Introducing Tucker.   Posted by Isobar.Group: 0
Isobar
 GM, 4 posts
 The Creator
Wed 1 Feb 2017
at 14:23
Introducing Tucker
Tucker,

Once you have remembered all the details about your past, please share them with everyone here as well as adding it to your journal.

This message was last edited by the GM at 01:03, Tue 07 Feb 2017.

Tucker
 player, 1 post
Thu 16 Feb 2017
at 15:52
Introducing Tucker
Appearance

Tucker was relaxed as he stood relatively motionless. He was of average height, but it was his distinct features that drew eyes to him. His long flowing dark robes were capped with a drooping pointy hat on a face that was relaxed with a distant look in his eyes.

History

There was really not too much that any one person knew about Tucker as the history of the mage was vague and very much unknown. This was magnified throughout his youth because he was an orphan that bounced around from place to place, and as soon as he was able to fend for himself he quickly left that path of life an forged his own way forward. Tucker was always an outsider in each of the towns that he stayed in growing up, never there long enough to establish friendships, or really even let anyone know him. This was probably emphasized by his own standoffishness and overall disinterest in the basis of human interaction as a youth. As he matured, so did his ability to interact with his peers and those around him. The sense of inner distance with those that would never really understand the upbringing of one with so many instabilities.

Tucker was born with a unique knack for crafting things with his magic, and that was a skill that he rapidly gained control of as he shifted from place to place slowly learning his craft. It was not until his early adulthood that Tucker was able to start really control his magic and decide what he was going to do with it. There was many a night that he would spend off on his own reading or practicing what he had been reading in an attempt to master his craft. Many of his magic skills were learned, untested, and in their infancy. But he was constantly working on them when he was not doing an odd jobs for food or lodging. But this was the life of a vagabond.
Isobar
 GM, 15 posts
 The Creator
Thu 16 Feb 2017
at 16:33
Introducing Tucker
Some follow up Questions

1. How old is Tucker?
2. Why was he an orphan?
3. What was the most memorable odd job you performed while roaming the lands?
Tucker
 player, 2 posts
Fri 17 Feb 2017
at 03:42
Introducing Tucker
quote:
1. How old is Tucker?

He is in his late twenties, even he is unsure entirely of his age since he never knew his parents and does not have documentation of birth.

quote:
2. Why was he an orphan?

His parents died in a fire of some kind when he was three.

quote:
3. What was the most memorable odd job you performed while roaming the lands?

Helping out a small meat shop, that also doubled as the town blacksmith. It was a learning experience for Tucker that allowed him to grow in some of his survival skills that he would use later on in life.
Isobar
 GM, 16 posts
 The Creator
Wed 22 Feb 2017
at 01:34
Introducing Tucker
In order to pay for his research into the art of Magic, Tucker spent some of his free time doing odd jobs around local villages as he traveled around.  One of the most memorable jobs he did was working for a local meat-smith.  This particular shop was well known for their ability to butcher any exotic or rare beast that adventurers brought to it.  The shop would pay adventurers to bring them in beasts, and they would harvest what they could for local villagers to eat and whatever other uses they could get out of the creatures. Tuckerís job was to skin and gut the creatures so his Master Butcher Chester could figure out the most effective way of extracting the most amount of edible meats for feeding the villagers. One of the perks that Tucker really enjoyed about this was that anything they found inside the stomachs of these creatures was fair game for keeping.

On one particular day, this shoddy looking band of adventurers came into the shop carrying something neither Tucker nor Chester had ever seen before.  Apparently they had been escorting a local noble between villages when they were attacked by a cultist group.  This creature was beguiled by one of the cultist enchanterís spells. The group sold it off and went on their way, and Tucker was assigned to his normal duties.  While slicing into the stomach of the beast, Tucker found an old ornate gold key about the size of his fist.  Tucker showed the key to Chester, and they both decided it looked important enough to hold onto.  Chester decided however that his adventuring days were long past and Tucker should take it and seek out what it is that it goes too.

Roll 2D6+int to learn about where it comes from.



1-6 pick one

It unlocks a hidden door to a specific location (describe to me what kind of place this key opens)

It unlocks a chest (Tell me what kind of place would house a chest of this nature)

On a 7-9

You find 2d20 worth of gold in the baest's stomach as well.

On a 10+ Pick one

You also find a mysterious artifact

You find a map you assume takes you to where the key is. (I'll fill in this part)






Tucker
 player, 3 posts
Mon 6 Mar 2017
at 21:56
Introducing Tucker
In reply to Isobar (msg # 5):

Tucker rolled 6 using 2d6+2 with rolls of 1,3.
It unlocks a chest (Tell me what kind of place would house a chest of this nature)


Tucker spent a bit inspecting the golden key, looking over the shape and it's design. Often times handcrafted keys gave some clue as to who the designer of the key and lock could have been. On this particular key there did not seem to be anything that pointed too much to any specific person or at least a local key master. This key looked as if it was fairly generic, and because of that it was probably one to a chest of some kind out in the nearby forest. Tucker took the key and put it into his bag for safe keeping.
Isobar
 GM, 19 posts
 The Creator
Wed 8 Mar 2017
at 17:40
Introducing Tucker
In reply to Tucker (msg # 6):

Alrighty, add the key to your inventory, weight of 0.