Re: Where the Darkness Lies (Chapter 1)
Griswold raises an eyebrow at the pair's arrival, but quickly replaces his surprise with a smile. "Glad you came and don't worry: I can keep a secret." As they get started the young squire recalls his years of training, showing them how to hold their weapons, simple parries and counters that they can perform as well as discussing tactics.
"I can show you some simple techniques, but a few hours training will not turn you into whirling dervishes. The best I can do is offer some advice...
"...Keep your blades and shields up. Don't straighten or lock your joints. If you keep your arms, torso and knees bent, you'll be able to move quicker and with more force. You'll be a smaller target too. Harder to hit, but with a stronger guard...
"...Focus on the hit, not the strike. You want to incapacitate your target quickly, but missing achieves nothing and it doesn't take much to draw blood. Pain can be an effective distraction...
"...Remember, you are not alone. You are a team - a hunting pack. You will be stronger as a group than individuals. Have someone distract your enemy, then everyone else can lunge forward. See if you can't give out instructions and declare your intentions to your companions, without giving them away to your foe. If you're clever you may even be able to make them think you are going to do something entirely different...
"...Focus your attacks on one target and be quick. Also be fluid. If someone's distraction is not working, or if they are suffering, try to take the focus away from them. It may save them, or even allow for a counterattack...
"Don't always go for the kill. Tripping an enemy or otherwise unbalancing them can end a fight quickly. And you don't wan't to get drawn into a long fight. Your enemies' experience will win out as your endurance flags."
"...not all battlefields are level playing fields. Look for environmental advantages. Objects that can be used as weapons, ropes that can be cut to send barrels tumbling towards unsuspecting foes, high grounds to fight down from, pitfalls enemies would have to jump over to get to you, liquids that can be thrown in faces. There is nothing wrong with fighting dirty...
"...Always keep your guard up. Is can be very difficult to react to a quick attack, so putting yourself in a position ready to intercept it gives you a supreme advantage. Deflecting or slipping past enemy blows, opens them up for attack and makes it harder for them to react in kind...
"...concentrate on your enemy's body movements. Especially their shoulders. You'll be forewarned of their intentions...
"As you attack, keep your arm loose until the very end. Then 'pop' out the strike. It will make your impact all the more forceful and allow you to recover quicker if they manage to parry you early...
"It is okay to be scared. Fear and bravery are not opposites. They work together. Fear will make you quicker, stronger and more alert. Being brave will let you use that extra strength. So swallow the lump in your throat and make your body move. Don't freeze up..."
"...and remember. My fighting style is not exactly traditional. It favours flexibility over brawn. Intelligence over single-mindedness. Don't expect your enemies to behave in the same way. Out-think, out-pace and outmanoeuvre them."
He doesn't train them for too long. Not knowing what trials await them.
"Okay, that'll have to do. Think about what I've shown you, but make sure to get some rest. I don't want you aching tomorrow. Just one more thing before you go.
"Watch out for Roland. He is over confident and may take offence if anything I taught you shows him up. I know he is your..." Griswold considers his words looking sadly at Farissa, "...friend, but he may be a liability too. If you have to make a choice between him and everyone else, choose him." He waits for the perhaps unexpected words to sink in. "Lady Inara has told me that she will not let anyone die. That means Roland too. And his father may be watching. If he is in danger - and I mean real danger, not just threatened as it would be bad if he saw your assistance as stealing his thunder - you should do everything you can to protect him. It might mean you get hurt. Badly. But the clerics will help you after and it will be better for you and your loved ones in the long run.
"Oh, and take this." Griswold fishes around in his purse and pulls out 6 gold. "I'd offer you more, but a squire is not well paid and this is almost all that I have. Take it and try to buy yourselves and your friends some cheap weapons. Say you won the money at the festival or something."
OOC - Sorry if Griswold's 'advice' is complete rubbish - whilst he may know the correct way to fight, I have no idea. It's mostly just cliche. So just imagine he says the right things ^^
This message was last edited by the player at 10:22, Mon 31 July 2017.