Khor Sur'Tyr, Level 1.   Posted by The Reaper.Group: 0
The Reaper
 GM, 120 posts
 Inevitable and
 All-Consuming
Wed 1 Mar 2017
at 04:25
Khor Sur'Tyr, Level 1
[OOC: Based on your description, I think you bought 5 rations and a meal for the day? That's... 1 gold and eight silver spent. Just FYI. Please track your gold and ration expenditures... I track XP and most other things, but we're kind of using the honor system to some extent on the real fiddly stuff.]

Heithrun bleated placidly as Khor lead her away from the sprawl of Fair Hollow and out into the eastern plains. Khor knew that, in less of than a week of travel, he'd hit the eastern forests and the borderlands of proper Empire territory. After that, another week of travel east and slightly south would bring him to the site of Brassbarrow.

On the day he departed Fair Hollow, the sky was choked with clouds but there wasn't so much a drop of rain, a true rarity for the monsoon season in this part of the Fields of Saeryn. It was nearing nightfall on his first day of travel when Khor turned a blind corner around an outcropping of rock and came across a bandit blockade. Crude wooden barricades were scattered around the flagstones of the imperial road, and five men armed with swords and bows were picking over the fire-gutted remains of a wagon they had apparently ambushed. The largest of the men was wielding a massive two-handed axe and stood easily seven feet tall. The obvious leader, he was an intimidating presence, and he leveled his eyes immediately on Khor, then smirked.

"It's your lucky day, goatherd," the bandit leader said with a rakish grin. "Our blades have already drank their fill, and the twins have already spent their share of arrows today. We wolves, full from our latest meal," he said, indicating the ruined wagon, "have no need of a morsel like you. Run along, now, and tell no one you saw the famed Bandit King Rugar. And be grateful for your life." The bandit leader then turned his back on Khor to loot the wagon, utterly disinterested in him. His men still watched the guardsman suspiciously, however. Since Khor Sur'Tyr was no longer in his city watchmen colors, it seems the bandits hadn't recognized him as an officer of Fair Hollow law. They were certainly bold to be operating so close to the markets, but it seemed Khor was able to avoid a fight if he didn't want it.

[OOC: You encountered some bandits on your first day, but they're not interested in you. You can either fight them, or move on.]
Khor Sur'Tyr
 player, 4 posts
 2 Gold 9 Silver 30 copper
 15 days rations
Wed 1 Mar 2017
at 07:10
Khor Sur'Tyr, Level 1
Khor had no objections to bandits on a philosophical basis; he came from a wild tribe who would have jumped on the opportunity to raid if they had been anywhere near trade routes. As it was, raiding neighbors had only been bad business. Relationships were important. As a city guard though, banditry was bad for business and his reputation. He sighed and made a hand motion to Heithrun to find a nice hiding place, to which she trotted away. There was no reason to bandy words about why: Khor drew one of his long fighting dagggers, flipped it in a blink, then threw it at the bandit leaders before drawing his axe and rushing.

OOC: Let me know if this was rolled correctly. Doesn't seem important though...
Khor Sur'Tyr rolled 5 using 1d20+3.  Light Weapon Throw.


As he charged, Khor paid no attention to how his dagger flew, or any outrage from the bandits, and lowered his shoulder to plow into the pair who had been watching him. Even as he contacted them, he brought the axe around in a tight blow aimed at their legs. Fighting while short had its advantages...


Khor Sur'Tyr rolled 4 using 1d8+2.  Damage, Axe.
Khor Sur'Tyr rolled 23 using 1d20+4.  Axe.
Khor Sur'Tyr rolled 4 using 1d8.  Fray.
The fray dice is meant to be the charge, the axe seemed to have landed but not too solidly. Don't have my book here, so not sure of the interpretation of this.

The Reaper
 GM, 125 posts
 Inevitable and
 All-Consuming
Thu 2 Mar 2017
at 21:13
Khor Sur'Tyr, Level 1
[OOC: You can only make one attack a round! Since the attack missed, I'll ignore it for now and we'll just call it fluff. But in the future, if you attack NPCs, you have to give them a chance to react before you can attack again. If your intent was a surprise round, that usually requires some type of check, elaborate planning or good luck to pull off.

Also, I forgot to mention this earlier, but the bandit leader (and only the bandit leader) has 2 HD, so your Fray dice won't work on him. It was plenty sufficient to take out at least a couple of bandits, though!]


Khor's dagger clinked ineffectually off the bandit's armored back. Growling, he hefted a sword almost the size of Khor himself and stalked after the duerga, ready to make good on his threats.

Moving fast, Khor whizzed right past him, barreling into the twin archers. One wheezed as Khor's shoulder rammed into his stomach, then both screamed as Khor's axe sliced through first one, then the other. They left Sia just like they came into it... six seconds apart and screaming.

