Short Summary:
You are Irfan, a budding young man of humble origins with sharp wits and insatiable lust for the novel and miraculous of the world to match it. After a tumultuous childhood of hardship, abandonment, serendipitous salvation followed by equal unfortuitous misfortune, it finally came to a rest in the form of a safe, stable, boring, mind-numbing, soul-crushing, monotonous, quill-pushing, cubicle daily grind for "The Man" (trade guild). Eventually your wanderlust boiled over, on impulse you quit your job and decided to explore the wonders of the world. And quite a world it was if any of the stories coming beyond the sands are true. Cultures rich, strange and exotic. Man-made structures reaching for the stars. Tales of eras gone by. Marvels of might and magic. Sublime natural beauty. Beasts of every size, shape and creed. Immortal colossal behemoths beyond human comprehension roaming the land, breathing life to it, oozing magic as we know it, their very presence shaping the topography to their wills, oblivious to the mere insects that bask in their glory yet occasionally touched by their grace.
Your first stop was straight north, the highest mountain in the world, right where the desert ended the kingdom of the flying tengu began, Wingheld, home to the oldest and most powerful mortal/kingpriest ever to have lived, the heart of cutting edge magical research, and hub of the most worshiped Exalted in the world, their patron, P'ung The Wise One, Lord of the Skies and Seas.
The mere journey to the base of the mountain was rewarding, but you soon learned reality can be quite cruel as the jewel that lay at the top was somewhat of an exclusive club. Even were you to betray yourself and give up on checking off this one off your bucket list, you feared that this might turn into the 1st step of a pattern where your meager limitations would deny you everything the world had to offer. However if you hadn't believed in fate before, what happened next would have turned you into a believer. Just when the black clouds of despair were on the horizon of your dreams, the Grassland kingpriest showed up out of nowhere, seeking to hire guides and cohorts for an expedition to not only your homeland of Arcania but the city of your childhood no less. No questions asked (to save his fiance, a very popular princess of Wingheld who was kidnapped by the Kwon, invading nation from across the ocean currently at peace with nations of this continent), name your price, the bar is low, supplies are ready and the departure was NOW. You did him this one little thing for and the keys to the world would literally fall in your lap If that wasn't a sign you didn't know what was. As the
good idea fairy would say "what could go wrong?"
And that is when you learned if something seems too good to be true, it probably is (fuck you
good idea fairy!). It was you, the "barbarian" kingpriest (though you'd never think that looking at him), the princess of Wingheld (for some reason) and a ditzy perpetually drunk kitsune (whom you suspected conned himself onto the crew). Barely 2 days into the desert and you had a violent close encounter with Arcania's Exalted, Sa', the aptly named Cruel One who's eternal anger brings about the intense heat of the sun that turned and keeps Arcania as a sand desert (at least on the surface).
Stranded in the middle of nowhere with your Sand Skimmer half-wrecked, you had no choice but to split up. One group guarding the Skimmer from scavengers and preventing it from being swallowed by the desert due to the Exalted's environment shaping powers, the other half seeking help, supplies, parts for the Skimmer or even alternative transport. Against his better judgement, Loki the kingpriest was convinced to stay with the kitsune bodyguard while you and the princess (Hana) went to fetch help, but not before tasking you with her safety, arming you with a big-ass sword (which turned out to be an artefact) and assuring you your death would not be swift should anything happen to her. When a kingpriest makes that kind of promise, one tends not to take it lightly.
You found recent caravan tracks, which gave you hope you might find help sooner than anticipated, but following them only lead to a crater full of what was left of caravan. There were camel tracks leading away from the site, meaning there were survivors and a town couldn't be far, but more interestingly there was an abandoned survivor inside the crater as well. A lost (in every conceivable sense of the word), scared, naked (well toned), blue-haired boy. He was completely out of it. Didn't know who he was, where he was, what he was doing, where he was from or going, didn't even know how to dress himself properly. All he knew was he had to find..."someone", No. Matter. What.
