OOC: Utterly Out-of-Character.   Posted by Control.Group: 0
Control
 GM, 18 posts
Sat 18 Mar 2017
at 23:01
OOC: Utterly Out-of-Character
Standard OOC
Control
 GM, 47 posts
Sun 23 Apr 2017
at 17:43
OOC: Utterly Out-of-Character
The only one we're missing so far is Astrid.   I hope she joins up.  I'm pretty sure she was Vaska in Boston...

As most of you (except Astrid, I think) were players in my previous games, you do have the option of taking on a previous character if you wanted.  I actually have a preference for the characters you'd worked out in the other game, but if you feel strongly, bring it to the table.   Going with the characters from the other game gives me a fresh start sort of feel.

I've added two other names to our roll:
  • Agnes is the same Agnes from Memoria Excidit, Hard-Traveling & Boston.
  • Willa is going to be my primary NPC.   A mortal woman who's recently become aware of the supernatural and taken up arms against the Fomor...


So, that means, we are:
  • Agnes, Wizard
  • Astrid, Valkyrie (Currently NPC)
  • Gordon, Psychomancer
  • Luke, Malvoran Virgin
  • The Marshal, Earlking's Huntsman
  • Willa Porter, Mortal

The Marshal
 Erlking's Huntsman, 1 post
Sun 23 Apr 2017
at 22:55
OOC: Utterly Out-of-Character
Hey all :)

I'm on the fence between The Marshal or porting over Tomas Ivaldison (from Control's Boston game)... Tomas is fairly easy to port over really, as are all of his themes and aspects (and he's got the most fleshed out details wise of the pair). I'll put Tomas's sheet in my thread for perusal, and The Marshal's beginnings as well for comparison. Tomas would need minor tweaks to change Boston to Seattle for his backstory. Easily enough done though.


OFF TOPIC: Agnes has some fairly rigid morals... We might want to iron out the dynamic with Agnes/Gordon/Luke ahead of time (especially Luke given how things played out IC w/ Nathaniel, my WC Vamp, back in Memoria Excedit).
Gordon
 Wizard, 3 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sun 23 Apr 2017
at 23:39
OOC: Utterly Out-of-Character
Both work for me.

Will agnes be able to switch settings?

Should we PM Astrid?
Agnes
 Wizard, 3 posts
Sun 23 Apr 2017
at 23:41
OOC: Utterly Out-of-Character
In reply to Gordon (msg # 4):

Just like Captain America, Agnes goes where Justice is Needed!  :)
Control
 GM, 50 posts
Mon 24 Apr 2017
at 00:31
OOC: Utterly Out-of-Character
if one of you wouldn't mind rMailing Astrid to invite her, I would appreciate it.

Rather than try to remember what's happened in previous games, I'm very much preferring a "fresh start".  So, consider this an Alternate Universe.  Agnes there isn't the same as Agnes here.   I don't absolutely need characters to get along, but I do expect the players to work out ongoing justification for the characters to continue to associate.

Also, IIRC, there were issues discussed once-upon-a-time about House Raith as a PC.  I don't recall if it was one of my games or one I was in...   But, I'm not overly keen on the idea of a player-character making extensive use of psychic rohypnol.  Luke, however, is House Malvora, and a "virgin" at that.  I don't need to try to tempt him with opportunities to perform "date rape."  This makes me feel much less "icky".
Willa
 Clued-In Mortal, 2 posts
Mon 24 Apr 2017
at 00:38
Willa...

One of the big questions that comes up for these games is the justification for coming together.

If Astrid comes on-board here, then it brings the whole Monoc Securities into it.   This is where I came up with the idea of introducing Willa Porter.   She is wealthy enough to hire Monoc.  Especially as she's learning more and more about the supernatural world.   She'll be the reason you were gathered together, and you will (albeit inadvertantly) teaching her about this world.

She probably has some pretty off-base ideas about what's really going on.  But her husband is in a coma because of a Fomor situation, and she feels the need to bone up and go on the offensive.  She calls it "The Shadow War" because she can't be seen to be going off the deep end...  I don't want to present Willa as a distant and remote benefactor.  She's pissed and she wants to hurt the Fomor back.
Luke
 Malvoran Virgin, 3 posts
Mon 24 Apr 2017
at 02:50
Re: OOC: Utterly Out-of-Character
Control:
Also, IIRC, there were issues discussed once-upon-a-time about House Raith as a PC.  I don't recall if it was one of my games or one I was in...   But, I'm not overly keen on the idea of a player-character making extensive use of psychic rohypnol.  Luke, however, is House Malvora, and a "virgin" at that.  I don't need to try to tempt him with opportunities to perform "date rape."  This makes me feel much less "icky".


