quote:
his boats(caravans?) were wrapped up in Hana's disappearance,
How exactly? Am I missing something?
quote:
and that Helen abductors were some kinda special Kwon and approached her in such a curse zone.
If you mean Cruilla in general being a "cursed place" then yes. But if you mean they met all cloak-and-dagger-like on a subterranean level where the hex mist was still around, then no. They met on the same level you are on now.
Also we're making a slight retcon in the turn of events for a bit more of a smooth flow of events. 1st you went to Ramco's HQ with Loki, then Loki went to the Inn while you gathered info (inns, bars, market ect...) and THEN you got to the orphanage where Shifu and Horus were playing.
"
Sure!" Chico exclaimed, literally jumping for joy. It started pulling on Irfan's arm as it enthusiastically motor-mouthed how awesome it was someone wanted to play with the kid and make friends with the faceless man because he was thought he was so lonely because all the adults avoided him and nobody wanted to play with them ect...
Moving down into the subterranean level of the city, it was
identical to how Irfan remembered it from his early childhood (except for the stone ceiling above his head instead of the open sky). And that wasn't a good thing. It's like the misery of those days when the hex had been dropped on the city had been sealed in a time capsule, like the renaissance that the city had went through never made it down here. And then there was "The Wall". Once the only protection that the citizens had had against a supernatural malicious force made physical in a gaseous miasma, a flimsy band aid of a solution against an evil force they barely understood, now still standing there as a remained, a monument, to half measures and shortcuts. Thankfully he wasn't seeing the signs on pandemic insanity and suicides from depression, so it wasn't THAT bad I guess. And Chico was taking them straight for it. He was the lone ray of oblivious sunshine in an otherwise wary graveyard. It wasn't that far, the old Cruilla had been much smaller than the new one (what with the massive influx of people since the hexing of Shambala). Suspicious eyes followed Irfan as he made his way through the murky streets, ever more so the closer he drew to The Wall while the people living there were making damn sure to get into shelter before nightfall. One old woman even called out a warning to Irfan as he passed by before shutting and bolting her windows, "
Don't go there young man! Sometimes the spirits of the damned leave the ghetto and roam our streets, and they have been more restless this day than I have ever remembered them in all my years!"
Now that Irfan was so close to The Wall he could make out individual tiles, he did began noticing discrepancies from his childhood memories. Namely the number of access points to the quarantined infrastructure beyond. Back in the day there had only been 1, a means for the Purifiers to enter and leave, and it had been heavily guarded. Now there were numerous and no guards -heck Irfan just saw someone in the distance leave through them!- signifying that people were possibly living inside the now "safe and cleansed" part of town.
The young orphan lead Irfan right in there without a care in the world! And indeed the scholar did see signs of people occupying this place, but unlike the precious section of the city where the people had simply been poor, this place was
destitute and an absolute
squalor. Dark, filthy, ominous, in disrepair, holy fuck was that a cockroach the size of a cat that just ran by?! If there was anyone here right now, any permanent residents, they were making damn sure to keep out of sight. After a very brief investigation Irfan did find there to be a surprising amount of goods behind mere lock an key though, these (mostly?) empty buildings being used as warehouses maybe? But he also saw some serious and very recent signs on vandalism? Public destruction of property? Fighting? The type of damage wasn't the kind you'd find from a simple street brawl though. Was it perhaps the "restless spirits" as the old woman had said earlier? But then again as far as Irfan knew and could remember, the manifestations of the hex only affected the living and had no interest in the inanimate. His own recent encounter with a fully active hex in a satellite ruin of Shambala had been proof of that since, apart from the ravages of the elements and time, the place had been in pristine condition.
Chico seemed lost. No, wait, not lost but
at a loss. He looked left and right with a frown as if not knowing where to go or find the faceless man but then a smile cracked on his lips and he yelped in joy again, running off towards the freshly destroyed part of the ghetto. From the corner of an alley a figure emerges. A tall, very tall and build like a shit brickhouse man rounds the corner. Chico ran up to him and began yammering away at him like they were old friends catching up, even called over for Irfan to come so he can introduce them and expressing how glad he was that his friend would finally have some new friends. The "man" on the other hand just stood there, quit, it's head down looking at the boy, motionless save for a bit of a way like a wind blowing at crops. It didn't take Irfan long at all to realize there was something
off about that "man". He wasn't so much as "build like brick shithouse" as much as weirdly proportioned. And his clothes...it was like they were a part of him. Skin made to be a facsimile of clothes. And of course, "he" really was faceless.
"His" face raised from the child's an settled upon you, as if just becoming aware he was there.
Roll me a Knowledge (religion) DC 20 or Hex lore check DC 10. If success you can choose to try to "become invisible" to your enemy by "calming all negative emotion towards it" with a DC 15 Wisdom check, +1 per round you spend in its presence (if you roll over 20 on the Lore check you can make it a Will save with a +1 per minute instead). There's a difference between "controlling" your emotions and having a natural innocence like that of a child hence why Chico is fine for now.
If you fail, roll initiative.
In addition to that you have an optional Perception check, Knowledge (local) and (dungeoneering) checks, you already know that this place isn't connected to Shambala from your previous checks so this place's curse is its own, optional Lore (trade) check, another Perception check and anything else you deep prudent.
edit: initiative 17
After a moment of staring at you blankly it rushed at you.
This message was last edited by the GM at 19:02, Sun 26 Nov 2023.