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The Cantina (OOC)

Posted by ChosenOneFor group archive 1
ChosenOne
GM, 6 posts
Thu 23 Feb 2017
at 02:19
  • msg #1

The Cantina (OOC)

Out of Character (OOC) discussions.
ChosenOne
GM, 7 posts
Sat 25 Feb 2017
at 01:48
  • msg #2

The Cantina (OOC)

In reply to ChosenOne (msg # 1):

 Hey, Welcome everyone. If you are reading this you are already added.

 I just wanted to let you know that it is okay to coordinate on your character skills. Right now you have a Guardian Soresu Defender, Seeker Pathfinder and Mystic Seer (I believe with command/leadership abilities, correct?)

 I am giving it until Monday 2/27/17 before I decide on the other 2 players out of a bunch of RTJ's. So let me know about the builds, so that I can let the final two take some skills and abilities that are missing from the current players.

  If you have any questions for character creation or anything in general, feel free to let me know. During 8-5 CST I won't be able to do much rule lookup (I wish I could get my core rules in PDF), but I'll try to answer in the evenings, if I don't know it off-hand.
Redfoxmagi
player, 1 post
Sat 25 Feb 2017
at 02:41
  • msg #3

The Cantina (OOC)

My plan for the character is to work with Seer into Makashi Duelist and potentially make a line for Battle Mediation eventually.  Just so you all have an idea which direction I'm going.

At least, that's what I think I'm doing.  It's been a long day, jammed three hundred drugs into my brain, and am half-passed out.  I'll likely be more coherent in the morning.
maddog
player, 1 post
Mon 27 Feb 2017
at 10:53
  • msg #4

The Cantina (OOC)

Hi. Still working on my character. The name's going to be Den Jaxon.
Tarrin Feruwi
player, 2 posts
Mon 27 Feb 2017
at 11:06
  • msg #5

The Cantina (OOC)

Mine should be about done.  I'll write up a character profile for you all to see, and then I'm done.
Kalyx
player, 1 post
Mon 27 Feb 2017
at 11:11
  • msg #6

The Cantina (OOC)

Hi Folks.

I shall be your reformed Trandoshan cub. Well, mostly reformed...   some things still push his big red button. Guardian Soresu.

Think I've just got equipment to do now. Padawan kit, robes?...
Tarrin Feruwi
player, 3 posts
Mon 27 Feb 2017
at 11:23
  • msg #7

The Cantina (OOC)

I just grabbed robes and a lightsaber.  Couldn't afford much else.
Kalyx
player, 2 posts
Mon 27 Feb 2017
at 11:25
  • msg #8

The Cantina (OOC)

Training sabre?...  ;)
Tarrin Feruwi
player, 4 posts
Mon 27 Feb 2017
at 11:27
  • msg #9

The Cantina (OOC)

I asked about that. GM just told me to take a regular lightsaber.
Kalyx
player, 3 posts
Mon 27 Feb 2017
at 11:33
  • msg #10

The Cantina (OOC)

I may have to make similar enquiries!!!

What spec are you taking?
Tarrin Feruwi
player, 5 posts
Mon 27 Feb 2017
at 11:38
  • msg #11

The Cantina (OOC)

As I stated earlier, I'm Seer/Makashi Duelist.  I dual specc'd.
Tarrin Feruwi
player, 6 posts
Mon 27 Feb 2017
at 11:38
  • msg #12

The Cantina (OOC)

Also, it's just a plain lightsaber. No crystals or modifications.  We're padawan.
Kalyx
player, 4 posts
Mon 27 Feb 2017
at 13:12
  • msg #13

The Cantina (OOC)

Plain lightsaber is still very tasty though!

So I'm guessing you will be the social butterfly then. Are you human?
ChosenOne
GM, 8 posts
Mon 27 Feb 2017
at 14:22
  • msg #14

The Cantina (OOC)

yes, all Jedi will get a basic standard lightsaber issued by the Jedi Order as they are sent on a mission which is where we are going to start so go ahead and add it to your character sheets. Plain jane, green or blue blade, 6 base dmg, 2 adv to crit. Sunder, and breach 1 weapon qualities.

 Non-Jedi,  will have some extra credits to compensate.
Tarrin Feruwi
player, 7 posts
Mon 27 Feb 2017
at 15:25
  • msg #15

The Cantina (OOC)

Miraluka. But since FFG has no template for that race, I'm using the Human template.

What, no yellow blades, GM?  I thought that was one of the original three!  ;p

I'm going on a crystal quest as soon as I can. I didn't take Mechanics to not be able to modify my saber. Haha!
Den Jaxon
player, 2 posts
Mon 27 Feb 2017
at 18:29
  • msg #16

The Cantina (OOC)

How do you set up the rolling link for an additional proficiency die? Such as 2A,1P? Or 2A 1P?
ChosenOne
GM, 9 posts
Mon 27 Feb 2017
at 19:02
  • msg #17

The Cantina (OOC)

[dice=1d8 target=1A,2P system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT)* 2            1A, 2P


basically change target=2A, 1P, 1B etc. and change that at the end too, so you can see it visually. 1A=1 attribute dice (green) dice, 1P= 1 Proficiency dice, 1B= One boost die, etc.
Tarrin Feruwi
player, 8 posts
Mon 27 Feb 2017
at 19:11
  • msg #18

The Cantina (OOC)

The one on the sheet you provided uses + instead of ,

is that the correct way to do it?  That's the pattern I followed when modifying.
ChosenOne
GM, 10 posts
Mon 27 Feb 2017
at 19:32
  • msg #19

The Cantina (OOC)

Yes, Tarrin is correct. Its been a while since I used it.

It needs a + between dice. So  target=1A+1P+1B to add dice to the pool with 1A (1 green) and 1P (yellow) and 1B (boost/blue die). When you put it in the actual dice roller you would just put a space between, but it can't carry over a space in the code, so it uses + when sending to the die roller and that parses it to a space.
Den Jaxon
player, 3 posts
Mon 27 Feb 2017
at 19:36
  • msg #20

The Cantina (OOC)

That did the trick. Thanks.

I think I'm done with the stats portion of the sheet. Just need the story details on the character now.
K1T1
player, 1 post
K1 Class Protocol Droid
Slicer / Technician
Tue 28 Feb 2017
at 04:33
  • msg #21

The Cantina (OOC)

Greetings, Noble beings:

  I am Kay-One-Tee-One - a modified K1 Protocol Droid, outfitted with computer data retrieval subroutines, astrogation and navigation computation protocols, as well as a small database of knowledge regarding a more ... criminal information.  I look forward to working with you on this mission on behalf of the Republic...

OOC:  Thanks to the GM for placing me in here, this is the first game I've applied to in the last couple of weeks that has gotten a positive response. Hoping that this is the beginning of a long and successful campaign - well, I can hope at least.

I've been working in the Character Generator for the last bit, and think I've got something decent. I took mostly Computers and Slicing this time around, trying out a Droid character for the first time. Also trying out the Force and Destiny rules, so if I'm a bit behind, I apologise. (Used to the new Star Wars - Re up rules that just came out)  Might need a little help with the die rolling, but I see I'm not the only one with that trouble.



Here's a picture, thanks to Pinterest:

https://www.pinterest.com/pin/...4CAt1lGrsrSDTIHVHWI/
Kalyx
player, 5 posts
Tue 28 Feb 2017
at 11:22
  • msg #22

The Cantina (OOC)

Hey Kiti welcome aboard :)

Looks like a nice mix we got shaping up here!
Tarrin Feruwi
player, 9 posts
Tue 28 Feb 2017
at 11:48
  • msg #23

The Cantina (OOC)

In reply to K1T1 (msg # 21):

*claims to be a protocol droid*

*uses profile picture on an HK droid*

I'M ON TO YOU!  ;P
Clone Trooper
player, 1 post
Tue 28 Feb 2017
at 12:52
  • msg #24

The Cantina (OOC)

Hey all I'm a generic clone trooper, nothing special about me, nope, not one thing.
Kalyx
player, 6 posts
Tue 28 Feb 2017
at 13:01
  • msg #25

The Cantina (OOC)

In reply to Clone Trooper (msg # 24):

Yeah that's what they all said. Then order 66 happened...
Den Jaxon
player, 4 posts
Tue 28 Feb 2017
at 13:04
  • msg #26

The Cantina (OOC)

Den is a pathfinder/seeker, more on the scholarly side than anything else. He has a fascination with ancient jedi and sith lore/relics.
Clone Trooper
player, 2 posts
Tue 28 Feb 2017
at 13:11
  • msg #27

The Cantina (OOC)

Long story short, I think I'm doing medic as a secondary, not sure if we need the tanky or the shooty tree otherwise.
Kalyx
player, 7 posts
Tue 28 Feb 2017
at 13:22
  • msg #28

The Cantina (OOC)

Well I will have some tanky stuff, but company is always welcome.
Clone Trooper
player, 3 posts
Tue 28 Feb 2017
at 13:37
  • msg #29

The Cantina (OOC)

SO how are you tanky? I played this game weekly for about a year, we quit because combat became way to rocket tagey.

The extra soak and durability on commando doesn't really seem like it will be enough to change a whole lot. You are one of the jedi? so you have defense upgrades from sense?

I'm thinking I should just be better at shooting so I can soak the penalty for being braced on a mag-locked shield.
Kalyx
player, 8 posts
Tue 28 Feb 2017
at 14:02
  • msg #30

The Cantina (OOC)

Rocket tagey?..

We are scratch characters so I'm guessing we won't be dodging too many rockets at this stage. As it is I have decent WT and soak, rather than going sense heavy I was thinking more along the Soresu Parry/reflect talents.

And ultimately being a Trandoshan I can grow limbs back if needed ;)
Clone Trooper
player, 4 posts
Tue 28 Feb 2017
at 14:18
  • msg #31

The Cantina (OOC)

No rockets required. A regular blaster rifle hits for 9+sux so a minimum of 10 damage hit.

10-15 wounds (extremes aside) best armor is 2 soak + 2-4 from other things +1-4 (but probably 2-3 for a ranged character)

Basically you go unconscious if you take 2 hits, 3 if you invest in tank stuff, 4 if you hyper specialize and those are minimum damage attacks from basically the most common weapon.

Once melee gets involved all bets are off. I had to retire my first character because I built too many HP and bothered to stimpack, so i took like 5 crits and lost 3 permanent stat points and an arm.
Tarrin Feruwi
player, 10 posts
Tue 28 Feb 2017
at 14:48
  • msg #32

The Cantina (OOC)

I've played this game system quite a bit. Combat isn't really as crunchy as other systems, so there's no real need to min-max or be a tank. Just create an RP character how you feel and use the stats to bring them to life. It's not like Saga or Star Wars D20. I've got some combat skills, but I'm also going with a few buffing angles. I can also Face. Roles aren't quite as defined as they are in other systems. So, no need to worry much about that sort of thing.
Clone Trooper
player, 5 posts
Tue 28 Feb 2017
at 15:17
  • msg #33

The Cantina (OOC)

Sure, there are no featureless white rooms in starwars, it's sort of like exalted where your description of how your advantages get resolved will change things and you aren't just D&D trading shots back and forth.

I'm a soldier, I'm not going to be mainlining any social skills so the role playing will come without much impact from my character sheet. But I do have a character sheet and all the stuff on it is about making dudes into corpses (and making my dudes not corpses).

Also there is something to be said about making the mechanics match the fiction. If I want to roleplay a big tough guy but in reality I still get wrecked as soon as shooting starts then I'm actually just playing an insane guy.
Kalyx
player, 9 posts
Tue 28 Feb 2017
at 16:01
  • msg #34

The Cantina (OOC)

Yeah I'd have to agree. Unless facing a military unit I've not found a gunfight to be horrific. Using cover and moving to medium range seemed to be a good strategy.
Tarrin Feruwi
player, 11 posts
Tue 28 Feb 2017
at 16:10
  • msg #35

The Cantina (OOC)

In reply to Clone Trooper (msg # 33):

That really depends. Military guys could for sure take social skills. Things like intimidation or coercion are quite aggressive means of socialization and would fall under the purview of being an enforcer. I'm more pointing out that this is kind of a game system where min-maxing combat can kind of wreck the game as it's meant for a more narrative format. Unless you put almost no points in combat at all, you're very unlikely to get wrecked in the slightest. For example, I've got one skill point in lightsaber and can likely hold my own. It's really not worth worrying about. From my experience, I suggest diversifying your skill set to other things that involve combat but not directly?  Otherwise, the game may get very boring for you very quickly.
Clone Trooper
player, 6 posts
Tue 28 Feb 2017
at 16:26
  • msg #36

The Cantina (OOC)

I'm also planning on being a medic and I'll probably have some survival stuff. My real role in the party is going to be to act all gruff and tell you young'uns how naive you are (the fact that I was grown in a vat and only left home a few years ago aside). I'm content with that.

But I still disagree with your assessment based on my experience and looking at the math. Having points in the skills does nothing to address the issue I'm highlighting other than making your rockets bigger than theirs. Which actually means I agree with you, spread your skills where ever you want. I was just sitting here looking at the Commando tree and being underwhelmed so I wanted to know if I was missing something.
Tarrin Feruwi
player, 12 posts
Tue 28 Feb 2017
at 16:36
  • msg #37

The Cantina (OOC)

I'll look again at the tree when I get back, but I don't remember it being that bad the last time I made a trooper.
K1T1
player, 2 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 28 Feb 2017
at 17:27
  • msg #38

The Cantina (OOC)

In reply to Clone Trooper (msg # 24):

Roger, roger...nothing to see here. Move along, move along...

:p
K1T1
player, 3 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 28 Feb 2017
at 17:33
  • msg #39

The Cantina (OOC)

Seems like we've got most of the tanky/fighty stuff covered. I'm working on the slicing side of things - think the only place we're short on is in the Healing side of things. Guess we'll just have to use cover as best we can, and the Jedi will get a chance to dodge or deflect anything that might come our way. (Although, being either just Padawans or *just* having come out of "Jedi school", I'm not thinking that we should be expecting Skywalker-style stuff from them at the moment)
Tarrin Feruwi
player, 13 posts
Tue 28 Feb 2017
at 18:03
  • msg #40

The Cantina (OOC)

I've got four dice in Makashi, so I can dish it out a bit, but I'm in Seer more. I don't really have many combat talents at the moment. So, I can't really rescue anyone as yet. But, I've got good initiative!  xD

Eventually, I plan on boosting people's initiatives and reactions. So, more of a battle coordinator who can fight. Don't expect me to be much use dodging or deflecting for a while!
CT-4805 Boss
player, 1 post
Wed 1 Mar 2017
at 02:37
  • msg #41

The Cantina (OOC)

"Hi, everyone. High Command calls me Sergeant CT-4805. Troopers call me Boss. You can call me either. I've been assigned to command your escort. Been serving since Geonosis, so you'll be safe with me. Safe as you can be in the middle of a war zone, anyway."

I'm running an NPC clone sergeant and possibly the clone squads that'll be going along for the ride. Looking forward to it.
K1T1
player, 4 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 1 Mar 2017
at 03:20
  • msg #42

The Cantina (OOC)

We have Clone squads? Well, that will make the prospect of dying slightly more remote. Probably not much, but something is better than nothing, I think.

:)
ChosenOne
GM, 11 posts
Wed 1 Mar 2017
at 16:27
  • msg #43

The Cantina (OOC)

  Hey everyone. We are very close to being ready to start. I believe everyone's character has been approved. Just waiting for our resident Clone trooper player and then we should be set.

  Keep working on backgrounds, which explain the source of your motivation, morality strengths and weaknesses. They also should have some things like plot hooks, helpful contacts or interesting facts or events to help role-play. Your character sheets have the 'what' is your motivation, morality, etc.  but the background should give detail as to the 'why' they are that way.

 I award +5 XP for backgrounds that have that, which is given after the first introduction scene.. or future scene if completed later. I will probably ask questions to answer to complete the background so that, when you get them answered, you will get the bonus.

  I will post some things on what I look for for bonus XP for regular gameplay as well, but it is mainly about role-playing things from your background, cool actions, and playing your character based on his strengths, weaknesses and motivations.
K1T1
player, 5 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 2 Mar 2017
at 07:06
  • msg #44

The Cantina (OOC)

I'm not sure quite how things work with backgrounds, but I did come up with one for the Droid. I figure the GM will have a look at it and give it either a pass or fail, and see what needs to be improved, as necessary.  I believe that essentially, I'm done for character generation.  :)
ChosenOne
GM, 12 posts
Thu 2 Mar 2017
at 15:39
  • msg #45

The Cantina (OOC)

  The background's aren't going to hold us up from starting, so you don't need to rush it. Flesh it out, think on it and make it interesting. We can work on it as we do the prelude scene.

  Speaking of the prelude. I think we are ready to begin tonight, if our Clone trooper player is not ready by this evening (no rush), we will start with the Jedi contingent as they get their orders, and then merge the group as they arrive at their transport ship with the clones.
Tarrin Feruwi
player, 14 posts
Thu 2 Mar 2017
at 17:03
  • msg #46

The Cantina (OOC)

Sounds good. I should be around.
K1T1
player, 6 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 2 Mar 2017
at 17:13
  • msg #47

The Cantina (OOC)

I was wondering when we'd be starting, I'm glad that we're beginning tonight. I was hoping to get started in *one* "Star Wars" here before much time had passed.

And here...we...go.
Kalyx
player, 10 posts
Thu 2 Mar 2017
at 17:50
  • msg #48

The Cantina (OOC)

Got to do some of the details regarding his subtler emotional triggers, but other wise...

Ready to rock!
ChosenOne
GM, 14 posts
Fri 3 Mar 2017
at 03:37
  • msg #49

The Cantina (OOC)

  Alright, the introductory thread is up and we have officially started! Let me know if you have trouble viewing it.
CT-4805 Boss
player, 2 posts
Fri 3 Mar 2017
at 03:43
  • msg #50

The Cantina (OOC)

I do not see it. Though it may not be for my eyes.
ChosenOne
GM, 15 posts
Fri 3 Mar 2017
at 05:00
  • msg #51

The Cantina (OOC)

 Yeah, there wasn't anything secret, but sometimes knowing something your character doesn't about other characters can be confusing to not bring up, so I usually leave it out if your character isn't physically there.

  [Private to CT-4805 Boss: The intro was pretty general and gave nothing personal away that you wouldn't notice when they enter a room, so I can send you the intro post if your interested. Now they may mention personal things in the thread, so I don't want everyone to see that in case they have some reason to hide information.]
CT-4805 Boss
player, 3 posts
Fri 3 Mar 2017
at 05:08
  • msg #52

The Cantina (OOC)

Ah, makes sense.

[Private to GM: Up to you.]
K1T1
player, 7 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 3 Mar 2017
at 05:15
  • msg #53

The Cantina (OOC)

I can see the Prelude Message, thanks. Will respond shortish.
ChosenOne
GM, 16 posts
Fri 3 Mar 2017
at 05:17
  • msg #54

The Cantina (OOC)

 I'm heading to bed, so I will post replies tomorrow morning to anyone that is able to post tonight.

[Private to CT-4805 Boss: PM sent with intro, I hope you enjoy it. It was fun to write that scene.]
K1T1
player, 8 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 3 Mar 2017
at 05:22
  • msg #55

The Cantina (OOC)

I will post after the Jedi have tonight, or possibly tomorrow morning, depending. This is their moment, I don't wish to spoil it.  :)
ChosenOne
GM, 21 posts
Mon 6 Mar 2017
at 19:28
  • msg #56

The Cantina (OOC)

  We are ready to combine and get underway with the new thread. I will leave the Jedi contingent Prelude if anyone wants to add some discussions to that you can. If not we will go ahead and close it. You can post in parallel to both threads..
CT-101 Charlie
player, 7 posts
Mon 6 Mar 2017
at 19:30
  • msg #57

The Cantina (OOC)

My body is ready
Tarrin Feruwi
player, 16 posts
Mon 6 Mar 2017
at 20:02
  • msg #58

The Cantina (OOC)

I'm good either way. I don't mind making some conversation in that thread if someone wants to.
ChosenOne
GM, 23 posts
Tue 7 Mar 2017
at 15:39
  • msg #59

The Cantina (OOC)

  Jini will talk with Tarrin, if nobody else wants to continue the conversations
Tarrin Feruwi
player, 17 posts
Tue 7 Mar 2017
at 16:09
  • msg #60

The Cantina (OOC)

Will do.  Just let me post in the other thread to keep the current one moving.
ChosenOne
GM, 26 posts
Wed 8 Mar 2017
at 19:57
  • msg #61

The Cantina (OOC)

  Anytime you like we can move ahead to Chapter 1 of our story.

  We can make a mechanics roll with an assist from Jini, and consider it training for mechanics & lightsaber for purposes of raising a skill later when XP is awarded. Do you want to role-play that out, or just make the checks and move on? Either way is fine.

  Everyone can decide what you are doing for the next day and a half until the first jump. Let me know what you are working on for training. Let me know if your background is ready for me to review, and you will get the XP to spend, once approved.

[Private to K1T1: K1, Jedi Master Agen Kolar, a Zebrak Jedi Master who has been involved in training the padawans on this mission came to you before the meeting with Windu. He mentioned something about a Force vision and it led him to copy information from the Jedi Archives. He said to keep it a secret from everyone, except the Jedi, and only the Jedi can know that you have this data. He stressed that this was very important and critical that this be kept a secret. ]

  [Private to CT-101 Charlie; CT-4805 Boss: Story info..  This Clone group is designated 336th detachment of the 448th Clone Trooper Legion

 Squad 1, consists of Charlie, and three other clone troopers. CT-5211 "Silver", CT-4355 "Smoke" and CT-5397 "Gamma".

  There are five other squads consisting of 4 clone troopers each. Most are new batches but a few are returning to duty after being treated at the MedStar facility. They are staying in two of the cargo holds that were converted to barracks in the middle section of the transport ship.
]
Tarrin Feruwi
player, 20 posts
Wed 8 Mar 2017
at 20:03
  • msg #62

The Cantina (OOC)

I personally enjoy writing, so I don't mind RPing it out. I'm flexible if the rest of you would rather push the scene forward, too.
Tarrin Feruwi
player, 21 posts
Wed 8 Mar 2017
at 20:25
  • msg #63

The Cantina (OOC)

Also, I wasn't intending to use this to raise the skill.  According to the rule book, the crystals in the Basic Lightsaber are Kyber Crystals which are a kind of Ilum Crystal that can be modified.  These weapons basically naturally have an attachment.  So, I was intending to actually roll a Mechanics roll to modify the weapon.  I wouldn't minding Jini's help, though!
K1T1
player, 14 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 8 Mar 2017
at 20:57
  • msg #64

Re: The Cantina (OOC)

Tarrin Feruwi:
I personally enjoy writing, so I don't mind RPing it out. I'm flexible if the rest of you would rather push the scene forward, too.


Admittedly, I'm trying to work out some writing muscles I haven't used in quite a while, so if any want to RP it out, I'm cool with that. Same with Tarrin as well if the scene needs to be moved ahead.

[Private to GM: "Message received and archived, Master Jedi."]
This message was last edited by the player at 20:58, Wed 08 Mar 2017.
Tarrin Feruwi
player, 22 posts
Wed 8 Mar 2017
at 21:01
  • msg #65

Re: The Cantina (OOC)

I know the feeling, K1.  It's been a bit for me as well.  I empathize entirely.
Tarrin Feruwi
player, 25 posts
Fri 10 Mar 2017
at 16:04
  • msg #66

Re: The Cantina (OOC)

Kalyx, are you trying to get a hilt attachment?  I'm pretty sure the only reason I got to modify was because all Basic Lightsabers come with the Ilum Crystal which is moddable. It's not a new attachment. I have a feeling we'll have to go out and buy our own attachments later. But, you could try your hand at modding your crystal!
ChosenOne
GM, 30 posts
Fri 10 Mar 2017
at 16:43
  • msg #67

Re: The Cantina (OOC)

 It isn't a mod for changing the stats of it, at least that's how I read it.. an external, cosmetic change. He just wants something that will fit his claws better, correct?. Which I don't mind allowing..  I just posted that he can try to find something and Jini can help him alter it to help him grip it better.
Tarrin Feruwi
player, 26 posts
Fri 10 Mar 2017
at 17:45
  • msg #68

Re: The Cantina (OOC)

It sounded like he was talking about a Balanced Hilt, but if it's cosmetic that makes sense.
ChosenOne
GM, 32 posts
Sat 11 Mar 2017
at 02:40
  • msg #69

Re: The Cantina (OOC)

  I opened up a thread for the Clones, "Fresh off the Vat". K1T1 can visit there or Engineering.. wherever he wants to go. I also added the ship layout in the Main Game Map.

[Private to K1T1: If you want to wander into the Clone Quarters I can add you to that thread.. I figured he might hang out in Engineering.. always good to get with the techs in case you need repairs. :)  But really whatever you want to do, or if you want to take a break. Up to you and your character.]
This message was last edited by the GM at 02:43, Sat 11 Mar 2017.
K1T1
player, 16 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 11 Mar 2017
at 05:16
  • msg #70

Re: The Cantina (OOC)

I figure that K1T1 could spend some time there, or with the people in Engineering - you can never know enough people, and with that knowledge might come in handy. Droids do get damaged, and having one of the Techs on your side never hurts matters.

[Private to GM: Might not be a bad idea - find out how the 'other' half lives, so to speak. ]
ChosenOne
GM, 35 posts
Tue 14 Mar 2017
at 15:37
  • msg #71

Re: The Cantina (OOC)

 I am ready to go ahead and move to Chapter 1, and posts for the prelude have trailed off. I will leave this thread open so we can finish any upgrades that were in progress and any discussions for social reasons can continue. I will post this evening for Chapter 1 and move us along.

  I am going to open a thread for away/absences, so we know if you are going to be away for more than 2 days so I can take actions for your character to move things along. This is especially important to let me know if we are in structured play.
K1T1
player, 20 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 14 Mar 2017
at 18:59
  • msg #72

Re: The Cantina (OOC)

Ready to move ahead here as well - ready when y'all are, at least.
ChosenOne
GM, 37 posts
Tue 14 Mar 2017
at 20:41
  • msg #73

Re: The Cantina (OOC)

  Alright, I just need a couple of things from Kalyx and Den (and something minor for all the Jedi).. but that won't stop us from the new thread which I will post shortly.

  From Den, I need to find out which mod he used and from Kalyx; What did he use the Triumph for when he did the cosmetic mod to his lightsaber..

  About Triumph's and Advantages you are free to make suggestions amongst yourselves for use of those (with final decision by the player that rolled the pool, of course).

  I do allow some collaboration, as long as it doesn't take a week to decide. But if someone has a good idea and can post quickly enough, I don't have a problem with you sharing something for another user's spending to Tri's and Adv's. This will allow everyone to have some share in the results, as a group.

  Oh, and just for role-play (no bearing on mechanics), let me know what color you chose for your lightsaber blade.. it can be green or blue with the stock lightsabers. But I'd like to describe the actions and use color to describe the scenes so I'd like to know which it is..
Tarrin Feruwi
player, 27 posts
Wed 15 Mar 2017
at 00:18
  • msg #74

Re: The Cantina (OOC)

I'm most definitely going with blue.

I apologize for not posting anything, but I've been reading the posts as they come.  There really just didn't seem like anything I needed to add.
Kalyx
player, 20 posts
Wed 15 Mar 2017
at 07:56
  • msg #75

Re: The Cantina (OOC)

I'll take a green one please!
Tarrin Feruwi
player, 29 posts
Wed 15 Mar 2017
at 12:19
  • msg #76

Re: The Cantina (OOC)

Edited my post for a typo that was driving me nuts.
Tarrin Feruwi
player, 30 posts
Wed 15 Mar 2017
at 18:13
  • msg #77

Re: The Cantina (OOC)

Kalyx, did your mother fraternize with Ugnaughts?!  I mean, a name like Salyx means he must be your long lost brother!  xD
CT-101 Charlie
player, 12 posts
Wed 15 Mar 2017
at 18:15
  • msg #78

Re: The Cantina (OOC)

Short jokes are funnier when we are all the same height. :)
ChosenOne
GM, 43 posts
Thu 16 Mar 2017
at 19:46
  • msg #79

Re: The Cantina (OOC)

  Hey. You guys can collaborate and decide on what you want to do and discuss it OOC. I can answer questions from what info the crew has, but those questions should be in character. Of course Jini would be the final decision, but since she is an NPC, I will have her go with the consensus of the Jedi players. Likewise, she will listen to the Clone leaders on what to do as well.

  I think Kalyx and I must be using the same name generator. Probably not, since mine is highly customized excel spreadsheet and includes personality profile and stats. I didn't even notice it was that close to Kalyx until Tarrin pointed it out. I just copied the name and race and stats in my list of NPC's. If I noticed I would have probably changed it so it wasn't so close. My bad. At least it was humorous to some. :)

Reliance Cargo Master:

Draamnor Salyx - A lithe young adult male Ugnaught that has close cropped dark gray colored hair, with black shaded eyes and light coral shaded skin.  He has  a burn mark on the right ankle. He has a whiny voice. Personality: lacking honor, very prideful, spiteful, indulgent, sensual, calm, covetous, extremely lazy, dispirited, skeptical, reprehensible, completely incurious, undaunted, verbose. He has a thin neck. STR: 16 DEX: 5 CON: 15 INT: 12 WIS: 7 CHA: 7 ( FFG Stats | BR: 3 AG: 1 WL: 3 IN: 2 CU: 1 PR: 1 )
Kalyx
player, 23 posts
Thu 16 Mar 2017
at 19:54
  • msg #80

Re: The Cantina (OOC)

Heh heh, while Kalyx would normally be proud not to be a pure blood Trandoshan, I'm not sure Salyx would be much better as a father. Besides, his mother would probably eat Salyx alive for giggles. ;)
ChosenOne
GM, 44 posts
Fri 17 Mar 2017
at 13:31
  • msg #81

Re: The Cantina (OOC)

  I guess the discussion is done and right now you are going to wait to get in system and try to pretend to be merchants with hopefully forged documents from MI (Military Intelligence) agency. Then try to gain computer access on the ground or possibly through holonet relays in orbit? Then commence a search based on what you find or the Jedi powers?

  I will move us along tonight to arriving in the system, but out far enough not to be detected by the planet yet.
CT-101 Charlie
player, 13 posts
Fri 17 Mar 2017
at 13:56
  • msg #82

Re: The Cantina (OOC)

I need to shut down K1T1's idea of asking about a geonosian ship if none of the NPC's are going to. But otherwise, ya, I think you have the jist.

Land under our established cover, find a way to deploy our slicer.
Tarrin Feruwi
player, 31 posts
Fri 17 Mar 2017
at 15:13
  • msg #83

Re: The Cantina (OOC)

Tarrin's not been contesting since he put forward an opinion already. Being mindful of his place as a padawan. In case anyone has been wondering why I've been online and not posting.
Kalyx
player, 24 posts
Fri 17 Mar 2017
at 15:29
  • msg #84

Re: The Cantina (OOC)

Likewise, Kalyx is quietly taking notes on things he wants to utilise, i.e. Points that our slicer can start subtly tracing the ship, and possibly intercept any messages broadcast off world...
ChosenOne
GM, 45 posts
Fri 17 Mar 2017
at 19:22
  • msg #85

Re: The Cantina (OOC)

 Yes, Cpt. Batch wouldn't allow to directly ask about the Geonosian ship or it would blow the cover. Unless you wanted to try a diplomatic stance, there are other ways to play it.

Just to clarify on where the group stands:

  1.    Everyone agrees to land under the fake identity of a neutral merchant, and hide the clones from sight.
  2.    try and covertly slice the Bissi's systems to gain more information about the Sep General
  3.    send in a small group to follow up the investigation/search.
  4.    Leave the rest of the ship & platoon in for backup and extraction.


Really 1 is the most critical that has to be decided before we move on, #2 after that, the rest can change based on the results of 1 & 2.
Tarrin Feruwi
player, 32 posts
Fri 17 Mar 2017
at 19:42
  • msg #86

Re: The Cantina (OOC)

We're going to need a lot of disguises.  Troopers in armor might be a bit obvious on a Separatist world.

Side note, while he's not much for Deception, we might want Tarrin to be the front man for interaction potential inspection people or whatnot.  He's got a bunch of dice in interaction skills.
Kalyx
player, 25 posts
Sat 18 Mar 2017
at 20:01
  • msg #87

Re: The Cantina (OOC)

1 dark side point here.

I'm not the best at disguised infiltration, could pass fir a bodyguard...
Tarrin Feruwi
player, 33 posts
Sat 18 Mar 2017
at 20:49
  • msg #88

Re: The Cantina (OOC)

Well, it's going to be an interesting mission so far...

16:49, Today: Tarrin Feruwi rolled no successes, 2 dark force points using the Star Wars Edge of the Empire with a dice pool of 1F.
K1T1
player, 25 posts
K1 Class Protocol Droid
Slicer / Technician
Sun 19 Mar 2017
at 03:14
  • msg #89

Re: The Cantina (OOC)

Ummmm....this is not good, I'm guessing:

21:12, Today: K1T1 rolled no successes, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1F.  Force Die Roll.
Kalyx
player, 26 posts
Sun 19 Mar 2017
at 13:14
  • msg #90

Re: The Cantina (OOC)

"I got a bad feeling about this.."
K1T1
player, 26 posts
K1 Class Protocol Droid
Slicer / Technician
Sun 19 Mar 2017
at 16:42
  • msg #91

Re: The Cantina (OOC)

*Looks at all the Dark Force Points*

 - Would someone please yell "PLOT TWIST!" and get us out of this...???
ChosenOne
GM, 48 posts
Mon 20 Mar 2017
at 00:00
  • msg #92

Re: The Cantina (OOC)

  You still have Den and CT-101 who might roll some light side destiny, or the pervasive darkness in the galaxy won out for this session. That is actually fitting for this time in Star Wars history.

  Does anyone else have their backgrounds for extra XP ready? Please add it to the bottom of your character sheet so I can check and reference it. Basically explain the why of your motivation, morality strengths and weaknesses. Also I would like to know some background details for the points. What's known about your family before the Order. Interesting places you may have visited during training, allies you made or people or places of interest you have encountered. Rivals in the Jedi Order perhaps, or enemies made (though as initiates traveling would have been well protected for the most part).
ChosenOne
GM, 49 posts
Mon 20 Mar 2017
at 13:29
  • msg #93

Re: The Cantina (OOC)

 It has been over 2 days, so I will roll the Force die for Den so we can continue. He got a light side point.. CT-101 appears to have rolled but not posted yet and he got another dark side. So the pool is set.  5 Darkside and 1 Lightside.

08:21, Today: ChosenOne, on behalf of Den Jaxon, rolled no successes, 1 light force point using the Star Wars Edge of the Empire with a dice pool of 1F.

OOC: Okay, K1T1 can spend the lightside point for the pool to get one more shot at the transponder alteration. I will also give you an extra boost since you are probably familiar with  altering transponders from your background with the Crime Lords. So go ahead and roll 2 boost dice in that same pool
Den Jaxon
player, 14 posts
Mon 20 Mar 2017
at 13:31
  • msg #94

Re: The Cantina (OOC)

Thanks for the roll. Sorry! Weekends can be tricky when posting.
ChosenOne
GM, 51 posts
Mon 20 Mar 2017
at 14:21
  • msg #95

Re: The Cantina (OOC)

 No problem, for rolls like that I will usually check for the rolls, so you can just roll it and not have to post. It would be preferred if you posted something with a few word to say you rolled it. I can easily go to the dice roller (which I do anyway to review and add them up since they are easier to view that way than trying to pick it out in bunch of OOC posts).

  Also I made a thread for the Dice Pool so you can view it, and I will keep changing it whenever someone uses it or I do. I will let you know that I used a DS point, but might not always tell you right away what is was about, for obvious reasons.
This message was last edited by the GM at 14:22, Mon 20 Mar 2017.
K1T1
player, 27 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 20 Mar 2017
at 15:26
  • msg #96

Re: The Cantina (OOC)

Seriously?!?!?

OOC: 09:24, Today: K1T1 rolled 2 failures, 6 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 2A 3B 3D.  2nd attempt - Transponder Modification.
Tarrin Feruwi
player, 34 posts
Mon 20 Mar 2017
at 15:46
  • msg #97

Re: The Cantina (OOC)

Looks like we're going in hot, gentlemen!  xD
Tarrin Feruwi
player, 35 posts
Mon 20 Mar 2017
at 15:47
  • msg #98

Re: The Cantina (OOC)

Toss the Advantages my way?  Maybe I can talk our way out of this.
K1T1
player, 28 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 20 Mar 2017
at 15:50
  • msg #99

Re: The Cantina (OOC)

Tarrin Feruwi:
Toss the Advantages my way?  Maybe I can talk our way out of this.


You're welcome to them - take as many as you need. Think we're going to need them, honestly.
Tarrin Feruwi
player, 36 posts
Mon 20 Mar 2017
at 15:52
  • msg #100

Re: The Cantina (OOC)

I don't have Deception, but I have Charm and Negotiation.  Not quite sure how to craft the story, but I'll likely think of something.  I just have to be honest and not lie?

Honesty and not lying...with a ship full of clone troopers on our way to a Separatist world.

...

Oh, this is going to be good.  xD
K1T1
player, 29 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 20 Mar 2017
at 15:55
  • msg #101

Re: The Cantina (OOC)

Well, it'll be *something* at least...not sure what yet, but still...

My fully-armed and operational battledroi--er, wait...that's not right!!
Tarrin Feruwi
player, 37 posts
Mon 20 Mar 2017
at 16:00
  • msg #102

Re: The Cantina (OOC)

This is too much pressure for a padawan on his first mission!  Sink or swim indeed.  xD
ChosenOne
GM, 52 posts
Mon 20 Mar 2017
at 16:25
  • msg #103

Re: The Cantina (OOC)

  You can spend advantages to have something different happen to the transponder, negotiate with Bissi as members of the Republic. After all the Separatists are fractured and without any real leadership, so that would be to your benefit. You could also try to just sneak down to the planet (you have a couple escape pods on the ship, each of which can hold 6 people).

  If you want to see a great example of spending advantages, and a really cool story. If you have heard of it yet, check out Dice for Brains podcast (highly rated and has grown in popularity as word of it spreads, best one I have ever heard in any gaming system but this one is Force and Destiny).

http://diceforbrains.com/d4bp/

 The players there are very creative in using advantages for more than just boosts & setbacks. The GM and players are all either experienced gamers or voice actors, so it flows well and they edit it and have some sound effects. The droid which joined the crew came out of one of their spent advantages, and he has become a regular NPC and the way the GM runs him is hilarious.
Tarrin Feruwi
player, 38 posts
Mon 20 Mar 2017
at 18:36
  • msg #104

Re: The Cantina (OOC)

Could you possibly give me a couple highlights to understand your point, GM?  I'm kind of in medical school, so I don't really have the time to listen to the podcast. Just a couple examples you could tell me from it that stick out to you would enable me to modify how I use Advantages effectively.
ChosenOne
GM, 53 posts
Mon 20 Mar 2017
at 20:02
  • msg #105

Re: The Cantina (OOC)

  I didn't mean to listen to the broadcasts for this situation, there are 5 seasons, so even if you were to binge listened, it would takes weeks of 8 hour days to get through them all (they are on episode 51 and each podcast runs about 40 minutes). I have listened to them during my commute which takes about an hour and a half each day for a couple of months. I actually had the Ahsoka novel on audiobook from the library, and preferred to listen to the Dice for Brains podast than this novel I was waiting for for 5 months to get.

   What I liked was just the creative side of what they came up with in ways I didn't think about. The group was trying to recover something from a secure warehouse. They had this little creature which was a pet of one of the characters, which was like a space squirrel with a poison stinger (which the player requested in the beginning of the character creation as trade off for credits or xp, IIRC).

  The creature went into this secure warehouse through a tiny hole in search of food (I think the GM did this just for story reasons, because it was mischievous and always hungry). One of the players spent several advantages that the creature found a bunch of pastries tore into them and spilled them over the power control box for the security droids, blew the fuse and deactivated all of them. Actually that might of used a triumph. It's been a while. But similar stuff can be done with advantages.

  There was one creative use of advantages in which a player tried to run this fruit cart into a bounty hunter, he used several advantages to say that the Bounty hunter was allergic to the Meiloorun fruit in the cart. I think it was also on a failure so the cart didn't hit him, but the advantages caused the bounty hunter to flee in terror down an alley, and was out of the fight for a round or two.

  One I believe that a stormtrooper that they were trying to get past, one of them grew up on the same world and knew the girl and had a crush on her which gave her some advantages in getting him to let her and her friend past them.

  Another where the group tried to launch this little hovering spy chip to record video of a crime boss in an executive tower, they failed to launch it out of the airspeeder, but used advantages to say the engine backwash propelled the device toward the building anyway..

  One that was used in one of the games I ran, where a rifle shot missed a Tusken Raider up on a ridge, but used an advantage that it hit the ledge and broke loose a stone under the edge back him fall down and dangle off the side of the ledge. Actually I think I used that for some threats that the Tusken rolled, but it could have been used the same way from advantages from a missed shot.

  In this case, you can used the advantages (I consider 4 advantages to be similar as far as changing the narrative as a triumph, one without a success or auto crit.) for this situation to change the narrative in minor ways. This ship was taken over by the Republic and put into service,  so something could have been on board they never found. etc.  Now without a destiny point flip, it can't be anything major.. but there are other little ways to change the narrative, as listed above or similar.
Kalyx
player, 28 posts
Mon 20 Mar 2017
at 20:41
  • msg #106

Re: The Cantina (OOC)

How about something along the lines of; As our codes raise suspicion another ship approaches the planet at the same time. There's a case of mistaken identity and the other ship is detained in orbit while the ship is searched. Our ship gets permission to land, we bail out in a shuttle before the mix up is spotted and our ship ordered to halt and held in orbit for a full check up, with just enough time to wipe any incriminating evidence

Sound good?
Tarrin Feruwi
player, 39 posts
Mon 20 Mar 2017
at 21:14
  • msg #107

Re: The Cantina (OOC)

That sounds cool. I was thinking of something with potential for hilarity like our droid tried to give us merchant credentials but gave us student credentials instead. Students that are studying the success of beaurocracy on a planet. It would both give us a good in (as what government  doesn't love ego stroking?), and will be funny to see troopers try to act like good students. Star Wars tends to have more than a few good humor moments.

By the way, GM, the core book equates three advantages to a triumph. Any particular reason for the extra one?  Just curious for future reference.
ChosenOne
GM, 54 posts
Mon 20 Mar 2017
at 21:30
  • msg #108

Re: The Cantina (OOC)

  I like it, and given that this planet has a significant amount of bureaucracy, that could probably work with a slight modification...

  You can spend them to say that your attempt to change the transponder failed because it was hard coded, but you ended up sending out two transponder codes, one overlaying the other. One of them matched the model of a YT-2400 freighter that was trying to get cleared to the spaceport. The data came in mixing the two up. Showing your ship was the YT-2400 freighter hauling the supplies which was cleared, and the actual YT-2400 is mistakenly shown as the Reliance Republic vessel which was asked to stop and be boarded by a customs shuttle and guarded by a patrol of Delta-6 fighters.

  Though that will get temporary clearance to the planet, and buy you time to drop into atmosphere at least.
This message was last edited by the GM at 21:31, Mon 20 Mar 2017.
ChosenOne
GM, 55 posts
Mon 20 Mar 2017
at 22:57
  • msg #109

Re: The Cantina (OOC)

 I didn't see your post, Tarrin. Your post occurred as I was typing mine and didn't notice it until later.

  A Triumph can be used to activate a crit or pretty much any other advantage amount to activate a weapon quality, etc. but there isn't a rule the other way around that I have come across. That is more of a house rule I use, so that you can get a similar narrative change with 4+ advantages.

 I am not aware of a 3:1 rule to use as a Triumph in the core rules and have seen a lot of discussion about what to do with high amounts of advantages. Did you see a rule reference that actually says that you can buy a triumph with advantages? If so it would seem contrary to what I have read. But, I'd be interested to see which you are referring..

 Actually it is OggDude (the guy that made the unofficial character generator that most people use) that suggested on the FFG forums using a 4:1 for something to happen similar to that of a triumph. I have adopted that same idea, although I would have gone for more like 5, I opted for his use of 4, since he is a lot closer to the developers in terms of experience than I am.


quote:
OggDude

    I'll see you on the Dark Side of the Moon
    OggDude
    Members
    2,969
    2,868 posts

Posted March 19, 2015

You can also use advantages as if they were mini-Triumphs, at least narratively.  Figure that 4 advantages = 1 Triumph when it comes to what sort of cool things you can introduce into the narrative, with lower number of advantages being able to introduce something... slightly less cool :)  Note that this doesn't mean that 4 advantages mechanically equals a Triumph; you can't just swap out 4 advantages and get a free Triumph.  But as far as the narrative goes, you can pretty much get the same result.

This message was last edited by the GM at 23:02, Mon 20 Mar 2017.
Tarrin Feruwi
player, 40 posts
Tue 21 Mar 2017
at 00:09
  • msg #110

Re: The Cantina (OOC)

No worries, GM!

What I'm referring to isn't really a hard and fast rule for narrative usage, but the guideline shown by the chart on page 206 of Edge.  It seems to associate the usage of three Advantages to equate one Triumph on that page in terms of a large amount of usages, though admittedly there is a section in the same chart that only Triumph alone can activate.  So, I could understand the requirement of four Advantages to activate a narrative action like you're describing.  I just never considered a narrative advantage usage to be as powerful of an effect personally as it strikes me as something more akin to the "find something new going on in the narrative" kind of effect that progresses the story as seen in the effect of one Advantage usage in that chart but on a larger scale.

