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23:31, 5th May 2024 (GMT+0)

Regimental Creation Thread.

Posted by Adeptus CustodesFor group 0
GSN 1610311843
player, 15 posts
Wed 2 Nov 2016
at 03:00
  • msg #73

Re: Regimental Creation Thread

Muli-melta is also a short range destructive sort of burn...just saying...always liked them and they are really good at cracking things open...just saying ;-)

Then if we wanted to we could do Plasma gun as the basic of choice.  They both are rare sorts though that, along with the cybernetics and surviving the Tyranid assault on our home world is a good reason for the Inquisition to be unfriendly with us and be suspicious...
GSN 1610292302
player, 27 posts
Wed 2 Nov 2016
at 03:21
  • msg #74

Re: Regimental Creation Thread

The standard gun we all get is a combat shotgun.  It's a great gun, good damage at close range.

The plasma gun is a great, well rounded choice for the favored basic.  To access it will cost at least 200-400 xp for the training if you're not a weapon spec or heavy.  However, there is president within the books for melee weapon to be selected for favored basic.  A power sword/ax/fist, could be a good option for those wanting something a little sexier for hand to hand.

For heavy, I do love the multi-melta, but the auto cannon has the shared solid projectile training with our shotgun and gives us something with range.  Something to be side for softening up targets before they get to us.
GSN 1610292411
player, 15 posts
Wed 2 Nov 2016
at 03:31
  • msg #75

Re: Regimental Creation Thread

In reply to Adeptus Custodes (msg # 69):

Hardened Fighters would be good... honestly mechanically better than Combat Drugs. Plus Street Fighting is fun. And I am good with whatever favored weapon selections the group picks since I get to build my own kit.
GSN 1610291001
player, 7 posts
Wed 2 Nov 2016
at 06:13
  • msg #76

Re: Regimental Creation Thread

Yeah, Hardened Fighters is fine.
GSN 1610300704
player, 14 posts
Wed 2 Nov 2016
at 06:23
  • msg #77

Re: Regimental Creation Thread

Okay so hardened fighters?
Adeptus Custodes
GM, 44 posts
Wed 2 Nov 2016
at 12:20
  • msg #78

Re: Regimental Creation Thread

Ok, I'll add Hardened fighters tonight. I'll be putting up a lot of things Thursday while I'm off, rather than tonight, as I am suddenly tasked with helping my niece move into her new apartment from college. I'll check in a few times during work today; should be a rather easy one for me.

A reminder you had +1 point left over from Regimental creation, for those that didn't scroll back and see it.
GSN 1610290901
player, 20 posts
Wed 2 Nov 2016
at 14:12
  • msg #79

Re: Regimental Creation Thread

quote:
A reminder you had +1 point left over from Regimental creation, for those that didn't scroll back and see it.
Normally, that means 2 points to the standard kit, because nothing regimental costs 1 point, but I don't know how you are building a regiment now.
GSN 1610311843
player, 16 posts
Wed 2 Nov 2016
at 14:14
  • msg #80

Re: Regimental Creation Thread

That's correct.

So we've got 32 points to spend on our specialized kit.
GSN 1610290901
player, 21 posts
Wed 2 Nov 2016
at 14:24
  • msg #81

Re: Regimental Creation Thread

quote:
Homeworld 3, Commander 1, Doctrine-Regiment 3, Doctrine-Training 3, Doctrine-Equipment 3, Drawback -3


That's Homeworld, Commander, and three Doctrines, plus a fourth (Hardened Fighters), with 1 point left over?
GSN 1610311843
player, 17 posts
Wed 2 Nov 2016
at 14:46
  • msg #82

Re: Regimental Creation Thread

*Blinks, Blinks again*

Post-Cat 3
Phleg    1
CA Regi  3
Sappers  3
Cyber    3
Hardened 2
Cloud   -3
----------
        12


That's where AC got the 1 point left over from...302 said Sappers was 2 points when it's 3 as far as I can tell from the book.

So no extra points unless AC is being nice :)
GSN 1610292302
player, 28 posts
Wed 2 Nov 2016
at 14:58
  • msg #83

Re: Regimental Creation Thread

my main, the medic is going sniper rifle, man stopper bullets mag and a demo charge for my kit (10 points teach)

For regiment name, since it's a random collection of individuals, it seems like French Foreign Legion to equate it to our world.  Maybe we are a collection of fighters from multiple worlds that have been destroyed or cataclysmed.  Is there precedence for a mercenary outfit?  That would tie into the Cloud of Suspicion.  Idk, just random thoughts and ramblings to spark discussion.
GSN 1610290901
player, 22 posts
Wed 2 Nov 2016
at 14:59
  • msg #84

Re: Regimental Creation Thread

Yes, precisely. Homeworld, Officer, Drawback, and four Doctrines.

In reply to GSN 1610292302 (msg # 83):
Hammer Of The Emperor 28-31?
This message was last edited by the player at 15:00, Wed 02 Nov 2016.
GSN 1610311843
player, 18 posts
Wed 2 Nov 2016
at 15:05
  • msg #85

Re: Regimental Creation Thread

Part of the concept was that the 'Homeworld' was destroyed/mostly destroyed by the Tyranids making it Post Cataclysmic.  That said perhaps it actually was a staging world where the Administratum would send large volumes of troops to as a hub and then parceled out to the various worlds that needed more IG to die on.

