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Bunker Banter [OOC]

Posted by Adeptus CustodesFor group 0
Adeptus Custodes
GM, 4 posts
Sat 29 Oct 2016
at 02:46
  • msg #1

Bunker Banter [OOC]

The typical crap that one grunt says to another when not in the presence of Officers or Civilians.
Adeptus Custodes
GM, 7 posts
Sun 30 Oct 2016
at 02:04
  • msg #2

Bunker Banter [OOC]

Ah...I see what you meant about putting the Primary character's name in the bio lines...but I am considering just making two sheets for each player and having you each simply go to your Game Preferences and click to always post as the primary one.

Do you guys prefer to put both your primary and your Comrade on the same sheet and only have one to deal with at a time, or will it be easier in the long run for me to just make new characters and switch which one is the primary each time there's a death in the unit?
GSN 1610291001
player, 1 post
Sun 30 Oct 2016
at 03:04
  • msg #3

Bunker Banter [OOC]

Yeah, I'd say same sheet, and just GM-change our names when we have to switch. I know that death's on the table, but in PbP timescales it's not like it should happen so often that it's a huge pain.
Adeptus Custodes
GM, 9 posts
Sun 30 Oct 2016
at 03:07
  • msg #4

Bunker Banter [OOC]

Bam! You're dead. Start over. :P
Adeptus Custodes
GM, 10 posts
Sun 30 Oct 2016
at 03:15
  • msg #5

Bunker Banter [OOC]

Alright, the RTJ thread about character sheets has been updated to account for this change.

There are now five people in the game. You can begin the Regiment building process here, either by building one and putting it forth for voting/consideration by the rest of the team, or by posting your own 'wish list' of things you want to see in the Regiment [such as CO type desired, Doctrine followed, etc].

You should also start voicing your opinions about what type of world you want to start off on, and what you want your first enemy to be. Once I see a majority of current players vote for one thing, I will lock it in and begin the GM building process for the campaign.
GSN 1610290901
player, 1 post
Carter "Clean" Lyon, Op
Tyrone "Sand" Miller, Com
Sun 30 Oct 2016
at 03:44
  • msg #6

Bunker Banter [OOC]

<< this is how I thought names could work. Op for Operator. (though I assumed the serial #s would be sequential)

Editing previous posts with a new biography does not alter their old biography.

Anyone know if changing someone's name changes the name(s) on their previous posts?
This message was last edited by the player at 03:47, Sun 30 Oct 2016.
GSN 1610290901
player, 2 posts
Test PC Name
Test PC Comrade
Sun 30 Oct 2016
at 03:45
  • msg #7

Bunker Banter [OOC]

Test post for bio name changes.
Adeptus Custodes
GM, 11 posts
Sun 30 Oct 2016
at 03:50
  • msg #8

Bunker Banter [OOC]

Ah...I suppose if you are going to want to refer to your comrade by name, and breath a tiny bit of life into them before they step up to take the role of primary, then you can also do it that way. I don't NEED W & F in the bio lines but I wanted to avoid the potential for abstract silliness being put there.

Now, what if you've rolled up a good primary and a great comrade, but the comrade dies? Simply change the name but keep the stats; they are there for smooth transitions during death and succession, so it really shouldn't make a difference, since the stats weren't being used in the first place. Right?
GSN 1610290901
player, 3 posts
Carter "Clean" Lyon, Op
Tyrone "Sand" Miller
Sun 30 Oct 2016
at 04:13
  • msg #9

Bunker Banter [OOC]

quote:
what if you've rolled up a good primary and a great comrade, but the comrade dies?
I'd lean towards rename over reroll for a yet unused sheet.
Adeptus Custodes
GM, 12 posts
Sun 30 Oct 2016
at 04:17
  • msg #10

Bunker Banter [OOC]

I agree. It's a lot of work putting together one Only War PC and we *are* making two for ease/speed of transition.
GSN 1610292411
player, 1 post
Sun 30 Oct 2016
at 08:54
  • msg #11

Bunker Banter [OOC]

Hey, all! Looking forward to fighting and dying with you all.

Just looking at Regimental options. Of the 2 canon regiments I am cool with the Cadians but the Mordians are less ideal. My preference is us creating our own. I'm just gonna list the options I am most fond of but I'll play almost anything. You would have to work hard to make a regiment that I wouldn't play.