At the end of the day, the game is more narrative in origin, and four advantages in one roll aren't very commonplace from what I have seen unless it is in a characteristic/skill combination that a character has highly specialized in.  Being that I favor interesting narrative progression above all else, I'm more inclined to throw my vote in for three Advantages instead of four in order to leave the door open for interesting twists of fate in storyline that may spark a more unique story.
Tarrin Feruwi
player, 41 posts
Tue 21 Mar 2017
at 00:13
  • msg #111

Re: The Cantina (OOC)

Oggdude:
Figure that 4 advantages = 1 Triumph when it comes to what sort of cool things you can introduce into the narrative, with lower number of advantages being able to introduce something... slightly less cool :)


I'm actually really interested in what he means by the particular line I've emphasized here.  Does that mean that people could use two or three Advantages to introduce narrative changes according to what he is saying?  So, there is a degree to its usage rather than requiring four Advantages as a hard and fast rule to inspire a narrative change.  We could possibly use less to do something interesting as well.  That way narrative change isn't just something we can only use if we manage to roll up four Advantages.  Small quirks or interesting twists can be written with less.  I'd be in favor of something like that if you've got an idea for examples of what degree of change you would be open to with less Advantages.
ChosenOne
GM, 56 posts
Tue 21 Mar 2017
at 01:12
  • msg #112

Re: The Cantina (OOC)

 I believe what OggDude meant is any advantage one and up can be used for narrative changes, each with a degree of impact that depends on the situation.

 I would judge the cost of the narrative change based on how the change would impact relative to similar effects in that chart on EotE CR pg 206 or similar expenditures in skill descriptions for advantages, but less than that of a destiny point. Like that example of a crucial item that's with you that you didn't bring like rebreather or a paraglide (EU item that acts like a parachute but has fold out wings to steer) if a ship is crashing, etc.

 3 advantages on a roll are not uncommon from my experience, but 4 and up are a little more rare, and usually come at a cost of no successes at least at this point in character's careers. Later on those numbers get skewed as much more proficiency dice are being rolled. But then again, characters with more experience can do a lot more cool things, like navigating a dense asteroid field.

 For example: During a big battle, someone was down to 1 wound away from going down. It would cost a destiny point to say, "Bob reaches into his pack, sure he bought another stimpack (flip destiny point) and is relieved to see he had one more."

  Now, if the battle is done and Bob is down to one and they are safe, he can spend 4 advantages on his last attack of the last opponent to get that same stimpack or blaster recharge pack, etc.

  I would give the destiny flip for a cheap item for free.. not so much for advantages, they would have to have the credits taken off, or owe someone...
This message was last edited by the GM at 01:15, Tue 21 Mar 2017.
K1T1
player, 30 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 21 Mar 2017
at 02:40
  • msg #113

Re: The Cantina (OOC)

I"ll take what y'all mention as truth, I'm admittedly quite out of my element when it comes to the narrative style of this sort of game. (It's been a while and I admit to being used to D6 Star Wars, so I'm sort of learning as I go)

What Tarrin mentioned as a mix-up on the part of the droid to change the transponder code with another freighter sounds perfect, and lets us at least get onto the planet with as little fuss as possible. Hopefully, die rolls will go a little better once we get on the planet.  (Here's to the hope, anyway.)
Tarrin Feruwi
player, 42 posts
Wed 22 Mar 2017
at 16:23
  • msg #114

Re: The Cantina (OOC)

Can I open a hailing frequency to use Charm on the next person down?  Perhaps explain that there was a mix up with our paperwork to give some bonuses to the roll for fixing things?  Thought that Charm might help raise their attitude toward us as well, you know kiss ass a bit because we're an academic shuttle studying their bureaucracy?"
ChosenOne
GM, 61 posts
Wed 22 Mar 2017
at 16:50
  • msg #115

Re: The Cantina (OOC)

  It still would be deception, because even though there is some truth in a mix up of paperwork, convincing them that you are there to study their governmental agencies is a lie. Jini has a cunning of 3.. so you have at least 3A plus 4 boosts with K1, Tarrin, Den and Chirris helping craft it. That should be a pretty decent roll. The odds are definitely in your favor at least.

  If it does come to having to speak to an agent from the planet, you could use charm to soften him up before you try to deceive him, which could alter his attitude toward you.
Tarrin Feruwi
player, 43 posts
Wed 22 Mar 2017
at 17:09
  • msg #116

Re: The Cantina (OOC)

I was thinking of only telling the truth and letting the operator himself fill in the blanks?  Or are you saying that would be considered Deception as well?
ChosenOne
GM, 62 posts
Wed 22 Mar 2017
at 17:27
  • msg #117

Re: The Cantina (OOC)

 I'm not sure how you could convince him to change it without a lie. Saying you made a mistake on the form, and asking him to forgo filling out the paperwork because... and anything you say other than we are with the republic hunting a sep general would be a deception. I think they would find it strange that students studying bureaucracy can't fill out the forms correctly even with an instructor.

 I will let anyone make the roll, since it is a group check. Tarrin can do it for deception. If we were at the gaming table I would have Den take the lead (he has 3 cunning also), but with RPoL I try to do group rolls so whoever is available at the time can make the roll to speed things along. Nobody has deception in your group so it would be a straight 3A 2D 4B for the pool.

 In the case of group checks.. check the dice roller and see if somebody beat you to it, but anyone can roll it that's involved.
Tarrin Feruwi
player, 44 posts
Thu 23 Mar 2017
at 15:32
  • msg #118

Re: The Cantina (OOC)

There are honestly ways.  I thought up an entire scenario for this when I mentioned it, but I haven't been able to get to a computer to talk about it yesterday.  And writing about it from my phone just was clunky.

Tarrin is a character that (luckily for me) has a lust for learning new things.  So, him saying that he is interested in understanding bureaucracy is not a lie.  He would likely hail the operator to let him know ahead of time that the paperwork has been messed up due to droid error (also not a lie as K1 messed up the documentation), so would they consider overlooking the problem in the interest of academic study?  People in bureaucracy would likely be more understanding of droid errors as they probably go through them frequently themselves considering the larger a bureaucracy is, the more automation it probably has.  I figure he will flatter them profusely.  To me, that's most definitely Charm.
ChosenOne
GM, 63 posts
Thu 23 Mar 2017
at 15:58
  • msg #119

Re: The Cantina (OOC)

  If you succeed in this form change (which you have a good chance at doing), you won't have to. I would think that convincing the customs agent would be a better plan B. If you fail, then you still can do that. If you fail at convincing the bureaucrat to pass your entry form without filling it out.. that would pretty much lead to being boarded or fighting your way to the planet.
K1T1
player, 32 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 23 Mar 2017
at 17:45
  • msg #120

Re: The Cantina (OOC)

I'll let the Jedi roll for this one, missed the last one and don't want to be tossed under the 'speeder again for it.   :)
Tarrin Feruwi
player, 45 posts
Thu 23 Mar 2017
at 17:56
  • msg #121

Re: The Cantina (OOC)

I didn't roll it, but if you want I can describe it.
Den Jaxon
player, 18 posts
Thu 23 Mar 2017
at 18:18
  • msg #122

Re: The Cantina (OOC)

Roll is done already. :)
Tarrin Feruwi
player, 46 posts
Thu 23 Mar 2017
at 18:40
  • msg #123

Re: The Cantina (OOC)

Yes, Den, I know. But, you didn't describe what happened. That's what I was saying I could do if you wanted.
ChosenOne
GM, 64 posts
Thu 23 Mar 2017
at 19:34
  • msg #124

Re: The Cantina (OOC)

  You can spend the advantages to pick where you want to land, or use them for something else. The successes mean that there shouldn't be any flags raised to deny entry and you will be cleared for landing at the space port, presumably at the main Northern space port which is in the capital city of Bissi.

  Tarrin can post the action and decide on the advantages, anyone who is involved in the group roll can do that at anytime. If anyone wants to make changes they can suggest something or ask me to hold off posting until you get your request in. I'll post the next action in a little while after Tarrin or whoever posts.
Den Jaxon
player, 19 posts
Thu 23 Mar 2017
at 23:07
  • msg #125

Re: The Cantina (OOC)

Sounds good.
ChosenOne
GM, 66 posts
Fri 24 Mar 2017
at 13:46
  • msg #126

Re: The Cantina (OOC)

  Alright, I posted the summary of what happened to move things along, but left out a destination so you can spend the advantages to move it to a berth on the outskirts of the spaceport complex if you want. I will assume that is what the party is doing since that was the last thing suggested and nobody else has posted a use for them.

  Also, you need to decide what to do when you land.

  [Private to Tarrin Feruwi: Would you be interested Jini Relliri? She is the defacto leader of the operation, but I would prefer that a player make those decisions. Since I agree with you, decisions by committee with a pbp game is going to takes way too long.

  She doesn't need to take over the game, and stay in the back, letting the padawans do things and her watching them and protecting them, instructing them when needed, etc. That way each player can shine at something.I was planning to do that, but it is just making everyone just give a bunch of suggestions and taking too long. I don't want to make the decisions as Jini and make it feel like a railroad game.

 It would require posting a little more often. Let me know, I can offer it to a couple other players, but wanted to give you first chance to be the leader since you trying to come up with plans more than anyone else so far.
]
Tarrin Feruwi
player, 47 posts
Fri 24 Mar 2017
at 15:11
  • msg #127

Re: The Cantina (OOC)

Makes sense.  I should have some time later this evening to post something up if no one else gets to it first.  I'm flexible either way.

[Private to GM: I don't know if I'd place the blame on the fact that Jini is here as the main source of our problems.  I think it's more likely the problem is that people aren't hugely contributing to the story at the moment.  In my opinion, it makes sense given the current environment since we're still in what I like to call the Exposition Phase of the story.  None of us are really sure of what the planet is like and cinematically it is the point at which the character's are being introduced in the plot.  I think it will level out as we are given more things to interact to.

I'm flattered that you are offering her to me!  However, I think I'm going to have to decline for the good of the game.  You see, I was going to discuss with you the fact that I will need to take a leave of absence two months from now for a little over a month.  I am actually finishing medical school and will need to sequester myself to study for my board exams.  I fully intend on coming back to the game as soon as the exam is over, so I don't want to be written completely out of the game.

So, you can see why I may not be the best choice to run Jini.  If she's not going to be a fixture of the party for a long time, I could run her.  But, if you intend for her to be in the coming scenarios for over the next two RL months, you can see how I may not be the best option to take over the character. 
]
Kalyx
player, 31 posts
Fri 24 Mar 2017
at 15:23
  • msg #128

Re: The Cantina (OOC)

I've made an IC post, suggesting pushing the student front to have a look at the spaceport administration system.
ChosenOne
GM, 67 posts
Fri 24 Mar 2017
at 15:51
  • msg #129

Re: The Cantina (OOC)

 I posted this in a separate thread so you can reference it later, describing the Zidava Spaceport.  link to a message in this game
This message was last edited by the GM at 17:14, Fri 24 Mar 2017.
ChosenOne
GM, 69 posts
Mon 27 Mar 2017
at 14:02
  • msg #130

Re: The Cantina (OOC)

I apologize for not updating, I was sick all weekend. I am working on a post now, should be done within the hour unless I'm called away for work.
Tarrin Feruwi
player, 48 posts
Mon 27 Mar 2017
at 16:07
  • msg #131

Re: The Cantina (OOC)

No worries. I'll be around, but my posting may be a bit spotty late this week into next week. Medical exams I'm studying for.
K1T1
player, 33 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 27 Mar 2017
at 16:13
  • msg #132

Re: The Cantina (OOC)

No worries, I'm still under the weather here, and honking like a Canada goose when I cough. Hoping to get some good anti-biotics here soon so I can sound 'normal' again.

I just love the changing of the seasons...
Kalyx
player, 32 posts
Mon 27 Mar 2017
at 17:06
  • msg #133

Re: The Cantina (OOC)

Get well soon guys. It's been pretty nice here in London, actually sunny. I got to train on the roof yesterday. :)
Tarrin Feruwi
player, 49 posts
Mon 27 Mar 2017
at 19:56
  • msg #134

Re: The Cantina (OOC)

London is SUNNY?

Lies.  That can't be true!
K1T1
player, 35 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 31 Mar 2017
at 15:25
  • msg #135

Re: The Cantina (OOC)

Nice rolls by both Jedi and Clones this time around. With luck and a little bit of the Force, we might make our way out of this without too much fuss.

*Knocks on chest plate, just in case.*
ChosenOne
GM, 73 posts
Fri 31 Mar 2017
at 15:40
  • msg #136

Re: The Cantina (OOC)

  How many clones are coming, just Boss, Charlie and the three in Charlie's squad?
CT-101 Charlie
player, 19 posts
Sun 2 Apr 2017
at 01:51
  • msg #137

Re: The Cantina (OOC)

That was my assumption. How many more guys of identical height and build can travel togeather inconspicuously?
ChosenOne
GM, 74 posts
Sun 2 Apr 2017
at 02:05
  • msg #138

Re: The Cantina (OOC)

I just thought it was Charlie and Boss so I wanted to make sure. I will try and post tomorrow.  My daughter has been in a 2 day softball tournament, do won't be back until late tomorrow and limited internet on my phone.
CT-4805 Boss
player, 11 posts
Sun 2 Apr 2017
at 02:09
  • msg #139

Re: The Cantina (OOC)

In reply to CT-101 Charlie (msg # 137):

"We're all twins. Yes, all born at the same time. No, you don't need to see our identification. Yes. We are 37 twins, who are here to not cause trouble."

I can't imagine the difficulty for that would be any higher than 3 black dice.
CT-101 Charlie
player, 20 posts
Sun 2 Apr 2017
at 12:03
  • msg #140

Re: The Cantina (OOC)

On the up side we can keep praying the same set of forged ID around.
ChosenOne
GM, 75 posts
Mon 3 Apr 2017
at 13:55
  • msg #141

Re: The Cantina (OOC)

  okay, I'm back and will get things moving. We didn't get back until very late last night, but my daughter's team won the championship game (10 and under girls fastpitch softball), so that was cool.  I only had internet on the phone, so it was impossible to write much especially since I was keeping score for the games.

  I will try to get post within an hour.
K1T1
player, 37 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 3 Apr 2017
at 19:10
  • msg #142

Re: The Cantina (OOC)

Congrats to you and your daughter for winning the Championship.  All that practise and sleepless nights was worth it (I hope). Here's to some down time and relaxation...

Cheers!
ChosenOne
GM, 78 posts
Tue 4 Apr 2017
at 20:54
  • msg #143

Re: The Cantina (OOC)

 Thanks, K1. I am not coaching with her new team, so I don't have to attend every practice which gives me more free time during the week.

 Also everyone can roll d100 for pocket change which may come in handy. Right now credits that you use to buy stuff (if you had any left) is Republic credits, though pocket change is not tied to accounts and is more like a prepaid debit card, and is used by Republic, CIS and neutral worlds and backed by the Banking clans.

  Boss was given some money that is in this universal currency for buying things for the mission, so the rest is just for your own use. [Private to CT-4805 Boss: credit stick worth 5,000 credits to spend on expenses on the planet. Batch directed the Ugnaught to give you the funds to use here.]
ChosenOne
GM, 79 posts
Tue 4 Apr 2017
at 21:04
  • msg #144

Re: The Cantina (OOC)

I am also contemplating using a separate dice roller as an additional option if you want. It looks much better than the RPoL roller and it records the results and roll history. You do have to register, but it is free.

This is an example of the rolls from there:

group perception: 2eA+1eP+4eB+1eD+1eC+1eS 5 successes, 1 threat


if you do use it you would need to paste the time you rolled and your username, as well as the BB Code for it (the site gives a button that will show you the BB code and you can just copy it). I had to modify it to display the pictures (since it was in BB Code and not RuBB code for RPoL), but you don't have to, just the link is fine, which will display though the link code is off, but I can copy and paste it from the text.

 To modify to see pics I put the code in a word processor and did find&replace [img] with <img src="

and [/img] with ">   and then pasted it in the message.
This message was last edited by the GM at 21:07, Tue 04 Apr 2017.
K1T1
player, 40 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 6 Apr 2017
at 15:34
  • msg #145

Re: The Cantina (OOC)

    Sure wish we had some Light Side points to spend to help us with the Security guys.  Is there any way we can convince them that we're not *just* a group of students on a field trip?  Perhaps one of the students might try to bluff their way with the possibility of acting like they are offspring of a powerful Republic Senator or something like that. I know Biss is not a Republic planet, but there has to be something...
ChosenOne
GM, 82 posts
Thu 6 Apr 2017
at 15:52
  • msg #146

Re: The Cantina (OOC)

 There are 2 lightside points available. msg #50 in the story thread I flipped two destiny points for each groups roll for skullduggery in their disguises.

I opened a Destiny Pool thread to show what is available. Are you not able to access that thread?
This message was last edited by the GM at 15:53, Thu 06 Apr 2017.
K1T1
player, 41 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 6 Apr 2017
at 19:42
  • msg #147

Re: The Cantina (OOC)

ChosenOne:
There are 2 lightside points available. msg #50 in the story thread I flipped two destiny points for each groups roll for skullduggery in their disguises.

I opened a Destiny Pool thread to show what is available. Are you not able to access that thread?



  I can see the Destiny points in the thread but must have missed the 'flipping' post. Wasn't aware that you'd done it, and what it meant for us.  My bad.
ChosenOne
GM, 84 posts
Fri 7 Apr 2017
at 01:45
  • msg #148

Re: The Cantina (OOC)

 No problem. I guess we should probably put a special color and bold writing for Destiny Point use to make it more obvious in a post. Maybe dark blue, bold and ALL CAPS and centered on a separate line. Like:

FLIPPED ONE LS DP

 Now there is 1 LSP and 5 DSP again, Jini used one DP to try and deceive the guards that the lightsabers were plasma torch cutters, which is true.. from a certain point of view.
K1T1
player, 42 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 7 Apr 2017
at 03:00
  • msg #149

Re: The Cantina (OOC)

   Thanks for making that plain, ChosenOne.   :)
ChosenOne
GM, 85 posts
Fri 7 Apr 2017
at 14:04
  • msg #150

Re: The Cantina (OOC)

  Alright guys. We aren't really done with this scene, but I figure this is a milestone enough to go ahead and give out some XP. Everyone gets 5 XP, and if you have your background ready for me to check.. let me know and I can approve it and give you an additional 5 XP. I haven't seen anyone complete it and it is optional.. just let me know if you do.

  Also, if you are crunched for time and have an idea what you want your character to do, just send me a PM with the gist of what you want to do. I can do you rolls, as well as formulate a post for you. This will help speed up the game a bit.

  I am not giving too much detail in each of the scenes, feel free to add your own details about the background and decor, as long as it is just fluff and not strategic adds you can add whatever you want that would make sense in the current scene. This is our story, not just mine. I want to provide the framework and a generic background and you can paint in the details and colors. Even adding an NPC and discussing things just for role-play. Even advantages can be spent to gain an ally or contact, etc. A great example of this is here.. https://community.fantasyfligh...yward-stars-group-a/

  Feel free anytime to PM or post in OOC thread questions about the scene or positioning etc. I will try to post back within an hour to answer questions. I can do that 80% of the time. Sometimes it may be a couple hours depending on what's going on at work or with the family, etc.

  Storywise, what goes next is more open to several options. You could go search and find the Spaceport's administrative offices and put K1 to work. Head into town and check for leads. Use Jini and Den's Seeker skills to track down the General, and several other options are available as well as a combination of those. You can make suggestions, but the player running Jini will make the final decision.

  [Private to CT-101 Charlie: Great job with the posts, I especially loved the one about the troops responding to the general quarters. That was great. Keep up the good work, the clones will have a bunch more to do in the following scenes. That spaceship part of it took longer than it should have, and the problem was no leader. I have assigned a leader now so that should speed things up. You get 3 XP extra for good role-play, so that will total 8. ]
[Private to CT-4805 Boss: Good job on the posts, you get xp also for your new character so you can add another 3 XP for a total of 8 XP. ]
[Private to Den Jaxon: Good job on role-play and actions taken. I am giving you a bonus of 3 XP, giving you 8 XP total for the intro and part of 1st scene.]
[Private to K1T1: Nice job with the posts and responses, especially recently. Keep up the good work. I am giving you 4 bonus XP, on top of the 5 XP the group gets. Total 9 XP for intro & 1st scene.]
[Private to Kalyx: Excellent job with the posts, there wasn't a bunch of actions so it was more pure role-play for this first part and you did a great job of really fleshing out the character so far and really breathing life into his personality. I am awarding you 4 bonus XP for a total of 9 XP.  Keep up the good work.]
[Private to Tarrin Feruwi: Good job with the posts and setting up your character's personality and insights into his past. I am awarding you a bonus of 4 XP for role-play during the prelude and 1st scene. Keep up the good work, and hopefully you will get more time from your studies to pick up where you left off.]
CT-101 Charlie
player, 21 posts
Mon 10 Apr 2017
at 12:04
  • msg #151

Re: The Cantina (OOC)

Mind if we use the advantage to introduce a smuggler NPC who can help us with moving the weapons?
ChosenOne
GM, 90 posts
Mon 10 Apr 2017
at 13:21
  • msg #152

Re: The Cantina (OOC)

In reply to CT-101 Charlie (msg # 151):

 Not at all, that would be a good, creative use of the advantages. I would only say that cost 4 for introducing something big in the narrative, so you can still use two more advantages for the group, if that is the final decision.
K1T1
player, 45 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 11 Apr 2017
at 17:07
  • msg #153

Re: The Cantina (OOC)

  I like that creative use of advantage, well thought of. (Much more creative than I could come up with, I"ll admit)  I vote 'yes' for introducing the Smuggler.
CT-101 Charlie
player, 22 posts
Tue 11 Apr 2017
at 17:20
  • msg #154

Re: The Cantina (OOC)

OK, seeing at least 1 response I'll write it up.
ChosenOne
GM, 92 posts
Tue 11 Apr 2017
at 21:39
  • msg #155

Re: The Cantina (OOC)

 Tarrin is the best negotiator of the group, but since the player has said he would be busy studying for exams, we'll have somebody who may be helping in the negotiation make a roll to negotiate the fee.. maybe not k1.. rpol dice roller doesn't favor droids apparently, much like this planet. ;)

Tarrin has 3A 1P for the negotation roll, and 1 person can help and get a boost, (unless they have more than 1 rank in negotiation, which I don't believe anyone does).

 It will be against 1D, this guy is not the best and brightest. But 1S added because he knows you really need the help to get stuff through.

 So it should be 3A 1P 1B 1A 1S for the dice pool. Anyone can assist.. but just 1
K1T1
player, 46 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 12 Apr 2017
at 03:39
  • msg #156

Re: The Cantina (OOC)

  Yeah, I'm pretty much going to not roll for anything unless it pertains to me personally. With my luck and the die roller not being partial to Droids, better that I stay out of such...calculations.
ChosenOne
GM, 94 posts
Wed 12 Apr 2017
at 13:51
  • msg #157

Re: The Cantina (OOC)

Maybe the Orokos.site will like droids better. Anyone can assist and roll it, if not I'll go ahead and roll for Tarrin in a couple of hours.

 Also, I posted in the XP and awards thread where you can roll a bonus gift for making it to 250 posts. Everyone gets 1 roll and you can use any bonuses on upcoming skill checks... you can even get additional XP with a lucky roll. Spin that wheel, and see what you get. :)
ChosenOne
GM, 97 posts
Fri 14 Apr 2017
at 15:31
  • msg #158

Re: The Cantina (OOC)

 Kalyx, I'll answer you here so we don't get too many conversation posts in the 'Awards' thread.

  Yes, that is a great use of that bonus for helping you get into the secured admin area. You can go ahead and post the scene on how that happens. Feel free to use the NPC's I already have, or make up your own security guards from the other terminal exits that are involved with the scuffle and whoever is trying to get something through security.

 They are a wary of the droid, since you are an oddity in the room so perhaps someone less conspicuous with the group can help retrieve the badge, once it is flung free from the security guard.

  Jini has the Jedi power to move objects and can pull it toward you or anyone on the team, so there's an option there as well.
This message was last edited by the GM at 15:31, Fri 14 Apr 2017.
Kalyx
player, 38 posts
Mon 17 Apr 2017
at 14:36
  • msg #159

Re: The Cantina (OOC)

Sorry GM. Posted like a few minutes after you!
ChosenOne
GM, 99 posts
Mon 17 Apr 2017
at 14:40
  • msg #160

Re: The Cantina (OOC)

I just sent you a PM, I thought I deleted my post, but ended up deleting yours. I removed both, so if you can hit back on the browser and repost it (or you have it saved), we will go with your version.
ChosenOne
GM, 101 posts
Tue 18 Apr 2017
at 18:24
  • msg #161

Re: The Cantina (OOC)

  I'll give it a day for people to respond, object or come up with another plan.. otherwise I'll move the story to the basement of the speeder garage at the entrance to the admin section.

  What is your plan once you get into the admin area? Current time is afternoon here on this part of the planet so it'll most likely be busy with people at work. If you wait a couple of hours, there will be a much smaller chance of being spotted and questioned, even with the badge the group looks out of place.

  The Jedi, even though in civilian clothes look very young to work there, except Jini. The clones in overalls and grease covered look like maintenance people, but you noticed on the tram ride that the spaceport maintenance crews walking around near the spaceships have different colored uniforms and some kind of official patch on their coveralls. Of course, K1 will stick out like an ice cream shop on Tatooine.

  Ask any questions you want to know, I'll try and respond quickly so check back.
K1T1
player, 50 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 18 Apr 2017
at 19:44
  • msg #162

Re: The Cantina (OOC)

   
quote:
Of course, K1 will stick out like an ice cream shop on Tatooine.


 - "But Sir, Tatooine would be an excellent market for the sale of frozen treats. I expect that the confections would bring all of the people to our retail outlet...it would clearly be superior to anything else on the planet. The populace would not even have to be educated towards this fact, truly, they would recompense us for the opportunity..."
ChosenOne
GM, 102 posts
Wed 19 Apr 2017
at 13:47
  • msg #163

Re: The Cantina (OOC)

 The Hutt's would never let someone make a decent profit. But, it would stand out if there was ice cream place, but would probably cost as much as a swoop. It definitely would be hard to miss, and possibly start a riot for those that could afford one. That was the point, although for the opposite reason.. probably not a great analogy. Probably should have used; stood out like a Wookiee at an Jawa convention.

  Anyway, any ideas, thoughts, questions, preferably to the plot.. hello, is this thing on.. *tap* *tap*.
ChosenOne
GM, 105 posts
Tue 25 Apr 2017
at 22:23
  • msg #164

Re: The Cantina (OOC)

Your resident Droid has made a stupendously advantageous roll on his last computer check. So there are six advantages you can spend to do whatever. it could be boosts or it could be something in the narrative. Anyone in the group can make some suggestions for what K1 will use.
Den Jaxon
player, 31 posts
Tue 25 Apr 2017
at 23:21
  • msg #165

Re: The Cantina (OOC)

With that many advantages, could K1 find another console with higher privilege to take another shot? Or maybe we find the location of an escorting ship?
ChosenOne
GM, 106 posts
Wed 26 Apr 2017
at 00:30
  • msg #166

Re: The Cantina (OOC)

 I did discuss with K1 a chance to try to slice into the military air traffic control from that terminal. It is tied somewhat to the spaceport's computer system so they can collaborate on ship traffic. So he was just trying to get flight data for the Geonosian ship the General was on, which failed. I am allowing him to make a harder check to access the military system from there. I guess that should be an advantage spent to have access from that computer to the military system.

  One of the advantages can be noticing traces of the military system interface and being able to exploit that, but that would just effectively be a boost to the slicing roll.

  There was only one transport ship, but there might have been a couple of the vulture droid fighters with him. Although, that really would have been one track for the group, since they would have been flying in close formation.

 But in the spirit of that idea Den.. I could see a situation that the spaceport control could have made a mistake and double cataloged one of the vulture droids, and then erased it and it is in the recoverable section for deleted items and was missed when the data was purged by the military group. That would give you some information on when and which spaceport they were headed to. It wouldn't be a full track, but it would be some info at least. That would cost 4 advantages, and then a second boost since you found the id of one of the ships to trace in the military system for his next slicing attempt. That seems plausible to me.
K1T1
player, 53 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 26 Apr 2017
at 02:34
  • msg #167

Re: The Cantina (OOC)

  Wow, you guys are far ahead on finding ways to work around things with this whole thing than I am.

   I'm more than willing to go with what y'all have in mind.
Den Jaxon
player, 32 posts
Wed 26 Apr 2017
at 13:31
  • msg #168

Re: The Cantina (OOC)

Sounds good. Although, I think you should use the external dice roller K1. This internal one has it out for you.
K1T1
player, 55 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 26 Apr 2017
at 16:44
  • msg #169

Re: The Cantina (OOC)

In reply to Den Jaxon (msg # 168):

   I keep trying to use it, but it keeps giving me "bad syntax" errors.  I'm pretty much copy/pasting from here into the roller, tho. :(
ChosenOne
GM, 108 posts
Wed 26 Apr 2017
at 17:31
  • msg #170

Re: The Cantina (OOC)

In reply to K1T1 (msg # 169):

  The Orokos site is giving you that error, or you trying to copy and paste the link back? You can just send the link to the roll. Trying to convert the format from BBCode to RuBB code for RPoL is a bit of a challenge for someone that isn't very IT savvy. Just paste the link to the roll.
K1T1
player, 56 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 26 Apr 2017
at 17:45
  • msg #171

Re: The Cantina (OOC)

   Considering how much of a technological Luddite I am with my cell phone...  I posted this:

    2P 2A 1B 3D 1S - the last roll

   Into the off-site roller. It came back with "bad Syntax" error. I just flipped it the bird and went with the dice roller here.  At least I managed to succeed once, and on a hard roll, even. Watch - an easy roll will be completely malfed up...
ChosenOne
GM, 109 posts
Thu 27 Apr 2017
at 01:21
  • msg #172

Re: The Cantina (OOC)

Yeah, the syntax is different for Orokos. It would be 2eP+2eA+1eB+ etc.

basically the format is:

  # dice + dice system (e= edge of the empire) + Dice type: A, P, B, S, B, F

no spaces in between and then hit roll dice.
ChosenOne
GM, 110 posts
Thu 27 Apr 2017
at 14:14
  • msg #173

Re: The Cantina (OOC)

  Perhaps someone else can make that roll. It is still a combined roll (officially using both non-skilled and skilled assistance) in my opinion so anyone can make it since everyone is assisting in making sure they get out okay. Using Charlie's higher AGL, the roll is 3A 2D 3B 1S currently or if you are using Orokos;  3eA+2eD+3eB+1eS

  If nobody rolls by the end of the workday around 4 p.m. CST I will roll it to move things along, but would prefer a player make the roll.
ChosenOne
GM, 111 posts
Thu 27 Apr 2017
at 17:55
  • msg #174

Re: The Cantina (OOC)

  Very good, roll! Orokos likes droids, more than rpol it seems..  you still have 3 advantages to play with.

 I might suggest something like someone earlier tossed an old, discolored and weather-beaten cloak with a hood out of their speeder onto the floor of the parking garage. K1, could find that before the cleaning crew tosses it to cover himself and avoid suspicion at least at a long distance to appear more humanoid, up close it would be obvious.
K1T1
player, 58 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 27 Apr 2017
at 18:16
  • msg #175

Re: The Cantina (OOC)

   Might be a thought - I'm still getting used to the idea of advantages, and how to use them...

   "Take this cloak, and your disguise will be complete...the meat bags will not suspect a thing."

   (Must...not...channel...HK47!!)
ChosenOne
GM, 112 posts
Fri 28 Apr 2017
at 14:41
  • msg #176

Re: The Cantina (OOC)

  Go ahead and choose what to spend the 3 advantages, and then the group can choose which direction it wants to go..
   
  • Head over to the cantina to meet up with Boss and Mori with the smuggler contact, which would require buying some bus tickets or calling a cab.
  • Explore the local cantinas, tap caf's, and gather info about the Sep General, and review the data K1 sliced. (that area is walking distance of spaceport)
  • Whatever else you want to do..

[Private to CT-4805 Boss: You can go ahead and try and negotiate with the Smuggler.. which would be your other character.. So I need his stats for negotiation to be the opposed check for Boss' roll. How close are you with that character? If not close, we can just give temp stats for a reglular smuggler which would be using Cool and give Boss negative dice of 2D 1C but 1B for recommendation of Mori]
This message was last edited by the GM at 14:42, Fri 28 Apr 2017.
K1T1
player, 59 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 28 Apr 2017
at 16:40
  • msg #177

Re: The Cantina (OOC)

   I'd be in favour of taking an advantage to find an out of the way Cafe or someplace that has a booth that is out of the line-of-sight (to keep K1 from being seen or noticed) where we can review the data I've collected.


 [Private to GM: Just curious, but with the information I've managed to obtain, how will I be able to show it to the others? I know R2D2 has a holoviewer, but can K1 possess the same sort of rig? Just curious...]
This message was last edited by the player at 04:38, Sat 29 Apr 2017.
ChosenOne
GM, 113 posts
Fri 28 Apr 2017
at 17:43
  • msg #178

Re: The Cantina (OOC)

 So you want to use the advantages to skirt the edge of town, staying off the main thoroughfares and find an out of the way cafe or cantina that has a place where you can hide from other patrons and allows droids in their establishment. That's possible for your 3 advantages.

  If so, go ahead and post with your characters, minus Boss, finds a suitable place in the Weeping Wampa Cantina & Cafe, on the northeast outskirts of town.

 The proprietor is a tall woman with very long course brown hair double braided. Her eyes are hazel and she notices the droid but doesn't seem to care at all. The place is fairly clean, but the woman seems to be a bit stressed. The place is fairly empty, so you are able to find a booth thats toward the back and has a wall dividing it so K1 can sit away from the aisle and can't be seen from the door, or anyone else in the bar except the owner as it is facing the back of her bar.

  You can even role-play the proprietor, she is verbose, impatient, and sullen probably due to financial woes, so you can have a conversation.. unless you want to ask about rumors or information, in that case I'll have to post for her to answer those kinds of questions.
ChosenOne
GM, 119 posts
Fri 26 May 2017
at 00:05
  • msg #179

Re: The Cantina (OOC)

   Hey all. I apologize for the slow down of the game in recent weeks. We are working on getting the story going. We had some delays due to several key players at several points in the story running into some real life roadblocks. But, we are about to get to the meat of the first episode so stay tuned. We should start to pick up here in a bit.

  I haven't heard from a couple of people in a while. I know Kalyx has contacted me about a bunch of stuff going on and Tylen/Boss also is going out of the country today actually. But, he will stay behind as the pilot anyway and I'm running Boss as an NPC for now. Hopefully Charlie can get back with us and Tarrin is hoping be able to get back after his graduation from Medical School I believe.

  One way that is working well in my game on another site, is that we use a group Google Hangouts chat where we can discuss rolls in real time and answer questions quickly without having to go through posting. Saves a bunch of times of posting and waiting, and I can update them when I'm working on something so they know to check back for a response. Its also great for players to collaborate on a plan out of character and really hash out ideas and come up with the best solutions or expenditures of triumphs and advantages.

  I can send you an invite if you have a Google Plus account to start one for "Fall of the Republic", that might make it easier to post because it works well on cell phones and that app is good.

  I have some really heavy duty writers on the other game, which is called "Imperial Dawn". Its fun to play, they practically run the games themselves and I just guide them along. They don't have a ton of people like RPoL, but the people on there are all very good, detailed writers (one of my players, Nigel, had a background 7010 words long). Some of the other games on there are fun to just read through.

http://www.roleplayinggames.ne...rd.cgi?&board=69
K1T1
player, 65 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 26 May 2017
at 02:31
  • msg #180

Re: The Cantina (OOC)

   I was beginning to wonder about the Campaign - hadn't heard much in a while and thought it might be slowly grinding to a halt. Hope that isn't the case, but I'm keeping all options on the table. Knock wood, things will come back together and we can move along at speed.
Den Jaxon
player, 39 posts
Fri 26 May 2017
at 08:57
  • msg #181

Re: The Cantina (OOC)

Hey Mr. GM, do you happen to be looking for more players for that Imperial Dawn game? Trying to find more EotE games is a difficult task.
ChosenOne
GM, 120 posts
Fri 26 May 2017
at 13:35
  • msg #182

Re: The Cantina (OOC)

  I limited that game to 4 because when we get more than that, we end up waiting on people. Less chance of it that way.
ChosenOne
GM, 122 posts
Wed 31 May 2017
at 19:25
  • msg #183

Re: The Cantina (OOC)

 Okay, so before I get to the Despair.. go ahead and let me know what you want to use the advantage & Triumph for and after that I will tell you what happens with the Despair. As for the successes, you are able to climb up a ridge that overlooks the area around the ship, so you can view the surroundings easily. (all players have a say in the advantages/triumphs and you can take the best suggestion). Most likely the advantage would be to give another boost die to the Survival roll, which is easiest to explain in the narrative since the view will give you a good chance to find the best path possible to your destination.

  The area is sparse, dry vegetation, mostly sun-beaten rocks, gullies and sharp, broken ridges. No water sources anywhere in view, and looks like it rarely rains as everything is bone dry.
Den Jaxon
player, 43 posts
Wed 31 May 2017
at 22:48
  • msg #184

Re: The Cantina (OOC)

I agree about the advantage. Passing on the boost. As for the triumph, any suggestions from you guys? I'm thinking I catch sight of the ship or his entourage so we have a direction to go.
K1T1
player, 69 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 1 Jun 2017
at 01:56
  • msg #185

Re: The Cantina (OOC)

   I like the thought of the sun's light glinting off of something metal, that upon getting closer (or having K1 pick something up on sensors) turns out to be the ship the General used to land on the planet.
ChosenOne
GM, 123 posts
Thu 1 Jun 2017
at 17:15
  • msg #186

Re: The Cantina (OOC)

K1, the 1 advantage is not enough to emit a sound that would keep all predators at bay. But, seeing a hint of metal is possible if that's what you want to do.

The 6 successes translate to a much faster route to the coordinates. From your vantage point you found a gully headed in the correct direction, that you can travel on and is also a well used game trail that makes a natural path to follow and will make very good time to make it close to the ship without being spotted easily.
K1T1
player, 71 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 1 Jun 2017
at 17:42
  • msg #187

Re: The Cantina (OOC)

A hint of metal is good, and so is cutting the time to get to where we need to go is even better.  :)
ChosenOne
GM, 124 posts
Thu 1 Jun 2017
at 18:10
  • msg #188

Re: The Cantina (OOC)

 okay, so Triumph was used to spot the Geonosian ship, and successes on the survival for a faster way to get to the target coordinates. The advantage would be that you would be pretty well hidden in the gully.

 So we are good to continue and follow the gully. You can go ahead and write that up, and you traveling toward the metal you suspect is the General's ship.. but don't write anything about your arrival there, just part of that journey. The gully will be about 15 ft wide on average, wider in some places and narrow in others. There is no water, and only sparse vegetation usually in the narrow areas where the shadows keeps the ground cooler.
ChosenOne
GM, 125 posts
Thu 1 Jun 2017
at 18:15
  • msg #189

Re: The Cantina (OOC)

 You are free to expand on that any way you want, as long as it is within that basic framework I listed in the last post. The sites the sound, the heat of being closer to the equator and in a dry, desolate area. You don't spot anything large from your vantage point, but perhaps glimpses of small rodent and/or reptilian creatures that scurry about in the distance.
Den Jaxon
player, 45 posts
Fri 2 Jun 2017
at 14:05
  • msg #190

Re: The Cantina (OOC)

Will you write it k1 or shall I? My computer is dusted and I would prefer not sure a lengthy post on my phone. Should be up and running again on Monday
K1T1
player, 72 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 3 Jun 2017
at 01:18
  • msg #191

Re: The Cantina (OOC)

Den Jaxon:
Will you write it k1 or shall I? My computer is dusted and I would prefer not sure a lengthy post on my phone. Should be up and running again on Monday


   I thought I covered it with my own post fairly well, did I miss something?
ChosenOne
GM, 127 posts
Mon 5 Jun 2017
at 21:03
  • msg #192

Re: The Cantina (OOC)

  If you want to Orokos (which is optional) you don't have to try and format. Just paste the link in the post if you want to use it. I can go in and edit it and format it correctly.

   I setup a macro that does it, so I can convert it in about 10 seconds. It was a matter of just recording as I did a bunch of find and replaces for Rubb code. Then I run it. But you have to figure what to replace and where so you don't replace something else by accident.
Jini Relliri
player, 23 posts
Jedi Knight
Tue 6 Jun 2017
at 15:14
  • msg #193

Re: The Cantina (OOC)

Hey guys

I'm the new kid on the block, fresh from our GM's other game, looking for some Clone-Wars Jedi fun! Since this is a rather poor time to add a character to the game our GM offered to let me play Jini Relliri, our local friendly Mon-Calamari Jedi Knight, until such time when a new character can be introduced.
Den Jaxon
player, 47 posts
Tue 6 Jun 2017
at 15:57
  • msg #194

Re: The Cantina (OOC)

Welcome!
ChosenOne
GM, 129 posts
Tue 6 Jun 2017
at 16:35
  • msg #195

Re: The Cantina (OOC)

  Welcome to the frying pan, Kymrel.. just in time to be mauled. Forged in fire, I suppose. :) Post is up and the beast is about to pounce. Everyone gets a slot before the creature, so decide who you want to go first.

  [Private to Jini Relliri: OOC: Jini is the commander and officially in the lead so she can give orders to the clones if she feels the need.]
ChosenOne
GM, 130 posts
Tue 6 Jun 2017
at 16:45
  • msg #196

Re: The Cantina (OOC)

Hmm. somehow I posted initially as K1, which I didn't mean to. But it is corrected now. The creature is at short range. Everyone can post in any order.. doesn't matter since you all have a turn before the beast.
This message was last edited by the GM at 16:47, Tue 06 June 2017.
Jini Relliri
player, 25 posts
Jedi Knight
Wed 7 Jun 2017
at 11:45
  • msg #197

Re: The Cantina (OOC)

Would Jini have a chance of knowing what kind of critter this is? I'd prefer not to spend her action in the first round on a Knowledge (Xenology) check...
ChosenOne
GM, 131 posts
Wed 7 Jun 2017
at 13:15
  • msg #198

Re: The Cantina (OOC)

  That is an incidental check and anyone can make it at 1D, for Xenology. A roll is good, knowing something about its anatomy can give you bonuses. The Jedi padawans would get 1S added to the roll because they haven't done much outside the temple to actually tell what it is.
Jini Relliri
player, 26 posts
Jedi Knight
Wed 7 Jun 2017
at 13:44
  • msg #199

Re: The Cantina (OOC)

Excellent.

http://orokos.com/roll/522707

That's 1 success and 2 advantages.
Den Jaxon
player, 49 posts
Wed 7 Jun 2017
at 14:16
  • msg #200

Re: The Cantina (OOC)

Could it have been something Den had seen in his studies? Perhaps read lore about it? Could I remove the setback if it's the case?
Den Jaxon
player, 50 posts
Wed 7 Jun 2017
at 14:17
  • msg #201

Re: The Cantina (OOC)

And on an unrelated note, how can I fix my character sheet? My tables are all sorts of messed up.
ChosenOne
GM, 132 posts
Wed 7 Jun 2017
at 14:40
  • msg #202

Re: The Cantina (OOC)

In reply to Den Jaxon (msg # 200):

  Yes, Den can ignore the setback since his studies have been on Xenology, he would know some things about it.
ChosenOne
GM, 133 posts
Wed 7 Jun 2017
at 14:48
  • msg #203

Re: The Cantina (OOC)

Den Jaxon:
And on an unrelated note, how can I fix my character sheet? My tables are all sorts of messed up.


It doesn't look bad to me.. a couple of minor things.
Den Jaxon
player, 51 posts
Wed 7 Jun 2017
at 14:56
  • msg #204

Re: The Cantina (OOC)

10:56, Today: Den Jaxon rolled 2 failures, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 1P 1D with rolls of 6(A), 6(A), 6(P), 3(D).  Xenology.

Doesn't look like anything to me!
ChosenOne
GM, 136 posts
Wed 7 Jun 2017
at 18:02
  • msg #205

Re: The Cantina (OOC)

I am correcting the post for Boss.. forgot the 1D on his roll. That made it a miss, but singed the fur on its snout to give the 1 setback. (with the 2 adv. left)
ChosenOne
GM, 137 posts
Wed 7 Jun 2017
at 18:30
  • msg #206

Re: The Cantina (OOC)

  What actions are the rest of the group going to take? The Nexu is at short range, and partial cover. So any ranged attack at it would be 1D + 1S (for cover defense). You can move, draw weapons, take a guarded stance, etc.

  You can 'aim' brawl and melee attacks to line up a shot, but I don't allow it until the target is at least engaged.

