Scene 3: Deathbed Tales.   Posted by DM.Group: 0
Elden Ahadhasi
 Cleric (Defender) 5, 43 posts
 Aasimar (Protector)
 38/38 hp - AC 16 - PP 14
Tue 25 Apr 2017
at 00:38
CURRENT - Scene 3: Deathbed Tales
"I hate to burden you with this, my lady, but it appears someone is threatening the sanctity of the Moonwater. We found a series of glyphs and cultish markings, and then were called upon to fight off an invasion of the inner sanctuary by agents of whoever is leading this profane incursion. We don't know what they're after or why, but we have several leads... And yes, as you say, this Vivianna is amongst them."
DM
 GM, 145 posts
 Dungeon Master Flash
Tue 25 Apr 2017
at 03:57
CURRENT - Scene 3: Deathbed Tales
"Well," Adrea says, "As I've told everyone else who'd listen, I have a great secret about Duchess Vivianna Whisperthorn, one that I am willing to reveal-- for a price.

"Growing up in the Moonshae Isles, there were many hard and difficult times, especially when the raiders from the northern isles attacked. Whenever I was frightened, my grandfather would embrace me. And then he would hold my hand and tell me a story. Somehow, he always found a new story, and always found one that gave me hope.

"As I grew up, I learned to conquer my fears myself, by telling tales of my own, and by singing merry songs. I made my living that way, and had many adventures. Now, however, I face this final fear, the mystery of death, and my tales are not new, and my merry songs seem to have lost their light. I don’t know how much time I have left, but now my one wish-- perhaps my last wish-- is to feel, if only for a moment, as safe I felt in the fortress of my grandfather's arms.

"I've already got this one holding my hand, so now all I ask-- from each one of you-- is a tale. A tale that can stir hope in a dying heart."

This message was last edited by the GM at 08:16, Tue 25 Apr 2017.

Varun Upadhyay
 Rogue 4 Ranger 1, 67 posts
 Human Swashbuckler
 34/34 hp - AC 18 - PP 14
Tue 25 Apr 2017
at 06:28
CURRENT - Scene 3: Deathbed Tales
In reply to DM (msg # 23):

23:25, Today: Varun Upadhyay rolled 15 using 1d20.

I will tell her a greatly exagerated tale of my ship being attacked by a larger ship and how even though we were outnumbered we fought them off and took over their ship. I made a performance roll. With my bonus this a result of 21.

Fival Rumrick
 Paladin 3 Sorcerer 2, 62 posts
 Swordmage/Wild Sorcerer
 40/40 hp - AC 21 - PP 10
Tue 25 Apr 2017
at 17:48
CURRENT - Scene 3: Deathbed Tales
Fival, continuing to hold the old woman's hand, kneels down to eye level and begins his tale.

"Over 150 years ago, there lived two brothers, and some say they were identical, for on the outside no one could tell them apart. But on the inside they were very different. Both ambitious in their own right, Selfaril was wise and compassionate, his brother Rassendyll was cold and cunning. Selfaril rose to great heights of power and ruled Mulmaster justly for 25 years, all the while his brother was brood jealously plotting. With the help of Zhentarim, Rassendyll deviced a plan to replace his brother as the High Blade of Mulmaster. With the help of dark magics, a sword was created, it's artistry was unmatched, and it's beuaty unmatched. (Until now of coarse). Selfaril was drawn to the sword, but what he didn't know was the large gem that in the hilt has been crafted specifically as a trap to catch for his soul. As soon as he grabbed the sword his it consumed him, trapping his mind inside the gem and allowing his brother to rule as him for many years.

In time the sword was lost, and for a hundred years no one knew where it want or even what made it important. But recently, with Selfaril still trapped inside, the sword was found, and with the help of a powerful wizard by the name of Rastol Shan, Selfaril was set free. Upon his release, people of Mulmaster, tired of the current High Blade, rallied behind their hero of the past. Emboldened by the people, Selfaril marched to the Palace, and challenged Jaseen Drakehorn for the right to rule. They classed in the middle of the street, Selfaril using the very sword that bound him all those years, and while Jaseen did not fight honorably, she fought fiercely, but it was not enough. No matter what she did, Selfaril kept coming, and eventually defeated her, and reclaimed his title. Freeing Mulmaster from the shadow of Bane in the process.

