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Bunker Banter [OOC]

Posted by Adeptus CustodesFor group 0
Adeptus Custodes
GM, 32 posts
Tue 1 Nov 2016
at 12:00
  • msg #50

Re: Bunker Banter [OOC]

I like all three of those pictures, but have a hard time seeing a normal human carrying around a heavy plasma or an autocannon not mounted on a tripod. It's just a funky visual.

The thing about creating a regiment from scratch is that you *can* create a group of soldiers who have the appearance, through stats and style, who can write in their background that these abilities came, in part, from their lifestyle as mining colonists.

The three basic choices from the book were meant as backups for people who didn't want to take the group-built one, and because they were the cookie-cutter versions, a sort of nudge by the GM to help convince people to be involved in the regimental creation process. It worked with about 70% success, I'd say.


GSN 1610292015:
I wanted to vote to Heavy Reconnaisance, but Rpol was down yesterday, not sure why my connection was good to other sites.


Yes, it was down for about an hour [at least] yesterday afternoon when I was having my late lunch. Bothers me as it's tough to get a break at work Monday or Friday.
GSN 1610292302
player, 18 posts
Tue 1 Nov 2016
at 14:56
  • msg #51

Re: Bunker Banter [OOC]

In reply to Adeptus Custodes (msg # 50):

Is it 1000 total starting exp (extra 400)?  Or is it's 1600 exp (extra 1000)?
GSN 1610300640
player, 4 posts
Tue 1 Nov 2016
at 15:04
  • msg #52

Re: Bunker Banter [OOC]

I have less time than I thought I would, so I think I'll step out rather than tie everyone up.
GSN 1610292302
player, 19 posts
Tue 1 Nov 2016
at 15:35
  • msg #53

Re: Bunker Banter [OOC]

In reply to GSN 1610300640 (msg # 52):

Damn, the Nids got him before we even got started.  Gonna be a hellish game!

Completely random question - can we alternate between our PCs based on the scene?  Or will that be too tough to keep track of?
Adeptus Custodes
GM, 34 posts
Tue 1 Nov 2016
at 15:37
  • msg #54

Re: Bunker Banter [OOC]

Extra 1000 XP for both you and your comrade. You gain XP during the conflict but your comrade does not until he steps up to replace your primary character. Then you get a new comrade with the same starting XP as this one.
GSN 1610311843
player, 5 posts
Tue 1 Nov 2016
at 16:09
  • msg #55

Re: Bunker Banter [OOC]

Just imagine the guys from the original Predator movie when you think about guys hefting around heavy weapons.  :-)

Nah 640 was simply reassigned.  I think 42 though was taken away for 'nid contamination by Ordo Xenos...
Adeptus Custodes
GM, 35 posts
Tue 1 Nov 2016
at 16:13
  • msg #56

Re: Bunker Banter [OOC]

GSN 1610300640:
I have less time than I thought I would, so I think I'll step out rather than tie everyone up.


Sorry to hear that, but thanks for stepping up and being responsible about it. Feel free to RTJ again down the road if things open up again. :)

I'd prefer to keep the dynamic of using the primary and keeping the second in reserve. However, keep in mind that if your comrade dies, you do not need to roll up a whole new battle buddy. You can simply rename the comrade and skip over the whole character building process. You do have the option, though, of rerolling their stats if you want, or keep the set you already have if they appeal to you.
GSN 1610290901
player, 16 posts
Tue 1 Nov 2016
at 17:08
  • msg #57

Re: Bunker Banter [OOC]

quote:
have a hard time seeing a normal human carrying around a heavy plasma or an autocannon not mounted on a tripod. It's just a funky visual.
I thought it was a bulky looking plasma gun before you mentioned it. Kasrkin have favoured plasma guns in HotE.
http://orig08.deviantart.net/b...rtyfakes-d54nhru.jpg
Pic related is how I think of plasma cannons' size. Naturally, suspensors would be very helpful.

quote:
The three basic choices from the book were meant as backups for people who didn't want to take the group-built one, and because they were the cookie-cutter versions, a sort of nudge by the GM to help convince people to be involved in the regimental creation process. It worked with about 70% success, I'd say.
quote:
yes on the Mordian tank thing...but if only one or two people have Mordian as their regiment it is very unlikely (read: 0%) that this one soldier is the one bringing their tank along with them. ;)
So just ... don't make that an option. Character generation should not contain traps. Not even obvious ones that say "trap" in neon lights.

