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Regimental Creation Thread.

Posted by Adeptus CustodesFor group 0
GSN 1610292411
player, 4 posts
Tue 1 Nov 2016
at 04:33
  • msg #48

Re: Regimental Creation Thread

GSN 1610300704:
quote:
Homeworld:  Post-Cat
Commander:  Melancholic
Regiment:   Close Assault
Doctrines
 Training:  Sappers
 Equipment: Cyber-Enhancement

Drawback:   Cloud of Suspicion


I can get down with this.
GSN 1610292015
player, 3 posts
Tue 1 Nov 2016
at 06:21
  • msg #49

Re: Regimental Creation Thread

I wanted to vote to Heavy Reconnaisance, but Rpol was down yesterday, not sure why my connection was good to other sites.

But all is fine to me, we will have fun no matter what.
GSN 1610292302
player, 17 posts
Tue 1 Nov 2016
at 13:04
  • msg #50

Re: Regimental Creation Thread

the main thing for the Mordian regiment is their tank.  If they don't get the tank, they are pretty crap with just a las pistol as their main gun.

Edit - that said my medic/drug dispenser  will probably be Mordian
This message was last edited by the player at 13:36, Tue 01 Nov 2016.
Adeptus Custodes
GM, 33 posts
Tue 1 Nov 2016
at 14:49
  • msg #51

Re: Regimental Creation Thread

Yes on the Mordian tank thing...but if only one or two people have Mordian as their regiment it is very unlikely (read: 0%) that this one soldier is the one bringing their tank along with them. ;)
GSN 1610292302
player, 22 posts
Tue 1 Nov 2016
at 20:51
  • msg #52

Re: Regimental Creation Thread

GSN 1610292302:
GSN 1610311843:
Recent arrival from resupply here after 42 was reassigned...

Using the options presented above by the AC I'd run with:
Homeworld:  Post-Cat
Commander:  MelancholicBilious or Maverick
Regiment:   Close Assault
Doctrines
 Training:  Sappers
 Equipment: Cyber-Enhancement

Drawback:   Cloud of Suspicion


A close variation on yours 704 but I think you can see where I'm going with the potential story aspect.


I'd do this 100%.  Melancholic for air of authority just doesn't fit this regiment imo.  Resisting fear or paranoia makes more sense for a post-cat world.  The mining/demo engineering regiment only works if you it's all or nothing, so unless it's a bundle deal, I wouldn't do it.


Ignore this for commander type.  If we get this set up, post-cat gives resist fear and cloud of suspicion gives paranoia.  That said Vanguard might be superior to Sappers.
GSN 1610290901
player, 17 posts
Tue 1 Nov 2016
at 22:10
  • msg #53

Re: Regimental Creation Thread

In reply to GSN 1610292302 (msg # 52):

Duplicate talents provide 100xp.
GSN 1610311843
player, 11 posts
Tue 1 Nov 2016
at 22:38
  • msg #54

Re: Regimental Creation Thread

The melancholic also helps fit in with the PC's having input into missions.  The commanders don't always want to make the decisions so when the men and women hear about what's going on and a consensus of sorts happens with the troops they can claim to have chosen without choosing.

Plus when you're under attack by Tyranids and simply a mortal human there is a very good chance that the troops will have to take the reigns when the commanders are killed (the eager type), can't decide and get locked in old memories (Psychological trauma), lead from the rear and the vox doesn't work (cowardly survivor type) or any of the other potential options.
GSN 1610292302
player, 23 posts
Tue 1 Nov 2016
at 23:32
  • msg #55

Re: Regimental Creation Thread

GSN 1610311843:
The melancholic also helps fit in with the PC's having input into missions.  The commanders don't always want to make the decisions so when the men and women hear about what's going on and a consensus of sorts happens with the troops they can claim to have chosen without choosing.

Plus when you're under attack by Tyranids and simply a mortal human there is a very good chance that the troops will have to take the reigns when the commanders are killed (the eager type), can't decide and get locked in old memories (Psychological trauma), lead from the rear and the vox doesn't work (cowardly survivor type) or any of the other potential options.