For a hundred years Selfaril was a sword, and his blade dulled, and he didn't always shine as brightly as he did in the beginning. But all that time, he kept his mind sharp, his wit never dulled. And when destiny was ready for him again, and he was released from his physical prison, he burned brighter than he could ever imagine.
"
DM
 GM, 146 posts
 Dungeon Master Flash
Tue 25 Apr 2017
at 17:53
CURRENT - Scene 3: Deathbed Tales
Okay, since one of you decided to just roll dice, we will work the stories like this:
The roll will be a Charisma check, made with your choice of the Performance or Persuasion skills. If before rolling, you write out the story, or provide a detailed narrative of how your character tells it, you receive advantage on the roll and the DC will be lower.
The success or failure of the rolls will not be revealed until all 4 players have completed making them.

Fival Rumrick
 Paladin 3 Sorcerer 2, 63 posts
 Swordmage/Wild Sorcerer
 40/40 hp - AC 21 - PP 10
Tue 25 Apr 2017
at 18:19
CURRENT - Scene 3: Deathbed Tales
OOC I am going to assume I have advantage, so I have a 19 on my Persuasion roll.
Varun Upadhyay
 Rogue 4 Ranger 1, 68 posts
 Human Swashbuckler
 34/34 hp - AC 18 - PP 14
Wed 26 Apr 2017
at 03:21
CURRENT - Scene 3: Deathbed Tales
In reply to Fival Rumrick (msg # 27):

I was not sure if we needed to write a story or make a roll. I can write something up if you would like.
DM
 GM, 147 posts
 Dungeon Master Flash
Wed 26 Apr 2017
at 04:52
CURRENT - Scene 3: Deathbed Tales
Up to you. I wanted to see what people did. If you do write something out, I'll give you a reroll and you can take the highest of the two.
Salia
 Bard (Lore) 5, 77 posts
 Shadowfell Tiefling
 28/28 hp - AC 14 - PP 19
Wed 26 Apr 2017
at 08:16
CURRENT - Scene 3: Deathbed Tales
In reply to DM (msg # 29):

I will post my story last, but I rolled for it already and...

...Salia rolled 30 using 1d20+10 ((20)).

Varun Upadhyay
 Rogue 4 Ranger 1, 69 posts
 Human Swashbuckler
 34/34 hp - AC 18 - PP 14
Wed 26 Apr 2017
at 08:54
CURRENT - Scene 3: Deathbed Tales
In reply to DM (msg # 29):

00:21, Today: Varun Upadhyay rolled 6 using 1d20.

The Demon Tusk was sailing around looking for adventure.  They had recently acquiered treasure after defeating a dragon. On the horizon they saw another ship approaching theirs. This ship was coming in at high speed and seemed to be about three times the size of the Demon Tusk.  Once it was closer it could be seen to be filled with lots of evil gnolls, orcs, goblins, and kobolds. They began to board the ship in great numbers. The valiant sailors fought long ad hard but it looked like they might be overrun.

That was when one swashbuckler cut a rope and swung across to the other ship and challenged the captain of the other ship to single combat. The fighting stopped to see the results of the swashbuckler versus the half giant.  After a long battle that lasted at least three hours, the half giant fell dead. It seemed that this would finally end the battle but  the monsters decided not to honor this battle of leaders. The attack continued and  things were looking bad for our heroes.

Suddenly the mer people joined in the attack and pelted the monsters with missile attacks. Soon their ranks were decimated and they retreated from their unprovoked attack. The mermaid princess came to check on the unnamed swashbuckler and saw the attack. She summoned her soldiers and together the monsters were sent on their way. Our hero promised to visit the princess the next time he was in the area.

This message was last edited by the GM at 23:10, Wed 26 Apr 2017.

