when I post, which will probably be tonight. Ghost's query about overwatch is a good one; you certainly can. And probably should.
GSN 1701041631
player, 790 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 25 Jun 2018
at 15:08
  • msg #701

Re: Rear Echelon Comments & Complaints [OOC]

I was hoping for results on the Awareness check to identify leader-types before I posted.
Adeptus Custodes
GM, 1128 posts
Mon 25 Jun 2018
at 16:33
  • msg #702

Re: Rear Echelon Comments & Complaints [OOC]

There is/was nothing additional to report until the third round, which is now. I gave you all the info you had available to you last Thursday in my mini update.
GSN 1701041631
player, 791 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 25 Jun 2018
at 17:34
  • msg #703

Re: Rear Echelon Comments & Complaints [OOC]

OK, so no results from my Friday Awareness check until now?  I don't think we can really be faulted for missing the Sunday deadline if we thought we were supposed to be given additional intel (that was my assumption).
Adeptus Custodes
GM, 1129 posts
Mon 25 Jun 2018
at 17:53
  • msg #704

Re: Rear Echelon Comments & Complaints [OOC]

I'm not trying to start an argument. Combat rounds are 48 hours long. If the group would like to change that I am completely on board - but you three veterans saw what happened last summer/fall when I let things slide and waited for posts from the group.

So, Friday. Then Sunday. Technically again tomorrow but there's no reason for me to wait a full 48 since very few people have posted anything at all from the first deadline given. I expect two of the new guys to quit because they will fall behind. That's fine. You're either a dedicated team player or you find a game that caters to your personal schedule. I like all the soldiers we have right now but the history & reality of Rpol says it won't last.
GSN 1804100805
player, 40 posts
Snails (OP) W11/11 F1/1
Crow (Sgt) W15/15 F1/1
Mon 25 Jun 2018
at 19:25
  • msg #705

Re: Rear Echelon Comments & Complaints [OOC]

I'll check in every week day and get a post in on Monday, Wednesday and Friday at minimum. This is my only game I'm participating in here on rpol. I'll try not to drag it down. Lack of posts is very contagious in these games.
GSN 1701041631
player, 792 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 25 Jun 2018
at 19:44
  • msg #706

Re: Rear Echelon Comments & Complaints [OOC]

In reply to Adeptus Custodes (msg # 704):

Not trying to start an argument here either.  We can easily handwave away the lack of actions in the round as Two-bit valiantly spinning non-functional dials on the auspex trying to ID the right target(s).  Edited my Thursday post with my Awareness check from Friday.
Adeptus Custodes
GM, 1130 posts
Tue 26 Jun 2018
at 03:04
  • msg #707

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804100805:
I'll check in every week day and get a post in on Monday, Wednesday and Friday at minimum. This is my only game I'm participating in here on rpol. I'll try not to drag it down. Lack of posts is very contagious in these games.


Well, it rotates like my work schedule, so M-W-F is nice but isn't always in synch. We've had times in combat where everyone posts the first day and I can bang out three posts in 72 hours; then sometimes I have plans or four people are going away for a holiday and we pause for a third or fourth day. It's flexible, but not to the point where a week passes between action. Certainly not more than four days when I can help it.
GSN 1610311843
player, 888 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 26 Jun 2018
at 03:05
  • msg #708

Re: Rear Echelon Comments & Complaints [OOC]

*shrugs*

I'm doing my job...scanning till I have a reading to make it worth overwatching.
GSN 1804112721
player, 47 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 26 Jun 2018
at 03:19
  • msg #709

Re: Rear Echelon Comments & Complaints [OOC]

quote:
I expect two of the new guys to quit because they will fall behind.


Wait...Aren't there only two new guys? Myself and GSN 1804100805? I don't wanna leave ;_;

In my defense, the nids are outta range of the shotguns Jill and Jack have, and I don't wanna switch to Jack yet to use his plasma. So Jill is paranoid about ambushes while having Jack let her know when the known nids are close enough to target.
GSN 1610311843
player, 889 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 26 Jun 2018
at 11:18
  • msg #710

Re: Rear Echelon Comments & Complaints [OOC]

Jack...

It wasn’t one round it was multiple ones.  The way AC set it up was they started at within medium range of the auto-cannons and we could see the mess.  Then rather than pop of a post that says “They rum and you drive no change” after trying to prod us at the 48 hour mark he just let it roll over till something changed.  In this case it was a few rounds later when we picked up more data on the group.  Only question for AC is:

Is this a horde and if so what size?  Or is this still just a bunch of individual enemies to shoot at?
GSN 1805141731
player, 690 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Tue 26 Jun 2018
at 18:22
  • msg #711

Re: Rear Echelon Comments & Complaints [OOC]

GM, I have a few logistics questions. We are moving 15m a round, meaning over the three rounds we've moved 45m. The horms were at 250m away, but are now at 120m. I'm not sure what angle theyre coming at either. What I'm trying to figure out is at what point they're gonna be within 50m.
Adeptus Custodes
GM, 1132 posts
Wed 27 Jun 2018
at 03:43
  • msg #712

Re: Rear Echelon Comments & Complaints [OOC]

The swarm is not using horde rules, as in by the book horde rules; they are individuals with stat blocks of their own. It's effectively two squads of creatures: one large squad of gaunts and a squad of three 'leaders' in their midst.

The xenos are moving faster than 25m per round, but because of the angle of approach I've rounded it down to 25, which added to your vehicle's 15, gives a nice even 40m closing per round [unless they activate adrenal glands].

So at the end of my next post they will be 90, then 50, then running alongside the vehicles as they prepare to board/leap. Again, assuming nothing else happens between now and then to change your mind, or make the driver roll a dodge and slow down, or whatever. :)
GSN 1701041631
player, 794 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 27 Jun 2018
at 14:56
  • msg #713

Re: Rear Echelon Comments & Complaints [OOC]

Crunching the numbers I think I'm at...-40 to hit with the bolter: -20 nonproficient, -10 speed, -10 autofire.

With numbers like those, may as well just use the plasma on semi-auto since they're within normal range now.

Ghost, do you or Honey have Target Selection?
Adeptus Custodes
GM, 1133 posts
Wed 27 Jun 2018
at 15:05
  • msg #714

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804112721:
quote:
I expect two of the new guys to quit because they will fall behind.


Wait...Aren't there only two new guys? Myself and GSN 1804100805? I don't wanna leave ;_;


Nah, I'm just quoting statistical data. The vast majority of people can't post daily [nor can I], and a fair majority have trouble posting every other day, unless the storyline or scene is particularly engaging to them. That's why I try to let things slide in the non-combat scenes and push for 48 hour resolution in the combat scenes - this game is 80%+ combat, and I'm not going to let this lag behind for days on one round, or weeks on one engagement. At least not until the Boss scene. That temple fight was as epic as the scene at the hive-gene-vat!
GSN 1804100805
player, 41 posts
Snails (OP) W11/11 F1/1
Crow (Sgt) W15/15 F1/1
Wed 27 Jun 2018
at 17:35
  • msg #715

Re: Rear Echelon Comments & Complaints [OOC]

Can Snails use his auspex while driving?

Where do I find the stats for the Tauros?
Adeptus Custodes
GM, 1134 posts
Wed 27 Jun 2018
at 18:22
  • msg #716

Re: Rear Echelon Comments & Complaints [OOC]

The basics of the stat block are found on page 141 of the sourcebook Shield of Humanity. If you don't have that I can type it out for you in a separate post, or make a thread for vehicles if the group would like that.

Awareness tests are normally a free action by a person, done in reaction to an event, though an individual can choose to specifically look for something or 'be on their guard' and use half/full actions to [possibly] gain bonuses. The Auspex use is normally a half-action for the driver, half to steer under non-combat conditions. If you're plugged into the MIU I'd let it be a free action for a normal Awareness test or a half-action to maintain full control in a firefight situation.
GSN 1701041631
player, 795 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 27 Jun 2018
at 19:49
  • msg #717

Re: Rear Echelon Comments & Complaints [OOC]

Adding vehicle stats to the mission thread would be acceptable, I think.  I think I've looked at that thread more times in the last two weeks than the previous two years.
GSN 1805141731
player, 692 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 28 Jun 2018
at 08:12
  • msg #718

Re: Rear Echelon Comments & Complaints [OOC]

Since we're vehicle mounted and the 'nids aren't... do we have the high ground?
This message was last updated by the player at 08:20, Thu 28 June 2018.
Adeptus Custodes
GM, 1136 posts
Thu 28 Jun 2018
at 11:51
  • msg #719

Re: Rear Echelon Comments & Complaints [OOC]

Yup!
Adeptus Custodes
GM, 1137 posts
Sat 30 Jun 2018
at 03:02
  • msg #720

Re: Rear Echelon Comments & Complaints [OOC]

So, the bonus of +10 for being on higher ground applies to both shooting and melee. It looks like Ghost and Biggs will both hit, now, barring some good dodge rolls. I'll post a generalized round and they can roll damage when they log in again.
GSN 1805141731
player, 694 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 30 Jun 2018
at 05:24
  • msg #721

Re: Rear Echelon Comments & Complaints [OOC]

AC, you bet your sweet ass I'll be exploiting the Dodge soaks. These warriors will suffer the Death of a Thousand Sunburns.

EDIT: Will Ghost be able to man the Heavy Flamer on the Sally Command and roast the 'nids?
This message was last edited by the player at 05:37, Sat 30 June 2018.
Adeptus Custodes
GM, 1139 posts
Sat 30 Jun 2018
at 13:32
  • msg #722

Re: Rear Echelon Comments & Complaints [OOC]

I figured. It's the only way to be sure. ;)

Yes feel free to have a cookout. I think it still counts as heavy for training but it's auto-hit so they dodge or they don't, right? I don't think I get to add your non-proficiency penalty to my dodge roll (though that would make sense realistically).
GSN 1805141731
player, 695 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 30 Jun 2018
at 13:35
  • msg #723

Re: Rear Echelon Comments & Complaints [OOC]

Where did we land (way, way back) on the knife from the standard kit being used as a bayonet?

Also, there isn't any way to replace damage die with a spray weapon is there
This message was last edited by the player at 13:51, Sat 30 June 2018.
GSN 1805141731
player, 697 posts
Sat 30 Jun 2018
at 13:50
  • [deleted]
  • msg #724

Re: Rear Echelon Comments & Complaints [OOC]

This message was deleted by the player at 13:50, Sat 30 June 2018.
GSN 1610311843
player, 891 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sat 30 Jun 2018
at 14:15
  • msg #725

Re: Rear Echelon Comments & Complaints [OOC]

If you don’t have the talent to use it (Heavy) then the nonproficiency penalty that normally you’d get is applied as a bonus to the first of their rolls aka...

You shoot them with the heavy flamer.  They get a +20 to their Ag test to not be hit.  If they fail that if they have an Ag bonus that is equal to or greater than the distance to get to the edge of the spray template then they can try to Dodge the attack with their reaction (normal and without the bonus given in the first test).  Failing both of those then they have another Ag test to see if they are on fire.

And of course all hits are to the body and if you roll a 9 on one of your d10s the Flamer jams.
Adeptus Custodes
GM, 1140 posts
Sat 30 Jun 2018
at 16:23
  • msg #726

Re: Rear Echelon Comments & Complaints [OOC]

Not at home so I wasn't sure on the resolution of the situation.

In MUCH BETTER NEWS, I erred in my calculation of distance, so everyone who wants can take an additional round of shooting at the 50-10m range for the swarm before I post the next round Sunday night. As this constitutes a full round of action, they will refresh their available Dodge reaction to defend against these 'free' shots, so keep that in mind when you choose rifle, heavy, or template weapon.
GSN 1701041631
player, 798 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 30 Jun 2018
at 19:40
  • msg #727

Re: Rear Echelon Comments & Complaints [OOC]

IIRC, in RAW for OW they don't mention anything about a nonproficiency dodge bonus to spray weapons.  I believe every other system has it, though.
Adeptus Custodes
GM, 1141 posts
Sat 30 Jun 2018
at 19:53
  • msg #728

Re: Rear Echelon Comments & Complaints [OOC]

Thank you both - I'll check when I get home in a few hours.

Anyone else working outside in this heat? :D
GSN 1805141731
player, 698 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 30 Jun 2018
at 20:07
  • msg #729

Re: Rear Echelon Comments & Complaints [OOC]

NOPE

Fuck summer.
GSN 1804112721
player, 51 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 30 Jun 2018
at 20:36
  • msg #730

Re: Rear Echelon Comments & Complaints [OOC]

Currently I work in a freezer so -20 F for roughly 8 hours a day. I'm fine with heat and cold though, used to do construction work in summers and winters before i moved to the city.
GSN 1701041631
player, 799 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 30 Jun 2018
at 20:43
  • msg #731

Re: Rear Echelon Comments & Complaints [OOC]

I have such a boring desk job that I'm willing burning vacation to dig a trench around my parents' house.  How's that for insanity? :P
Adeptus Custodes
GM, 1142 posts
Sat 30 Jun 2018
at 21:50
  • msg #732

Re: Rear Echelon Comments & Complaints [OOC]

You used the word 'trench' and the Death Corps guy didn't even blink! Must be hot where he is. ;)
GSN 1701041631
player, 800 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 30 Jun 2018
at 22:01
  • msg #733

Re: Rear Echelon Comments & Complaints [OOC]

5k posts!
Adeptus Custodes
GM, 1143 posts
Sat 30 Jun 2018
at 22:22
  • msg #734

Re: Rear Echelon Comments & Complaints [OOC]

True, true. I'll think of a suitable non-replicating reward this weekend.
GSN 1701041631
player, 801 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 30 Jun 2018
at 23:23
  • msg #735

Re: Rear Echelon Comments & Complaints [OOC]

Is it possible to fire a personal weapon from one of the heavy weapon mounts or will we have to move for that?
Adeptus Custodes
GM, 1144 posts
Sat 30 Jun 2018
at 23:43
  • msg #736

Re: Rear Echelon Comments & Complaints [OOC]

I think you would have to stop the vehicle and make a tech roll to replace a weapon currently mounted with one not designed to fit in the pin/pintle/turret assembly. Maybe when you get back you can look for an upgrade to plasma cannon and we'll have ourselves a ball!
GSN 1701041631
player, 802 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sun 1 Jul 2018
at 00:10
  • msg #737

Re: Rear Echelon Comments & Complaints [OOC]

I meant shooting it personally, not replacing it.  Theoretically there could be enough space in a pintle mount to handle a personal weapon but I imagine it would be pretty cramped.
Adeptus Custodes
GM, 1145 posts
Sun 1 Jul 2018
at 17:12
  • msg #738

Re: Rear Echelon Comments & Complaints [OOC]

Because we are moving into an odd holiday-in-the-middle type of week, let's extend these two combat turns by a day each. So the current one isn't due until Monday night and the next one won't be due until Thursday night.

