Chapter Two: Dark Sun Rising
Lilith snarls at the man, "Yes, take me alive." and moves in, her swords a blur. The japes, the mockery, and mischief she has displayed are gone, replaced by a deadly, methodical, silent, and precise swordswoman.
She moves in on one of the guards, her swords an arc around her, never still, trailing the crimson mist as she moves in a circular fashion, almost dancing, feet barely touching the ground. Her eyes are crimson portals to a horrific place of endless agony, fangs bared, and utterly silent. The change in her is almost enough to make wary her own team.
02:16, Today: Lilith Darkmoore rolled 21 using 1d20+4 ((17)). Attack roll with longsword.
02:18, Today: Lilith Darkmoore rolled 7 using 1d8+2 ((5)). Damage.
02:19, Today: Lilith Darkmoore rolled 4 using 1d4 ((4)). Crimson Rite Damage - Cold
02:20, Today: Lilith Darkmoore rolled 24 using 1d20+4 ((20)). Attack Roll with second longsword - natural 20.
02:22, Today: Lilith Darkmoore rolled 6 using 1d8+2 ((4)). Attack with second longsword - doubles to 12 damage.
02:23, Today: Lilith Darkmoore rolled 4 using 1d4 ((4)). Crimson Rite Damage - Cold
Assuming everything hit she just did 27 damage to the guard. The GM is applying my critical hit damage to the second Crimson Rite so he took 33 damage.
OOC: If anyone dies or goes unconscious within 30 feet of her they immediately make a final attack on someone of her choice before falling dead or unconscious again (Curse of the Fallen Puppet). Ricart shall be her target for this.
This message was last edited by the player at 07:03, Sun 01 Oct 2017.