Mechanically, Fixed Commander is probably better  Better to have the skill than a talent that requires a skill you don't have :)

At this point, though, I don't particularly care.  I just want to roll my toons and get playing.  See which one of us is the first to die!
Adeptus Custodes
GM, 40 posts
Wed 2 Nov 2016
at 00:13
  • msg #56

Re: Regimental Creation Thread

GSN 1610291001:
I submit my vote for the Mining Colony breachers/sappers.

But as someone who's thinking about going with a Heavy, I'm unsure what suitably awesome gun to use that fits that template.


This is the only soldier who hasn't cast a second vote since the tally was made last night. If no changes to the current votes [as I understand them to be], then the unit will be:

Type: Close Assault
  +3 WS, -3 INT
  Dodge or Parry
  Lightning Reflexes
Homeworld: Post-cataclysmic
  +3 to two: BS, WS, PER
  Awareness, Linguistics (Low Gothic), Survival
  +1d5 Insanity points at start
  pick one: Resistance (Cold), Resistance (Radiation), Resistance (Fear)
Training Doctrine: Sappers
  +2 INT
  Security, Tech-use, Trade (Technomat)
  Technical Knock
Equipment Doctrine: Cyber-Enhanced
  begin w/ 2 common or one good cybernetic enhancement [list provided when complete]
Drawback:Cloud of Suspicion
  Enemy (Inquisition)
  Paranoia
  Penalty: mission failure results in -5 to WP tests until next successful mission


The only thing still up in the air at this point is the type of leader you will have. I personally don't think Melancholic will help your group [aside from the visual of the type of leader you have in HQ], because gaining Air of Authority doesn't seem to help anyone. You don't need to be able to influence hundreds of other soldiers, in my opinion.
...however, if you choose Choleric [and gain Rapid Reaction] or choose Maveric [for the Resistance (Fear) - which translates to 100 xp instead] or Phlegmatic [for the Common Lore skills he has] then we will be right on track with my timetable.
GSN 1610292411
player, 13 posts
Wed 2 Nov 2016
at 00:25
  • msg #57

Re: Regimental Creation Thread

I like Phlegmatic for both story appeal - I like competent commanders - and the mechanical.
GSN 1610311843
player, 12 posts
Wed 2 Nov 2016
at 00:35
  • msg #58

Re: Regimental Creation Thread

I can be on board with Phlegmatic easily.
GSN 1610291001
player, 5 posts
Wed 2 Nov 2016
at 00:41
  • msg #59

Re: Regimental Creation Thread

quote:
This is the only soldier who hasn't cast a second vote since the tally was made last night.


That (with Phlegmatic) looks good.
GSN 1610292302
player, 24 posts
Wed 2 Nov 2016
at 01:10
  • msg #60

Re: Regimental Creation Thread

Now we just need a regiment name....
GSN 1610311843
player, 13 posts
Wed 2 Nov 2016
at 01:11
  • msg #61

Re: Regimental Creation Thread

Question...

I'm guessing that when you mentioned the equipment bit in your character creation thread you meant the 30 points used to shift around the regiments standard equipment.  So rather than making one uniform blanket that covers everyone instead each person gets to pick their 30 points out for their character(s)...

Right?

Or did I miss a post somewhere where you illuminated us on that AC?
Adeptus Custodes
GM, 41 posts
Wed 2 Nov 2016
at 01:30
  • msg #62

Re: Regimental Creation Thread

No, you're right. 30 points for each person to build their kit because you're a mixed regiment of survivors. No reason to expect you've got identical equipment, especially with a commanding officer who is competent and a good tactician. He'd want you to have what lets you fight the most efficiently and fiercely. :)
GSN 1610292302
player, 25 posts
Wed 2 Nov 2016
at 01:32
  • msg #63

Re: Regimental Creation Thread

In reply to Adeptus Custodes (msg # 62):

Does that mean we can pick our own favorite weapons?

Also, you could pick your own custom commander based on whatever NPC you've created and give us a skill or talent based on that.

