Episode Four: OOC
List of contents within the Badger (excluding personal gear that may be located on players, in their packs, etc)
Note - one of the perks of having Darius around is that he gets bored, and identifies magical items left within the Badger
All monetary values expressed are for entire group of said item, not per item
Standard Military Fare
400 rounds for both turrets [$200]
2 trench digging spades [$15]
1 shovel [$12]
3 fifty foot lengths of rope [$15]
2 ten foot lengths of iron chain [$30]
25 handgun rounds [$12.50]
50 rifle rounds (SMP, LMFG) [$30]
15 sniper rifle rounds (bolt action, breach loading) [$15]
1 Map of Fildegarne with military outposts marked (6 locations) [$2]
Found at Midway
1 Ammo Packing Press [$350]
1 Ammo crafting kit [$175]
50 Materials for elemental ammo (handgun - fiery) [$100]
25 Materials for elemental ammo (rifle - icey) [$100]
1 Gunsmithing Kit [$150]
2 Incomplete SMP-12 [$150 ea in current shape]
1 Ammo packing chart [$5]
1 throwing axe (transmutation - returning) [$8308]
2 Incendiary grenades (missing primer - still volatile!) [$50]
1 Hexxenflammen Operator Suit (Abjuration - Resistance fire DR 20) [$43155]
1 Hexxenflammen Flame Thrower (Evocation - Burning Hands 5d4 - 50 charges - consumes wands of burning hands or fire ball stasis crystals) [$1455]
4 gun Part Moulds (each mould has multiple slots for various pieces fitting most standard military issue weapons [$100]
1 Anvil [$55]
1 Set of Smithing Tools [$33]
1 Trench gun [$220]
1 Damaged LMFG rifle (cooling sleeves needs replaced/patched) [$442]
1 PCA Officer's Signet Ring (Necromancy - Command Undead - 1/day - 2 day duration - Intelligent Undead: Will save DC 20 - Unintelligent Undead: No Will Save) [$8678]
1 Ring from Severed Hand (Necromancy - Gentle Repose - Halts decay, prevents turning undead when worn, severely disrupts undead if place on their finger) [$3300]
Gifts of the Elves / Loot from Hilltop battle / Dead Orchard
4 Veiled Helmets (Dull brown in color, grants +4 to stealth checks if stationary) [$400]
3 +1 K33 rifles [$6000]
8 Days worth of dried rations
2 Cloaks of Concealment (Think ghillie suit in cloak form, +4 to stealth check if stationary in foliage [$200]
1 Small Kiln [$100]
15 One pound blocks of clay [$7.50]
3 One pound blobs of ectoplasm [$???]
Supplies from the Fyreworm Clan [Uncommon and up items are gifts from The Old Crone unless noted otherwise]
6 Ponies (w/ saddles and side packs) [$150]
12 Torches [$12]
4 Glowstones (half lighting distance of a torch, but never goes out - amber light) [$???]
1 Chunk of Marble (roughly 6"x6") [$3]
3 Day's worth of smoked meat for 11 people [$25]
1 Polishing Salve (15 applications to a 1x1' area, effortless mirror finish on any surface when applied with a clean cloth) [$???]
2 Scroll of Comprehend Language [$50]
1 Crudely Carved D6 that always lands on an even number [$15]
6 Smoke Sticks [$150]
1 Bag of "The Bones" (a gift from the Crone to Shiaran) [$??]
2 +1 Longbow [$4150] [Not from The Old Crone]
2 Quivers full of 20 "+1 arrows" [$150] [Not from The Old Crone]
1 Small Jar of Pickled Snake Tongues (34 in total) [$??]
1 Ring of Good Omen (wearer automatically saves on any failure roll. Ring breaks after 1 use) [$1200]
3 Mighty Acorn (when thrown on the ground, immediately grows into a 20' oak) [$450]
1 Coin Pouch full of reptile scales [$$?]
1 Coin Pouch full of native bird feathers [$$?]
1 Burlap Sack of Coal [$3]
1 Four lbs Log of Bitumen rolled up in parchment (boiled pine tar with coal dust mixed in - highly flammable, burns for hours) [$12]
This message was last edited by the GM at 01:30, Wed 07 Feb 2018.