Entirely agreed. That said, while on pg 39 it says that a White Court vampire's first feeding is fatal, in the books it is described that the "virgins" are not told of their heritage and have no idea how to control it. On p. 156 the White Court Virgin mantle has the descriptor, "You are the offspring of a White Court vampire but have not killed through feeding and thus are not yet a vampire." Genevieve Ba, on pg 240, is a White Court Virgin who feeds, but having been warned in advance of her heritage, remains in control of her demon and her hunger hasn't killed anyone yet.

In River City, Luke was written as similar to Genevieve. Thanks to advance warning and psychological disciplines from Dr. Gordon Ericsson (CBT and the like), Luke is able to feed his hunger without automatically killing his opponent, and will not become a full vampire until he loses control and feeds off someone with direct, fatal consequences.

So, it's not even tempting him to scare his opponents that is the issue, but starving him and having him lose control.
Control
 GM, 51 posts
Mon 24 Apr 2017
at 03:57
Re: OOC: Utterly Out-of-Character
Fiction is rife with characters who buck the norm.   If you want Luke to be aware--even if only tagentially--you're welcome to.  I can run with it either way.
Luke
 Malvoran Virgin, 4 posts
Mon 24 Apr 2017
at 06:22
Re: OOC: Utterly Out-of-Character
Whew! I'm happy to hear that.
Gordon
 Wizard, 4 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 24 Apr 2017
at 16:26
Re: OOC: Utterly Out-of-Character
Control:
if one of you wouldn't mind rMailing Astrid to invite her, I would appreciate it.


Message sent.

Even if Astrid does not come on-board, I can see someone like Willa trying to gather her own forces.  Someone doing that would get Gordon's attention, especially after the Fomor invasion.  He is keeping an eye on his friends, peers, acquaintances, and 'clients.'  And he found out someone else is rounding them up, he would definitely look into it.
Willa
 Clued-In Mortal, 3 posts
Mon 24 Apr 2017
at 17:30
Re: OOC: Utterly Out-of-Character
I think Willa's response to fear and intimidation is to fight back...   She may have run into Luke's mother at some point.  Not likely aware of her special nature at all.  But angry at herself for being scared, she turns it into aggression...
Astrid
 Valkyrie, 3 posts
Mon 24 Apr 2017
at 17:34
Re: OOC: Utterly Out-of-Character
I'm on board, right enough! And yes, I believe I was Vaska, many moons ago. Things got seriously complex in my life back then, and I had to do a significant cutback on my online time. Thankfully, I am fully operational again. And should (I hope) get this splint off my arm tomorrow, so I can type at my usual speed once more.
Control
 GM, 54 posts
Mon 24 Apr 2017
at 18:03
Re: OOC: Utterly Out-of-Character

In January, I followed suit.  I cut all my rpol activity--GM & player, alike.  The investigation is over and my GM was let go (without cause, so no black mark on her name).  I've accepted a job at another location at a lower position with less stress.   I just don't know when I'm going.  I know others are in similar life-changing situations... So, I'm adopting an attitude of practiced low-stress.

I'll keep you guys in the loop and you do likewise, please.  Play when you can, and tell us when you can't.

This is currently the only game that I'm involved in.  I won't be starting anything else up until I'm moved and settled.   I just liked what I saw in the other game so much that I didn't want to let the game and ideas die.

So, here we are.

Nice to have you back.
Agnes
 Wizard, 11 posts
Wed 26 Apr 2017
at 16:36
Re: OOC: Utterly Out-of-Character
This is a free e-book today.   I really like this author, so if you're looking to try a new work and like trans-dimensional travel stories and diversity I would recommend trying it out.

http://www.tor.com/2017/04/25/...-a-doorway-giveaway/
Luke
 Malvoran Virgin, 10 posts
Wed 26 Apr 2017
at 19:15
Re: OOC: Utterly Out-of-Character
My favorite author!
Control
 GM, 67 posts
Thu 27 Apr 2017
at 14:43
Re: OOC: Utterly Out-of-Character
Okay.  I relented.

One last player addition (Played Sean in Boston/Hard-Travelling).

So, that means, we are:
  • Agnes, Wizard
  • Astrid, Valkyrie
  • Gordon, Psychomancer
  • Luke, Malvoran Virgin
  • Marcus, King of the Lost/ Son of the City
  • The Marshal, Earlking's Huntsman
  • Willa Porter, Mortal (GM NPC)


Seven characters is my unofficial limit to what I'm comfortable playing with.  And I am pleased that I've played with all of you before. SO... unless something knocks my socks off, I'm not taking any more on.
Astrid
 Valkyrie, 6 posts
Thu 27 Apr 2017
at 15:28
Re: OOC: Utterly Out-of-Character
Quick! Fetch the sock gun!!!
Agnes
 Wizard, 16 posts
Thu 27 Apr 2017
at 15:30
Re: OOC: Utterly Out-of-Character
psyched not to be the only female character!
Control
 GM, 91 posts
Sat 29 Apr 2017
at 02:24
My thoughts on the Jade Court
I admit that Eastern cultures are not a strong point.   So, in thinking Asian and Supernatural, I fall back to the World of Darkness "of the East" books...