Elden Ahadhasi
 Cleric (Defender) 5, 46 posts
 Aasimar (Protector)
 38/38 hp - AC 16 - PP 14
Thu 27 Apr 2017
at 03:01
CURRENT - Scene 3: Deathbed Tales
Elden sat and listened to his friends tell their stories, puzzling at what to say himself. He had always loved listening to stories, in fact his and Varun's friendship had been built over many nights listening to his pirate tales at a seaside pub back home, but he was not often a storyteller himself. Even the many tales of his goddess that had been drilled into his head during his religious training were more for personal study than for recital. That line of thinking did bring another idea, though.

“I have a story,” Elden finally said, looking off into the distance, “one that I don't believe I've told any of you before. It is the story of the first time I saw my goddess with my own eyes...

“Alar, as well as Her sister Hali, are known to be more willing to show themselves to mortals, believer and non-believer alike, than other deities. Indeed, since this day some years ago, I have seen one or the other a handful of times. Yet these further visitations were all from a distance, the goddess in question standing on a far clifftop or deep in the woods, staring out over the majesty or the savagery of the natural world as they are wont to do. The first time was much more... intimate.”


Elden realized that he had just made quite a few assumptions of the others' knowledge in the matters of his religion, and looked around for a few seconds to make sure he hadn't lost anyone before continuing.

“You will not know this, lady, but my charge in life as an aasimar is to defend the homes of those in need, and I was engaged in this pursuit at the time this event took place. A small settlement not far from my home on the Sword Coast had been having issues with their crops being eaten by local animals-- nothing evil in nature, simple wild pigs and the like-- and had asked my help in building a fence inlaid with barbed wrought iron to keep them out. We had no intent of harming the creatures, only dissuading them from entering the plots.

“We finished it quickly, less than a day of work, and I stayed to sup with the farmers before heading out to continue my journeys further east. As I passed the fence on my way, I heard a terrible noise... thrashing, what sounded like a humanoid voice, the clashing of steel on wood. I ran toward it, crossbow out and primed, expecting some kind of quarrel... But I had been wrong in my estimations. This was no group of men crossing weapons, it was a great white stag, entangled in the very fence I had helped build. Its voice was the one I had heard, grunting helplessly. And the sound of metal and wood was in reality its massive horns struggling to be free of the iron lattice.

“I approached slowly, using my goddess's gifts to magically calm it best I could, though it still groaned and stared wide-eyed at me. It took some time to free it, proceeding by inches, and often I would unlock a curve of its horns or bend a piece of the fence only for the stag to twist and catch itself worse. Finally, breathing heavily and aching with effort, I managed to liberate the thing just as night was falling.

“But it did not lope away as I had hoped. Instead it lurched forward, limping badly. I had not noticed in the process of helping it that the beast had hobbled itself, catching a front leg badly enough that it was broken. I know not if it had done so before I arrived, or if I had unknowingly caused the injury in my efforts, but I hoped the former.

“At this time, I had only begun to learn how to heal with the light of Alar's moon. There was no guarantee that I would be able to save the creature's limb in this way. I knew that the stag would not survive with a broken leg however, so my other option was to end its life quickly with a bolt to the throat. I knew this would be an act of mercy, but after all that this animal and I had shared over the last hour it seemed an impossible one. I did the only thing I could think to... I prayed.

“I expected to see the moon's light shine down upon the stag as I completed my healing prayers, but there was nothing for a long moment. I waited, hands clasped and eyes closed, as the creature continued its cry of pain and confusion. Then something compelled me to look up, and I did. And I saw Her.

“White-clad and beautiful, She stepped from the nearby trees, bathed ever-so-faintly in luminescence. A breath caught in my throat, and I was paralyzed. I did not fear Her, instead I immediately recognized and loved Her. She did not look to me, but instead to the stag, whose brilliant opalescence paled in comparison to Hers, and at this point I realized the stag was awed as well. It stood shakily on three legs, but it still bowed its head at Her approach.

“She knelt beside it and took its mangled leg in Her hands, which it offered willingly. For a moment I could see neither of them, as Her light increased until it should have burned my eyes, but somehow did not. When the light faded, the stag was bounding away to the woods, and She was looking into my eyes. In that moment, I felt all the weight leave my body and my mind, and I wanted Her to stay forever. But She could not, and simply smiled one achingly perfect smile before turning and walking away.”


