I fully intended for for there to be a wide variety of magic ores, a kind of "right tool for the right job" kind of thing, an entire industry revolving around it (like Dust is in RWBY). The true crustaline used for the sword already being the rarest of them all, found only in the deepest, most dangerous of mines/caves. I just never hammered out the details. I also see nothing wrong with throwing alchemy in there, but due to alchemy's lesser prevelance in the world, people/organizations that engage in that would be fewer or at the very least relatively obscure. Irfan might even be trailblazing.
A kingpriest is always seen as a religious figure (even if he himself isn't religous or doesn't want to be part of the religious hierarchy) simply because he is "chosen by the Exalted" which are worshipped as gods. Think like how the pharaos of ancient Egypy were considered the sons of Ra. A powerful blessing is not necessary for being a powerful spellcaster (a cleric just needs any blessing, even a minor one, to establish a link to a specific Exalted. After that his power, meaning class level, depends on his own personal effort/devotion) or to achieve a high rank in the religious hierarchy because the rules vary from culture to culture (for example: In Grasslands power is all that matters (or seniority). In Wingheld, power and having a greater blessing from someone other than P'ung will mean nothing, and you would be outranked by anyone in the church with even a minor blessing from P'ung and kissed the right asses). In practice however, those of higher rank do usually end up with more poweful blessings because, just like how in medival England the kings appointed the bishops, a kingpriest would grant the clergy more powerful blessings as they rise in ranks or as he appoints them (and how he decides to appoint them is left to his own discretion. It could be for political reasons, could be based on competence/power, could be based on seniority or loyalty, ext...).
A good example of active blessings would be this
https://www.d20pfsrd.com/magic...nced-magic/#Variants
Also, you could get a feat you normally couldn't (like, the blessing of the Swallow, lets you use the feat Tripple Strike (a lvl 10 fighter prerequisite) once per day).
Passive blessing could indeed grant alternative class featutes and how good they are at this depends on the blessing's tier, for example a minor Mercy blessing would grant a paladin 2 mercy options when he gets that class option instead of 1. So if he has no levels in paladin this blessing is useless. A medium class ability blessing would grant an alternative feature without replacing the existing one, but you'd still need levels in that class. A greater ability class blessing would grant a class ability regardless of your own class (so you could end up with a wizard that has barbarian rage). Other passive blessings include increasing spellcasting level, increasing PoW practitioner level, gaining a feat you normally don't qualify for (like the Wyrm-born feat which is only avalable to sorcerers with that bloodline). Honestly the possibilities are too many to list. I will however make sure none of them can break the game. Blessings are intended as boons, not cheat codes.
P'ung has definitely shown reluctance to conquer the Grasslands, but The Beast has no such quims, in fact he seems to have it out for the Graceful One. The amount of kingpriests chosen by The Beast who have tried to conquer the Grasslands exceeds all others put together. The thing about the Grasslands is that it's like trying to conquer Russia, it's like trying to fight an enemy who's using guirilla tactics in a war of attrition (ideal combination btw, just look at the Vietnam war). It's not a sprint, it's not a blitzkrieg war, it's a fucking marathon. I haven't wrote this yet but the Wingheld kingdom (the capitol to be precise) is also unconquerable for the exact opposite reasons. They have the most defensible position imaginable with the most concentrated power imaginable. If you don't take them by storm you are fucked. So now you know why these 2 countries are the only ones Ironia hasn't conquered (not due to lack of trying I assure you).
There is 1 adventurer's guild in central Ironia, but other than that it's chaotic.
I said 2nd generation dragond demand fealty, I never said they necessarily commanded it. If there's one thing a dragon hates its being told what to do. The best way to describe the 2nd generation would be like the dragons in Forgotton Realms right after their appearance when they ruled the world like tyrants and the other races were their slaves. Metalic, cromatic, made no difference, they were all douchbags (a part of their history the metalics are rather ashamed of).