Hope you all enjoy the 4th of July, or the weekend, or just your favorite drink with friends!
GSN 1610311843
player, 892 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sun 1 Jul 2018
at 17:34
  • msg #739

Re: Rear Echelon Comments & Complaints [OOC]

So rather than delineate each attack in one post we'll be doing two separate ones.  Cool.
Adeptus Custodes
GM, 1146 posts
Sun 1 Jul 2018
at 18:25
  • msg #740

Re: Rear Echelon Comments & Complaints [OOC]

Er...no. Take two actions in the post you are making, which is due tomorrow night. Then we will all be caught up and the nids will be at 10m.

Response to pm later.
GSN 1805141731
player, 699 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 2 Jul 2018
at 19:46
  • msg #741

Re: Rear Echelon Comments & Complaints [OOC]

wait, im confused about the distance. there's a round previous to when they get to 10m that we 'missed'?
GSN 1610311843
player, 894 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 2 Jul 2018
at 19:48
  • msg #742

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
Not at home so I wasn't sure on the resolution of the situation.

In MUCH BETTER NEWS, I erred in my calculation of distance, so everyone who wants can take an additional round of shooting at the 50-10m range for the swarm before I post the next round Sunday night. As this constitutes a full round of action, they will refresh their available Dodge reaction to defend against these 'free' shots, so keep that in mind when you choose rifle, heavy, or template weapon.

Yes.
:-)
GSN 1701041631
player, 804 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 2 Jul 2018
at 20:34
  • msg #743

Re: Rear Echelon Comments & Complaints [OOC]

OK, so I was going to make some comment about how I'm way head of the curve on my dice and I should be quaking in fear for the next time I fire my plasma, but then I took a look at my second round of damage rolls.  Guilt negated.

Edit: the fear remains.
This message was last edited by the player at 20:42, Mon 02 July 2018.
GSN 1805141731
player, 700 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 2 Jul 2018
at 20:43
  • msg #744

Re: Rear Echelon Comments & Complaints [OOC]

Wait do these 'nids have Fear? (not that it matters for me hehe)
GSN 1701041631
player, 805 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 2 Jul 2018
at 20:46
  • msg #745

Re: Rear Echelon Comments & Complaints [OOC]

Nah, I spent XP on Common Lore: Sense.

It's more expensive than you'd think.
Adeptus Custodes
GM, 1147 posts
Mon 2 Jul 2018
at 22:22
  • msg #746

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
wait, im confused about the distance. there's a round previous to when they get to 10m that we 'missed'?


No, just make two sets of rolls for this round - and don't forget to roll the weapon damage on your melta if you want it included in the previous round's damage calculations.
GSN 1805141731
player, 701 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Tue 3 Jul 2018
at 01:11
  • msg #747

Re: Rear Echelon Comments & Complaints [OOC]

Seeing as I only have 15 shots for the meltagun, i'm not using it yet.
Adeptus Custodes
GM, 1148 posts
Tue 3 Jul 2018
at 02:51
  • msg #748

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
Where did we land (way, way back) on the knife from the standard kit being used as a bayonet?


I don't recall if there was a resolution. I think it was suggested you take a couple hours and make the tech roll at [+x] to modify your own gear? There was some concern early on whether or not that would constitute heresy or just a few lesser offenses.
GSN 1701041631
player, 806 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 3 Jul 2018
at 03:11
  • msg #749

Re: Rear Echelon Comments & Complaints [OOC]

Let's not forget how badass a properly sharpened standard issue entrenching tool can be.

The Zakurians seem heretical enough to gladly mod their equipment.  The Kriegsman...maybe best keep it out of his eyeline :P
GSN 1805141731
player, 702 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 5 Jul 2018
at 13:23
  • msg #750

Re: Rear Echelon Comments & Complaints [OOC]

With Ghost going last, should I assume that he'll have to bayonet (or stab, forgot where we landed on bayonets) the nids?

Also, wew lad. birthday OW updates ahah
GSN 1610311843
player, 896 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 5 Jul 2018
at 14:39
  • msg #751

Re: Rear Echelon Comments & Complaints [OOC]

Well...

Affixing a knife to a weapon using the mount turns the weapon into a spear in close combat.  Those mounts aren’t standard kit though which was why Zilch had been talking about trading for them or chain mounts.
Adeptus Custodes
GM, 1150 posts
Thu 5 Jul 2018
at 19:04
  • msg #752

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
With Ghost going last, should I assume that he'll have to bayonet (or stab, forgot where we landed on bayonets) the nids?

Also, wew lad. birthday OW updates ahah


Yes, assume many are near enough to stab by the time you go (though Two-bit's hail of fire will likely thin things a bit). Picture it like the Beverly Hillbillies' open-top car but filled with a school bus' worth of Spring Break kids fighting over the last two cans of beer.
GSN 1805141731
player, 705 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 6 Jul 2018
at 05:36
  • msg #753

Re: Rear Echelon Comments & Complaints [OOC]

Well, at least I hit?

lol from what I've seen of Only War, if you're using your knife; something terrible has happened.
Adeptus Custodes
GM, 1152 posts
Fri 6 Jul 2018
at 14:00
  • msg #754

Re: Rear Echelon Comments & Complaints [OOC]

Indeed! Unless you're Catachan. Or into that sort of thing.

FYI the taunts are TB3 and Armor 3 in all locations. 5 dmg is like their feeble attack against you with an Ogryn comrade. Lol
GSN 1805141731
player, 706 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 6 Jul 2018
at 15:46
  • msg #755

Re: Rear Echelon Comments & Complaints [OOC]

Hey, does the Carnifex have Fear?
Adeptus Custodes
GM, 1153 posts
Fri 6 Jul 2018
at 16:24
  • msg #756

Re: Rear Echelon Comments & Complaints [OOC]

Yes it has fear! I should have Snails make a WP test to see if he turns and drives in the opposite direction. Just wasn't sure if it should happen when it's two rounds away (now) or the round it can reach him.
GSN 1805141731
player, 707 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 6 Jul 2018
at 17:29
  • msg #757

Re: Rear Echelon Comments & Complaints [OOC]

>making a WP test to avoid Fear

What's that like? lol

Also, as per RAW, the Fear test is made whenever the creature is encountered (so, now). Everyone who isn't Fearless will need to make a test.
Adeptus Custodes
GM, 1154 posts
Fri 6 Jul 2018
at 17:54
  • msg #758

Re: Rear Echelon Comments & Complaints [OOC]

Yep. I'm usually cool about waiting until their first interaction with a fear-causing creature, unless I as GM want to see if I can make someone flee or gain insanity. There's plenty of time for that latr, though. ;)
Adeptus Custodes
GM, 1155 posts
Sun 8 Jul 2018
at 15:39
  • msg #759

Re: Rear Echelon Comments & Complaints [OOC]

Well, less than half of you posted actions for last night so I am forced to either delay until you do, or give the enemy another free round. I'm not keen on doing that so I will wait.
GSN 1610311843
player, 897 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sun 8 Jul 2018
at 15:45
  • msg #760

Re: Rear Echelon Comments & Complaints [OOC]

You’ll have mine shortly, what little good my melee is.
GSN 1701041631
player, 808 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sun 8 Jul 2018
at 16:04
  • msg #761

Re: Rear Echelon Comments & Complaints [OOC]

I'm at my nephew's birthday party all day, so I'll post tonight (PDT)
GSN 1701041631
player, 810 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 10 Jul 2018
at 22:29
  • msg #762

Re: Rear Echelon Comments & Complaints [OOC]

FYI all, I'm on vacation for the remainder of the week so I likely won't be posting as frequently.
GSN 1610311843
player, 899 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 11 Jul 2018
at 00:55
  • msg #763

Re: Rear Echelon Comments & Complaints [OOC]

My sis-in-law and the nephews and niece are in town till the weekend before they go overseas on deployment for two years with my brother...but they are still young enough that their bed time is well before I post in the evenings, lol.
GSN 1804112721
player, 54 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Wed 11 Jul 2018
at 05:42
  • msg #764

Re: Rear Echelon Comments & Complaints [OOC]

Waiting on Biggs and Crow
GSN 1610311843
player, 900 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 11 Jul 2018
at 14:42
  • msg #765

Re: Rear Echelon Comments & Complaints [OOC]

I know and that’s bad for us Jack...

Both our driver and our heavy gunner who could have been hammering tyranids since round one is more or less MIA.  If we were in the other vehicle it wouldn’t be long before AC had the thing overrun by baddies and we had to leave them behind to their deaths.  Unfortunately we are in that same vehicle so I’m not advocating for that result, lol.
GSN 1801041055
player, 120 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 11 Jul 2018
at 19:52
  • msg #766

Re: Rear Echelon Comments & Complaints [OOC]

I'm here. Right now I'm just not sure what to do. Firing isn't an option and I've been researching the mechanics to figure out how to act in this situation. My hands are full, dropping the AC isn't an option. I can potentially switch to Wedge, but it's way too early in the encounter for that. Full defense MIGHT be my best option for the moment.
GSN 1801041055
player, 121 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 11 Jul 2018
at 19:57
  • msg #767

Re: Rear Echelon Comments & Complaints [OOC]

With the gaunt on top of him, Biggs curses and kicks at the things chest, hoping to push him off of the edge of the vehicle.

15:57, Today: GSN 1801041055 rolled 19 -- 3 degrees of success using the Only War system with a target number of 40 with rolls of 19.  WS Test to Manuever.
GSN 1801041055
player, 123 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Thu 12 Jul 2018
at 01:07
  • msg #768

Re: Rear Echelon Comments & Complaints [OOC]

Manueve is listed as a Melee/Movement action. Does that mean  I can shoot this round if I successfully knock the Horm off of the bus?
GSN 1610311843
player, 901 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 12 Jul 2018
at 01:22
  • msg #769

Re: Rear Echelon Comments & Complaints [OOC]

That's a damn good idea Biggs but not quite...

Both of the gaunts are on 'you' so if you maneuver one 1 meter and make them fall off the vehicle there still will be the other.  That said you seemingly could Maneuver one off and then Maneuver the other one off as well.  Then the question would be if that would give you enough breathing room to fire once before they or others get on board the vehicle again.

Or at least that how I'm reading it...
This message was last edited by the player at 01:23, Thu 12 July 2018.
Adeptus Custodes
GM, 1156 posts
Thu 12 Jul 2018
at 03:34
  • msg #770

Re: Rear Echelon Comments & Complaints [OOC]

Long story short: I finally caught someone stealing overtime at work Tuesday night [who's been doing it since last summer], and spent a chunk of my day off today filing the reports needed for the disciplinary hearing. Will update tomorrow after work, with the '5k Post bonus' included in the mix.
Adeptus Custodes
GM, 1158 posts
Fri 13 Jul 2018
at 03:43
  • msg #771

Re: Rear Echelon Comments & Complaints [OOC]

5000 post reward: when we get to the crashed ship, there will be opportunities for you to loot a weapon or piece of equipment of varying qualities for which you are proficient, or have a specific use for with your character's career choice(s). Some of it will be Astartes weaponry/gear, and some will be Best Craftsmanship [or Mastercrafted] Imperial stuff. When the time comes I'll let you know.

No, none of it will be armor. ;)
GSN 1805141731
player, 708 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 13 Jul 2018
at 04:36
  • msg #772

Re: Rear Echelon Comments & Complaints [OOC]

Is there enough room to break Cohesion so I can fire a weapon that'll actually hit the Shrike? He's within Meltagun range without Long Range penalties, but not so close as to let me double the Pen. Still, 2d10+10 Pen 12 is gonna ruin that 'nid's day.
Adeptus Custodes
GM, 1159 posts
Fri 13 Jul 2018
at 04:50
  • msg #773

Re: Rear Echelon Comments & Complaints [OOC]

Sure, if you want to hop out of the vehicle. Otherwise, not really. I was mildly generous with Biggs' maneuver option because the dice rolled well and it was a gutsy move.
GSN 1805141731
player, 709 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 13 Jul 2018
at 04:52
  • msg #774

Re: Rear Echelon Comments & Complaints [OOC]

ok so we're stuck in melee then. Wonderful.

So, how hard is it going to be to get a Fate Point back in the middle of a mission?
Adeptus Custodes
GM, 1160 posts
Fri 13 Jul 2018
at 05:07
  • msg #775

Re: Rear Echelon Comments & Complaints [OOC]

Unless it's a two-stage mission like the first one was, not very likely. And actually, that one didn't have a break in it, just a few rounds of breathing before the counterattack came at you. Generally it will only happen in the base camp. Aside from the final mission on this planet, I wouldn't count on it occurring mid-mission before then.
GSN 1805141731
player, 710 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 13 Jul 2018
at 05:15
  • msg #776

Re: Rear Echelon Comments & Complaints [OOC]

I feel like that doesn't offer an incentive for a player to go all-out in roleplaying and getting in their soldier's headspace, as well as doing Heroic Stuff™ (read: Stupid Things).
GSN 1610311843
player, 902 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 13 Jul 2018
at 05:46
  • msg #777

Re: Rear Echelon Comments & Complaints [OOC]

Least you have a fate point to spend and or then burn.  I don’t even have that and won’t get a replacement until the very end of this campaign not just this mission.

And of course it gets you into their headspace.  With the exception of your regiment most of the soldiers want to live but end up dying anyways.  Zilch is a dead man walking just praying he lives long enough for the God Emperor/Omnissiah to notice him and grant him the tiniest sliver of their power to stay alive longer working in their name.
Adeptus Custodes
GM, 1161 posts
Fri 13 Jul 2018
at 13:16
  • msg #778

Re: Rear Echelon Comments & Complaints [OOC]

I believe I gave options in the character creation system for this game that allows you to increase your starting Fate Points. If you instead chose to have a beefy 12 & 30 wounds, and have commented that you'd prefer a deadlier game, I am confused at how else I can change the game to make it more enjoyable for you. That's not sarcasm or a nasty retort; I'm trying to accommodate each player's desires but it doesn't always work out that way.
GSN 1805141731
player, 711 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 13 Jul 2018
at 14:12
  • msg #779

Re: Rear Echelon Comments & Complaints [OOC]

I do prefer a deadlier game. The point I'm trying to make is that giving back a Fate point spent (not burned) is supposed to be a reward for good roleplaying, character milestones, or acts of heroics. With the system in place to switch characters at the cost of a Fate point and the low number of Fate points that Guardsmen get, one tends to end up holding fast to that lone point (or two, if one is lucky) for a clutch re-roll to avoid the death of a character they've grown fond of rather than switching to the character better suited for the task at hand.