The remaining three bandits, including the brutish Rugar, quickly encircled the city guardsman, ready to exact revenge. One of the bandits managed to slice Khor's arm, the glancing blow penetrating through his armor just enough to draw a thin red trickle of blood. A second blow caught him in the chest, a massive sweep from Rugar himself. Thankfully, however, this was were Khor's armor was thickest, and his scale armor distributed the blow. Frustrated, Rugar drew back for another swing...

[OOC: You took 1 damage. The bandit king hit you, but rolled a 1 on the damage die, which was lucky... he's a using a 1d10 greatsword (the other two guys have normal 1d8 swords). Also, I saw your character sheet and your hit points are too high. Fighters start with 8 hitpoints, and you get 1 for your Con bonus, so you should have 9. I see you have a +4 on there, what's that from?]
Khor Sur'Tyr
 player, 5 posts
 2 Gold 9 Silver 30 copper
 15 days rations
Fri 3 Mar 2017
at 02:46
Khor Sur'Tyr, Level 1
OOC: Oops! Sorry for two attacks. I haven't played many system style games recently. I forget about the one round/one attack thing. Hah! The HO was because I assumed you got the level bonus at first level as well. Some systems do so. The +4 is a reminder of what I get each level. Does that get a Con bonus as well? Did I calculate my attack bonus correctly?! Seems they are much better than me somehow..

 Khor Sur'Tyr rolled 3 using 1d8.  Fray. Attacking the bandits, of course.
Khor Sur'Tyr rolled 6 using 1d20+4.  Axe. Seems a miss..


Khor grunted as a sword sliced his armor and thanked the Sky Lord when the greatweapon did not break his armor. Three opponents was bad but better than five and it was good to not worry about archers. But that brute had to go. Khor shuffled back a few steps, using his height to duck blows, to put the trio in his front. He stepped into one of the bandits with his shoulder to push him into his pall forcefully and give Khor a moment to square up against the leader for a second. Again, he choked up on his axe and brought it around in a short arch but he misjudged the distance and watched it swish past the man's belly. He clucked his tongue, checked the position of the other two and prepared to the retaliation. This could be getting bad for him fast.

This message was last edited by the player at 02:50, Fri 03 Mar 2017.

The Reaper
 GM, 130 posts
 Inevitable and
 All-Consuming
Sun 5 Mar 2017
at 06:21
Khor Sur'Tyr, Level 1
[OOC: Ah, I'm just adding your AC to their rolls. You can add their AC to yours as well, or I can add it for you after the fact. Either way is fine. They both have an AC of 7, FYI (Rugar is wearing some nicer armor, but his freakish size makes him an equivalently easy-to-hit target.] Khor shoves one of the bandits off balance, carrying him directly into his comrade's blow! The run through man stares at his companion, his last expression of bewildered betrayal fixed permanently on his face as he dies. The sight enrages the surviving bandit, who resolves to stay and fight. [OOC: You forced a morale check, but they made it.]

Rugar, for his part, remains completely focused on Khor, but his mighty cleave sails neatly over the shorter warrior's head, the experienced guardsman ducking easily under the obvious blow. Unfortunately, the raging Rugar in his face blinded Khor to the threat of the now furiously angry lesser bandit. Tossing aside his companion's corpse and circling around to flank Khor with Rugar, the surviving bandit raked his sword across the duerga's back! Khor's armor absorbed most of the attack, but still, that flesh wound was going to sting on the road... [OOC: Rugar missed, but the mook got lucky for 2 damage!]
Khor Sur'Tyr
 player, 6 posts
 2 Gold 9 Silver 30 copper
 15 days rations
Tue 7 Mar 2017
at 02:34
Khor Sur'Tyr, Level 1
Khor grunted and swore even as bright red blood flowed down his side. The big idiot and him were trading air like professionals it seemed even as his axe dipped. The pain and being off balance caused his swing to go wide again. Taking a second to look back at the last guard, he had no pity for the man. Instead, he was trying to figure out what spirit or curse was affecting the axe which normally served him well. Reversing it quickly, he thrust the pointed too at the man's leg and felt a satisfying, sickening crunch and then brought the axe around at the man's chest.

OOC: rolled terrible AGAIN with the axe but got lots of fray damage.. So just the two of us now! Will be a problem if I can't hit the idiot. Just add the AC as I don't know it and don't want to ask every time. I just assume Rugar is not AC12.

10:27, Today: Khor Sur'Tyr rolled 8 using 1d8.  Fray.
10:27, Today: Khor Sur'Tyr rolled 8 using 1d20+4.  Axe.

This message was last edited by the player at 02:35, Tue 07 Mar 2017.

The Reaper
 GM, 136 posts
 Inevitable and
 All-Consuming
Wed 8 Mar 2017
at 03:29
Khor Sur'Tyr, Level 1
The bandit howled as Khor skewered him with the point of his axe. A moment later, Khor silenced his cries with the rest of it.