Regimental Types: Reconnaisance, Line Infantry, Close Assault

Homeworld: Fortress World, Penal Colony, Penitent, Post Cataclysmic, Shrine World

Training Doctrines: Hardened Fighters, Close Quarters Battle, Crusaders, Defenders of teh Faith

Equipment Doctrines: Combat Drugs

As you can see I like up close, in your face blood and guts battle. Preferably while screaming out prayers to the Emperor. These are not hard and fast requirements for my enjoyment. Just kinda laying how I most prefer things to get the Regiment conversation started.

Also for who we are fighting my only real opinion is that I don't want it to be Orks. Every time I have gotten to play this game it's been Orks. I'd like to see a campaign with other enemies. Maybe more than one kind of enemy. Like a campaign against a Tyranid invasion that - at a dramatically appropriate time - involves the discovery that the world they are warring on is actually a Necron Tomb World.

Xenos I Would Like To Cleanse: Tyranids, Dark Eldar (Actually hate the Dark Eldar lore wise but it would be really cathartic to kill some), Necron

Xenos I Would Like To Avoid: Orks, Tau (I just really hate Tau. I mean I'll shoot them if you want me to but they are not choise number one for me.)

And that, I think, is long enough. Just remember that these are my preferences. I'm flexible but I really like communication in games.
This message was last edited by the player at 08:55, Sun 30 Oct 2016.
Adeptus Custodes
GM, 13 posts
Sun 30 Oct 2016
at 11:01
  • msg #12

Re: Bunker Banter [OOC]

GSN 1610290901:
(though I assumed the serial #s would be sequential)


They are. They are in the order that you were added to the game, and I've given enough space between numbers for each of you that as a soldier dies, their number can be retired to the record books and I can 'rename' you with the next number in the sequence, when your comrade steps up to fill the gap in the line. :)
GSN 1610300704
player, 1 post
Sun 30 Oct 2016
at 11:16
  • msg #13

Re: Bunker Banter [OOC]

Hello all.
Adeptus Custodes
GM, 15 posts
Sun 30 Oct 2016
at 11:29
  • msg #14

Re: Bunker Banter [OOC]

Just a quick announcement that I am going to stop the addition of players at 10, so that 10 soldiers + 10 comrades = 20, in a platoon that normally holds 40, giving the appearance of a battle-weary, under-strength unit fighting the front lines. There will be additional support staff NPCs thrown in occasionally, but basically you're on your own, plugging a gap in the lines until you're all dead, or you fall below 25% unit strength, at which point you'd be assimilated into another unit's roster to form a new platoon [or shore up another decimated company].

Also, as we are expanding the roster rapidly, I will no longer need to have a unanimous decision on the Regimental creation thread. Once a majority of you have decided on choices for each category, that's what I'll implement and put in place.

Additionally, if the first enemy the group decides they want to face ends up being Tyranids, I am willing to add Catachan Jungle Fighters to the list of acceptable regimental backgrounds for beginning characters. I'm not a stone-cold killer GM, ya know. ;)
GSN 1610300640
player, 1 post
Sun 30 Oct 2016
at 14:46
  • msg #15

Re: Bunker Banter [OOC]

Hello hello!

So, before we get started, are Specialist Classes permitted?  Or do we exclusively have access to the basic Guardsman Specialties?  Just want to get that down before I start brainstorming characters.
Adeptus Custodes
GM, 16 posts
Sun 30 Oct 2016
at 15:04
  • msg #16

Re: Bunker Banter [OOC]

quote:
There are only five Guardsman Specialties available. Those are: Heavy Gunner, Medic, Sergeant, Weapon Specialist, and Guardsman. Wait...what's a Guardsman? That's not in my books...
    - Guardsman is for the grunt who isn't exactly the rank-and-file slob like the guy to his left and right. They use the same profile/template as the Sergeant with the following changes: instead of +5 to Fellowship they get +5 to any one characteristic; replace Starting Skill Command with Intimidate or Survival or Trade; replace Talent 'Air of Authority or Iron Discipline' with any one Tier One talent that the character is qualified for; and replace the common craftsmanship chainsword with a best-craftsmanship knife or good-craftsmanship machete [sword].


