Episode Four: In the Halls of the Mountain King
"Vell den, I am tankful for dat. Der are many here among our people who do not vish to mingle vith de outside vorld. I for one see de benefits, if done vith caution and care. Come, ve vill talk on de way".
Vindfor exits the building, beckoning everyone to join him. As you walk down the side roads, he continues to explain his position.
"As you can imagine, I am a man of great influences. My people, dey are content vith der sealed avay lifes. I do not fault dem for dis, and I do not tink dey are rong. However, de vorld is changing around us. If we are not careful, I fear dat ve vill fade avay. No man acting as vun of de leaders of his peoples vants dis. I am not suggesting ve trow out our way of life avay, and modernize. But our lands are rich vith minerals. Our grounds are fertile. And my people, dey are noble. And no, before you ask, I don't intend to do someting to shame myself vith de likes of money. Vun of de stipulations dat novun considers, is dat de travel ban ve have here goes both way. Our people do not leave our lands, because it is forbidden. I vill say, dat dis above all, I do not like. I feel as if it vill cause us to stagnate, like some musty and forgotten pond".
By this point, the group, Vindfor, Toki, and Luutvig are traversing up the granite steps carved into the rock, likely dwarvish by design, that leads to the main doors of the keep. The keep is comprised of various woods, stones, and metals, all polished to a brilliant luster. The same intertwining motif of patterns and imagery found on the boundary markers from earlier adorn all three materials, giving the overall structure a textured look.
Directly above the door, mounted to the structure, is the sun bleaches skull of a massive dragon. Looking at the horn structure, coupled with the stories, you all guess it to be a red dragon. Judging from the size, it could very well have been the fabled brood mother that Crasmar is claimed to have slew.
Four men-at-arms, clad in full battle armor salute the Jarl as he ascends from the top step, and swing the wide and heavy doors open. A grand entrance hall, long and rectangular spans before everyone. Large braziers with their own small bonfires burn brightly, giving the space a similar cozy and homely feel like the last building.
A man dressed in fine furs and leathers, approaches and salutes the Jarl.
"Ve vish to speak to Crasmar".
"Of course my Jarl. He is currently meeting vith another party, but I vill see to it your request is relayed to him in the mean time".
The man gives a hastey salute and turns on his heels, setting off to wherever he goes at a quick pace.
"Come" says Vindfor, taking the group further into the room, and hanging a right into a large chamber.
The next room is square, roughly 25" x 25", with a stone floor. Several wooden pillars span up to the ceiling which by anyone's guess, clears at least 20 feet high. Thick wooden beams run cross ways, creating hefty rafters. In the center of the ceiling is a massive chandelier of dozens and dozens of stag horns. Glowing amber orbs are affixed all over it, bathing the room in a soft brown and yellow glow. A large rectangular table sits directly underneath the light fixture, with a runner down the center of stretched and tanned red dragon's hide. Twelve high backed chairs surround the table, each with a drape of the same tanned dragons hide flowing freely down the back. The room by all accounts is opulent by barbarian standards. Vindfor stands next to the chair with its back facing the doorway, motioning for everyone to take seats at their leisure, and only asking that no one sits in the chair at the head of the table. It is slightly larger and has wider arm rests.
Several hammered metal pitchers and brought in, along with jeweled goblets. The finery looks to be dwarvish in nature as well. Water, wine, milk, and mead are all provided, along with a few loaves of the bread served at the other meeting house.
"I do not know how long Crasmar vill be, but-". Vindfor is interrupted by the shuffling of feet and the tapping of a cane on the stone floor behind him. An elderly woman enters the room. She is gaunt, haggard, wild haired and hunched over as she walks. She makes her way to his side, and places a hand on his shoulder. When she speaks, her voice is raspy, and strained.
"I did not expect to see you here again so soon Vindfor. Vhat troubles you?". The elderly woman's tone is sincere.
"I bring varriors to meet vith Crasmar. Dey seek passage, but also have a message for him. Do you know how long he vill be?".
Her tone changes. There is a slight tremble in her voice. "Mmmm. Dis I do not know. He meets vith de shadow dat valks in de day's light. De devil of a man himself".
Vindfor's composure stiffens slightly. "He is here? But vhy?".
"I do not know. Only dat he comes here on business dat only de Chief is audience to. Not even Sigurd vas allowed to stay in de room".
"Dat man.. ting... is noting but trouble vhere he goes".
"Yes, I agree. But it is not for us to question Crasmar. Never has been". The old woman glances up and gets a look at the rest of the group now. She gazes at each, studying you. When she gets to Beloc and Rebort, her expressions doesn't change. No mask of wonder, curiosity, or contempt. Just quiet study.
She silently rights herself, and hobbles closer to the group.
"You have de stink of death about you. Especially you" she says, pointing a gnarled finger at Sypher.