The Shadow Weave.   Posted by Games Master.Group: 0
Games Master
 GM, 7 posts
Fri 25 Jan 2019
at 21:18
The Shadow Weave
The Shadow Weave

     During the course of her eternal war with the goddess Selune, the goddess Shar created the Shadow Weave in response to Selune's creation of Mystryl and the birth of the Weave. If the Weave is a loose mesh permeating reality, the Shadow Weave is the pattern formed by the negative space between the Weave's strands. It provides an alternative conduit and methodology for casting spells.

     Shar, being the goddess of secrets, has mostly kept the secret of the Shadow Weave to herself. Over the millennia some mortals, mainly her servants, have been allowed to discover the Shadow Weave or have stumbled across it in their researches.
Shadow Weave users enjoy several advantages. First, they ignore disruptions in the Weave. A Shadow Weave effect works normally in a dead magic or wild magic zone. (An antimagic field, which blocks the flow of magic, remains effective against Shadow Weave magic, as does spell resistance.) Skilled Shadow Weave users are able to cast spells that are extraordinarily difficult for Weave users to perceive, counter, or dispel.

     Shadow Weave users also suffer some disadvantages. First, Shar has full control over the Shadow Weave and can isolate any creature from it or silence it entirely without any harm to herself. Second, the secrets of the Shadow Weave are disquieting and injurious to the mortal mind. Without assistance from Shar, a Shadow Weave user loses a bit of his or her mind. Third, while the Weave serves equally well for any kind of spell, the Shadow Weave is best for spells that sap life or muddle the mind and senses, and is unsuited to spells that manipulate energy or matter—and cannot support any spell that produces light.

     Finally, the more familiar a mortal becomes with the secrets of the Shadow Weave, the more divorced she becomes from the Weave. An accomplished Shadow Weave user can work spells that Weave users find difficult to detect, dispel, or counter, but the Shadow Weave user also becomes similarly unable to affect spells worked through the Weave.

*Shadow Weave Users CANNOT cast spells with the [light] descriptor*


This message was last edited by the GM at 13:57, Thu 18 Apr.

Games Master
 GM, 8 posts
Fri 25 Jan 2019
at 21:19
The Shadow Weave
Shadow Weave Magic Items

     Magic items created by those who use the Shadow Weave are dangerous. Only the clergy of Shar, Shar's arcane devotees, or those who belong to organizations (such as the Red Wizards, or Zhentarim) create any number of Shadow Weave items. Shadow adepts unallied to Shar's church are uncommon and reclusive enough that only small handfuls of magic items are manufactured as Shadow Weave items. Shadow Weave items are nearly identical to items created by Weave users, but the differences are profound.

     Spell-like effects generated from Shadow Weave items have the same benefits and limitations that a Shadow Weave spell caster has with the following exceptions:

> Effects from the schools of Enchantment, Illusion, and Necromancy gain a +1 bonus on their save DCs and a +1 bonus on caster level checks to overcome spell resistance. The same benefits apply to effects with the shadow subschool and darkness descriptor (these effects do not stack with each-other).
> Effects from the schools of Evocation and Transmutation have their caster levels reduced by one (though their costs are based on the original caster level). The reduced caster level affects the spell's range, duration, damage, and any other level-dependent variables the effect might have. The effect's save DC is reduced by -1 and caster level checks to overcome spell resistance suffer a -2 penalty. The DC to dispel Evocation or Transmutation effects from a Shadow Weave item is 11 + the reduced caster level. In general, Shadow Weave users do not bother to create items that include Evocation or Transmutation effects.
> Shadow Weave items cannot generate effects with the light descriptor.
> Shadow Weave items can pose a serious danger to users who are not familiar with the mysteries of the Shadow Weave. Activating a Shadow Weave item through spell completion, spell trigger, or command word deals 1d4 points of Wisdom damage to the user each time the item is activated, unless the user has the Shadow Weave Magic feat.
> A use-activated Shadow Weave item deals 2 points of Wisdom damage the first time it is used each day, and one point of Wisdom damage each time it is used thereafter that day; unless the user has the Shadow Weave Magic feat. If the item functions continuously, the temporary Wisdom damage occurs at dusk each day or when the user takes off or puts aside the item, whichever comes first.




*Using the identify spell is the only way to properly identify whether or not  magic item is Shadow Weave or a Weave item.*
*Potions are never considered Shadow Weave*

This message was last edited by the GM at 20:23, Fri 01 Feb.