  Guarded gives 1 defense until end of your next turn, but also gives you one setback on an attack roll until end of your next turn.
Den Jaxon
player, 52 posts
Wed 7 Jun 2017
at 18:44
  • msg #207

Re: The Cantina (OOC)

Den is guarding until Jini makes her first move (as posted). He is not one to strike first.
Jini Relliri
player, 28 posts
Jedi Knight
Wed 7 Jun 2017
at 19:14
  • msg #208

Re: The Cantina (OOC)

Jini has already made her move. And flubbed the attack, unfortunately.
Den Jaxon
player, 54 posts
Thu 8 Jun 2017
at 17:39
  • msg #209

Re: The Cantina (OOC)

Can I use my attacl post as my next attack? It didn't seem like it applied to our first attack turn. I thought Jini was holding until next turn to attack, so Den stayed put.
ChosenOne
GM, 139 posts
Fri 9 Jun 2017
at 20:05
  • msg #210

Re: The Cantina (OOC)

 Alright, so right now. Jini had spotted movement, but right now you can't see anything through the bushes that is up ahead where the canyon narrows. The path goes between the two thick, prickly bushes but its so small that you need to walk sideways to avoid the thorns.

 At the moment nothing is moving. You can try and roll a perception check with against 1C 3D 2B (for Jini calling out where she saw movement), or take some other action to draw whatever it is out..
Jini Relliri
player, 30 posts
Jedi Knight
Fri 9 Jun 2017
at 20:32
  • msg #211

Re: The Cantina (OOC)

Are we still in structured play? If we are, I'll hold off rolling for Jini.
ChosenOne
GM, 140 posts
Fri 9 Jun 2017
at 20:48
  • msg #212

Re: The Cantina (OOC)

 No, we are in narrative play at the moment.
Jini Relliri
player, 31 posts
Jedi Knight
Fri 9 Jun 2017
at 21:05
  • msg #213

Re: The Cantina (OOC)

Wow. I get the feeling poor Jini is about to get into trouble. http://orokos.com/roll/523316

4 failures, 3 advantage, 1 despair. Not good.

I rolled a pair of boosts separately, in case she gets the boosts from her Hunter talent: http://orokos.com/roll/523317

That's 2 successes, 2 advantages. If the boosts apply the end result is 2 failures, 5 advantages and that pesky despair.

I'll wait for the GM to adjudicate the roll before posting IC.
Jini Relliri
player, 33 posts
Jedi Knight
Mon 12 Jun 2017
at 06:17
  • msg #214

Re: The Cantina (OOC)

Here comes the combined athletics check:

http://orokos.com/roll/524119

Not bad, not bad at all. 2 Successes, 1 Advantage and 2 white pips Jini can use as either Successes or Advantages (no need to use the black pip). So if just succeeding is enough I'll add 2 advantages for a total of 2S 3A.

Seems like a good idea to use the advantages to get this done quickly to get boosts on a check to hide the group (either hiding in the same bushes as the dead kitty, or finding a small cave/crack we could squeeze into to keep out of sight.
ChosenOne
GM, 142 posts
Mon 12 Jun 2017
at 14:55
  • msg #215

Re: The Cantina (OOC)

The bushes are where you saw the movement ahead, where the dead herd animals were.. the Nexu attacked from the 2.5m ledge above the canyon in the middle of the group from the left side, about 15-20 meters from the narrow part with the bushes. The path to the Geonosian ship is ahead where the bushes are and the fighters are coming from. I am putting up a picture so you can see the area in Game Status thread.
Jini Relliri
player, 34 posts
Jedi Knight
Mon 12 Jun 2017
at 15:12
  • msg #216

Re: The Cantina (OOC)

Good to know, A+ for the drawing!

Seems to me we have a choice. We can leave the Nexu, toss it into the pile of bones and hope the droids ignore it, or drag it into the bushes and possibly irritate whatever is hiding there. What do the rest of you say?

Other than the bushes, are there any hiding places in sight? Small caves or large cracks in the canyon wall large enough for the group? Would a DP flip help with that?
ChosenOne
GM, 144 posts
Mon 12 Jun 2017
at 15:16
  • msg #217

Re: The Cantina (OOC)

  There are none other than what is showing.. a few small rocks all over and scree from the ledges in areas, but nothing significant unless you flip a DP to have something more convenient appear.
K1T1
player, 76 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 12 Jun 2017
at 17:21
  • msg #218

Re: The Cantina (OOC)

   Wondering if the Droid could scan in that area where the question mark was placed. Maybe find something there or some place to hide from the Vultures?
ChosenOne
GM, 145 posts
Mon 12 Jun 2017
at 17:41
  • msg #219

Re: The Cantina (OOC)

  Sure you can roll perception to view the bushes to see what is there that was pointed out, but that is going to be against 1C 3D, plus 2B because Jini indicated where to look. Keep in mind that a roll could net a despair, so any roll you make is a risk, especially if you have a low skill in that area.

  Do you have any equipment or enhancements that help with that? Maybe alternative visuals, like infrared?

  Also will you be doing this prior to moving the nexu or after?
Den Jaxon
player, 56 posts
Mon 12 Jun 2017
at 18:59
  • msg #220

Re: The Cantina (OOC)

Could I use the force to sense the area? You know, I'll roll the force die, just in case.

14:56, Today: Den Jaxon rolled no successes, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1F with rolls of 3(F).  Sense.

Hmm, 1 dark side. I might just take it. Sometimes you have to take the easy way. I'll post in a bit.
ChosenOne
GM, 146 posts
Mon 12 Jun 2017
at 19:32
  • msg #221

Re: The Cantina (OOC)

In reply to Den Jaxon (msg # 220):

 Yes, you can use Force Sense to detect all living things within short range. Keep in mind the dark side force point usage requires a destiny point flip also.
K1T1
player, 77 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 12 Jun 2017
at 21:21
  • msg #222

Re: The Cantina (OOC)

ChosenOne:
  Sure you can roll perception to view the bushes to see what is there that was pointed out, but that is going to be against 1C 3D, plus 2B because Jini indicated where to look. Keep in mind that a roll could net a despair, so any roll you make is a risk, especially if you have a low skill in that area.

  Do you have any equipment or enhancements that help with that? Maybe alternative visuals, like infrared?

  Also will you be doing this prior to moving the nexu or after?


   Since you mentioned the "despair", and we've already had one of those, I'm not sure I want to roll and risk it. If I did, I prefer to wait until after the creature's been moved, however.

  Let me think on it tonight.
ChosenOne
GM, 147 posts
Mon 12 Jun 2017
at 21:35
  • msg #223

Re: The Cantina (OOC)

Don't forget, if you have a skill rank (which it looks like you do), then you also have a chance at a triumph with the roll, which could give you the hidey hole (or something like that) on a good roll without flipping a Destiny Point.
Den Jaxon
player, 57 posts
Tue 13 Jun 2017
at 17:56
  • msg #224

Re: The Cantina (OOC)

Well, we need to do something. Any other ideas before we make an attempt at hiding it?
ChosenOne
GM, 148 posts
Tue 13 Jun 2017
at 18:03
  • msg #225

Re: The Cantina (OOC)

Are you using the Dark Side point for the Force Sense, Den?  You didn't say definitively that you were going to.
Den Jaxon
player, 58 posts
Tue 13 Jun 2017
at 18:32
  • msg #226

Re: The Cantina (OOC)

I'd hate to flip a destiny point.

Is there anyway to dispatch the remains of the creature to make it look like it's been killed naturally?
K1T1
player, 78 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 13 Jun 2017
at 18:41
  • msg #227

Re: The Cantina (OOC)

   Well, I at least got an advantage out of it...  :P


Today: K1T1 rolled 3 failures, 1 advantage using the Star Wars Edge of the Empire with a dice pool of  2B 1P 3D 1C ((4(B), 4(B), 11(P), 8(D), 3(D), 3(D), 11(C))).
ChosenOne
GM, 149 posts
Tue 13 Jun 2017
at 19:11
  • msg #228

Re: The Cantina (OOC)

Den Jaxon:
I'd hate to flip a destiny point.

Is there anyway to dispatch the remains of the creature to make it look like it's been killed naturally?

 Not unless you, Kalyx and Tarrin are really hungry..  j/k ;)  I can't think of anything you can do in the time you have to make that happen before droid fighters flyover, which is roughly a minute.

  K1, what do you want to spend the advantage on? You can pass a boost(possibly for stealth to hide for the group), notice a helpful detail, recover 1 strain, or introduce something very small in the narrative (not enough for a good hiding place).

  Jini wanted to use his 2 adv to add a boost to the stealth check to hide by having a small alcove or something along with moving the body.. but I think the question is where to move the body on the map. It could make a difference though you can go more than short range with effectively 2 rounds to work with and at least half speed for moving the heavy beast.
K1T1
player, 79 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 13 Jun 2017
at 19:16
  • msg #229

Re: The Cantina (OOC)

quote:
K1, what do you want to spend the advantage on? You can pass a boost(possibly for stealth to hide for the group)


   Was just thinking about this, and seems you read this Droid's mind. I would indeed like to pass on a boost to stealth to avoid those Vultures looking for us.  :)
ChosenOne
GM, 150 posts
Wed 14 Jun 2017
at 01:20
  • msg #230

Re: The Cantina (OOC)

 I'm guessing that you are moving the nexu  to the bushes by the carcasses and using both for cover.  Is that correct?
K1T1
player, 80 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 14 Jun 2017
at 05:41
  • msg #231

Re: The Cantina (OOC)

ChosenOne:
I'm guessing that you are moving the nexu  to the bushes by the carcasses and using both for cover.  Is that correct?


   Correct.
Jini Relliri
player, 36 posts
Jedi Knight
Wed 14 Jun 2017
at 06:11
  • msg #232

Re: The Cantina (OOC)

Correct!
ChosenOne
GM, 151 posts
Wed 14 Jun 2017
at 14:30
  • msg #233

Re: The Cantina (OOC)

  okay, you will need a stealth check vs. 1C (I am flipping a DP to upgrade) and 3S due to several people in the group trying to hide in thin vegetation, and 1S due to an additional droid aid in the search) + boosts that carryover from previous rolls so I think there are 3 from using the nexu carcass, hiding by the bushes, etc.

  No unskilled assist boosts, because in stealth the more people there are, it offsets any benefits when they are not skilled in most situations. It was a good choice to hide near the carcasses, since the white bones can help hide the white armor of the clone troopers, or that would have been another setback.

  I show Jini with 1 rank in Stealth, and both clones have 3 agility. So the final roll I believe is 1P 2A 3B 1C 3S.
Jini Relliri
player, 37 posts
Jedi Knight
Wed 14 Jun 2017
at 14:42
  • msg #234

Re: The Cantina (OOC)

Well, this seems like a rather important check, so I'll flip that DP right back to increase the chances of success.

http://orokos.com/roll/525040

Oh, crud. 1 Failure and 3 advantages. How can I not roll more than 1 success on 6 positive dice? I guess we're about to get into a lot of trouble.
This message was last edited by the player at 14:43, Wed 14 June 2017.
K1T1
player, 81 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 14 Jun 2017
at 20:34
  • msg #235

Re: The Cantina (OOC)

quote:
How can I not roll more than 1 success on 6 positive dice? I guess we're about to get into a lot of trouble.


   I know your pain too well, and can empathise.  :(
ChosenOne
GM, 153 posts
Mon 19 Jun 2017
at 14:17
  • msg #236

Re: The Cantina (OOC)

  Sorry for the delay, busy weekend with a long softball tournament on Saturday and had people over yesterday. I will post what is happening up to point where some rolls will need to be made to execute both hiding the clones and deceiving the vultures.

  I need Boss roll a group stealth check to hide in the thorny bushes, the others are giving boosts to help shield the two clones. So it will be 1P 2A 4B 2D

  I also need someone to roll for the group deception. I don't see anyone with deception ranks (such an honest bunch), so it will be 3A 1B 1D (1 boost for actually having a dead nexu kill to seem like hunters)
Jini Relliri
player, 41 posts
Jedi Knight
Mon 19 Jun 2017
at 15:54
  • msg #237

Re: The Cantina (OOC)

Since Jini has Cunning 3 I guess it makes sense for her to roll the check.

15:46, Today: Jini Relliri rolled 3 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 3A 1B 1D ((4(A), 8(A), 2(A), 5(B), 7(D))).

Well, seems it's a good change to try this dice roller for once ;)

I'd like to use the advantages to give Boss a boost to the Stealth check, as Jini captures the droid's attention.
CT-4805 Boss
player, 18 posts
Mon 19 Jun 2017
at 22:30
  • msg #238

Re: The Cantina (OOC)

18:25, Today: CT-4805 Boss rolled 1 success, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 4B 2D

Well, I forgot to add the boost, but I suppose it doesn't really matter.

Not sure what to spend the advantages on- maybe he notices something about the droids as they pass by? I'm open to any ideas, really.
Jini Relliri
player, 42 posts
Jedi Knight
Tue 20 Jun 2017
at 07:12
  • msg #239

Re: The Cantina (OOC)

Perhaps he notices what Jini saw in the bushes earlier?
ChosenOne
GM, 155 posts
Tue 20 Jun 2017
at 20:01
  • msg #240

Re: The Cantina (OOC)

I'm fine with using those advantages for the vulture droid agitating whatever is moving behind the thorn bushes, if that's what you want to do.
Jini Relliri
player, 43 posts
Jedi Knight
Tue 20 Jun 2017
at 20:24
  • msg #241

Re: The Cantina (OOC)

Sounds good to me.
K1T1
player, 85 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 21 Jun 2017
at 03:16
  • msg #242

Re: The Cantina (OOC)

   "I'll buy that for a dollar..."
ChosenOne
GM, 156 posts
Wed 21 Jun 2017
at 03:40
  • msg #243

Re: The Cantina (OOC)

I'll post something tomorrow. My daughter had a makeup softball game and just now got back.
ChosenOne
GM, 159 posts
Thu 22 Jun 2017
at 21:07
  • msg #244

Re: The Cantina (OOC)

 The choices are to climb out of the ravine (exposing you to patrols) or to get around the grieving nexu. For the latter, you would need to make a group survival check (closest thing to animal handling). It will be 1C with 2 setbacks, setbacks for the fact that your group killed its mother, and sibling (as far as it knows the vulture droid was just another of your group). I am going to use a DP to upgrade the check because of its volatile emotions.

So based on what Jini's player wants to try.. it will be 1P 2A 1C 2S 2B..  Jini gets 2 boosts for her 2 ranks in Hunter talent. More people really won't help with an upset animal so, no boosts for unskilled assists.
Jini Relliri
player, 46 posts
Jedi Knight
Thu 22 Jun 2017
at 21:39
  • msg #245

Re: The Cantina (OOC)

That's what I was proposing to our GM in the Hangouts chat (which I highly recommend for other players). Trying for the Survival check to get past them without aggravating them. What do the rest of you think? Don't let Jini run the show just because she's a Jedi Knight!
K1T1
player, 87 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 23 Jun 2017
at 02:41
  • msg #246

Re: The Cantina (OOC)

   Leaving the ravine and inviting patrols is probably the last thing we should be considering. Fooling a Vulture droid might not be difficult, but two-legged organisms have a penchant for being unpredictable at the worst of times.

   At this point, K1 is perfectly fine with the thought of just neutralising the last nexu and moving on. If its mother and sibling are dead, then you're dealing with an angry creature out for revenge. Or, it might just kill for any number of reasons. Either deal with it now, or sneak past it on the way to the Separatist General, and possibly on the way back as well. Neutralising it will solve the problem and any droid (or patrol for that matter) will consider the nexu victims of the law of the jungle.
Den Jaxon
player, 63 posts
Fri 23 Jun 2017
at 14:48
  • msg #247

Re: The Cantina (OOC)

It's an upsetting decision, as the anguish is overpowering the young padawan. His desire to calm the beast is going to be clouding his judgement. He's not going to want to kill it.
Jini Relliri
player, 47 posts
Jedi Knight
Fri 23 Jun 2017
at 15:01
  • msg #248

Re: The Cantina (OOC)

Jini will be opposed to killing it as well. She is quite the nature-person and is already feeling bad enough about her knee-jerk reaction killing the Nexu mommy.
CT-4805 Boss
player, 19 posts
Fri 23 Jun 2017
at 15:27
  • msg #249

Re: The Cantina (OOC)

The clone sergeant is likely in favor of killing it, simply for expedience, but he will not object to an alternative plan for dealing with it and likely not voice his opinion unless asked.
Jini Relliri
player, 48 posts
Jedi Knight
Sat 24 Jun 2017
at 13:23
  • msg #250

Re: The Cantina (OOC)

Well, I suppose we'll try to get past them without more violence if possible. If that fails, the people who want to kill them will get a chance ;)

http://orokos.com/roll/528323

Well damn. This is sooo not good. The check resulted in 0 successes/threats and a single Despair.

I'll hold off posting in the IC until our GM has had a long laugh and then decided how to use the Despair.
ChosenOne
GM, 160 posts
Sat 24 Jun 2017
at 14:15
  • msg #251

Re: The Cantina (OOC)

  The despair means that the nexu's grief had turned to rage and attacks with fervor. Adding a boost dice to all his actions for the remainder of the encounter. It ignores you until you pass and then its sibling actually dies, and it becomes enraged and springs to attack from behind.

  I wish I could post more about the scene, but we are on the way to a 2 hour trip to my daughter's softball state tournament so I'll at least give you some details to work with. The standing nexu can be seen as you get close with obvious moisture in its four eyes, licking the wounds of its sibling, keening over it's companion. Then after you pass, the injured one died. The Jedi all sense that, and then they also can sense its grief turn to rage as it shakes with adrenaline and prepares to leap at someone in the party.

  Everyone can roll the initiative, either cool or vigilance (since you got passed it before it decided to attack). Also roll 3 Force die (the one with the most dark pips will be the one that gets attacked by nexu). If there is a tie, it will be an NPC, otherwise I will roll a percentile dice to determine.
Jini Relliri
player, 49 posts
Jedi Knight
Sat 24 Jun 2017
at 16:11
  • msg #252

Re: The Cantina (OOC)

Vigilance check has resulted in 4 Successes and 1 Advantage: http://orokos.com/roll/528361

Force dice roll resulted in 3 dark side (and 2 light side) so Jini is a likely target:  http://orokos.com/roll/528362
Den Jaxon
player, 65 posts
Sun 25 Jun 2017
at 21:59
  • msg #253

Re: The Cantina (OOC)

17:57, Today: Den Jaxon rolled no successes, 3 dark force points using the Star Wars Edge of the Empire with a dice pool of 3F ((5(F), 2(F), 2(F))).

17:58, Today: Den Jaxon rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1A 1P with rolls of 3(A), 6(P).  Vigilance .


Looks like I might be a possible target as well.
Jini Relliri
player, 50 posts
Jedi Knight
Sun 25 Jun 2017
at 22:05
  • msg #254

Re: The Cantina (OOC)

Heh, looks like you are. Especially if our GM lets the light side pips negate the dark side. But since he didn't say I assume one of us is in trouble.
K1T1
player, 88 posts
K1 Class Protocol Droid
Slicer / Technician
Sun 25 Jun 2017
at 22:25
  • msg #255

Re: The Cantina (OOC)

   Man, if I didn't know much better, we're getting really good at accumulating Dark Side points on rolls. Shades of a future to come, perhaps?

   :)
CT-4805 Boss
player, 20 posts
Mon 26 Jun 2017
at 02:00
  • msg #256

Re: The Cantina (OOC)

Since Boss is an NPC I'll refrain from rolling unless the GM would like me to. (Also, if you do, are the clones wearing their armor?)
ChosenOne
GM, 161 posts
Mon 26 Jun 2017
at 02:48
  • msg #257

Re: The Cantina (OOC)

Yes, you can roll and they are wearing clone armor
Den Jaxon
player, 66 posts
Mon 26 Jun 2017
at 13:29
  • msg #258

Re: The Cantina (OOC)

Look on the bright side, maybe we'll  only get out of this maimed instead of killed.
ChosenOne
GM, 162 posts
Mon 26 Jun 2017
at 13:58
  • msg #259

Re: The Cantina (OOC)

  The bright side would be if someone dies the nexu will be well nourished. :P

  Okay, on the serious side. The light side pips can be the 3nd tie breaker. The person with the least LS pips will win (well, actually lose since they are attacked) the tie breaker. Currently that means Jini, since she is an NPC.

  K1, Boss. Please roll the 3 Force die and initiative (either Vigilance or Cool).

  Also, feel free to post your characters point of view up until the point that the nexu prepares to rage attack while we wait for the initiative rolls. You can wait until your turn and post it all together, but since we are waiting anyway..
Kalyx
player, 43 posts
Mon 26 Jun 2017
at 14:18
  • msg #260

Re: The Cantina (OOC)

http://orokos.com/roll/528911 teen Nexu initiative - vigilance  : 1eP+2eA 3 successes
http://orokos.com/roll/528911

http://orokos.com/roll/528913 Force die for nexu target  : 3eF 5 Light Side
http://orokos.com/roll/528913

  Too bad that wasn't for an actual Force power roll..
Tarrin Feruwi
player, 54 posts
Mon 26 Jun 2017
at 14:28
  • msg #261

Re: The Cantina (OOC)

http://orokos.com/roll/528919 vigilance init  : 1eP+1eA+1eB 2 successes, 2 advantage
http://orokos.com/roll/528919

http://orokos.com/roll/528920

  Jini and the others are safe. Tarrin having extra senses is hit hard by the anguish felt through the beast, and the easiest target, which makes sense.
CT-101 Charlie
player, 27 posts
Mon 26 Jun 2017
at 14:32
  • msg #262

Re: The Cantina (OOC)


http://orokos.com/roll/528923 cool check for initiative  : 2eA 1 success, 2 advantage
http://orokos.com/roll/528923

http://orokos.com/roll/528928 Force die for nexu target  : 3eF 2 Light Side, 1 Dark Side
http://orokos.com/roll/528928
K1T1
player, 89 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 26 Jun 2017
at 16:27
  • msg #263

Re: The Cantina (OOC)

 - Well, I'm off to a heck of a start on the Force side of things:

10:19, Today: K1T1 rolled no successes, 4 dark force points using the Star Wars Edge of the Empire with a dice pool of 3F with rolls of 7(F), 3(F), 6(F).  Force Dice roll.

 - But seem to have pulled out of that dive with something a little better regarding the initiative. Can I use the advantage to aid in our stealth around the Nexu, if we're not going to shoot them?

Today: K1T1 rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 7(A), 3(A).  Initiative check.

EDIT: Looks like it'll be "Fight or Flight" time, then.
This message was last edited by the player at 17:18, Mon 26 June 2017.
Den Jaxon
player, 67 posts
Mon 26 Jun 2017
at 16:36
  • msg #264

Re: The Cantina (OOC)

Could we use stealth before the nexu strikes? Or at least make an attempt to sneak by it? If we pass the test, it could be the nexu was overcome with grief and couldn't attack, maybe?
This message was last edited by the player at 16:37, Mon 26 June 2017.
Jini Relliri
player, 51 posts
Jedi Knight
Mon 26 Jun 2017
at 16:40
  • msg #265

Re: The Cantina (OOC)

We tried to get past it with the (failed) Survival check. It knows we're here, so Stealth would not have worked.
ChosenOne
GM, 163 posts
Mon 26 Jun 2017
at 18:32
  • msg #266

Re: The Cantina (OOC)

I will go ahead and roll for Boss to move things along, since that's the last one before we begin the conflict.
CT-4805 Boss
player, 21 posts
Mon 26 Jun 2017
at 18:38
  • msg #267

Re: The Cantina (OOC)

http://orokos.com/roll/528963 vigilance init  : 2eP+1eA 3 successes, 2 advantage, 1 Triumph
http://orokos.com/roll/528963

http://orokos.com/roll/528965 Force die for nexu target  : 3eF 4 Light Side, 1 Dark Side
http://orokos.com/roll/528965
ChosenOne
GM, 164 posts
Mon 26 Jun 2017
at 18:45
  • msg #268

Re: The Cantina (OOC)

The Nexu's initiative roll..

http://orokos.com/roll/528976 cool check for initiative  : 1eA+1eB 2 successes, 2 advantage
http://orokos.com/roll/528976

  I will work up the initiative order, but there are several slots ahead of the Nexu and Boss with the Triumph gets a free maneuver also (still maximum of 2 can be used, just no strain).
ChosenOne
GM, 165 posts
Mon 26 Jun 2017
at 19:05
  • msg #269

Re: The Cantina (OOC)

 alright scene status and dice pool updated. You have 4 slots before the Nexu gets his attack. I will work on a post up to the point where the Nexu stops keening and wails from pain to rage. You can post your point of view including your action if you want to take one of the first 4 slots.
Jini Relliri
player, 53 posts
Jedi Knight
Mon 26 Jun 2017
at 21:02
  • msg #270

Re: The Cantina (OOC)

Jini still hopes the Nexu is just posturing, so the rest of you can feel free to take the four slots before it attacks.
ChosenOne
GM, 167 posts
Fri 30 Jun 2017
at 19:01
  • msg #271

Re: The Cantina (OOC)

  So right now we just have one action, which is that K1 is moving to intercept the attack. Is that correct that you are going to take the attack or are you just trying to throw off the beast (as in give it a setback to attack on Tarrin?).

  I haven't heard from Boss, but I think he made his intentions clear that they want to take care of the threat (as in kill it), so the clones will attack unless they are countermanded by Jini.

  Are there any other questions? You can let me know on Hangouts, here or by PM. I don't mind answering questions, comments or requests so feel free anytime to reach out to me. My virtual door is always open.. :)
Jini Relliri
player, 54 posts
Jedi Knight
Fri 30 Jun 2017
at 19:26
  • msg #272

Re: The Cantina (OOC)

Jini will hope against hope the Nexu is just posturing and won't order the clones to shoot. But she isn't so confident that she will order them not to.
K1T1
player, 91 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 1 Jul 2017
at 06:48
  • msg #273

Re: The Cantina (OOC)

   
quote:
  So right now we just have one action, which is that K1 is moving to intercept the attack. Is that correct that you are going to take the attack or are you just trying to throw off the beast (as in giving it a setback to attack on Tarrin?).


   Trying to throw off the beast, please.
CT-4805 Boss
player, 22 posts
Mon 3 Jul 2017
at 03:39
  • msg #274

Re: The Cantina (OOC)

Apologies for being AWOL, had an unexpected trip out of town. Barring any objections I'll take one of the slots and start shooting as well.
K1T1
player, 92 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 3 Jul 2017
at 04:16
  • msg #275

Re: The Cantina (OOC)

   Welcome back, Boss.   :)
ChosenOne
GM, 168 posts
Mon 3 Jul 2017
at 11:35
  • msg #276

Re: The Cantina (OOC)

Fire away.
Tarrin Feruwi
player, 55 posts
Fri 7 Jul 2017
at 12:27
  • msg #277

Re: The Cantina (OOC)

Hey, everyone!  I've mostly made it back!  My wedding is next week, but I've got some free time this weekend to get back into things here!  So, feel free to fill me in on things that need doing along with possibly a rough synopsis of things I need to know.  I'll get to reading every post that I missed (because I'm obsessive like that and love good narrative), but a rough synopsis will help me get back on the horse more quickly!
Jini Relliri
player, 55 posts
Jedi Knight
Fri 7 Jul 2017
at 12:57
  • msg #278

Re: The Cantina (OOC)

Welcome back!

I'll let the others fill you in on recent events, but I just wanted to say hello, since I've recently joined the game. I play in another game with our GM and got recruited. Since my character can't be added to the game just yet due to the situation the group is in at the moment, I've been given Jini to play until such time as my character can join the party.
ChosenOne
GM, 169 posts
Fri 7 Jul 2017
at 13:35
  • msg #279

Re: The Cantina (OOC)

  Congratulations on your pending marriage and welcome back!

  Here is a fairly brief summary..

  Your group was able to lift a key card to access the administrative offices, during a scuffle with someone trying to break through security. There, K1 hacked into the spaceport systems to try and track the Geonosian ship with General Toggus, but discovered the tracking data was pulled off to the planetary military base. The droid was able to slice into the military data and get the tracking information for the Separatist ships.

  To keep a low profile, they hired a local freighter captain to take them out to the coordinates which are in the badlands of the planet's equatorial region. They approached a mining outpost and then flew very low to avoid sensor detection and landed within a couple kilometers from the Separatist's last known location. There they went on foot, found a gully that ran basically all the way to the coordinates listed and they spotted the Geonosian ship in the distance. They kept to the gully to avoid being discovered. But they were attacked by a large Nexu halfway down the path and ended up killing the beast. Unfortunately to the group's despair, their blaster bolts were noticed by two of the vulture droid escorts at the coordinates and they took off and came searching for the disturbance.

  The group tried to hide, but were spotted and one of the vulture droid's landed and told them they were in a restricted area. They had the clone troopers hide in the thorn bushes and under the Nexu corpse and convinced the Sep droid that they were hunters. On the other side of the thorn bushes were two more teen nexu's waiting, but were spotted by the droid and it shot and mortally wounded one of them. The vulture droid then told the group they had one hour to clear out of the area and the two fighters left back to their temporary base.

  They realized from the pain of the remaining nexu that they were a family, and the two smaller nexu were offspring of the one that the group killed. They tried to avoid the nexu that was grieving over the dying beast, but had to get passed it to continue. After they passed it, the wounded nexu died and it went into rage and prepared to attack.

  That is where we are right now. The Jedi are hesitant to attack the last of the nexu, but the clones are attacking in self defense. We are still in round one, two have taken actions. K1, and Charlie. There are two more slots available before the nexu's turn.
ChosenOne
GM, 170 posts
Fri 7 Jul 2017
at 13:56
  • msg #280

Re: The Cantina (OOC)

 I'm going to go ahead and roll for Boss. I am flipping a DP to upgrade the attack. Here is the roll. He missed but got 4 advantages. Since Boss has been out for a couple of days, the rest of the group can make suggestions to spend the advantages.

http://orokos.com/roll/531662 firing blaster rifle at nexu  : 2eP+1eA+1eB+1eC 0 successes, 4 advantage
http://orokos.com/roll/531662
Jini Relliri
player, 56 posts
Jedi Knight
Fri 7 Jul 2017
at 14:05
  • msg #281

Re: The Cantina (OOC)

That's some bad luck there. And trust me, I know bad luck :)

Perhaps he'll disrupt the Nexu's planned leap, giving it a Setback to attack? And a boost to himself for his next shot?
Tarrin Feruwi
player, 56 posts
Fri 7 Jul 2017
at 15:11
  • msg #282

Re: The Cantina (OOC)

Has Tarrin had an action as yet in the current phase?

And should I be rolling that 2d10 from the notice thread?  I noticed that one wasn't rolled for me while I've been gone.
Tarrin Feruwi
player, 57 posts
Fri 7 Jul 2017
at 15:22
  • msg #283

Re: The Cantina (OOC)

A little confused by what's currently going on.  Have we already fired on the remaining Nexu?  Wasn't sure if I could use Charm or something on it to get it to back down.  It's not a Force Power, but I've got a decent amount of dice in it.  Probably not logical to do so if we're already killing the last of the Nexu, though.
ChosenOne
GM, 172 posts
Fri 7 Jul 2017
at 15:57
  • msg #284

Re: The Cantina (OOC)

Tarrin Feruwi:
Has Tarrin had an action as yet in the current phase?

And should I be rolling that 2d10 from the notice thread?  I noticed that one wasn't rolled for me while I've been gone.


  Yes. In fact, we hit 500 mark so you can roll that twice! Everyone else can roll once to get the 500 post bonus. Next bonus will be at 1000 posts.

  As for the attack, CT-101 has already fired and hit the nexu, so charming it will be very difficult, probably daunting. K1 just kind of moved in the way to disrupt the nexu on his turn, causing a setback. Boss just fired on it as well, even though he missed.
Tarrin Feruwi
player, 59 posts
Fri 7 Jul 2017
at 16:05
  • msg #285

Re: The Cantina (OOC)

Hmm.  I rolled two auto-successes and a difficulty decrease for the next roll (which I suppose would be trying to save this Nexu's life.  I'm such a tree-hugging Jedi. xD ).

So, where does that put me on this?  I suppose Charm is what I should be using since I can't really talk to a Nexu with Persuasion.
Tarrin Feruwi
player, 60 posts
Fri 7 Jul 2017
at 16:09
  • msg #286

Re: The Cantina (OOC)

So, you said it was Daunting, difficulty lowers it down to Hard (3D).  K1's action adds a Setback to this?

So, I'm looking at 1P 3A 3D 1S?  Could I grab an advantage for a B from Boss's last action or something?  Because yeesh.  Even for this being my specialization it's a lot.
ChosenOne
GM, 173 posts
Fri 7 Jul 2017
at 16:37
  • msg #287

Re: The Cantina (OOC)

  You can try and coo the beast, but it will be 3D (using the downgrade difficulty bonus), but it will be upgraded since the beast is enraged. So 2D + 1C + 3S (setbacks due to it can't understand you other than body language and vocal tone, and the fact that two people have fired on it, albeit in self-defense).

  That could change based on how you plan to try and calm it without talking to it. Can you describe what you are going to do?
Tarrin Feruwi
player, 61 posts
Fri 7 Jul 2017
at 16:42
  • msg #288

Re: The Cantina (OOC)

I was thinking of doing something like stepping between both sides and placing one hand with the palm toward our side in a "stop" fashion while extending a hand slowly toward the next with the palm facing upward (animals tend not to like it when a palm is coming downward toward their heads). Thinking of doing this on my knees in order to physically lower myself to its level.
ChosenOne
GM, 174 posts
Fri 7 Jul 2017
at 16:50
  • msg #289

Re: The Cantina (OOC)

  That's fine. You can add the difficulties I mentioned, keep in mind it is attacking your character. I didn't pick that because you were gone, it was a random roll between everyone and your roll had the most dark side points (I had everyone roll 3 force die). Using sense and the Force and the connection you sort of got when you felt the beasts pain and suffering, would be the only reason I am allowing this.. usually it would be a survival roll for a beast to calm it.

  Also, it will get a boost on its attack since you are making yourself more vulnerable to calm it.
Tarrin Feruwi
player, 62 posts
Fri 7 Jul 2017
at 16:56
  • msg #290

Re: The Cantina (OOC)

No problem.  Can I still add a Boost from one of Boss's four advantages?  Maybe like his missed blaster bolt hit the sand and startled everyone into a standoff to allow for a small break in the action?
Tarrin Feruwi
player, 63 posts
Fri 7 Jul 2017
at 17:18
  • msg #291

Re: The Cantina (OOC)

Also, does anyone care if I bust a Destiny Point on this?  We're working with a surplus, it seems, and this action is very Jedi-like in acting like a mediator between man/woman/alien/machine and nature.
Tarrin Feruwi
player, 64 posts
Fri 7 Jul 2017
at 19:45
  • msg #292

Re: The Cantina (OOC)

14:44, Today: Tarrin Feruwi rolled 3 failures, 2 advantages, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 2A 2P 1B 2D 1C 3S with rolls of 5(A), 1(A), 9(P), 12(P), 5(B), 5(D), 2(D), 4(C), 5(S), 4(S), 4(S).

Three Failures, but two Advantages and a Triumph?  I'm not sure how to unpack this.
This message was last edited by the player at 19:46, Fri 07 July 2017.
ChosenOne
GM, 175 posts
Fri 7 Jul 2017
at 20:25
  • msg #293

Re: The Cantina (OOC)

  That's a fun one! I love failure/Triumph's, but Triumphant/Despairs are the best. You have to get really creative for those. :)  Success/Triumphs are fairly easy, but players still can come up with interesting effects.

  I'll let the group comment. Triumph's & several advantages are a group think tank effort. I'll add some suggestions later if needed. What would be something interesting that happens that could give your character a decent boon, not directly related to calming the nexu? Something cool you might see in a movie.
Tarrin Feruwi
player, 65 posts
Fri 7 Jul 2017
at 20:30
  • msg #294

Re: The Cantina (OOC)

I have a few ideas, actually. I'm just dreading the face-mauling I'm about to get. xD

Perhaps the Nexu we killed was a mother who was feeding her young and had fed them a body of a Sep engineer at some point previously that still had its security keycard?  It's just tangled in the young Nexu's hair?  Drops it on me as it tries to maul me or something?

Man, this'll teach Tarrin to try to help. He'll just stab things from now on. ;p
ChosenOne
GM, 176 posts
Fri 7 Jul 2017
at 20:39
  • msg #295

Re: The Cantina (OOC)

  Well, they aren't at a complex or building, they are at a network of caves, so they wouldn't have a keycard per se. But, perhaps, the nexu that just died, coughed up a comlink and a hand from a separatist person that wandered into a den where the nexu was hiding out and attacked before being driven off by the security personnel. That would be feasible.
Tarrin Feruwi
player, 66 posts
Fri 7 Jul 2017
at 20:45
  • msg #296

Re: The Cantina (OOC)

Would that be helpful?  I'm not really sure what precisely we need at the moment.
Tarrin Feruwi
player, 67 posts
Fri 7 Jul 2017
at 20:48
  • msg #297

Re: The Cantina (OOC)

WAIT!  I just realized I also have two successes banked from the post count!

So, it should be the equivalent of zero successes with two advantages and a triumph!

How does that change things?  Am I not going to get horribly mauled now?
Jini Relliri
player, 58 posts
Jedi Knight
Fri 7 Jul 2017
at 20:54
  • msg #298

Re: The Cantina (OOC)

As long as you don't have a single success after the roll, it doesn't really matter if you have 2 failures or 0. So it's a bit of a waste.
Tarrin Feruwi
player, 68 posts
Fri 7 Jul 2017
at 21:00
  • msg #299

Re: The Cantina (OOC)

Lame.  So, all my bonuses from the first 500 posts get wasted into a fail roll.

What were you saying before about bad luck, Jini?  ;p
Jini Relliri
player, 59 posts
Jedi Knight
Fri 7 Jul 2017
at 21:02
  • msg #300

Re: The Cantina (OOC)

Well, you did roll that almost impossible check... :D
Tarrin Feruwi
player, 69 posts
Fri 7 Jul 2017
at 21:07
  • msg #301

Re: The Cantina (OOC)

Actually, it was well within the possibility to succeed. I had better base dice balanced against two setback dice and two auto successes. Should've been fine. Just rolled one of my As as a blank.
K1T1
player, 93 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 8 Jul 2017
at 02:40
  • msg #302

Re: The Cantina (OOC)

  "So...you're saying there's a chance."   :)
Jini Relliri
player, 60 posts
Jedi Knight
Fri 14 Jul 2017
at 09:51
  • msg #303

Re: The Cantina (OOC)

Are we waiting for Tarrin's IC post?
ChosenOne
GM, 177 posts
Fri 14 Jul 2017
at 14:02
  • msg #304

Re: The Cantina (OOC)

Yeah,  but he's probably on his honeymoon. I am totally swamped, getting back from business trip late, then driving 9 hours tomorrow morning. I hope to have a post up maybe tomorrow night.
ChosenOne
GM, 179 posts
Wed 19 Jul 2017
at 13:27
  • msg #305

Re: The Cantina (OOC)

  Den, Kalyx are up to finish round 1, and then round 2, which will have 4 more PC's go before the nexu can attack.

  The Nexu is at 11 of 20 wounds, with a soak of 3.
ChosenOne
GM, 181 posts
Tue 1 Aug 2017
at 19:36
  • msg #306

Re: The Cantina (OOC)

  I apologize that I have been absent. I thought I would have some time during my vacation, but it was very busy with the softball tournament. Anyway, work had major projects happening before and after the vacation and I'm still working on the last project for a new additional location that's taking some time. But I will try to move us along..

  First, is there anything else the group wants to do before you continue down the path, which I assume is the course of action?

  If not, then you will have to make a group stealth check to avoid the patrols from here on out. The difficulty is 1C+4S (I had it wrong the first time you rolled stealth, the droid had vigilance 1 to make his 1 characteristic into 1C, the 3S is for trying to conceal your entire group from being spotted, and 1S additional because they already spotted the group and will pay closer attention to the gully this time.)

  If you are going to roll it, please post in OOC first to let people know you are rolling it so we don't have a cross-post.

  As always, ask any questions here, by PM or in Google Hangouts. https://hangouts.google.com/group/EuYuEsjI0XtbNmXp1
Jini Relliri
player, 63 posts
Jedi Knight
Tue 1 Aug 2017
at 20:02
  • msg #307

Re: The Cantina (OOC)

Since I'm around I might as well roll:

http://orokos.com/roll/537210

3 Successes but also 3 Threats. Once the GM has allocated the Threats I'll post IC.
ChosenOne
GM, 182 posts
Tue 1 Aug 2017
at 20:50
  • msg #308

Re: The Cantina (OOC)

  The group made it safely without being spotted to the edge of the Separatist encampment. We'll just chalk up 2 of the threats to taking more time to dive for cover when patrols went by. Add a strain to Jini for worrying about getting spotted for the last threat.
Jini Relliri
player, 64 posts
Jedi Knight
Tue 1 Aug 2017
at 21:01
  • msg #309

Re: The Cantina (OOC)

Sure. I'll get an IC post up soon-ish.
K1T1
player, 96 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 4 Aug 2017
at 16:48
  • msg #310

Re: The Cantina (OOC)

   I've managed to roll 3 Advantages this time around - yay, droid!

   Question: Can I use 1 Advantage to confirm where Jaxon is pointing in regards to the life signs? If so, can I use another to determine the approximate range of the co-ordinates?
ChosenOne
GM, 184 posts
Fri 4 Aug 2017
at 17:13
  • msg #311

Re: The Cantina (OOC)

  Den is sensing the General a kilometer away and most likely underground since it is below your current elevation so you wouldn't be able to pick that up with even starship sensors. In other words, Den is sensing that he is deep in the system of old lava tubes and tunnels beneath the surface. Seeing how there are several droids guarding the entrance to the underground tunnel/cave system, it makes sense.

  The big question is how you are going to get past the droids without bringing all the clankers down on you, and no telling how many more are in the ship.
K1T1
player, 97 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 4 Aug 2017
at 17:56
  • msg #312

Re: The Cantina (OOC)

   Ugh, so much for that thought, then.

   With all of the advantages, couldn't the Jedi and students just walk in and 'pull a Kenobi' to defeat all the Droids? Wait, they are Padawans ... a "Grand Entrance of the Republic", or something?

   I'm open to ideas at this point.

 EDIT: Never mind the roll, thought it was for something else. I'll edit the post accordingly.
This message was last edited by the player at 18:04, Fri 04 Aug 2017.
Jini Relliri
player, 68 posts
Jedi Knight
Fri 4 Aug 2017
at 18:02
  • msg #313

Re: The Cantina (OOC)

I'm a little confused. Wasn't the Discipline check made to recover strain?
Jini Relliri
player, 70 posts
Jedi Knight
Sun 6 Aug 2017
at 20:40
  • msg #314

Re: The Cantina (OOC)

If we wanted to try to look for alternative openings into whatever position our target might be in, what would be involved? Survival or Knowledge (Education) to determine where likely spots for cave openings might be? And then Stealth to get there to take a look? Or is there some other way?

I can't say I'm keen to try the frontal assault guys so let's explore other ideas. One other idea might be to try to lure the droids out from the area, but with them having aerial superiority that seems like a very risky play.

Any other ideas?
Den Jaxon
player, 74 posts
Mon 7 Aug 2017
at 13:36
  • msg #315

Re: The Cantina (OOC)

Could there be a connecting tunnel to the caves nearby? Or another way underground that is not guarded?
ChosenOne
GM, 185 posts
Mon 7 Aug 2017
at 14:07
  • msg #316

Re: The Cantina (OOC)

In reply to Jini Relliri (msg # 314):

Perception or Survival skill to find an alternate entrance. Both would be 2D 1C. The difficulty upgraded due to group trying to stay out of sight.
Jini Relliri
player, 71 posts
Jedi Knight
Tue 8 Aug 2017
at 15:11
  • msg #317

Re: The Cantina (OOC)

Jini has a decent Survival skill, but even with her skill it would be about 50/50. Are any of the other characters more competent? Anyone with a high Cunning or a good perception/survival skill? If not, perhaps one of them could at least give her unskilled assistance?
Den Jaxon
player, 75 posts
Tue 8 Aug 2017
at 15:29
  • msg #318

Re: The Cantina (OOC)

Den is only OK at survival and perception as well. Probably similar skill, I'd wager. Would we do a group roll? Or individual?
Tarrin Feruwi
player, 70 posts
Tue 8 Aug 2017
at 22:08
  • msg #319

Re: The Cantina (OOC)

I'm so sorry, everyone.  I wish I was on my honeymoon.

As soon as we got back from our wedding, we came back to find out that our place somehow got bedbugs, so we spent the week bagging everything and sending everything we owned to treatment.  I've barely got a few sets of clothes and am at my parents' house.  BUT, then we come to find out a week later that we weren't getting bitten by bedbugs.  The ENTIRE APARTMENT BUILDING has cockroaches.  And has had it before, but we were lied to when we signed our initial contract when we asked.  We were getting bitten every night BY COCKROACHES.  So pissed off.  So, we got all the tenants together to force our deadbeat landlord to actually take care of this problem otherwise we were all deducting $500 from each of our rents until he got off his ass to do it as per city ordinance.  A week later, we THINK it might be taken care of, but we're not unbagging any of our stuff.  My wife is looking into finding a new place for us to live while I'm out here studying.

So yeah.  Sorry for dropping everything so suddenly, but as you can imagine things have been a little...insane.
This message was last edited by the player at 22:09, Tue 08 Aug 2017.
Den Jaxon
player, 76 posts
Tue 8 Aug 2017
at 23:38
  • msg #320

Re: The Cantina (OOC)

Sorry to hear! Real life always take priority, especially crap like that.

Hope you're back soon! :)
Tarrin Feruwi
player, 71 posts
Wed 9 Aug 2017
at 02:20
  • msg #321

Re: The Cantina (OOC)

I'm back now, actually, Den.  The large majority of the work on the apartment building has been done.  Just not sure what to do here or where to pick up at the moment.
K1T1
player, 99 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 9 Aug 2017
at 02:32
  • msg #322

Re: The Cantina (OOC)

  Ugh. Thankfully, I've only ever had to deal with one cockroach, but we've had to fumigate twice from two bedbug attacks a few months apart. Gods, if I never see another bug...