I'd like to be able to switch to Honey so that we can actually get these damned hormagaunts off the fething Salamander, but without the chance to switch back to Ghost, there's no point. I'm just frustrated that we're waiting for an NPC to hack through what's on the Salamander in hopes that he'll be able to do so before the Carnifex hits. A lot of tactical errors have been made vis a vis not shooting the Carnifex as soon as possible and missing out on several rounds of thinning out the horde and, as it stands, I feel like the whole party is gonna wipe when that Fex closes to melee.

Characters dying is cool and I'm fine with it. I'm less wont to accept a full TPK.
This message was last edited by the player at 14:13, Fri 13 July 2018.
Adeptus Custodes
GM, 1162 posts
Fri 13 Jul 2018
at 16:42
  • msg #780

Re: Rear Echelon Comments & Complaints [OOC]

Ah! Yes, your first assumption is entirely correct. FP can and will be regenerated (not additional ones earned) as characters do heroic and extraordinary things to complete the mission or engage the enemy. My point was only that there are no set "refill" points for them outside of base camp. Of course it is my decision, not yours, what will constitute that CMH or DSC level of bravery and action, but I'm not terribly stingy I think. ;)

Glad we got that sorted out. Carry on! :)
GSN 1805141731
player, 712 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Fri 13 Jul 2018
at 16:46
  • msg #781

Re: Rear Echelon Comments & Complaints [OOC]

Great! My concern is relieved.
GSN 1701041631
player, 811 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 14 Jul 2018
at 16:32
  • msg #782

Re: Rear Echelon Comments & Complaints [OOC]

Are all of us onboard the Salamander considered engaged?  7 targets seems a wee bit too many for Jansen to take out by himself so I don't think I'll be able to shoot this round.
Adeptus Custodes
GM, 1163 posts
Sat 14 Jul 2018
at 18:33
  • msg #783

Re: Rear Echelon Comments & Complaints [OOC]

I've allowed you to take up to two attackers on your comrade in a round for Look Out Sir, so if you're engaged by two you can say they are both on Sleepy...but then you run the risk of having terrible things happen to him.

If you are engaged by three or more then they even up as best they can between you.
Adeptus Custodes
GM, 1164 posts
Sat 14 Jul 2018
at 18:53
  • msg #784

Re: Rear Echelon Comments & Complaints [OOC]

Also, for everyone's Future Reference...if you fail something by 1 DoF, roll damage or give me a PM about what happens if you'd succeeded, because Jansen goes early most rounds, so he may use Inspire rather than fight at any given time. Cover your bases. :)
GSN 1701041631
player, 812 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 14 Jul 2018
at 20:26
  • msg #785

Re: Rear Echelon Comments & Complaints [OOC]

What did we do to inspire such generosity?  Something must be afoot :P
Adeptus Custodes
GM, 1165 posts
Sun 15 Jul 2018
at 06:17
  • msg #786

Re: Rear Echelon Comments & Complaints [OOC]

Yes, something is afoot...but it's such an obvious pun I won't bite on that line!

As this is a rather important round for Snails, and I can't keep my eyes open any longer, I'll delay a very little bit. I didn't expect the next post to be up until Tuesday night anyway so this won't hurt things, in the long run.

An early reminder that I'll be attending GenCon this year from the 1-5 of August. Sporadic updates during that time but available to respond to most things every couple hours. Unless I bump into you there, then it's immediate replies. Heh.
GSN 1804112721
player, 56 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sun 15 Jul 2018
at 08:37
  • msg #787

Re: Rear Echelon Comments & Complaints [OOC]

In reply to Adeptus Custodes (msg # 784):

I shall edit accordingly.
GSN 1804112721
player, 57 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sun 15 Jul 2018
at 08:58
  • msg #788

Re: Rear Echelon Comments & Complaints [OOC]

And what an edit it was!
Adeptus Custodes
GM, 1167 posts
Mon 16 Jul 2018
at 04:21
  • msg #789

Re: Rear Echelon Comments & Complaints [OOC]

Yes, you killed that one, but then got hit by the survivor and another that leaped aboard.

Things are looking grim for the Salamander crew!
GSN 1701041631
player, 814 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 16 Jul 2018
at 04:29
  • msg #790

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
and the soldier began to wonder if a lasplasma cannon might have been a better weapon after all.


Fixed it for ya ;)
Adeptus Custodes
GM, 1168 posts
Mon 16 Jul 2018
at 04:33
  • msg #791

Re: Rear Echelon Comments & Complaints [OOC]

Ha!

I had to do a double-take, because for some reason the entry for Barbed Strangler says it is Blast (10), Tearing, and Snare but didn't give a value, and isn't labeled like the barbed webbing of some guns in some of the other 40k RPG settings that harm you each round you're trapped in it, or fail to get out. So, I guess you guys are kinda...'lucky'.
GSN 1805141731
player, 714 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 16 Jul 2018
at 04:53
  • msg #792

Re: Rear Echelon Comments & Complaints [OOC]

The rules say we cant use a Basic weapon against someone we're in melee with... What about someone outside the melee? With Honey's soak, I really couldn't care less about the hormagaunts. And with Ghost's melee output, I'm not doing any damage to them (max damage is 8. Won't get past their T and AV without RF), so I'd really just rather use the melta on the fex.
Adeptus Custodes
GM, 1169 posts
Mon 16 Jul 2018
at 05:04
  • msg #793

Re: Rear Echelon Comments & Complaints [OOC]

I'd like to see that, too...but remember the Snare quality means if the initial AGL test is failed you are considered Immobilized. :o

Off to bed now.
GSN 1801041055
player, 125 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Mon 16 Jul 2018
at 14:29
  • msg #794

Re: Rear Echelon Comments & Complaints [OOC]

Echoing 1731's question. I'm absolutely not concerned about the Horms, which i imagine will jump me again since they go before me.

In addition, I have another question. Can I use the fate point to count as if I rolled a 10 on initiative outside of the turn where we roll initiative?
Adeptus Custodes
GM, 1170 posts
Mon 16 Jul 2018
at 15:11
  • msg #795

Re: Rear Echelon Comments & Complaints [OOC]

I'm at work so I couldn't tell you if you get a 10 or if you just move to the front of the order. Four different 40k RPGs and every one has subtle difference from the next....

Yeah the gaunts are only a problem if they have two that manage to score damaging hits in the same round; then you test STR to avoid the push off the moving vehicle.
GSN 1801041055
player, 126 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Mon 16 Jul 2018
at 15:27
  • msg #796

Re: Rear Echelon Comments & Complaints [OOC]

The rulebook says you are treated as if you rolled a 10. My question is whether or not that has to be used when you're ROLLING initiative, or can it be used at any time during a combat.

The question regarding the Gaunts is if I'm engaged with gaunts, even though I can't shoot at them with basic weapons, can I shoot something OUTSIDE point blank range or do I have to deal with the gaunts first.
Adeptus Custodes
GM, 1171 posts
Mon 16 Jul 2018
at 17:37
  • msg #797

Re: Rear Echelon Comments & Complaints [OOC]

Yes you can spend the FP at any time to change your order in the initiative track.

Once you are engaged you can't use ranged weapons at any targets unless they're designed for melee use like pistols, digital weapons, etc. I'm toying with the idea of letting people pull the pin on a grenade and try to throw it at penalty (rather than drop it at their feet or wear it like a ribbon) but that's in the concept phase right now.

You could also ready your action in the hopes that someone else could deal with your engagement before your turn comes around.

You can also do what Two-bit did and pre-assign your comrade to deal with the threat under the LOS rules so you can be free to do what you want. Dangerous for the comrade* but an available option.


*does not apply to abhuman comrades
GSN 1801041055
player, 127 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Mon 16 Jul 2018
at 18:00
  • msg #798

Re: Rear Echelon Comments & Complaints [OOC]

LOS rules?
Adeptus Custodes
GM, 1172 posts
Mon 16 Jul 2018
at 18:07
  • msg #799

Re: Rear Echelon Comments & Complaints [OOC]

-_-

Look Out Sir

That thing we've been talking about for a while.

-_-
GSN 1805141731
player, 715 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 16 Jul 2018
at 21:27
  • msg #800

Re: Rear Echelon Comments & Complaints [OOC]

Hold up, you said we can't be free from engagement vis a vis Comrades dealing with the melee threat without leaving the vehicle...
GSN 1805141731
player, 717 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 16 Jul 2018
at 21:37
  • msg #801

Re: Rear Echelon Comments & Complaints [OOC]

also, does Dodging the Blast put Ghost out of Cohesion with Honey? If so, he immediately Frenzies and won't take any damage from the barbed strangler.
Adeptus Custodes
GM, 1173 posts
Mon 16 Jul 2018
at 22:01
  • msg #802

Re: Rear Echelon Comments & Complaints [OOC]

I just went back and looked at two months of my posts and don't see where I said that. But it sounds familiar. Can you quote it for me?

It's wrong though. Maybe I meant you can't LOS more than two and said it wrong.
GSN 1805141731
player, 718 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Mon 16 Jul 2018
at 22:12
  • msg #803

Re: Rear Echelon Comments & Complaints [OOC]

Okay so

I've been fucking up this whole time trying to push off the horms. I thought the Comrade engaging melee attackers so the main character can shoot broke Cohesion. I was wrong. WELP.

That being said, may we please have a House Rules thread so these kind of mistakes don't happen again?
This message was last edited by the player at 22:13, Mon 16 July 2018.
Adeptus Custodes
GM, 1174 posts
Wed 18 Jul 2018
at 04:00
  • msg #804

Re: Rear Echelon Comments & Complaints [OOC]

+1 for Biggs using the word 'alacrity' from the perspective of a grunt!

I think Crow/Snails is going to have to leave. This is almost two weeks without logging in again. Apparently the curse of the rank of Sergeant is still going strong!

I can't make you folks suicide with so few making the deadline again. Maybe I should just let you guys take a break for a few weeks or a month. I can't accurately describe the feelings of frustration I get when we have to constantly delay this because of lack of posting. Maybe the game has run its course.
GSN 1805141731
player, 719 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Wed 18 Jul 2018
at 04:20
  • msg #805

Re: Rear Echelon Comments & Complaints [OOC]

Nah man, it's just summer. We've still had half the group post this round. People are going on camping trips, being sent out for work, off school, on vacation... Summer slows games.
GSN 1804112721
player, 59 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Wed 18 Jul 2018
at 04:58
  • msg #806

Re: Rear Echelon Comments & Complaints [OOC]

I'm here still! I get frustrated when people decide to randomly drop off the face of the earth
GSN 1701041631
player, 815 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 18 Jul 2018
at 05:15
  • msg #807

Re: Rear Echelon Comments & Complaints [OOC]

Posting rate might be a little strange for me this week, my hands have developed some weird dermatitis and it's getting in the way of, well, everything that uses hands.  Will post when I have the time and energy.
GSN 1610311843
player, 904 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 18 Jul 2018
at 16:58
  • msg #808

Re: Rear Echelon Comments & Complaints [OOC]

Sorry for not getting mine in last night.  Was planning it but after a 13 hour day instead of an 8 hour one I passed out pretty quick.

I’ll toss one up ASAP but well...we all know how effective Zilch is in melee combat so unless I roll some magnificent rolls nothing will change...and if I do it’ll be unlikely to kill anything cause all those gaunts will take from damage is the fall off the movIng vehicle in damage post T soak which is a nickle and dime sort of thing similar to Ghost and getting a RF to do any damage.  Zilch is great and all but he’s a middling  to poor combat guardsman
GSN 1701041631
player, 816 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 18 Jul 2018
at 17:19
  • msg #809

Re: Rear Echelon Comments & Complaints [OOC]

At least I made my dodge by the hair of my chinny chin chin...do we have a size mod to-hit the carni?
Adeptus Custodes
GM, 1175 posts
Thu 19 Jul 2018
at 00:36
  • msg #810

Re: Rear Echelon Comments & Complaints [OOC]

Well, I've been out of sorts because I discovered that my neighbor broke into my garage while I was at work and stole my lawnmower and snowblower. Of course my other neighbor works for a living so she was gone, and the ones who were home are in their 90s so they aren't going to say they saw anything.

No witness to the actual crime but he's been caught on my property by people all month long while I'm at work, trying to snoop in windows, cut through my back lawn [which is circled by a 7' fence] and stuff. He's the type to get arrested every month for something and then let go for a technicality. Including the armed robbery they caught him for this spring.

This bring the total tally of this guy's damage, theft, and destruction against me to a sum of almost $23k. That's quite a bit in less than two years, wouldn't you agree? >:|
GSN 1804112721
player, 60 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 19 Jul 2018
at 02:12
  • msg #811

Re: Rear Echelon Comments & Complaints [OOC]

Sounds like you need to invest in a security camera or two.
GSN 1805141731
player, 720 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Thu 19 Jul 2018
at 02:53
  • msg #812

Re: Rear Echelon Comments & Complaints [OOC]

for real tho just take it out of his ass
GSN 1801041055
player, 129 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Thu 19 Jul 2018
at 14:48
  • msg #813

Re: Rear Echelon Comments & Complaints [OOC]

I'm gonna be headed out of town tomorrow morning so I won't be able to post over the weekend.
GSN 1701041631
player, 818 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 19 Jul 2018
at 15:13
  • msg #814

Re: Rear Echelon Comments & Complaints [OOC]

Finally made my post, sorry about the delay.  It's nice to be able to use my hands again.
Adeptus Custodes
GM, 1176 posts
Fri 20 Jul 2018
at 03:17
  • msg #815

Re: Rear Echelon Comments & Complaints [OOC]

Ok, so I guess I'll fall back on my old standby from last summer: once 1/2 + 1 of the group has posted [meaning four of you at this point, I'll make my own that night. If that extends us to a third day, that'll happen. Hopefully by early/mid September we can get over this summer sluggishness and get right down to things again. I'm thankful that I still have a solid core of enthusiastic players, with extras adding to that group each year as time and fortune permits.