Turning to face Rugar, just in time for Khor to barely parry away the tremendous overhand blow! Rugar had strength and reach, but Khor had experience and skill, the two it seemed had fought momentarily to a stalemate. [OOC: Pardon me as I try to make the whiff fest a bit more thrilling/flattering.]

"Not bad, half-man," Rugar said through a grin of broken teeth, apparently enjoying himself despite the death of all of his comrades. "Where'd you learn to fight?"

This message was last edited by the GM at 03:30, Wed 08 Mar 2017.

Khor Sur'Tyr
 player, 7 posts
 2 Gold 9 Silver 30 copper
 15 days rations
Wed 8 Mar 2017
at 04:27
Khor Sur'Tyr, Level 1
Khor kept his axe ready and circled right warily, but the break was welcome. Non-warriors often underestimated the fatigue of battle. He took a quick mental stock of his wounds and grunted. This was a bad situation for him but it could change fast. "A little bit here and there. Me da, uncles, and ten years of working the Fair Hollow. So, how about you take what you got and git? I'll say headless there was the ringleader."
The Reaper
 GM, 139 posts
 Inevitable and
 All-Consuming
Wed 8 Mar 2017
at 05:32
Khor Sur'Tyr, Level 1
[OOC: Heh, I was really just adding some flavor... Rugar is still dead set on attacking you. But if you want to try to talk him down or intimidate him or something, go ahead and give me a Charisma check. I'm afraid none of your traits really apply, though.

If you fail, that'd be your action for the round, and Rugar would basically get a free attack. So if you decide it's not worth it, you can just roll an attack instead.]


Rugar narrowed his eyes at Khor, weighing him, judging...
Khor Sur'Tyr
 player, 9 posts
 2 Gold 9 Silver 30 copper
 15 days rations
Fri 10 Mar 2017
at 02:37
Khor Sur'Tyr, Level 1
Khor grunted at the man's confusion and saw the reality of the situation. The man was blustering for time, which meant he had an opportunity. He grunted as he decided to do what he could. "Ah, well, sorry about that.Rest assured, come the evening, one of us will feed the crows. Now, don't mind if I try to make that you, will ya? Speak well of me in the Akasha."

Khor then set his shoulder and performed the same charge he had begun the fray with. The tried and true technique seemed to work as he barreled into the man and then brouht the axe around in a short chopping motion toward his legs.


10:34, Today: Khor Sur'Tyr rolled 7 using 1d8+3.  damage.
10:33, Today: Khor Sur'Tyr rolled 20 using 1d20+4.  Axe.

The Reaper
 GM, 144 posts
 Inevitable and
 All-Consuming
Fri 10 Mar 2017
at 04:40
Khor Sur'Tyr, Level 1
"You talk too much," the troglodyte growled, bringing his sword high overhead for another overhand chop. Khor, finally seeing a proper opening in the monstrous bandit's sloppy technique, charged under his blow and vivisected him in short order. "Bandit King" Rugar died with a look of perplexed indignation on his face, confused as to why a tall and mighty man like himself was brought low by someone so... low.

With the excitement over, Khor had an opportunity to take stock of his wounds. After applying a bit of salve to where that wastrel snuck up on him, Khor feels much better and ready to hit the road again. [OOC: You can immediately bandage yourself after a fight to regain 2 HP, provided you're willing to spare at least 10 minutes. I'm assuming you do so, but that still leaves you 1 HP short. You would regain another 1 HP after a night's rest, though, so we'll just say you're fine.]

First, though, he searches the corpses and the bandits, then the charred wagon they were looting. The bandits have only a few coppers between them, and it seems the wagons were carrying only textiles to sell in the Hollow. Nothing appears to be of great quality, and much of the cargo seems to have been singed and burned in the bandits' wild attack. A thorough search does reveal an iron box beneath the driver's perch, however. Khor easily jimmies it open to find a small pile of copper and silver coins. All together, Khor earns about 3 GP in loose change from the encounter. [OOC: Haha, sorry, rather crummy treasure roll on all fronts there.]

Exhausted from his fight, Khor retrieves his goat and hunkers down in the burned husk of the wagon for the night. His second day of travel is uneventful, and he spends the night in the stable of a farmstead he passes by. On the third day, Khor has the misfortune of stumbling into a hunter's trap. He spends a few hours dabbing more salve on his leg where the iron trap bit into his flesh... still, though, better him than poor, innocent Heithrun! [OOC: This was a "random event." The longer you wander in the wilderness, the more likely you are to encounter one, and 90% of the time they're bad news. You failed your save and took 1 damage... which isn't a big deal, because you were able to immediately bandage it!]

On his fourth day on the road, Khor Sur'Tyr was pleased to see the weather was still holding: cloudy and overcast, but no rain as of yet. Spotting a mango plantation he had encountered on some wide patrols before, Khor makes a slight detour... only to find all of its inhabitants slaughtered and their possessions plundered. All the plantation workers seem to have had their throats cut, and they all have strangely placid, even happy expressions on their faces. The work of Rugar? Or something worse? [OOC: You discovered a "feature," which can be anything from a populated village to a small trading post to a natural wonder to a dungeon. This time, it seems you got a plantation full of corpses.] Making a note of the carnage to report to his superiors later, Khor camped a good distance away from the charnel house of a plantation and set off again the next day.