   Good luck on the apartment hunting, tho. Hope you can find something that doesn't already have 8 legged tenants in it.
Tarrin Feruwi
player, 72 posts
Wed 9 Aug 2017
at 02:35
  • msg #323

Re: The Cantina (OOC)

Thanks, K1.  Unfortunately, it probably won't happen for at least a month or so as my wife was starting to look for a new job.  It's pretty pointless to get a new place only to have to move again.  So, she's doing interviews for her new position at the moment.  Our things are going to be bagged up in that apartment for almost a month.  She's staying there while she responds for interviews to make sure the bugs don't show up again, so that also means that us newlyweds are going to be apart for at least a month.

I'm inclined to go with my friend's suggestion and just burn the place down.  xD
Jini Relliri
player, 72 posts
Jedi Knight
Wed 9 Aug 2017
at 10:23
  • msg #324

Re: The Cantina (OOC)

Ich. Sounds like a very bad time had by all. Biting 'roaches. Only way that could be worse is if they were flying around as well.

As for our situation, Jini would roll AAP vs DDC. With unskilled assistance it would be AAPB vs DDC. Not exactly great odds, but unless someone has two ranks in Perception or Survival OR Cunning 4+, it might not get better than that. Anyone with more skill or Cunning?
ChosenOne
GM, 186 posts
Wed 9 Aug 2017
at 15:16
  • msg #325

Re: The Cantina (OOC)

  Welcome back Tarrin, and sorry to hear about the trouble, that really sucks. I hope you find a better place for you and your wife.
Tarrin Feruwi
player, 73 posts
Wed 9 Aug 2017
at 15:27
  • msg #326

Re: The Cantina (OOC)

Thanks!  Where would you like me to step in?
K1T1
player, 100 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 9 Aug 2017
at 15:35
  • msg #327

Re: The Cantina (OOC)

Tarrin Feruwi:
Thanks, K1.  Unfortunately, it probably won't happen for at least a month or so as my wife was starting to look for a new job.  It's pretty pointless to get a new place only to have to move again.  So, she's doing interviews for her new position at the moment.  Our things are going to be bagged up in that apartment for almost a month.  She's staying there while she responds for interviews to make sure the bugs don't show up again, so that also means that us newlyweds are going to be apart for at least a month.

I'm inclined to go with my friend's suggestion and just burn the place down.  xD


  First - congratulations on the nuptials. Not the greatest way to begin your lives together, but they say adversity builds character... (And after 25 years, my wife and I both have a *lot* of character)  :)

   Good luck to your wife on her job hunting venture. Not easy to find one while you've got other things to worry about, but here's to the hope that she lands something soon and you can move onto bigger and eventually better horizons.

   As for burning the place down, I'll second that motion. :)
ChosenOne
GM, 187 posts
Wed 9 Aug 2017
at 15:57
  • msg #328

Re: The Cantina (OOC)

  Right now your group is deciding on how to get into the cave system to pursue the Separatist General, while avoiding being spotted by the vulture droid patrol and battle droids. Tarrin took 6 wounds (10 dmg - 4 soak) from the nexu, before it was driven off by the rest of the group, so he's not in great shape since he only has 10 wound threshold according to my notes.
Tarrin Feruwi
player, 74 posts
Wed 9 Aug 2017
at 16:01
  • msg #329

Re: The Cantina (OOC)

Yeesh.  Poor guy got mauled.  Ah well.  Hopefully, someone got to take advantage of the boosts I rolled!
Tarrin Feruwi
player, 75 posts
Thu 10 Aug 2017
at 13:00
  • msg #330

Re: The Cantina (OOC)

Jini Relliri:
Anyone with more skill or Cunning?

Wish I could help you there, but not I.
Den Jaxon
player, 77 posts
Thu 10 Aug 2017
at 14:15
  • msg #331

Re: The Cantina (OOC)

Well, if it fails, we'll have to figure out a way to distract them.
Jini Relliri
player, 73 posts
Jedi Knight
Thu 10 Aug 2017
at 14:32
  • msg #332

Re: The Cantina (OOC)

Yeeeeah, about that... http://orokos.com/roll/539771

Net result: 2 Failures. You were saying about a distraction?
Tarrin Feruwi
player, 76 posts
Thu 10 Aug 2017
at 14:37
  • msg #333

Re: The Cantina (OOC)

I could...bleed all over them?  :D
Jini Relliri
player, 74 posts
Jedi Knight
Thu 10 Aug 2017
at 14:45
  • msg #334

Re: The Cantina (OOC)

Shall we call that plan C and keep on searching for a plan B? :D

Also, I shouldn't roll dice. Ever.
This message was last edited by the player at 14:46, Thu 10 Aug 2017.
ChosenOne
GM, 188 posts
Thu 10 Aug 2017
at 15:00
  • msg #335

Re: The Cantina (OOC)

  Well, that fits. Between the patrols and lack of foliage for cover, its hard to make your way to a place to search around. Your only cover is the gully where you came from and a couple of berms with prickly vegetation where you are now.
Tarrin Feruwi
player, 77 posts
Thu 10 Aug 2017
at 15:33
  • msg #336

Re: The Cantina (OOC)

Looks like we may have to Old Republic this and storm the gates then.  Especially with that failed roll.  ^^;
K1T1
player, 101 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 10 Aug 2017
at 21:10
  • msg #337

Re: The Cantina (OOC)

Jini Relliri:
Shall we call that plan C and keep on searching for a plan B? :D

Also, I shouldn't roll dice. Ever.



   Welcome to the club, Master Jedi.
Tarrin Feruwi
player, 78 posts
Thu 10 Aug 2017
at 22:10
  • msg #338

Re: The Cantina (OOC)

At least her die roll didn't result in her getting mauled for over half her wounds. xD
Tarrin Feruwi
player, 79 posts
Sat 12 Aug 2017
at 18:20
  • msg #339

Re: The Cantina (OOC)

So, what's the plan, Jini?  I'm kind of hankering for us to keep moving.  Should be go spelunking in the cave to find the entrance that's out of the way then?
Jini Relliri
player, 75 posts
Jedi Knight
Sat 12 Aug 2017
at 18:47
  • msg #340

Re: The Cantina (OOC)

You tell me... Something that doesn't involve dice, hopefully...
Tarrin Feruwi
player, 80 posts
Sat 12 Aug 2017
at 18:55
  • msg #341

Re: The Cantina (OOC)

Honestly, I'm not sure.  I'm a little confused by our current options, honestly.  I'm not sure taking on three super battle droids (and potentially more reinforcements) while I'm injured in a great idea despite the dice I have to lightsaber combat.  I'd be up for the spelunking in the cave since we know that our target is underground.  There may be a part of the facility connected there that's less guarded, so would involve less combat.

Also, not sure if I should be calling for a medic at this point.  Anyone have a stimpack or something?
K1T1
player, 102 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 12 Aug 2017
at 19:05
  • msg #342

Re: The Cantina (OOC)

  Normally, I'd be fine with the thought of spelunking, but as a Droid, I'm not completely sure that I'm equipped for such 'adventures', and considering we're going to need a slicer at some point to deal with the internal alarms and such, I'm not wholly convinced the idea is sound for a non-organic.

   There has to be some other way to get into this place - I'm not wild about a frontal assault, but it is starting to look like our only option - unless Jedi and Padawans go the spelunking route and leave me behind until they can get inside the base and somehow manage to disable some stuff to permit K1 to enter.
Tarrin Feruwi
player, 81 posts
Sat 12 Aug 2017
at 19:10
  • msg #343

Re: The Cantina (OOC)

That seems like an even more difficult prospect than going in guns blazing with all of us together. I'm pretty equipped for an assault with my skill set, I'm just hurting pretty badly right now. But, it may be the better option if you're not equipped for spelunking, K1. Maybe I'll luck out on a roll and "find" a stimpack while we're going. xD
K1T1
player, 103 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 12 Aug 2017
at 19:54
  • msg #344

Re: The Cantina (OOC)

   I would agree - a stimpack would probably do you a world of good. Perhaps should find some, you could use one and we could salvage the rest and squirrel them away for later. (I have a feeling we might need them.)
Tarrin Feruwi
player, 82 posts
Sat 12 Aug 2017
at 19:56
  • msg #345

Re: The Cantina (OOC)

Stimpacks are worth like nothing, so I could declare finding one as a minor thing with an advantage or two, right?

I'm still a little new to everything that can be claimed with advantages or triumphs.  I know the basics, but some of the more nuanced stuff I've never tried.
Jini Relliri
player, 76 posts
Jedi Knight
Sat 12 Aug 2017
at 20:05
  • msg #346

Re: The Cantina (OOC)

A couple (he says, meaning 4+) of stimpacks is usually the first thing I buy for a new character. Unfortunately, Jini doesn't have any, and no Medicine skill. She does have a decent Intellect, but no first aid kit, so if nobody else is better equipped, she could try to get you a wound or two back with a Medicine check. But, you know, that involves me rolling dice. And we already discussed why that's a bad idea!

Also, for the option of spelunking, we need an opening. We tried looking for one (this was the Survival check) and found nothing. So either there is no opening to be found, or we simply didn't manage to find it.

The two options I can see are to either create a diversion of some sort to draw off as many droids as we can, or to go for the frontal assault. The first sounds more reasonable, but since they have Vulture droids in the vicinity and we don't know the territory, that sounds like a one-way mission for the one(s) creating the diversion. And we can all tell that a frontal assault sounds like a painful way to get the entire group killed.

Hm. There might be a third option. Could we try to sneak closer to the ship and try to enter that through an alternative entry point (K1T1 will be needed to open any airlock found) and then possibly sabotage the ship in some way? What else could be gained from this? And is it actually a viable thing to do? I don't think we have anyone really decent at Stealth...
Jini Relliri
player, 77 posts
Jedi Knight
Sat 12 Aug 2017
at 20:10
  • msg #347

Re: The Cantina (OOC)

Actually, we could probably try to contact our ship and see if they can create a distraction for us. Or possibly open fire on the Genosian transport, forcing it to take off and flee. They could also keep the Vultures off our backs. But that would leave us trying to assault the base there with a ticking clock. They would send for reinforcements and expect an assault. We would need to be quick getting this done and getting us back to our ship before they are driven out of the system by whatever the CIS sends as reinforcements for their favorite pet scientist.
Tarrin Feruwi
player, 83 posts
Sat 12 Aug 2017
at 20:28
  • msg #348

Re: The Cantina (OOC)

Yeah, I think that purchases were on me.  The sheet that was provided had no slot for remaining credits listed on it, so I think I never actually wrote down how many I had left (I think it was like 900) and so never actually bought any gear besides my lightsaber and armor.  And with the disappearance due to all the medical stuff, I never got around to it.  So, go me!  xD

The mission this time seems a little wonky considering our skillset.  We're supposed to surprise the person we're tracking down, but I think any way we go about it, we spoil our element of surprise.  None of us really have Stealth (I know I'm like the exact opposite with how my Presence is), so our options are rather limited.  I don't really think creating a distraction against these odds is a good idea because, as you said, that's pretty much a one-way trip for whomever takes that job while the rest of us go for the assault.  That's unless we have people who are well-versed in explosives AND stealth to set charges over the site in different locations to keep them distracted.

Tarrin is more of a talker/conversationalist than a covert operative, so he would be better at negotiating for the general if the odds were in our favor already.  Like if we had them cornered with the arms to back them up.  I think if we can find a way to push in and get them off-balance, I could probably negotiate for their surrender and get them to turn over our target.  Perhaps calling in a strike from our ship would be good for that kind of plan?  It would show that we have the numbers to back us up while we ourselves go for an assault on the compound since we have no demolition specialist for a distraction.

The more I think about it, the more I think that plan may behoove us the most.
ChosenOne
GM, 189 posts
Sun 13 Aug 2017
at 04:11
  • msg #349

Re: The Cantina (OOC)

 The clones have stim packs, at least Boss does. Charlie has a med kit,  and has medical skill.  He should be able to patch Tarrin up.
Jini Relliri
player, 78 posts
Jedi Knight
Sun 13 Aug 2017
at 09:54
  • msg #350

Re: The Cantina (OOC)

I like that plan as well. It's probably time to get this over to the IC, Tarrin can suggest that to the poor, floundering Jini...
Tarrin Feruwi
player, 84 posts
Sun 13 Aug 2017
at 11:14
  • msg #351

Re: The Cantina (OOC)

Would anyone mind the clones patching me up before we make the charge?  I'll get the post up today. The wife thought it'd be a good idea to surprise me with going camping in order to see the Perseid meteor shower (I would have been happy going to sleep back at the house). Temperature dropped to under sixty, so I'm sitting in the car on my cellphone minus my laptop at the moment trying to warm up since she didn't have any blankets packed.

Brb, dying of hypothermia. xD
Tarrin Feruwi
player, 86 posts
Mon 14 Aug 2017
at 13:52
  • msg #352

Re: The Cantina (OOC)

Just so I'm clear, is it that the General is allied with those that brought him here?  Or is he actually in command of them?  I was going to take advantage of the fact that they're two different forces combined in negotiations, but I wanted to make sure I'm actually being accurate here.  I didn't quite understand it when I went back and read the mission parameters.
Jini Relliri
player, 80 posts
Jedi Knight
Mon 14 Aug 2017
at 13:56
  • msg #353

Re: The Cantina (OOC)

I had assumed the general was in charge of the CIS forces, but the fact that he's on a Genosian transport is very interesting, to say the least. It might be that the Genosians are more willing to surrender, or that we (read: you!) can somehow play off the two sides. But perhaps our GM can clarify the situation a bit?
Tarrin Feruwi
player, 87 posts
Mon 14 Aug 2017
at 14:02
  • msg #354

Re: The Cantina (OOC)

Yeah, that was my intention.  I was thinking that if we can "overwhelm" their forces, I could negotiate with the Genosians to turn over the general in exchange for letting them go or something.  It's only really a Negotiation if we're willing to give them something in return.  Otherwise, it's Coercion, which I'm not quite as good at.  ^_~
Jini Relliri
player, 81 posts
Jedi Knight
Mon 14 Aug 2017
at 14:04
  • msg #355

Re: The Cantina (OOC)

I like that idea, but if they have only a few Genosians and a bucketload of droids that won't work too well. But I guess we won't find out until after we've implemented the plan, unless we want to stick around and observe the compound for a while. Which might be an option, but a risky on.
Jini Relliri
player, 82 posts
Jedi Knight
Mon 14 Aug 2017
at 14:05
  • msg #356

Re: The Cantina (OOC)

Actually, thinking about it, Separatist General Daas Boggus might be a Genosian -_-
Tarrin Feruwi
player, 88 posts
Mon 14 Aug 2017
at 14:08
  • msg #357

Re: The Cantina (OOC)

Now, THAT would suck.

But, if they're not the same race, here's the thought.  If we start carving through the droids, we start to make the Genosians nervous.  The Genosians start thinking about what they can do to get us to not murderize/take them in.  We say we're just here for the General, we don't care about them.  They are more inclined to then just turn over the general in order to save their own skins.  Hell, if we want to sweeten the deal, let them keep the droids, too!  That way it's like we're paying them with the general's toys and we spend no actual assets of our own!  Considering droids are expensive, that may make them more amenable.
Jini Relliri
player, 83 posts
Jedi Knight
Mon 14 Aug 2017
at 14:12
  • msg #358

Re: The Cantina (OOC)

Sounds like a solid plan. No chance aaaaanything could possibly go wrong. I love it, very Star Wars :D
ChosenOne
GM, 190 posts
Mon 14 Aug 2017
at 14:20
  • msg #359

Re: The Cantina (OOC)

  That's cool, Tarrin. I loved watching the meteor showers, but I did it from a bay window in my living room many years ago (it was a big meteor shower, so even with the light pollution we saw a bunch). Hanging out in the cold is no fun.. I'm a native Floridian so me and the cold are not friends.. (I get several setback dice to everything). ;)

  As far as plans for gaining entry to the tunnel system (no evidence of an actual base there), Star Wars is Space Opera, so even crazy plans can work. Star Trek, not so much.. but that's why Star Wars is more popular, and you can succeed with approximately 3,720 to 1 odds, if the Force is with you.

  The General Toggus is a human male. Count Dooku is dead, so bargaining with the ship's captain is a possibility.

   The medic can just toss you a stimpack which will give you 5 wounds back, so you can include that in your post. Feel free to describe the clones action in as much detail as you want. They won't say much, just say 'your wounded, sir' and toss you the item or something like that.
Jini Relliri
player, 84 posts
Jedi Knight
Mon 14 Aug 2017
at 14:23
  • msg #360

Re: The Cantina (OOC)

Is the ship we came in on combat capable? Would it outgun the Genosian ship, or vice versa?
Tarrin Feruwi
player, 89 posts
Mon 14 Aug 2017
at 14:27
  • msg #361

Re: The Cantina (OOC)

Oh, Dooku is dead?  That I did not know.  That makes this much easier since the Sep's are probably in a bit of disarray with their chain of command.  This plan might just work!
ChosenOne
GM, 191 posts
Mon 14 Aug 2017
at 14:34
  • msg #362

Re: The Cantina (OOC)

Yes, the Republic ship is combat ready. It's an even match if Geonosian ship is in the air, but on the ground it doesn't stand a chance, but the vulture droids could cause problems, but the Reliance has a huge advantage in hull points and better guns.
Jini Relliri
player, 85 posts
Jedi Knight
Mon 14 Aug 2017
at 14:39
  • msg #363

Re: The Cantina (OOC)

Well, I'd say Tarrin's plan of action is the way to go. Unless anyone has a better idea?
ChosenOne
GM, 192 posts
Mon 14 Aug 2017
at 15:34
  • msg #364

Re: The Cantina (OOC)

  I guess I should have made this more clear in my earlier description, but the way you want to go is a natural tunnel entrance of an old lava tube, not a base. There is no doors to seal on the entrance. It's all natural rock. It can be caved in somewhere further down, if you want to curtail pursuit from any remaining forces or if you fail to actually get the Geonosian captain to surrender or leave.

  The clones have frag grenades, and probably wouldn't get a total cave in as its too large here but there are probably more narrow tunnels further in that might allow a frag to block the passage.
Tarrin Feruwi
player, 91 posts
Mon 14 Aug 2017
at 15:38
  • msg #365

Re: The Cantina (OOC)

Cool.  Do you actually want me to go back and edit the whole thing?  Or can we just assume that's what I said?
Jini Relliri
player, 87 posts
Jedi Knight
Mon 14 Aug 2017
at 15:39
  • msg #366

Re: The Cantina (OOC)

Well, we need to get out later, so that's not a good idea. Guess we'll just have to convince the Genosian...
ChosenOne
GM, 193 posts
Mon 14 Aug 2017
at 15:53
  • msg #367

Re: The Cantina (OOC)

  You can probably leave it and just that he was assuming it was a base entrance since he can't see it real well. I leave that up to you.
Jini Relliri
player, 88 posts
Jedi Knight
Mon 14 Aug 2017
at 15:58
  • msg #368

Re: The Cantina (OOC)

We could just be assuming it's a hidden base with a door hidden inside the tunnel somewhere...
K1T1
player, 104 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 14 Aug 2017
at 16:18
  • msg #369

Re: The Cantina (OOC)

quote:
  That's cool, Tarrin. I loved watching the meteor showers, but I did it from a bay window in my living room many years ago (it was a big meteor shower, so even with the light pollution we saw a bunch). Hanging out in the cold is no fun.. I'm a native Floridian so me and the cold are not friends.. (I get several setback dice to everything). ;)


   I love the whole meteor thing as well, but I'm from Canada - the original Great White North. We have setback dice on anything warm - including the 30+ Celsius degree temps we've been getting in the last weeks. (roughly 90+ Fahrenheit, for those not familiar with metric) Glad you enjoyed the shower, even if the temperatures were closer to Winterfell seasonal levels. :)
Tarrin Feruwi
player, 92 posts
Mon 14 Aug 2017
at 16:20
  • msg #370

Re: The Cantina (OOC)

I'll pass on editing those posts since they're...quite large.  I'd rather us just get on with the scene, personally.

I feel for both of you.  I'm from Chicago where the weather rises and dives between the two locations you both mentioned--often in the same day.  We've had a snowstorm in July on a sunny day before.  I put nothing past this place.
K1T1
player, 105 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 14 Aug 2017
at 16:23
  • msg #371

Re: The Cantina (OOC)

   Weather extremes in the same day? Yes, we have those as well - "If you don't like the weather, just wait 10 minutes, it'll change."

   Granted, I'm old enough to have seen snow in every month of the year, including July. Was a little disconcerting to go outside on Summer Holidays and see it.
Tarrin Feruwi
player, 93 posts
Mon 14 Aug 2017
at 18:08
  • msg #372

Re: The Cantina (OOC)

I'm assuming we're waiting on other characters to input opinions IC before we head forward, then?  It would probably be helpful if people responded even if they don't have a better plan just so that we can proceed.
ChosenOne
GM, 194 posts
Mon 14 Aug 2017
at 18:20
  • msg #373

Re: The Cantina (OOC)

We've heard from all active players but Den. He logged in about 15 minutes ago, so he may be responding.
K1T1
player, 106 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 14 Aug 2017
at 19:24
  • msg #374

Re: The Cantina (OOC)

   As far as I'm concerned, K1 has nothing to add at this point, so if the scene wants to move on, I'm cool with it.
ChosenOne
GM, 195 posts
Mon 14 Aug 2017
at 20:19
  • msg #375

Re: The Cantina (OOC)

I'm sure Den will be fine with the plan, so let's go ahead with it. He will follow Jini's lead.
Tarrin Feruwi
player, 94 posts
Mon 14 Aug 2017
at 20:40
  • msg #376

Re: The Cantina (OOC)

Sounds good.  Excited to see this pull off!  Are we waiting on Jini's post or yours, GM?
ChosenOne
GM, 196 posts
Mon 14 Aug 2017
at 21:37
  • msg #377

Re: The Cantina (OOC)

My post was as Boss.. so left it up to Jini to take the comm and give the detailed order to the Republic ship.
Jini Relliri
player, 89 posts
Jedi Knight
Mon 14 Aug 2017
at 21:37
  • msg #378

Re: The Cantina (OOC)

I can get a post up in the morning. A little busy at the moment.
Jini Relliri
player, 91 posts
Jedi Knight
Tue 15 Aug 2017
at 09:39
  • msg #379

Re: The Cantina (OOC)

Well, it's off to war, I guess... Anything you need to tell us or do before going in?
ChosenOne
GM, 198 posts
Tue 15 Aug 2017
at 16:07
  • msg #380

Re: The Cantina (OOC)

I made a rough map to show the relative positioning of things and posted it in the "Scene Information" thread.
Tarrin Feruwi
player, 95 posts
Tue 15 Aug 2017
at 16:12
  • msg #381

Re: The Cantina (OOC)

Cool.  So, whenever the ship gets there to launch the distraction part of the assault, we'll head for the cave.
Jini Relliri
player, 92 posts
Jedi Knight
Tue 15 Aug 2017
at 18:55
  • msg #382

Re: The Cantina (OOC)

Repeat after me: Jini should never roll any dice.

18:54, Today: Jini Relliri rolled no successes using the Star Wars Edge of the Empire with a dice pool of 1A 2P 1B 1D 1C 2S ((6(A), 3(P), 10(P), 4(B), 8(D), 8(C), 5(S), 6(S))).
Tarrin Feruwi
player, 96 posts
Tue 15 Aug 2017
at 18:58
  • msg #383

Re: The Cantina (OOC)

I don't even think the DS was necessary to be flipped.  We can't seem to roll anything at any point.  xD
Jini Relliri
player, 93 posts
Jedi Knight
Tue 15 Aug 2017
at 18:58
  • msg #384

Re: The Cantina (OOC)

I even tried to even things out by flipping the DP right back. I noted in the description, but it seems it didn't copy for some reason.

I really hope that my abyssmal luck with the dice roller is tied to Jini, so that when it's finally time to introduce my character I'll be able to do something other than fail miserably...
This message was last edited by the player at 19:00, Tue 15 Aug 2017.
ChosenOne
GM, 200 posts
Tue 15 Aug 2017
at 20:04
  • msg #385

Re: The Cantina (OOC)

  Yes, doesn't seem to matter which dice roller you use, Jini(Kymrel).

  This results in one of the B1 patrols happen upon your position, coming around the west side of the berm. Everyone will need to roll Vigilance checks for initiative. I'll get up a post up about it in the story thread. I have to get some work done so won't have it up until later tonight. But you can post the initiative rolls here so it doesn't tie up the story thread.
Jini Relliri
player, 94 posts
Jedi Knight
Tue 15 Aug 2017
at 20:15
  • msg #386

Re: The Cantina (OOC)

I know, I know. At least there are no negative dice in an initiative check, so I can't flarp that up too bad.

20:13, Today: Jini Relliri rolled 3 successes, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 2P 2B ((5(A), 3(P), 9(P), 6(B), 4(B))).
Tarrin Feruwi
player, 97 posts
Tue 15 Aug 2017
at 21:22
  • msg #387

Re: The Cantina (OOC)

Honestly, I wouldn't have put that past you if you had, Jini.  xP

16:21, Today: Tarrin Feruwi rolled 3 successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 1B with rolls of 9(P), 9(P), 4(B).  Vigilance check.
Den Jaxon
player, 79 posts
Tue 15 Aug 2017
at 23:39
  • msg #388

Re: The Cantina (OOC)

19:38, Today: Den Jaxon rolled 2 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 1P with rolls of 7(A), 7(P).  Vigilance.


Well, no one said it was going to be easy.
K1T1
player, 108 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 16 Aug 2017
at 03:27
  • msg #389

Re: The Cantina (OOC)

21:24, Today: K1T1 rolled no successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 8(A), 5(A)Vigilance check

   Well, it's something...


   I'm guessing that I have the same range as everyone else on the communicator, so keeping in contact with the ship shouldn't be a problem when it comes to coordinating things with regards to the attacks?
This message was last edited by the player at 03:31, Wed 16 Aug 2017.
ChosenOne
GM, 201 posts
Fri 18 Aug 2017
at 21:09
  • msg #390

Re: The Cantina (OOC)

  I apologize for the delay, I just got mostly done with a major project and have been working overtime the last few days. I am leaving now for softball practice, but I will try and stay up a little later tonight to get caught up with posts in several games I'm involved in. Thanks for your patience.
Tarrin Feruwi
player, 98 posts
Fri 18 Aug 2017
at 21:19
  • msg #391

Re: The Cantina (OOC)

No problem!  Just glad nothing happened to you.  Was worried for a bit.
Jini Relliri
player, 96 posts
Jedi Knight
Fri 18 Aug 2017
at 21:43
  • msg #392

Re: The Cantina (OOC)

Tarrin Feruwi:
No problem!  Just glad nothing happened to you.  Was worried for a bit.

You should consider joining the Hangout, much easier to drop a line there ;)
This message was last edited by the player at 21:43, Fri 18 Aug 2017.
Tarrin Feruwi
player, 99 posts
Fri 18 Aug 2017
at 22:06
  • msg #393

Re: The Cantina (OOC)

What Hangout?
Jini Relliri
player, 97 posts
Jedi Knight
Fri 18 Aug 2017
at 22:09
  • msg #394

Re: The Cantina (OOC)

ChosenOne:
  As always, ask any questions here, by PM or in Google Hangouts. https://hangouts.google.com/group/EuYuEsjI0XtbNmXp1

ChosenOne
GM, 203 posts
Sat 19 Aug 2017
at 02:46
  • msg #395

Re: The Cantina (OOC)

Okay, pretty much everyone can go before the droids. They are comically not very vigilant for security forces.


Character CT-101
Campaign FotR
Description vigilance roll
Results 2eA: 2 successes, 2 advantage [2eA=S/S, A/A]


Character Boss
Campaign FotR
Description vigilance roll (+1 rank & +1 enh. optics)
Results 1eA+2eP: 1 success, 3 advantage [1eA=S] [2eP=A, A/A]


Character Kalyx
Campaign FotR
Description vigilance roll
Results 1eP+2eA: 0 successes, 4 advantage [1eP=A/A] [2eA=A, A]


Character B1 droid minion group
Campaign FotR
Description vigilance roll
Results 1eA: 0 successes, 1 advantage [1eA=A]
Tarrin Feruwi
player, 101 posts
Sat 19 Aug 2017
at 17:49
  • msg #396

Re: The Cantina (OOC)

Evidently, according to the GM, all the droids are now dead.  Combat is over, everyone.  (GM's just not at the computer right now)
ChosenOne
GM, 204 posts
Mon 21 Aug 2017
at 00:38
  • msg #397

Re: The Cantina (OOC)

In reply to Tarrin Feruwi (msg # 396):

Alright, so the B1's went down with two attacks. Now to avoid being detected by the B2 super battledroids which are facing in the direction of the fight, you will need to roll a stealth check combined between Jini and Tarrin. Upgraded the difficulty for each attack (due to light and noise), so it would be 2C for the opposing dice, but I'll give you a 1B to the roll also due to the berm blocking the sight. If you had any advantages on the last attack, you can add 1B for each.
Tarrin Feruwi
player, 102 posts
Mon 21 Aug 2017
at 01:06
  • msg #398

Re: The Cantina (OOC)

Hmm.  I spent all of mine on my last attack.  Or are you saying if we rolled any advantages to begin with whether we spent them or not?

And I'm pretty sure we're going to super fail this roll.  My Stealth is 2A.
Jini Relliri
player, 100 posts
Jedi Knight
Mon 21 Aug 2017
at 11:53
  • msg #399

Re: The Cantina (OOC)

Hm. The good news: We passed the check! 2 Successes in the bank, baby. The bad news? The GM now has 3 threats to play with. http://orokos.com/roll/542295

I'll get a quick IC up but will leave the consequences up to the GM.
K1T1
player, 111 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 22 Aug 2017
at 15:20
  • msg #400

Re: The Cantina (OOC)

   Just a thought, but if K1 is the same model of 3P0 - I've never seen the latter bend down (or over, for that matter) in any instance. The others might be able to 'Bend the knee' - to use a recently oft-used metaphor, but I think that K1 might not be quite so 'bendy', as it were.

   Suggestions?
Jini Relliri
player, 101 posts
Jedi Knight
Tue 22 Aug 2017
at 15:26
  • msg #401

Re: The Cantina (OOC)

Perhaps this is a more limber variant? If he can't bend the knee enough to kneel, he would be like a turtle on his back if he fell. So it makes little sense that they are that stiff...
Tarrin Feruwi
player, 103 posts
Tue 22 Aug 2017
at 15:30
  • msg #402

Re: The Cantina (OOC)

Or we could just plop K1 on his back...  xD
Tarrin Feruwi
player, 104 posts
Tue 22 Aug 2017
at 16:39
  • msg #403

Re: The Cantina (OOC)

Come on, Gunship...!
Jini Relliri
player, 102 posts
Jedi Knight
Tue 22 Aug 2017
at 19:33
  • msg #404

Re: The Cantina (OOC)

Jini isn't very cool...

19:32, Today: Jini Relliri rolled 1 success, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A ((2(A), 8(A))).

Tarrin Feruwi
player, 105 posts
Tue 22 Aug 2017
at 20:02
  • msg #405

Re: The Cantina (OOC)

As a cucumber...  ;D

14:59, Today: Tarrin Feruwi rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 4A with rolls of 1(A), 5(A), 4(A), 1(A).  Cool check.
ChosenOne
GM, 206 posts
Tue 22 Aug 2017
at 20:06
  • msg #406

Re: The Cantina (OOC)

   Well, don't worry about it.. the B1's are about as vigilant as a cucumber.

  The B1's are at medium range. They have 5 WP each and 4 soak.
Jini Relliri
player, 103 posts
Jedi Knight
Tue 22 Aug 2017
at 20:09
  • msg #407

Re: The Cantina (OOC)

How far are the B2s?
ChosenOne
GM, 207 posts
Tue 22 Aug 2017
at 20:15
  • msg #408

Re: The Cantina (OOC)

B2's are at long range from the group.
ChosenOne
GM, 208 posts
Tue 22 Aug 2017
at 20:25
  • msg #409

Re: The Cantina (OOC)

B1 group 1
http://orokos.com/roll/541656 vigilance roll  : 1eA 0 successes, 1 advantage
http://orokos.com/roll/541656

B1 group 2
http://orokos.com/roll/542797 vigilance init  : 1eA 0 successes, 2 advantage
http://orokos.com/roll/542797
Jini Relliri
player, 104 posts
Jedi Knight
Tue 22 Aug 2017
at 20:32
  • msg #410

Re: The Cantina (OOC)

Quick as a slug, the B1 unit...
Tarrin Feruwi
player, 106 posts
Tue 22 Aug 2017
at 20:37
  • msg #411

Re: The Cantina (OOC)

Doesn't help that they're basically a firing squad and I don't use Shien.  /sob
ChosenOne
GM, 209 posts
Tue 22 Aug 2017
at 20:50
  • msg #412

Re: The Cantina (OOC)

Character: CT-4805 "Boss"

http://orokos.com/roll/542801 cool check for initiative  : 3eA 1 success, 2 advantage
http://orokos.com/roll/542801


Kalyx

http://orokos.com/roll/542802 cool check for initiative  : 2eA 3 successes
http://orokos.com/roll/542802


CT-101 "Charlie"

http://orokos.com/roll/542803 cool check for initiative  : 2eA 0 successes, 2 advantage
http://orokos.com/roll/542803
Den Jaxon
player, 82 posts
Wed 23 Aug 2017
at 00:09
  • msg #413

Re: The Cantina (OOC)

20:08, Today: Den Jaxon rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 2(A), 6(A).  cool.

ChosenOne
GM, 210 posts
Wed 23 Aug 2017
at 13:55
  • msg #414

Re: The Cantina (OOC)

You have the first 6 slots at least, K1 would have the 7th slot. So everyone can pretty much take actions (at least 6), no need to wait for all to roll initiative.
Jini Relliri
player, 105 posts
Jedi Knight
Wed 23 Aug 2017
at 14:00
  • msg #415

Re: The Cantina (OOC)

Since we were just fighting, are we assuming we still have our weapons ready, or do we need a maneuver to ready lightsabers?

At any rate, it makes sense for the clones to go first to try to thin out the B1s before any of us Jedi-people try to engage. Unless we want to leave the B1s to the Jedi and have the clones target the B2s?
ChosenOne
GM, 211 posts
Wed 23 Aug 2017
at 14:55
  • msg #416

Re: The Cantina (OOC)

No need to maneuver, you had time to prepare your weapons.
Tarrin Feruwi
player, 107 posts
Wed 23 Aug 2017
at 15:00
  • msg #417

Re: The Cantina (OOC)

Probably let the clones handle the B2s since they're at Long range.  We can cut up the B1s pretty easily from where we are.
Jini Relliri
player, 106 posts
Jedi Knight
Wed 23 Aug 2017
at 15:05
  • msg #418

Re: The Cantina (OOC)

Very true.
Tarrin Feruwi
player, 108 posts
Wed 23 Aug 2017
at 15:10
  • msg #419

Re: The Cantina (OOC)

So, I guess we start posting then.
Jini Relliri
player, 107 posts
Jedi Knight
Wed 23 Aug 2017
at 15:11
  • msg #420

Re: The Cantina (OOC)

I was just waiting for you, hoping to snag a boost :D
Tarrin Feruwi
player, 109 posts
Wed 23 Aug 2017
at 15:15
  • msg #421

Re: The Cantina (OOC)

I see how it is.  xP

Give me a few.  Finishing up listening to this medical review lecture.  I'll post right after.
Tarrin Feruwi
player, 110 posts
Wed 23 Aug 2017
at 15:46
  • msg #422

Re: The Cantina (OOC)

I succeeded, but I didn't roll as awesome as the last time, Jini.  So, no Boosts for you.
Jini Relliri
player, 108 posts
Jedi Knight
Wed 23 Aug 2017
at 15:49
  • msg #423

Re: The Cantina (OOC)

*cries in mon calamari*
Tarrin Feruwi
player, 112 posts
Wed 23 Aug 2017
at 15:56
  • msg #424

Re: The Cantina (OOC)

Sorry.  But, at least I didn't fail on 3A 1P?  xD
ChosenOne
GM, 212 posts
Wed 23 Aug 2017
at 20:08
  • msg #425

Re: The Cantina (OOC)

B2 Super battledroids initiative. We are now in Round 2.. I'll have to check how many beat this to see what slots can go. Can't do it now have to finish up some work. At least 1 or 2 beats it.

[url=http://orokos.com/roll/543037]vigilance init[/url]: 2eA 2 successes, 1 advantage
[url=http://orokos.com/roll/543037]...a-s-s.png[/img][/url]
Tarrin Feruwi
player, 113 posts
Wed 23 Aug 2017
at 21:17
  • msg #426

Re: The Cantina (OOC)

I think it's just Kalyx. I tied them. Advantages, too. I've got four dice in it, though.
ChosenOne
GM, 213 posts
Wed 23 Aug 2017
at 21:31
  • msg #427

Re: The Cantina (OOC)

Tie goes to the players
Tarrin Feruwi
player, 114 posts
Thu 24 Aug 2017
at 10:55
  • msg #428

Re: The Cantina (OOC)

I'll take that Boost, Jini. I've given you enough of them. ;p

Are the B2s minions?
Jini Relliri
player, 111 posts
Jedi Knight
Thu 24 Aug 2017
at 11:03
  • msg #429

Re: The Cantina (OOC)

I assume they are minions since they only rolled one initiative check. Spend that boost wisely, I expect a success on that die at least, preferably a success and an advantage...
Tarrin Feruwi
player, 115 posts
Thu 24 Aug 2017
at 11:11
  • msg #430

Re: The Cantina (OOC)

After you've flubbed using my Boosts?  Pssh. I don't want to hear it. xP
ChosenOne
GM, 215 posts
Thu 24 Aug 2017
at 13:31
  • msg #431

Re: The Cantina (OOC)

Tarrin Feruwi:
Two Advantages to clear the four strain that I currently have.


  Each advantage only removes 1 strain (pg. 206 in EotE core rule book)
Tarrin Feruwi
player, 117 posts
Thu 24 Aug 2017
at 13:33
  • msg #432

Re: The Cantina (OOC)

Oh, my bad.  Well, still removed the strain that I made that round.
ChosenOne
GM, 216 posts
Thu 24 Aug 2017
at 16:07
  • msg #433

Re: The Cantina (OOC)

2 groups of B1's attacking... initiative for them.


11:05, Today: ChosenOne rolled 2 successes using the Star Wars Edge of the Empire with a dice pool of 1A with rolls of 4(A).  B1 squad 2 (4 minions).

11:04, Today: ChosenOne rolled 2 successes using the Star Wars Edge of the Empire with a dice pool of 1A with rolls of 4(A).  B1 squad 1 (4 minions).
ChosenOne
GM, 220 posts
Mon 28 Aug 2017
at 20:13
  • msg #434

Re: The Cantina (OOC)

Jini rolled 2 threats in her attack of the B1's at the cave entrance. The threats will give 1 setback to the next attacker.. which is most likely going to be Tarrin.
Tarrin Feruwi
player, 120 posts
Wed 30 Aug 2017
at 11:38
  • msg #435

Re: The Cantina (OOC)

Jini, in your most recent post you forgot to add a Boost from me to your roll. You might still hit!
Jini Relliri
player, 115 posts
Jedi Knight
Wed 30 Aug 2017
at 11:47
  • msg #436

Re: The Cantina (OOC)

Weren't those all spent?

Well, if not, here goes: http://orokos.com/roll/545297

Blank. Did anyone guess it would be blank? Congratulations. You win nothing. It was the obvious result...
ChosenOne
GM, 223 posts
Thu 31 Aug 2017
at 02:31
  • msg #437

Re: The Cantina (OOC)

  There is only 1 left of Jini's group. The B1's fired at Tarrin, and since they rolled two threats and since everyone is fairly close, I had the threats cause a deflection that hit the damaged droid from group 1, finishing it off.

  Currently 1 droid left in squad 1 of B1's, and 1 damaged one in squad two at 4 of 5 WT.

  Currently we are in round 4, since Jini went. One more can go for Round 4, and then the B1's get another chance.
Tarrin Feruwi
player, 122 posts
Sun 3 Sep 2017
at 02:33
  • msg #438

Re: The Cantina (OOC)

Whoever goes next gets a Boost from me, so make it count and save our poor Jedi Knight!
K1T1
player, 115 posts
K1 Class Protocol Droid
Slicer / Technician
Sun 3 Sep 2017
at 02:59
  • msg #439

Re: The Cantina (OOC)

   Don't know about anyone else, but K1 usually winds up going last in combat, just to make it easier on everyone, as well as the Space Master.
Jini Relliri
player, 116 posts
Jedi Knight
Sun 3 Sep 2017
at 08:12
  • msg #440

Re: The Cantina (OOC)

Jini only has a soak of 3, so she is down. It might be fair to say that the dice don't like our Jini very much...
This message was last edited by the player at 08:13, Sun 03 Sept 2017.
Tarrin Feruwi
player, 123 posts
Sun 3 Sep 2017
at 11:12
  • msg #441

Re: The Cantina (OOC)

The clones have some stims, so maybe they can bring her back up?
Tarrin Feruwi
player, 124 posts
Sun 3 Sep 2017
at 11:14
  • msg #442

Re: The Cantina (OOC)

Jini would still be down if you strained to Deflect part of it?
Jini Relliri
player, 117 posts
Jedi Knight
Sun 3 Sep 2017
at 11:21
  • msg #443

Re: The Cantina (OOC)

She doesn't have deflect, that was a misunderstanding. She has parry.
Tarrin Feruwi
player, 125 posts
Sun 3 Sep 2017
at 12:50
  • msg #444

Re: The Cantina (OOC)

Oh, that's right.

Man, we're screwed.  xD
Den Jaxon
player, 87 posts
Wed 6 Sep 2017
at 09:56
  • msg #445

Re: The Cantina (OOC)

Apologies. I was away. There was a family emergency that kept me away. I should be back now.
Jini Relliri
player, 118 posts
Jedi Knight
Wed 6 Sep 2017
at 10:00
  • msg #446

Re: The Cantina (OOC)

No worries. Jini isn't going anywhere. Well, parts of her might be...
ChosenOne
GM, 226 posts
Wed 6 Sep 2017
at 13:27
  • msg #447

Re: The Cantina (OOC)

Go ahead and take 1 strain from your threat, Den. I am working on a post for Boss and Charlie to attack the remaining battledroid on Jini. Since she went down, therefore she is not engaged. The clones can make an attack without penalty. Then Kalyx can move in and attack, either one of the two B1's left depending on how the other attacks go.
ChosenOne
GM, 227 posts
Wed 6 Sep 2017
at 13:37
  • msg #448

Re: The Cantina (OOC)

Boss to the rescue!  What do you want to spend the triumph on? He successfully demolished the last B1 in the group Jini was fighting with the success. So the Triumph is free in clear for something else helpful.  Since he is part of your group, you all can decide how to spend it. Charlie will use 2 maneuvers to move forward to Medium range out of cover.. looking to revive Jini next round.

http://orokos.com/roll/547878 Boss aims and fires blaster rifle at B1 squad 1  : 2eP+1eA+3eD+1eB 1 success, 1 Triumph
http://orokos.com/roll/547878
Jini Relliri
player, 119 posts
Jedi Knight
Wed 6 Sep 2017
at 13:44
  • msg #449

Re: The Cantina (OOC)

Hm. Not much I can think about here. How about the accurate cover fire inspires the next PC to act, upgrading his attack once?
Tarrin Feruwi
player, 126 posts
Wed 6 Sep 2017
at 14:15
  • msg #450

Re: The Cantina (OOC)

Are all the droids not dead?

I was thinking we could use the Triumph on something narrative.  Like finding a place to block out the rest of whatever's left outside by their ship while we get into the cave proper.  We need to find a way to make the plan work.
Den Jaxon
player, 89 posts
Wed 6 Sep 2017
at 15:35
  • msg #451

Re: The Cantina (OOC)

The triumph might be enough to finish off the last droid, if that's acceptable. It stumbles or gets blasted accidentally by it's just killed comrade. Something to get us into the caves and check on Jini.
ChosenOne
GM, 228 posts
Wed 6 Sep 2017
at 16:48
  • msg #452

Re: The Cantina (OOC)

  As far as the cave, from the flashes of light from the blasters you can tell that the cavern ends in a natural tunnel, that looks like an old lava flow tube that is around 3 meters in diameter.

  If you want to have the droid fire up into the cavern roof as it falls, it could collapse and seal the entrance.. but that would also prevent you from getting out.. at least from that access point. Also the clones probably wouldn't make it in before it collapses. Charlie might, since he is closer and moving, but not Boss. Which would be fine with me. One less NPC to worry about. :)

  I will give you another option, with the Triumph, the Reliance arrives and disables the Geonosian ship.