I really like the idea that much of the jJde Court is made up of an enormous collection of individuals... I mean really individuals.  Some guy may feed on the scent of baking bread!  But there's also a sense of balancing the beast within with the grand purpose of their (un)-lives.

The Jade Court is the name the collective has taken on when they became signatories to the Unseelie Accords.   But it's hard to get a huge grasp on the entire court because there is so much variety and difference among all of them.

I'd really need to read up a bit on the Kindred of the East to see how much I can mine from that... but I like that it puts them really alien to our organization of every other supernatural species out there.  And it doesn't specifically deny anything.

Your thoughts?

This message was last edited by the GM at 03:09, Sat 29 Apr 2017.

Gordon
 Wizard, 29 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sat 29 Apr 2017
at 06:41
My thoughts on the Jade Court
So, are we moving away from the Jiangshi for the Jade Court?

https://en.wikipedia.org/wiki/Jiangshi
Control
 GM, 94 posts
Sat 29 Apr 2017
at 06:52
My thoughts on the Jade Court
I don't feel that it has to be an either-or proposition.

Limiting the Jade Court to just the Jiangshi suggests that other types aren't involved.  I'm familiar with a small handful:
  • Penanggalan / Menananggalan
  • Bhoot
  • Mandarugu
  • Brahm Rakshas
  • Leyak


I once GM'd an "interlude game" of two sessions in a tabletop DFRPG game where the Penanggalan was the monster.  Flying disembodied heads sucking amniotic fluid out of pregnant ladies.  Creepy!

Again, I don't see that the Jiangshi need to be excluded from the Jade Court.  I just don't think it should represent the entirety of it.
Gordon
 Wizard, 32 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sat 29 Apr 2017
at 08:09
My thoughts on the Jade Court
Having a large group of individuals could be fun.  It may be the reason no one can get a lot of info on them.  So, much information that conflicts.  Which makes sense since there are a ton of subgroups.
Agnes
 Wizard, 32 posts
Sat 29 Apr 2017
at 10:15
My thoughts on the Jade Court

Sure, Agnes can make a proton pack. No problem.

This message was last edited by the player at 10:16, Sat 29 Apr 2017.

Control
 GM, 98 posts
Sat 29 Apr 2017
at 21:17
Who Matters to you?
I'm slowly working on setting up the Latest & Greatest thread where your character sheets will be visible to everyone.

I feel I have a good sense about these individual characters, they still feel like they're in a vacuum.   So... tell me who the people are who are most important in your character's life.

I prefer a heavy focus on people who your character interacts with often... friends, family, coworkers, bosses, etc... people I can threaten and have threaten you if need be.  People who will actually make appearances in the game.

I don't expect all of your characters to be so close to someone that they matter enough to be a central Aspect of their life, like Luke & Willa.

Could you please put this in your respective character-threads (and maybe on a line on your latest & greatest sheet?)

This message was last edited by the GM at 21:18, Sat 29 Apr 2017.

Astrid
 Valkyrie, 7 posts
Sat 29 Apr 2017
at 21:19
My thoughts on the Jade Court
Sorry I have been absent, real life was poking me. I am back on point again now. :)

Important people... well, Willa is important obviously, as she is currently employing Astrid. I suspect she is also close to her Valkyrie sisters, and if not close to, then has a huge respect for the Allfather. But I don't think she is really a close friends sort of person. Her job, both supernaturally and mundane, does not really allow for close personal relationships. Not when most of the people she gets to talk to are dead. :P
Control
 GM, 100 posts
Sun 30 Apr 2017
at 02:20
Astrid Isolated
quote:
But I don't think she is really a close friends sort of person. Her job, both supernaturally and mundane, does not really allow for close personal relationships.


This is particularly interesting to me...  because one of the salient points behind my upcoming move is that I don't have any close friends nor personal relationships here.  After four years, it's gotten more than a little frustrating.  Professionally, I consider myself;  Socially, not so much.  And that isolation wears on you.   I can only imagine that this would be dramatically more impactful for a supernatural denizen that's had to endure it for decades, if not centuries.
Astrid
 Valkyrie, 8 posts
Sun 30 Apr 2017
at 11:48
Astrid Isolated
I sympathise. I went through the same when I got divorced, and moved across country. I now have a large, and very close, circle of true friends. Making that change was the best thing I could have done. I hope it helps you, too!
Control
 GM, 107 posts
Sun 30 Apr 2017
at 20:22
Astrid Isolated
Some of you might be having some difficulty with this generating of NPCs for local contacts of importance...

So, let's try this instead:
Your character has a Saturday night off.  No work, no mission of vast importance.   What does he or she do?  And who does he choose to do it with?

