Re: Character Sheet
So, my character, Griswold Ortmann is a dex-based melee fighter. He is a half elf, with links to both the Krieghold nobility and the Elves of Silver Forest. As a knight in training, the GM and I have been discussing the role of knightly orders in the Krieghold Empire. We currently have this:
The Krieghold Empire's military is based around its knightly orders, of which there are many. Each order has a senior member that is part of the Knights Council. They are the governing body for all the knightly orders and are givers of quests. They are also the closest thing that Krieghold has to a military generalship. In times of true war, each of the knightly orders acts as a unit of heavy cavalry. The council determines who gets what battles, as to spread the glory and experience. Only the council can command the knights to war, when they are in turn commanded by the Emperor alone. They also deem a knight errant worthy of full knighthood.
A Knight needs to be as inspirational as s/he is forceful. They need to adhere to a code of conduct that holds them above the rank and file troops. To that end, every squire must undertake a quest before being knighted. During this trial, they are dispatched into the world, where they are expected to achieve something notably heroic whilst adhering to the knightly tenants. For this purpose, they are given a medallion that they must wear and display at all times. The medallion lets the people of Krieghold know who the squire is and what s/he is doing. From it they know to report his/her behaviour, good or bad, back to the Knightly Orders.
We are currently working on who the different knightly orders actually are and their respective roles in the Krieghold Empire. We know is that in this world knight means the medieval ideal, not the symbolic title that it is today. We also know that the each order is dedicated to its own ideas and/or oaths. That at least one, if not all, serve as 'witch hunters' (for lack of a better description).
We are not yet sure whether a Knight is trained for a specific order, or if they are assigned based on individual skills and personalities. There is also the question of what happens to squires that fail their trial, or die during it. One suggestion is that there is an order of knights specifically dedicated to the recovery of lost medallions.
Some early suggestions were:
Knights of the Spear - Battle commanders for military forces
Knights of the Coin - those whose duty it is to recover lost medallions
Knights of the Lotus - Personal Guard to Nobles and the like
Knights of the Wing - Mentally strong Messengers trusted with the most vital correspondence
Knights of the Hearth - Defenders of the common people
Knight/s of the Crown - The Emperor or their right and left-hands
Happy to receive input!
Below is my draft character sheet. Again, happy to hear any suggestions on it. I will update the background etc if necessary as developments arise.
Character Name: Griswold Ortmann
Class & Level : Fighter lvl 1 Background: Squire Player Name: Craig
Race : Half (Silver) Elf Alignment : Chaotic Good EXP Points : 0
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Ability Scores Saving Throws Abilities:
Str : 10 |x| Strength |x|Acrobatics | |Medicine
Dex : 16 (15+1) | | Dexterity |x|Animal Handling| |Nature
Con : 14 |x| Constitution | |Arcana | |Perception
Int : 14 (13+1) | | Intelligence |x|Athletics |x|Performance
Wis : 08 | | Wisdom | |Deception |x|Persuasion
Cha : 14 (12+2) | | Charisma |x|History | |Religion
| |Insight | |Sleight of Hand
Passive Wisdom: |9| | |Intimidation | |Stealth
(Perception) | |Investigation | |Survival
Languages: Common, Elvish, Sylvan
Other Proficiencies: All Armour, Shields, Lute, Dragonchess Set, Simple Weapons, Martial Weapons
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Armor Class: 19 Initiative: +3 Speed : 30ft
Max HP: 12 Current HP: 12 Temp HP: 0
Hit Dice 1d10 Death Saves
Successes: | | | | | |
Failures | | | | | |
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Attack Attack Bonus Damage Type
Weapon: Rapier |+5| |Piercing|
Weapon: Light Crossbow |+5| |Piercing|
Weapon: | | | |
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Spells:
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Features/Traits
Squire Background: Quest
Darkvision: 60ft
Fey Ancestry
Skill Versatility
Extra Language
Fighting Style: Defense
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Money:
CP
SP
EP
GP 08
PP
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Equipment: Weight Description Cost
Chain Mail 55.0 Armour 75gp
Shield 6.0 Armour 10gp
Rapier 2.0 Finesse Melee Weapon 25gp
Light Crossbow 5.0 Ranged Weapon, Loading 25gp
Bolts (20) 1.5 Crossbow Ammunition 1gp
Explorer's Pack: 10gp
Backpack 5.0* Gear -
Bedroll 7.0* Gear -
Mess Kit 1.0* Gear -
Tinderbox 1.0* Gear -
Torches (10) 10.0* Gear -
Rations (10) 20.0* Gear -
Waterskin 5.0* Gear -
Hempen Rope 10.0* Gear -
Riding Horse - Mount 75gp
Saddle 25.0* Gear 10gp
Saddlebags 8.0* Gear 4gp
Tent 20.0* Gear 2gp
Carry: 69.5/150.0 Total Cost: 146gp
Horse (unridden): 112/480.0
Horse (ridden): 324.5/480.0
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Personality Trait
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world
Ideals
Chivalry. I respect the knightly code of conduct of bravery, honesty, generosity, and defending the weak. (Good)
Bonds
The common folk must see me as a hero of the people*
Flaws
I easily fall for any attractive princess that I see, regardless of any rules or tradition.
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Physical Description:
6 foot tall, 143lb, lithe, long lustrous golden hair, pail skin, gleaming green eyes and a winning smile. Dressed and armoured in the apparel of the knightly orders. Wears a medallion, recognised throughout the Krieghold Empire as the symbol of a Squire on his Knight's Quest.
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Personality:
Cheerful, easy with a compliment and often carefree. Helpful and protective of others. Likes to show off. Fights with flair.
Background:
Griswold is a bastard who's heritage is both noble and exotic. His father is a Highborn of no small import from the Krieghood Empire, whilst his mother is an unknown Silver Elf. The embarrassing byproduct of their affair, Griswold was sent away to live with a lesser relative of the noble's family.
His foster father did not know what to do with the child. For a while he coddled the boy as a son of his own. However, the boy knew his real heritage and, desiring to know more about his mother, rebelled. As the lad grew ever more cheeky and impetuous, the noble soon gave up trying to control him. Thus Griswold spent half his youth in schooling and half escaping to the town outside. He existed between worlds - both high and low. Learning to enjoy freedom without responsibility, until something had to be done with him.
Griswold was handed over to the Knightly Orders for training. The boy had always shown promise with a sword and delighted in romanticised tales of their heroism, so was excited by the prospect. However, the strict training came as a severe shock. His carefree nature an ever present source of conflict between him and his tutor, led to beatings and a love-hate relationship with the knightly orders. Sometimes aspiring to join their illustrious ranks and sometimes dreaming of a free life with his mother in the Silver Forest.
Ultimately training and conditioning seemed to prevail. The boy became a man, with the Knightly code of conduct hammered into him and his attitude beaten out. Finally deemed worthy of testing, he was given a questing squire's medallion and sent out on his Trial of Knighthood. However, alone again, it wasn't long before his old self began to resurface.
This message was last edited by the player at 01:49, Wed 28 Dec 2016.