At this time there are no psykers, techpriests, ministorium types, etc. Basic grunts, though I've added the home-brew fifth so we can add some diversity to an otherwise olive-drab field of choices. ;)
GSN 1610300640
player, 2 posts
Sun 30 Oct 2016
at 15:08
  • msg #17

Re: Bunker Banter [OOC]

Just confirming that.

I've got work in a bit, but once that's over, I'll get some concepts together.
GSN 1610290901
player, 5 posts
Carter "Clean" Lyon, Op
Tyrone "Sand" Miller
Sun 30 Oct 2016
at 15:11
  • msg #18

Re: Bunker Banter [OOC]

I'm waiting for the regiment to fall into place before wrangling characters.
GSN 1610292302
player, 2 posts
Sun 30 Oct 2016
at 15:44
  • msg #19

Re: Bunker Banter [OOC]

For the Guardsman specialty, I would suggest maybe swapping Leadership for maybe Willpower or something a bit more useful if they aren't supposed to be leader types.
Adeptus Custodes
GM, 17 posts
Sun 30 Oct 2016
at 15:52
  • msg #20

Re: Bunker Banter [OOC]

Alright, that's ten - though you will see there are only 9 GSN in The Cast list - as one is brand new to Only War and will be working the character generation as a lurker until they are familiar enough with the game to not step on any proverbial land mines too early in the game. ;)
   - there may actually be a tenth added with the lurker remaining in the wings, as there is [unfortunately] always attrition in RPoL games. Especially with holidays coming up, and especially when I know a few of you already play in several other games. :)

I will be home most of the day as it is crummy weather outside, so feel free to post/PM and expect answers within an hour or so. Might take a lazy nap later but that's expected on my one day off.

As mentioned previously, I'll keep a running tab of what background options people are requesting for the Regimental creation, and once there's a majority for any/all, I'll post a new thread with your regiment and it's associated units and benefits.

Also, as discussed this morning, it looks like we are leaning toward a tyranid spur as the enemy [not a genestealer cult uprising], so I will go back and edit the RTJ thread to include the option of taking Catachan Jungle Fighter as a fourth Regimental start option.

Note that you do not all have to choose the same regiment. There can be 1 Cadian, 3 Mordian, 2 Catachan and 4 of the custom regiment you're creating. That's perfectly fine. But these are [and will be] the only options available in this game.
   - your comrade does not have to come from the same regiment as your primary character, if you prefer diversity.


quote:
For the Guardsman specialty, I would suggest maybe swapping Leadership for maybe Willpower or something a bit more useful if they aren't supposed to be leader types.


Nope...everyone needs to be able to step up and take the reins when appropriate, and leadership/command is kind of the backbone of Guardsman structure and discipline. There are plenty of talents to help bolster any areas you folks think you may be weak in, and the rewards for success in missions will also help offset any latent nerfing you feel I might be throwing your way. :)
GSN 1610301137
player, 1 post
Sun 30 Oct 2016
at 16:54
  • msg #21

Re: Bunker Banter [OOC]

So our options for regiment are Cadian, Catachan, Mordian and a single custom option made from our combined input? Just making sure the latter is correct, since I can't tell if the custom regiment can be unique for each PC or if it has to be static across the board.

If it's static, I'll provide some input in regards to my preferences.
Adeptus Custodes
GM, 18 posts
Sun 30 Oct 2016
at 17:10
  • msg #22

Re: Bunker Banter [OOC]

It is one regiment collectively created by the players. That's why it has its own creation thread.
GSN 1610301137
player, 2 posts
Sun 30 Oct 2016
at 17:23
  • msg #23

Re: Bunker Banter [OOC]

...

*facepalm* I'm gonna take the walk of shame over there then.
Adeptus Custodes
GM, 19 posts
Sun 30 Oct 2016
at 17:32
  • msg #24

Re: Bunker Banter [OOC]

It's all good. There is always a learning curve the first few days as players and GM get acquainted. I'm both a 30-year vet of gaming and a 10 year vet of the military, so I'll try to make this as smooth [and fun] an operation as I can. :)

With regards to one of the posts there making mention of armored cav or transports...you are all ground pounders at the start, but that doesn't mean you won't have resources allocated or available that include the 'ride in style' version of assaulting the enemy.

Also, for those who care, there will be periodic events/opportunities for everyone with the Command skill to make tests and gain favorable results for the unit as a whole. Don't neglect the value of logistics and paperwork!
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