I'm finishing my writeup of a discipline case tonight so I'll forward the next turn tomorrow after work. Looking forward to seeing what happens when the Carnifex finally makes it into melee...
GSN 1804112721
player, 61 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Fri 20 Jul 2018
at 05:45
  • msg #816

Re: Rear Echelon Comments & Complaints [OOC]

I'm not, Jill just wants to get the gaunts off the guys on the big guns, but has to also contend with the fact that she's only parried the attacks that have come at her by pure luck and most importantly the Emperor's Will.

Once the guants are dealt with, the guys on the big guns can work to take out the carni. By the way someone should hit the carni with the vehicle-mounted flamer.
Adeptus Custodes
GM, 1178 posts
Sat 21 Jul 2018
at 01:35
  • msg #817

Re: Rear Echelon Comments & Complaints [OOC]

I just stumbled across this piece of fan art. It was just another 'guardsman vs tyranid' piece until I noticed the arm holding the sword! Cool.

https://www.deviantart.com/dav...40k-fanart-749498967
GSN 1805141731
player, 721 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 21 Jul 2018
at 10:44
  • msg #818

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1804112721:
Once the guants are dealt with, the guys on the big guns can work to take out the carni. By the way someone should hit the carni with the vehicle-mounted flamer.


I mean, sure, but the people right in the carnifex's face (literally) also have Melta and Plasma.

Adeptus Custodes:
I just stumbled across this piece of fan art. It was just another 'guardsman vs tyranid' piece until I noticed the arm holding the sword! Cool.


No lie, that dude can be built piece-for-piece by the Cadian Command Squad kit.

EDIT: Being the target of 3 gaunt leaps and also going last, I'm not going to be able to shoot this turn am I? Also, Honey soaks the 9 Pen 2. Does having an Ogryn buddy not help out a little bit more in regards to tying up melee attackers for the purpose of letting me make the pew-pew?
This message was last edited by the player at 10:46, Sat 21 July 2018.
Adeptus Custodes
GM, 1179 posts
Sat 21 Jul 2018
at 11:14
  • msg #819

Re: Rear Echelon Comments & Complaints [OOC]

I would agree that Honey can soak three attackers instead of the standard two, unless your group is surrounded [which it is], or all three attackers have a higher AGL than Honey [which these do]. However, because this is an extremely confined space, I'll allow it this time. Plus, I want to see that melta in action. ;)
GSN 1805141731
player, 722 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 30/30 FP: 1/1
Sat 21 Jul 2018
at 11:24
  • msg #820

Re: Rear Echelon Comments & Complaints [OOC]

Adeptus Custodes:
or all three attackers have a higher AGL than Honey


-checks Honey's stats-

Good to know that when I'm fighting three rocks at once, I'll be able to still shoot.

EDIT: Forgot to edit my bio to reflect Honey's loss of health.
This message was last edited by the player at 11:37, Sat 21 July 2018.
GSN 1701041631
player, 819 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sun 22 Jul 2018
at 20:49
  • msg #821

Re: Rear Echelon Comments & Complaints [OOC]

I need to look up the results of the shock check before I post since my 5 DoF on the fear check add +50, I believe.  Hopefully tonight unless someone is feeling particularly charitable.
GSN 1805141731
player, 724 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sun 22 Jul 2018
at 20:54
  • msg #822

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
I need to look up the results of the shock check before I post since my 5 DoF on the fear check add +50, I believe.  Hopefully tonight unless someone is feeling particularly charitable.


I got you, fam.

61-80: The character is frozen by terror. He may take no actions until he Snaps Out Of It. (see p. 305). After snapping out of it, he takes -10 penalty on all actions for the rest of the encounter.

Snapping out of it is a WP test on your next turn.

EDIT: Anyone with Command can make a check as a Reaction opposed by the 'fex's Willpower, with both sides adding +10 per level of Fear they have. If the Command wins, the followers ignore fear for the rest of the encounter.
This message was last edited by the player at 20:56, Sun 22 July 2018.
Adeptus Custodes
GM, 1180 posts
Sun 22 Jul 2018
at 21:46
  • msg #823

Re: Rear Echelon Comments & Complaints [OOC]

So you're saying you want Jansen to use his reaction to snap Twobit out of fear, rather than parry the next attack by the carnifex? That's a dangerous gamble...but he is an npc. Let me know.
GSN 1805141731
player, 725 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sun 22 Jul 2018
at 22:08
  • msg #824

Re: Rear Echelon Comments & Complaints [OOC]

I'm just saying that's a thing that can be done.
GSN 1804112721
player, 63 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 23 Jul 2018
at 00:06
  • msg #825

Re: Rear Echelon Comments & Complaints [OOC]

No, Jansen should parry the carnifex, cause a regular human doing that is just awesome and awe-inspiring.
GSN 1610311843
player, 907 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 23 Jul 2018
at 03:32
  • msg #826

Re: Rear Echelon Comments & Complaints [OOC]

If Zilch doesn't beat the Gaunts in their WS this round I give up.

Seriously.

I rolled literally a 6 and a 1 for 5 degrees and 6 degrees thanks to Jansen's Inspire.  They somehow beat those he might as well put the lasgun to his head and pull the trigger :P
GSN 1804112721
player, 64 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 23 Jul 2018
at 06:46
  • msg #827

Re: Rear Echelon Comments & Complaints [OOC]

Question, is the Valkyrie Strike resource once per mission?
Adeptus Custodes
GM, 1181 posts
Mon 23 Jul 2018
at 11:40
  • msg #828

Re: Rear Echelon Comments & Complaints [OOC]

Yes, each mission has a specific group of one-shot requests to aid in completion. Those that don't get used are lost, not carried over.
GSN 1701041631
player, 821 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 23 Jul 2018
at 19:12
  • msg #829

Re: Rear Echelon Comments & Complaints [OOC]

Broader question re: Jansen--IIRC he has Step Aside, which means he can make the Command check as a reaction and still make a single Evasion attempt, correct? By my reading of the talent description it does not require that he spend his Reaction on an initial Evasion check:
quote:
The character can sway their body out of the path of an
attack, causing it to pass through thin air or turn their blade
in mid swing to deflect a blow. The character may make
an additional Evasion attempt (either a Dodge or a Parry)
once per Round. In effect, this gives the character a second
Reaction that may only be used for Dodge or Parry attempts,
allowing two Dodges, two Parries, or a Dodge and a Parry
in each Turn. However, the character may still only attempt a
single Dodge or Parry against each individual attack.


If this is the case, we may as well let him make the Command check and then parry the carni.  The fluff potential of that action is just too good to pass up.

Edit: I'm going to be attending a SCUBA class tonight so I likely won't be online when this all comes to a head.  Therefore:
1) If Jansen can do both the Command check and still make a parry as described above, then we should have him do it.  If that is the case, AC I've rolled a just-in-case attack roll+damage for you to consider; or
2) If Jansen is not allowed to take both of those reactions, then I'd prefer go for parry, in which case ignore my super-seekrit rolls.
This message was last edited by the player at 21:37, Mon 23 July 2018.
Adeptus Custodes
GM, 1182 posts
Tue 24 Jul 2018
at 03:29
  • msg #830

Re: Rear Echelon Comments & Complaints [OOC]

Biggs rolled fear while I was eating and passed. Where oh where can he be? Maybe I can get up early in the morning and he won't let you guys down in time to do some more good damage with that AC of his. The shrike is still in play, too, just not able to fly.
GSN 1701041631
player, 822 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Jul 2018
at 13:55
  • msg #831

Re: Rear Echelon Comments & Complaints [OOC]

Frickin A, I completely forgot Two-bit's real name :P
Adeptus Custodes
GM, 1184 posts
Tue 24 Jul 2018
at 15:11
  • msg #832

Re: Rear Echelon Comments & Complaints [OOC]

Yeah I figured it would work the same way as your parents using your middle name. ;)
GSN 1701041631
player, 823 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Jul 2018
at 15:30
  • msg #833

Re: Rear Echelon Comments & Complaints [OOC]

Speak for yourself, my middle name's the same as both my brothers so I had plausible deniability.  It also helped being the middle child so I could point fingers in both directions :P
GSN 1804112721
player, 65 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 24 Jul 2018
at 17:32
  • msg #834

Re: Rear Echelon Comments & Complaints [OOC]

Did the gaunt Jill was targeting make the Feint WS opposed check? Cause it can only dodge her attacks if it did. Unless there's something in the synapse thing that allows them to do so anyways.
Adeptus Custodes
GM, 1185 posts
Tue 24 Jul 2018
at 17:44
  • msg #835

Re: Rear Echelon Comments & Complaints [OOC]

Whoops! Nope I was so pressed for time to do this before work I missed that. They have WS 45 so I will make that roll now and you'll see it. Since it's my mistake if it fails then it's dead and the RF hit is a miss. The other still applies, though.
GSN 1804112721
player, 66 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 24 Jul 2018
at 18:03
  • msg #836

Re: Rear Echelon Comments & Complaints [OOC]

Nope it makes it, only because it's die roll is a 13 against my 23 since we had the same degrees of success and it's WS bonus is equal to Jill's. Will make a post tonight after work.
Adeptus Custodes
GM, 1186 posts
Tue 24 Jul 2018
at 18:12
  • msg #837

Re: Rear Echelon Comments & Complaints [OOC]

I haven't gone back and checked your math yet but you get to add your comrade CQ bonus to your WS for feint checks too, right? I'm sure someone will know the answer to this while I'm stuck in this heat at work.
GSN 1804112721
player, 67 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 24 Jul 2018
at 18:34
  • msg #838

Re: Rear Echelon Comments & Complaints [OOC]

It's already included, unless we get the bigger bonus for ganging up because there are 8 of us in the tauros and only two gaunts by the time my turn rolls around it succeeds, if so then I beat it by 1 DoS.
Adeptus Custodes
GM, 1187 posts
Tue 24 Jul 2018
at 18:41
  • msg #839

Re: Rear Echelon Comments & Complaints [OOC]

If one of the others had been also making attacks against the gaunts instead of shooting or maneuvering I'd say yes certainly. Alas, that did not happen.
GSN 1701041631
player, 824 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 24 Jul 2018
at 18:53
  • msg #840

Re: Rear Echelon Comments & Complaints [OOC]

I don't have the book on this machine but as I recall the CQ order gives the Ganging Up bonus even when the numeric prereqs are not present.  Ganging Up doesn't have a time limit on it (as it's presented as just outnumbering the opponent--in the singular), so CQ order therefore should follow likewise.

Orders don't have a set duration either, but I imagine their effects would last (unless otherwise specified) until the PC issues another order on a subsequent turn, OR until the PC's next Turn.  I'm more of a fan of the former as it doesn't quite make sense for a comrade to stick his shiny dome out of full cover every six seconds...at least, not out-of-40k sense.

Would it be funnier to say Common Lore: Sense or Forbidden Lore: Common Sense?  Leaning towards the latter but it kinda screws with the cadence a bit, depending on the joke...
GSN 1804112721
player, 68 posts
'Jack' 12/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Wed 25 Jul 2018
at 04:02
  • msg #841

Re: Rear Echelon Comments & Complaints [OOC]

Yeah i was meaning the +20 bonus for ganging up for 3+ to 1 ratio instead of 2 to 1 ratio.
GSN 1610311843
player, 909 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 25 Jul 2018
at 11:03
  • msg #842

Re: Rear Echelon Comments & Complaints [OOC]

Two things really come to mind based on OW combat on the ganging up.

One is comrades aren’t counted as ‘full’ numbers for ganging up traditionally.  It’s handled by the Close Quarters Combat order that even if you are outnumbered 2, 3, 4 enemies to one they grant you the same +10 for outnumbering your foe even though you really aren’t.

Two is in a vehicle it’s hard to have everyone in a position where you could take advantage of that traditional ganging up bonus.  Like in our vehicle the driver is busy driving, the heavy gunner is in the turret firing away and the medic is doing the same it essentially left you and your comrade as the only engaged in melee people.
GSN 1701041631
player, 825 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Wed 25 Jul 2018
at 18:15
  • msg #843

Re: Rear Echelon Comments & Complaints [OOC]

So, uh...suppressing fire inside the Salamander?  Or would that be considered a Bad Idea (TM)?
GSN 1610311843
player, 910 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 25 Jul 2018
at 18:42
  • msg #844

Re: Rear Echelon Comments & Complaints [OOC]

Well...

If they are in melee they are immune to pinning.  If the Shrike doesn’t die they are immune to pinning.  So...

Yeah have at.  ;-)
GSN 1701041631
player, 826 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Wed 25 Jul 2018
at 18:55
  • msg #845

Re: Rear Echelon Comments & Complaints [OOC]

Right-o, turns out melee was the correct choice this time O_O
GSN 1805141731
player, 726 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Wed 25 Jul 2018
at 18:56
  • msg #846

Re: Rear Echelon Comments & Complaints [OOC]

Are three Gaunts still engaged with Ghost and Honey?
Adeptus Custodes
GM, 1188 posts
Wed 25 Jul 2018
at 21:32
  • msg #847

Re: Rear Echelon Comments & Complaints [OOC]

I think the only gaunts that died last round were the two Jansen killed attacking his driver; everyone else [including his own] are still present, though Zilch previously [finally] knocked both his off the edge so they get standard attacks this round instead of swift. And he only got that because of the Inspire on the second one!
GSN 1610311843
player, 911 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 26 Jul 2018
at 02:12
  • msg #848

Re: Rear Echelon Comments & Complaints [OOC]

Yeah I saw that in the dice roller.  Thank the gods for Jansen's Inspire cause it allowed me to theoretically follow up with nice fiery death of the Shrike pending it doesn't roll enough successes to dodge all three hits I got.  I swear this Hellgun is God-Emperor/Omnissiah magic.  Every time I fire it I get enough successes to land all three hits and most rounds at least one of them rolled a RF.
GSN 1805141731
player, 727 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Thu 26 Jul 2018
at 03:11
  • msg #849

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
I swear this Hellgun is God-Emperor/Omnissiah magic.  Every time I fire it I get enough successes to land all three hits and most rounds at least one of them rolled a RF.


