FIERCE LOYALTY:
Type: Passive
Cost: 300 xp
Effect: Ogryns become very attached to those around them, and can gain strong connections to their Comrades. If the Ogryn’s Comrade is not in Cohesion with the Ogryn, or is within 10 metres of another Player Character and engaged in melee with an enemy, the Ogryn becomes Frenzied (see page 144) and gains an additional +10 Strength and +10 Toughness until his Comrade is either safe or dead. If the Comrade dies, the Ogryn becomes inconsolable for hours.
GSN 1805141731:
Honey doesn't frenzy unless GHOST is engaged and he comes out of it when Ghost is safe (in cohesion and unengaged)
Mmm...
If you're out of cohesion, 5 meters, he frenzies. If you're within 10 meters of another PC and in melee he frenzies. Really spelling it out like that in the end it comes down to if you're not in cohesion he frenzies.
As for coming out of it Fierce Loyalty doesn't say he comes out of his Frenzy, just that he gets an additional +10 to Str and Tou on the regular bonuses Frenzy gives until you're 'safe' or dead' from his POV. Frenzy is a simple state that you're in or not and if you are in you're in it till the end of combat and even then he has to make a WP roll (with increasing bonuses each round) otherwise he switches from killing NPC enemies to attacking NPC allies and eventually PC allies.
Frenzy is fine when you outnumber your enemies and have a decent WP to snap out of it after the fact (or have some sort of Psyker to help with the issue post combat). Frenzy is
very, very bad when you are fighting superior numbers unless your goal is to die.