The others waited a moment to see if there was more to the story, but Elden seemed to have finished. He continued to stare off in thought for several seconds, but before Salia could begin his tale, the aasimar blinked and turned back.

“I rebuilt the fence. With no barbs.”
Elden Ahadhasi
 Cleric (Defender) 5, 47 posts
 Aasimar (Protector)
 38/38 hp - AC 16 - PP 14
Thu 27 Apr 2017
at 03:05
CURRENT - Scene 3: Deathbed Tales
Oh yeah, Persuasion check... Elden Ahadhasi rolled 13 using 1d20+5. Elden Ahadhasi rolled 18 using 1d20+5. 18 it is.
Salia
 Bard (Lore) 5, 79 posts
 Shadowfell Tiefling
 28/28 hp - AC 14 - PP 19
Thu 27 Apr 2017
at 05:40
CURRENT - Scene 3: Deathbed Tales
The Tiefling sighs and looks mournfully at Adrea.  He proceeds to remove his outer, winter coat and then reaches into the breast pocket of his vest to pull out a pipe and tobacco.  He fills the pipe and lights it with a snap of his fingers.  He inhales deeply and then exhales slowly. The smoke drifts into the group in wisps and does not disperse, but instead takes on forms as Sälia begins his tale.

Far to the east in the country of Wa, and many moons past, deep in a misted valley surrounded by lush forests of bamboo, lay the small village, Mishu. The village, once a thriving and harmonious community of spiritually rich, artistic, and diverse families, had fallen on darker times. Poverty and homelessness were common, with nearly all villagers required to toil each day in the fields from sunrise to sunset in order to make due.  Twenty years earlier, the land had been gifted to a merchant family for their support in the war and, in the following decades, it had been transformed into an industrious town dedicated almost entirely to farming.

Sälia takes another deep drag from his pipe and replenishes the smoke, twisting it into the translucent forms of the characters as he describes them.

Autumn came in the 20th year of the merchant family rule and their lord fell mortally ill.  On his deathbed, he called for the mercy of Kwan Ying: the Goddess of compassion. The lord, now facing the end of his mortal life, regretted his greed and saw how it had influenced the city away from its former grace. Knowing it was too late for himself, he begged her to guide his son, Takashi, to be more benevolent than he had been.  However, Fa Kuan, the God of Justice answered the Merchant lord’s plea instead and charged the lord with negligence.  The Merchant Lord asked for a chance to balance his failures before his final judgment and Fa Kuan decided to humor his request, calling on a newly created Moon Woman to watch over and guide the merchant’s son as was necessary for the village to thrive as it once did.  If the Merchant lord’s son did not make amends for his father’s failures, his soul would wander the underworld and Red Earth for eternity.

The chill of winter was on the wind, and as the cherry trees lost the last of their blossoms, so did the Merchant family lose the head of its household, passing the village into the hands of the merchant’s only son, Takashi. Takashi’s plans for the village were far from benevolent, however, and no matter how much the Moon Woman attempted to guide Takashi; he would inevitably make conditions worse for the villagers, working them harder and taxing them heavily. The moon woman was afraid that she would fail Fa Kwan and receive a harsh punishment. 

As the Moon Woman contemplated how she could possibly change Takashi’s ways, the Mad Monkey appeared to her and offered his assistance.  Known to be unreliable and mercurial of intent, she was skeptical of his motives.  She asked for one day to consider.  He agreed and she spent the next day tirelessly attempting to work her influence on the young Takashi; Appearing to him as a hungry child or a sick mother; leading him to find some of the long-forgotten paintings and calligraphy that once hung about the city.  Having seen no change from her efforts, she walked among the villagers, seeing firsthand the daily life of the Mishu villagers; the hunger and the lack of light in their eyes.  Overwhelmed with sympathy for these people, she called for the Mad Monkey and pleaded for his help.  He had two demands, however: “You must go to Fa Kwan and tell him you have failed but that you have found someone to do what you could not.  Then, when he asks, you must refuse to tell him who or I will make certain Takashi becomes the most fearsome tyrant this land has known.”  With tears, the Moon Woman accepted.