On the fifth day of travel, the weather finally breaks into a fine drizzle. This seems to precipitate a mudslide along Khor's intended path of travel, though the duerga is easily able to route around it [OOC: Another event, but one where you passed your save.]. Day six and seven are utterly uneventful, consisting largely of marching through rain atop an increasingly uneven road.

After finishing his first week of travel, Khor finds himself silently wishing for a solid roof under which he might be able to spend the night. It seems his vague, half-formed prayers are answered when he spots the alabaster-white stones of some ancient ruin sprouting up from the scrub, only a short walk to his south. As lightning flashes above him, Khor decides to make camp early tonight, and rushes toward the ruins for shelter.

Passing by some crumbling stones that may have once been a gatehouse of some type, Khor and Heithrun round a corner to encounter a man with a wild mane of hair wielding a spear, and wearing only a loincloth. "Hold!" the man says, his eyes wild and desperate. Behind him, Khor can see more men and a few women, at least half a dozen souls, are hunkered down around a small campfire they've managed to build up despite the rain and wind. Khor hadn't been able to spot through the smoke through the falling rain earlier, and is taken a bit by surprise.

"Why do you trod upon these sacred stones?" the man demands haughtily, shaking his spear tip in Khor's face. "Who are you and want do you want?" Behind him, the Khor can already see the man's companions reaching for weapons of their own, mostly spears and crude daggers of flint. [OOC: They're not hostile, but they're very unfriendly. Please roll a Charisma check to try to defuse the situation... unless you don't want to!]

]
Khor Sur'Tyr
 player, 10 posts
 3 gp 24 sp 80 cp
 8 days rations
Sat 11 Mar 2017
at 09:09
Khor Sur'Tyr, Level 1
Khor was settling into the comforting monotony of travel. Sure, overland travel had its trials and tribulations, but Khor had grown up in the deepest wildernesses and traveling in this mostly tamed terrain was easy for him. The rain made things a bit more annoying as stopped early at night since the clouds darkened hte sky early and the mud made things tricky. he used the extra time to clean his gear each night and make warm meals as he could with his minimal supplies. It was a good thing he had bought the extra rations, as the trip was proving a bit long.

Maybe it had been the mudslide or bear trap that made him eat a bit more or travel a bit slower? Still he was making good enough time even if slower for the rain. Khor had planned for the rains after all. Heithrun complained happily about the rain even as she splashed in puddles. More gear to keep clean.

The corpse strewn plantation, however, was far from pleasant and he took a bit of time to do his work as a protector of the public peace by looking around and committing the best part of the scene to memory as he could. There was no being used to this sort of carnage, but his life had provided some incentive to be able to resist it. Wilderness life was rough and tumble at times and the Fair Hollow had its share of strange and disgusting features. He had seen more than his fair share of dead men and rotting corpses in his life. Though, the brutality of this scene was... startling.

He had not expected to find what looked like a strange band of refugees from the wild lands though. He eyed them but they were far from the strangest folk he had seen in his life. He eyed the flint weapons and moved his hand slowly away from his axe."Now,now, let's not have any unfortunate misunderstandings where I widows and widowers are made. I certainly don't want to cause my sainted mother any grief. What say we all relax and have a nice, distant, chat?"

Khor Sur'Tyr rolled 9 using 1d20+1.

For what its worth, trying to get a situational bonus?

The Reaper
 GM, 149 posts
 Inevitable and
 All-Consuming
Mon 13 Mar 2017
at 03:14
Khor Sur'Tyr, Level 1
[OOC: Skill/attribute checks are actually 2d8. d20 is only for attack rolls. Saving throws, skill checks, and most other things are 2d8. I went ahead and rolled for you and got a 7 which... wasn't good enough (even with a situational bonus). Sorry!]

The man with the spear watches Khor for a long moment, judging and deliberating internally. He looks a bit haggard, and not especially eager to fight. Just as his spear tip is starting to droop, however, one of his allies near the campfire drops something. A small iron box, that looks to have been unearthed from the ground, spills over, dumping its golden contents all over the ground.

There's a moment of stunned silence as what looks to be about fifty to sixty shiny gold coins spill onto the mud. "Great," one of the tribesman eventually growls. "Now we have to kill him."

Apparently overconfident in their superior numbers, the tribesmen finished gathering their weapons and starting to fan out, trying to surround Khor...

[OOC: You always win initiative, so your move. The spear guy is right in your face, the other five are scattered about 30' to 60' away from you.]

