Dral:
DM, what is causing the blindness and when doss it end? What keeps applying the dazed and stunned condition?
If there's a way to grant me a saving throw for the dazed and slowed condition before I take my turn, I'd appreciate it. I have this nice bonus that hasn't helped me yet, and if I miss the save by 1 I have a magic item I'll use to succeed.
I had a check. Both effects come from the theurge. As listed, at end of the next turn(which has happened) the blindness from vile fumes go away. Hence, no need to save against it.
Dazed comes from his encounter power, wave of despair, and here it is just a save, and no end per say, properly due to the power being once per encounter.
As for the map, yeah, that is on me, and a slobby job at best. My pardons Warfryn, was a rushed job and going forward I will ensure better alignment on the grid and coordinates.