I still think heavy, light, special, and stealth/recon regiments are a good idea.
Adeptus Custodes
GM, 36 posts
Tue 1 Nov 2016
at 18:08
  • msg #58

Re: Bunker Banter [OOC]

Haha there is a good joke involving Captain Obvious but I'll keep it to myself. ;)

You'd think - or perhaps I'm the only one who thinks this - that when I said you're an infantry unit that would preclude the addition of armored units to your character sheets or roster. This is an infantry unit, cobbled together from survivors of other infantry units. I deeply apologize if that was not clear from the start.

However, I have also told you folks that you will have resources available to you. I had hoped it would be a pleasant surprise tonight when I posted it...hopefully this post is not a spoiler for that one.

That being said, I expect the majority of the 8 remaining players will have chosen the character-built regiment for their folks and I can have everything in place for you (meaning all character sheets done by you guys) before I have lunch Thursday. Possibly before I go to bed Wednesday.
GSN 1610292302
player, 20 posts
Tue 1 Nov 2016
at 18:27
  • msg #59

Re: Bunker Banter [OOC]

Once the regiment is released, character sheets will be generated...probably start tonight, but finish tomorrow morning.  Excited to see what materializes!
GSN 1610292411
player, 5 posts
Tue 1 Nov 2016
at 18:52
  • msg #60

Re: Bunker Banter [OOC]

I might be a bit slow in making my characters as I am massively sick. Like ER trip yesterday and staring down a possible second one today sick. URI is kicking my ass like a Commisar with a grudge. But I have crawled up off of my death bed to ask a couple of questions.

Will Advanced Specialties be available provided we survive long enough?

Will we ever have the opportunity to make a Support Specialist? Maybe with a limit like there is only one Support Specialist at a time for the group or some such limit. I can live with them not being playable but I really like Priests (especially Incinerant Priests) and Psykers. Getting to play one in a real game would be nice.
GSN 1610311843
player, 6 posts
Tue 1 Nov 2016
at 19:00
  • msg #61

Re: Bunker Banter [OOC]

I don't know the mind of the AC since I'm a mere number in the grinder but...

I'd think that the Advanced Specialties would be their way of allowing us to become support specialists in sort of a fashion.  More than the simple infantry that we started out as but less than potentially more crazy Baneblade driving, Titan controlling, Warp cursed psykers blowing our heads up more than the enemy sorts.

(Not that having a scene where we might gain access to one for a short time wouldn't be cool for infantry and make for all sorts of cool stories to later fresh meat ala 15 hours homage but...)
GSN 1610292411
player, 6 posts
Tue 1 Nov 2016
at 19:05
  • msg #62

Re: Bunker Banter [OOC]

In reply to GSN 1610311843 (msg # 61):

You don't need an Advanced Specialty even to drive or have a Baneblade and no Support Specialist gives you access to a Titan or even all that powerful of Psyker abilities. You are a low scale Psyker in Only War.
Adeptus Custodes
GM, 37 posts
Tue 1 Nov 2016
at 19:07
  • msg #63

Re: Bunker Banter [OOC]

quote:
Will Advanced Specialties be available provided we survive long enough?


I'll answer this and the second question together: the more success your unit has, the more things will open or be available to you. Think of it as being a sort of 40k version of Panzer General. If you have three successes in a row you get Option X. If you have two outstanding successes in a row you get offered Option X-1. If you have four successes out of five you still get Option X but have to wait for one more to get access to Option Y.

So yes, other specialties will be available later, just like Ogryn and Ratling comrades are already auto-available after your first character (not comrade) dies. You could go thru a dozen comrades and keep replacing them with humans as long as your primary keeps surviving missions. Once your primary dies you get access to abhumans.
GSN 1610292411
player, 7 posts
Tue 1 Nov 2016
at 19:10
  • msg #64

Re: Bunker Banter [OOC]

Cool! I like that system. We do well and we get access to new toys. Works for me.
GSN 1610311843
player, 7 posts
Tue 1 Nov 2016
at 19:11
  • msg #65

Re: Bunker Banter [OOC]

GSN 1610292411:
You don't need an Advanced Specialty even to drive or have a Baneblade and no Support Specialist gives you access to a Titan or even all that powerful of Psyker abilities. You are a low scale Psyker in Only War.