]
Khor Sur'Tyr
 player, 11 posts
 3 gp 24 sp 80 cp
 8 days rations
Mon 13 Mar 2017
at 13:54
Khor Sur'Tyr, Level 1
Even as the gold spilled onto the ground, Khor reached for his axe. He could have protested that he was not interested in their fortune, but that would not have been believed and it would have been a damned lie as well. His right hand gripped the axe even as his left drew a dagger and flipped it at the man bent over the box. He then took the axe and aimed for the closer target's waist.he was going to show these folk that numbers counted, aye, but not as much as they might have thought. Even as the blow came down, he pulled axe in to control the force and took a step back for some room and to size up the situation better.

OOC: With AC modifier, I think I hit... maybe? I included damage in case. The dagger flip is my "fray" fluff. I assumed the man by me had more than 1HD. Let me know what the situation there is.

21:49, Today: Khor Sur'Tyr rolled 4 using 1d8.  Fray.
21:49, Today: Khor Sur'Tyr rolled 4 using 1d8+3.  Damage.
21:49, Today: Khor Sur'Tyr rolled 15 using 1d20+4.  Axe.

The Reaper
 GM, 153 posts
 Inevitable and
 All-Consuming
Tue 14 Mar 2017
at 05:37
Khor Sur'Tyr, Level 1
[OOC: For the record, all combatants have AC 7 and only 1 HD. Your Fray is fair game for everybody. Also, where are you getting +3 to your damage roll from? You have a +2 to Strength, but your weapon isn't magic. Either way, though, you definitely kill two tirbesmen.]

Khor's dagger sang through the air for a moment before landing in a soft staccato thunk in the chest-bearer's throat. Before anyone could even blink, Khor charged forward and hacked brutally at the spearman. The haggard-looking man raised the spear in a feeble defense, but Khor sliced through him, weapon and flesh and all. With two men dead in as many moments, the remaining tribesmen regarded Khor with new respect, but no less malice.

Three of the humans hurled weapons at the duerga, but between the heavy rain and his low profile, nothing came close to hitting him. Two flint knives and one wooden spear shattered uselessly against a wall of ancient white stone behind Khor. The last remaining tribesman decided a charge was best, and bellowing a fierce war cry, he managed to jab his spear into Khor's shoulder, drawing forth of a trickle of blood. [OOC: You take 1 damage, but it's your turn again.]
Khor Sur'Tyr
 player, 12 posts
 3 gp 24 sp 80 cp
 8 days rations
Tue 14 Mar 2017
at 05:55
Khor Sur'Tyr, Level 1
Riiiight. I knew I had a 17, was using my old D&D knowledge. Heh. Coolio. No roll or anything from the bravado, just adding flavor and fun. Figured I could use the goat to represent the fray. It is fine if that is not cool.

13:50, Today: Khor Sur'Tyr rolled 5 using 1d8.  fray.
13:50, Today: Khor Sur'Tyr rolled 6 using 1d8+2.  Damage.
13:50, Today: Khor Sur'Tyr rolled 20 using 1d20+4.  Axe.


Khor stood still for a moment and had a fleeting ounce of pity for the men. It was quite apparent that they were outmatched. But only for a second, Sia was a pitiless and hard place to possess a mortal soul and not too pleasant for the immortals that tread her as well. He ducked beneath the clumsy spear thrust and brought his axe around in a biting blox, burying it in the man's stomach then wrenching it free in a sickening sound as the man crumpled. He turned his gaze slowly toward the other three and guffawed as Hethrun suddenly charged from an unseen angle. The goat's attack wasn't so strong, but the man tripped and bashed his head against a rock. Khor looked at the last two, "What's the odds, lads, that you last longer than your friends? Now.. Scat! Before I sick my goat on you."

This message was last edited by the player at 05:57, Tue 14 Mar 2017.

The Reaper
 GM, 156 posts
 Inevitable and
 All-Consuming
Tue 14 Mar 2017
at 06:07
Khor Sur'Tyr, Level 1
[OOC: Ah, gotcha. Also, not sure if you know this, but when you do more than enough damage to kill someone, your damage can "overflow" to another target with same or worse AC, so long as they're in range of your weapons. You're free to move between attacks, though.

Basically, you just killed three men in one round.]


After hacking through another spearman and watching Heithrun ram a second into the ground, Khor was surprised to see that the remaining two warriors were not willing to run. It seems these men were desperate enough to die for a pile of ill-gotten gold. When one of them charged toward Heithrun, Khor lost his cool and charged. The wild woman's head rolled across the ground.

The survivor, impossibly brave and incredibly stupid, stood his ground, diving at Khor with a fire-hardened wooden spear. Weaving, Khor batted the spear away with his axe. The man's eyes went wide as he realized how grave his many errors had been...
Khor Sur'Tyr
 player, 13 posts
 3 gp 24 sp 80 cp
 8 days rations
Tue 14 Mar 2017
at 15:04
Khor Sur'Tyr, Level 1
Wow! This system really favors the hero... A lot! Nice! I'll keep that in mind.