The young Moon Woman did as she promised and told Fa Kwan of her failure. He was angry.  Then she explained how she had found someone else to succeed where she could not.  Fa Kwan was furious and demanded to know what being she had cast off her duty onto?  She refused to tell him and Fa Kwan threatened to banish her to another realm if she would not tell him.  With tears streaming down her face, the Moon Woman choked out an apology, but still refused to tell her master.  Fa Kwan dismissed the young Moon Woman, commanded her never to return, and with a thunderous clap of his hands all went dark.


Sälia brings his arms together in a clap and the group immediately finds themselves in pitch darkness.  He lights another match and the smoky shape of the Moon Woman is the only thing visible to those witnessing the story. As he describes the scene, all see the form of the woman change.

The Moon Woman opened her eyes and saw she was in the house of the merchant family.  She felt different and realized she was not alone.  The Mad Monkey appeared from behind a pillar and smiled, “You’re lucky. I managed to save you from Fa Kwan’s wrath in time. I was amused that you were willing to sacrifice everything for these silly little villagers.  Would you sacrifice once more for them?”  At the Mad Monkey’s words, the Moon Woman felt her body twist and shift. Suddenly a fire was consuming her entire body and agonizing pain wracked every portion of her being.  She watched as her legs cracked and bent.  Her once beautiful, slender legs were now those of a goat.  Her soft hands swelled at every joint and sharp claws pushed their way through the tips of her fingers.  Her luminous hair melted away into a molten mass that flowed around her head, wreathing it in flame.  Sharp fangs sought their way through her jaw and a scaly tail grew from her backside. Horrified, the Moon Woman shrieked at the Mad Monkey.  He laughed and said, “Now you can fulfill your duty.  Go to Takashi and charge him with what must be done.  Go now and punish him for his father’s deeds.”

Filled with confusion, anguish, and fear, the bedeviled Moon Woman made her way to Takashi’s bedroom with a singular desire: to end the suffering;  Her suffering, the villagers suffering, all of it. She reached Takashi’s room and passed through the door, setting it ablaze as she did.  Takashi awoke to his room in flames and the Moon Woman’s fiery form above him, wild with rage and sadness.  He begged and pleaded for his life, believing an Oni from the thousand hells had come to drag his soul to the underworld.

The smoke forming the woman’s face grows and moves to coalesce in front of Sälia’s features like a mask as his voice takes on an otherworldly feminine tone as the Moon Woman’s dialogue is spoken.

“You are a plague upon this land and its people” she shrieked. “You and your father deserve ten thousand lifetimes adrift in a sea of your own pestilence.” Takashi curled up in a ball like a child and swore he would change.  He swore that he would do anything to make things right in the village.  He would do anything for its people. The hellish maiden reached out to Takashi and commanded “Leave this place then.  Leave and spend the rest of your putrid existence protecting it from those like yourself. Do this and do it now, for if you fail, I will return and burn your home. I will burn your mother, your sisters, your lovers, your children and all they care for before your eyes.  I will rip your father’s soul from the Red Earth and have him lash you day and night as he should have.  Go now and become what your father failed to be and perhaps I will not set him upon you as a leashed hound from here until the sun burns the heavens.”

Sälia pushes his face through the smoke mask of the woman and it trails past his horns before dissipating.  The dimness fades as he speaks; his tone lighter and factual.

Takashi left that night, taking all of his family with him.  His servants returned within a month to deliver food and supplies to the villagers, including ink and new calligraphy brushes.  He oversaw the creation of a mystical barrier that would bar any passerby’s from discovering the village and he spent the rest of his life searching for any records of Mishu so that he might destroy them.  In time he learned to appreciate the deeds that had been demanded of him and his soul was deemed worthy to battle for his father’s in the Red Earth before passing on, leaving the village of Mishu forgotten by all but the Gods.
No one knows for certain what became of the Moon Woman, but rumors persist that Fa Kwan returned her to her natural form and granted her one wish for successfully saving not only the village...but a lost soul. Of course, having experienced the mortal realm far beyond that of any other Moon Woman, she wished to be free of her duties and leave the pantheon she had known through all of her existence.  Some say she traveled west, determined to find another realm in need of her tears and her wrath to guide them.