And now you know the secret to The Twins
GSN 1610311843
player, 912 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 26 Jul 2018
at 03:43
  • msg #850

Re: Rear Echelon Comments & Complaints [OOC]

I need to survive till the end of this mission and for us to get the full 500xp.  Then I can pick up Lasgun Volley and Lasgun Expertise so I can dole out those Dodge penalties like the Twins did too.  Course that would be neglecting his other core job and spending 400 instead on Master Chirurgeon so he can do all those nice installations of cybernetics in the rest of the squad...
GSN 1805141731
player, 728 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Thu 26 Jul 2018
at 04:05
  • msg #851

Re: Rear Echelon Comments & Complaints [OOC]

Maybe there's a Weapon Specialist with Las proficiency... *cough*

also, Biggs right now: http://www.youtube.com/watch?v=mwMBvbZN46k

EDIT: So, AC, Ghost should still have 3 gaunts on him and thus unable to fire on anything else?
This message was last edited by the player at 04:11, Thu 26 July 2018.
GSN 1610311843
player, 913 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 26 Jul 2018
at 04:57
  • msg #852

Re: Rear Echelon Comments & Complaints [OOC]

Lol, maybe there is one laying around Ghost.

That said I’m looking forward to the looting redistribution of Imperial equipment when we get to the ship.  You might find another hellgun.  I’m hoping that Everest can permanently borrow an Astartes Assault Cannon so he can do his best impression of Mac borrowing the minigun from his dead friend to fire on the Preadator and cut down some rain forest.
GSN 1805141731
player, 729 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Thu 26 Jul 2018
at 05:03
  • msg #853

Re: Rear Echelon Comments & Complaints [OOC]

Wouldn't that be better for our active, non-Comrade Heavy?
GSN 1610311843
player, 914 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 26 Jul 2018
at 05:08
  • msg #854

Re: Rear Echelon Comments & Complaints [OOC]

If there is only one?  Yeah of course.

I’d be equally as happy with an Astartes Heavy Flamer since he’s also proficient in flame weapons.
Adeptus Custodes
GM, 1189 posts
Thu 26 Jul 2018
at 12:22
  • msg #855

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1805141731:
EDIT: So, AC, Ghost should still have 3 gaunts on him and thus unable to fire on anything else?


Yes, unless [again] you pre-LOS with Honey, and take the three attacks on the comrade before rolls are made; all will be swift attacks as they are already on the vehicle with you. I've had three RF hits so far in this combat, so it's a bit of a gamble.
GSN 1804112721
player, 70 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 5/10W 1/1 FP -Med
Thu 26 Jul 2018
at 21:49
  • msg #856

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1610311843 (msg # 850):

Jill already has Master Chirurgeon, so if she survives she can see about doing some surgeries for people. Just needs the parts, and some little glass vials that goes into the gun like a battery.
GSN 1805141731
player, 731 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sat 28 Jul 2018
at 02:48
  • msg #857

Re: Rear Echelon Comments & Complaints [OOC]

Wew lads! We did it!
Adeptus Custodes
GM, 1191 posts
Sat 28 Jul 2018
at 16:10
  • msg #858

Re: Rear Echelon Comments & Complaints [OOC]

Yeah I had no doubt that you guys could (eventually) handle the Fex, even with 7(14) Toughness and thick armor. I didn't know it would roll below average on the charge damage or that it would only get one shot off at you...maybe you guys should buy that npc Corporal driver a few drinks when you get back to base.
GSN 1701041631
player, 828 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Sat 28 Jul 2018
at 21:23
  • msg #859

Re: Rear Echelon Comments & Complaints [OOC]

If Sleepy is now fighting at Zilch's side, he must have been hit harder than I thought ;)
Adeptus Custodes
GM, 1192 posts
Sat 28 Jul 2018
at 22:23
  • msg #860

Re: Rear Echelon Comments & Complaints [OOC]

I laughed, then flipped off the screen. You know what I meant. ;)
GSN 1804112721
player, 71 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 5/10W 1/1 FP -Med
Sun 29 Jul 2018
at 00:21
  • msg #861

Re: Rear Echelon Comments & Complaints [OOC]

Can Jack be healed by Jill/Zilch again or does he have to wait till tomorrow?
GSN 1610311843
player, 915 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sun 29 Jul 2018
at 03:05
  • msg #862

Re: Rear Echelon Comments & Complaints [OOC]

Once every 24 hours, so no, unless we've gone through a time vortex.
GSN 1805141731
player, 734 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Mon 30 Jul 2018
at 04:40
  • msg #863

Re: Rear Echelon Comments & Complaints [OOC]

Thoughts on our current choice written as an OOC with my post in the IC thread.
GSN 1610311843
player, 918 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 30 Jul 2018
at 15:34
  • msg #864

Re: Rear Echelon Comments & Complaints [OOC]

I’m for the harder but shorter route.  We won’t be able to use the valkyries once inside the ship so ‘use before loose’ is a good idea and we both take out another big enemy and thin out the enemies in the ship.
GSN 1804112721
player, 73 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Mon 30 Jul 2018
at 16:21
  • msg #865

Re: Rear Echelon Comments & Complaints [OOC]

Though Jack is fatigued, I'll have him as main PC for now.
GSN 1610311843
player, 919 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 30 Jul 2018
at 16:32
  • msg #866

Re: Rear Echelon Comments & Complaints [OOC]

Zilch will give a hand, easily done.
Adeptus Custodes
GM, 1194 posts
Mon 30 Jul 2018
at 16:33
  • msg #867

Re: Rear Echelon Comments & Complaints [OOC]

I think that there should be something Zilch can do for fatigue...let's see...

A character can only receive one First Aid use of Medicae per 24 hours...1 hour of rest removes one level of fatigue...

Hmm...what if Zilch makes a Diagnose check, then follows it up with a Deceive or Charm check to convince Jansen that Jack needs 1 hour of sleep because of internal trauma, then gives him a sedative?

At least he won't be executed for malingering or avoiding combat! ;)
GSN 1610311843
player, 921 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 30 Jul 2018
at 17:03
  • msg #868

Re: Rear Echelon Comments & Complaints [OOC]

We’ll try simple facts first.  If I have to roll I’m going to get written up regardless since my Charm or Deceive would need me to roll a 9 or less...
GSN 1804112721
player, 74 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Mon 30 Jul 2018
at 17:40
  • msg #869

Re: Rear Echelon Comments & Complaints [OOC]

He's resting so he can better perform his duty when the Emperor calls him again, but he won't shirk his duty just because of some internal bruising :P
GSN 1804112721
player, 76 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 0/1 FP -Med
Wed 1 Aug 2018
at 18:19
  • msg #870

Re: Rear Echelon Comments & Complaints [OOC]

Has Wedge been first aided in the last 24hrs?
GSN 1801041055
player, 135 posts
Biggs, W: 12/12 F: 0/1
Wedge W:2/16 F:0/1
Wed 1 Aug 2018
at 21:50
  • msg #871

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1804112721 (msg # 870):

No, but Wedge is only barely injured with 2 wounds.
GSN 1610311843
player, 922 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Wed 1 Aug 2018
at 21:56
  • msg #872

Re: Rear Echelon Comments & Complaints [OOC]

Ahhh...

See in your little bio line next to your number it shows 12 of 12 for Biggs and 2 of 12 for Wedge...hence the concern ;-)
GSN 1801041055
player, 136 posts
Biggs, W: 11/12 F: 0/1
Wedge W:14/16 F:1/1
Wed 1 Aug 2018
at 22:01
  • msg #873

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1610311843:
Ahhh...

See in your little bio line next to your number it shows 12 of 12 for Biggs and 2 of 12 for Wedge...hence the concern ;-)


Yeah, I just forgot to update. It's fixed now.
GSN 1805141731
player, 736 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sat 4 Aug 2018
at 06:20
  • msg #874

Re: Rear Echelon Comments & Complaints [OOC]

If anyone's interesting in peeping at my hobbying lately, I've been painting up character from the Deathwatch campaign I'm running offline. Here's our apothecary: http://www.instagram.com/p/BmB4HHeHjBs/
Adeptus Custodes
GM, 1196 posts
Mon 6 Aug 2018
at 14:50
  • msg #875

Re: Rear Echelon Comments & Complaints [OOC]

Ok, I'm back from GenCon! It was another fun experience and my little brother said he loved it - good bonding experience since he lives a few states away now.

Having lifted my spirits thusly, I will post for you guys sometime in the next 36 hours, so get any last-minute stuff up yourselves.

Also, bonus reward: refresh your FP to full at this point. If you want to swap characters first and then say you read about this gift, that's cheesy but I'll allow it. ;)
GSN 1610311843
player, 923 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 6 Aug 2018
at 18:28
  • msg #876

Re: Rear Echelon Comments & Complaints [OOC]

Very nice apothecary there.  :-)

Enjoy those Fate Points peeps cause another totally wrong way to use them would be to regain lost wounds just before that refresh right AC?
Adeptus Custodes
GM, 1197 posts
Mon 6 Aug 2018
at 20:20
  • msg #877

Re: Rear Echelon Comments & Complaints [OOC]

Correct. That would burn them, not spend them. :)
GSN 1610311843
player, 924 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 6 Aug 2018
at 21:25
  • msg #878

Re: Rear Echelon Comments & Complaints [OOC]

Regaining a handful of wounds burns them perma?  That’s a new one if true.
GSN 1701041631
player, 830 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Mon 6 Aug 2018
at 21:47
  • msg #879

Re: Rear Echelon Comments & Complaints [OOC]

Da spending list:
• Re-roll a failed Test once. The results of the re-roll are final.
• Gain a +10 bonus to a Test. This must be chosen before
the dice are rolled.
• Add a Degree of Success to a Test. This may be chosen
after the dice are rolled.
• Count as having rolled 10 for Initiative.
• Instantly remove 1d5 Damage (this cannot affect
Critical Damage).
• Instantly recover from being Stunned.
• Remove all levels of Fatigue
GSN 1804112721
player, 78 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 7 Aug 2018
at 17:08
  • msg #880

Re: Rear Echelon Comments & Complaints [OOC]

So can we do that wound erasure then without burning or na?
Adeptus Custodes
GM, 1198 posts
Tue 7 Aug 2018
at 20:06
  • msg #881

Re: Rear Echelon Comments & Complaints [OOC]

I think there has been some confusion. Frankly, it's pissing me off so let me set the record straight.

You've had a whole week while I was gone to do what you want with your characters. Post actions, post questions, post nonsense. It's all good - we're all family here, sort of.

I return from GenCon in high spirits and grant a fucking boon to you guys in the form of a free refill of FP, even after I expressly told Ghost that he should not expect such a thing in [almost] any circumstance outside of Extreme Heroism or Base Camp. But here I am, doing it.

I give you all the free option of swapping characters if you want, before this refill occurs. That's it. Nothing else. If you had wanted to heal yourselves you had ample time to do so.

I feel very much like the person who gives someone a compliment for doing something nice and instead of a thank you, they ask why I didn't give them money, too.

There will be no update today, and tomorrow is my tabletop gaming day. Look for something Thursday night. Please try to enjoy the next two days, in your personal lives.
GSN 1804112721
player, 79 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Wed 8 Aug 2018
at 01:10
  • msg #882

Re: Rear Echelon Comments & Complaints [OOC]

Oh shit sorry man, I think you misunderstood my question. I wasn't planning on using the FP to heal, too late for that. Was wondering if you had changed the FP spending to heal, to burn as a house rule.
Adeptus Custodes
GM, 1199 posts
Fri 10 Aug 2018
at 03:19
  • msg #883

Re: Rear Echelon Comments & Complaints [OOC]

No, I'm not changing anything and it isn't just you in this instance. I think in my tabletop games it is far easier to see when someone is saying something to be funny, snarky, or sarcastic [or in the case of my longtime friends, just to get a rise out of me]. I couldn't tell if people were trying to take advantage of my generosity in refreshing FP so I asked questions and the responses I got made me feel that yes, I was being too kind for this [formerly] gritty game.

But, I'm going to stick with my original plan: FP refresh. You can still switch characters and then refresh, if you want, which was the intent behind this. You can refresh and THEN spend [not burn] a FP on healing yourself, if you want. It was not my intent to let people 'retro' a heal on themselves and then refresh. That's just greedy, in my opinion.

I'm going to post my long-overdue update, but since there has been no real change in the situation or disposition of the group, and since Crow/Snails is still MIA, I think we're short another good Sarge. A shame, since he seemed to know his way around the game and was having fun, last time I checked.

Summer is almost over, and I hope so, too are the delays. 2-3 days between posts should be sufficient. I'd go back to the hard 48-hour rule for combat posts but I have a feeling either you'd get killed for lack of posts from the whole squad or I'd get frustrated again and rage-quit my own game. Let's avoid that whenever possible, please. :)
GSN 1805141731
player, 737 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Fri 10 Aug 2018
at 04:36
  • msg #884

Re: Rear Echelon Comments & Complaints [OOC]

I know we're not rolling a Fear test, but will Fearless help in any capacity here
Adeptus Custodes
GM, 1201 posts
Fri 10 Aug 2018
at 13:27
  • msg #885

Re: Rear Echelon Comments & Complaints [OOC]

It's more of a 'surprise round' reaction to their sudden appearance, so you won't be running away in fear but you can still be caught off-guard. While it's true you can handle most things the universe throws at you it doesn't mean you're always alert.
GSN 1805141731
player, 738 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Fri 10 Aug 2018
at 14:11
  • msg #886

Re: Rear Echelon Comments & Complaints [OOC]

There are rules for Surprise, though? We lose our Turn and can't make any Reactions. Forcing a roll on the Shock table confers superfluous penalties above and beyond what being Surprised would already affect.

In my opinion, this seems like giving penalties for the sake of giving penalties.
GSN 1610311843
player, 925 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 10 Aug 2018
at 14:48
  • msg #887

Re: Rear Echelon Comments & Complaints [OOC]

Yes and no Ghost.

A simple surprise round is simply doing nothing for a few seconds.  A low grade shock result is less superfluous and more thematic.  If you were a Servitor I could see ignoring it and blasting away but you’re not Zakurian so you can’t argue that.  ;-)

Besides...

Forgive me if I’m wrong, don’t have my book on hand, but if we get a -40 to our roll and the number comes up negative we don’t have any shock at all.  Or does it default to the lowest shock listed AC?
GSN 1701041631
player, 832 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Fri 10 Aug 2018
at 17:15
  • msg #888

Re: Rear Echelon Comments & Complaints [OOC]

I'm just going with the "ignore any rolls of less than 60" and calling it a day.  I kind of like having a ginormous TN.