Khor watched as the last man gurgled out his life's breath and spat on the ground.Killing the weak left sour notes in his mouth. He glanced at the gold and shrugged. Sour tasted could be washed out with mead and meat, which that pile of gold would buy plenty of. He put his axe back into his belt loop and then retrieved his other weapons as he examined the most recent foes' corpses for worthwhile loot like piles of gold and rations. Anything else would be taken as well, probably.

"That's a good girl, Heithrun, you get an extra ration of oats tonight."He hummed idly as he set about his work and kept an eye of the goat as she munched a tuft of rather succulent looking grass. There was no helping fools and greed; today he was on the good end but tomorrow he could just as well be on the receiving end. Khor counted his blessings and sent a few prayers of thanks to the Alabaster King and Babaya.
The Reaper
 GM, 159 posts
 Inevitable and
 All-Consuming
Fri 17 Mar 2017
at 04:39
Khor Sur'Tyr, Level 1
[OOC: Yup! The basic idea of Scarlet Heroes is that it's one player with one GM, so it's specifically designed to give your hero a lot of advantages, knowing full well he doesn't have a cleric to heal him or a thief to disarm a trap for him. It's supposed to be a sort of overlay for OSR rules in general, so you could Scarlet Hero-ify your favorite D&D character and tackle the Tomb of Horrors solo, for example.

Basically, you get a lot of neat perks to compensate for the lack of allies. I'm interested in seeing how it plays when players level up, (I think I'm going to fudge much less with random encounters around level 3 or so, and then things might get interesting), but so far I think the system holds up. You're mighty, but you need to be mighty if you're going to take on 9 skeletons solo like poor Cazio did.

Also... you forgot there was one bandit left! I rolled an attack for you, though, and you hit, so whatever. The poor forgotten NPC was ignored to death! How tragic.]


After casually dispatching the last bandit (choosing even to converse with his goat instead of deigning to hear a dying man's last words!), Khor was now free to inspect the plunder. The coins were, to his surprise, mostly Saerynite mint, though there were also the seals of certain petty Wild Tribe kings mixed in the chest. There were 60 gold pieces total in the chest, their combined weight rendered manageable by the compact iron lock box they came sealed in. It seems this was a dead drop for some nefarious Wild Tribe dealings, as these coins all look recent rather than ancient. Khor figures whatever treasures this ancient ruin may have held were picked over generations ago by men even lesser than the ones he just killed.

These men (likely criminals and outcasts of other tribes) don't have anything more valuable on their corpses than the flint and wooden weapons. They do, however, have a small amount of food, mostly strange starchy biscuits of some kind, along with a great deal of dried fruit. Khor finds 4 days worth of rations in their meager camp. Pulling his dagger out of the body of one the corpses, Khor availed himself of the shelter of the old, mysterious ruins and slept soundly within its strange walls.

The next day, the duerga set out again, his eight day of travel consisting mostly of trodding through drizzle and mud for miles, his trusty goat at his side, until about mid-afternoon, when Khor Sur'Tyr spots signs for a duerga enclave nearby. It isn't the mysterious Brassbarrow he was sent to investigate, but another name he recognizes: Claysong, home to an artistic enclave duerga famed for their pottery and the beautiful, striped sandstone cliffs that marked the entrance to their tunnels. Khor decided to swing by the entrance to Claysong, since it wasn't particularly out of his way, and figured the artists may have had something worthwhile to trade (or at least drink). When he arrived, however, he saw the cliffs had been defaced with fire and titanic cracks, with wide swaths of the cliff-dwellings appearing to have collapsed in some unknown catastrophe. Exploring the outskirts of the settlement, Khor finds a single serviceable entrance into the primary caverns. The question is if he can delay his quest long enough to go inside.

[OOC: This isn't quite a dungeon, it won't take up a ton of time to go in and ascertain if there are survivors. I'm more just checking to see if you actually want to do that. Up to you. Detour or no?]
]

This message was last edited by the GM at 21:30, Fri 17 Mar 2017.

Khor Sur'Tyr
 player, 14 posts
 3 gp 24 sp 80 cp
 8 days rations
Wed 22 Mar 2017
at 04:32
Khor Sur'Tyr, Level 1
Khor felt no ties to some random Duerga colony leagues from where he grew up. They would probably have looked down on his Wild heritage if his experience proved anything. Still, between this and the orchard earlier, he suspected something ominous going on in the area and information might be valuable to the right people back at the Fair.

Thus, he checked his gear once and found a good place to stake Heithrun out while he went exploring a little.

Gripping his axe in one hand and with a grim set to his face, he stalked carefully and slowly into the caverns ahead. He moved slowly and as quietly as he could. No need to announce to dead men that he was here.
The Reaper
 GM, 164 posts
 Inevitable and
 All-Consuming
Sat 25 Mar 2017
at 20:19
Khor Sur'Tyr, Level 1
Tying down Heithrun, Khor Sur'Tyr plunges into the cracked and ruined caves. It looks like the duerga who lived here built their dwellings into the cliffside, but connected important or related buildings together with tunnels. Unfortunately, nearly every tunnel is collapsed; Khor encounters several areas of treacherous stone or cul-de-sacs that lead nowhere.

