Episode Four: In the Halls of the Mountain King
Kallium sticks close to Shiaran, staying near transparent in the event friendlies spot the pair. Being seen with an undead in tow would do nothing to pacify suspicions that may arise from an odd pair skulking the city.
As the two living make their way forward, they hear the artillery strike better from their vantage point. A slight whistle just before the strike, followed by a thunderous crack. Carefully, the two ascend the outside of the three story building until they crown the top. The parapet of the wall sit at eye level now. The gap between the building top and walkable surface of the wall is 10 feet. Further south you can see the wall curves, enveloping the city below. No one is on the street level that can be seen, and the street continues on in a downward slope down the hill. You can see to your west the next wall over, and the tops of several tall buildings in the second ring. These looks nice and are better kept.
As the wall starts its curve, you can see a large group of soldiers manning the walls, rifles cracking off shots at unseen target beyond your view and below the wall. Over the wall, you can make out fields of dead. It's hard to tell who belonged to what side, as the recent weather coupled with the rains have already started to deteriorate the corpses. Destroyed seige engines the likes of which you've never seen are scatterd as well, stuck in muddy ruts and charred black from fire. Some of them appear to have propelled forward by treads, while other larger ones have legs like giant sized suits of armor.
Among the bodies you see the occasional scavenger, mostly rogue ghouls, feasting on remains.
Much, much further south you can make out the shapes of airships. High over your heads you finally notice the shapes of Fildegarian airships standing guard over the city, acting as a deterrent to the looming threat beyond.
Also to the south, Beloc's excellent sight makes out the shape of what appears to be anti aircraft cannons up on the walls. Further deterrent against the threat from above.
Suddenly, one of the anti aircraft guns explodes in violent fashion. The explosion causes a chain reaction down the line of guns for several dozen feet, igniting munitions and men alike. More explosions erupt on top of the wall from pin point artillery fire.
Sections of the top wall crumble, chipping away at the top quarter of the structure. A volley of friendly artillery erupt from somewhere southward at the street level, returning fire to the enemy. It is unclear exactly where the artillery team is located, but the two of you have a good idea it's from beyond a divider wall to the south that breaks the 3rd ring into districts.