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Fortress World, Fixed, Grenadiers, Iron Discipline, Vanguard, The Few: Plasma Gun & Grenade Launcher.
Characteristics: +3 Ballistic Skill, +3 Toughness, –3 Perception, (+3 two of; Ballistic Skill, Willpower, Toughness)
Skills: Common Lore (War), Common Lore (Imperium), Common Lore (Imperial Guard), Linguistics (Low Gothic), Tech-Use
Talents: Bombardier, Hatred(Chaos), (Nerves of Steel or Sprint)
Aptitiudes: Willpower
Special: Willpower Tests: +0 to go against rules & regulations, +10 to not attack hated enemy, Logistics test to requisition comrade from this regiment
1 combat shotgun & 4 clips(Main Weapon, auxiliary grenade launcher), 2 grenade launchers(Squad), 1 krak grenade, 1 frag grenade, 1 light carapace armour, 1 deadspace earpiece, 1 combi-tool, 1 data-slate, 1 9-70 entrenching tool, 1 anointed toolkit, 1 lascutter(Squad), 6 demolitions charges(Squad), 1 siege auspex(Squad) + standard kit
Chimera armoured transport (turret autocannon, hull heavy flamer, pintle heavy stubber, dozer blade, camouflage netting)
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Hive World, Maverick, Line Infantry, Favoured Foe, Hardened Fighters: Flamer & Tread Fether.
Characteristics: +3 Strength, –3 Intelligence, +2 Weapon Skill, (+3 two of; Agility, Fellowship, Perception)
Skills: Athletics, Common Lore (Imperium), Deceive, Linguistics (Low Gothic)
Talents: Rapid Reload, Resistance:Fear, Street Fighting, (Heightened Senses (Hearing), Paranoia, or Unremarkable)
Special: no penalty to run/charge in urban ruin, –20 Survival unless enclosed or artificial environment, –1 starting Wound
1 M36 lasgun & 4 packs(Main Weapon), knife(mono) or common low tech melee weapon, 2 frag grenades, 2 krak grenades, 1 toxic environment light flak cloak, 1 flak helmet, 1 rebreather, 1 detox + standard kit
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Frontier World, Sanguine, Guerrilla Regiment, Forward Observation, Survivalists, Condemned: Autogun & Sniper Rifle.
Characteristics: +3 Perception, –3 Fellowship, (+3 two of; Agility, Ballistic Skill, Perception)
Skills: Awareness, Linguistics (Low Gothic), Navigate (Surface), Stealth, Survival
Talents: Ambush, Die Hard, (Combat Sense or Quick Draw)
Aptitudes: Agility
Special: re-roll failed Survival and Navigate (Surface) Skill Tests within favoured terrain, (once per session)spend fate point to inflict Righteous Fury on 8,9,10 vs Unaware or Surprised target, -20 interaction skill tests vs unfamiliar authority figures, -20 Fellowship tests vs Imperial Guard, -20 Logistics tests.
1 lascarbine & 4 packs(Main Weapon), 1 autopistol & 2 clips, 1 silencer, 2 blind grenades, 2 stun grenades, 2 frag grenades, 1 magnoculars, 1 preysense goggles, 1 chameleoline cloak, 1 handheld targeter, 2 pict-recorders(Squad), 1 chrono, 1 recaff + standard kit
This message was last edited by the player at 16:59, Tue 01 Nov 2016.