He also encounters bodies. A lot of bodies, all brutally butchered. He has a tough time getting a sense of the number of dead, but after getting the idea to simply count all the severed limbs he sees and then divide by four, Khor estimates at least three dozen duerga found Claysong to be their tomb... with unknown others potentially still pinned beneath the rubble.

After exhausting nearly all other tunnels and entrances, Khor moves through one of the last intact intersections to explore a side-tunnel, in what he estimates to the last leg of his explorations. This one, to his surprise, is still lit with torches. Although duerga can see very well in the dark, most still choose to illuminate their underground homes, especially if the building is used for trade or diplomacy, which Khor is beginning to suspect the chamber ahead is.

Creeping forward carefully, Khor is about to peep around the corner when he realizes his shadow from the torches is giving him away! He can hear shuffling footsteps and sounds of muffled conversation echoing from the chamber ahead, but the atmosphere changes when the duerga inside spot his shadow. One calls out, in a loud and commanding voice, "Scurrying, skulking sneak! Are you human for my cook pot? Or another duerga come to bend a knee to the King of Shards? Rejoice, little rat... the Reaper is coming! The Reaper is returned! Come forth and serve him, by serving me!"

Something about the voice unnerves Khor greatly, but he has the wherewithal to draw his axe. He has only a moment to decide; they no doubt know he's there, but he hasn't been spotted yet, even as he can hear footsteps rushing toward him. Should he stay and confront this so-called "King of Shards?" Or take this chance to run back through the tunnels, and back into the open air?

]

This message was last edited by the GM at 23:38, Sat 25 Mar 2017.

Khor Sur'Tyr
 player, 15 posts
 3 gp 24 sp 80 cp
 8 days rations
Sun 26 Mar 2017
at 12:07
Khor Sur'Tyr, Level 1
As is often the case with such, a middle ground was the best option that Khor could find in his mind. He wanted to pay these cretins back for slaughtering these people. He didn't consider them his people any more than a Saerynite and Wild Tribesman would, but slaughter of the type was wanting of revenge in his opinion and he doubted much of this kinship still existed.

Khor had been shocked by the slaughter. It reminded him of the orchard from earlier. He might have found the culprits or some related to it. He also didn't really consider it as opposed to his mission as he began to suspect exactly what he would find at the research site. But the call of the reaper returned was chilling even more so than the slaughter or the prospect of more like this in his future.

Fear of the Reaper was something ingrained in Duerga DNA so far down as to be irrepressible. It shook his core as few things could anymore. He doubted any Wild Duerga liked the premise of the Reaper and its minions returning. He'd show these morons just what was waiting for their Reaper.

Khor grinned as he slipped back down the tunnels toward the dark sections and a battleground suitable for Duerga eyes, "I shit down the Reaper's throat, boys, as I'll soon shit down your filthy gobs. Come test your blades against a warrior instead of tradesmen and see how they fare."

He ducked into the first likely corner, crevice, or room to lay in ambush for the assailants.
The Reaper
 GM, 170 posts
 Inevitable and
 All-Consuming
Mon 27 Mar 2017
at 07:30
Khor Sur'Tyr, Level 1
[OOC:
00:25, Today: The Reaper rolled 9 using 2d8+1.  Perception Check for Mad Duerga.
00:25, Today: The Reaper, on behalf of Khor Sur'Tyr, rolled 11 using 2d8+2.  Stealth Check for Khor.
I decided that in this highly specific situation (sneaking around and setting up an ambush in an underground tunnel), duerga senses 1 applied to your stealth roll, and I rolled a Dexterity "stealth" check for you. You succeeded in setting up a little ambush. Be sure to add +2 to your first attack roll for the surprise.]


Doubling back through the tunnels, Khor wedged his body into a small crack, the shadows perfectly concealing him from view. Just as he planned, he soon saw his pursuers streaming past, each one blundering by as the charged down the tunnel, assuming Khor had continued running. The guardsmen couldn't quite get a good look at his pursuers from his position, but they appeared to be duerga, and almost half-naked, wearing very little armor or clothing. He counts seven pairs of dirty feet rushing past. Any moment now, he could emerge from his hiding place, and strike at their flank...

[OOC: Go ahead and assume that as many or as few as you want are in melee range when you attack. These are cramped tunnels, and none are going to be more than like 25' away from you, which you can cover in a single round.]
Khor Sur'Tyr
 player, 16 posts
 3 gp 24 sp 80 cp
 8 days rations
Tue 4 Apr 2017
at 07:08
Khor Sur'Tyr, Level 1
As the Duerga rushed by, Khor felt a shiver of fear rush up his spine and a bit of a grim determination roll into his heart. All the talk recently of the Reaper... were these the products of the ancient curse upon his folk or something more willing and terrifying?