Edit - Also, did we end up with a surplus of regiment points, or spot on?  Each left over one is worth 2 for kit I think.  Or we would add Combat Drugs to the mix.
This message was last edited by the player at 01:39, Wed 02 Nov 2016.
GSN 1610292411
player, 14 posts
Wed 2 Nov 2016
at 01:52
  • msg #64

Re: Regimental Creation Thread

Combat drugs!
GSN 1610300704
player, 12 posts
Wed 2 Nov 2016
at 01:57
  • msg #65

Re: Regimental Creation Thread

Yeah I am happy with Phlegmatic. Also hurray for choosing our own kit.
GSN 1610292302
player, 26 posts
Wed 2 Nov 2016
at 02:03
  • msg #66

Re: Regimental Creation Thread

So it would be
Post-Cat = 3
Close Assault = 3
Phlem = 1
Sappers = 2
Cyber = 3
Cloud of Suspicion = -3

Total = 9

Add in combat drugs for 2, 1 point left over for an extra 2 kit points.  But Demolitionists, Scavangers, etc could be cool.  I'm down to let the GM pick the last bit for us a surprise.
GSN 1610300704
player, 13 posts
Wed 2 Nov 2016
at 02:05
  • msg #67

Re: Regimental Creation Thread

If it is up to us for the additional doctrine I'd be very happy with combat drugs.
GSN 1610311843
player, 14 posts
Wed 2 Nov 2016
at 02:08
  • msg #68

Re: Regimental Creation Thread

It's actually 10 not 9.  Sappers is 3.

Current Regiment creation cost is 13 points spent (Homeworld 3, Commander 1, Regiment Type 3, Doctrine-Training 3, Doctrine-Equipment 3), then 3 given back because of the drawback.

So 2 points left over meaning 4 extra points to spend.

Yes combat drugs is 2 points.  Though with us having Cyber-Enhanced we may want Augmetics or Servitor Accompaniment...mind that last one there might make things a bit difficult since it replaces your companion with a servitor and we're supposed to use our companion as out next PC if/when the first is ground up into ration bars.
Adeptus Custodes
GM, 42 posts
Wed 2 Nov 2016
at 02:37
  • msg #69

Re: Regimental Creation Thread

You choose weapons from the item/kit table on Pg 69 of the Core Rulebook. I'm not quite sure what you mean when you ask for favorite weapons?

You were at 12, -3 for the Cloud of Suspicion; Phlegmatic is only 1 point, so you would have been 10 instead of 13. The group can add Combat Drugs, or I can add Hardened Fighters to the Training Regimen, since that was the 2nd most popular choice in that category as well.

If you had wanted to me to make a custom commander it should have come up during the regiment creation process. I don't want to delay things any more than they have been.
GSN 1610290901
player, 19 posts
Wed 2 Nov 2016
at 02:45
  • msg #70

Re: Regimental Creation Thread

In reply to Adeptus Custodes (msg # 69):
quote:
You choose weapons from the item/kit table on Pg 69 of the Core Rulebook. I'm not quite sure what you mean when you ask for favorite weapons?
Page 68 has Universal Kit & Favoured Weapons.

Favoured Weapons:
Each regiment has weapons that its members prefer to wield, or have a natural aptitude for. Each regiment may choose one Basic Weapon and one Heavy Weapon to be their Favoured Weapons, these weapons must be Very Rare or more available. Members of this Regiment gain a +10 bonus on all Logistics Tests to obtain those weapons and ammunition for them

Adeptus Custodes
GM, 43 posts
Wed 2 Nov 2016
at 02:54
  • msg #71

Re: Regimental Creation Thread

No, the regiment will have to come up with their favored weapon. Most likely something that ties either to their heritage from a doomed planet [something with fire or plasma would be appropriate], or something that shows their uniqueness [like an M36, a hot-shot weapon, a combat shotgun, or something similar].

I guess I'm used to hearing it called a Regimental weapon, not favored. Sorry I missed the connection, and was on the same page even! Heh.
GSN 1610291001
player, 6 posts
Wed 2 Nov 2016
at 02:55
  • msg #72

Re: Regimental Creation Thread

People didn't seem to figure those in to these ideas from the start, and as someone considering a Heavy, it kind of matters, since I can choose the Regimental Favored Heavy weapon as the one I'm equipped with. Since we appear to be going with a close-up focus, something like a Heavy Flamer is probably the go-to?

As far as the non-Heavy favorite, can we get a Plasma gun as that? It seems awful rare. I'm away from my books at the moment, so I can't confirm.
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