Edit: nevermind, I misread the original post. Half actions it is.
This message was last edited by the player at 17:30, Fri 10 Aug 2018.
Adeptus Custodes
GM, 1202 posts
Fri 10 Aug 2018
at 18:54
  • msg #889

Re: Rear Echelon Comments & Complaints [OOC]

If I had simply made a free round of attacks with the raveners, then THAT would be giving a penalty [the auto-attack] on top of a penalty [not giving anyone a chance to react]. While it is true that your character specifically said it was maintaining its vigil and staying alert for more threats, twice, this doesn't preclude the fact that there was inter-soldier banter on board between the guardsmen from the death of the shrike/carnifex through until now. Again, there was a week to post up additional actions or readiness but no one did. So, I am handling it like a 'group stealth check'...as the majority have failed to say they were keeping a watchful eye out, it sort of ruins it for the rest. That seems fair and had precedent in the rules and my own gaming style.

Zilch is correct. It is largely thematic in scope. And yes, if you roll a negative number, there is no effect at all.

Had you simply followed instructions and made the roll, Ghost, then you would have seen the results were only temporary, not permanent. The 41-80 results are not going to last the encounter, only until you [individually] score a hit on the thing, at which point you will self-restore your confidence without needing the Commissar's assistance.

I am somewhat disturbed that after two years I can be so quickly deemed a mean GM, or a bad one, or a sadistic one. Maybe I should go back and read over the past encounters and see if I have in fact been merciless or cruel. It's entirely possible...I run WFRP and Shadowrun on tabletop every so often and those are DEFINITELY unforgiving games. Maybe I'm letting some of my desire to crush people with my godly thumb seep into this game as well.
GSN 1805141731
player, 739 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sat 11 Aug 2018
at 10:56
  • msg #890

Re: Rear Echelon Comments & Complaints [OOC]

Nobody is calling you a bad GM. I'm frustrated with the situation because I paid XP on the character (and not a small amount) to never have to roll on the Shock table.
Adeptus Custodes
GM, 1203 posts
Sat 11 Aug 2018
at 15:57
  • msg #891

Re: Rear Echelon Comments & Complaints [OOC]

You're still not using it, not for its intended purpose. There is no actual shock, there is no danger of fear, there is no insanity point gain. That's a benefit I'm giving the group for smoking a fear-causing carnifex in three rounds with basic weapons [and one meltagun].

Relax and shoot some xenos - you'll feel better. :)
GSN 1805141731
player, 740 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sat 11 Aug 2018
at 16:37
  • msg #892

Re: Rear Echelon Comments & Complaints [OOC]

Killing a Carnifex in three rounds with no deaths is benefit in itself...

I'll play along though.
GSN 1805141731
player, 742 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Mon 13 Aug 2018
at 03:10
  • msg #893

Re: Rear Echelon Comments & Complaints [OOC]

AC, the 'Fex sheared the heavy bolter clean in half... but what about the Heavy Flamer? Would I be able to use it vs the Raveners without hitting the Tauros?
Adeptus Custodes
GM, 1205 posts
Mon 13 Aug 2018
at 04:26
  • msg #894

Re: Rear Echelon Comments & Complaints [OOC]

The heavy flamer, if it were a living thing, would be crying about all the targets it hasn't burned in the last ten minutes. You can right that wrong if you like. Just remember the arc of fire is to the rear and sides, so as you are trailing the Salamander you can't target that ravener on it.
GSN 1805141731
player, 743 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Mon 13 Aug 2018
at 11:30
  • msg #895

Re: Rear Echelon Comments & Complaints [OOC]

I thought Ghost was on the Sally though...
Adeptus Custodes
GM, 1206 posts
Mon 13 Aug 2018
at 12:01
  • msg #896

Re: Rear Echelon Comments & Complaints [OOC]

Yep. Misspoke.
GSN 1805141731
player, 745 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Mon 13 Aug 2018
at 12:47
  • msg #897

Re: Rear Echelon Comments & Complaints [OOC]

IIRC, Raveners are Hulking which is only a +10. Wouldn't have changed my miss even with the Inspire bonus.

As for replacements, another Sergeant would be nice, but insertion would be a problem unless they Grav-Chute in off a Valkyrie before we hit the ship.
Adeptus Custodes
GM, 1207 posts
Mon 13 Aug 2018
at 13:32
  • msg #898

Re: Rear Echelon Comments & Complaints [OOC]

Or be a part of the Sicarian insertion team. That would make for some interesting stories later....
GSN 1701041631
player, 833 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Mon 13 Aug 2018
at 15:56
  • msg #899

Re: Rear Echelon Comments & Complaints [OOC]

Quick question: the ordinary result for the RF I inflicted (5 E to the arm) would leave my target Stunned.  I didn't see a mention of it in the OOC, though, so I'm curious if it does in fact have that status condition.  Could probably use that +20 to hit :D
Adeptus Custodes
GM, 1208 posts
Mon 13 Aug 2018
at 16:27
  • msg #900

Re: Rear Echelon Comments & Complaints [OOC]

Ah yes...I was so focused on showing yours was stunned [with the scream of pain] and the other was damaged below half wounds with one shot [and a scream of pain] that I omitted that fact. Yes, it is stunned. I would have applied the penalties on the next post but you're right, go ahead and add the bonuses for it in your own writeup as well.
GSN 1804112721
player, 81 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 13 Aug 2018
at 17:48
  • msg #901

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1805141731 (msg # 897):

Just double checked in the DW books, Raveners are Enormous size, so yeah +20 to hit :D
GSN 1804112721
player, 82 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 13 Aug 2018
at 17:49
  • msg #902

Re: Rear Echelon Comments & Complaints [OOC]

Yeah a sergeant would be nice and useful for those rounds where Jansen isn't with us or busy with other things (like a carnifex in his face)
GSN 1701041631
player, 834 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Mon 13 Aug 2018
at 18:14
  • msg #903

Re: Rear Echelon Comments & Complaints [OOC]

Oof, it's going to be tough deciding whether to shoot the stunned one or the ones actually trying to hit us this round.  Sucks that the bolter got fragged.

I should get me a sniper rifle for situations like this.Edit: nevermind, I've gots me a hilarious solution.
This message was last edited by the player at 18:27, Mon 13 Aug 2018.
Adeptus Custodes
GM, 1209 posts
Mon 13 Aug 2018
at 18:40
  • msg #904

Re: Rear Echelon Comments & Complaints [OOC]

GSN 1701041631:
Oof, it's going to be tough deciding whether to shoot the stunned one or the ones actually trying to hit us this round.  Sucks that the bolter got fragged.

I should get me a sniper rifle for situations like this.Edit: nevermind, I've gots me a hilarious solution.


...you gonna transform into a Reddit troll and make it rage-quit the battle?
GSN 1701041631
player, 835 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Mon 13 Aug 2018
at 18:44
  • msg #905

Re: Rear Echelon Comments & Complaints [OOC]

How did you know about my super-seekrit stash of Spook?
GSN 1801041055
player, 138 posts
Biggs, W: 11/12 F: 0/1
Wedge W:14/16 F:1/1
Mon 13 Aug 2018
at 21:58
  • msg #906

Re: Rear Echelon Comments & Complaints [OOC]

AC, did you decide on what happens when I get more hits with my Semi-Auto shots than bullets I fired? It came up once before but I don't recall you making a clear ruling on it.
Adeptus Custodes
GM, 1210 posts
Mon 13 Aug 2018
at 22:28
  • msg #907

Re: Rear Echelon Comments & Complaints [OOC]

For a long time I have held to the belief of ‘no more hits than rounds’ but after spending some time watching videos of weapons fire at various targets, I think the possibility of through-and-through hits, ricochets, and crazy deflections should be enough to allow for more damage rolls than actual bullets fired. Makes sense and falls in line with realistic physics.
GSN 1701041631
player, 837 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Mon 13 Aug 2018
at 22:34
  • msg #908

Re: Rear Echelon Comments & Complaints [OOC]

In the obligatory counter-post, it does make single-shot weapons a little bit less powerful by comparison.  The RoFs, clip sizes, and damage values for all weapons were "carefully" chosen and are meant to be balanced internally, and I have the notion (with no actual evidence, naturally) that they're balanced around maximum hits = RoF.

I would be mollified if we were allowed to, say, swap RFs on single-shot for through-and-through, though.  Just sayin' :P
GSN 1610311843
player, 927 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 14 Aug 2018
at 01:47
  • msg #909

Re: Rear Echelon Comments & Complaints [OOC]

It's one thing for in real life where I was skeet shooting and the round where birdies are released from both sides at the same time and by pure chance they both cross my field of sight at the right moment for me to fire one shot and shatter both birdies making the officials blink and try to decide how to call it officially.

It's another to say the guy pulled the trigger and fired a short full auto bust (Rof S/2/3) and it becomes killing ten men with only three rounds clearing the barrel.

It's also a very unwelcome thought that when we do run across chaos cultists and have the unfortunate luck of running across a Chaos Marine their bolter will spit out two rounds and hit everyone in the squad.  What is good for the goose is good for the gander.  I'm beyond happy with RoF being max hits.
GSN 1805141731
player, 746 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Tue 14 Aug 2018
at 02:58
  • msg #910

Re: Rear Echelon Comments & Complaints [OOC]

This should clear things up.

Core Rulebook page 168:
RoF (Rate of Fire): This tells you if the weapon can be fired either on Semi-Auto or Full Auto and how many rounds or charges it expends when doing so. A weapon’s RoF has three entries to indicate the modes a weapon can be fired in. The first entry indicates whether the weapon can be fired singly (with an S). The second entry indicates whether or not a weapon can be fired semi-automatically, and the number listed describes the number of shots fired when the weapon is used in this manner. Finally, the third entry describes if the weapon can be fired on full automatic, and how many shots are fired when this happens. Any mode in which the weapon cannot be fired is indicated with a “–.”

GSN 1801041055
player, 140 posts
Biggs, W: 11/12 F: 0/1
Wedge W:14/16 F:1/1
Tue 14 Aug 2018
at 03:00
  • msg #911

Re: Rear Echelon Comments & Complaints [OOC]

Of Note:

If the ranged attack fails, or if the Semi-Auto Burst or Full, Auto Burst Actions fail to, achieve the maximum potential hits, the remaining missed hits—up to the maximum potential hit for the rate of fire used in the attack—are still fired, but miss their target.

This suggests that max hits should be based on RoF but it's written terribly.
GSN 1805141731
player, 747 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Tue 14 Aug 2018
at 03:03
  • msg #912

Re: Rear Echelon Comments & Complaints [OOC]

I also wouldn't worry about the enemies benefiting from extra hits beyond RoF because the only PC death we've had have been the Twins and I nearly Throne-damned begged for it.
GSN 1610311843
player, 928 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 14 Aug 2018
at 03:23
  • msg #913

Re: Rear Echelon Comments & Complaints [OOC]

I wasn’t begging for it when I had to burn my only FP to stay alive as Zilch.

And the reason why you don’t see it as a problem is because few things we’ve fought as Tyranids have multi-fire ranged weapons or have Swift/lightning attack.  They kill by mass which has taken tolls or flat out killed,  Just cause it was an NPC at the time it was a PC built character set that got shredded and AC has been nice in eliminating them more often than not before those of us that are constant players.  It would be counterintuitive to kill all the active PCs off before the ghosting/dropped PCs that are there too.

Soon as we’re not fighting Zerg everyone of our other campaign adversaries will be pelting us with ranged death.
GSN 1805141731
player, 748 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Tue 14 Aug 2018
at 03:34
  • msg #914

Re: Rear Echelon Comments & Complaints [OOC]

This is Only War. Don't get attached to your characters.

Also, you're the last person to post in the combat. Let's stow the bickering and get through the fight.
This message was last edited by the player at 03:35, Tue 14 Aug 2018.
GSN 1701041631
player, 838 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Tue 14 Aug 2018
at 13:36
  • msg #915

Re: Rear Echelon Comments & Complaints [OOC]

Not to belabor the discussion much longer, but thinking back on it I believe AC proposed a solution to the RoF question which sounded satisfactory to me: the net hits remains at RoF, but that extra 1 "hit" from RAW acts as a buffer against dodges and the like.  A bit complicated yes, but since AC keeps (excellent) track of the books at the end of the day it wouldn't be that much extra work for us players.
Adeptus Custodes
GM, 1211 posts
Tue 14 Aug 2018
at 16:09
  • msg #916

Re: Rear Echelon Comments & Complaints [OOC]

Yeah I didn’t go back and look at the actual discussion we had I just put my thoughts on it. I have been opposed to more hits than bullets my whole life but at the risk of saying idk I don’t mind if high direction your group takes this. As Zilch pointed out what you have the enemy does as well.
GSN 1804112721
player, 84 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 16 Aug 2018
at 03:06
  • msg #917

Re: Rear Echelon Comments & Complaints [OOC]

Quick question, though I think I know the answer, is Jack now engaged in melee?
GSN 1804112721
player, 85 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 16 Aug 2018
at 03:09
  • msg #918

Re: Rear Echelon Comments & Complaints [OOC]

Second quick question, can we only spend XP at base camp? Not sure about this but I assume yes.
Adeptus Custodes
GM, 1213 posts
Thu 16 Aug 2018
at 03:15
  • msg #919

Re: Rear Echelon Comments & Complaints [OOC]

Jack is not currently engaged in melee [it has reach on the tail so you aren't engaged by 'it' yet], but if he doesn't make the parry/dodge, he will be prone on the ground while the vehicle drives away for one round, and will likely be pounced upon before his turn comes up.

No, spending xp rarely happens in the field...though if you've got some to spare and can give me a reason why the skill or talent is just surfacing now, I'd entertain the idea of you gaining it 'in the field'.
GSN 1701041631
player, 839 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 04/14 FP 2/2
Thu 16 Aug 2018
at 06:50
  • msg #920

Re: Rear Echelon Comments & Complaints [OOC]

frickin'-- ++redacted by order of the Adeptus Mechanicus++ the one time I hit the +60 cap and of course I roll two overheats

I should probably start treating the plasma as a 'nade and chuck it at the ravener.  Pretty sure if I drop it here I'll end up fragging whatever HP the Salamander has left, even with a Pen 0 hit....
This message was last edited by the player at 06:55, Thu 16 Aug 2018.
GSN 1804112721
player, 86 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 16 Aug 2018
at 23:43
  • msg #921

Re: Rear Echelon Comments & Complaints [OOC]

Wait there's a cap on bonuses? What page by the by?
GSN 1610311843
player, 931 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 17 Aug 2018
at 01:12
  • msg #922

Re: Rear Echelon Comments & Complaints [OOC]

MODIFYING SKILL TESTS pg 113 Only War Core:
Quite often circumstances make a Skill Test either harder or
easier, increasing or decreasing the character’s chances for
success. In these instances, the GM applies modifiers to the
Skill Test to represent the difficulty or ease of the task, such
as a bonus when trying to detect a large and obvious threat
with Awareness or a penalty when trying to swim across a
fast flowing river with Athletics. Modifiers to Skill Tests can
also come from other sources such as Talents, Traits, and Gear
and can be found in Chapter V: Talents and Traits and
Chapter VI: Armoury. Characters can gain bonuses to their
Skill Tests for having higher ranks in Skills as detailed in
Gaining Skills below.
Note: Regardless of its source, no bonus can ever exceed
+60 and no penalty ever exceed –60.

