Character Creation Rules.   Posted by Games Master.Group: 0
Games Master
 GM, 3 posts
Fri 3 Aug 2018
at 15:15
Character Creation Rules
Character Generation Guidelines

3rd-Party material will be allowed on a case-by-case basis. Players wishing to use any 3rd-party material must provide the GM with either a link to a website, or book/page number of said material to be considered.

Since the game takes part in Faerun, I will allow some Forgotten Realms material. It can be found here ---> Realms Help
Please send a PM with a link to the feat/item/ability/etc. you intend to use before adding it to your character.

 #1-Level & Ability Scores
 Characters begin play at 20th level. Ability scores will be generated by stat array of 18, 17, 16, 15, 14, 10. This is before any racial adjustments.
 NO evil alignment will be allowed.

 All Pathfinder official races are allowed (except Drow/Noble Drow). Some races may not fit into the game however. No templates are allowed.
 The Race Builder is NOT allowed.

 #3-Class & Hit Points
 All Pathfinder classes are allowed. Psionic classes and Path of War classes are not allowed. Character will get max HP at first level, and a set amount of HP at each additional level.
    d6 = 4 hp
    d8 = 6 hp
   d10 = 7 hp
   d12 = 9 hp

 #4-Feats & Traits
 Characters will gain 2 feats at every odd level, instead of 1 feat at every other level as usual. Characters will begin play with 2 traits, and may take a drawback to gain an additional trait.
 Characters will NOT be able to take the Spellfire Wielder feat or the Leadership feat.

 Characters begin play with 440,000 gp to spend as they wish.

 #6-Mythic Tiers
 Characters will start play with 10 mythic tiers. Characters will also gain a mythic feat at EVERY tier gained, instead of every other tier gained.

 #7-Additional Rules
 Players may choose a color to represent their speech in-game; with the following exceptions: RED is reserved for GM purposes. ORANGE is reserved for OoC material needed to be put into an in-game thread (i.e. PC #1 casts spell/ability, letting the party know said benefits of the spell/ability)
 We will be using the following rules rules variants:
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.
  - Automatic Bonus Progression (I also encourage custom magic items)
  - Background Skills
  - Signature Skills

This message was last edited by the GM at 17:23, Sat 09 May.

Games Master
 GM, 4 posts
Fri 3 Aug 2018
at 15:15
Character Creation Rules

A few Rules/Guidelines I would like all my players to abide by and know:

1). I am the GM. This is MY game. My word is final.
While I do my best to make the game enjoyable for everyone, there will come a time when I'm sure you (or someone else) wont be happy with some rules or actions i have done or said. I can't make everyone happy all the time. I CAN however, make things fair, which is what i try my best to do.

2). No rules lawyers.
This game may use a lot of PATHFINDER Rules (when in doubt these are the Rules I use), but remember, it is a home-brew game. When I make any changes that may affect any of my players, I do let them know ahead of time (and usually we will all discuss it and come to an agreement). Also, every PC and NPC and MONSTER in this game all follow the same rules/guidelines. PLEASE DO NOT REFERENCE ANY MONSTER MANUAL and make assumptions based on that.

ALWAYS make all your rolls via the "Dice Roller" App on here. Fill in all pertinent information as well.

4). ROLEplay. not ROLLplay.
This, being on a web forum, is a perfect way to actually roleplay out everything. Alot of times, I will make rolls for my players when they interact, describing the results, not just telling them "yes you rolled a 20 on your Diplomacy Check, you won the argument" etc.. I encourage my players to describe what they are trying to do for the roll, then send me a secret message in the post as to what game mechanic it was.
i.e. "I sit there, listening intently as (NPC) tells me his story" <IN-GAME MECHANIC> SENSE MOTIVE: 22

The game cannot advance unless my players post. It's as simple as that. If for any reason you will not be able to make the minimum requirements for any length of time, PM me ASAP and let me know whats going on. During combat you will be required to post as often as you can. I will not NPC your character or anything of that nature.  We will have to work something out if you are going away over combat etc.

6). Remember, this is a GAME, NOT real-life.
Differences between PCs/NPCs are acceptable (sometimes encouraged). No one gets along with everyone all the time. There is bound to be some strife between players, players will be expected to work it out in-game. IF it comes to PvP (as long as both players understand IT IS A GAME and should be taken as such) I have no objections to it. Just don't make it an excuse for everything, or make it all the time.

7). Description.
Players will be expected to fill out a complete character description (and have a portrait as close to their characters likeness as they can find).

8). I reserve the right to make any alterations to your character I see fit.
This does not come up often, but I AM allowed to say no to whatever it is. (Especially if it's something I feel you/your character is doing just "for the power" i.e. min/maxing.)