He held  his breath as they rushed past and waited until the last was a few steps beyond his hiding place to step out as silently as possible. He drew one of his trusty dagger as he moved up behind the man. He made a quick one handed jab at the man's knee with the tip of his axe then flipped his dagger past the falling man before stabbing down with the axe again. He then tried to step back into the shadows as quick as he had emerged.


15:05, Today: Khor Sur'Tyr rolled 11 using 2d8+2.  Trying to stay quiet.
15:04, Today: Khor Sur'Tyr rolled 3 using 1d8.  fray.
15:04, Today: Khor Sur'Tyr rolled 4 using 1d8+3.  damage.
15:04, Today: Khor Sur'Tyr rolled 18 using 1d20+6.  surprise attack.

Trying to write a more active and dramatic version of the rolls. An "attack" isn't one swing but the series of moves, yeah? So axe is the attack die while the dagger, as has been my tendency, represents the "fray." I find I am liking using the fray to show some of the more minor, colorful moves I see when I imagine the combat.

The Reaper
 GM, 174 posts
 Inevitable and
 All-Consuming
Fri 7 Apr 2017
at 06:22
Khor Sur'Tyr, Level 1
[OOC: No, that's all great! Feel free to fluff your attacks however you want, within reason. And it does sometimes help to know who's getting the Fray and who's getting the attack, in the event you fight something invulnerable to your Fray. For the record, though, all these guys are, and they have an AC 5. While they don't wear much armor, they're all weirdly quick and wiry, especially for duerga.

Also, where are you getting +6 from? You get +2 for surprise, +2 from Strength, +1 from Fighter level, right? Either way, though, you hit!]


Khor, veteran that he was, executed his ambush perfectly. The dagger sang through the air a moment before landing with a thump in a very surprised-looking duerga's chest. Khor Sur'Tyr deftly tripped the rear-guard, and though he cleverly tried to roll and raise his crude stone axe to defend himself, Khor easily shattered the weapon with his own well-aimed stroke, cleaving straight through the cultist's feeble guard and into yielding flesh.

Axes were fine weapons. They had a nice sort of heft that made them almost a pleasure to swing, and they humbled cheap arms or wooden shields nice and quickly. Sadly, stealth was not among the weapon's many merits. The duerga screamed terribly as he fell, first once the tip of Khor's axe hobbled him, and one final time as he was hacked apart. [OOC: I applied a slightly penalty to your Stealth roll because I figured the picking them off one at a time thing an unlikely feat for a non-Thief to pull off. It didn't matter, though, because then I rolled the enemy's "perception" check and they aced it. Everybody's rolling hot, apparently.]

With two dead at his hand, the remaining five cultists immediately doubled back to the source of the noise. Of course, in the cramped confines of the tunnel, they would be forced to face Khor two men at a time. Perfect for his purposes.

Two duerga, one male and one female, shrieked at Khor and charged at him. The woman wielded an axe of similar design to the one Khor had just shattered, while the male held a badly pitted iron sword and what appeared to be a pot lid as a shield. They charged at him and swung, but Khor was able to backpedal just out of reach of their strikes.

Behind them, in the weak torchlight, Khor could see two more duerga crowd in, both male. One held a weighty-looking iron pickaxe, while the other held a cruel-looking broadsword and wore a gory crown of silver, bone, ceramic shards and viscera. "Little rat, little rat! What a big bite you have, little skulking filth rat," the crown-wearer bellowed, his cries soon morphing into a disturbingly high-pitched titter. "Little morsel... little sneak-filth... I see you are a brother duerga. Then rejoice. Come from stinking shadows and feast with us, brother. For you see... the Reaper has returned."

The duerga wearing the hideous crown is doubtlessly the so-called "King of Shards." Khor recognizes the voice as the one taunted him from earlier. There's a brief and strange pause in the melee as Khor considers the strange spectacle of the King of Shards (despite the distraction of combat, Khor just this moment realized that the "King's" crown is entirely silver, once you wash off the filth and gore at least, and worth at least 90 GP), and as the duerga cultists likewise stay silent for a moment, dumbstruck or strangely spellbound. As this charmed moment passes, it occurs to Khor the cultists momentarily stopped attacking because they were waiting for something... a reaction. A reaction from him.

When Khor unconsciously tenses his muscles, ready to defend himself once again, the cultists react with a strange mix of confusion and disappointment. They howl with rage, raising their weapons once again. "Rat!" The "King" screams, his filth-streaked beard quivering with anger, "Meat! Filthy skulking rat meat sneak! He knows not, brothers! This one has mutilated his soul with stone and stinking rat lies. Kill him! Tear him apart and eat his marrow! Filthy meat! Meat!"

Khor shudders despite himself. Cannibals. That explains all the dismembered corpses, at least...

[OOC: Your turn!]