You can't all be antisocial recluse types!

My rationale for wanting this is simply to have people who have some personal contact with yours, who can ask for help, be threatened, threaten you, help you... the way family, friends and even acquaintances do.

It's always easy being an outsider: you don't know anybody so there is zero personal connection with the people around you.  Your character might care, but there's no real emotional investment.   I don't want a group of PCs all from outside Seattle...

This message was last edited by the GM at 01:29, Mon 01 May 2017.

Luke
 Malvoran Virgin, 20 posts
Mon 1 May 2017
at 04:26
Astrid Isolated
Plot hook people? I can do that. You don't have to use all of them.
Control
 GM, 111 posts
Mon 1 May 2017
at 08:01
A reminder...
I know this should go without saying, so please forgive me if it's overkill.  But I wanted to remind that as players we have access to a lot of information on the denizens of the world.  Your character probably doesn't know so much.

Since this is a Fate Accelerated game and there is no formal "Knowledge" or "Lore" skill to roll with, I will occasionally challenge you on knowledge.  The drama inherent in this is:
  • You know it
  • You don't know it OR you think you know it and the wrong information may make a difference.

The Marshal
 Erlking's Huntsman, 14 posts
Mon 1 May 2017
at 14:50
A reminder...
Tossed up a few. Some might fit, some might not. I'm bendy on anything and everything.
Agnes
 Wizard, 41 posts
Tue 2 May 2017
at 01:42
A reminder...
So..if one's Force is high.  Does that mean the Power of magical spell is high (similar to conviction?)
The Marshal
 Erlking's Huntsman, 17 posts
Tue 2 May 2017
at 01:45
A reminder...
It CAN... Force being high is a characters method of approach for things (ie muscle/brawn/personality as opposed to finesse/precision/tact)
Agnes
 Wizard, 43 posts
Tue 2 May 2017
at 02:11
A reminder...
In reply to The Marshal (msg # 34):

Well, obviously Force is a last resort...

If it isn't, you didn't resort to enough of it!  :-D
Control
 GM, 122 posts
Tue 2 May 2017
at 02:27
A reminder...
There isn't one specific Approach that is used for Evocation.

Let's give a few examples to illustrate.  A spell-caster is outside the wrought-iron gate of a cemetary that is locked up for the night.  She needs in.  Four our purposes, we're going to say that all of the examples use magic somehow.  She might:
  • Roll Focus to manipulate the teeth of the lock to open the lock...
  • Roll Flair to leap over the wall
  • Roll Force to blast the gates open
  • Roll Guile to convince the groundskeeper to open it up for her


On the other hand,  Focus is often (but not exclusively) a default fall-back for preparing for a Ritual spell.
Control
 GM, 130 posts
Tue 2 May 2017
at 19:02
Astrid Fallen?
Astrid is having difficulty.  She has requested to leave the game due to an injury that directly affects her ability to type.   I've pointed her to a couple of online speech-to-text sites that may help, but the choice is still hers.

If she still wants out, Astrid will be off the table.
Control
 GM, 132 posts
Tue 2 May 2017
at 19:48
Astrid Fallen?
Astrid is off the table.

Forget about her.  She never existed.
The Marshal
 Gunslinger of Oz, 21 posts
Tue 2 May 2017
at 21:07
Astrid Fallen?
Who?
Gordon
 Wizard of Oz, 41 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Wed 3 May 2017
at 06:36
Astrid Fallen?
My professional expertise indicates that our minds may have been tampered with.  I seem to have a hole in the rough shape of a person...female....in my mind.
Control
 GM, 133 posts
Wed 3 May 2017
at 18:15
Astrid Fallen?
Admittedly, I would like another female character on-board.
Control
 GM, 135 posts
Wed 3 May 2017
at 18:37
Astrid Fallen?
So, in discussing a potential stunt / aspect / etc... with Agnes, Gordon noted that his character is a MD.

It is my understanding that the Spell-Caster mantles don't allow for taking on elements of the Mortal mantles.  I presume that's for power-balance reasons within the game. Narratively, I can see arguments for one being a certified master at one thing (Medicine) and magic at the same time means they have little to no life.  Some of you have actual real-world experience with medical school, and can speak (far better than I can) on the rigors of that particular course of training.

That aside (because this is fiction and a game, dammit!), how do you all feel about advancing the characters a Milestone or two?   This would allow Agnes and Gordon to take on the Medical License Condition and one or more associated Stunts.   If you're not Agnes or Gordon, it would allow you to advance as per the (Default/Accelerated) Advancement Rules for Major Milestones on Pp 197.

Major Milestones
Achieving a major milestone confers the benefits of a significant milestone and a minor milestone. In addition, you may do any or all of the following:
  • Take an additional point of refresh
  • Spend a refresh to add a stunt to your mantle.
  • Spend a refresh to add a condition to your mantle.