GSN 1701041631
player, 841 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Fri 17 Aug 2018
at 02:06
  • msg #923

Re: Rear Echelon Comments & Complaints [OOC]

So just when you think you've finally gotten the hang of tying your shoes...

Edit: I never realized that limit was in the Skills section, I just kind of assumed it applied to all Tests regardless of whether it was for a raw characteristic or a skill.
This message was last edited by the player at 02:16, Fri 17 Aug 2018.
Adeptus Custodes
GM, 1214 posts
Fri 17 Aug 2018
at 02:13
  • msg #924

Re: Rear Echelon Comments & Complaints [OOC]

Are you saying that your shoes can shoot plasma, too?
GSN 1701041631
player, 842 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Fri 17 Aug 2018
at 02:17
  • msg #925

Re: Rear Echelon Comments & Complaints [OOC]

My gym shoes?  Sure :D
GSN 1805141731
player, 750 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Fri 17 Aug 2018
at 05:17
  • msg #926

Re: Rear Echelon Comments & Complaints [OOC]

Missed that +60 cap. Edited my post to reflect the cap.
GSN 1701041631
player, 843 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Sat 18 Aug 2018
at 02:37
  • msg #927

Re: Rear Echelon Comments & Complaints [OOC]

So I just stumbled on this today:
https://www.youtube.com/watch?v=-istquWjZ8M

And my only thought is...why did it take YouTube so long to feed it to me?
GSN 1804112721
player, 88 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Sat 18 Aug 2018
at 22:11
  • msg #928

Re: Rear Echelon Comments & Complaints [OOC]

You good sir, are granted an internet from my horde.
GSN 1805141731
player, 751 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sun 19 Aug 2018
at 10:55
  • msg #929

Re: Rear Echelon Comments & Complaints [OOC]

I'll say this now: if Two-Bit drops the plasma gun outside the vehicle, Ghost will jump out to get it. Apart from Jansen and the other special weapons in the squad, it is the most valuable asset.
GSN 1701041631
player, 844 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 20 Aug 2018
at 14:59
  • msg #930

Re: Rear Echelon Comments & Complaints [OOC]

Would the entire Salamander crew be considered to be in melee with the ravener?  Wondering if I can grab that 3x outnumbering bonus on it :D
Adeptus Custodes
GM, 1216 posts
Mon 20 Aug 2018
at 17:05
  • msg #931

Re: Rear Echelon Comments & Complaints [OOC]

No they are all dead! Sheesh.
GSN 1701041631
player, 845 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 20 Aug 2018
at 17:12
  • msg #932

Re: Rear Echelon Comments & Complaints [OOC]

Strictly for the retrospective purpose of avoiding getting skewered, of course :)
Adeptus Custodes
GM, 1217 posts
Mon 20 Aug 2018
at 18:27
  • msg #933

Re: Rear Echelon Comments & Complaints [OOC]

I didn’t know the outnumber bonus applied to dodge/parry as well...I thought it was just for your WS to hit the enemy. Have I been wrong all these years?
GSN 1701041631
player, 846 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 20 Aug 2018
at 18:34
  • msg #934

Re: Rear Echelon Comments & Complaints [OOC]

I'm going to go out on a limb and (respectfullypleasedon'thurtme) say yes :D

RAW:
A character has an advantage when he and his allies engage the
same foe in melee combat. If a group of characters outnumber
their opponent two to one, their Weapon Skill Tests are
Ordinary (+10). If a group of characters outnumber their
opponent by three to one or more, their Weapon Skill Tests
are Routine (+20)

My interpretation is that since it doesn't refer to tests just to hit opponents, it applies across the board (and consequently, to Parry tests).  Of course, if you want to say by GM Fiat (TM) that a multi-limbed critter of unusual size does not suffer this penalty (similar to what we decided for grappling) I'd be fine with that.
Adeptus Custodes
GM, 1218 posts
Mon 20 Aug 2018
at 18:46
  • msg #935

Re: Rear Echelon Comments & Complaints [OOC]

Yes I’ve seen this. I think it’s always been interpreted that it affects WS tests (which are offense like swing weapon or grapple) as opposed to a Parry test which *uses* WS as a base to determine your TN.

In short, ganging up on a creature makes it easier to hit them as they are distracted by others and don’t know where the next hit is coming from; it doesn’t really affect your chance to avoid their swing at you when you are singled out for retaliation by this enemy.

If I’ve read it wrong and every other GM allows it I will consider doing the same.
GSN 1701041631
player, 847 posts
Two-bit (WS) W 9/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 20 Aug 2018
at 19:36
  • msg #936

Re: Rear Echelon Comments & Complaints [OOC]

I suppose that makes sense that "Weapon Skill Tests" as used here means solely the Characteristic Test.  I've seen GMs go either way not complain when PCs take advantage of this but your game, your rules :)

Edit: this might be a moot discussion anyway unless you allow me to pull my blade as a second weapon swap, since I already did that at the beginning of the round.  I'll just make take the dodge roll for now and adjust the TN accordingly if you allow me to make that swap.
This message was last edited by the player at 19:45, Mon 20 Aug 2018.
GSN 1610311843
player, 932 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 20 Aug 2018
at 20:20
  • msg #937

Re: Rear Echelon Comments & Complaints [OOC]

One could say that in being outnumbered and being unable to avoid hits not knowing where the five different people attacking you are going to come from that in reverse when a single person is targeted there are fewer chances for the outnumbered individual to vary their attacks meaning the target will know where the attack is coming from and then be able to avoid it easier and take advantage of the outnumbered bonus for any test that uses WS as it’s base.

Aka the bonus affects generically the WS score...
Taking a Swift attack action uses your WS score
Taking a Parry reaction uses your WS score

Of course the bonuses to WS could quickly reach the same cap that you often see with ranged when outnumbering and good and best gear is combined with a Close Quarters Combat comrade action etc...
GSN 1701041631
player, 848 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 20 Aug 2018
at 20:52
  • msg #938

Re: Rear Echelon Comments & Complaints [OOC]

Boosted WS would be welcome when the unyuu-fex comes a-glompin'

Less so when da boyz come to town.
GSN 1805141731
player, 754 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Wed 22 Aug 2018
at 21:02
  • msg #939

Re: Rear Echelon Comments & Complaints [OOC]

took some liberties with bonuses because Ghost goes last in the initiative. Hit the cap pretty fethin' quick.
GSN 1701041631
player, 851 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Wed 22 Aug 2018
at 21:21
  • msg #940

Re: Rear Echelon Comments & Complaints [OOC]

This might be a good round to call in the airstrike.
GSN 1805141731
player, 755 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Wed 22 Aug 2018
at 21:27
  • msg #941

Re: Rear Echelon Comments & Complaints [OOC]

In reply to GSN 1701041631 (msg # 940):

it comes in next turn, though. We should probably save the airstrike for when we can get to the ship and mulch whatever is blocking our way in. This Trygon is likely not long for this world anyways.
Adeptus Custodes
GM, 1220 posts
Wed 22 Aug 2018
at 22:03
  • msg #942

Re: Rear Echelon Comments & Complaints [OOC]

Hmm. That’s a tough call. If this were tabletop we would go in order and therefore would not know how well Ghost had done in his shooting phase.

But you could call in the airstrike and when it arrives, redirect it to kill anything visible outside the downed ship, though that would require sending coordinates to these aircraft because they don’t know where it is (OPSEC is in play here).
GSN 1805141731
player, 756 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Wed 22 Aug 2018
at 22:34
  • msg #943

Re: Rear Echelon Comments & Complaints [OOC]

Even without Point Blank range, it's still Aimed (+10), Standard (+10), vs Massive (+30), and an Inspire from Jansen (which seems to be his go-to) makes the last +10 needed for +60. If he doesn't inspire, then a point of damage is lost.
GSN 1701041631
player, 852 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Wed 22 Aug 2018
at 22:37
  • msg #944

Re: Rear Echelon Comments & Complaints [OOC]

I'd rather order it in now since I don't want to rely on just one "likely."  Not our problem if the pilots have to be mind-wiped if we need to redirect.
GSN 1805141731
player, 757 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Wed 22 Aug 2018
at 22:58
  • msg #945

Re: Rear Echelon Comments & Complaints [OOC]

Let it be known that the Krieg player is against calling in the airstrike while the Trygon is in melee with half the squad. Normally, all for it. However, seems to be a misallocation of resources
Adeptus Custodes
GM, 1221 posts
Wed 22 Aug 2018
at 23:05
  • msg #946

Re: Rear Echelon Comments & Complaints [OOC]

Jansen would probably agree but also knows you are all expendable resources. And he’s an NPC so he does what you ask.
GSN 1804112721
player, 90 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 23 Aug 2018
at 05:00
  • msg #947

Re: Rear Echelon Comments & Complaints [OOC]

Jack is also against calling it in at this time.
GSN 1610311843
player, 933 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Thu 23 Aug 2018
at 15:14
  • msg #948

Re: Rear Echelon Comments & Complaints [OOC]

I'm going to have to go with the 'Don't use the gunship to blow up our own vehicles' group.  It would have been fine to call it on the Carnifex cause it took a number of rounds to arrive, but this is not only here now but in close combat with the vehicle.

Should have a post up later today.
GSN 1805141731
player, 758 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Thu 23 Aug 2018
at 15:43
  • msg #949

Re: Rear Echelon Comments & Complaints [OOC]

First the Cadians, then Biggs and Wedge and Jack and Jill... This squad is 'twinning'
Adeptus Custodes
GM, 1222 posts
Thu 23 Aug 2018
at 15:51
  • msg #950

Re: Rear Echelon Comments & Complaints [OOC]

Isn’t that short for “Two forms of winning”?
GSN 1805141731
player, 759 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Thu 23 Aug 2018
at 16:40
  • msg #951

Re: Rear Echelon Comments & Complaints [OOC]

i dont really know what the kids are saying nowadays...
GSN 1804112721
player, 92 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Fri 24 Aug 2018
at 02:46
  • msg #952

Re: Rear Echelon Comments & Complaints [OOC]

Maybe it's a genetic by product of the planet the Zakurians are from that was destroyed? Disproportionately high number of twins?
GSN 1610311843
player, 934 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 24 Aug 2018
at 03:46
  • msg #953

Re: Rear Echelon Comments & Complaints [OOC]

Well...

It's not like making clones of humans is that difficult right Ghost?

Genetic manipulation to induce multiples using live birthing hosts rather than iron wombs.  Totally feasible for Arcetrians.
Adeptus Custodes
GM, 1223 posts
Fri 24 Aug 2018
at 17:36
  • msg #954

Re: Rear Echelon Comments & Complaints [OOC]

Home in about 6-7 hours. Will have to decide which thing to dodge this round. Seems likely the meltagun got its attention but anything energy is suspect now to its alien brain. It might let the first plasma strike it just to find out if the second is not a threat. Not sure about the Hellgun yet.
Adeptus Custodes
GM, 1224 posts
Fri 24 Aug 2018
at 23:48
  • msg #955

Re: Rear Echelon Comments & Complaints [OOC]

Hmm...no comment? Ok I'll put dinner on the table and get to work.
GSN 1701041631
player, 853 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Fri 24 Aug 2018
at 23:54
  • msg #956

Re: Rear Echelon Comments & Complaints [OOC]

Wait, you're letting us choose which hit the critter dodges?  How about Jansen's melee hits once it closes with the Salamander? ;)

What you proposed sounds perfectly fine by me, the xeno mind is an unknowable maze not to be considered by mortal men....
GSN 1610311843
player, 936 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sat 25 Aug 2018
at 00:01
  • msg #957

Re: Rear Echelon Comments & Complaints [OOC]

I could always say that the Hive mind doesn't consider lasguns/hellguns as particularly meddlesome compared to autocannons, plasma guns and melta guns...but seeing as they can do some serious damage while the hellgun can't clearly that means it should dodge the hellgun :P
Adeptus Custodes
GM, 1225 posts
Sat 25 Aug 2018
at 00:03
  • msg #958

Re: Rear Echelon Comments & Complaints [OOC]

Nah, I just wondered if there would be banter about the situation is all.

Actually, I have a legit question while I'm cooking: if a person hits an opponent for, say, 20 damage on a 2d10+5 roll, and that includes an RF result, and the damage is reduced to only 1 point going through because of Toughness, armor, resistance, etc...does the RF get negated because the damage is below the minimum possible roll [7] for the weapon attack, or is it 'as long as any damage is done the RF stands'?
GSN 1701041631
player, 854 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Sat 25 Aug 2018
at 00:20
  • msg #959

Re: Rear Echelon Comments & Complaints [OOC]

I'm pretty certain it's any damage that goes through lets the RF stand.  More accurately, it's when no damage goes through that the RF is converted to a single point...so it's logical to assume that the RF stands unless that specific condition is met.
GSN 1610311843
player, 937 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Sun 26 Aug 2018
at 00:17
  • msg #960

Re: Rear Echelon Comments & Complaints [OOC]

Much as I really wanted to see my 10 Fatigue RF light up the Trygon you guys getting through the Wounds is far more important.

Speaking of RF’s...

Biggs both of your AC rounds rolled 10’s so you made RF’s of your own.
GSN 1805141731
player, 761 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Sun 26 Aug 2018
at 06:20
  • msg #961

Re: Rear Echelon Comments & Complaints [OOC]

do you fellas with plasma guns have krak grenades? 2d10+4 Pen 6, Concussive isn't that bad

EDIT: Yes, Grenades have a range of SB x3 but you don't take Long Range penalties untils twice your maximum range, and it's also a free action nobody has taken yet to say DRIVE ME CLOSER; I WANT TO HIT THEM WITH MY SWORD
This message was last edited by the player at 13:20, Sun 26 Aug 2018.
GSN 1701041631
player, 855 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 27 Aug 2018
at 02:28
  • msg #962

Re: Rear Echelon Comments & Complaints [OOC]

Our kraks are Mk IIs so the Concussive value is (1).  Even more boss.  Doesn't help me being stuck in with the beast, but if someone *else* has a sling and wants to lob one at the critter, I'm certainly not going to complain.
GSN 1610311843
player, 938 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Mon 27 Aug 2018
at 02:36
  • msg #963

Re: Rear Echelon Comments & Complaints [OOC]

Not going to use any of mine here.

