The setting section is for finalized ideas, bouncing stray thoughts and concepts through here can add to or develope them further.
You may or may not be the kind of person that speaking aloud help you think things through. Speaking to us though helps me feel engaged and lets me field ideas you may have missed.
A watermill is something that could be of great benifit even in high magic, and disease outbreaks rarely have enough spells to go around.
The prevelance of magic could ecen have a americanization efffect as peopke become reliant.
Unless you wdnt to give Irfan a unified tradition (champion of spheres) instead of a martial he indeed has cantrips/day levels of magic, hence his reliance on the inherent magic of things and science leverage.
I feel that this would represent 25% of the population atleast, with 75% never having the potential to cast 5th level spells even if trained and devoted.
I could be wrong and we may be closer black bull animation where everyone* has 3.5 edition cantrips and maybe a 1st level spell.
https://www.realmshelps.net/ch...eat/Magical_Training
Some regions may experience high magical aptitude densities, it could be a form of prejudice. There could be a valley of the kings where offspring of the warrior priest are taken long before birth to bask in it's magically rich environment.
Other regions may be dimorphic with some people being highly talented and others magically inept driving both sides to creage hybrid creations anyobe could use.
Grasslands brings to mind horselords of Rohan of LotR. Tethered Blimps, mirror code, and some form of calvary being their main stay. No one said the grasslands have to be flat, Irregular rock out cropings or even rings could provide abundant reasource centers or shelter for towns and cities.
Perhaps the grasslands suffer from a hot climate year round that forces enemies to waste reasources countering the heat.
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Tomo's modeling his character off his interpretation of a marvel Character who combines sorcery and magic to protect his kingdom by assuming all the burdens on himself and implementing a robotic army to expand his ability to one man goverment.
He simple wants his people to live simple lives without fear or needless hunger.
Technician has all the abilities and class features he is looking for, except the ability to create magic itenms due to a lack of spells.
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Being low magic by birth could work for or against us as players.
It could mean we aren't generally considered draft-able, but also face prejudice. Prejudice can lead to character motivation and actions.
Tomo would take a Magneto approach, Irfan would take an Xavier.
The whole isolationist kill all the arrogant magic users VS make a balanced with equality society angle would be a heavy plot element.
We cast the exalted as "celestial dragons"ish one piece, then we cast magicless humans as third class citizens. With a Caste system.
Give the invaders the benifit of using magic and science hybrid tactics and not being magically dependant as part of their war kit so they use anti-magic elements in war.
Tomo's robotics could be the key to staving off the invaders longterm, if the exalted can get past their egos and accept a lowly magic-less peasent as powerful.
The greatest threat to a high magic ebvironment is what happens when magic fails or is ineffective. Weaponized Anti magic fields would rightfully devastate the allied forces.
Side with the outsiders who treat the magic impoverished as equals, or our homelands.
A simple thing lime this can run this deep, drive our backstory and motivations.
This message was last edited by the player at 20:40, Sat 09 Feb 2019.