Taking pity and a liking on him, Hana named him Horus and decided to have him tag along until he could find the help he needed. Like a blind man to a stick, he latched on to whatever hope he could find. You allowed it since you figured out here you needed all the help you could get. That soon proved to be a crucial decision as, following the Exalted's passing as well as a rare rain, the wild life of the desert exploded with activity and you soon found yourself at the heart of a vicious "small fish, big fish" game.
Escaping death by the skin of your teeth, you sough refuge in nearby ruins not yet fully swallowed by the land. You evaded the worst of the predators, but one in particular imprinted upon you and wouldn't give up the chase. And as if that wasn't bad enough, turns out these ruins were a satellite site to Arcania's former capitol, Shambala, before it was Hexed (magic nuke without the structural damage) by the Kwon during the previous Great War. That in of itself wouldn't be a bad thing if it wasn't for the fact that it was connected to the Hexed city via underground tunnels, which allowed the hex (a purplish fog-like substance heavier than air) to travel to this site and animate the dead (among other things) when it senses life and/or especially magic (which Hana cast against the persistent predator).
Pinned on one side by a giant spider seconds away from bursting in and killing you all while a horde of undead rising right in your midst, Horus cowered in fear, hating himself at how powerless he was at stopping it all and berating himself at how useless he had been earlier. It is during this darkest moment that the angel that was Hana encouraged him and told him "You can be anything, if you just believe in yourself". And so he did...AND THEN HE DID!!
By some miracle, you managed to get out of there alive, but at the cost of the sword Loki had entrusted to you (also, you doubted you had seen the last of that spider). Your dreams had been increasingly been getting weirder as of late but you felt like they really picked up after this.
Eventually you managed to find the town where the caravan survivor's trail lead to. It was the very epitome of bum-fuck-nowhere. But a few drinks and spastic band of traveling dwarf bards later, this place turned out to be more than met the eye. Before you can get to the bottom of it (and get the parts you needed for the Skimmer) a whole regiment of Kwon just brazenly strolls right into town. They begin harassing and interrogating the populace, claiming they were seeking something "weird", until Hana stepped forth to put a stop to it. After everything was said and done, which included setting off a stampede and playing the mother of all cat and mouse game with a war hero nazi commander (who had the skills to pay the bills), you and Horus successfully faked your own deaths while on the actual brink of death, and princess Hana was kidnapped by the Kwon as a "consolation prize" having given up on their original mission (which the commander admitted was a lost cause from the start
*insert internal infighting and political intrigue*). You now had a new mission, "Rescue the princess before they reached the impregnable Kwon fortress at the southern edge of the desert a month from now".
But in the meantime you had a more immediate issue, the stranded kingpriest. Because the princess stuck up for the merchant while he was abused by the Kwon, he let you in on the secret of the town and who was really in charge. A noble who dreamt of resurrecting Shambala and earning the people of Arcania the dignity they deserved, and this town was a front for the 1st steps towards achieving that goal. He sympathized with your plight and was quite impressed with your drive and resourcefulness, even offered you a position by his side, but ultimately could risk getting entangled with kingpriests and major power politics before he was ready so your request for Skimmer parts was denied. The same merchant Hana saved and got you in the loop however saw things differently. He betrayed his employer for your sake, then rode off into the sunset as the unsung hero (taking the 4 camels granted to you with him) .
Loki was...not pleased, but you managed to talk him down from doing something rash. A plan was in motion the fix this, but your new benefactor wanted some payment for his investment (plus you had time to kill until it was all actually ready). Several of his both main and side projects had encountered difficulties. With the kitsune bodyguard in tow, you set about fixing some of them. Perhaps due to the Blade of Damocles in the form of Loki's wrath nolonger hanging above your head (for now), your vivid dreams had gone away. You discovered the lauded mystic "Graveyard of Sand Ships" spoken of in hushed tones during drunken Arcanian tall tales. It was a veritable treasure of knowledge and wonder in the eye of a storm that blinded even the most powerful off seeing magics, all supervised by an old man on his last legs who wanted nothing more than to pass on his legacy to a worthy lad. A lad such as yourself who uncovered the problem of the bottleneck (the recent unusual Exalteds' behaviors) in a matter of hours that had stumped all others for a week now. But whereas your new benefactor would have wanted nothing more than to appoint you the new caretaker of this place, Old Teller recognized that such a mind must roam free. He gave you all you could take with your mind, all his records, ledgers, Kwon schematics, and promised the physical trove would be waiting for you if you ever wanted/needed it.
