OOC.   Posted by GM.Group: 0
GM
 GM, 7 posts
Sat 28 Jan 2017
at 23:00
OOC
Out of character / meta game chatter.  We will probably do rolls here.
GM
 GM, 15 posts
Mon 30 Jan 2017
at 15:59
OOC
Encounter with two smugglers:

Initiative Order:
1- Aqualish Smuggler with hand behind his back.
2- Dewykan
3- 1-MDK
4- Human Smuggler with gun to 1-MDK

Smuggler Roll for Attack (1A 2P vs 1D): 1 failure 4 advantage
 - Adds one setback die to Dewykan's next roll
Dewykan Roll for Attack (2A 1P vs 2D 1S): 1 Success 2 threat
 - 5 Damage to the Human Smuggler and 1 Strain to Dewykan
1-MDK Rolls (3A 1P 1B vs 2D): 1 success 3 advantage
 - 6 Damage to Aqualish Smuggler, drops his weapon.
Aqualish lobbing a grenade (2A 1P 1B vs 1D): 4 Success 3 Advantage
 - 8 Strain damage to 1-MDK, 4 strain damage to Dewykan, as well as disorient for 3 rounds for both
1-MDK Rolls (3A 1P 1B vs 2D 1S): 2 Success 1 Advantage
 - 7 Damage to the Aqualish Smuggler
 - 1-MDK recovers 1 strain
Dewykan Rolls (2A 2P vs 2D): 0 Success 2 Advantage
 - Miss, Cause Smuggler to loose his balance
Human Smuggler Coordination (3A vs 2D) 1 Success
 - Human smuggler regains balance

This message was last edited by the GM at 21:47, Tue 31 Jan 2017.

GM
 GM, 23 posts
Wed 1 Feb 2017
at 13:54
OOC
After the encounter with the smugglers I have:
Dewykan @ 11/17 Wounds and 4/9 Strain
1-MDK @ 12/12 Wounds and 3/11 Strain

Also you both gain 20 XP.

This message was last edited by the GM at 15:44, Wed 01 Feb 2017.

GM
 GM, 28 posts
Wed 1 Feb 2017
at 18:58
OOC
Dewykan rolls a Mechanics check to save or extend the life of J9-B8 (2A 1P 1B vs 3D): 0 Success 3 Advantage
GM
 GM, 48 posts
Fri 24 Feb 2017
at 01:54
OOC
Dewy attacks Spir (3a1p1b vs 1c1s) gets 3 success 2 advantage 1 triumph.  Kills Spir regains 4 stress.
1-MDK attacks Gut (2P2A1B vs 2D) yields 3 success 1 triumph and 1 advantage.  Kills Gut regains 3 stress.

This message was last edited by the GM at 14:26, Thu 02 Mar 2017.

GM
 GM, 53 posts
Thu 2 Mar 2017
at 14:28
OOC
1-MDK tries to jump through the door opening (1P3A vs 1C3D1S) yields 4 success and 3 disadvantage.
Dewy tries to force the door open (3A vs 4D) yields 2 disadvantage.
GM
 GM, 55 posts
Fri 10 Mar 2017
at 14:53
OOC
Dewy and 1-MDK make a stealth check to follow the Toydarian (4A vs 2D):
 - Dewy gets 4 Success and 1 Bane
 - 1-MDK gets 1 Success and 3 Advantage
GM
 GM, 57 posts
Tue 11 Apr 2017
at 13:45
OOC
1-MDK to deceive two of Daro's thugs (3P1B vs 1D) yields 2 successes and 2 advantage.
1-MDK
 player, 45 posts
Mon 17 Apr 2017
at 20:26
OOC
Is the double-door in the back opened at all?
GM
 GM, 61 posts
Mon 17 Apr 2017
at 20:28
OOC
In reply to 1-MDK (msg # 9):

Not opened, but it does not appear to be locked.
1-MDK
 player, 46 posts
Mon 17 Apr 2017
at 20:47
OOC
In reply to GM (msg # 10):

What is the double-door's construction?  Wood?  Steel?
GM
 GM, 62 posts
Mon 17 Apr 2017
at 20:53
OOC
In reply to 1-MDK (msg # 11):

Based on the rusted rivets around on the door you suspect that it steel or iron.
1-MDK
 player, 47 posts
Mon 17 Apr 2017
at 21:01
OOC
Retroactive Strain Recovery Rolls:

1-MDK: 1st Roll: 1 success; 2 success; total 3 strain recovered
1-MDK
 player, 49 posts
Mon 17 Apr 2017
at 21:33
OOC
1-MDK rolls grenade towards Daro: 4 successes, 2 advantage