The trade-off here is that I want a capsule story about what happened in this major milestone of your character's life.   It doesn't need to be directly related to the specific Condition/Stunt that you want to spend the additional refresh on, but it should play to at least one of the Conditions/Stunts you have on-board already.

So... your thoughts?
Luke
 Malvoran Virgin, 22 posts
Wed 3 May 2017
at 19:13
Advanced characters
Certainly worth looking at. I hadn't really put a lot of thought into how I want Luke to advance (PbP games rarely get that far), but I'll put some thought into it and write up a story.
Marcus
 Gatekeeper of Oz, 16 posts
Wed 3 May 2017
at 19:58
Advanced characters
Happy enough to advance, will a couple of Milestones be enough for them to pick up all the needed stunts though? The way that reads it's 1 Refresh earned with first then can spend it with the other, is that correct?
Agnes
 Warden, 47 posts
Wed 3 May 2017
at 20:00
Advanced characters
I have no interest playing a character with a medical license.   I *am* a medical licensed character in real life.  I like combat medic because it's kind of a retro/combat type thing.  I like the idea of Agnes focused on healing/bandaging someone while trolls throw giant rocks around her..

But if I get extra stunts, I'm probably going with Extra Boom or Awesome Sharp Sword.  :o)
The Marshal
 Gunslinger of Oz, 22 posts
Wed 3 May 2017
at 20:13
Advanced characters
More Power!!!
Control
 GM, 136 posts
Wed 3 May 2017
at 20:46
Re: Advanced characters
Agnes:
I have no interest playing a character with a medical license.   I *am* a medical licensed character in real life.


Fair enough.

I asked this question as a possible means of accommodating your desire for Combat Medic...   If you don't want to go there, that's okay.  But I would rather not raise the power level.


quote:
I like combat medic because it's kind of a retro/combat type thing.


I'm not sure what this means.  I don't get the "retro/combat" reference.  Sorry.

quote:
I like the idea of Agnes focused on healing/bandaging someone while trolls throw giant rocks around her..


I don't feel that you need a stunt for this.  As stated in your character thread, you could use an Aspect to assist  (you have already suggest COMBAT MEDIC), but even that isn't strictly necessary.  I think Agnes can choose to try to heal people on the battlefield with her magics.  Besides, not having an elevated knowledge of medicine, anatomy, etc. will make for some fun and interesting costs, when succeed with minor cost or succeed with serious cost come into play.

This message was last edited by the GM at 02:43, Thu 04 May 2017.

Agnes
 Warden, 48 posts
Wed 3 May 2017
at 20:58
Re: Advanced characters
In reply to Control (msg # 47):

I'd like to have a stunt the fills in some EMT or WWII movie/MASH type stuff.    IDK, maybe just take the anatomy stunt and use the compel to limit those 'fun' costs?
Luke
 Malvoran Virgin, 23 posts
Wed 3 May 2017
at 21:13
Re: Advanced characters
I'm going to take Vampiric Recovery. Why make it easy for me to stay human? *shudder*
Control
 GM, 138 posts
Wed 3 May 2017
at 21:25
Re: Advanced characters

Sorry folks.

I was looking for feedback/thoughts on implementing the advancement.  I hadn't come to that decision yet.  Given the direction of the conversation the advancement is off the table.

Let's just keep it as described in the book.
Gordon
 Wizard of Oz, 46 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Wed 3 May 2017
at 21:27
Re: Advanced characters
I am ok with the current power levels.  Gordon's MD won't really come into play.  I wouldn't trust most of the psychiatrists I know to put on a bandaid.  They are highly specialized that way.  That being said, he has anatomy and basic medical understanding so if I do decide to take him that way down the road, the base is there.
Marcus
 Gatekeeper of Oz, 17 posts
Wed 3 May 2017
at 21:29
Re: Advanced characters
No worries Control. Heck I've not sorted my own mantle yet so worrying about doing more to it seems optimistic.
Luke
 Malvoran Virgin, 24 posts
Wed 3 May 2017
at 22:01
Re: Advanced characters
Control:
Sorry folks.

I was looking for feedback/thoughts on implementing the advancement.  I hadn't come to that decision yet.  Given the direction of the conversation the advancement is off the table.

Let's just keep it as described in the book.


Works for me!
Willa
 Clued-In Mortal, 8 posts
Thu 4 May 2017
at 05:42
The Transformer == Tornados in Oz
The Duwamish and many other tribes in the area have stories about The Transformer, who was responsible for the mountains and the rivers, the forests and the languages of the tribes...  It's said that he stopped when he came to the sea and saw how beautiful it was...

I have no desire to bring the Transformer into the story, but it might be a justification for the Tornados that seem to scoop people up and drop them into Oz...
Control
 GM, 147 posts
Fri 5 May 2017
at 03:24
Founding Oz - Wyld Free-hold?
We've established that Oz is a freehold, and thus more associated with Wyld Fae than Summer or Winter.