Sälia taps his pipe out and puts it away.

This message was last edited by the GM at 05:45, Thu 27 Apr 2017.

DM
 GM, 149 posts
 Dungeon Master Flash
Thu 27 Apr 2017
at 20:47
CURRENT - Scene 3: Deathbed Tales
No one realizes the old woman has tears in her eyes until she speaks. Whether it was all four tales or one in particular, she has clearly been moved. "Yes. Yes, thank you," she says. "That will do. My price is paid in full. Now, in return, let me tell you my tale, one that contains all the secrets I know on the subject you ask... Excuse me, I need just a moment to... Please excuse me if I'm emotional. Extreme old age and impending death can do that to a girl..."

This message was last edited by the GM at 20:49, Thu 27 Apr 2017.

Salia
 Bard (Lore) 5, 81 posts
 Shadowfell Tiefling
 28/28 hp - AC 14 - PP 19
Thu 27 Apr 2017
at 22:12
CURRENT - Scene 3: Deathbed Tales
In reply to DM (msg # 35):

"Indeed.  Mer-folk make us all cry."
Varun Upadhyay
 Rogue 4 Ranger 1, 73 posts
 Human Swashbuckler
 34/34 hp - AC 18 - PP 14
Fri 28 Apr 2017
at 02:07
CURRENT - Scene 3: Deathbed Tales
In reply to Salia (msg # 36):

I have felt the beginnings of tears a few times at the sight of a beautiful mermaid. I have seen many incredible things on my long voyages.
DM
 GM, 151 posts
 Dungeon Master Flash
Sat 29 Apr 2017
at 14:45
CURRENT - Scene 3: Deathbed Tales
Adrea's tears seem to pass as quickly as they begab, and she wipes her eyes with her gnarled left hand while still holding onto Fival's hand with her right. "My story is a simple one," she says, her voice raspy and quivering. "I don't know if there's hope to be had in this tale, but from what you say, it is the one you came for.

"Many years ago, there were two human sisters who grew up on an island far out at sea, a place far less civilized than where you come from. They both dreamed of the mainland, and the opportunity to go there meant they could be something more than just someone's wife. So one day, when they were old enough and had enough money, they paid a ship captain to take them to Baldur's Gate.

"They were excited, and ambitious, anxious to pursue new dreams-- or rather, their old dreams, finally made possible. But they realized now that their independent ambitions were pulling them in separate directions. They argued, and acted against each other, and their final falling out was so cruel and heated that they separated, for long decades. The elder sister remained on the Sword Coast, while the younger ventured further inland, eager to make her name as a bard.

"Long years passed. The younger sister gained the fame she sought, becoming well-known for her songs and stories across the Moonsea and the Sea of Fallen Stars. After many adventures and vicissitudes of fortune, including two marriages, the younger sister was now an extremely old woman, far older than most humans ever see. She settled down at last, retiring in the Moonsea area. She ended up here in Ylraphon.

"Two years ago, the younger sister was living in a rented room at Hostettler's House, a gambling den where her singing could pay much of her way, but she began to take ill. She was astonished when one night her older sister visited her, dressed in finery. But the greatest shock was that the elder sister had not aged a day since the two had parted ways nearly 80 years before.

"The elder sister said she came in peace. She said she had attained a secret to immortality, and that she could arrange for her younger sister to receive the same gift, since at her advanced age, the younger sister could not have many more years left. Yet the younger sister was proud, and suspicious, and had none of it. She refused to accept such an enchantment without further explanation, especially when she was told she would spend an eternity in her aged body, and would not recover her youth. The elder sister refused to give any more details, and in the end, the sisters ended up parting in anger as they had before.

"I'm afraid I don't have a proper ending for my story. Not yet, anyways. My part in the tale will end soon, I fear, so it falls to you seek the next twist in the plot.