I’m too busy during lasbolts into the thing and bringing down its electrical field so it doesn’t shock the he’ll out of you all along with cutting you in half.  We better kill it quick before it chops Honey in half...
GSN 1804112721
player, 94 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 27 Aug 2018
at 02:55
  • msg #964

Re: Rear Echelon Comments & Complaints [OOC]

I mean if you want me to throw a grenade into a small area filled with comrades and one big enemy, sure, I'll go edit accordingly.
GSN 1701041631
player, 857 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 27 Aug 2018
at 03:02
  • msg #965

Re: Rear Echelon Comments & Complaints [OOC]

Krak grenades aren't Blast, so as long as you hit the critter there's no danger to us.  I think.  Unless you knock it prone and it falls on top of me, which I doubt would smell very good.
GSN 1804112721
player, 95 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Mon 27 Aug 2018
at 03:21
  • msg #966

Re: Rear Echelon Comments & Complaints [OOC]

I hit it with the thing. Righteous Fury as well.
GSN 1805141731
player, 762 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Mon 27 Aug 2018
at 05:28
  • msg #967

Re: Rear Echelon Comments & Complaints [OOC]

That was a damn good grenade toss.
Adeptus Custodes
GM, 1227 posts
Mon 27 Aug 2018
at 12:29
  • msg #968

Re: Rear Echelon Comments & Complaints [OOC]

Yeah, it was! It has to try to dodge Biggs first because the electrical field doesn't deflect projectiles, just energy weapons, and though it soaks all the damage from Zilch and Two-bit, the hits from the grenade and the meltagun [damn that Pen value] will probably be enough to drop it.

Yes, it easily dodges the autocannon fire in the dice roller....so it gets stunned by the grenade and killed by the melta after it falls off the back of the truck. I still have to roll up its attack, though, which is a Swift vs Ghost but will spread over the team like they were a single target, so Ghost, Ghost, Two-bit if I manage to get enough DoS.

Which it fails.

Not sure I can write this up on my lunch break but I'll get to it after work if I can't. Heading out the door now.
GSN 1701041631
player, 858 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 27 Aug 2018
at 15:21
  • msg #969

Re: Rear Echelon Comments & Complaints [OOC]

Wow, that's...I guess I can't really complain about always botching my overheat roll, can I?
GSN 1805141731
player, 763 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Mon 27 Aug 2018
at 20:04
  • msg #970

Re: Rear Echelon Comments & Complaints [OOC]

Bad rolls love company~
Adeptus Custodes
GM, 1228 posts
Mon 27 Aug 2018
at 20:09
  • msg #971

Re: Rear Echelon Comments & Complaints [OOC]

I’m actually pretty proud of how I wrote the description of your poor  beat-up Salamander. Heh.

Richard the Deep Breather for sure!
GSN 1701041631
player, 859 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Mon 27 Aug 2018
at 21:37
  • msg #972

Re: Rear Echelon Comments & Complaints [OOC]

[reserved for Blues Brothers reference]

Edit: *high-fives* all around.  Not quite https://www.youtube.com/watch?v=QfN1GRqKXpM but you get the idea.
This message was last edited by the player at 00:23, Tue 28 Aug 2018.
GSN 1804112721
player, 96 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 28 Aug 2018
at 03:07
  • msg #973

Re: Rear Echelon Comments & Complaints [OOC]

Maybe Jack should see about getting a grenade launcher to supplement his Plasma?
GSN 1701041631
player, 861 posts
Two-bit (WS) W 3/9 FP 1/2
Sleepy (G) W 04/14 FP 2/2
Wed 29 Aug 2018
at 16:08
  • msg #974

Re: Rear Echelon Comments & Complaints [OOC]

Not a bad idea, we've been missing a GL since our last one decided to use himself* as the launcher.  Even a GL attachment to the plasma would help.

FYI all, I'm going to be going on vacation for about two weeks from 9-1 to 9-15, so I'm guessing that I won't be around until after the next combat starts.

*aka heroic sacrifice worthy of a footnote in the after-action report.
Adeptus Custodes
GM, 1230 posts
Wed 29 Aug 2018
at 16:43
  • msg #975

Re: Rear Echelon Comments & Complaints [OOC]

Well with Labor Day weekend coming up in the states, and me losing my usual day off to it in the week, I'm probably not going to see much/any activity on here from Saturday through Thursday, except for the occasional response to questions or comments. So I'll give one or two narrative posts between tonight and the weekend and then we will take a short break.
GSN 1610311843
player, 940 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 31 Aug 2018
at 02:24
  • msg #976

Re: Rear Echelon Comments & Complaints [OOC]

So part of me wants to suggest trying to use our Valkyrie support not to blow shit up but to pick up the remains of the Trygon.  I would say the killclade but I think that'll be necessary to use on the Broodlord or the Magus.  Of course it may not be possible to retask them in that fashion but...
GSN 1804112721
player, 98 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 4 Sep 2018
at 16:49
  • msg #977

Re: Rear Echelon Comments & Complaints [OOC]

I say we use the airstrike to clear our approach, and use the vehicles to get close. The horde already knows roughly where we are, and can surmise our eventual destination even if we go sneaky. The hope is that we can get in and out before they send enough of their big guns to keep us penned in.

The only pro I can see of being sneaky is that the first two or so waves will be more scouting types than the warriors and such and the entry to the ship might be easier. But the cons? Welp we go sneaky we have a good chance of being found, of being tailed, of being surrounded, or in other words dead.


While I also would like to gather the body of the trygon, couldn't we send a comm once/if we clear the ship for a magos biologis transport for it?
Adeptus Custodes
GM, 1233 posts
Tue 4 Sep 2018
at 17:42
  • msg #978

Re: Rear Echelon Comments & Complaints [OOC]

This is still contested airspace until you complete the mission so it’s unlikely that anyone else will come out here anytime soon.

The airstrike will mostly destroy small units of generic enemies and clear a path for you. The issue with the vehicles is that if you cross open ground to fire up from the base of the slope you’ve then got all that short-pine forest to move through on foot with the enemy knowing you’ve arrived.

If you abaondon the vehicles and cross the plains on foot, or approach the site through the trees on the eastern-side slope, you could get close enough to still call in the strike and rush the site, but without the cover of heavy vehicle weapons.

Dismounting the heavy flamer and taking it with you will not be allowed as it is (basically) defacing or destroying government property. Doesn’t matter that it’s helpful to the mission success.
GSN 1805141731
player, 765 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Tue 4 Sep 2018
at 21:41
  • msg #979

Re: Rear Echelon Comments & Complaints [OOC]

I say call in the strike and rush the site. Sounds the most badass and thus has the Best™ Chance of success.
GSN 1804112721
player, 99 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Wed 5 Sep 2018
at 04:46
  • msg #980

Re: Rear Echelon Comments & Complaints [OOC]

Yeah with that extra info I'd say Ghost has it right, abandon the vehicles, call in the airstrike and rush in on it's coatails. Just gotta hope they actually aim unlike most of the guardsmen bombing runs I've heard about. :D
This message was last edited by the player at 18:03, Wed 05 Sept 2018.
GSN 1805141731
player, 766 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Wed 5 Sep 2018
at 08:06
  • msg #981

Re: Rear Echelon Comments & Complaints [OOC]

Or...

OR

(bear with me here)

Let's rush in DURING the airstrike
GSN 1804112721
player, 100 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Wed 5 Sep 2018
at 18:04
  • msg #982

Re: Rear Echelon Comments & Complaints [OOC]

We have a mission to perform Ghost, if you want to go charging into artillery fire you can ask the commissar afterwards.
Adeptus Custodes
GM, 1234 posts
Thu 6 Sep 2018
at 18:26
  • msg #983

Re: Rear Echelon Comments & Complaints [OOC]

While you’re deciding I will turn on the red dot for a Sgt replacement. Meh.
GSN 1610311843
player, 943 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 7 Sep 2018
at 01:34
  • msg #984

Re: Rear Echelon Comments & Complaints [OOC]

Come on guys are we Zakurian's or are we...

Oh wait we're not all thinking almost heretical soldiers. :P

If you want to charge them when their are air striking Ghost we'll send you in the Salamander while transferring the rest to the Tauros.  Then they will think the survivors are attacking from a different area as well as attempting to enter the ship from a different location.  You can be the sacrifice to draw them off and if you get through all the hordes and link up with us later we can thank the God-Emperor.  Though being a Kreiger you'll prolly blow one of the engines to take out more Tyranids and give us more time to finish the mission.  Right?

Jokes aside...

I think we should have the Valkyries come at the ship from a totally different angle and raise all hell as if we were trying to gain access from another point.  Then during the distraction we can use the vehicles to 'sneak' past them at speed so to speak.  Tactics people.  Just because we are expendable doesn't mean we should go looking to expend ourselves fast and loose.  That's an even worse crime to the God-Emperor  Wasting ourselves doing something stupid and failing the mission :P
Adeptus Custodes
GM, 1235 posts
Fri 7 Sep 2018
at 02:47
  • msg #985

Re: Rear Echelon Comments & Complaints [OOC]

Eh...you can't 'get past them' with the vehicles. That's what I'm trying to stress here.

The ship is buried its entire length under centuries [or more] of dirt and stone and tree growth. You only know where it is because you have a digital map of it lying under the surface of the mountain slope. That's why you have breaching charges: you will find a natural formation that leads to one of the exhaust ports and then breach into the hull.

But to get *to* the ship you have either an open field to cross leading from your position to the base of the mountain spur, or you dismount far to the east or west and hoof it through the short trees that blanket the entire slope. The entire slope. From top to bottom. You may get within a few hundred feet of the nose of the ship, but it is buried and inaccessible. The ship is escort sized - meaning 1.5 km in length. So half of that is about how far you have to walk uphill through forest if you drive across the open ground to the base of the mountain to engage the xenos you see, or to reach the exhaust port you're looking for.

:)
GSN 1610311843
player, 944 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 7 Sep 2018
at 02:49
  • msg #986

Re: Rear Echelon Comments & Complaints [OOC]

Ahh more clear indeed.

Hmm...going to have to sleep on it...wife’s calling and her call is like the God-Emperor.  You don’t dare say no, lol.  ;-)
GSN 1805141731
player, 767 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Fri 7 Sep 2018
at 13:28
  • msg #987

Re: Rear Echelon Comments & Complaints [OOC]

If we had stummers or chameleoline, I'd say sneak. But we don't. Quick, loud, and dangerous is gonna be the best and easiest way to get to our breach point. So, call in the airstrike, go in guns blazing, and get in before too large of a swarm can show up.
GSN 1804112721
player, 101 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Fri 7 Sep 2018
at 22:23
  • msg #988

Re: Rear Echelon Comments & Complaints [OOC]

Get in and out*

Fixed that for you :P
GSN 1610311843
player, 945 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Fri 7 Sep 2018
at 23:57
  • msg #989

Re: Rear Echelon Comments & Complaints [OOC]

He's a Kreiger.

He knows there are trillions of others that will come after him to finish the job if he doesn't.  Getting out isn't necessary as long as the mission succeeds. ;)

Adeptus Custodes:
If you abandon the vehicles and cross the plains on foot, or approach the site through the trees on the eastern-side slope, you could get close enough to still call in the strike and rush the site, but without the cover of heavy vehicle weapons.

This then.

The only working heavy weapon on the vehicles is the flamer.  So there is no point in using the vehicles as support in that fashion.  We got here in quick order and we know where to go without a lot of searching so we can use some of that time gained on that.  Then not only are we close but after the strike we can clean up and breech before reinforcements arrive.
Adeptus Custodes
GM, 1236 posts
Tue 11 Sep 2018
at 13:22
  • msg #990

Re: Rear Echelon Comments & Complaints [OOC]

I'll give Biggs and Two-bit one more day to throw in their opinions and then will go with what we've got. It is unusual for the plasma gunner to keep him mouth shut for a full week. ;)
GSN 1804112721
player, 102 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Tue 11 Sep 2018
at 15:28
  • msg #991

Re: Rear Echelon Comments & Complaints [OOC]

Two-bit is still on vacation, and will be until the 15th according to his psot further up saying so. Biggs, I dunno where he is.
Adeptus Custodes
GM, 1237 posts
Tue 11 Sep 2018
at 15:36
  • msg #992

Re: Rear Echelon Comments & Complaints [OOC]

Ah, right. My own work schedule had burnt that message of his out of my brain. :/

Well, it will be good to also start a new OOC thread about the time I update the main thread. Getting close to the edge with this one.
GSN 1805141731
player, 768 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Tue 11 Sep 2018
at 16:01
  • msg #993

Re: Rear Echelon Comments & Complaints [OOC]

I'll assblast Biggs until he posts
GSN 1801041055
player, 145 posts
Biggs, W: 11/12 F: 0/1
Wedge W:14/16 F:1/1
Tue 11 Sep 2018
at 18:00
  • msg #994

Re: Rear Echelon Comments & Complaints [OOC]

I think we should take advantage of our air support before it becomes obsolete, then follow up with a blitz on foot. Vehicles at this point are kinda trashed, and will quickly become useless when we have to go indoors.
GSN 1610311843
player, 946 posts
Zilch 13/12W +10 T Medic
Everest 11/11W 1F Heavy
Tue 11 Sep 2018
at 20:48
  • msg #995

Re: Rear Echelon Comments & Complaints [OOC]

Leave vehicles/top off ammo.

Circle from East.

Call Strike.

Advance in and clear followed by breach.

:-)

I’ll say it in the IC after I finish up my dinner.
GSN 1805141731
player, 769 posts
'Ghost' W: 12/12 FP: 1/1
'Honey' W: 29/30 FP: 1/1
Thu 13 Sep 2018
at 10:10
  • msg #996

Re: Rear Echelon Comments & Complaints [OOC]

06:09, Today: GSN 1805141731 rolled 97 -- 8 degrees of failure using the Only War system with a target number of 20 with rolls of 97.  hahahahaha "stealth".

we're not going *anywhere* quietly.

But we also have an Ogryn so it's to be expected
GSN 1804112721
player, 104 posts
'Jack' 5/12W 1/1 FP --WS
'Jill' 10/10W 1/1 FP -Med
Thu 13 Sep 2018
at 15:26
  • msg #997

Re: Rear Echelon Comments & Complaints [OOC]

Who needs medical attention? :D
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