Re: Regimental Creation Thread
Here's a crack at the Mining World Engineer's Corps
Mining Colony (3) = +3 AGI, PER, or Tough, Awareness, CL (Tech), Tech Use (Acclimated to Darkness, Tunnel Rats, Unaccustom to Light), +1 Wound
Circumspect (2) = Foresight Talent (+10 to actions with full turn spent thinking)
Siege (2) = +3 Tough, -3 Int, Tech-Use (now to +10), Nerves of Steel, pretty nice starting gear (lagun, 6 packs, flak armor, respirator, 4 sandbags, entrenching tool, 2 frag, 2 photon flash
Sappers (3) = +2 Int, Tech-Use (goes to +20), Security, Trade (Technomat), Technical Knock, 1 las cutter per PC
Breachers (2) = 1 Hades Drill per squad
Then Either
Cyber-Enhanced (3) = Subdermal Armor, Bionic Heart (if we have to all have the same thing, otherwise everyone can have their choice)
Dishonored/Cloud of Suspicion (-3) = Generally for some challenges to overcomes besides the bad guys
Or
Demolitionists (4) = +2 Int, Tech Use, Operate Surface, Nerves of Steel, 1 Cyclopse Demo, 1 respirator, 1 kg demo charge, +10 to demo tech-use rolls
Warp Delayed (-4) = sometimes you don’t get gear and some starting insanity
(cool thing about this one is the extra Tech Use goes to +30, the extra Nerves of Steel gets changed out for experience I think)
Favored Basic: Combat Shotgun
Favored Heavy: Multi-Melta
If possible, I think it would be fun to swap the M36 for an Autogun instead. Should be a free swap since their basically the same thing to make this regiment solid projectile focused.
For Kit, if we went with Demo, then no need for demo charge as part of the standard kit
-Auspex/Scanner (10)
-Photo Visor (8) -negate the unaccustom to light penalty
-Favored Basic (10) / Demo Charge (10)
-Chrono (2)