Queen Lurline is supposed to have been a Queen of the Fairies and is credited with enchanting the Land of Oz centuries ago so that it became a fairy country. Granted this is from Wikipedia, so our mileage may vary.  I'm not set on keeping accuracy with L Frank Baum's work.

We have, however, been bandying about the idea of autumn/spring courts...   So, what if Lurline was one of those courts?

It seems apropos for Oz to have been a Spring holding than an Autumn holding.  This probably plays well for The Marshall's ties with Oz.  Subdued courts need to stick together...

I am particularly interested as Marcus is going with a Knight of the Fae Courts mantle...  It is important to me to know what's behind his powers...

Any thoughts?

This message was lightly edited by the GM at 03:24, Fri 05 May 2017.

Marcus
 Gatekeeper of Oz, 19 posts
Fri 5 May 2017
at 09:11
Founding Oz - Wyld Free-hold?
I believe Lurline was also meant to be responsible for creating Ozma, but as with anything with that many works in it canonicity + ret cons = ?

If we're establishing something about the nature of Autumn + Spring and their connection to Oz perhaps it is the case that it was a Spring court originally but when the court's power reduced along with Autumns with Summer and Winter being the major forces then it might be the balance of power within Oz rule adjusted slightly. Wild Fae increased, Autumn made its presence known and it's now more of a shared holding with a Spring ruler at the top?
Gordon
 Wizard of Oz, 53 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Fri 5 May 2017
at 13:59
Founding Oz - Wyld Free-hold?
Makes sense.

She is referred to as Princess.  Leaders of  city/states with no authority above them would be called kings/queens.
Gordon
 Wizard of Oz, 55 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sat 6 May 2017
at 06:41
Founding Oz - Wyld Free-hold?
Control:
I'm thinking that a Twigjack is a primal fae embodiment of the everliving forest.   Some are good and cute and nice;  others not so much, just like all other species and individuals...  However, when they manifest in an urban setting, their presence will not-so-slowly transform the area into a veritable woodlands.  They are rare, difficult to contain.  Me, I rather envision a variation on Baby Groot.


As an aside.... Guardians of the Galaxy Vol. 2 is pretty awesome!
Control
 GM, 153 posts
Sat 6 May 2017
at 08:25
Re: Founding Oz - Wyld Free-hold?
quote:
perhaps [Oz] was a Spring court originally but when the court's power reduced along with Autumns with Summer and Winter being the major forces then it might be the balance of power within Oz rule adjusted slightly. Wild Fae increased, Autumn made its presence known and it's now more of a shared holding with a Spring ruler at the top?


Seems a fair working theory...  Perhaps Marcus might get more insight, if the game goes that way!
Control
 GM, 154 posts
Sat 6 May 2017
at 21:27
Re: Founding Oz - Wyld Free-hold?

My replacement got approval yesterday.   Likely moving at the end of the month.  I need to find out if I'm going to lose the damage deposit for not giving them 30 days notice...
Gordon
 Wizard of Oz, 56 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sat 6 May 2017
at 23:22
Re: Founding Oz - Wyld Free-hold?
I have never gotten my damage deposit back....they always find something.  Good luck on the move.
Marcus
 Guardian of Gates, 21 posts
Mon 8 May 2017
at 07:25
Re: Founding Oz - Wyld Free-hold?
God deposit retrieval. Now there was a special nightmare trying to sort out every time.
Control
 GM, 167 posts
Mon 8 May 2017
at 08:50
Re: Founding Oz - Wyld Free-hold?
I once had an absolute dream landlord rental company.

I was moving from the US to Canada right as 9/11 hit.   As a result of increased border security and the immediate aftershock of those events, I was denied re-entry to the US.  The only things I had to do, really, was pack up the last of my clothes, drive a bunch of furniture to the salvation army, pack up my cat and fly her to my new home...  Well, that all got all shot to hell.

I had friends empty the place out and take whatever they wanted.  I flew one of them to BC for the weekend to bring my cat to me.  And the rental place, despite not cleaning the apartment at all, gave the deposit back in its' entirety!  Five years of being a good tenant helped, apparently.

Here.  I don't know.   I might give notice for mid-month, instead.  There's enough oil & gas coming back that they won't have any difficulty renting the place out.
Marcus
 Guardian of Gates, 24 posts
Mon 8 May 2017
at 08:59
Re: Founding Oz - Wyld Free-hold?
Never had that, always been pulling teeth getting landlords to turn over the deposit (3 years being the worse). That said my favourite one was a former landlord who took slightly below two years, however the two of us saw each other face to face after I left since a close friend moved into where I had been not long after. He was never happy to see me around when he checked in on the place, likely because I opened up with the greeting "Where's my money?" without fail.
Control
 GM, 170 posts
Tue 9 May 2017
at 00:07
Re: Founding Oz - Wyld Free-hold?
Well, well...  After having some issues (three eviction notices over the past four years--all of them wrongful due to clerical errors on their part) I took to taking the rent check in every month in person...  Developed a bit of a rapport with the girls at the office.  I guess it paid off.   The company policy is to give 30-days notice by the calendar month.   When I explained that I'd rather not pay a full month for an apartment I'm not actually living in... she agreed to back-date the 30-days notice.   More flies with honey than vinegar, I guess.