  Keep in mind Kalyx can go and has a decent chance to finish off the last remaining enemy droid..
Tarrin Feruwi
player, 127 posts
Wed 6 Sep 2017
at 17:25
  • msg #453

Re: The Cantina (OOC)

I'd go with the Reliance arriving.  It sticks to the plan we're trying to achieve and would seem like a waste to use something like a Triumph to kill a droid when we have other attackers in the initiative order before the droid goes. If it comes down to it, I'm the last attacker before the droid goes, and I'm batting pretty well.
Jini Relliri
player, 120 posts
Jedi Knight
Wed 6 Sep 2017
at 17:38
  • msg #454

Re: The Cantina (OOC)

Agreed.
K1T1
player, 116 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 6 Sep 2017
at 18:10
  • msg #455

Re: The Cantina (OOC)

  I would also agree to use the triumph to ensure that the Reliance should arrive and disable the Genosian's ship. Has the virtue of being simple and advances the plot perfectly.
ChosenOne
GM, 229 posts
Wed 6 Sep 2017
at 18:18
  • msg #456

Re: The Cantina (OOC)

sounds like a consensus, so we will go with that.
Tarrin Feruwi
player, 129 posts
Tue 12 Sep 2017
at 17:24
  • msg #457

Re: The Cantina (OOC)

Let me know what I'm rolling with for the Negotiation check.
ChosenOne
GM, 231 posts
Tue 12 Sep 2017
at 19:31
  • msg #458

Re: The Cantina (OOC)

k. First the Reliance is jamming the Geonosian ship, so they will have to lift the jamming to let you contact them. They can try and setup a secure channel to your commlink, through the jamming.

  The difficulty will be the opposed Cool of the Geonosian ship captain, which will be 2C, plus 1S in opposition, but due to the major advantage tactically, you get 1 free upgrade to your check, but the fact you are contacting him over an audio comlink and not holocomm makes it suspicious so that imposes the 1S penalty. The initial response will be from Captain Soney, a human male wearing CIS uniform. I'll let you roll and  after the result I can determine his response.
Tarrin Feruwi
player, 130 posts
Tue 12 Sep 2017
at 19:58
  • msg #459

Re: The Cantina (OOC)

I'll flip a Destiny on this, too, because we've not really been using them, and this is thematic as hell.  xD
Tarrin Feruwi
player, 131 posts
Tue 12 Sep 2017
at 20:00
  • msg #460

Re: The Cantina (OOC)

*throws dice across the room*

14:58, Today: Tarrin Feruwi rolled 1 failure using the Star Wars Edge of the Empire with a dice pool of 1A 3P 2C 1S with rolls of 5(A), 2(P), 10(P), 1(P), 10(C), 8(C), 4(S).


HOW.

I don't even understand.  That should be the easiest check in the world.  I can't even with this game.
Tarrin Feruwi
player, 132 posts
Tue 12 Sep 2017
at 20:00
  • msg #461

Re: The Cantina (OOC)

Fuck it.  I'm just murderhobo-ing from now on.
Jini Relliri
player, 122 posts
Jedi Knight
Tue 12 Sep 2017
at 20:04
  • msg #462

Re: The Cantina (OOC)

Jini's good fortune is rubbing off... -_-
Tarrin Feruwi
player, 133 posts
Tue 12 Sep 2017
at 20:14
  • msg #463

Re: The Cantina (OOC)

I feel like every time I try to do something interesting that's not combat, the dice screw me.  So, Murderhobo Mode.  Because that's what the dice have taught me works.  -_-
Jini Relliri
player, 124 posts
Jedi Knight
Tue 12 Sep 2017
at 21:01
  • msg #464

Re: The Cantina (OOC)

21:00, Today: Jini Relliri rolled 2 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2P with rolls of 10(P), 4(P).  Can Jini recover any strain?

Well, with two ranks of Rapid Recovery Jini's strain is down to 0.
Tarrin Feruwi
player, 135 posts
Wed 13 Sep 2017
at 21:49
  • msg #465

Re: The Cantina (OOC)

These guys are supposed to be in the cave, right?
Jini Relliri
player, 125 posts
Jedi Knight
Thu 14 Sep 2017
at 22:01
  • msg #466

Re: The Cantina (OOC)

That is my understanding.
ChosenOne
GM, 234 posts
Fri 15 Sep 2017
at 13:06
  • msg #467

Re: The Cantina (OOC)

There isn't anybody in this particular cave, but the demolished droids. But there is a network of lava tube tunnels based on what you've heard in this area. Den sensed the General half a kilometer or more away from your position, or at least the position you were at when you were doing recon, which is only maybe 40 meters away.
Tarrin Feruwi
player, 136 posts
Fri 15 Sep 2017
at 14:05
  • msg #468

Re: The Cantina (OOC)

ChosenOne:
There isn't anybody in this particular cave, but the demolished droids. But there is a network of lava tube tunnels based on what you've heard in this area. Den sensed the General half a kilometer or more away from your position, or at least the position you were at when you were doing recon, which is only maybe 40 meters away.

Which means, we're have to go into the caves and down into the tunnels from the caves?  I'm just trying to make sure that we're not trying to assault the ship ourselves because he's over there.

I'm sorry, but I've been very confused with the descriptions provided, so I'm checking and double checking where we're supposed to go OOC'ly because I really haven't been understanding at all.  Tarrin would have been taking point to lead the group forward because of Jini's injury, but me as a player really didn't understand where we were going even after going back and reading our threads repeatedly.  It's been rather confusing.
Jini Relliri
player, 126 posts
Jedi Knight
Fri 15 Sep 2017
at 14:07
  • msg #469

Re: The Cantina (OOC)

It happens sometimes. We need to go through the lava tunnels and track down the general there. This might be a good time for another Seek hail-mary...

14:07, Today: Jini Relliri rolled no successes, 2 dark force points, 2 light force points using the Star Wars Edge of the Empire with a dice pool of 2F with rolls of 7(F), 10(F).  Seek trying to locate general.

Hey! That's nice. With two light-side pips Jini can activate the Seek power. I'll post IC once I hear from the GM what she senses.
This message was last edited by the player at 14:08, Fri 15 Sept 2017.
ChosenOne
GM, 235 posts
Fri 15 Sep 2017
at 14:57
  • msg #470

Re: The Cantina (OOC)

  I am going to be handing out XP here shortly, busy weekend with my daughter's two-day softball tournament, but I'm shooting for early next week to get that done.

  Jini is correct, basically you are going to navigate the lava tunnels to find General Toggus and it is unknown what he is doing here. He's not real close, so you will be doing some traveling to find him.

  [Private to Jini Relliri: You are able to discern his position is northeast of here a little more than half a kilometer which in underground tunnels is a long way. Entering the cave you are heading east and the tunnel leading out is going east. But the Force is telling you that you are on the correct path, currently.  OOC: I am giving this power more than it should have, but since I started that road, we'll have to go down it for now. It seems more cinematic for the Jedi to use their powers to track a foe, so I'm going with that.

  also, you can give Jini some extra stuff with the XP as well, and also get the same amount for your starting character.
]
Jini Relliri
player, 128 posts
Jedi Knight
Fri 15 Sep 2017
at 15:07
  • msg #471

Re: The Cantina (OOC)

Cool, IC is up.

[Private to ChosenOne: I totally get your reasons for allowing a slight abuse of the Seek power to get the boat moving again. Tarrin seems to be a little annoyed, mostly with the dice from what I can tell, so we should try to push forward to get to the conclusion sooner rather than later.]
Tarrin Feruwi
player, 139 posts
Fri 22 Sep 2017
at 19:26
  • msg #472

Re: The Cantina (OOC)

So, what's the plan?
Jini Relliri
player, 130 posts
Jedi Knight
Fri 22 Sep 2017
at 19:32
  • msg #473

Re: The Cantina (OOC)

I assumed we were waiting for everyone to spend the XP. Jini now has a shiny rank of Reflect so she just might survive this! In other words, I'm ready to move on.
Tarrin Feruwi
player, 140 posts
Fri 22 Sep 2017
at 19:38
  • msg #474

Re: The Cantina (OOC)

I'm saving the rest of my XP so far.  Ranked up my Sense (so I figure I might be able to survive as well), but I'm holding the rest for a rainy day (read: character growth).
ChosenOne
GM, 238 posts
Fri 22 Sep 2017
at 19:58
  • msg #475

Re: The Cantina (OOC)

I'll give the rest of the group the weekend to finalize what they want to spend the XP on, then move the story along the underground death trap , erm.. tunnels.
Jini Relliri
player, 131 posts
Jedi Knight
Fri 22 Sep 2017
at 20:04
  • msg #476

Re: The Cantina (OOC)

That sounds fatal promising...
Tarrin Feruwi
player, 141 posts
Sat 23 Sep 2017
at 00:27
  • msg #477

Re: The Cantina (OOC)

So, any chance I could convince you to give me one more XP in the face of that terrifying interesting comment?  xD
K1T1
player, 123 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 23 Sep 2017
at 02:08
  • msg #478

Re: The Cantina (OOC)

   Hrm, been thinking on this, and wondering how the experience might be spent for a Droid. With everything being installed like software, wouldn't K1 have to go someplace and upgrade? I don't know that I could 'learn' anything outside of what I've been programmed to know.

   Doesn't seem to come organically, IMHO (pardon the pun)
Tarrin Feruwi
player, 142 posts
Sat 23 Sep 2017
at 03:05
  • msg #479

Re: The Cantina (OOC)

That entirely depends.  It begs the question about how much AI can learn in a way.  It does seem like R2 learned over the course of time after not being wiped for a while.
ChosenOne
GM, 239 posts
Sun 24 Sep 2017
at 20:36
  • msg #480

Re: The Cantina (OOC)

Character droids are different in that they can learn beyond their programming, which makes them more sentient. Similar to AI, so you can learn things. It still falls under the same restrictions as other players. You can't learn piloting or gambling, etc. out of thin air. It has to be something relevant to what has happened to your character recently. Other things require learning by other means, and game wise, between adventures.

[Private to Tarrin Feruwi: I can float you one XP and next award time, I can subtract one from the xp bonus you earn, if I remember.]
Tarrin Feruwi
player, 143 posts
Mon 25 Sep 2017
at 04:01
  • msg #481

Re: The Cantina (OOC)

Cool.  So, no learning restrainer bolt or mind wipes!

[Private to GM: Actually, if you wouldn't mind, that would be helpful.  I'm literally one point off of my next level thing that I wanted to get.  I'll mark my Unspent XP as -1 on my sheet in order to help you remember!]
This message was last edited by the player at 04:02, Mon 25 Sept 2017.
Den Jaxon
player, 96 posts
Mon 25 Sep 2017
at 17:12
  • msg #482

Re: The Cantina (OOC)

Sorry so late. I had to redo my character in the character generator I use, OGGDUDE'S Star Wars generator. Very handy. Way faster at math than me. :)

Points are spent. Hopefully, they were spent well!
This message was last edited by the player at 17:16, Mon 25 Sept 2017.
K1T1
player, 124 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 25 Sep 2017
at 20:49
  • msg #483

Re: The Cantina (OOC)

Tarrin Feruwi:
Cool.  So, no learning restrainer bolt or mind wipes!


   NO.  Just, no ...
Jini Relliri
player, 132 posts
Jedi Knight
Tue 26 Sep 2017
at 09:12
  • msg #484

Re: The Cantina (OOC)

OK, seems we have all spent the XP earned, time to see what the lava tubes have in store for us!
K1T1
player, 125 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 26 Sep 2017
at 17:48
  • msg #485

Re: The Cantina (OOC)

  Yeah, I'm spent ... on with the show.
Jini Relliri
player, 133 posts
Jedi Knight
Tue 26 Sep 2017
at 21:20
  • msg #486

Re: The Cantina (OOC)

Jini looks for tracks first. I'll assume those are 2D checks, since you didn't state otherwise.
21:17, Today: Jini Relliri rolled 1 failure, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 1P 2D with rolls of 2(A), 6(A), 8(P), 2(D), 3(D).  Survival check looking for tracks.

But without much luck. I'll use the two advantages to give myself a boost on the other check, too examine the creatures.
21:19, Today: Jini Relliri rolled 2 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 1P 1B 2D with rolls of 7(A), 6(A), 6(P), 3(B), 1(D), 5(D).  Survival check examining creatures.

So that turns up something. I'll post IC once the GM has adjudicated the rolls.
Tarrin Feruwi
player, 144 posts
Wed 27 Sep 2017
at 13:48
  • msg #487

Re: The Cantina (OOC)

It doesn't make much sense for Tarrin to try to look for tracks since it's not something he's very good at to begin with, nor would it be something he is concerned about at the moment.  What he's more concerned about is making sure everyone is safe.

GM, would you be willing to allow me to Commit a Force Die to Sense currently?  I'd like to reflect him using his senses to keep up guarding the others while they are looking around.  After what just happened, he's more wary at the moment.
ChosenOne
GM, 241 posts
Wed 27 Sep 2017
at 14:23
  • msg #488

Re: The Cantina (OOC)

 You can maintain the sense basic to detect creatures within short range while the others are searching, assuming you want to spend the Force die that is rolled. Once you move, you will have to roll again to try and sense living things.
Tarrin Feruwi
player, 145 posts
Wed 27 Sep 2017
at 15:48
  • msg #489

Re: The Cantina (OOC)

I was referring to the Commit of a die for the combat effect of Sense in the case we get jumped.
Den Jaxon
player, 98 posts
Thu 28 Sep 2017
at 09:47
  • msg #490

Re: The Cantina (OOC)

Updated my post.
ChosenOne
GM, 242 posts
Thu 28 Sep 2017
at 15:02
  • msg #491

Re: The Cantina (OOC)

Tarrin. Normally, that power is activated when you are in combat or about to engage in combat. But,  since it is basically for detecting danger to you, you could roll your Force die rating and activate that and commit the dice now. I don't have a problem with that. You can maintain that as long as you want, but if you use anything else Force related, including sensing for life nearby you would have to end that power. You would only sense any danger that is targeting you.
Tarrin Feruwi
player, 146 posts
Thu 28 Sep 2017
at 15:08
  • msg #492

Re: The Cantina (OOC)

I think you're misunderstanding me a bit, GM.  I'm not using it to detect anything specific.  What I'm asking is if I can activate the power now in preparation for combat that would occur instead of sacrificing the first action of combat since Tarrin is expecting trouble down here.  Since he's on guard right now, I thought it would be really strange for him to still have to waste the first round of potential combat activating that effect of the Force power if he's already on guard and prepared at the current point in time.
ChosenOne
GM, 243 posts
Fri 29 Sep 2017
at 13:27
  • msg #493

Re: The Cantina (OOC)

Okay. I don't see the problem committing the dice for that effect. Mechanically it just upgrades the difficulty of attacks against you,  which is like an early warning radar. Legacy books talk about that danger sense, the Jedi all have, which probably is what was the inspiration behind this control upgrade.
Tarrin Feruwi
player, 147 posts
Fri 29 Sep 2017
at 13:46
  • msg #494

Re: The Cantina (OOC)

Yep!  That was my thought entirely on why I wanted to use it.  It seemed thematically fitting.

I'll get a post up today.
Jini Relliri
player, 135 posts
Jedi Knight
Tue 3 Oct 2017
at 08:21
  • msg #495

Re: The Cantina (OOC)

Tarrin Feruwi:
I'll get a post up today. 

It's been a long day mate! :Þ
Tarrin Feruwi
player, 148 posts
Tue 3 Oct 2017
at 11:33
  • msg #496

Re: The Cantina (OOC)

I totally thought I had posted already!  I apologize. I've been distracted by moving my place.
Den Jaxon
player, 101 posts
Mon 16 Oct 2017
at 14:11
  • msg #497

Re: The Cantina (OOC)

Just checking in!
ChosenOne
GM, 245 posts
Mon 16 Oct 2017
at 21:30
  • msg #498

Re: The Cantina (OOC)

Hey, just checking in also. I will move us along tomorrow afternoon (central time US) if we don't hear from Tarrin. He may be still knee deep in his move, and maybe trying to get his Internet set up or something. I hope everyone is doing okay!
Jini Relliri
player, 138 posts
Jedi Knight
Mon 16 Oct 2017
at 21:46
  • msg #499

Re: The Cantina (OOC)

Ready to see what's in there!
Tarrin Feruwi
player, 150 posts
Tue 17 Oct 2017
at 00:13
  • msg #500

Re: The Cantina (OOC)

Board exam just finished today!  That monster was nine hours long, so I'm still recovering, but that means I'm now off for the next two months!  Sorry to keep you all waiting!  I'm just making the rounds through my games now to see what I need to catch up on.
K1T1
player, 128 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 17 Oct 2017
at 03:01
  • msg #501

Re: The Cantina (OOC)

Tarrin Feruwi:
Board exam just finished today!  That monster was nine hours long, so I'm still recovering, but that means I'm now off for the next two months!  Sorry to keep you all waiting!  I'm just making the rounds through my games now to see what I need to catch up on.


    Good luck on your exams - hope the effort was worth the 9-hour slog.  :)
Tarrin Feruwi
player, 152 posts
Tue 17 Oct 2017
at 03:03
  • msg #502

Re: The Cantina (OOC)

I hope so, too!  That was not at all what I expected.
Jini Relliri
player, 139 posts
Jedi Knight
Tue 17 Oct 2017
at 07:39
  • msg #503

Re: The Cantina (OOC)

That sounds excruciating. Hope it went well!
ChosenOne
GM, 247 posts
Thu 19 Oct 2017
at 18:00
  • msg #504

Re: The Cantina (OOC)

 Sorry, got a little behind at work and lots of stuff going on so didn't have time to post yesterday as I thought I would, but one is up now. Some revelations, perhaps.. ;)
K1T1
player, 129 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 19 Oct 2017
at 19:02
  • msg #505

Re: The Cantina (OOC)

   Better late than not at all, GM.

   Hope work isn't being too much of a pain. I know how things can get left behind if not tended to regularly.
Jini Relliri
player, 141 posts
Jedi Knight
Fri 20 Oct 2017
at 13:07
  • msg #506

Re: The Cantina (OOC)

Tarrin Feruwi:
"That being said, we need a plan before we walk into this situation.  Otherwise, it is likely we will be overwhelmed."


I'm all for having a plan, but I'm not sure if we have enough info to go on for more than a rudimentary 'X goes first, Y and Z follow, the rest covers them'. Which basically is a frontal assault. Perhaps I'm missing something.

Do you have a suggestion how to proceed?
Tarrin Feruwi
player, 154 posts
Fri 20 Oct 2017
at 13:25
  • msg #507

Re: The Cantina (OOC)

Maybe something like "these two go to rescue the person struggling against the artifact while these two defend them and these two go on the assault against the androids up top in order to minimize the amount of time we're under attack?"
Jini Relliri
player, 142 posts
Jedi Knight
Fri 20 Oct 2017
at 13:32
  • msg #508

Re: The Cantina (OOC)

That makes sense.

Does Tarrin have any idea how many droids, or the position they are in? It matters a lot if they are, for example, on a walkway which makes it hard for the Jedi to engage them.
Tarrin Feruwi
player, 155 posts
Fri 20 Oct 2017
at 14:19
  • msg #509

Re: The Cantina (OOC)

Just up the stairs.  Clanking of droids.  That's about all I have.  If he had anything more specific, I would have specified.  Unfortunately, Miraluka's senses are accurate but not very specific.
Jini Relliri
player, 143 posts
Jedi Knight
Fri 20 Oct 2017
at 14:32
  • msg #510

Re: The Cantina (OOC)

Sure, figured as much. Is Tarrin too shaken to propose a plan? If so, I can post something for Jini, but I don't want to step on your toes if you are planning another post. Note that although Jini is trying to keep a brave face, she is about as shaken as the Padawans, if not more, so if Tarrin wants to 'take charge' she will probably just follow his lead.
Tarrin Feruwi
player, 156 posts
Fri 20 Oct 2017
at 16:26
  • msg #511

Re: The Cantina (OOC)

No, I don't think he will.  The intention of the post I had just now was basically the same as a "he may be a very talented kid, but at some point he's still a kid" kind of post.  He's come through quite a lot with flying colors so far that some new Padawan would not be able to, but this is event is even more extreme than those.  And the entire Miraluka race have an extreme aversion and fear to the Dark Side (perhaps because they actually experience it as a sense rather than an intangible feeling like the Jedi do), so it's probably taking all he has just to stand his ground.  While Jini and the others have have bad feelings about the Dark Side the object is giving off, Tarrin can actually see the Dark Side of it.  I imagine it's probably like looking on an Eldritch Horror.  xD

Suffice to say, this is the point in time where experience should outshine talent, so I wrote it with the intention of Jini leading the plan since she has likely faced more of this kind of thing before.
Jini Relliri
player, 144 posts
Jedi Knight
Fri 20 Oct 2017
at 17:21
  • msg #512

Re: The Cantina (OOC)

Sure, no worries. I'll get something up in a couple of hours or so.
Tarrin Feruwi
player, 157 posts
Mon 23 Oct 2017
at 14:52
  • msg #513

Re: The Cantina (OOC)

We're waiting on GM update, right?
Jini Relliri
player, 146 posts
Jedi Knight
Mon 23 Oct 2017
at 15:05
  • msg #514

Re: The Cantina (OOC)

Yupp!
ChosenOne
GM, 248 posts
Mon 23 Oct 2017
at 15:15
  • msg #515

Re: The Cantina (OOC)

 I am unclear as to who is actually going into the doorway.. you would have to step into the doorway to push the door open further. It is open enough for several people to walk through it, but from the side. It is open about 40 degrees, but it so large that enough for two people to walk through side by side.
Jini Relliri
player, 147 posts
Jedi Knight
Mon 23 Oct 2017
at 15:16
  • msg #516

Re: The Cantina (OOC)

Jini is leading the way for sure. If using the Move power to open the door will help she'll use that to help her push the door open.
K1T1
player, 131 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 23 Oct 2017
at 16:09
  • msg #517

Re: The Cantina (OOC)

   Would have thought Jini was leading with one of the Clone Troopers attached while the others guarded the rear. But that's not for me to tell.
Tarrin Feruwi
player, 158 posts
Mon 23 Oct 2017
at 18:23
  • msg #518

Re: The Cantina (OOC)

Yep, pretty sure Jini would be the one going through first.  Tarrin would probably going in after her due to his sense of responsibility, but he's most definitely not going to be the first one through that door.
Jini Relliri
player, 148 posts
Jedi Knight
Wed 25 Oct 2017
at 13:50
  • msg #519

Re: The Cantina (OOC)

Five positive dice, one success. All is as it should be...

13:49, Today: Jini Relliri rolled 1 success, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 2P 2 B with rolls of 8(A), 1(P), 9(P), 6(B).  Vigilance for initiative.
Den Jaxon
player, 104 posts
Wed 25 Oct 2017
at 13:52
  • msg #520

Re: The Cantina (OOC)

09:52, Today: Den Jaxon rolled 1 success, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 1P with rolls of 3(A), 11(P).  Vigilance.

Tarrin Feruwi
player, 159 posts
Wed 25 Oct 2017
at 14:22
  • msg #521

Re: The Cantina (OOC)

Me and dice rolls these days...

09:21, Today: Tarrin Feruwi rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2P 1B with rolls of 1(P), 8(P), 2(B).  Vigilance check.
ChosenOne
GM, 250 posts
Wed 25 Oct 2017
at 14:44
  • msg #522

Re: The Cantina (OOC)

Separatist Droids initiative..

http://orokos.com/roll/562170 vigilance init  : 2eA 1 success, 1 advantage
http://orokos.com/roll/562170
ChosenOne
GM, 251 posts
Wed 25 Oct 2017
at 14:48
  • msg #523

Re: The Cantina (OOC)

Kalyx initiative..

http://orokos.com/roll/562171 vigilance init  : 1eP+2eA 1 success, 2 advantage
http://orokos.com/roll/562171
ChosenOne
GM, 252 posts
Wed 25 Oct 2017
at 14:50
  • msg #524

Re: The Cantina (OOC)

Trooper CT-101 "Charlie" initiative..

http://orokos.com/roll/562172 vigilance init  : 2eA 0 successes, 1 advantage
http://orokos.com/roll/562172
ChosenOne
GM, 253 posts
Wed 25 Oct 2017
at 14:53
  • msg #525

Re: The Cantina (OOC)

CT-4805 "Boss" initiative..

http://orokos.com/roll/562173 vigilance init  : 2eP+1eA 2 successes, 3 advantage, 1 Triumph
http://orokos.com/roll/562173
ChosenOne
GM, 254 posts
Wed 25 Oct 2017
at 15:06
  • msg #526

Re: The Cantina (OOC)

Current Initiative, Round 1:

ally2.3.1(Tri)
ally1.2.1
ally1.2.1
ally1.1.1
enemy1.1.0
ally0.1.1


Just need roll for K1T1.. So at least 4 slots can go first. Boss has an extra maneuver due to Triumph. So you can go ahead and take the first 4 slots since I don't believe K1 will need the first few actions.
Tarrin Feruwi
player, 160 posts
Wed 25 Oct 2017
at 15:09
  • msg #527

Re: The Cantina (OOC)

Ok.  What range are they at?  I've already got Sense active, so I wanted to know the distance to engage the droids on the upper level.
ChosenOne
GM, 255 posts
Wed 25 Oct 2017
at 15:15
  • msg #528

Re: The Cantina (OOC)

Short range
ChosenOne
GM, 256 posts
Wed 25 Oct 2017
at 16:37
  • msg #529

Re: The Cantina (OOC)

And the Droids are B2 Super Battledroids, 3 of them (minions).  Soak 6, Wound Threshold 8 each.
Jini Relliri
player, 150 posts
Jedi Knight
Wed 25 Oct 2017
at 16:43
  • msg #530

Re: The Cantina (OOC)

Jini is just trying to make you guys look good, apparently :D
K1T1
player, 133 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 26 Oct 2017
at 05:39
  • msg #531

Re: The Cantina (OOC)

  And we appreciate it, Master Jedi ...  :]

11:29, Today: K1T1 rolled 1 success, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 7(A), 6(A).  Cool check - Initiative.
This message was last edited by the player at 17:30, Thu 26 Oct 2017.
ChosenOne
GM, 258 posts
Thu 26 Oct 2017
at 17:51
  • msg #532

Re: The Cantina (OOC)

  That gives you 5 slots for pc/ally actions before the droids can go. 2 slots used, 3 remaining. Den's lightsaber since it ignores Soak, just barely takes down the first B2 with 8 damage. So there are two left.
Tarrin Feruwi
player, 161 posts
Thu 26 Oct 2017
at 19:07
  • msg #533

Re: The Cantina (OOC)

Thought Jini was going to rescue the person in front of the artifact not kill the droids?  Should Tarrin be doing something else then?
Jini Relliri
player, 151 posts
Jedi Knight
Thu 26 Oct 2017
at 19:10
  • msg #534

Re: The Cantina (OOC)

In reply to Tarrin Feruwi (msg # 533):

We need to get through the droids first, there is no way around them. Next round she can disengage and continue.
Jini Relliri
player, 152 posts
Jedi Knight
Sun 29 Oct 2017
at 22:10
  • msg #535

Re: The Cantina (OOC)

Are you guys planning to slice and dice?
Jini Relliri
player, 153 posts
Jedi Knight
Wed 1 Nov 2017
at 15:17
  • msg #536

Re: The Cantina (OOC)

Is Tarrin planning to take a turn?
Den Jaxon
player, 106 posts
Wed 1 Nov 2017
at 15:20
  • msg #537

Re: The Cantina (OOC)

I hope!
Tarrin Feruwi
player, 162 posts
Wed 1 Nov 2017
at 19:01
  • msg #538

Re: The Cantina (OOC)

Oh, shit, we're waiting on me?  My bad!  I didn't realize!
ChosenOne
GM, 259 posts
Thu 2 Nov 2017
at 19:28
  • msg #539

Re: The Cantina (OOC)

working on the full post for Kalyx and the others. But basically the 3 threats from Tarrin caused Kalyx to slip and fall on the hydraulic fluids from the droid the Miraluka destroyed as he charged in. He still managed to take out the final droid while on the ground.. so effectively combat is over.
Jini Relliri
player, 154 posts
Jedi Knight
Thu 2 Nov 2017
at 19:47
  • msg #540

Re: The Cantina (OOC)

Cool. We'll be pressing on fairly rapidly then, I guess.
K1T1
player, 134 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 2 Nov 2017
at 20:38
  • msg #541

Re: The Cantina (OOC)

   *Scraps the Droid's sensing post for other Droids*

   - Nevermind, then. Carry on.   :)
Jini Relliri
player, 156 posts
Jedi Knight
Thu 2 Nov 2017
at 21:04
  • msg #542

Re: The Cantina (OOC)

I'm sort of hoping K1 can slice into the brain of one of the dead droids in a way similar to K2 in Rogue one. At least, Jini hopes he can, we'll see what the GM thinks :)
K1T1
player, 135 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 2 Nov 2017
at 21:51
  • msg #543

Re: The Cantina (OOC)

  Let me know what I need to roll - I'll post something (hopefully relevant) to the discussion when I return from some snowshoeing tonight ...

   *mumbles something about peeking into the mind of an inferior model ...*
ChosenOne
GM, 260 posts
Fri 3 Nov 2017
at 13:46
  • msg #544

Re: The Cantina (OOC)

 K1. First make an average mechanical check to physically access the droid's head, without damaging it. Then you will need to slice the brain which will be 2D+1P for its security protocols.
K1T1
player, 136 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 3 Nov 2017
at 16:27
  • msg #545

Re: The Cantina (OOC)

10:21, Today: K1T1 rolled no successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 1(A), 6(A).  Mechanics check.

   - Fudge, don't think I succeeded. Possible to hack into the other Droids, as well?

UPDATE: Sorry, just hit the "roll" button on the sheet, forgot to add extras. Here's the updated form.

11:53, Today: K1T1 rolled 2 successes using the Star Wars Edge of the Empire with a dice pool of 4A 2D with rolls of 5(A), 2(A), 2(A), 4(A), 2(D), 8(D).  Mechanics check.

   And the Bypassing Security Protocols:

11:56, Today: K1T1 rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 4A 2D 1P with rolls of 7(A), 8(A), 3(A), 1(A), 7(D), 8(D), 8(P).  Accessing Droid Security protocols.
This message was last edited by the player at 17:57, Fri 03 Nov 2017.
ChosenOne
GM, 261 posts
Fri 3 Nov 2017
at 16:34
  • msg #546

Re: The Cantina (OOC)

I thought you had a INT of 4, which would give you 4A for your roll? So 4A+2D would be the total roll unless I misread the character sheet.
This message was last edited by the GM at 16:36, Fri 03 Nov 2017.
ChosenOne
GM, 262 posts
Tue 7 Nov 2017
at 18:17
  • msg #547

Re: The Cantina (OOC)

 Den does not detect anything within range [Private to Den Jaxon: The basic power for Sense only detects within short range.. even if you have the extended range upgrade to medium you still don't detect anything.]

  I'm giving K1 some information from his roll update, that I just noticed.. [Private to K1T1: You are able to tap into the B2's systems and memory.  With the successes you can access its mapping coordinates to learn the path. With the advantage you can try and tap into its video memory, or get more data on everywhere its traveled for the last couple of days..]
Den Jaxon
player, 108 posts
Tue 7 Nov 2017
at 18:19
  • msg #548

Re: The Cantina (OOC)

Cool. [Private to GM: No problem. I knew I couldn't seek the target, but figured while using the force, I would make sure there were no more immediate threats.]
This message was last edited by the player at 18:21, Tue 07 Nov 2017.
K1T1
player, 137 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 7 Nov 2017
at 19:01
  • msg #549

Re: The Cantina (OOC)

   The Protocol Droid took a moment to raise a finger as part of it retracted and a small extension emerged. With this, K1 inserted the device into the side of the B2 maintenance port and there was a long pause while she interrogated the Droid's processor for the information that was needed. "I believe I have the coordinates for the path we need to proceed ... One moment, I am accessing the Droid's video memory in order to learn more."

[Private to ChosenOne: I'd like to access the Droid's video memory, to see if there is any more information that can be gathered about the General or his entourage (Servants spoken to, Guard Captains being given orders, anything that might give a look into some of the General's defences)]
Den Jaxon
player, 109 posts
Tue 7 Nov 2017
at 19:33
  • msg #550

Re: The Cantina (OOC)

K1T1:
   The Protocol Droid took a moment to raise a finger as part of it retracted and a small extension emerged. With this, K1 inserted the device into the side of the B2 maintenance port and there was a long pause while she interrogated the Droid's processor for the information that was needed. "I believe I have the coordinates for the path we need to proceed ... One moment, I am accessing the Droid's video memory in order to learn more."

Put that in the IC! :)
Jini Relliri
player, 157 posts
Jedi Knight
Tue 7 Nov 2017
at 21:13
  • msg #551

Re: The Cantina (OOC)

Nice intel! And ended with a "...but wait, there is more!" so I assume there is another roll or something for more information before our very helpful droid points us in the right direction.
ChosenOne
GM, 263 posts
Tue 7 Nov 2017
at 22:45
  • msg #552

Re: The Cantina (OOC)

This is going to be a long post to K1 for the video, and busy at work so give me until tomorrow late morning to finish.[Private to K1T1: hey. one thing you can post, Boss has a datapad. You can connect it to your slicing gear and use the datapad to show the video to everyone as it unfolds. So you can post that part and by tomorrow morning I should have the details. Boss will agree to hand it over, so you can post that he hands it to you as part of the post.]
This message was last edited by the GM at 22:47, Tue 07 Nov 2017.
Tarrin Feruwi
player, 164 posts
Wed 8 Nov 2017
at 00:31
  • msg #553

Re: The Cantina (OOC)

Is that Dark Side device that I detected before nearby?  I thought that was supposed to be in the room we were in.
ChosenOne
GM, 264 posts
Wed 8 Nov 2017
at 14:44
  • msg #554

Re: The Cantina (OOC)

 You just entered a temple like area. This is just the entrance to the place. Its not very big, though. This video will make it a short time to get there..

 Unfortunately work is crazy this morning.. someone that was supposed to show up Monday, showed up today without notice, and another person that has a critical issue..   >:(
Jini Relliri
player, 158 posts
Jedi Knight
Wed 8 Nov 2017
at 14:51
  • msg #555

Re: The Cantina (OOC)

No worries.

Or rather, a temple? Now I'm worried...
ChosenOne
GM, 265 posts
Wed 8 Nov 2017
at 17:53
  • msg #556

Re: The Cantina (OOC)

 I didn't hear back from K1 about displaying the video. I assume he is okay with that..
K1T1
player, 139 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 8 Nov 2017
at 19:16
  • msg #557

Re: The Cantina (OOC)

In reply to ChosenOne (msg # 556):

   I amended my post - was just waiting for what you had to show is all.
Jini Relliri
player, 160 posts
Jedi Knight
Mon 13 Nov 2017
at 12:55
  • msg #558

Re: The Cantina (OOC)

So, are we all ready to invade this strange temple? Tarrin, anything to add before we head in?
Tarrin Feruwi
player, 165 posts
Mon 13 Nov 2017
at 13:03
  • msg #559

Re: The Cantina (OOC)

Sorry, I was intending to have a post up yesterday, but I had to drop everything for a sudden emergency at my father’s. Turns out he had a massive panic attack. A man who I have almost never seen cry called me on the phone bawling. It was unnerving. Thankfully, he’s ok.

EDIT: Actually, it was day before yesterday.  I forgot I stayed overnight.  Time is a little weird for me right now.
This message was last edited by the player at 13:07, Mon 13 Nov 2017.
Jini Relliri
player, 161 posts
Jedi Knight
Mon 13 Nov 2017
at 13:18
  • msg #560

Re: The Cantina (OOC)

Wow. That seems rough. Take all the time you need.
Tarrin Feruwi
player, 166 posts
Mon 13 Nov 2017
at 14:31
  • msg #561

Re: The Cantina (OOC)

I'll be ok.  It was just a bit sudden.
ChosenOne
GM, 267 posts
Mon 13 Nov 2017
at 14:37
  • msg #562

Re: The Cantina (OOC)

Sorry to hear that, but I'm glad to hear your dad is okay now.
K1T1
player, 141 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 13 Nov 2017
at 20:04
  • msg #563

Re: The Cantina (OOC)

   Good to hear that all's well now. Sometimes, in the road of life, unexpected things happen. I know the feeling of having to drop everything - had a similar experience earlier this year with a hospital stay involved. Thankfully, it wasn't serious.

   Nice to have you back, Tarrin.
ChosenOne
GM, 268 posts
Fri 17 Nov 2017
at 15:54
  • msg #564

Re: The Cantina (OOC)

  Everything okay, Tarrin? Let us know if you need anything.

  How is everyone else? Anyone happy about the newest Star Wars movie. I know there are several people, especially that have built campaigns on the Legacy stuff that didn't like Abrahms' new canon direction. I am looking forward to it, but just because I love to watch anything having to do with Star Wars, even enjoyed the prequels, despite a lot of negativity from hardcore fans.

[Private to Kymrel: What was the name of that free image hosting site you mentioned before?]

  I will move things along Monday afternoon, per Jini's last orders, or sooner if we get all the character's posts completed before then.
Jini Relliri
player, 162 posts
Jedi Knight
Fri 17 Nov 2017
at 16:49
  • msg #565

Re: The Cantina (OOC)

I'm pretty good. Not as psyched for the new movie as I was for ep VII, or even Rogue One, but psyched enough!

Looking forward to seeing what is in store for us in there. Hopefully real life will stop giving Tarring problems soon!

[Private to GM: The site I use is https://cubeupload.com/]
Den Jaxon
player, 111 posts
Fri 17 Nov 2017
at 17:09
  • msg #566

Re: The Cantina (OOC)

Cool.

I enjoyed  TFA. To me, it felt more Star Wars than the prequels did, honestly. I think if George maybe had different directors or editors to tighten the films a little better, it would've been better films, possibly.

I'm a little nervous about TLJ. I know Rian now has his own Star Wars trilogy now, which is a vote of confidence from Disney. But, there are times that Disney is blind to what is good and what isn't.

I'll be unresponsive this weekend. Heading to PAX Unplugged.
K1T1
player, 142 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 17 Nov 2017
at 18:29
  • msg #567

Re: The Cantina (OOC)

   To be honest, "the Force Awakens" struck me as a re-hash of "A New Hope". The more I looked at it, it seemed to be a LOT like Episode 4 and that just smacked of lazy filmmaking. It was a decent movie, but JJ should have brought something new to the table - we've seen IV before - not re-hash what's already been done.

   Sort of hoping that The Last Jedi is better and not a re-working of "Empire Strikes Back".
Den Jaxon
player, 112 posts
Fri 17 Nov 2017
at 20:08
  • msg #568

Re: The Cantina (OOC)

That's what I'm nervous about with TLJ. A re-hash of ESB.

I do understand why they re-hashed ep 4 for TFA. I think they wanted to play it safe and make sure to not upset a lot of people. I think it worked in the short term. Only now people are going back to criticize it for being too safe and too much of a re-hash.

I do hope Rian knocks it out of the park.

Any predictions?
ChosenOne
GM, 269 posts
Fri 17 Nov 2017
at 21:18
  • msg #569

Re: The Cantina (OOC)

 Yes, I was critical of the ep. IV copy days after I saw it.. It seems like JJ went..

Hmm. fans like this about the movies.. let's use that and just change the characters and scenes a little bit, nobody will notice.

   Death Star-like doomsday machine..  check (make it bigger, kills star systems).
   Have the doomsday machine destroy a prominent place.. check.
   Evil Order of military force with white armor and big ships..  check (the First Order.. yeah, that sounds new and interesting)
   Rescue prisoner from the Evil Order..   check
   Main character and supporting characters join the forces of good and goes to their base.. check.
   Have good force destroy doomsday machine, just before it fires again on the good guys.. check (oh, well let's call them the Resistance).
   Have a cute droid, funny character.. check (ohhh, lets make him spherical, yeah).
   Have a main character from a far out, desert planet.. check
   Have cute droid team up with main character.. check
   A main character that finds out they are powerful in the Force and doesn't know their parents.. check, check.. (but let's make it a woman this time).
   Main character escapes desert planet on a beat up freighter.. check..
   Let's make the main villain once be a good force-user and turns evil. check.
   Let the main villain have an evil, scarred face overlord.. check.
   Main villain is a dark-sider and a pilot... check.
   Random cantina scene with scum and scoundrels.. check, check. (hey, will make it get destroyed too and capture the main character this time).

   Am I missing anything? Have someone go in a garbage chute..
ChosenOne
GM, 270 posts
Fri 17 Nov 2017
at 21:30
  • msg #570

Re: The Cantina (OOC)

 also, I updated Group 0 game map to show the temple area overview, which you can piece together through the video and mapping that K1 got from the B2.
Jini Relliri
player, 163 posts
Jedi Knight
Fri 17 Nov 2017
at 21:48
  • msg #571

Re: The Cantina (OOC)

Nice map!
K1T1
player, 143 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 17 Nov 2017
at 22:09
  • msg #572

Re: The Cantina (OOC)

   Nice, and you're welcome ...  :)
ChosenOne
GM, 271 posts
Fri 17 Nov 2017
at 22:17
  • msg #573

Re: The Cantina (OOC)

 Thanks, well, the scale is way off now that I look at it again. The Jedi body on the slab is as big as a couple of the rooms.. lol. oops. I can fix it though.. :)  Well, if I make it the right scale, you can't tell what it is.. so I'll just leave it. Just know it isn't to scale.
This message was last edited by the GM at 22:21, Fri 17 Nov 2017.
Jini Relliri
player, 164 posts
Jedi Knight
Sat 18 Nov 2017
at 10:26
  • msg #574

Re: The Cantina (OOC)

Artistic licence :)
K1T1
player, 144 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 18 Nov 2017
at 21:19
  • msg #575

Re: The Cantina (OOC)

In reply to Den Jaxon (msg # 568):

  I think I'll take a 'wait and see' on 'The Last Jedi', likely I won't see it under the crowds die down a couple of weeks after the movie is out, so I'll have seen a couple of spoilers by then.

  If TLJ is just a re-hashed version of ESB, I might even avoid seeing the last movie altogether.
Tarrin Feruwi
player, 167 posts
Sun 19 Nov 2017
at 16:45
  • msg #576

Re: The Cantina (OOC)

Very sorry.  I ended up getting very sick the last couple days with a headache that would not let me look at a screen.  I'm back now!
Jini Relliri
player, 165 posts
Jedi Knight
Sun 19 Nov 2017
at 20:57
  • msg #577

Re: The Cantina (OOC)

Good to know you're feeling better. I recon we are waiting for a post from you before moving into the temple.
Tarrin Feruwi
player, 168 posts
Sun 19 Nov 2017
at 23:58
  • msg #578

Re: The Cantina (OOC)

Oh, we still are?  Thought we might have moved on.  I'll take a look.
Jini Relliri
player, 166 posts
Jedi Knight
Wed 22 Nov 2017
at 12:52
  • msg #579

Re: The Cantina (OOC)

Are you planning to post or are we ready to move the scene forward?
Tarrin Feruwi
player, 170 posts
Wed 22 Nov 2017
at 13:54
  • msg #580

Re: The Cantina (OOC)

I feel stupid apologizing again, but when bad things happen, they come together.  Wife got news her father was diagnosed with Parkinson's and her mother might have cancer.  I've got a post up and should be ok to be around.  I just had to take a sudden trip to see her family.  We're good now.  Thankfully, her father's particular version disease is the very slow progression kind.  It's still heartbreaking because he's a professional musician.  There's no telling how many years he'll have before he will lose the functionality to play.
ChosenOne
GM, 272 posts
Wed 22 Nov 2017
at 14:52
  • msg #581

Re: The Cantina (OOC)

You don't need to apologize when there are life issues, we all understand and have had them at one point or another, or will in the future.  In the end this is just a game for fun, and you don't need to feel pressured. Family and relationships are what's important in life. Don't feel bad if you have to take time away, your relationships should come first and foremost. I will never hold that against anyone who plays in my games.
K1T1
player, 145 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 22 Nov 2017
at 18:19
  • msg #582

Re: The Cantina (OOC)

    I can feel some of that pain - my late father was a professional musician himself from a young age and tutored many a piano lesson for as long as I knew him (until I left home at 18) Watching him go from a strong figure to a man in a hospital bed was a changing experience. I guess he was fortunate - he managed to play well into his 70's before Father Time caught up with him. I can only hope the same proves to be true with the slow progression of the disease.

   To be honest, I come to relieve the stress of a hectic life; whether it is to post as a player and get that catharsis out in one of my characters (admittedly, a droid might not be the easiest character to use, but that's another story) or taking time to GM and put my creative energies (and maybe a frustration or two) into an adventure or a Scene works just as well. We're here to have fun, really. If it wasn't ... I'd have to ask myself: "Why the Devil am I here?"

  To sum up, as a Buddhist once told me: "Life ... is." Things are going to happen that will occasionally de-rail what you might have planned. Simply, you've got to deal with it as best you can. We'll still be here. As long as you let someone know that you'll be away for a bit, we'll keep the light on for you to find your way back.
Jini Relliri
player, 168 posts
Jedi Knight
Wed 22 Nov 2017
at 20:57
  • msg #583

Re: The Cantina (OOC)

Yeah, real life first. Always!

I'm not sure we can plan too much how we want to play it. We'll just stick to a general plan and change and react as we need to.
Tarrin Feruwi
player, 171 posts
Wed 22 Nov 2017
at 23:42
  • msg #584

Re: The Cantina (OOC)

Thank you all for your support.  It really means a lot right now.  If I have to take an extended leave, I'll let you all know.  However, it looks like the storm has largely passed.  I should be here for the foreseeable future.