Perhaps a play on words...

3rd Mongrel Corps.

The pooled together remnants of all the units that were on Mongrel VII when the Tyranids showed up for a romp.
GSN 1610290901
player, 23 posts
Wed 2 Nov 2016
at 15:18
  • msg #86

Re: Regimental Creation Thread

Mongrel is zakur in Basque, & thĂș lai in Vietnamese. Zakurian? Thulian? 1st Ground Assault Corps?

The Disciples Of Thule are a radical explorator fleet faction within the Adeptus Mechanicus. Assuming Thule/Thulian, could we establish some kind of previous connection with them?
http://warhammer40k.wikia.com/wiki/Disciples_of_Thule

(there are so many 'bastard' entries when looking up mongrel in other languages)
GSN 1610311843
player, 19 posts
Wed 2 Nov 2016
at 15:27
  • msg #87

Re: Regimental Creation Thread

True...

Thulian would also account for our cyber-enhancements.  A bit of hand waving to count on the vagaries of the Warp to toss a portion of that fleet far from the Calixis Sector to where our homeworld was/is on the eastern edge of the galaxy would make it work.

I'm good with Zakurian or Thulian.
GSN 1610292302
player, 29 posts
Wed 2 Nov 2016
at 15:45
  • msg #88

Re: Regimental Creation Thread

off topic from home world/regiment name discussion- can Sargents and Guardsmen get a solid projectile pistol instead of a las pistol?
GSN 1610311843
player, 20 posts
Wed 2 Nov 2016
at 15:57
  • msg #89

Re: Regimental Creation Thread

Barring house rule no.  Though you can spend a pitifully small amount of your kit points (3) to get a stub revolver or more significant amount to get an autopistol or stub auto (8).
GSN 1610311843
player, 21 posts
Wed 2 Nov 2016
at 16:08
  • msg #90

Re: Regimental Creation Thread

Also...

We always can do this then for Favored/Regimental weapon choices:
Heavy - Autocannon
Basic - Meltagun

Then we have the range with the autocannon and still have the armour cracking of the meltagun for close combat.  Unless we want to take some sort of melee weapon for even closer combat.
GSN 1610292302
player, 30 posts
Wed 2 Nov 2016
at 16:13
  • msg #91

Re: Regimental Creation Thread

GSN 1610311843:
Barring house rule no.  Though you can spend a pitifully small amount of your kit points (3) to get a stub revolver or more significant amount to get an autopistol or stub auto (8).

I was asking for a house rule.  Logic would be they wouldn't give las guns to a regiment not trained in las since our primary is SP.  But we know the munitorum isn't logically.

I'm cool with either: melta/autocanno or plasma/multimelta
GSN 1610311843
player, 22 posts
Wed 2 Nov 2016
at 16:16
  • msg #92

Re: Regimental Creation Thread

Just poked in on the book and realized Multi-Melta is Ex Rare so not a possible option using the core rules that say they have to be Very Rare or less to be favored...of which both the autocannon and meltagun are.  So is the plasma gun.  So it's more:

Autocannon/Meltagun
or
Autocannon/Plasmagun
GSN 1610292302
player, 31 posts
Wed 2 Nov 2016
at 16:22
  • msg #93

Re: Regimental Creation Thread

GSN 1610311843:
Just poked in on the book and realized Multi-Melta is Ex Rare so not a possible option using the core rules that say they have to be Very Rare or less to be favored...of which both the autocannon and meltagun are.  So is the plasma gun.  So it's more:

Autocannon/Meltagun
or
Autocannon/Plasmagun

Good catch!  I'd go plasma.  More ammo and better range.  Maximal gives more punching power.  Semi auto give some options for suppression too.
This message was last edited by the player at 16:23, Wed 02 Nov 2016.
GSN 1610290901
player, 24 posts
Wed 2 Nov 2016
at 16:47
  • msg #94

Re: Regimental Creation Thread

I'm partial to plasmaguns, but what about a favoured weapon of 'integrated weapons'?

Have the cyber-enhanced choices been decided?
GSN 1610311843
player, 23 posts
Wed 2 Nov 2016
at 16:54
  • msg #95

Re: Regimental Creation Thread

Integrated weapons would require us to have Mechanicus Implants, not just simple cyber upgrades.  So if we had gone Crimson Guard it would have worked quite nicely.

And no, AC hasn't tossed a list of 'acceptable' choices for our two regular quality choices or one good quality choice.
GSN 1610290901
player, 25 posts
Wed 2 Nov 2016
at 17:12
  • msg #96

Re: Regimental Creation Thread

quote:
Integrated weapons would require us to have Mechanicus Implants
I read it; says 'potentia coil'. From Potentia Coil Induction (Prerequisites: Implanted Potentia or Mechanicus Implants, Toughness 35), it seems this is available (at the very least intended to be available) without having the Mechanicus Implants trait.
GSN 1610311843
player, 25 posts
Wed 2 Nov 2016
at 17:15
  • msg #97

Re: Regimental Creation Thread

Well yes but I've never seen the cybernetic implant Potentia Coil listed as a possible option in the Only War books except for when it's connected to the Mechanicus Implants.  While it might have been intended for it to be available it's quite possible with FFG no longer holding the rights to make the 40k games it would have been in a supplement that was cancelled.
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