I confirmed that the movers are on-board for the end of the month.  And then I got a call from the HR at the new site about early processing of my new license.

So far, things seem to be going smoothly...

Only thing I gotta work on is cleaning out and selling the truck.  In two weeks.  Though I appear to have a contingency...  A coworker who is willing to sell the truck on my behalf if I can't unload it before I go.  With luck, its sale will cover the cost of the move.

This message was last edited by the GM at 09:34, Tue 09 May 2017.

Willa
 Clued-In Mortal, 9 posts
Tue 9 May 2017
at 05:52
Not Quite Healing...  But...
In reading through some of the DFRPG stuff, I came across the singular fact that Black Court Vampires use and shape ectoplasm to give themselves the flesh mask.

It seems reasonable to me that a caster with a desire to do some field-level magical triage might choose to use ectoplasm to form some sort of tourniquet, or perhaps even something that could substitute for some sort of bodily function.

I imagine that it would be really difficult for someone to create a temporary "ectoplasmic liver" without understanding precisely how a regular liver functions--in minute detail.  But it would be possible.   A work-around to address that particular issue might be to contract with a spirit of the Nevernever to take on that responsibility....

This message was last edited by the player at 07:16, Tue 09 May 2017.

Control
 GM, 180 posts
Thu 11 May 2017
at 18:38
What to do now?

Okay, so...  I'm expecting the 27th to be my last day at work here.  I start work at the new place on the 4th.  In between, I have to move.

What do you guys want to do in the mean time?

I can set up a IC thread for us to socialize in-character, if you like, but I won't be getting into anything until after I move.  And there will be periods of no-contact as I disconnect internet service, etc...  Would that work for y'all?
The Marshal
 Gunslinger of Oz, 33 posts
Thu 11 May 2017
at 22:15
What to do now?
Sure thing!
Gordon
 Wizard of Oz, 67 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 11 May 2017
at 23:58
What to do now?
Absolutely.
Control
 GM, 190 posts
Mon 15 May 2017
at 08:27
What to do now?

Agnes
Heir of Nikola Tesla
War-zone Education
Raised by Librarians
Strong Moral Compass
Combat Medic
Gordon
Seattle's Only Practicing Psychomancer Psychiatrist
Helping Others, Regardless of the Consequences
I know your mind better than you do
I have friends in Low/High/Unusual Unusual Places.
A Wizard of Oz
Luke
Sharpshooting Bogeyman
My Mother's Pawn
I Owe the Doc a Debt for his Training
UNDEFINED
UNDEFINED
Marcus
Guardian of Gates
UNDEFINED
UNDEFINED
UNDEFINED
UNDEFINED
Silas, "The Marshall" Jones
The Gunslinger of Oz
True Grit
The last prince of Autumn
Hickock's Pistols
Bloodhound of the Accords
Willa Porter
Outspoken Philanthropist
The Shadow War
Synergi Software
Tending Doug
UNDEFINED

Gordon
 Wizard of Oz, 68 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 15 May 2017
at 21:30
What to do now?
I think once Markus gets some sort of trouble we can start messing around to get a feel for our characters.  We can fill in some of this stuff on the fly.
Marcus
 Guardian of Gates, 27 posts
Mon 15 May 2017
at 21:33
What to do now?
Likely fair. I'm still trying an exact wording for his trouble at this point.
Control
 GM, 192 posts
Mon 15 May 2017
at 21:34
What to do now?
Yup.  There's no obligation to fill it all out.

However, I do want the High-Concept, Trouble and at least one Aspect defined by the time we start.  Marcus has offered some in his thread...

This list just helps me keep track of what's what and what's available.  No need for me to remind you that you can add another Aspect if you've already got them all!
Control
 GM, 200 posts
Thu 18 May 2017
at 05:02
What to do now?

Well, my apartment is about half packed-up.  I've packed up the game books, so it's a good thing this is a PDF...

My replacement has taken over--and I'm spending time teaching her whatever I can...  but she's ensuring I have a lot of time to come and go and take care of my stuff.   It's nice to be released from most of my responsibilities.  It feels odd to not have the final say on everything anymore.  Kinda nice.  I'm already sleeping better than I used to.
Gordon
 Wizard of Oz, 71 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 18 May 2017
at 05:35
What to do now?
What is this 'sleep' you refer to?
Control
 GM, 206 posts
Fri 19 May 2017
at 07:44
What to do now?
So...  Since we're done or close to done with characters, I've created an in-character thread to keep us busy before we get into the real story.  I don't want you all losing interest, after all!