And Jini, my post wasn't intended to be actual OOC planning--it was actually just RP.  Tarrin's been pretty concerned about Jini's injuries since the group has gone through so many trials in a short span of time, so he's really just worried about her going off alone: Jedi Knight or not.  He's not particularly volunteering to join her against the Dark Side artifact himself.  I mean, considering her IC performance against the droids earlier, would you leave her alone to fend for herself?  xD
Jini Relliri
player, 169 posts
Jedi Knight
Thu 23 Nov 2017
at 07:56
  • msg #585

Re: The Cantina (OOC)

I figured as much, but wanted to make clear I wasn't brushing it aside lightly :)

And no, given her recent performance I'm not sure I'd trust Jini to go to do her own grocery shopping let alone deal with a dark-side artifact!
Tarrin Feruwi
player, 172 posts
Thu 23 Nov 2017
at 14:07
  • msg #586

Re: The Cantina (OOC)

I suppose Tarrin also is responsible for pretty much all of the extension of our mission due to that failed Negotiation roll way earlier, so it's not entirely Jini's fault.  ;P
K1T1
player, 146 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 23 Nov 2017
at 16:19
  • msg #587

Re: The Cantina (OOC)

Jini Relliri:
I figured as much, but wanted to make clear I wasn't brushing it aside lightly :)

And no, given her recent performance I'm not sure I'd trust Jini to go to do her own grocery shopping let alone deal with a dark-side artifact!


   That's why you have a fully functional Protocol Droid that can do it for you ...
ChosenOne
GM, 273 posts
Sat 25 Nov 2017
at 01:34
  • msg #588

Re: The Cantina (OOC)

 No need to respond to that, but leaving that open to make sure this is okay.. if you are ready to just move it along, you can just say that OOC, 'ready to continue'. If you want to add comments or whatever that's perfectly fine, but not required. Any questions, let me know. The path should be pretty obvious. Feel free to add any descriptions that fits the scene.. this is ancient with lots of broken pieces of pottery, items, etc. piles of dust that were once wood objects along the alcoves and doorways.
Jini Relliri
player, 171 posts
Jedi Knight
Sat 25 Nov 2017
at 08:36
  • msg #589

Re: The Cantina (OOC)

I'm good to move on.
K1T1
player, 148 posts
K1 Class Protocol Droid
Slicer / Technician
Sat 25 Nov 2017
at 19:02
  • msg #590

Re: The Cantina (OOC)

   Ready to go here, as well.
Jini Relliri
player, 172 posts
Jedi Knight
Mon 27 Nov 2017
at 21:01
  • msg #591

Re: The Cantina (OOC)

K1T1:
   Ready to go here, as well.

Guess we all are!
ChosenOne
GM, 274 posts
Mon 27 Nov 2017
at 21:39
  • msg #592

Re: The Cantina (OOC)

   I'm working on a post, hope to get it out shortly.
Tarrin Feruwi
player, 173 posts
Mon 27 Nov 2017
at 22:40
  • msg #593

Re: The Cantina (OOC)

Willpower check?  Well, I'm an auto-fail every time that comes up.  xD
Jini Relliri
player, 173 posts
Jedi Knight
Tue 28 Nov 2017
at 06:25
  • msg #594

Re: The Cantina (OOC)

Initiative roll:
06:20, Today: Jini Relliri rolled 1 success, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 2P 2 B with rolls of 1(A), 7(P), 6(P), 1(B).  Initiative.

That's ... uninspiring with 1A 2P 2B... Waitaminute. I had a space between the Bs so it only counted 1B. I'll roll one more.:

06:23, Today: Jini Relliri rolled no successes using the Star Wars Edge of the Empire with a dice pool of 1B with rolls of 2(B).  Missing boost from initiative.

Did anyone see that coming? I saw it coming for sure...

Can we assume that we can use Discipline for the willpower check? If not I'll re-roll. I'll roll the positive dice separately so that I can re-roll just those easily.

06:24, Today: Jini Relliri rolled 2 failures, 2 threats using the Star Wars Edge of the Empire with a dice pool of 1D 1C with rolls of 8(D), 8(C).
06:24, Today: Jini Relliri rolled no successes, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 2P with rolls of 11(P), 11(P).  Disipline vs. Dark Side.

Christ. Net result 2 failures 2 advantages.
ChosenOne
GM, 276 posts
Tue 28 Nov 2017
at 12:48
  • msg #595

Re: The Cantina (OOC)

Yes Discipline can be used or Willpower. Also for initiative you can use Cool or Vigilance.. since you are expecting trouble but not sure where exactly.
Den Jaxon
player, 113 posts
Tue 28 Nov 2017
at 14:23
  • msg #596

Re: The Cantina (OOC)

You think you got it bad.

09:23, Today: Den Jaxon rolled 3 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1A 1P with rolls of 4(A), 9(P).  Vigilence.
09:21, Today: Den Jaxon rolled no successes, 1 despair using the Star Wars Edge of the Empire with a dice pool of 2A 1D 1C with rolls of 3(A), 5(A), 4(D), 12(C).  Willpower.

So a despair for my willpower check. What's that mean?
Jini Relliri
player, 174 posts
Jedi Knight
Tue 28 Nov 2017
at 14:31
  • msg #597

Re: The Cantina (OOC)

Ouch. We are humped.
Tarrin Feruwi
player, 174 posts
Tue 28 Nov 2017
at 14:50
  • msg #598

Re: The Cantina (OOC)

Somehow, I managed to save us a little bit.  I did NOT see that coming.

08:48, Today: Tarrin Feruwi rolled no successes, 2 threats using the Star Wars Edge of the Empire with a dice pool of 1D 1C with rolls of 7(D), 1(C).
08:48, Today: Tarrin Feruwi rolled 2 successes using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 2(A), 3(A).  Discipline check.

Combined Discipline (Willpower) 2 Successes, 2 Threats.  The Miraluka who is practically pissing himself at Dark Side is...strong against Dark Side?

By the way, which is a better dice set to roll: 4A or 2P 1B?  Not sure which would be better to roll for initiative between my two skills.
Jini Relliri
player, 175 posts
Jedi Knight
Tue 28 Nov 2017
at 14:57
  • msg #599

Re: The Cantina (OOC)

Generally I feel that more dice is better, but I don't have the math to back that up.
Den Jaxon
player, 114 posts
Tue 28 Nov 2017
at 15:14
  • msg #600

Re: The Cantina (OOC)

That is a good question. More dice with lower chances of success? Or less dice with higher chances of success? Bound to be someone out there on the internet who calculated that one.

Ah, I was right. Charts and all. More ability dice is better than using less proficiency dice

https://rpg.stackexchange.com/...han-two-ability-dice
This message was last edited by the player at 15:16, Tue 28 Nov 2017.
Jini Relliri
player, 176 posts
Jedi Knight
Tue 28 Nov 2017
at 15:23
  • msg #601

Re: The Cantina (OOC)

Yeah, an average of 2 successes on PPA but 2.5 on AAAA.

https://www.reddit.com/r/swrpg...bability_calculator/
Tarrin Feruwi
player, 175 posts
Tue 28 Nov 2017
at 15:40
  • msg #602

Re: The Cantina (OOC)

Interesting.  Thanks!  Keeping that in mind, I rolled 4A for initiative.

09:40, Today: Tarrin Feruwi rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 4A with rolls of 3(A), 2(A), 1(A), 6(A).
ChosenOne
GM, 277 posts
Tue 28 Nov 2017
at 16:26
  • msg #603

Re: The Cantina (OOC)

Kalyx's rolls:

http://orokos.com/roll/572300 discipline check against DS  : 2eP+1eA+1eD+1eC 2 successes, 1 advantage
http://orokos.com/roll/572300


http://orokos.com/roll/572301 vigilance init  : 1eP+2eA 2 successes, 3 advantage
http://orokos.com/roll/572301
ChosenOne
GM, 278 posts
Tue 28 Nov 2017
at 16:41
  • msg #604

Re: The Cantina (OOC)

CT-4805 "Boss" rolls

http://orokos.com/roll/572306 vigilance init  : 2eP+1eA 4 successes, 1 advantage
http://orokos.com/roll/572306


CT-101 "Charlie"
http://orokos.com/roll/572307 cool check for initiative  : 2eA 0 successes
http://orokos.com/roll/572307
ChosenOne
GM, 279 posts
Tue 28 Nov 2017
at 17:30
  • msg #605

Re: The Cantina (OOC)

All that's left is initiative roll for K1, when he is able to get to it.

 I posted the current initiative order in the Scene Information thread:   link to a message in this game

 At least 5 allies can go before the first enemy, possibly six if K1 rolls better than 1 success. The enemies in the hallway are; a squad of 3 B2's Super Battledroids and another squad of 3 B1 battledroids.

 Any threats from the Discpline check will become strain. I will send PM's about the results of your Discipline/Willpower checks below..

[Private to Tarrin Feruwi: You see the Force and all the threads more clearly than others since you are used to seeing the living Force and recognize the dark side taint easier than most. You see the vision of the cylindrical object as the source of the voice that comes to you. They are telling you, that you are better than these other Jedi, and you should be the one in charge. You have everything that Jini does not, and should be the one to lead.. She should be bowing before you, your power is greater and you will become even more powerful. You are close to controlling the Force, you know that you can learn to bend it to your will if you stop holding back from the restraints that the Jedi Order is binding to you. You can break that chain, the power in the next room could be yours for the taking. It could make you invincible. But you also know this is coming from the object and not your own mind, but you also feel there is a kernel of truth in that voice..]

[Private to Den Jaxon: The dark side power is thick, like something trying to choke you out. The voice in your head is telling you. You shouldn't be here, you aren't a warrior, you are a scholar. The Jedi Order has made you into a Warrior because they decided to get into a War. They are supposed to be Keepers of the Peace, not soldiers. The Jedi have betrayed their principals and now its going to get you killed. You feel the need to run. To get away from the Dark side before it consumes your soul.  OOC: basically, you move to an alcove back behind you and duck down into it, pale and sweating.. as those thoughts consume you. You can't act until someone tries to get you out of it and you can roll again. Don't worry if the others don't, Kalyx (or even Boss) will, but I will give the others the chance first.]

[Private to Jini Relliri: The Dark Side is thick, like muddy waters of a stagnant pond. It is making it hard to breath, to think even is difficult. Then the voice in your head reaches out, displaying all of your doubts. You aren't good enough to lead, to fight and will cause the death of those in your charge. You will be a failure, and its the fault of the Jedi. They haven't prepared you as they should. They forced you into the roll of warrior and leader and in a senseless war. Why have the Jedi abandoned their missive of peace, its all wrong. These sorts of thoughts keep coming back and you can't clear them from your mind. OOC: Basically you will get 1 setback to each action you take because of this.]
This message was last edited by the GM at 17:33, Tue 28 Nov 2017.
K1T1
player, 150 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 28 Nov 2017
at 21:05
  • msg #606

Re: The Cantina (OOC)

  I'm here, just needed to do a little poking around to remember what I needed to roll for Initiative. Here goes nothing ...

14:02, Today: K1T1 rolled no successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 8(A), 5(A).  Initiative roll.
Jini Relliri
player, 177 posts
Jedi Knight
Tue 28 Nov 2017
at 21:50
  • msg #607

Re: The Cantina (OOC)

What is the range to the droids?

Shall we be smart about it, for once, and have the clones open fire before the rest of us attack?
ChosenOne
GM, 280 posts
Tue 28 Nov 2017
at 22:05
  • msg #608

Re: The Cantina (OOC)

 Both enemy groups are at short range.

 3 B1 battledroids:

Soak Value:      4
Wound Threshold: 6
M/R Def:         0/0

3 B2 Battledroids:

Soak Value:      6
Wound Threshold: 8
M/R Def:         0/0
Tarrin Feruwi
player, 176 posts
Wed 29 Nov 2017
at 05:45
  • msg #609

Re: The Cantina (OOC)

Happy Post 1000, everyone!
Jini Relliri
player, 178 posts
Jedi Knight
Wed 29 Nov 2017
at 06:17
  • msg #610

Re: The Cantina (OOC)

Wehey!
Tarrin Feruwi
player, 177 posts
Thu 7 Dec 2017
at 16:07
  • msg #611

Re: The Cantina (OOC)

So, is no one else able to go this initiative pass but me?  I'm not sure what happened with the willpower rolls and what's going on.  Is everyone else just frozen?
ChosenOne
GM, 281 posts
Thu 7 Dec 2017
at 16:27
  • msg #612

Re: The Cantina (OOC)

  Not really, no. Everyone but Den, can take actions. If you have any questions, let me know. I'll check periodically, though work is very busy today so I might not get back right away.
Jini Relliri
player, 179 posts
Jedi Knight
Fri 8 Dec 2017
at 12:02
  • msg #613

Re: The Cantina (OOC)

I've been waiting for the clones to open fire. It would make sense for them to attack before us melee types do :)
ChosenOne
GM, 282 posts
Fri 8 Dec 2017
at 15:13
  • msg #614

Re: The Cantina (OOC)

oh, sorry. I thought that was being discussed. I'll go ahead and post the actions of the clones then.
Jini Relliri
player, 181 posts
Jedi Knight
Fri 8 Dec 2017
at 21:25
  • msg #615

Re: The Cantina (OOC)

Sorry for the delay.

Nice shooting from the clones, followed by a very nice round of lightsaber action from Jini. Her doubts did not stop her from taking down two B2s!

Time for Tarrin to finish this and then push on into the chamber with the organics.
ChosenOne
GM, 283 posts
Fri 8 Dec 2017
at 21:55
  • msg #616

Re: The Cantina (OOC)

Hey, you guys get the 1000 post bonus stuff. You can roll on the table in MSG# 2 in this link..   link to a message in this game

you can opt to use it in the next area, instead of the hall. :)
Jini Relliri
player, 182 posts
Jedi Knight
Fri 8 Dec 2017
at 22:01
  • msg #617

Re: The Cantina (OOC)

That was a fortunate roll, which will affect the next area:

14: add +1 boost to all actions in next encounter
Tarrin Feruwi
player, 178 posts
Fri 8 Dec 2017
at 22:18
  • msg #618

Re: The Cantina (OOC)

I think I'll be saving that two boosts to next action for the next part rather than this one.
ChosenOne
GM, 284 posts
Mon 11 Dec 2017
at 18:53
  • msg #619

Re: The Cantina (OOC)

 Sorry, didn't get to post this weekend, was very busy. My car was having some major issues and was going to cost more than it was worth to fix, so got my wife a new(er) car and I'm using her old one. But spent the weekend car shopping and test driving, among shopping for Christmas.. crazy weekend.

  Yes, that finishes off the last B2, there were only 3, so Tarrin totally decimated the last one.
Tarrin Feruwi
player, 180 posts
Mon 11 Dec 2017
at 20:07
  • msg #620

Re: The Cantina (OOC)

Cool!  No worries.  Just do the update when you have time.  I'm patient.  :D
Jini Relliri
player, 183 posts
Jedi Knight
Mon 11 Dec 2017
at 20:21
  • msg #621

Re: The Cantina (OOC)

The question is if we are still in combat. If not, Jini might try to rally poor Den...
ChosenOne
GM, 285 posts
Mon 11 Dec 2017
at 22:25
  • msg #622

Re: The Cantina (OOC)

 Well, we are in structured time because of the time issue.  My day at work has been extremely hectic, so I didn't have lunch break to even get a post going. I was post was going to show the tendrils of life energy leaving the Togruta and flowing into the dark side artifact, and Jini and Tarrin, now in front of the door can see another trio of superbattle droids, a destroyer droid and the Nikto tough preparing for battle.. So we will need another initiative.. I'll let Kalyx go and help Den try and snap out of it. Since he can take his turn to do that. In game terms taking a aid another action, or whatever its called now. ;)

  Basically Den can roll again, adding a boost from Kalyx aid. I was hoping to post that, but can't at the moment. Den can make the roll, I am hoping to post later tonight with Kalyx's Trando pep talk. :)
K1T1
player, 151 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 11 Dec 2017
at 23:43
  • msg #623

Re: The Cantina (OOC)

   Here are the rolls: Think I'll keep the second roll for a time when the Dice God's daughter decides that she doesn't like me anymore.

16:35, Today: K1T1 rolled no successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 6(A), 5(A).  *Initiative check*

16:36, Today: K1T1 rolled 9 using 2d10. (add 1 success and 1 advantage and next action) - Post Milestone roll.

Tarrin Feruwi
player, 181 posts
Tue 12 Dec 2017
at 00:32
  • msg #624

Re: The Cantina (OOC)

18:31, Today: Tarrin Feruwi rolled 1 success, 5 advantages using the Star Wars Edge of the Empire with a dice pool of 4A with rolls of 2(A), 6(A), 8(A), 8(A).  Initiative.
Jini Relliri
player, 184 posts
Jedi Knight
Tue 12 Dec 2017
at 07:16
  • msg #625

Re: The Cantina (OOC)

07:16, Today: Jini Relliri rolled 2 successes, 5 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 2P 2 B with rolls of 6(A), 10(P), 5(P), 5(B).  Initiative again.
Den Jaxon
player, 116 posts
Tue 12 Dec 2017
at 12:33
  • msg #626

Re: The Cantina (OOC)

07:30, Today: Den Jaxon rolled 2 successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 2A 1D 1C 1B with rolls of 2(A), 2(A), 6(D), 10(C), 2(B).  willpower.

Nice. I think I snap out of it. Not sure what the threats entail.

07:31, Today: Den Jaxon rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 3(A), 6(A).  initiative.

1.1 for init.

07:33, Today: Den Jaxon rolled 7 using 2d10 with rolls of 6,1.  Bonus.

Bonus is add 2 boosts to next action. Hope I remember!
ChosenOne
GM, 286 posts
Tue 12 Dec 2017
at 13:34
  • msg #627

Re: The Cantina (OOC)

the threats are strain, due to the mental fight against the dark side.
ChosenOne
GM, 287 posts
Wed 13 Dec 2017
at 17:06
  • msg #628

Re: The Cantina (OOC)

  I've updated the map for what a couple of the players can see. The one framed in pink is the Droideka, the person in the middle framed in yellow is Toggus, and the one on the right is the Nikto Bodyguard. The three B2's are shown in the middle section.

  Let me know if you have any questions, we need another initiative since there are several new additions. Cool or Vigilance.
K1T1
player, 152 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 13 Dec 2017
at 17:39
  • msg #629

Re: The Cantina (OOC)

K1T1:
16:35, Today: K1T1 rolled no successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2A with rolls of 6(A), 5(A).  *Initiative check*


  So, this initiative is invalid, then? Just wondering.
Tarrin Feruwi
player, 182 posts
Wed 13 Dec 2017
at 18:18
  • msg #630

Re: The Cantina (OOC)

ChosenOne:
  Let me know if you have any questions, we need another initiative since there are several new additions. Cool or Vigilance.

Yes, I believe we've already rolled initiative in preparation for this round as you requested.
ChosenOne
GM, 288 posts
Wed 13 Dec 2017
at 18:37
  • msg #631

Re: The Cantina (OOC)

Nevermind, I see that you all posted initiative. I'm just blind or always in a rush or both. Mostly true. I'll work on the NPC's initiatives, a bunch of them. :O
ChosenOne
GM, 289 posts
Wed 13 Dec 2017
at 18:56
  • msg #632

Re: The Cantina (OOC)

The Dark Side is strong here..

General Toggus

http://orokos.com/roll/576589 vigilance init  : 2eA+1eP 2 successes, 1 advantage, 1 Triumph
http://orokos.com/roll/576589


B2 group of 3 initiative.
http://orokos.com/roll/576591 vigilance init  : 2eA 0 successes, 3 advantage
http://orokos.com/roll/576591    


Droideka
http://orokos.com/roll/576593 vigilance init  : 2eA 2 successes
http://orokos.com/roll/576593    


Nikto Bodyguard
http://orokos.com/roll/576594 vigilance initiative  : 1eP+1eA 2 successes, 1 Triumph
http://orokos.com/roll/576594
ChosenOne
GM, 290 posts
Wed 13 Dec 2017
at 19:04
  • msg #633

Re: The Cantina (OOC)

Allied NPC inits.. wow, Orokos dice roller is hot today.

Kalyx
http://orokos.com/roll/576596 vigilance initiative  : 2eA+1eP 1 success, 4 advantage
http://orokos.com/roll/576596      


CT-101 "Charlie"
http://orokos.com/roll/576598 vigilance initiative  : 2eA 2 successes, 1 advantage
http://orokos.com/roll/576598    


CT-4805 "Boss"
http://orokos.com/roll/576599 vigilance initiative  : 2eP+1eA 3 successes, 1 advantage, 1 Triumph
http://orokos.com/roll/576599
Tarrin Feruwi
player, 183 posts
Wed 13 Dec 2017
at 19:15
  • msg #634

Re: The Cantina (OOC)

Please tell me I still have my Sense up.  xD
ChosenOne
GM, 291 posts
Wed 13 Dec 2017
at 19:18
  • msg #635

Re: The Cantina (OOC)

Well, since you didn't use any Force powers in the last combat and passed the disciple check.. then, yes. You can sense you are about to be shot at..  Was there another advantage to that?
ChosenOne
GM, 293 posts
Wed 13 Dec 2017
at 19:28
  • msg #636

Re: The Cantina (OOC)

The new map is under Group 1. Initiative Order for the Toggus Encounter below, any Ally can use any Ally slot as always. I posted this in Scene Information thread also.

 You have three slots to use before two of the enemies get to unleash terror.. go.  Feel free to wait and discuss strategies.. The enemies are all at medium range for Tarrin and Jini, but long range to the rest of the group.



SlotInit
Ally (CT-4805 "Boss")3.1.1 (1 Tri)
Ally (Jini Relliri)2.5.1
Ally (CT-101 "Charlie")2.1.1
Enemy (Nikto Bodyguard)2.0.0 (1 Tri)
Enemy (Droideka)2.0.0
Ally (Kalyx)1.4.1
Enemy (B2 group )0.3.0
Ally (K1T1)0.2.1
Enemy (General Toggus)2.1.0  (1 Tri)
Ally (Tarrin Feruwi)1.5.1
Ally (Den Jaxon )1.1.1

This message was last edited by the GM at 19:36, Wed 13 Dec 2017.
Jini Relliri
player, 185 posts
Jedi Knight
Wed 13 Dec 2017
at 19:29
  • msg #637

Re: The Cantina (OOC)

Perhaps Tarrin should take the first slot this time?
Tarrin Feruwi
player, 184 posts
Wed 13 Dec 2017
at 19:34
  • msg #638

Re: The Cantina (OOC)

In reply to ChosenOne (msg # 635):

Yes.  The upgrading a difficulty die to a challenge die on two separate attacks against me twice per round.
Tarrin Feruwi
player, 185 posts
Wed 13 Dec 2017
at 19:35
  • msg #639

Re: The Cantina (OOC)

And don't put too much faith in me, Jini.  I'm just waiting for me to faceplant against this encounter and fail horribly with how the Dice Roller is.  ;p
Tarrin Feruwi
player, 186 posts
Wed 13 Dec 2017
at 19:36
  • msg #640

Re: The Cantina (OOC)

Oh, and what range are those droids in front at?  I'm trying to get a relative gauge for distance in this scene.
ChosenOne
GM, 294 posts
Wed 13 Dec 2017
at 19:52
  • msg #641

Re: The Cantina (OOC)

They are all medium to you and Jini. The B2's and the others behind them.
Jini Relliri
player, 186 posts
Jedi Knight
Thu 14 Dec 2017
at 13:30
  • msg #642

Re: The Cantina (OOC)

Tarrin Feruwi:
And don't put too much faith in me, Jini.  I'm just waiting for me to faceplant against this encounter and fail horribly with how the Dice Roller is.  ;p

https://www.youtube.com/watch?v=qztuEucrNBc
Tarrin Feruwi
player, 187 posts
Thu 14 Dec 2017
at 13:44
  • msg #643

Re: The Cantina (OOC)

I just need a confirmation from the GM if my Sense is still up. Because it will change my first action.
ChosenOne
GM, 295 posts
Thu 14 Dec 2017
at 14:09
  • msg #644

Re: The Cantina (OOC)

Tarrin, see MSG# 635
Tarrin Feruwi
player, 188 posts
Thu 14 Dec 2017
at 14:23
  • msg #645

Re: The Cantina (OOC)

GM, MSG #638 was my response to you.  I want to confirm you are still ok with that since you didn't know the second functionality of it.
Tarrin Feruwi
player, 189 posts
Thu 14 Dec 2017
at 14:23
  • msg #646

Re: The Cantina (OOC)

It does have a significant effect on combat, after all.
ChosenOne
GM, 296 posts
Thu 14 Dec 2017
at 15:00
  • msg #647

Re: The Cantina (OOC)

  yes, your dice is still committed with the Force Sense Control and Duration upgrades, so you can use that on two attacks against you, each round.
Tarrin Feruwi
player, 190 posts
Thu 14 Dec 2017
at 15:08
  • msg #648

Re: The Cantina (OOC)

Sounds good!  I just wanted to confirm because technically it's supposed to be done in combat, so it would cause me to sacrifice my first round.  I'll get a post up in a few minutes.
Jini Relliri
player, 187 posts
Jedi Knight
Thu 14 Dec 2017
at 15:13
  • msg #649

Re: The Cantina (OOC)

Every GM I've ever played with has always allowed players to commit force dice outside combat, as have I when I'm GMing. Most sensible GMs do insist that the character has some idea he could be in danger, of course. Walking down a crowded street on Nar Shaddaa would be enough.
Tarrin Feruwi
player, 191 posts
Thu 14 Dec 2017
at 16:04
  • msg #650

Re: The Cantina (OOC)

I've come from the opposite experience, honestly.  Every GM I've played with before has insisted that it can only be used in combat rounds.
Jini Relliri
player, 188 posts
Jedi Knight
Thu 14 Dec 2017
at 16:07
  • msg #651

Re: The Cantina (OOC)

That feels very limiting, especially since one or two strikes can end a combat, meaning often a combat is only two or three rounds long. Spending the first round doing nothing but committing a die or two is something most people would avoid. Glad our GM is sensible about that :)
K1T1
player, 153 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 14 Dec 2017
at 17:32
  • msg #652

Re: The Cantina (OOC)

   I've rarely had the experience that a combat lasts more than 3 - 4 rounds in any game I'm either played in or run. Usually, one side or the other is unconscious, dead, or have beat feet from the combat area.
Tarrin Feruwi
player, 192 posts
Thu 14 Dec 2017
at 20:51
  • msg #653

Re: The Cantina (OOC)

What are the wound values for these droids in the front?  I'm not sure what they are.  Are they grouped?  Or individual?  I want to make sure I'm narrating this action correctly.  Sorry for the trouble.
ChosenOne
GM, 297 posts
Fri 15 Dec 2017
at 05:47
  • msg #654

Re: The Cantina (OOC)

The B2's are a minion group of 3. Soak 6, W. Threshold 8, M/R Def 0/0

I'll get the stats of the others as well.
ChosenOne
GM, 298 posts
Fri 15 Dec 2017
at 06:29
  • msg #655

Re: The Cantina (OOC)

Droideka (Destroyer Droid)..

Soak 6, WT: 20, M/R Def 3/3   Adversary 1

Nikto

 Soak: 6  WT:  16  M/R Def 0/0  Adversary 1

Toggus

  Soak: 5    Adversary 2  M/R Def  1/1
Tarrin Feruwi
player, 194 posts
Sun 17 Dec 2017
at 22:22
  • msg #656

Re: The Cantina (OOC)

So, are we all still good?
Jini Relliri
player, 189 posts
Jedi Knight
Mon 18 Dec 2017
at 06:20
  • msg #657

Re: The Cantina (OOC)

Yes, had a very busy weekend but will get something up later today. Would prefer not to take an early slot, if Den can clear the remaining droid and Jini then move in that would suit the narrative of you guys handling the droids and her going for the prisoner. Although she might have to fight through someone to get there.

The clones can also move in and shoot the general with their weapons on the stun setting!
K1T1
player, 154 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 18 Dec 2017
at 19:34
  • msg #658

Re: The Cantina (OOC)

   Still good here; got almost nothing that I can do at the moment, but this isn't my moment where I shine. This is the Padawan's chance to bolster their morale.

   Good luck, Master Jedi and students.
Tarrin Feruwi
player, 195 posts
Mon 18 Dec 2017
at 20:55
  • msg #659

Re: The Cantina (OOC)

*cries in fear of the Dark Side while slaughtering battle droids*

Looking back at Tarrin's roles and his demeanor, he's the very definition of the guy scared shitless who fires off rounds in a zombie survival movie and happens to be a natural with firearms.  It's really funny to watch.
K1T1
player, 155 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 18 Dec 2017
at 21:51
  • msg #660

Re: The Cantina (OOC)

Tarrin Feruwi:
*cries in fear of the Dark Side while slaughtering battle droids*

Looking back at Tarrin's roles and his demeanor, he's the very definition of the guy scared shitless who fires off rounds in a zombie survival movie and happens to be a natural with firearms.  It's really funny to watch.


   Ladies and Gentlemen, River Tam (for Star Wars, at least)
Jini Relliri
player, 190 posts
Jedi Knight
Mon 18 Dec 2017
at 22:19
  • msg #661

Re: The Cantina (OOC)

He he! I'll wait for Den and the clones before Jini dashes in.
Jini Relliri
player, 192 posts
Jedi Knight
Tue 19 Dec 2017
at 13:05
  • msg #662

Re: The Cantina (OOC)

Den Jaxon:
Also, not doing well strain-wise. Is there a way to recover some during combat?

Sure there is, you just need to roll some advantages and use those to recover strain :)
ChosenOne
GM, 299 posts
Tue 19 Dec 2017
at 16:57
  • msg #663

Re: The Cantina (OOC)

 Den, Kalyx and the clones are all at long range. 2 manuevers to get to Medium. So none of them will be able to attack without a ranged weapon (basically that will get them to the door.)

 So I will have Boss move up and he can get to Medium with taking 2 strain so he can shoot his blaster rifle the last B2.
ChosenOne
GM, 300 posts
Tue 19 Dec 2017
at 17:24
  • msg #664

Re: The Cantina (OOC)

 There are only 3 slots and Den took an inaction action. So for Boss to go, Den's action would have to be delayed.. so that the 3rd slot is open. I will go ahead and post for Boss, and then will use your speech/post to Kalyx as just a free action that doesn't take an initiative slot. You still can take a slot and do something else if you want, or just hold.. or move slowly toward the room? Up to you.
This message was last edited by the GM at 17:43, Tue 19 Dec 2017.
Tarrin Feruwi
player, 196 posts
Tue 19 Dec 2017
at 17:43
  • msg #665

Re: The Cantina (OOC)

That sounds like a plan.  If we can weed out some of the mobs so that my combat defense has maximum effect, I'm sure my Wound Pool will appreciate it!  xD
ChosenOne
GM, 301 posts
Tue 19 Dec 2017
at 18:20
  • msg #666

Re: The Cantina (OOC)

  I am going to be tied up at work for a while, so I will not be able to post the enemies actions until later this afternoon, or later tonight. The Droideka is no joke.. I actually dumbed down the stats I found because they were Nemesis level. That was a little excessive, but still it is pretty powerful with its shields up. 3 defense, and 1 upgrade for Adversary (It was 3 def/ Adversary 2 and 25 WT).. going to be some serious throwing down in this sanctuary. But, the suspense will have to wait a while, go ahead and make your peace now, final arrangements, etc.. :P


https://78.media.tumblr.com/ce...goq774ubp1rrq8x4.gif
Tarrin Feruwi
player, 197 posts
Tue 19 Dec 2017
at 19:11
  • msg #667

Re: The Cantina (OOC)

That's what I thought they were going to be.  I was wondering why you had tossed those three at us in the back.  I mean, Droideka could kill Jedi Knights without a problem in this time period, so I thought you were going to use them for some sort of narrative thing during the combat.

Just so we're all clear, if Tarrin manages to kill the Droideka, I'm going to claim he's a super prodigy beyond what everyone thought because Droideka kill Jedi Knights.  xD
Jini Relliri
player, 193 posts
Jedi Knight
Tue 19 Dec 2017
at 19:37
  • msg #668

Re: The Cantina (OOC)

I'll accept that graciously. In exchange for surviving until he does!
Tarrin Feruwi
player, 198 posts
Tue 19 Dec 2017
at 19:58
  • msg #669

Re: The Cantina (OOC)

Tarrin gonna get promoted to Knight after his first mission!  Lol
K1T1
player, 156 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 19 Dec 2017
at 20:42
  • msg #670

Re: The Cantina (OOC)

quote:
16:36, Today: K1T1 rolled 9 using 2d10. (add 1 success and 1 advantage and next action) - Post Milestone roll.


  - Just wondering if I can pass this to Tarrin when it comes time to attack the Droideka? Better to put it to use and begin her legacy than have it sitting in my lap doing next to nothing. Just thinking out loud here.
ChosenOne
GM, 302 posts
Tue 19 Dec 2017
at 21:57
  • msg #671

Re: The Cantina (OOC)

 Yes, K1, you can pass it on to someone if you want. 'Tis the season for re-gifting. ;)
ChosenOne
GM, 303 posts
Tue 19 Dec 2017
at 22:30
  • msg #672

Re: The Cantina (OOC)

Also, Jini.. the Droideka is targeting you since you are now past the B2's and are the nearest threat to the droid and its master. You guys have 4 Light Side Points in the Destiny Pool. Before I roll the attack of the Droideka, let me know if you wish to use a DP to downgrade the dice pool of its attack.
Tarrin Feruwi
player, 199 posts
Tue 19 Dec 2017
at 22:44
  • msg #673

Re: The Cantina (OOC)

Good thing Jini bought Deflect, right?

...

RIGHT?  xD
K1T1
player, 157 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 19 Dec 2017
at 23:13
  • msg #674

Re: The Cantina (OOC)

ChosenOne:
Yes, K1, you can pass it on to someone if you want. 'Tis the season for re-gifting. ;)


   Consider it done, then.  Enjoy, Tarrin.
Jini Relliri
player, 194 posts
Jedi Knight
Wed 20 Dec 2017
at 06:15
  • msg #675

Re: The Cantina (OOC)

I'll flip a DP for sure!
Den Jaxon
player, 118 posts
Wed 20 Dec 2017
at 12:33
  • msg #676

Re: The Cantina (OOC)

Am I the last one to go? Or me saying I'm holding my turn means I have to wait until next round?
ChosenOne
GM, 305 posts
Wed 20 Dec 2017
at 14:46
  • msg #677

Re: The Cantina (OOC)

In reply to Den Jaxon (msg # 676):

You can take a turn this round, you basically just took a free action which doesn’t count as you turn. Only one player slot can go before the Nikto, so anyone can make a suggestion or order for actions.  Kalyx, Charlie and Den can take a slot this round still. All three are at long range to the rest of the enemy. Charlie is the only one, I believe, with a ranged weapon.
Jini Relliri
player, 195 posts
Jedi Knight
Wed 20 Dec 2017
at 14:52
  • msg #678

Re: The Cantina (OOC)

Might make sense for Charlie to go next to try to soften the opposition a little...
Tarrin Feruwi
player, 200 posts
Wed 20 Dec 2017
at 15:57
  • msg #679

Re: The Cantina (OOC)

Totally agreed.  We'll need all the help we can get!  xD
Tarrin Feruwi
player, 201 posts
Wed 20 Dec 2017
at 16:05
  • msg #680

Re: The Cantina (OOC)

Man, that Def 3 on that droid is terrifying.  I'm not sure if I can even hit it.  Even if I could, it would only be a glancing blow, and it would take four of those to get through 20 Wounds...  Yeek.
Tarrin Feruwi
player, 202 posts
Wed 20 Dec 2017
at 16:07
  • msg #681

Re: The Cantina (OOC)

Are its blaster cannons considered Heavy?  Because at least then if I can engage it the thing would have +2 Difficulty dice to hit me.  So, I'd have the better defense against it in a battle of attrition?
Tarrin Feruwi
player, 203 posts
Wed 20 Dec 2017
at 16:09
  • msg #682

Re: The Cantina (OOC)

K1T1:
   Consider it done, then.  Enjoy, Tarrin.

And you don't have to do that, K1!  I'd rather you save it for yourself!  I think every character has their time to shine and I want our resident droid to feel like they have their own MVP moment!
K1T1
player, 158 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 20 Dec 2017
at 17:30
  • msg #683

Re: The Cantina (OOC)

  Point me in the direction of the General's databanks, and I'll be fine. Besides, it makes no sense to keep it when we might perish at the hands of the Droideka's. Can't work my magic if Y'all are Force Ghosts before your time. (I can be re-programmed ... you cannot)
ChosenOne
GM, 306 posts
Wed 20 Dec 2017
at 19:37
  • msg #684

Re: The Cantina (OOC)

 It sounds like the consensus is for CT-101 to move in and attack, since he is the only one left that can actually make an attack this round. I will try and get that up later today..
Tarrin Feruwi
player, 204 posts
Thu 21 Dec 2017
at 04:19
  • msg #685

Re: The Cantina (OOC)

GM, you forgot to upgrade one of the Nikto's difficulty dice if he's firing at me.  I've got Combat Sense on.

EDIT: Nevermind, I just noticed he shot the clone trooper.  I'm a bit sick right now, so it didn't register in my head appropriately.
This message was last edited by the player at 04:21, Thu 21 Dec 2017.
ChosenOne
GM, 308 posts
Thu 21 Dec 2017
at 14:33
  • msg #686

Re: The Cantina (OOC)

Also K1T1 gets a slot before we move to round 2. I assume he is moving up.. He also can grab the blaster rifles from the B1's, they aren't attached. Then we can move to round 2, with 3 slots up for grabs.

  I also noticed the initiatives did NOT sort correctly. I will have to fix that, but it doesn't affect the first 3 slots.
ChosenOne
GM, 309 posts
Thu 21 Dec 2017
at 15:23
  • msg #687

Re: The Cantina (OOC)

map is updated. Has the same name, so you might have to refresh the browser to see the changes (it should show Toggus behind the dais, and the rest of the group moved up to the entry (besides Jini and Tarrin).
ChosenOne
GM, 310 posts
Thu 21 Dec 2017
at 15:31
  • msg #688

Re: The Cantina (OOC)

fixed initiative slots, updated in Scene Information..  K1 can finish up round 1, but you can discuss who will take the next 3 slots. I assume Jini and Tarrin are going to want to take 2 of them..

Initiative Order for the Toggus Encounter, any Ally can use any Ally slot as always.

SlotInit
Ally (CT-4805 "Boss")3.1.1 (1 Tri)
Ally (Jini Relliri)2.5.1
Ally (CT-101 "Charlie")2.1.1
Enemy (General Toggus)2.1.0  (1 Tri)
Enemy (Nikto Bodyguard)2.0.0 (1 Tri)
Enemy (Droideka)2.0.0
Ally (Tarrin Feruwi)1.5.1
Ally (Kalyx)1.4.1
Ally (Den Jaxon )1.1.1
Ally (K1T1)0.2.1
Enemy (B2 group )0.3

Tarrin Feruwi
player, 205 posts
Thu 21 Dec 2017
at 16:04
  • msg #689

Re: The Cantina (OOC)

Probably accurate.  GM, was I accurate in assuming the Droideka is using Heavy Weapons and would be at a +2 Difficulty when I engage them?

You know, just checking for my health in order to not get insta-gibbed. xD
ChosenOne
GM, 311 posts
Thu 21 Dec 2017
at 16:16
  • msg #690

Re: The Cantina (OOC)

 You are correct. When you engage them, they will be at 3D difficulty (well 2D+1C) for adversary upgrade. After they attack while engaged, you get a +1B added to your next melee attack against it.
Tarrin Feruwi
player, 206 posts
Thu 21 Dec 2017
at 17:28
  • msg #691

Re: The Cantina (OOC)

ChosenOne:
You are correct. When you engage them, they will be at 3D difficulty (well 2D+1C) for adversary upgrade. After they attack while engaged, you get a +1B added to your next melee attack against it.

And he's only got two dice to hit, right?

...

RIGHT?!  ;.;

I think I've still got a significant disadvantage fighting this thing.  It's going to be tough.

My dice to hit: GGGY PRBBB (then GGGYB PRBBB)

Its dice to hit: YYY PPR

I'm not sure I like my odds.  xD
Tarrin Feruwi
player, 207 posts
Thu 21 Dec 2017
at 17:51
  • msg #692

Re: The Cantina (OOC)

By the way, GM, the Destiny Pool hasn't been updated to reflect Jini's recent usage to not get utterly destroyed by that recent blaster shot.
K1T1
player, 159 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 21 Dec 2017
at 17:55
  • msg #693

Re: The Cantina (OOC)

   Action: Hideaway from the blaster and laser-swords wait for the all-clear.

   (Seriously)
ChosenOne
GM, 312 posts
Thu 21 Dec 2017
at 18:17
  • msg #694

Re: The Cantina (OOC)

I updated the Destiny Pool.

  the Droideka's dice to hit this time if you engage it, will be 2P 1A 1B 2D 1C 3S.

If Jini engages it will be 2P 1A 3D 1B 3S.

(3S for the shields, The 1B is for Charlie's boost he passed, unless K1 uses it for his action, but he will most likely just move, I'm guessing).
K1T1
player, 161 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 21 Dec 2017
at 18:20
  • msg #695

Re: The Cantina (OOC)

In reply to ChosenOne (msg # 694):

  You are correct, O Wise one.  :)
Jini Relliri
player, 196 posts
Jedi Knight
Thu 21 Dec 2017
at 18:27
  • msg #696

Re: The Cantina (OOC)

Jini is only 2P, unless she flips a DP.
ChosenOne
GM, 313 posts
Thu 21 Dec 2017
at 18:57
  • msg #697

Re: The Cantina (OOC)

Oops. I see I put in the Droideka's positive dice to hit you by mistake, ignore the 2P 1A, and substitute your normal attack.
Jini Relliri
player, 198 posts
Jedi Knight
Thu 21 Dec 2017
at 19:02
  • msg #698

Re: The Cantina (OOC)

Even with the floating boost and a DP flip Jini did a big fat nothing against that monster. I think we need to gang up on it and try to get it down, we are doomed if we don't...
Tarrin Feruwi
player, 208 posts
Thu 21 Dec 2017
at 19:12
  • msg #699

Re: The Cantina (OOC)

Yeah, my pool was exactly what I said it would be then.  (I used a space to separate the positive and negative dice so that the B for Black and B for Boost would not be confused.  I've seen B for Black and S for Setback used interchangeably in syntax depending on the game).

Was hoping Jini wouldn't be flipping the DP since I was going to use one and then use K1's extra bonus on top of it to maybe score a strike with a critical load onto it to make it easier to fight.  Not sure if it's worth using one of our last DP on this now.  Hmm.

Well, what the hell.  Let's go for broke!
Tarrin Feruwi
player, 209 posts
Thu 21 Dec 2017
at 19:14
  • msg #700

Re: The Cantina (OOC)

Wait, how is the Droid 2D 1C?  I thought it's two difficulty to hit in melee and one upgraded from Adversary?  Is there another added die I am missing from that part?
Tarrin Feruwi
player, 210 posts
Thu 21 Dec 2017
at 19:23
  • msg #701

Re: The Cantina (OOC)

ChosenOne:
the Droideka's dice to hit this time if you engage it, will be 2P 1A 1B 2D 1C 3S.

If Jini engages it will be 2P 1A 3D 1B 3S.

Could someone also explain to me why the Challenge die from Adversary goes away when Jini is engaged?  I'm trying to calculate my dice pool for my action, but I can't figure out why these occur and how it may affect Tarrin's action.
This message was last edited by the player at 19:23, Thu 21 Dec 2017.
Jini Relliri
player, 199 posts
Jedi Knight
Thu 21 Dec 2017
at 19:32
  • msg #702

Re: The Cantina (OOC)

It should be DCSSS.

Flipping for Jini made a lot more sense than to flip for anyone else since it nets her a third dice, which is generally much better than upgrading an ability die to a proficiency die. But you should absolutely use the last one. They are there to be used!
ChosenOne
GM, 314 posts
Thu 21 Dec 2017
at 19:40
  • msg #703

Re: The Cantina (OOC)

Okay, let me fix that, because I was distracted while working on some issues at work and posting here and crossed up the attack for the destroyer droid and that character's attack.

To attack the Droideka is your normal attack roll, then 1D 1C 3S(1C upgraded for Adversary 1, 3S for the shields).

I believe your normal attack roll is, 3A 1P, so it would be total pool of (not counting any posting or other bonuses I'm not aware of):

   3A 1P 1D 1C 3S

I think I have the correct now. Sorry for the confusion. Jini did roll it correctly in her post.

 The DD (Destroyer Droid) will have negative dice of 2C+1D to attack Tarrin, and 1C+2D against Jini when it attacks.
ChosenOne
GM, 315 posts
Thu 21 Dec 2017
at 21:07
  • msg #704

Re: The Cantina (OOC)

So, who do you want to take the 3rd slot before the rest of the enemy gets to go?  Kalyx, Boss, Charlie or Den. Boss has a slight edge in accuracy, but Charlie does more damage. Kalyx (due to ignoring soak does the most damage and he has 3A 1P for his base lightsaber attack), Den has a lower chance to hit, than any of the 3.
Jini Relliri
player, 200 posts
Jedi Knight
Thu 21 Dec 2017
at 21:16
  • msg #705

Re: The Cantina (OOC)

Kalyx would make the most sense. We really need to gank that Droideka post-haste.
Tarrin Feruwi
player, 211 posts
Thu 21 Dec 2017
at 22:05
  • msg #706

Re: The Cantina (OOC)

Wow.  Even with a DP and K1's bonus, I barely hit the thing.  No advantages.

