Guidelines for Players.   Posted by DM.Group: 0
DM
 GM, 1 post
Sun 27 Nov 2016
at 18:19
Guidelines for Players
First off, this is a mature game, and as such will sometimes contain content of a serious nature.  Please approach it with maturity.  Joking and humor is perfectly acceptable, but if any player becomes uncomfortable with another player's actions in this regard, I will rectify it by whatever means necessary.

Explicit sexual content and graphic violence will not be allowed.  If they occur, situations that lead to sexual acts will be required to fade to black, and the storyteller WILL NOT be role-playing them out with the players.  Likewise, graphic violence can be implied and to a limited extent described, but let's stay away from overly violent and brutal descriptions.

This is a game of mystery, intrigue, and exploration first, and combat second.  The focus of the game is uncovering arcane secrets, delving into the depths of the history of Eberron, and mastering the arcane craft.  Despite their possibly varying outlooks and goals, players will be part of a team that works together to achieve both group and personal goals.  Friction is expected in any group, but as players I expect each of you to work so that everyone enjoys the game.  Player versus player conflict that goes beyond simple disagreement will not be allowed.  If any player attempts to betray or kill other players without my foreknowledge and permission, they will quickly find that they have been pulled into the dreaming dark to be experimented on by the quori for all eternity.  The point of the game is cooperation and achievement, not attempting to eliminate your fellow players.  Save that for NPCs.

likewise, this is a game meant for fun.  Players should treat each other with respect and courtesy.  Any arguments, attacks, or rude behavior OOC will not be tolerated.  Every player has a different style and different goals, and hopefully each player can enjoy those things in the game without conflicting with others.

This game will attempt to stick to the rules of 3.5, but I am neither a total expert or a rule nazi.  I will attempt to keep to the letter of the D&D books, but you will have to grant leeway for occasional mistakes in that area too.  I will do likewise, I don't expect any of you to be experts on what your player would know or the setting.  if there is a conflict, enjoyment of the game will always trump rules.  If you have questions, shoot me a message or ask in OOC.

This message was last edited by the GM at 19:10, Mon 24 June.

DM
 GM, 2 posts
Sun 27 Nov 2016
at 18:20
Guidelines for Players
Posting Rate

All games on RPOL require players to post to continue and for the story to progress.  To try to keep the game moving smoothly, a posting rate of roughly once a day is required, more is great.  it is acceptable for players to miss a day or two every once and a while, but if you will not be able to post for more than two days I ask that you give me a heads up.  If you do not post for a week straight, you will likely be removed from the game without further warning.
DM
 GM, 3 posts
Sun 27 Nov 2016
at 18:20
Guidelines for Players
Gaming Fun

A couple of warnings/requests for all players.  RPOL games tend to die quickly because players enter a game with certain expectations, and when they are not met they quit, often leaving a game to flounder and die when players suddenly stop posting.  To help avoid this fate, I ask a few things.

First, try to keep posting at a regular rate.  Even if the situation is not enjoyable to you, or you have a complaint, keep posting so that the game moves forward.  Not only does this not ruin the game for the other players, it also allows the DM to try to change the situation you may not like into something that is more favorable.  So if this situation occurs, please notify the DM of what you don't like or what is bothering you (in private OOC thread works great), and keep moving on so that the game can get better, instead of freezing in place and dying.

As a game master on RPOL, I am very open to advice, criticism, or requests from my players.  feedback is essential for me to create a game that is enjoyable for everyone.  So please don't keep any problems to yourself.  Tell me, and I can try to work with you and work to make it better.

Also, as a DM, I am not the type that will set a trap to kill a player because of one missed dice roll or decision.  I prefer long games that are full of character development and story, not dungeon hacks with players creating new characters every few days.  So it will not be my intention to kill players off unnecessarily.  But I will also allow players to die if they heedlessly walk into danger expecting to survive.  For instance, I will not allow players to accidentally stumble into a Rakshasa den because the players missed the one spot roll that would have notified them of its presence.  however, if they are warned and told it is a dangerous and likely lethal situation, and still walk in, well, then death is waiting for them.

This message was last edited by the GM at 21:04, Wed 30 Nov 2016.

DM
 GM, 42 posts
Fri 2 Dec 2016
at 05:00
Guidelines for Players
Note on canon sources

I will not be accepting any content from dragon magazine or settings other than Eberron unless it is explicitly passed by me first for approval.  It is possible I may allow it, but unlikely, and the default is no.

This message was last edited by the GM at 21:44, Thu 14 Sept 2017.