RolePlay onLine RPoL Logo

, welcome to 1) Bloodstone Lands (plural)

07:15, 28th April 2024 (GMT+0)

creating your character.

Posted by NarratorFor group 0
Narrator
GM, 845 posts
Mon 31 Oct 2022
at 23:33
  • msg #1

creating your character

Unless stated specifically, this game is using dnd 3.5 game mechanics. Any rules that exist within that rule set are in force.


Ability Scores:
for all of my games moving forward I will be using the following rules.
  • before epic level the max ability (after racial/age modifiers) is 20.
  • before epic level the min ability (after racial/age modifiers) is 03.


quote:
if you start with a high score in an ability
  • age can not increase it past 20...before gaining epic level
  • the once every 4 level ability points can not increase it past 20...before gaining epic levell
  • racial bonuses from templates or base races can not increase it past 20...before gaining epic level
  • (tome/manual) can not increase it past 20...before gaining epic level
  • wish/miracle can not increase it past 20...before gaining epic level
  • things that can increase it past 20...before gaining epic level
    • magic spells and psionic powers that expire
    • wearable magic items (belts, gloves, amulets, cloaks, etc) which have bonuses that end when the item is removed.


if you start with a low score in an ability
  • age can not decrease it past 3
  • racial penalties from templates or base races can not decrease it past 3
  • things that can decrease it past 3
    • magic spells and psionic powers that expire
    • wearable magic {often cursed} items (belts, gloves, amulets, cloaks, etc)
    • wish/miracle
    • most forms of curses
    • ability damage/drain


roll 2d6+8 (7 times)

no rerolls
no dropping dice

take the best 5, and the worst 1.




starting level: 105,000 XP
the starting XP is a budget, that can be spent as the player sees fit



Hp:
max at lvl 1
rolled at every level after first



starting wealth:
200,000 GP

the starting GP is a budget, that can be spent as the player sees fit



starting races:
In a world populated by mundane races, characters must ensure that their arrival, and presence does not create more problems then you can solve.

The masses panic easily and characters need to be able to deal with that.




classes:
Due to the actions of players that have come before, gestalt is not a game mechanic players will have access to.

multiclass xp penalty is being used in this game.
This message was last edited by the GM at 02:00, Wed 07 Dec 2022.
Narrator
GM, 850 posts
Thu 3 Nov 2022
at 02:08
  • msg #2

creating your character

For this game I will be using a strict interpretation of 3.5 rules.

If a rule is published somewhere that is NOT obscure, players will be expected to have been aware of it without the need to highlight it here.
Sign In