I think a baddie of this level might be above our paygrade for the first mission.  xD
ChosenOne
GM, 320 posts
Mon 25 Dec 2017
at 14:44
  • msg #707

Re: The Cantina (OOC)

Merry Christmas everyone!  Take another bonus roll for the holiday celebration.
Tarrin Feruwi
player, 213 posts
Mon 25 Dec 2017
at 20:04
  • msg #708

Re: The Cantina (OOC)

What's a bonus roll?  A bonus die?
ChosenOne
GM, 321 posts
Mon 25 Dec 2017
at 20:44
  • msg #709

Re: The Cantina (OOC)

 same roll you did for posting milestones.
Tarrin Feruwi
player, 214 posts
Mon 25 Dec 2017
at 20:51
  • msg #710

Re: The Cantina (OOC)

Oh!  Oh, I see!  That makes sense.
Jini Relliri
player, 201 posts
Jedi Knight
Mon 25 Dec 2017
at 21:24
  • msg #711

Re: The Cantina (OOC)

Happy holidays everyone!

21:23, Today: Jini Relliri rolled 5 using 2d10 with rolls of 1,4.  Christmas roll, using the right dice this time..

An extra success for Jini's next roll seems super useful!
Tarrin Feruwi
player, 216 posts
Tue 26 Dec 2017
at 07:18
  • msg #712

Re: The Cantina (OOC)

We're just waiting on Den and K1 to post, right?  Just trying to make sure we're on the same page.
Jini Relliri
player, 202 posts
Jedi Knight
Tue 26 Dec 2017
at 07:54
  • msg #713

Re: The Cantina (OOC)

That's the page I'm on. The holidays tend to slow things down, which is fine for me since I'll be traveling until the 30th and managed to kill my phone, meaning I have less internet time than I would have.
K1T1
player, 163 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 26 Dec 2017
at 18:14
  • msg #714

Re: The Cantina (OOC)

K1:
K1  Watched as the Jedi Knight and her students waded in on the Droids and the Droideka. Blaster bolts flew past as the 3P0 model moved into cover to keep out of the way of the fighting. She wasn't programmed for close-combat maneuvres or ranged attack values; her strength lay in navigating the routes and ways of the Holonet, along with locating files and circumventing security systems ...

   From behind some cover offered by one of the walls, the Droid's red sensor observed the action of the Separatists and the Jedi with a dispassionate air.


   - This was my last post. I don't see any need to change anything while the fighting's going on.
Tarrin Feruwi
player, 217 posts
Tue 26 Dec 2017
at 19:10
  • msg #715

Re: The Cantina (OOC)

I hope you don't feel like we're leaving you behind, K1.  I've been in games where it felt like the story was all about the Jedi before.  I really want to make sure you don't feel alienated!
K1T1
player, 164 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 26 Dec 2017
at 21:36
  • msg #716

Re: The Cantina (OOC)

In reply to Tarrin Feruwi (msg # 715):

   As long as you aren't physically leaving me behind - you're going to need me when it comes time to slice into the computers and such - I'm perfectly happy to remain in the background and out of the combat. I'd almost say let the rest of you fight while I wait until it's over. Rather you don't wait for the droid to 'go' on her turn and just keep the pace moving. This is "Star Wars" after all ... droids usually do their best work in the background.

   "I'm a protocol droid, I am not programmed for this much chaos ..."
ChosenOne
GM, 322 posts
Thu 28 Dec 2017
at 15:09
  • msg #717

Re: The Cantina (OOC)

  Really just waiting on Den at this point.  Den must be on vacation or something like computer trouble, he usually posts in the "Away & Absent" thread if he plans to be out of contact.

  I guess I can go ahead and take Boss'es turn today.

  [Private to Tarrin Feruwi: I believe your Christmas bonus roll gave you a free rank in a non-combat skill. Have you decided what to raise up?]
Tarrin Feruwi
player, 218 posts
Thu 28 Dec 2017
at 15:53
  • msg #718

Re: The Cantina (OOC)

Hmm.  I hope he doesn't drop out!  I always like reading about character progression and his brush with the Dark Side really gives a great opportunity!

[Private to GM: I've been wrestling with it for a few days now.  I can't make up my mind!  Most of Tarrin's non-combat class skills have either crap for skill in them or have at least a point AND four dice.  It's hard to decide.  xD]
Den Jaxon
player, 120 posts
Thu 28 Dec 2017
at 20:28
  • msg #719

Re: The Cantina (OOC)

Xmas break, so away from the computer. I must've forgotten to say that here before I left. Sorry!

I need clarification on what's going on too. Den is medium distance. If he takes a turn to move, he'll be in short with the droid. Is that melee range? I forget and don't have the books on me.

And if I am in melee range, what would I roll again? It's something absurd, I know that much.
This message was last edited by the player at 20:29, Thu 28 Dec 2017.
ChosenOne
GM, 323 posts
Thu 28 Dec 2017
at 20:46
  • msg #720

Re: The Cantina (OOC)

Den, you have to make 2 moves to get into close(engaged) range to attack with melee. You can spend 2 strain to get an extra maneuver.  The difficulty will be 1D 1C 3S (2 difficulty normally, but it is upgraded once due to its Adversary 1 talent, the 3S [setbacks] are due to its shields).

 So based on what I have in my notes, your total dice pool is 2A+1P+1D+1C+3S.

ChosenOne
GM, 324 posts
Thu 28 Dec 2017
at 20:48
  • msg #721

Re: The Cantina (OOC)

If I get some advantages with Boss, I might be able to pass you a boost, working on my post for Boss and rolling his attack against the Nikto
This message was last edited by the GM at 20:48, Thu 28 Dec 2017.
ChosenOne
GM, 325 posts
Thu 28 Dec 2017
at 20:56
  • msg #722

Re: The Cantina (OOC)

well, Boss missed badly (3 fails) but got 4 advantages.. so he will pass at least 1 boost die. Now, storywise, need to think of how that works and what to do with the other 3 advantages on a fail.
ChosenOne
GM, 326 posts
Sat 30 Dec 2017
at 01:16
  • msg #723

Re: The Cantina (OOC)

Alright, we are at the top of round 3, three PC initiative slots are available before the enemy gets their turn.
Jini Relliri
player, 203 posts
Jedi Knight
Sat 30 Dec 2017
at 08:21
  • msg #724

Re: The Cantina (OOC)

It is tempting to have the twi PCs eith the best chance of landing a hit on the droideka go first. That would be Tarrin and Kalyx, unless I am mistaken.
Tarrin Feruwi
player, 219 posts
Sat 30 Dec 2017
at 16:48
  • msg #725

Re: The Cantina (OOC)

I'm pretty sure given the events of last round that Tarrin's action may be to switch to the other target, so keep that in mind.
ChosenOne
GM, 327 posts
Wed 3 Jan 2018
at 18:52
  • msg #726

Re: The Cantina (OOC)

Happy New Year Everyone! Hard to believe its 2018.

  By default, I will wait for NPC's to go unless someone tells me they want them to take action. Should I go ahead and have Kalyx attack? You can tell them to go either in character or out of character. Let me know. If I don't hear back I'll have him take action tonight or tomorrow morning.

  On another note, did everyone see the Last Jedi? What did you think? Personally, I thought the filming, action sequences, etc was very good. The pacing was good except the beginning scene with Luke/Rey. But the story was subpar, and what they did with the characters, was bad. I was disappointed overall.
Tarrin Feruwi
player, 220 posts
Wed 3 Jan 2018
at 19:22
  • msg #727

Re: The Cantina (OOC)

I echo your feelings on The Last Jedi. There’s a video I watched that summed up my feelings pretty well on the writing. I’ll post it later.

I’ll be a bit indisposed the next couple days. My best friend passed away the morning of the 31st. I’m currently on the train to attend his wake tonight and funeral tomorrow morning.
ChosenOne
GM, 328 posts
Thu 4 Jan 2018
at 14:20
  • msg #728

Re: The Cantina (OOC)

 I'm sorry for your loss, Tarrin, and take all the time you need. We can take a bit of a pause in the game. This being the chapter finale, I don't want to run anyone as an NPC, if I don't have to, for this scene.
Jini Relliri
player, 204 posts
Jedi Knight
Thu 4 Jan 2018
at 14:30
  • msg #729

Re: The Cantina (OOC)

I'm sorry for your loss as well. I'm fine with taking a pause.
K1T1
player, 165 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 4 Jan 2018
at 19:38
  • msg #730

Re: The Cantina (OOC)

  Condolences on your loss, Tarrin. I'm perfectly fine to take a small break here as well if needed.
Tarrin Feruwi
player, 221 posts
Fri 5 Jan 2018
at 13:05
  • msg #731

Re: The Cantina (OOC)

Thanks, everyone. It hurt more than I expected, but I also saw some people I hadn’t seen in a decade. It was a nice chance to reconnect which is probably what my friend would have wanted anyway. Today is a break day before the dinners my friends are hosting for him this weekend, so I’ll get a post up today. Writing something will do me some good.
K1T1
player, 166 posts
K1 Class Protocol Droid
Slicer / Technician
Fri 5 Jan 2018
at 17:10
  • msg #732

Re: The Cantina (OOC)

In reply to Tarrin Feruwi (msg # 731):

   Writing can be a way to deal with things. I took a Creative Writing course in College, and some of what I wrote in that class helped me through a difficult period vs. my Father some time ago. It isn't perfect, but sometimes writing out one's thoughts can be a way to heal and find yourself again.

  Just my 0.02 credits.  :)
ChosenOne
GM, 329 posts
Fri 5 Jan 2018
at 21:45
  • msg #733

Re: The Cantina (OOC)

  I'm working on a sound file summarizing all the action so far. It is taking a while to record the voices and edit and add sound effects & music. So I don't have much. I halted Chapter 1 and started on Chapter 2, because of the tons of dialogue in Chapter 1 and also I figured I would start with the most recent. I'm going to upload it to SoundCloud so you can listen to what I have so far.

  If you have any suggestions as to your characters voice, I'm not a professional but will do the best I can.

https://soundcloud.com/eddie-r...escent-into-darkness
Jini Relliri
player, 205 posts
Jedi Knight
Fri 5 Jan 2018
at 22:26
  • msg #734

Re: The Cantina (OOC)

That is a lovely way to summarize! Love it!
Tarrin Feruwi
player, 222 posts
Sat 6 Jan 2018
at 16:38
  • msg #735

Re: The Cantina (OOC)

What's the defense dice on the guy that shot Charlie?  Because I think that's where Tarrin's going this round.
ChosenOne
GM, 330 posts
Sun 7 Jan 2018
at 01:06
  • msg #736

Re: The Cantina (OOC)

He has adversary 1, so a melee attack would be 1D 1C. Soak of 6, but that doesn't matter for lightsaber attacks.

Wound threshold 16
This message was last edited by the GM at 01:07, Sun 07 Jan 2018.
ChosenOne
GM, 331 posts
Mon 8 Jan 2018
at 22:25
  • msg #737

Re: The Cantina (OOC)

okay, I've updated the audio summary and uploaded it. I still have an issue with different narrative records coming in a little different in pitch and volume, and some other small issues, but overall it should be passable. I got all the way to the point of Tarrin explaining what he sensed when he felt the artifact in the Force, and the imprisoned Jedi.

  Trying to learn a bit more about Audacity, because I think I'm doing the editing the hard way and having to fix something and move all the others 1 track at a time which is a pain. Also kind of throws the mood music track off, also. Anyway, see what you think.

https://soundcloud.com/eddie-r...ent-into-darkness-u1

  I was thinking maybe recording Tarrin's voice with a French accent to give him a little more flair.. any suggestions on the voices or anything really are welcome.
Tarrin Feruwi
player, 223 posts
Tue 9 Jan 2018
at 14:43
  • msg #738

Re: The Cantina (OOC)

French.  What.  xD

Noble voice maybe?  But, he's not foppish!  Hahaha
Tarrin Feruwi
player, 224 posts
Tue 9 Jan 2018
at 14:49
  • msg #739

Re: The Cantina (OOC)

FML.  Upgrades against Adversaries suck.

08:48, Today: Tarrin Feruwi rolled no successes, 1 advantage, 1 despair using the Star Wars Edge of the Empire with a dice pool of 3A 1P 2C 1B with rolls of 5(A), 7(A), 6(A), 1(P), 12(C), 11(C), 2(B).  Lightsaber attack.
Tarrin Feruwi
player, 225 posts
Tue 9 Jan 2018
at 14:50
  • msg #740

Re: The Cantina (OOC)

I'm not even sure what to write at this point because I don't know how that Despair is going to work.  I was going to attack the Nikto out of concern for Charlie, but I need to know what's supposed to happen before I write.
Jini Relliri
player, 206 posts
Jedi Knight
Tue 9 Jan 2018
at 14:51
  • msg #741

Re: The Cantina (OOC)

Ouch. That was a very sucky roll.
Tarrin Feruwi
player, 226 posts
Tue 9 Jan 2018
at 15:07
  • msg #742

Re: The Cantina (OOC)

And I wasn't even fighting the Droideka with 3S.  That was just a regular attack.  -_-
Den Jaxon
player, 122 posts
Tue 9 Jan 2018
at 15:45
  • msg #743

Re: The Cantina (OOC)

So, we ready to roll up replacements yet? :)
ChosenOne
GM, 332 posts
Tue 9 Jan 2018
at 16:35
  • msg #744

Re: The Cantina (OOC)

 Alright, the way I see the Despair playing out mechanically will be two fold. The Nikto will get a free maneuver, and a Tarrin will suffer 1 strain.

  Storywise, the savvy Nikto spotted Tarrin and began just firing wildly as the blind Jedi tried to reach and strike down the bodyguard. One of the bolts he deflected away in his attempt to press forward hit inches from the Togruta Jedi, causing him strain in almost injuring the person he is supposed to be attempting to rescue. The free maneuver allows the Nikto to pull his heavy blaster pistol, and fire while the Jedi is distracted by the near miss and Tarrin stumbles on the stairs and falls going prone, trying to avoid the pistol shots and concentrate on where the deflections go.
ChosenOne
GM, 333 posts
Mon 15 Jan 2018
at 17:26
  • msg #745

Re: The Cantina (OOC)

  I am going to split up Chapter 2 in the audiobook version of our story to several parts. I want to try keeping each track around 15 minutes for each part. I finished Part 1 taking the group from descending into the Bissian tunnels to the end of the first fight with the B2 battle droids at the Temple Complex entrance area. That part is done, and while not perfect I think it will work fine. But, if you find something you really hate about it, I'm not opposed to making corrections. I keep finding things to correct, but at some point, I just need to move along to the rest of the story, before this labor of love becomes a chore.  :)

  Anyway, here it is:

   https://soundcloud.com/eddie-r...into-darkness-part-1

 Please, let me know what you think. Good? Descent? Passable, or should I give up on audio drama summaries of our story?
K1T1
player, 167 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 15 Jan 2018
at 17:39
  • msg #746

Re: The Cantina (OOC)

In reply to Den Jaxon (msg # 743):

   Speak for yourself, Sir ... I'll just be mind-wiped and reprogrammed. Not a fate any Droid looks forward to.  :P



   As for the audiobook, I say do whatever makes you happy. Admittedly, I am not listening to them - it breaks the wall for me that I'm trying to keep between character and player - but if you're comfortable in keeping on with it and it makes you happy, I'm all for it. You are the GM, and it is how you wish to keep a record of things.

   But I do agree - the story seemed to have slowed considerably. We should move it along and bring it to a conclusion of some sort. We've been fighting these Droids for what seems a very long time.
Tarrin Feruwi
player, 227 posts
Mon 15 Jan 2018
at 17:48
  • msg #747

Re: The Cantina (OOC)

That's entirely my fault, K1.  I've been...not so awesome lately.  Just finished the "drop everything to fix bureaucratic nonsense" part of the trip where I had to find doctors last minute to fix my clearance that was not told to me two months ago (and has resulted in delaying my trip from February to March now) on top of everything else.
K1T1
player, 168 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 15 Jan 2018
at 18:20
  • msg #748

Re: The Cantina (OOC)

   No worries, Tarrin - I'm not blaming or pointing fingers at anyone. "Life happens", and all - sometimes at the damndest times. I've got a PC in my own game that's going through a lot of the same thing that's made life ... interesting, to say the least.  You are still awesome, don't let anyone tell you otherwise. Life just has this tendency to stand there, hands on hips and say "Oh yeah - prove it!"

   I'm comfortable with being in the background - I'm a 3P0 model Droid, more suited to hacking and slicing computers, not hacking and slicing with a lightsabre (No Grievous delusions here). I'm minorly concerned that the game might trail off - a pity, as I enjoy playing Star Wars, even if I know almost nothing about the system itself. I'm sure when my time comes to shine in the spotlight, I'll bathe in it while hopefully the Dice God's Daughter is kind to this old mainframe.
Tarrin Feruwi
player, 228 posts
Mon 15 Jan 2018
at 18:23
  • msg #749

Re: The Cantina (OOC)

You know, we COULD modify K1 into a Grievous-alike...  xD
K1T1
player, 169 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 15 Jan 2018
at 18:29
  • msg #750

Re: The Cantina (OOC)

*coughs* A Jedi scum like you ... wouldn't want to DO ... that. *coughs more*

  :)
This message was last edited by the player at 18:30, Mon 15 Jan 2018.
ChosenOne
GM, 334 posts
Wed 17 Jan 2018
at 16:47
  • msg #751

Re: The Cantina (OOC)

I am leaving for vacation tomorrow for Florida. It looks like the snow has cleared enough and the interstates are okay. But I will be limited. I was hoping to finish the final scene before then, but we will have to deal with that. I should be available in the evenings, for a bit, but during the day I will be only able to respond briefly on my phone if I have enough battery available.
Jini Relliri
player, 207 posts
Jedi Knight
Wed 17 Jan 2018
at 21:42
  • msg #752

Re: The Cantina (OOC)

Have a nice vacation!

I guess we are waiting on Tarrin to describe his actions?
ChosenOne
GM, 335 posts
Wed 17 Jan 2018
at 22:20
  • msg #753

Re: The Cantina (OOC)

 Thanks. Yes, Tarrin is dealing with some things that are making it tough to post.

  On a side note, we have tickets to the Star Wars Void in Orlando, on Monday afternoon. Its a hyper-reality Star Wars adventure. You go in with a small group dressed as stormtroopers, at least in VR, and infiltrate an Imperial base. Its VR, plus motion tracking and interacting with a physical environment that's overlaid with VR through a helmet and pack you wear. Reviews have been great, so I look forward to that.. and shooting stormtroopers, virtually at least. ;)
Den Jaxon
player, 123 posts
Thu 18 Jan 2018
at 12:29
  • msg #754

Re: The Cantina (OOC)

Cool. Definitely let us know what it's all about.
ChosenOne
GM, 337 posts
Tue 23 Jan 2018
at 03:03
  • msg #755

Re: The Cantina (OOC)

The Void was awesome. It really felt like we were in a base on Mustafar, traveling on a hover platform to the base. I'm not sure if it would have worked out differently, we were supposed to sneak into part of the base (we are disguised as stormtroopers), but my daughter was trying out the gun we got from the armory and 'accidentally' shot the door. I told them (wife and daughter) to look for door controls and I hear the blaster and turn around and there was a melted spot on the door and the alarms were blaring, and we were under fire from several squads (also K-2S0 gave us a hard time.. "there goes our low profile"). But, it was fine because I got to mow down more stormtroopers. I could see them and my arms.. you couldn't see your own feet, which was strange. I didn't have a problem with it, but the others with me were hesitant walking around without seeing their feet.

  I'll leave out any spoilers, unless you want them. I could aim easily like a real gun and see my shots hit the troopers. You could also feel when you got it in different spots on the vest or shoulder or back. There was a rumble feedback, but in a spot where you were hit, which was surprising. The one in my back was from my daughter, being mischievous. Anyway, it is definitely recommended if you can get to one. If you do let me know what happens if you don't shoot the door in the armory.. lol.
ChosenOne
GM, 338 posts
Tue 30 Jan 2018
at 18:09
  • msg #756

Re: The Cantina (OOC)

  I am back from vacation (and buried at work), I did have some time to move things forward during the trip, but it was quiet here.

  How is everyone?
K1T1
player, 170 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 30 Jan 2018
at 18:20
  • msg #757

Re: The Cantina (OOC)

In reply to ChosenOne (msg # 756):

   I am ... fully functional and operating within acceptable parameters. :]

   Quick question: Seems I've been 'conscripted' as the group's medic - and have the medpacks to prove it. Do I actually need a Medical skill to apply them, or can I go 'slap-happy' as needed on people that are hurt?

   I am a 3P0-series Protocol Droid with advanced search, information retrieval and security systems - I am not programmed as a Medibot!
This message was last edited by the player at 18:56, Tue 30 Jan 2018.
Den Jaxon
player, 124 posts
Tue 30 Jan 2018
at 18:35
  • msg #758

Re: The Cantina (OOC)

Still here!
ChosenOne
GM, 339 posts
Tue 30 Jan 2018
at 19:04
  • msg #759

Re: The Cantina (OOC)

 No skill needed or roll for Stimpacks. They are meant to be used by anyone, you just jab it into someone and it does the rest auto-magically (bacta fluid and nanites correct basic first aid issues).. the stim packs heal 5 wounds (for first use, -1 each time it is used before you get decent rest)

 Medpac's are a different story. They can be attempted without the skill. But a check is needed depending on how badly they are hurt. The difficulty is increased by one if you don't have equipment like a medpac (or portable healing kits, which I believe are the same thing) or a physician's kit that actually removes the penalty and gives a boost (but I would rule that you would have to have ranks in medical to use a physicians kit). Each success reduces 1 wound (down to zero), each advantage removes 1 strain.

  Charlie has the portable healing kit and a physician's kit, and 5 stimpacks left. So you wouldn't run into any additional difficulty other than (1D if less than have of max wounds inflicted, 2D if = or more than half wound thresh., 3D if exceeds wound threshold).
This message was last edited by the GM at 19:05, Tue 30 Jan 2018.
Jini Relliri
player, 208 posts
Jedi Knight
Tue 30 Jan 2018
at 19:24
  • msg #760

Re: The Cantina (OOC)

Still here, looking forward to the conclusion!
Tarrin Feruwi
player, 230 posts
Tue 30 Jan 2018
at 21:08
  • msg #761

Re: The Cantina (OOC)

Sorry for the delay, everyone.  My post's up.  Between my best friend passing away and bureaucratic nonsense messing up my ability to head to London to do surgery it was a bit more than I could handle to get back here right away.  Things should be workable again.  My apologies.

I'll be readily available until my flight February 9th at which point I'll probably need a few days to get around the jetlag, move into my new living quarters, and get used to the hospital schedule there before I'm super ready to be regularly posting.  But, it shouldn't be terrible from what I've been told from my friend who just came back from there.
ChosenOne
GM, 340 posts
Tue 30 Jan 2018
at 21:59
  • msg #762

Re: The Cantina (OOC)

Okay, we are at the top of round 3, still 2 more slots to go before Destroyer, Nikto, and General Red Rod go.. ;)

 Who do you want to go for the next two? Jini and Kalyx? or Boss?
Tarrin Feruwi
player, 231 posts
Wed 31 Jan 2018
at 16:18
  • msg #763

Re: The Cantina (OOC)

Maybe Jini and Kalyx?  Just to try to finish off that Droideka?
Jini Relliri
player, 209 posts
Jedi Knight
Thu 1 Feb 2018
at 13:18
  • msg #764

Re: The Cantina (OOC)

I guess Jini can try to get a blow past the droideka, with Tarrin moving off she sort of has to deal with that thing before trying to disrupt the dark side artifact.

13:15, Today: Jini Relliri rolled 2 failures, 1 advantage, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 2P 1A 3B 1D 1C 3S with rolls of 11(P), 12(P), 1(A), 2(B), 1(B), 6(B), 4(D), 9(C), 1(S), 3(S), 4(S).  Flipping a DP for attack on Droideka, boosts for aiming x2 and it using gunnery weapons last turn.

Well, that's an interesting result. Before I write up an IC post, I would like to know what I can do with the Triumph. Could I, for example, have Jini strike at the shield generator directly, overwhelming it, causing the droideka's shields to collapse? Being able to hit that thing without the 3 Setbacks might allow Kalyx to finish it off.

I'll spend the advantage to give the next PC a boost as well. Said next PC will hopefully be Kalyx killing the destroyer...
ChosenOne
GM, 341 posts
Thu 1 Feb 2018
at 14:52
  • msg #765

Re: The Cantina (OOC)

yes, you can short out his shields. Very good use of the triumph.
K1T1
player, 171 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 1 Feb 2018
at 16:35
  • msg #766

Re: The Cantina (OOC)

   Finally, something is going our way!  :)

   Take down that bad mother-processor ...  :P
Den Jaxon
player, 125 posts
Thu 1 Feb 2018
at 16:46
  • msg #767

Re: The Cantina (OOC)

Shut your mouth!

I was only talkin' about that droid.
ChosenOne
GM, 342 posts
Thu 1 Feb 2018
at 16:49
  • msg #768

Re: The Cantina (OOC)

The big lizard did it. It was barely a success, but tons of advantages thanks to Jini! :)

http://orokos.com/roll/590396 lightsaber attack on DD  : 3eA+1eP+1eD+1eC+1eB 1 success, 5 advantage
http://orokos.com/roll/590396

I'm working on the IC post, and 5 advantages? Since this is an NPC, I'll take suggestions from the players on how you would like them spent.
Den Jaxon
player, 126 posts
Thu 1 Feb 2018
at 16:52
  • msg #769

Re: The Cantina (OOC)

Crit? Or is it dead without the crit.

Then pass one to boost another player?
This message was last edited by the player at 16:53, Thu 01 Feb 2018.
ChosenOne
GM, 343 posts
Thu 1 Feb 2018
at 17:23
  • msg #770

Re: The Cantina (OOC)

it is destroyed without a crit, it was only 2 wounds from its threshold. It had 20, and Tarrin hit it for 8 and Kalyx previously hit for 10.
Den Jaxon
player, 127 posts
Thu 1 Feb 2018
at 17:56
  • msg #771

Re: The Cantina (OOC)

Hmm. Another maneuver then?
ChosenOne
GM, 344 posts
Fri 2 Feb 2018
at 17:59
  • msg #772

Re: The Cantina (OOC)

Hey, just checking in if anyone else had input on the advantages..

Also I finished up Chapter 2 Part 2 of the Audiobook summary of the adventure..

https://soundcloud.com/eddie-r...into-darkness-part-2

It's pretty much a final. I noticed some minor tweaks I can make, but let me know what you think. I struggle with the balance of sound effects, try to have some but not overwhelm.. which I guess just varies on preference.
Jini Relliri
player, 211 posts
Jedi Knight
Fri 2 Feb 2018
at 21:43
  • msg #773

Re: The Cantina (OOC)

Haven't had the time to listen, but will do soon. I'm not sure what to do with the advantages. Perhaps give one of the baddies a setback (or even an upgrade), from seeing the seemingly invincible destroyer droid taken out?
Tarrin Feruwi
player, 232 posts
Tue 6 Feb 2018
at 02:40
  • msg #774

Re: The Cantina (OOC)

Everyone's still here, right?  I haven't seen anything in a couple days, so I thought I'd check.
ChosenOne
GM, 345 posts
Tue 6 Feb 2018
at 04:27
  • msg #775

Re: The Cantina (OOC)

I posted for Kalyx earlier today in the ch2 story thread
Tarrin Feruwi
player, 233 posts
Tue 6 Feb 2018
at 04:52
  • msg #776

Re: The Cantina (OOC)

Yes.  I meant everyone else.  xD
ChosenOne
GM, 346 posts
Tue 6 Feb 2018
at 13:49
  • msg #777

Re: The Cantina (OOC)

Actually, now that I look back, it is the enemies’ turn. I forgot Tarrin went this round. Round 3. I will try and get a post up for the General and his bodyguard today.
Tarrin Feruwi
player, 234 posts
Tue 6 Feb 2018
at 13:59
  • msg #778

Re: The Cantina (OOC)

Ah, no problem then!
Tarrin Feruwi
player, 235 posts
Tue 6 Feb 2018
at 15:22
  • msg #779

Re: The Cantina (OOC)

Are we on the next round?  Or where are we in the order?
ChosenOne
GM, 349 posts
Tue 6 Feb 2018
at 15:57
  • msg #780

Re: The Cantina (OOC)

We are at the bottom of round 3. Tarrin, Jini and Kalyx & the opposition have all gone. So that leaves the rest of the allies to go before we start round 4.
Tarrin Feruwi
player, 236 posts
Tue 6 Feb 2018
at 15:59
  • msg #781

Re: The Cantina (OOC)

So, we're basically just waiting on Den?
ChosenOne
GM, 350 posts
Tue 6 Feb 2018
at 16:04
  • msg #782

Re: The Cantina (OOC)

Den, K1, Charlie and Boss.. I'll have to work on what one legged Charlie and Boss are going to do. I have to get some paid work done first, so it will probably be later this afternoon.
Den Jaxon
player, 128 posts
Tue 6 Feb 2018
at 20:49
  • msg #783

Re: The Cantina (OOC)

Am I within range to the Nikto? Just trying to get a mental image of the battlefield at the moment.
ChosenOne
GM, 351 posts
Tue 6 Feb 2018
at 22:05
  • msg #784

Re: The Cantina (OOC)

 Everyone is at short range for Toggus and the Nikto, except Boss and Charlie, who are at medium range, and visa versa.  More specifically Jini and Den are on the bottom left corner of the raised platform area that has the huge statue and the dais.  Kalyx and Tarrin are now to bottom right side of the statue/dais area.  Charlie and Boss are in the foyer area to the temple, Boss is in cover on the left side and Charlie is lying down at the stairs from the foyer to the main sanctuary area.

  I just updated the map with everyone's current positions. It will have the same name so you may have to refresh your browser to see the changes.
Den Jaxon
player, 129 posts
Thu 8 Feb 2018
at 15:45
  • msg #785

Re: The Cantina (OOC)

What dice do I need to roll to strike the general? 1D 1C? Worse than that?
ChosenOne
GM, 352 posts
Thu 8 Feb 2018
at 16:03
  • msg #786

Re: The Cantina (OOC)

  He is adversary 2 so it all attacks against him will be upgraded twice, normally melee attack is 2D, so it would be 2C instead. But you get 1B due to Charlie using a distraction for firing into the statue.

  So, add to your normal skill dice pool 1B+2C.
Den Jaxon
player, 131 posts
Thu 8 Feb 2018
at 20:45
  • msg #787

Re: The Cantina (OOC)

Does this check happen immediately? Or on my next turn? I'll roll now either way.
ChosenOne
GM, 354 posts
Thu 8 Feb 2018
at 20:51
  • msg #788

Re: The Cantina (OOC)

 It will take effect immediately, since it is more like an environmental effect, and not an action per se
Den Jaxon
player, 132 posts
Thu 8 Feb 2018
at 21:13
  • msg #789

Re: The Cantina (OOC)

16:11, Today: Den Jaxon rolled no successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 2A 3D 2B with rolls of 5(A), 2(A), 3(D), 6(D), 7(D), 2(B), 4(B).  artifact.

Well, not good. At least the despair didn't show up. Should I edit my post to reflect this occurring? Or create a new one?

Will distance from the artifact help? That would be Den's first instinct.
ChosenOne
GM, 355 posts
Thu 8 Feb 2018
at 21:19
  • msg #790

Re: The Cantina (OOC)

  You can write it up now, if you have time but not required. If anyone wants to go for their round 4 turn though, they don't have to wait for your post.
Jini Relliri
player, 213 posts
Jedi Knight
Thu 8 Feb 2018
at 23:25
  • msg #791

Re: The Cantina (OOC)

A quick post is up. If Jini manages to down the general I'll edit the post to reflect that. GM, you have one threat to spend.
Tarrin Feruwi
player, 237 posts
Fri 9 Feb 2018
at 01:16
  • msg #792

Re: The Cantina (OOC)

What's the to hit on the Nikto right now?  I figure Tarrin will try to help the Clones against the bodyguard since the Droideka is down and the General is well in hand.  I figure his maneuver is to stand from that knockdown and then attack.  Just need to know if there's still a Setback to attack or if Boss's attack took care of that?
ChosenOne
GM, 356 posts
Fri 9 Feb 2018
at 04:11
  • msg #793

Re: The Cantina (OOC)

No, still a setback. He is lsomething like cover for long melee weapons. But someone also passed you a boost, Kalyx.
Jini Relliri
player, 214 posts
Jedi Knight
Fri 9 Feb 2018
at 07:18
  • msg #794

Re: The Cantina (OOC)

Is el generalismo still standing?
ChosenOne
GM, 357 posts
Fri 9 Feb 2018
at 14:30
  • msg #795

Re: The Cantina (OOC)

  Yes, he was able to parry the worst of it (Parry 2) with the dark side artifact as a melee weapon, so he suffered 3 strain to reduce damage by 4. So it hit for only 4. I'll post up his reaction to Jini shortly.

  Jini will also have to make a 3D check against Discipline as the artifact is very powerful this close up and is invading your mind. You also get 3 boosts (1 for confidence, 1 for recognizing the darkness invading your mind, and 1 for him using the artifact to deflect the blow). As with Den failure will cause you to be Disoriented. So add to your pool 3D+3B

  Also, before the next attack the General will be flipping the DP back to upgrade the next attack.

[Private to Raana De'Fenn: You can make another resilience check similar to before, but because of the damage taken to the General and the hit to the artifact you will get to upgrade once, and get a boost, but also a setback due to the threat on the last roll. So 3D+1B+1S and upgrade your ability dice once.]
Tarrin Feruwi
player, 238 posts
Fri 9 Feb 2018
at 14:47
  • msg #796

Re: The Cantina (OOC)

Damn!  I thought we had more DP than that!  I was going to use one to try to finish the Nikto, but didn't realize we had almost nothing.
ChosenOne
GM, 359 posts
Fri 9 Feb 2018
at 15:03
  • msg #797

Re: The Cantina (OOC)

  Well, I am upgrading the next attack against Toggus, and since there are so many DSP left, I will also upgrade next attack against the Nikto. So if you want to let Den, Boss or Kalyx attack Toggus first, then that will free up a DP for you to use.
Jini Relliri
player, 215 posts
Jedi Knight
Fri 9 Feb 2018
at 15:05
  • msg #798

Re: The Cantina (OOC)

One discipline roll coming right up:

15:01, Today: Jini Relliri rolled 1 failure, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 3B 3D with rolls of 1(P), 10(P), 5(B), 1(B), 6(B), 1(D), 4(D), 2(D).  Discipline vs artifact.

Well crap. One setback to everything due to disorientation. Can I spend some of the advantages to recover strain? I am running very low...

[Private to GM: Raana's resilience check:
15:04, Today: Raana De'Fenn rolled no successes, 2 threats, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1P 1B 1F 3D 1S with rolls of 9(P), 6(B), 6(F), 8(D), 6(D), 6(D), 5(S).  Resilience 2.

Damn. So close, and yet so far!
]

ChosenOne
GM, 360 posts
Fri 9 Feb 2018
at 15:19
  • msg #799

Re: The Cantina (OOC)

yes, you can use as many advantages as you want to reduce your strain, there is also no limit to the amount of strain threats inflict as well, so it is balanced.
Jini Relliri
player, 216 posts
Jedi Knight
Fri 9 Feb 2018
at 15:31
  • msg #800

Re: The Cantina (OOC)

OK, I'll pass a boost to the next PC, as Jini heroically squares off against Toggus, inspiring confidence. I'll then recover 3 strain.
Tarrin Feruwi
player, 239 posts
Fri 9 Feb 2018
at 16:32
  • msg #801

Re: The Cantina (OOC)

I'll probably flip to try to get the Nikto off us then.  This will probably be the last post I can pull off before my flight tonight to England.  I'll be a bit inactive for the next four days while I get my new living quarters together and see how the wifi works.
Tarrin Feruwi
player, 240 posts
Fri 9 Feb 2018
at 16:35
  • msg #802

Re: The Cantina (OOC)

10:34, Today: Tarrin Feruwi rolled 1 failure, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 2P 1D 1C 2B 1S with rolls of 3(A), 3(A), 1(P), 10(P), 3(D), 11(C), 5(B), 5(B), 3(S).

Even with a flip and two boosts I can't hit at all.  I give up.  I've seriously failed my last TEN rolls in this system in various games.
Den Jaxon
player, 133 posts
Fri 9 Feb 2018
at 17:59
  • msg #803

Re: The Cantina (OOC)

Well, it doesn't help we're fighting some serious competition.
Tarrin Feruwi
player, 241 posts
Fri 9 Feb 2018
at 18:02
  • msg #804

Re: The Cantina (OOC)

Den, look at the dice I rolled.  I mean, DCS isn't that big a deal when you're rolling AAAPBB against it.  At least, it shouldn't be.  I'm so done right now.
ChosenOne
GM, 361 posts
Fri 9 Feb 2018
at 19:11
  • msg #805

Re: The Cantina (OOC)

 Yeah, I hate how the do the dice translation in RPoL, which is why I use  Orokos. I think the original EotE beta (based on my EotE cheat sheet from 2012) did it differently and would have resulted in 1 success and 2 advantages because the boost die of 4 in that instance netted 1 success & 1 advantage. Go figure.. and would have had a total of 1 success and 2 advantages.

 I am willing to do the roll over again, because for 1, there isn't a destiny pool available, which was what I was trying to say if someone else goes first, then I can upgrade it making 1 LS available. But nobody went and Jini used up the last Light side DP. They are all dark.. I didn't change it because I was going to spend one to upgrade the next attack.

  So you would roll again, but it would be 3A 1P instead of 2A 2P.
Tarrin Feruwi
player, 242 posts
Fri 9 Feb 2018
at 20:24
  • msg #806

Re: The Cantina (OOC)

Sorry, I'm just super salty right now.  I've never had so many failures on rolls in my life and while I've been writing with a lot of good GMs who just transform the story on a failure instead of end up with it being a horrible thing, it's really not fun when it literally storm failures everywhere.  Especially when they're all rolls where I have four good dice against two.

My other game I failed AAAPDD right before this.  The GM actually stopped in the middle of his story flow because he was stunned.  xD

Anyway, it's a bit late for me to get to writing that post at the moment.  I've got maybe two and a half hours before I leave for that flight.  You guys go ahead for now.  I'll see to this when I get back.
ChosenOne
GM, 362 posts
Fri 9 Feb 2018
at 21:02
  • msg #807

Re: The Cantina (OOC)

 I can go ahead and post something for you briefly so we can continue. I know having a run of bad luck on rolls can be very frustrating. Jini's player had quite a run in another game where he failed a ton. There isn't much we can do, but go with the flow and make it a story opportunity. Dwelling on it never helps, unless you can prove to the powers that be that the dice roller is flawed. I know several people have tried and end up just using external dice rollers like Orokos. Though, I believe Jini's player's bad luck was at the Orokos site, IIRC.

  I tend to meld everything into story reasons, there isn't much else to do that is productive. Dark side is strong here, and new padawan facing some dangerous foes and dark side forces, Tarrin can sense the struggle going on with Den and Jini and the artifact and all. Overall, everyone is doing quite well, and you did do the majority of damage to the Droideka, and to the droids on the way here.
Jini Relliri
player, 217 posts
Jedi Knight
Fri 9 Feb 2018
at 21:17
  • msg #808

Re: The Cantina (OOC)

Yes, I had quite the run of bad luck, and that was using Orokos. It just happens, nothing we can do but grit our teeth and continue.
ChosenOne
GM, 363 posts
Fri 9 Feb 2018
at 22:08
  • msg #809

Re: The Cantina (OOC)

  On a more positive note, I completed the Prelude - Initiates of the Order, the audio summary, which includes the Star Wars theme music like what is playing during the vertical scroll with a synopsis. The synopsis, which is pretty much the same as what is on Game Info here, but with the nice music. It also introduces the Jedi characters and K1, which is good and how they got their original mission that was diverted.

  I wanted to go back to the beginning to get a feel for the start of the campaign. So if/when we add new people they can start with that and get an idea of what is transpiring. I am thinking about advertising soon to add one more player, but they have to be really good. So I would prefer recommendations over randomly opening to the masses. If you know someone who is a good role-player, this would be a great time to bring in someone since we are about to end this chapter, one way or the other.

  I had started chapter 1 Mission Diverted audio, which I previously started, but I'm going back over some of the clone's lines because it sounded more like cheezy Brittish, instead of an Australian accent like the clones have based on the actor. I did better in Chapter 2 with the voices for the clones, so I've got to fix the Chapter 1 clone voices to match. But, I've heard several official audiobooks that don't do an Australian accent at all and they got paid for it, so I'm not sure I should worry that much about it. ;)

  I can get close to many voices, but Mace Windu was extremely tough. I ended up sounding like a cross between Colonel Sanders and Jeff Foxworthy, and had to redo that several times. It's still not great, but I don't think its crappy either. My wife said it was pretty good (which is high praise for her ;) ) Also Chapter 1 is really long. I'm about 18 minutes into it and I have just barely got past page 1 of 11. That's after cutting out a bunch of stuff, that didn't forward the story or add to the character development. But that's where the initial meeting with the group to determine how to handle the new situation. I think the following pages can be reduced a lot. I don't think I'm going to do a lot with the Jedi tinkering with their lightsabers, it might be interesting to us, but other people reading it not so much.

  I am hoping one day to post that up for others to enjoy our story, so you are all contributing to that, which I appreciate. Also I would love to hear your comments and ideas to make it better. I won't hold any criticism against you. If you want me to add credits at the end with who helped with this story.. like your online presence, RPoL playername or even your real name, I can do that as well. I don't want to exclude anyone since its your ideas and character portrayals that make it a good story. But that will probably be a while before I have the end to the book, which will be the end of Episode 1.
ChosenOne
GM, 364 posts
Sat 10 Feb 2018
at 02:27
  • msg #810

Re: The Cantina (OOC)

Here is the Prelude. I am going to include the link in the 'Game Info' section also. Enjoy. I hope you can listen and comment.   https://soundcloud.com/eddie-r...itiates-of-the-order
Tarrin Feruwi
player, 243 posts
Sat 10 Feb 2018
at 02:55
  • msg #811

Re: The Cantina (OOC)

I’ll check it out once I get WiFi again. Currently waiting for my plane at the airport. I might have a guy willing to take over Kalyx if that’s what you would want or will make another padawan. I’ll ask him if he’s still interested.
Den Jaxon
player, 134 posts
Sat 10 Feb 2018
at 15:10
  • msg #812

Re: The Cantina (OOC)

Safe travels.
Tarrin Feruwi
player, 244 posts
Sat 10 Feb 2018
at 17:00
  • msg #813

Re: The Cantina (OOC)

I left a message for that guy and he said he’d love to join.  I’ll send him the link as soon as I get my computer up.
ChosenOne
GM, 365 posts
Mon 12 Feb 2018
at 18:50
  • msg #814

Re: The Cantina (OOC)

  Great, have him send me an RTJ when he gets on, and mention your RPoL name or character.
Den Jaxon
player, 135 posts
Mon 26 Feb 2018
at 15:17
  • msg #815

Re: The Cantina (OOC)

So, what's the good word?
ChosenOne
GM, 366 posts
Mon 26 Feb 2018
at 15:58
  • msg #816

Re: The Cantina (OOC)

  We are waiting on Tarrin to get settled after his move so we can finish up the episode finale.

  In the meantime, I posted another audiobook Chapter 1 part 1. I put it in the Game Info link, but forgot to mention it in OOC thread. I am just about finished with part 2, and well into part 3.  Taking the story to where you are breaking into the admin section of the spaceport.

https://soundcloud.com/eddie-r...sion-diverted-part-1
Tarrin Feruwi
player, 245 posts
Thu 1 Mar 2018
at 07:04
  • msg #817

Re: The Cantina (OOC)

Wait, what are we waiting on me for?  I thought I was waiting on you!
Tarrin Feruwi
player, 246 posts
Thu 1 Mar 2018
at 07:09
  • msg #818

Re: The Cantina (OOC)

Just read over the IC thread. I see where I was confused. I didn’t realize you all had continued into the next round!  Hahaha.

So, how long does it take to get up from prone?  And the Nikto disengaged from me, so I have to use another maneuver to engage again, right?  And he’s Adversary 1?
ChosenOne
GM, 367 posts
Thu 1 Mar 2018
at 14:15
  • msg #819

Re: The Cantina (OOC)

  Correct. He is adversary 1. Welcome back. How is London?
Tarrin Feruwi
player, 247 posts
Thu 1 Mar 2018
at 15:28
  • msg #820

Re: The Cantina (OOC)

It's not too bad, actually.  Though, I'm finding the diet of creamy sauces and fries kind of frustrating.  I generally try to eat very healthy, so it's not very helpful.
Tarrin Feruwi
player, 249 posts
Thu 1 Mar 2018
at 15:50
  • msg #821

Re: The Cantina (OOC)

I'm well aware I don't have the Move power.  I hope you don't mind me throwing in using a bit of Force every once in a while for cool narration?
ChosenOne
GM, 368 posts
Thu 1 Mar 2018
at 16:47
  • msg #822

Re: The Cantina (OOC)

No, I don't mind  as long as it isn't something you could only do with the full Force power.
Tarrin Feruwi
player, 250 posts
Thu 1 Mar 2018
at 16:48
  • msg #823

Re: The Cantina (OOC)

Well, feel free to read the post and decide for yourself.  I'm not really sure if that meets the criteria.
ChosenOne
GM, 369 posts
Thu 1 Mar 2018
at 18:07
  • msg #824

Re: The Cantina (OOC)

  No, that's perfectly fine.  You weren't doing damage to him with the Force flung stone, just a distraction.

  The Nikto is at 9 of 16 wounds, and is stunned, no action on next turn.