"I only saw my elder sister Vivianna again once after that, a few months later, with an entourage of laughing nobles entering a house in the Old City outside the Palisade, halfway between the Marsh Gate and the Affapanov Mansion. She still looked as young and beautiful as when we had hired that rough captain to take us away from the Moonshae Isles, so very long ago. It was surprisingly unimpressive home, I thought, given Vivianna's taste for the fine things, large but not ornate, and painted a drab olive color. It stood between two medium-sized houses in the same row, also unimpressive. Its one feature of note was a hedge of gardenia bushes, lending their sweet smell to the area, somehow thriving despite the barren soil of this swamp.

"I don't know what this could possibly have to do with glyphs and cultish markings on the Moonwater-- Viv's never been much of a believer, in anything-- but that is my tale, and I have told it."

This message was last edited by the GM at 14:56, Sat 29 Apr 2017.

Fival Rumrick
 Paladin 3 Sorcerer 2, 64 posts
 Swordmage/Wild Sorcerer
 40/40 hp - AC 21 - PP 10
Sat 29 Apr 2017
at 20:16
CURRENT - Scene 3: Deathbed Tales
Fival kisses Adrea's hand once again. "Thank you for your tale, you youth awaits you on the other side when you are ready."

Fival then stands up. "Hopefully I will have time to come back and listen to more of your stories, maybe a happier one next time." Fival smiles a wide smile.

"Unfortuntatly there is much to be done, and little time to do it, I think it might be time my companions and I take leave."

OOC What time is it?
Varun Upadhyay
 Rogue 4 Ranger 1, 74 posts
 Human Swashbuckler
 34/34 hp - AC 18 - PP 14
Sat 29 Apr 2017
at 20:37
CURRENT - Scene 3: Deathbed Tales
In reply to Fival Rumrick (msg # 39):

After we have left her room I say

"Shall we got to the Druid as planned or should we investigate this home. Or we could split up and see both at the same time."

Salia
 Bard (Lore) 5, 83 posts
 Shadowfell Tiefling
 28/28 hp - AC 14 - PP 19
Sat 29 Apr 2017
at 20:39
CURRENT - Scene 3: Deathbed Tales
In reply to Fival Rumrick (msg # 39):

I mentioned earlier that Sälia was examining the surrounds, especially the people and then Adrea's hands to see if I could tell what disease could cause them malady in her hands. Can I roll to discern anything?
Elden Ahadhasi
 Cleric (Defender) 5, 48 posts
 Aasimar (Protector)
 38/38 hp - AC 16 - PP 14
Sun 30 Apr 2017
at 03:57
CURRENT - Scene 3: Deathbed Tales
Oh yeah, it's probably pretty late at this point. Should we go back to the inn and start fresh tomorrow?
Salia
 Bard (Lore) 5, 84 posts
 Shadowfell Tiefling
 28/28 hp - AC 14 - PP 19
Sun 30 Apr 2017
at 05:58
CURRENT - Scene 3: Deathbed Tales
In reply to Elden Ahadhasi (msg # 42):

"libation, anyone?"
Fival Rumrick
 Paladin 3 Sorcerer 2, 65 posts
 Swordmage/Wild Sorcerer
 40/40 hp - AC 21 - PP 10
Sun 30 Apr 2017
at 07:42
CURRENT - Scene 3: Deathbed Tales
"To the Lis."
Varun Upadhyay
 Rogue 4 Ranger 1, 75 posts
 Human Swashbuckler
 34/34 hp - AC 18 - PP 14
Sun 30 Apr 2017
at 09:25
CURRENT - Scene 3: Deathbed Tales
In reply to Fival Rumrick (msg # 44):

"I'll be happy to let Fival buy me a drink"
DM
 GM, 153 posts
 Dungeon Master Flash
Sun 30 Apr 2017
at 17:58
CURRENT - Scene 3: Deathbed Tales
Fival: It is about 9pm.

Sälia: There is no one suspicious about. It looks the woman had contracted leprosy for a time, before it was treated.

Everyone headed to the Drink o' the Lis? Great, I will start a new scene.