Your second stop wasn't one of hushed legends but of gasped awe. The Great Hauyne of Arcadia, the largest, most beautiful Oasis (Golden Mere on account of the yellow sand), the place where the Stars Sang. It was also Arcania's most prized resource (both domestic and export) for it was the home to Arcania's second Exalted patron, Ni, the Forger of Bonds, and collecting remnants from it (used for anointing one with a "blessing" from the Exalted) was relatively much easier and consistent than any other Exalted. It was managed by none other than Old Teller's former protege, like yourself. Despite all that had happened, the fire inside of you to see the wonders of the world hadn't been extinguished, and you'd have been damned if you were not to see this one with your own eyes.
But weird things were happening here as well, along with some cryptic messages from a mysterious bard, and a second close encounter with an Exalted (this one actually being pleasant), making you probably the only person ever to have ever come in contact with not 1 but 2 Exalted and lived to tell the tale.
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Turns out some of Ni's power had spilled over during that same event that had agitated Ra', causing a piece of mold in the bowels of the dam that made the Golden Meres to hyper-evolve into an abomination of unspeakable horror. The kitsune had progressively let glimpses of his true skill slip out from under the mask of goofiness he put forth, but aside from some weird behavior on his part at the beginning, he truly showed you the extent of his skill and determination in this struggled. Coupled with some of your wit, science, moxie, and more than a little luck the two of you managed to nip a possible threat to the entire world before it could happen. You departed yet again, leaving behind a friend in your debt, with a sample of a "?dead exalted in the making?", remnants of 2 Exalted (one of which whose recognition you had earned), and a cryptic message from the equally enigmatic ancient old bard that "you are traveling with 1 3/4s Exalted already".
Returning back to the secret town, all preparation were made, the new Skimmer ready to go. The day before you go you witness what could have been a major setback to Alba's plan to form an Arcanian nation. The Hex Cleaners (supposedly the best in the biz) he had hired were refusing the job of cleaning Shambala. He assumed they were just trying to nickel and dime him, but they were simply refusing regardless of the pay. The Hex had been more troublesome than any they had encountered before, and recently it had grown in strength (which you recognized was due to Loki's artefact you lost. A hex feeds on magic and that artefact was as powerful as powerful can get). You had offered hope in the form of a Kwon potion you had snatched during your previous tussle with them that may open up new methods of dealing with the hex that had previously been unexplored. This convinced them to stay, except for 1. Reputedly the best cleaner among them that didn't take off the massive armors that they wore (about a dwarf's height, almost as broad as it was tall) that had already invited itself onto your party.
She(?) knew things that she shouldn't have and spoke almost as cryptically as the ancient bard you had met, so you decided to let her join for now. The Lonely One knew you'd need all the help you could get if you were to face that Kwon commander again (Loki may bare the title of kingpriest and enjoyed the privileges' and political power that it granted, but in terms of actual power he wasn't even close to the other 2 kingpriests of the Alliance). Oh and the weird dreams were back.
With everything ready you set of for Cruilla, your original destination to both find clues on the original kidnapped princess Elena (this was her last know location) as well as a potential aid/information in rescuing the latest kidnapped princess, Hana. On your way there you made a stop during which time you went to gather some minerals and other substances for your alchemical concoctions, as well as a chance to probe your newest and thus far sketchiest companion.
It is during this excursion that you encountered (or I should say you were FOUND by) an old acquaintance of yours. A certain, few legs short spider stalker.
Round 1:
Stalker uses bite (11 dmg; roll Con save DC 20 vs poison. Paralyze and 1 Str dmg if you fail)
01:55, Today: GM rolled 30,11 using 1d20+11,1d8+8. Stalker bite atk.