Lazaret:
"You fought well, my new friend. Will you camp with us tonight? We could use another to stand watch. And you look like you could use some rest." Lazaret walks by and sees Celador coming. "Oh, talk to the elf about your share of the coins. And I want that dagger back."
"Mrawk," the raven-man replies, turning anxiously to the elf while digging out his meager container of coins.
Celador Qiris:
"Oh, don't worry, Mr. Raven will get what is coming to him..." Celador casually says as he flashes a slightly mischievous grin to his traveling companions.
Mrawk sags his head slightly, deflated. Still, he follows the others to their campsite. It appears, at least for the moment, they have inherited a fifth member.
The party proceeds to find a suitable campsite, one uphill of the cave mouth, somewhat obscured by a handful of trees, yet allowing a clear line of site to the trapped entrance.
As far as the trap goes, Thorfire, with the assistance of Celador, loads the entrance with a number of goblin blades. For having little in the way of materials, the Halfling does a fantastic job and they are confident that anyone exiting the cave tonight will meet with an unpleasant surprise.
As the sun sets, the heroes complete camp and enjoy a delicious set of trail rations. Although unpleasant, they all agree the taste is still significantly better than that of Therarak's healing draught. Nonetheless, the rations fill empty stomachs and rest soon follows.
Before long, as darkness falls over the hillside, only Therarak and Mrawk are awake. The raven-man watches the tinkering gnome closely (with curiosity, not suspicion) for a good long while, but eventually he too succumbs to sleep.
One watch bleeds into the next and the next, and the night passes without event. In the morning
(sunrise is ~7:30), each of the heroes feels surprisingly well rested. A new aura of confidence envelops each of them, almost as if they were transformed by the crisp, early-autumn air
(OOC: all players may now level up to level 3! Please update your character sheets and player bios accordingly).
Also OOC: By the time camp is broken, it is 8:00 am. It will take at least 8 hours to walk back to Westbank unencumbered. Could cut to 7 with a successful CON saving throw. If you need to drag a body back with you, however, that time will be more like 11 - 12 hours.
Technically, it was about 10:00 - 10:30pm on the night before last when Sister Gwendelon agreed to 48 hours. That leaves you about 14 hours.