  Two more can go before Toggus and his guard go.
ChosenOne
GM, 370 posts
Fri 2 Mar 2018
at 01:34
  • msg #825

Re: The Cantina (OOC)

 I also uploaded more of the Chapter 1 Audiobook, Part 2.

  https://soundcloud.com/eddie-r...sion-diverted-part-2

  Please let me know what you think, if/when you get a chance to listen. Anything that needs improved on, or changed.. Maybe some parts taken out if its too long? This is OUR story, not just mine, so I would like it to be something everyone will enjoy and at least approve. I'm not selling it or anything just will make it public for people to listen and see if they like the story, and for new people if they want to hear the story instead of reading through a ton of posts..
[Private to Tarrin Feruwi:    By the way, your friend sent an RTJ and I added him and gave him some story background, but never heard back.. I'm not sure what happened there. Did he change his mind? I responded back on 2/17.]
Tarrin Feruwi
player, 251 posts
Mon 5 Mar 2018
at 20:57
  • msg #826

Re: The Cantina (OOC)

So, where are we on continuing on with the game?

[Private to GM: I spoke to him yesterday.  It seems he overestimated his free time, so he'll have to step out.  Sorry about getting your hopes up about him.  If I had known he would flake out like that, I wouldn't even have asked him.]
Jini Relliri
player, 218 posts
Jedi Knight
Mon 5 Mar 2018
at 21:31
  • msg #827

Re: The Cantina (OOC)

ChosenOne:
I also uploaded more of the Chapter 1 Audiobook, Part 2.

Finally had the time to listen. Am listening right now. It is phenomenal work, excellent quality, nice atmosphere and great voices!

Also, who hasn't taken action this round?
This message was last edited by the player at 21:31, Mon 05 Mar 2018.
Tarrin Feruwi
player, 252 posts
Mon 5 Mar 2018
at 21:35
  • msg #828

Re: The Cantina (OOC)

Den?  Kalyx?  All the Clones?
K1T1
player, 172 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 5 Mar 2018
at 21:42
  • msg #829

Re: The Cantina (OOC)

   I haven't, but then again, I'm next to useless in combat ... so I usually just go last and *PASS*.
ChosenOne
GM, 371 posts
Mon 5 Mar 2018
at 21:44
  • msg #830

Re: The Cantina (OOC)

Jini and Tarrin have gone,  so 2 ally  initiative slots remain before 2 enemy slots are used this round.
Den Jaxon
player, 136 posts
Tue 6 Mar 2018
at 12:39
  • msg #831

Re: The Cantina (OOC)

I'll go. Posting shortly.
ChosenOne
GM, 372 posts
Tue 6 Mar 2018
at 18:53
  • msg #832

Re: The Cantina (OOC)

 Due to the Generals parry incidental, he is still up. But his injuries are apparent even if he doesn't notice or care.

  I am going to let Kalyx go next, working on that,  but really busy at work. I may just do the roll and post here and do a big post later with the story aspect
This message was last edited by the GM at 18:58, Tue 06 Mar 2018.
Tarrin Feruwi
player, 253 posts
Tue 6 Mar 2018
at 19:13
  • msg #833

Re: The Cantina (OOC)

No worries.  I'm chomping at the bit a little now that things have settled with my work, but I know that I can't be that way. xD
ChosenOne
GM, 373 posts
Tue 6 Mar 2018
at 19:17
  • msg #834

Re: The Cantina (OOC)

Kalyx struck the General and finished him off. 1 success and 3 advantages.  I'm thinking to use the advantages to have the rod's energy burst back into the Togruta bringing her immediately to consciousness.

I'll write all that up, the Generals final words, etc and the Nikto's action later today. If you have other ideas for the advantages to use instead let me know.
Den Jaxon
player, 138 posts
Tue 6 Mar 2018
at 19:19
  • msg #835

Re: The Cantina (OOC)

What about the threats I rolled, though? Or is that behind scenes stuff?
Tarrin Feruwi
player, 254 posts
Tue 6 Mar 2018
at 20:34
  • msg #836

Re: The Cantina (OOC)

Aww.  I thought I'd be able to take down the Togruta as an opportunity to write some more cool stuff, but I'm ok with the backlash effect if we're wanting to just end the Chapter.  :D
Tarrin Feruwi
player, 255 posts
Wed 7 Mar 2018
at 05:06
  • msg #837

Re: The Cantina (OOC)

Tarrin won’t be telling him to stand down. Fire away!  Hahaha
Tarrin Feruwi
player, 256 posts
Sun 11 Mar 2018
at 07:43
  • msg #838

Re: The Cantina (OOC)

Haven't heard from anyone since earlier this week.  Are we still ok?  I think we're waiting on Boss to take his lined up shot.
Jini Relliri
player, 219 posts
Jedi Knight
Sun 11 Mar 2018
at 15:34
  • msg #839

Re: The Cantina (OOC)

Jini sure isn't concerned with stopping Boss...
Tarrin Feruwi
player, 257 posts
Mon 12 Mar 2018
at 13:33
  • msg #840

Re: The Cantina (OOC)

I’ve got a good response for the Nikto!  I’ll post it as soon as I’m out of surgery.
Tarrin Feruwi
player, 259 posts
Tue 13 Mar 2018
at 17:31
  • msg #841

Re: The Cantina (OOC)

I think Tarrin will likely pass on the political discussion, as much as I would love it personally. I feel like it would end up devolving into him just yelling, and I really like where he ended up with his character development just now.
K1T1
player, 173 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 13 Mar 2018
at 19:46
  • msg #842

Re: The Cantina (OOC)

   As much as I might enjoy political discussion, K1 is a Droid, and about as apolitical as they come.  :)

   [Private to GM: And I'll take 10% of the XP handed out - there wasn't really much for me to do on this part of the adventure. ]
Tarrin Feruwi
player, 261 posts
Sat 17 Mar 2018
at 14:41
  • msg #843

Re: The Cantina (OOC)

Are we waiting on anything in particular?
Den Jaxon
player, 140 posts
Sat 17 Mar 2018
at 16:07
  • msg #844

Re: The Cantina (OOC)

We need to find a way out, right?
Raana De'Fenn
player, 2 posts
Jedi Padawan
Togruta, female
Sat 17 Mar 2018
at 16:38
  • msg #845

Re: The Cantina (OOC)

Perhaps you were waiting for me? ;)
Tarrin Feruwi
player, 262 posts
Sat 17 Mar 2018
at 17:20
  • msg #846

Re: The Cantina (OOC)

That would explain a lot.  I was wondering who you were supposed to be many months ago.  I thought you were just a player who applied and was inactive and never got cleaned up by the GM.  xD
Raana De'Fenn
player, 3 posts
Jedi Padawan
Togruta, female
Sat 17 Mar 2018
at 17:28
  • msg #847

Re: The Cantina (OOC)

Nope. The GM was just waiting for the right moment. So I've been playing Jini for a while now :)
Tarrin Feruwi
player, 263 posts
Sat 17 Mar 2018
at 17:54
  • msg #848

Re: The Cantina (OOC)

Oh!  That makes sense then!  So, I suppose you're going to write with yourself for a bit since you just asked yourself a question.  ;p
Jini Relliri
player, 221 posts
Jedi Knight
Sat 17 Mar 2018
at 18:09
  • msg #849

Re: The Cantina (OOC)

I'd rather not. The rest of you are all there, so one of you might take it up on himself to reply!
Tarrin Feruwi
player, 264 posts
Sat 17 Mar 2018
at 18:36
  • msg #850

Re: The Cantina (OOC)

I thought about it (even had a snappy quip prepped), but I realized that Tarrin is probably preoccupied with seeing to Charlie and isn't that close to the rest of you.  So, I can't do much.

And is it just me or have we kind of lost our playerbase?  I feel like almost nobody is writing besides you, me, and the GM.
ChosenOne
GM, 377 posts
Mon 19 Mar 2018
at 20:46
  • msg #851

Re: The Cantina (OOC)

  We have 4 active people currently, which isn't a bad number. (Tarrin, Den, Jini/Raana, K1T1) I wouldn't mind adding another, but 6 and up gets to be tedious and causes more issues with waiting for another to post before you can reply.

[Private to Jini Relliri: Did you have some questions about the sentients? I was wondering what Jini was going to do with that. What are you thinking? Its nothing bad at all, it may be helpful or speed things up. Which is why I gave you that for the Triumph.]
K1T1
player, 176 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 20 Mar 2018
at 01:44
  • msg #852

Re: The Cantina (OOC)

  I'm a Droid and supposed to do what I'm told, so ... isn't a bleak of a lot to do while the rest of y'all are fighting, sad to say. Think I've gone almost a month without posting a thing in the active thread.

   Four people is fine, but anything over 6 leads to issues. I have something like 8-9 in my game, and occasionally it does hang while I'm waiting. Thankfully, I can have an NPC post here and there to move things along.
ChosenOne
GM, 378 posts
Tue 20 Mar 2018
at 14:12
  • msg #853

Re: The Cantina (OOC)

Anyone can roll a 3D perception check to find out what Jini is referencing. First glance looks like she ous just talking to a curved wall.

[Private to Jini Relliri: you can add a boost die to the perception check due to you sensing the life forms.

As far as Jini, I would like you to run her as long as she is the leader. I can try and write her out of the story, soon, if that's a problem.
]
Den Jaxon
player, 142 posts
Tue 20 Mar 2018
at 14:22
  • msg #854

Re: The Cantina (OOC)

10:22, Today: Den Jaxon rolled 1 failure, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2A 1P 3D with rolls of 8(A), 8(A), 2(P), 4(D), 3(D), 7(D).  Perception check.

Nope. Someone can take a boost though.
Jini Relliri
player, 223 posts
Jedi Knight
Tue 20 Mar 2018
at 14:26
  • msg #855

Re: The Cantina (OOC)

I took the boost, and the boost for the successful Sense roll before...

14:25, Today: Jini Relliri rolled 2 failures, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3A 2B 3D with rolls of 4(A), 1(A), 5(A), 1(B), 1(B), 8(D), 8(D), 3(D).  Perception looking at the wall..

It really didn't help...
Tarrin Feruwi
player, 265 posts
Fri 23 Mar 2018
at 17:56
  • msg #856

Re: The Cantina (OOC)

I’m away at a conference until Sunday, but I’ll try to get a post in.
Raana De'Fenn
player, 4 posts
Jedi Padawan
Togruta, female
Sun 25 Mar 2018
at 17:20
  • msg #857

Re: The Cantina (OOC)

Well that is interesting. I rolled a Lore check for Raana as she examines the dark side device. Success, but also a bunch of threats...

17:19, Today: Raana De'Fenn rolled 2 successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 2A 3D with rolls of 4(A), 3(A), 5(D), 8(D), 6(D).  Lore - What does Rana know about the device?
Tarrin Feruwi
player, 266 posts
Sun 25 Mar 2018
at 17:31
  • msg #858

Re: The Cantina (OOC)

Once the GM responds to the PM I sent him yesterday, I can post.  I'm just waiting on that response.  Just so that the players don't think I've been idling.  xD
ChosenOne
GM, 379 posts
Sun 25 Mar 2018
at 21:50
  • msg #859

Re: The Cantina (OOC)

I totally missed the PM Tarrin, it came at the same time as Den's. When I get done running around on errands, I will answer.
Tarrin Feruwi
player, 267 posts
Sun 25 Mar 2018
at 22:46
  • msg #860

Re: The Cantina (OOC)

No problem.  Just let me know.  :D
ChosenOne
GM, 380 posts
Tue 27 Mar 2018
at 20:31
  • msg #861

Re: The Cantina (OOC)

Tarrin, did you see my PM. I wanted to address both yours and Jini's actions at the same time. Let me know if you need further clarification for your post.
Tarrin Feruwi
player, 268 posts
Tue 27 Mar 2018
at 21:03
  • msg #862

Re: The Cantina (OOC)

I just read it!  Sorry, it's been a busy week.  I'll get a post up tomorrow since it's late over here in England right now.
Tarrin Feruwi
player, 269 posts
Sat 31 Mar 2018
at 09:21
  • msg #863

Re: The Cantina (OOC)

Sorry about the lack of posting.  Just going through a bit of homesickness and stress.
ChosenOne
GM, 383 posts
Sat 31 Mar 2018
at 18:12
  • msg #864

Re: The Cantina (OOC)

I also uploaded Chapter 1 Part 3.. the part where K1 slices into the terminal and they meet up with the pilot in the cantina.

https://soundcloud.com/eddie-r...sion-diverted-part-3
Den Jaxon
player, 146 posts
Thu 5 Apr 2018
at 14:06
  • msg #865

Re: The Cantina (OOC)

Good job on the audio version of our adventure. I really like the sound effects and the music. Adds a nice touch.

Are you thinking about sharing it beyond our group?
ChosenOne
GM, 386 posts
Fri 6 Apr 2018
at 13:22
  • msg #866

Re: The Cantina (OOC)

Thanks Den and Jini.  I would like to share it.  It is public on Soundcloud, but not listed where someone could find it. I have thought about it for a wider audience,  but not sure where to do that.

I'm not receiving notifications when someone's posts, by email anymore. Is it just me or is rpol broken?
Tarrin Feruwi
player, 272 posts
Fri 6 Apr 2018
at 13:28
  • msg #867

Re: The Cantina (OOC)

I’ve honestly never gotten notifications via email from here in all my years playing. So, I couldn’t tell you.
Raana De'Fenn
player, 6 posts
Jedi Padawan
Togruta, female
Fri 6 Apr 2018
at 15:55
  • msg #868

Re: The Cantina (OOC)

It's broken. Nobody gets any emails.

link to a message in another game
Tarrin Feruwi
player, 273 posts
Sat 7 Apr 2018
at 08:24
  • msg #869

Re: The Cantina (OOC)

Are we waiting on me?
Tarrin Feruwi
player, 274 posts
Sat 7 Apr 2018
at 22:17
  • msg #870

Re: The Cantina (OOC)

What's the difficulty on a Charm for this?
ChosenOne
GM, 389 posts
Sun 8 Apr 2018
at 23:06
  • msg #871

Re: The Cantina (OOC)

moderate difficulty, with 1 setback due to the bearded human trying to keep them quiet. You get a boost because Jini gave them some assurances.  So add to your pool.  2D 1S 1B
Jini Relliri
player, 227 posts
Jedi Knight
Mon 9 Apr 2018
at 11:22
  • msg #872

Re: The Cantina (OOC)

Nice roll!

Waiting on the response before posting.
Tarrin Feruwi
player, 276 posts
Mon 9 Apr 2018
at 16:30
  • msg #873

Re: The Cantina (OOC)

I'll let Jini reply to that one.  She's probably more official than Tarrin would be to make a decision like that.
Tarrin Feruwi
player, 277 posts
Thu 12 Apr 2018
at 15:10
  • msg #874

Re: The Cantina (OOC)

It seems Jini needs a reminder of how close we’ve come to dying this chapter on multiple occasions. Lol
Den Jaxon
player, 149 posts
Fri 13 Apr 2018
at 08:15
  • msg #875

Re: The Cantina (OOC)

Good that Den was told otherwise. This was actually what I was hoping for!
ChosenOne
GM, 394 posts
Tue 24 Apr 2018
at 13:05
  • msg #876

Re: The Cantina (OOC)

  I believe Den is waiting on Raana to answer, and K1 to divulge the information from Tylen.. I can have Boss listen in on the conversation and relay the information if K1 doesn't chime by the end of today so we can move along.

  Also I neglected to do conflict for the Jedi, in Chapter 1. There really wasn't much in Chapter 1.  I gave 1 point each just due to using lethal force on the Nexu. It was a conflict after realizing it was a mother to two adolescent animals and was just protecting its young. Even though you didn't know it at the time.

  You can roll that now for chapter 1. If you aren't familiar with that, you roll a d10. You take your roll and subtract the conflict from it, and that is added to your current Morality. (ex. you have 1 conflict and roll a 5, there for Morality goes up +4. If you had Morality 50, it is now 54).
Jini Relliri
player, 230 posts
Jedi Knight
Tue 24 Apr 2018
at 13:36
  • msg #877

Re: The Cantina (OOC)

Yupp, sorry, was waiting for K1 to relay the results to Jini before posting for both her and Raana. This is why it's confusing to run two characters (which I will only do until the logical time for Jini to say goodbye comes) :D
K1T1
player, 180 posts
K1 Class Protocol Droid
Slicer / Technician
Tue 24 Apr 2018
at 15:45
  • msg #878

Re: The Cantina (OOC)

Jini Rellri:
Yupp, sorry, was waiting for K1 to relay the results to Jini before posting for both her and Raana. This is why it's confusing to run two characters (which I will only do until the logical time for Jini to say goodbye comes) :D


   Sorry, thought the communication was audible enough so everyone could hear it and draw their own conclusions. But have posted a summary 'spiel', nevertheless.

   Play on ...
ChosenOne
GM, 395 posts
Tue 24 Apr 2018
at 23:20
  • msg #879

Re: The Cantina (OOC)

  K1, I was a little confused with your post, Iejita is the Bith technician there with you that was hooking up the radio boost so you can get the comm through the interference of being underground. I'm not sure why you were addressing her, asking her a question or trying to state more people might be coming?

  Just to clarify, Tylen (the smuggler pilot) hid his freighter at the mining colony. The Republic transport ship (that subdued the General's ship) left the planet to avoid killing the Bissian patrol. They left the message with Tylen since he was not under attack at the time to relay to the group since he was most likely to make contact with your group.

  Hopefully, that is a little more clear?
Jini Relliri
player, 232 posts
Jedi Knight
Wed 25 Apr 2018
at 12:50
  • msg #880

Re: The Cantina (OOC)

Lets see if Jini's morality is going up or not:

12:49, Today: Jini Relliri rolled 9 using 1d10-1 with rolls of 10.  Morality.

That should get her confidence up!
K1T1
player, 181 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 25 Apr 2018
at 16:39
  • msg #881

Re: The Cantina (OOC)

ChosenOne:
K1, I was a little confused with your post, Iejita is the Bith technician there with you that was hooking up the radio boost so you can get the comm through the interference of being underground. I'm not sure why you were addressing her, asking her a question or trying to state more people might be coming?

  Just to clarify, Tylen (the smuggler pilot) hid his freighter at the mining colony. The Republic transport ship (that subdued the General's ship) left the planet to avoid killing the Bissian patrol. They left the message with Tylen since he was not under attack at the time to relay to the group since he was most likely to make contact with your group.

  Hopefully, that is a little more clear?


   Not really. I thought I was supposed to be talking with Iejita on the other end of the communication - is it Tylen, then?

   Sorry, as I mentioned earlier, I thought that this conversation was being heard by everyone and I wasn't needed to 'translate', as it were.
ChosenOne
GM, 396 posts
Thu 26 Apr 2018
at 00:37
  • msg #882

Re: The Cantina (OOC)

  Sorry that it was a bit confusing. The Bith Separatist tech is Iejita, and she is in the ancient lift room with you. She was talking to you because she needed to boost your comm signal so it could get through the shaft and surrounding rock. Once she did that you were able to call out and Tylen answered. Tylen was monitoring your frequency, because the Republic ship asked him to contact you and let you know the situation with the General's ship.
K1T1
player, 182 posts
K1 Class Protocol Droid
Slicer / Technician
Thu 26 Apr 2018
at 01:31
  • msg #883

Re: The Cantina (OOC)

ChosenOne:
Sorry that it was a bit confusing. The Bith Separatist tech is Iejita, and she is in the ancient lift room with you. She was talking to you because she needed to boost your comm signal so it could get through the shaft and surrounding rock. Once she did that you were able to call out and Tylen answered. Tylen was monitoring your frequency, because the Republic ship asked him to contact you and let you know the situation with the General's ship.


   Much better, than you. Will adjust accordingly.
ChosenOne
GM, 398 posts
Fri 27 Apr 2018
at 15:18
  • msg #884

Re: The Cantina (OOC)

Hey, I just kind of left the post there in case anyone wanted to comment or have some dialogue before Boss attempted to blast his way through the door at the top of the shaft.

  In other news, Part 4 of the Chapter 1 Mission Diverted is available on SoundCloud for a review of your adventure. This one K1T1 is the star as she hacks the Bissian government systems and gains the location of General Toggus' ship. The group then heads to the Weeping Wampa cantina and eventually meets up with the Smuggler Captain Tylen Rhezzik.

https://soundcloud.com/eddie-r...sion-diverted-part-4
Tarrin Feruwi
player, 278 posts
Fri 27 Apr 2018
at 19:53
  • msg #885

Re: The Cantina (OOC)

Sorry for the relative radio silence, everyone.  I'm studying pretty hard for my Surgical Boards that are this coming Thursday.  I'll poke my head in briefly every once in a while until then.
Tarrin Feruwi
player, 279 posts
Fri 27 Apr 2018
at 19:55
  • msg #886

Re: The Cantina (OOC)

ChosenOne:
  Also I neglected to do conflict for the Jedi, in Chapter 1. There really wasn't much in Chapter 1.  I gave 1 point each just due to using lethal force on the Nexu. It was a conflict after realizing it was a mother to two adolescent animals and was just protecting its young. Even though you didn't know it at the time.

  You can roll that now for chapter 1. If you aren't familiar with that, you roll a d10. You take your roll and subtract the conflict from it, and that is added to your current Morality. (ex. you have 1 conflict and roll a 5, there for Morality goes up +4. If you had Morality 50, it is now 54).

I put forward that Tarrin shouldn't get that Conflict since he didn't fight it because he tried to appease the beast and got his face eaten for his trouble.  xP
Den Jaxon
player, 152 posts
Wed 2 May 2018
at 13:20
  • msg #887

Re: The Cantina (OOC)

So, what's the verdict? We've got glow rods on where we need to go. Do we have ropes yet? Is escape clear?
ChosenOne
GM, 400 posts
Mon 7 May 2018
at 15:49
  • msg #888

Re: The Cantina (OOC)

How are you handling the prisoner transfer up to the ship? Are you taking the Nikto guard and all 3 techs up also?
Jini Relliri
player, 235 posts
Jedi Knight
Mon 7 May 2018
at 16:01
  • msg #889

Re: The Cantina (OOC)

Yepp. One at a time, bound, with one of the padawans.
Den Jaxon
player, 155 posts
Mon 7 May 2018
at 20:07
  • msg #890

Re: The Cantina (OOC)

And one clone to go along as well.
Tarrin Feruwi
player, 280 posts
Wed 9 May 2018
at 05:12
  • msg #891

Re: The Cantina (OOC)

Charlie better not go dying on me after I spent the effort trying to save him. xD
Tarrin Feruwi
player, 281 posts
Wed 9 May 2018
at 11:44
  • msg #892

Re: The Cantina (OOC)

Not just Charlie but also Jini?  Y’all tryin’ to make me go Dark Side over here. Lol
Raana De'Fenn
player, 10 posts
Jedi Padawan
Togruta, female
Wed 9 May 2018
at 11:46
  • msg #893

Re: The Cantina (OOC)

Apparently, they have cookies over there!
Den Jaxon
player, 156 posts
Wed 9 May 2018
at 13:55
  • msg #894

Re: The Cantina (OOC)

Ah, I like it! And we don't even know she's done it until K1 makes it to the top of the shaft. What a way to end the chapter.
ChosenOne
GM, 405 posts
Wed 23 May 2018
at 15:52
  • msg #895

Re: The Cantina (OOC)

  Is Tarrin waiting on further convincing from the others, or just busy to post? I could ramp up the tension with incoming Bissian air patrol, forcing your hand at leaving... perhaps that would be more dramatic anyway.
Tarrin Feruwi
player, 283 posts
Wed 23 May 2018
at 17:00
  • msg #896

Re: The Cantina (OOC)

I've just been thinking about how to make this properly dramatic without going full Hayden Christensen.  xD
K1T1
player, 188 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 23 May 2018
at 17:23
  • msg #897

Re: The Cantina (OOC)

Tarrin Feruwi:
I've just been thinking about how to make this properly dramatic without going full Hayden Christensen.  xD


   In the words of a small green sage: "Do, or do not ... there is no try."  :)
Tarrin Feruwi
player, 285 posts
Wed 23 May 2018
at 17:24
  • msg #898

Re: The Cantina (OOC)

There we go.  I feel like that's appropriate.  Officially giving you guys OOC approval to grab Tarrin and drag him off with you all.  Just don't forget his lightsaber, please.

I think it's more in character for him to lose himself a bit in depression here, so I can't really move him the way I would otherwise.  It's a bit of the limitation of the roleplay aspect of the game, but I wouldn't trade it away.  After all, Tarrin's a character who has shown a great deal of aptitude in many fields of being a Jedi, and this mission has basically crushed his sense of "I'm a great Jedi that can help anyone."  It's a rather major blow to his psyche, and I think I should roleplay that up a bit.
K1T1
player, 189 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 23 May 2018
at 19:06
  • msg #899

Re: The Cantina (OOC)

   Personally, I can almost see a shot showing the Clone and the Jedi fighting the Droids - cue up the sad fighting music - and two of Tarrin's fellow Padawan's grabbing hold and pulling him away from the edge while the fighting continues. Perhaps Relliri uses the 'sabre to deflect a pair of bolts before a third hit and Tarrin is pulled away as Relliri falls ... before being removed from the scene with tears in his eyes.

   But that's just my 0.02 credits, plus any Imperial taxes.
Tarrin Feruwi
player, 286 posts
Sun 27 May 2018
at 11:12
  • msg #900

Re: The Cantina (OOC)

Ranna, grab his lightsaber!  xD
Raana De'Fenn
player, 13 posts
Jedi Padawan
Togruta, female
Sun 27 May 2018
at 11:32
  • msg #901

Re: The Cantina (OOC)

Oh, I forgot. I'll edit a little. She wouldn't leave that behind :)
Jini Relliri
player, 239 posts
Jedi Knight
Sun 27 May 2018
at 11:34
  • msg #902

Re: The Cantina (OOC)

There, I've edited the IC post a bit.
Tarrin Feruwi
player, 287 posts
Sun 27 May 2018
at 12:01
  • msg #903

Re: The Cantina (OOC)

Yay!

I have to say, it took me a second to realize you changed your name back and forth again.  Haha
Tarrin Feruwi
player, 288 posts
Sun 27 May 2018
at 12:02
  • msg #904

Re: The Cantina (OOC)

By the way, let me know when Jini actually dies.  I've got a post to write when it happens.
Jini Relliri
player, 240 posts
Jedi Knight
Sun 27 May 2018
at 12:33
  • msg #905

Re: The Cantina (OOC)

I'll leave that to our GM.
ChosenOne
GM, 406 posts
Tue 5 Jun 2018
at 20:45
  • msg #906

Re: The Cantina (OOC)

 How is everyone doing?

  I am waiting to see Tarrin's reaction to Jini's death, before we move on to the next episode and some down time for training, more XP spend, etc... or we can just go with that Tarrin is unable to speak about it and put it off until the group leaves the planet. Raana felt the death as well, but not as strong as the others that have been travelling and fighting along side of her.

  I would like to move us along before I go on vacation, starting this Friday.. I will be at the beach in Florida until 6/18 and so will have limited time/access, but will try to keep up and answer some questions with my phone whenever possible. I will try to give more detailed information or move the story along in the evenings when I can get on the web where I can actually type.
Tarrin Feruwi
player, 289 posts
Tue 5 Jun 2018
at 22:11
  • msg #907

Re: The Cantina (OOC)

I'll have a response up for you tomorrow.  Sorry, been working on a final presentation that happened to fall on me two weeks early since the physician in charge is going to be out of town the date it was actually supposed to be happen.  So, I'm presenting it tomorrow which means I'm typing furiously at the moment.  -_-
Tarrin Feruwi
player, 291 posts
Sun 10 Jun 2018
at 21:55
  • msg #908

Re: The Cantina (OOC)

Sorry, that took a little bit.  I'm in the middle of packing since I'm flying back to the States soon!  I'm back around now though!
Tarrin Feruwi
player, 292 posts
Sat 16 Jun 2018
at 15:05
  • msg #909

Re: The Cantina (OOC)

I’m in the airport on the way back to the States. I’m wondering what the plan is for continuing on?
ChosenOne
GM, 407 posts
Sat 16 Jun 2018
at 15:16
  • msg #910

Re: The Cantina (OOC)

 I'm ready to end the episode,  but wanted to make sure everyone is done posting their reactions.

  I had terrible internet access at the beach, so very limited in posting and we have a softball tournament this weekend,  so I'm still a little limited in posting.
Tarrin Feruwi
player, 293 posts
Sun 17 Jun 2018
at 02:00
  • msg #911

Re: The Cantina (OOC)

I’m good to continue on to the next chapter.
K1T1
player, 190 posts
K1 Class Protocol Droid
Slicer / Technician
Sun 17 Jun 2018
at 02:17
  • msg #912

Re: The Cantina (OOC)

   I'm good here as well.
Raana De'Fenn
player, 15 posts
Jedi Padawan
Togruta, female
Sun 17 Jun 2018
at 05:59
  • msg #913

Re: The Cantina (OOC)

Same here.
Den Jaxon
player, 160 posts
Sun 17 Jun 2018
at 16:36
  • msg #914

Re: The Cantina (OOC)

Ready to move on.
ChosenOne
GM, 409 posts
Sun 17 Jun 2018
at 17:15
  • msg #915

Re: The Cantina (OOC)

Happy Father's Day!

  I posted up, the episode is officially over now. Though feel free to add comments or dialogue during the last part if you wish.

 I will be looking to give out XP for the last session and end of episode, deal out conflict, etc.

 Great job everyone for Episode 1.
ChosenOne
GM, 411 posts
Tue 26 Jun 2018
at 17:34
  • msg #916

Re: The Cantina (OOC)

I'm back. We were out of town again and just got back yesterday. So I will start working on the the next episode intro.

  It will be on the Reliant. I would like to open the recruiting for one more active player.

  Until then, I do have another addition to the audiobook of our story.

 https://soundcloud.com/eddie-r...otr-chapter-1-part-5

Playlist for all available FotR stuff:
https://soundcloud.com/eddie-r...fall-of-the-republic
Tarrin Feruwi
player, 295 posts
Tue 26 Jun 2018
at 18:15
  • msg #917

Re: The Cantina (OOC)

We've got a playlist?  Nice!  My wife has been bugging be about our game since it's been going on so long, so she'd totally love the audiobook!  I just didn't have a good way to collect them all before!

And welcome back!  I was starting to get a little nervous after you disappeared so suddenly after the episode ended.  My internal monologue was like "please don't let this be the nice wrap-up conclusion point for the GM!"  xD

By the way, anyone see the new Warrior book?  Juyo is out finally!  And it's scary as hell.  If I was playing a different character I would try it out because it totally plays up the "try to balance the Darkness with Light" angle.  Seems super cool for character growth.  Tarrin's not really the type to dance with corruption, though, so I'll have to reserve using it for some later point in time in a different game.
Raana De'Fenn
player, 17 posts
Jedi Padawan
Togruta, female
Wed 27 Jun 2018
at 15:14
  • msg #918

Re: The Cantina (OOC)

Excellent, looking forward to the continuation!
ChosenOne
GM, 412 posts
Thu 5 Jul 2018
at 15:06
  • msg #919

Re: The Cantina (OOC)

 Hi Everyone. I hope everyone had a good week and for those in the US, a Happy 4th of July! I am going to give a bonus, but will wait until we start the scene so you can actually use it. Don't let me forget. :)

 We are bringing in a new player and working on his concept so we can introduce him with the first scene of the episode. He is a friend of Tarrins, and goes by BobThePIR8 on rpol, and joined rpol just for this game so please help him out with any questions he has about using this site.

  During that time, please let me know by PM or private line in OOC if you've finished spending your XP and what you purchased.

  If you've had a chance to listen to the latest audiobook addition, I would like to know your thoughts, suggestions and critiques or anything I might have missed story or character wise. I did make some changes to make the dialogue flow better (and cuts for miscellaneous dialogue), but I kept the gist of all of the conversations and actions. The link for the playlist on SoundCloud is in the 'Game Info' tab so you can find it without searching through the posts.
Raana De'Fenn
player, 18 posts
Jedi Padawan
Togruta, female
Sun 8 Jul 2018
at 22:02
  • msg #920

Re: The Cantina (OOC)

Hey there!

Finally found the time to update Raana. I spent 15 xp on Reflect and saved the remaining xp.

Sadly I haven't had time to listen to the audiobook, I will try to find the time next week!
ChosenOne
GM, 413 posts
Wed 18 Jul 2018
at 14:05
  • msg #921

Re: The Cantina (OOC)

 Sorry for the silence. I am still here, just extremely busy this summer. My daughter played in the softball Little League State championship tournament from Friday through Monday. They made it to the championship game, but lost and came in 2nd. We got back yesterday and had another softball tryout for a different travel ball team and then back to work today and I'm swamped after missing 3 days. My daughter was asked to pickup in the PGF Eastern championship softball tournament, which is local but may take up some time as well, but it isn't a lot of games each day so shouldn't impact too much of my evenings.

 I am working on the intro for the next episode and I have a rough draft that I worked on and I hope to finish it up in the next couple of days. I hope everyone is enjoying their summer and are ready to get back into the story later this week.
Den Jaxon
player, 162 posts
Wed 18 Jul 2018
at 15:37
  • msg #922

Re: The Cantina (OOC)

Thanks for the update. Summer is going great, but we're already better than halfway done with it. Where does the time go?
Raana De'Fenn
player, 19 posts
Jedi Padawan
Togruta, female
Wed 18 Jul 2018
at 16:00
  • msg #923

Re: The Cantina (OOC)

I'm currently on vacation in France but will be glad to get the show on the road.
ChosenOne
GM, 415 posts
Mon 6 Aug 2018
at 13:46
  • msg #924

Re: The Cantina (OOC)

  How's everyone doing? We are working to get our new player up and running, but there has been a bit of a delay. I will move the story along today or tomorrow and bring our new player in shortly afterwards.

  Hey, Raana, aka Jini (RiP), I hope you had a good trip to France.  I was there a while back when I was in the US Navy. We docked in Marseille and visited several cities up and down the Riviera coast. I didn't have enough leave time (time-off) to visit Paris, which was a shame.
Raana De'Fenn
player, 21 posts
Jedi Padawan
Togruta, female
Mon 6 Aug 2018
at 14:31
  • msg #925

Re: The Cantina (OOC)

Doing pretty good. Back home after a nice vacation in central France. Looking forward to meeting the new character and getting the show on the road again!
Tarrin Feruwi
player, 296 posts
Mon 6 Aug 2018
at 16:32
  • msg #926

Re: The Cantina (OOC)

Sorry on my end.  I've been meaning to get a post up, but I've been a bit swamped with work the past couple weeks as I started in on a new study schedule for yet another board exam.  I'm starting to question my career choice.

But, I've got today off.  I'm settling in now to read what's been written for this chapter's start and to get a post in.
K1T1
player, 194 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 6 Aug 2018
at 17:47
  • msg #927

Re: The Cantina (OOC)

In reply to Tarrin Feruwi (msg # 926):

   In the words of Raymond Reddington:

   "In all of the hustle and bustle of your life - don't forget to breathe. I realise that it might be considered a silly notion, but when you're up to your neck in alligators, you have to remember to breathe and how to swim out of the swamp ... at least before you are noticed by the aforementioned fauna."

   You'll get where you need to be, everything in good time should be expected, however. Good luck and have fun!

[/Reddington]
Tarrin Feruwi
player, 298 posts
Mon 6 Aug 2018
at 17:51
  • msg #928

Re: The Cantina (OOC)

Thanks, K1.  One of my close friends sent me a video from an animator about overworking oneself today, too.  It was after watching that video that I realized I couldn't remember the last time I showered.  I've been pulling 14-16 hour days.  And even though it's my day off I'm getting anxiety about not working.  It's insane.  It brought to mind this interesting thought I've had before.  English teachers love literature, but are cursed to read the worst literature for the rest of their lives from their students.  Similarly, doctors are fascinated by the body and health, but are cursed to destroy their own health in the pursuit of that understanding and helping others achieve it.

All I can really do at this point is keep pressing forward.  It'll probably be better someday.  I just have to get there.
K1T1
player, 195 posts
K1 Class Protocol Droid
Slicer / Technician
Mon 6 Aug 2018
at 20:45
  • msg #929

Re: The Cantina (OOC)

In reply to Tarrin Feruwi (msg # 928):

   And to quote the Man himself:


Raana De'Fenn
player, 22 posts
Jedi Padawan
Togruta, female
Mon 6 Aug 2018
at 21:28
  • msg #930

Re: The Cantina (OOC)

Heh, I love Reddington. The last season was a bit poorer than the first ones, but it's such a good character.

But yeah, I'll just echo what K1 said!
Tarrin Feruwi
player, 299 posts
Mon 6 Aug 2018
at 21:39
  • msg #931

Re: The Cantina (OOC)

Thank you both.  I really appreciate it.
ChosenOne
GM, 416 posts
Tue 7 Aug 2018
at 13:44
  • msg #932

Re: The Cantina (OOC)

  Tarrin, there are many seasons in life, some much tougher than others. I went through several in a row, but I always knew that if I stuck to what I know and can do well, I would be fine. Seasons change and if you find what you do best and continue with it, those seasons will become better and as you build your life and manage your money wisely, you will be to a point of being comfortable and content. For now, take some time and do the little things that give you some stress relief and know that there's a new season around the corner.

  My best advice (one I wish I had learned earlier in life) is don't sacrifice long term happiness for immediate gratification. I spent way too much on stuff that wasn't that important in the long run and ended up in debt and had to add another hard season to get out of debt. Now, I have money saved and spend wisely, but I could've had a much nicer retirement had I learned that lesson of playing the long game.
Den Jaxon
player, 165 posts
Wed 8 Aug 2018
at 13:25
  • msg #933

Re: The Cantina (OOC)

Are we carrying the object? I'm not sure we reconciled that.
ChosenOne
GM, 418 posts
Wed 8 Aug 2018
at 13:34
  • msg #934

Re: The Cantina (OOC)

  I would guess the most logical things would be that nobody wanted to touch it, so you had K1 lock it in a compartment on the ship. Unless someone had a better idea. I left it kind of open on purpose, and leave the creativity of the character actions to the players.
Den Jaxon
player, 166 posts
Wed 8 Aug 2018
at 13:39
  • msg #935

Re: The Cantina (OOC)

No problem! I just forgot where we left it. That's probably a bad thing, but things have been distracting Den, obviously! :)
ChosenOne
GM, 419 posts
Wed 8 Aug 2018
at 14:56
  • msg #936

Re: The Cantina (OOC)


 Den, The Jedi Master is actually Thisspiasian species (from Wookiepedia):


Homeworld:    Thisspias[1]

Species       Thisspiasian[2]
Gender        Male[2]
Height        1.38 meters[2]
Hair color    White[2]
Eye color     Blue[2]
Skin color    Green[2]
Den Jaxon
player, 168 posts
Wed 8 Aug 2018
at 15:01
  • msg #937

Re: The Cantina (OOC)

Ah, you can see my misunderstanding.

http://starwars.wikia.com/wiki/Sluissi



I didn't know Rancisis was a canon character.
This message was last edited by the player at 15:03, Wed 08 Aug 2018.
ChosenOne
GM, 420 posts
Wed 8 Aug 2018
at 15:22
  • msg #938

Re: The Cantina (OOC)

 not a big deal.. there are thousands of species in the Star Wars universe, so that would be like someone being from earth and knowing every different tribe in Africa or the Amazon. Snake-like alien, Sluissi is more common, so your character may have just presumed that, from hearing about the snake-like Jedi Council member and mistakenly assumed he was Sluissi.
Raana De'Fenn
player, 24 posts
Jedi Padawan
Togruta, female
Mon 13 Aug 2018
at 14:22
  • msg #939

Re: The Cantina (OOC)

Sorry for the delay, it's summer and staying outside tends to trump computer time! I'm back to work after my vacation now so I should be able to post more quickly going forward.
ChosenOne
GM, 421 posts
Tue 14 Aug 2018
at 19:13
  • msg #940

Re: The Cantina (OOC)

  Everyone needs to roll for a new destiny pool for Episode 2.. Please do that now. I am about to move the story along and would like to get that out of the way.

  Also, I finished and uploaded to SoundCloud Part 6 of Episode one of the Audiobook for this story , which was after landing the Shrieking Aklay and finding a way to the General's ship, and the fight with the first Nexu.

  The link to the whole playlist is here:   https://soundcloud.com/eddie-r...fall-of-the-republic

  or direct to this part only..  https://soundcloud.com/eddie-r...otr-chapter-1-part-6
Den Jaxon
player, 169 posts
Tue 14 Aug 2018
at 19:16
  • msg #941

Re: The Cantina (OOC)

15:16, Today: Den Jaxon rolled no successes, 1 light force point using the Star Wars Edge of the Empire with a dice pool of 1F with rolls of 8(F).  Destiny.
Raana De'Fenn
player, 25 posts
Jedi Padawan
Togruta, female
Tue 14 Aug 2018
at 19:26
  • msg #942

Re: The Cantina (OOC)

Two LS for me!

19:26, Today: Raana De'Fenn rolled no successes, 2 light force points using the Star Wars Edge of the Empire with a dice pool of 1F with rolls of 12(F).  Destiny!
Tarrin Feruwi
player, 300 posts
Tue 14 Aug 2018
at 19:35
  • msg #943

Re: The Cantina (OOC)

14:34, Today: Tarrin Feruwi rolled no successes, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1F with rolls of 4(F).

Seems like we're rolling things thematically appropriate for our characters right now.  xD
ChosenOne
GM, 422 posts
Tue 21 Aug 2018
at 16:56
  • msg #944

Re: The Cantina (OOC)

I haven't heard from K1T1 for the Destiny Pool roll and nothing in Dice Roller. If I don't hear back by this evening, I will go ahead and roll for him so we can continue the story.
Tarrin Feruwi
player, 301 posts
Tue 21 Aug 2018
at 17:05
  • msg #945

Re: The Cantina (OOC)

Sounds good.  I haven't really reacted to the recent posts, but we can probably just assume Tarrin's being uncharacteristically quiet.
ChosenOne
GM, 423 posts
Tue 21 Aug 2018
at 19:39
  • msg #946

Re: The Cantina (OOC)

K1 said I can roll for him/her, ermm. yeah. :)   "Oh, no. Were doooooooomed." sorry, wrong droid.

  14:37, Today: ChosenOne, on behalf of K1T1, rolled no successes, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1F ((3(F))).
Raana De'Fenn
player, 26 posts
Jedi Padawan
Togruta, female
Wed 22 Aug 2018
at 06:14
  • msg #947

Re: The Cantina (OOC)

06:13, Today: Raana De'Fenn rolled no successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1A 2P 1B 3D with rolls of 6(A), 10(P), 9(P), 4(B), 7(D), 5(D), 3(D).  Perception.

Ah, crap.
Den Jaxon
player, 170 posts
Wed 22 Aug 2018
at 13:44
  • msg #948

Re: The Cantina (OOC)

09:44, Today: Den Jaxon rolled 2 failures, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2A 1P 1B 3D with rolls of 8(A), 1(A), 1(P), 5(B), 7(D), 3(D), 6(D).  perception.



In the same boat.
Jini Relliri
player, 241 posts
Jedi Knight
Wed 22 Aug 2018
at 14:04
  • msg #949

Re: The Cantina (OOC)

I'll wait for an interpretation of the roll before posting IC.
ChosenOne
GM, 426 posts
Wed 22 Aug 2018
at 17:40
  • msg #950

Re: The Cantina (OOC)

Once I get all the rolls I'll give you the updates to use on what you notice.
K1T1
player, 197 posts
K1 Class Protocol Droid
Slicer / Technician
Wed 22 Aug 2018
at 17:44
  • msg #951

Re: The Cantina (OOC)

12:43, Today:  K1T1, rolled no successes, 1 threat  using the Star Wars Edge of the Empire with a dice pool of 1A 1P 3D 1B ((5(A), 4(P), 2(D), 8(D), 8(D), 3(B))).
Tarrin Feruwi
player, 302 posts
Thu 23 Aug 2018
at 05:53
  • msg #952

Re: The Cantina (OOC)

And the "blind" man will lead them.  xD

00:53, Today: Tarrin Feruwi rolled 1 success, 2 threats using the Star Wars Edge of the Empire with a dice pool of 1A 1P 1B 3D with rolls of 2(A), 7(P), 1(B), 8(D), 5(D), 5(D).
ChosenOne
GM, 428 posts
Thu 23 Aug 2018
at 21:41
  • msg #953

Re: The Cantina (OOC)

Is Tarrin whispering that to the Master, or is he talking loud enough for the others in your group are able to hear it?
Tarrin Feruwi
player, 304 posts
Thu 23 Aug 2018
at 23:11
  • msg #954

Re: The Cantina (OOC)

The group.  Just low enough that the Clone troopers don't hear.  He doesn't want to spook them.
Tarrin Feruwi
player, 305 posts
Tue 28 Aug 2018
at 22:01
  • msg #955

Re: The Cantina (OOC)

Been a few days.  Thought I'd check to see what's going on.
Den Jaxon
player, 171 posts
Tue 28 Aug 2018
at 23:59
  • msg #956

Re: The Cantina (OOC)

Been busy. I promise I will post soon.

Also, thread is nearing 1000 post limit. Need a new OOC thread soon. :)
Raana De'Fenn
player, 27 posts
Jedi Padawan
Togruta, female
Wed 29 Aug 2018
at 07:35
  • msg #957

Re: The Cantina (OOC)

Same, been busy. I'll hopefully manage to get something up today.
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