I was exaggerating on purpose to make the point...

Though a low scale psyker can still blow up all our heads and is actually more likely to.  Or just get killed by the Commissar.
GSN 1610292302
player, 21 posts
Tue 1 Nov 2016
at 19:23
  • msg #66

Re: Bunker Banter [OOC]

In reply to GSN 1610311843 (msg # 65):

Best to fight nids now with no psykers.  They are rather useless against them due to the Shadows of the Warp.

Anyway, my two concepts will be a Mordian or Custom Medic with a specialty in commerce to help get gear and will have a horders personality.   The other is a custom regiment Guardsmen good-craft synthmuscles who thinks he's an ogryen and will specialize in carrying the medics stuff and hacking bad guys in two (if we get cyber enhanced doctrine)
GSN 1610292411
player, 8 posts
Tue 1 Nov 2016
at 19:27
  • msg #67

Re: Bunker Banter [OOC]

Shadow of the Warp is pretty much only a thing when there is a Hive Ship. All the talk so far has been a fairly small Tyranid invasion - and if we face any of the single Tyranids that can broadcast it alone we are super dead.
GSN 1610290901
player, 17 posts
Tue 1 Nov 2016
at 20:08
  • msg #68

Re: Bunker Banter [OOC]

http://wh40k.lexicanum.com/wiki/Shadow_in_the_Warp

quote:
if we face any of the single Tyranids that can broadcast it alone we are super dead
I don't see the problem; a party wipe shouldn't be the end of the game. Broodlord, Tyrant, Warriors ... with some luck and ingenuity, we should be able to put a dent in, at least.
Adeptus Custodes
GM, 38 posts
Tue 1 Nov 2016
at 20:15
  • msg #69

Re: Bunker Banter [OOC]

GSN 1610292411:
Shadow of the Warp is pretty much only a thing when there is a Hive Ship. All the talk so far has been a fairly small Tyranid invasion - and if we face any of the single Tyranids that can broadcast it alone we are super dead.


Heh. You guys remind me of Grig from Last Starfighter.

"It'll be a slaughter!"
"Yes! Isn't it glorious?"
"I meant *us*!"
"I know!"

Lol
GSN 1610292411
player, 9 posts
Tue 1 Nov 2016
at 20:27
  • msg #70

Re: Bunker Banter [OOC]

GSN 1610290901:
http://wh40k.lexicanum.com/wiki/Shadow_in_the_Warp

quote:
if we face any of the single Tyranids that can broadcast it alone we are super dead
I don't see the problem; a party wipe shouldn't be the end of the game. Broodlord, Tyrant, Warriors ... with some luck and ingenuity, we should be able to put a dent in, at least.


But is fun to ever fight something you have legitimately no chance of beating? That is a harsh buzzkill even when playing 40K.
GSN 1610311843
player, 8 posts
Tue 1 Nov 2016
at 20:33
  • msg #71

Re: Bunker Banter [OOC]

It is fun to try and think of ways to use things that aren't normally weapons to find a way to delay or slow it so if you can't kill it the right tools can show to take it out.  The story is about us but everyone has outside help in the story in some manner.
GSN 1610292411
player, 10 posts
Tue 1 Nov 2016
at 21:06
  • msg #72

Re: Bunker Banter [OOC]

I said fight something you can't beat isn't fun. If you have an alternate win condition than just fighting that is viable it isn't the situation I was referring to. I was refering to a no win situation. One where there is no possibility of accomplishing anything significant.
GSN 1610311843
player, 9 posts
Tue 1 Nov 2016
at 21:24
  • msg #73

Re: Bunker Banter [OOC]

Well yeah then it's not really fun unless we're trying to find out just how our character dies at the end of a game that isn't going to be run anymore, or one where it's part of a legacy concept.  Know what I mean?

That said most games don't tend to end that way meaning it's a total downer to have a TPK from just random happenstance.
Adeptus Custodes
GM, 39 posts
Tue 1 Nov 2016
at 21:35
  • msg #74

Re: Bunker Banter [OOC]

GSN 1610292411:
I said fight something you can't beat isn't fun. If you have an alternate win condition than just fighting that is viable it isn't the situation I was referring to. I was refering to a no win situation. One where there is no possibility of accomplishing anything significant.


That sounds suspiciously like about 90% of characters in every Quentin Tarantino film...
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