Episode Three: The Spectral Faults
On the floor, wedged in between multiple nails, sits the trench gun. The trap was hastily made, using string wound around more nails driven partially in to the floor, to create pulley attached to the trenchgun's trigger. The gun itself appears to be unscathed, though the flooring and door frame in front of it not so much.
This room, much like the front room of the armory across the way, is a sort of waiting room. There is a desk with various paperwork and knickknacks on it, and it looks to have been rifled through. The chair is tipped over, and there are several bullet holes in the wall behind it, with spatters of several day's old blood flecked on the wall and floor. Whoever sat here never had a chance. Five more chairs line the East wall.
To the south side of the building is a short hallway with two more doors, both open. The first is a room with three twin sized beds. They aren't fancy in any way. The room has been relatively left as is, save for a sturdy lock box on the floor with several dents in it, likely from bullets or heavy swings of a hammer.
The last room looks to be the commanding officer's office. The desk here too is disheveled and looks to have been hastily gone through. There is an odd looking rifle on the floor next to it, with dried blood smeared on the side. The rifle itself has a sort of odd, over sized cylinder surrounding the barrel. The only opening on the cylinder is from two bullet holes. It still has a magazine loaded in the bottom, and upon further inspection it appears completely full.
Both rooms will take a few moments to properly inspect and dig through, should the party so choose.