d20 modern's wound system is more robust, basically the same, but uses negative wounds (0 wounds is bloodied, negative woinds are dying.)
http://gamingitforward.blogspo...ty-ie-vigor.html?m=1
Touch attacks affect through vigor, so contact poisons, most spells.
Additional effects on hit require wounds, None touch attack effects, injury poisons.
Criticals apply wounds through vigor and suprise round (first flat footed attack) automatically threaten.
Bleed damage attacks should cause the bloodied condition early and stack with it(loosing 1 wound every round you act, 2 if your below wound threshhold)
Bleed damage greater then 1, can stack up to the ammount bleed inflicted or 6 if 1d6. 2d6 bleed causes 2 wounds and stacks up to 12.
Magic healing negates most bleed, as does first aid heal skill.
Should sneak attacks get a critical bonus threat?
Wounds and vigor negates the need for Laying waste by applying wounds through critical.
Character effects like stunning fist, should they be triggerable on a critical hit since vigor normally negates them, or is hitting vigor enough.
This message was last edited by the player at 16:56, Tue 05 Feb 2019.