00.01: Good Times at the Moonrise Cafe is an in-character thread.  It formally takes places after The Stories We Share and before the first story of this game.

Let's say this is a few months after the Twigjack Incident.  Your characters have had an excuse to know each other.  There's some levels of trust there.

You have free reign here to make things up.  If you have any problem with something someone has introduced, bring it up in the OOC thread.
Control
 GM, 210 posts
Sat 20 May 2017
at 21:03
Private threads?
Hm.  Something I'd seen in another game...

The GM had set-up a thread for each player, limited to just that player, for the player to keep notes related to the game, unposted text, drafts of to-be-posted text, etc.  I use something similar for GM-only stuff...

Do you guys see any value in having a private thread for your own use?

This message was lightly edited by the GM at 21:03, Sat 20 May 2017.

Gordon
 Wizard of Oz, 76 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sun 21 May 2017
at 08:03
Private threads?
Meh.... I have a couple people in my campaigns who just set up in the Private Messages to the GM for 'Notes.' How much they use it fluctuates.
Gordon
 Wizard of Oz, 77 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 22 May 2017
at 00:33
Private threads?
Hey...where is everybody?

It's been ages since I've heard anything from Marshal.
Control
 GM, 212 posts
Mon 22 May 2017
at 04:39
Private threads?
Also curious...

With my move impending (my last day at work is a week away), I've packed up almost everything...  The Computer is a lifeline of activity right now.

I created the IC thread "Good Times at the Moonrise Cafe" to keep people active and involved
but, admitted, Marcus and The Marshall haven't logged in since before that.   I'm still hoping someone other than Gordon might push the shared story forward, too.

I've had this experience before... Lots of discussion about character development, but when it comes time to do some story-development or story roleplaying...  it gets quiet and slow.

I also worry that the discussion regarding Rituals has alienated Agnes' player.  Last I heard, she was considering changing her Aspects around, but I haven't seen anything on that front.

Of course, it may just be preparations for going camping on Memorial Day (Or is that just a Canadian tradition?)   I might just be worrying for nothing.
Marcus
 Guardian of Gates, 32 posts
Mon 22 May 2017
at 06:56
Re: Private threads?
Control:
but, admitted, Marcus and The Marshall haven't logged in since before that.   I'm


That might be RPOL mucking you up because I saw Gordon's first post in that thread so I've definitely logged in after that. Was trying to consider apt intro. As far as presence/absences I tend to dip out over weekends, some weekends more than others.
Control
 GM, 213 posts
Mon 22 May 2017
at 18:30
Re: Private threads?
I suppose I was going by posting dates...  I can see you're all logging in.  :)
Gordon
 Wizard of Oz, 78 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 22 May 2017
at 21:36
Re: Private threads?
Any thoughts on an avatar, Marcus?
Luke
 Malvoran Virgin, 29 posts
Tue 23 May 2017
at 19:46
Re: Private threads?
I keep trying to read the Stories We Share thread, but it's way too meta for me. I can't comprehend it. I've never tried to workshop a story via text before.
Gordon
 Wizard of Oz, 81 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Tue 23 May 2017
at 21:38
Re: Private threads?
Try treating it as a normal IC thread then with comments on what you THINK should happen.

That part was here In reply to Agnes (msg # 31) in that thread.

Everything afterwords is people hammering stuff out game wise....i.e. who is Doug?

Then some adds how they want to enter/respond to the scene and we continue the process.
Control
 GM, 214 posts
Wed 24 May 2017
at 02:18
Re: Private threads?
It's just like sitting at the table and the GM asking the players, "So... how do you all know each other?"

We're just making up the story about how you all came to meet.

Thanks for posting Luke in the Moonrise Cafe.  Does he know anybody there?  Does he interact with anybody?
Control
 GM, 215 posts
Wed 24 May 2017
at 02:20
Re: Private threads?

Finally, I have a move date.   Movers pick up my stuff on Monday.   I clean the rest of the night and start driving for my new home on Tuesday...  I expect to be installed and going by the 3rd or 4th...
Gordon
 Wizard of Oz, 82 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Wed 24 May 2017
at 15:50
Re: Private threads?
Safe travels.
Marcus
 Guardian of Gates, 36 posts
Thu 25 May 2017
at 08:14
Re: Private threads?
Removing a battery does not stop things getting damaged around magic Agnes, you're thinking of Ben Aaronotich's works (another good series). Dresden Files it fries things like credit cards too and it's noted practicioners do not carry mobiles, rather than carry them with the battery out. If you want to shield something from getting magically messed up I believe that Dresden put one inside a ritual circle before doing magic in one of the later books. Cold Days possibly. Either way though advising someone to take the battery out won't make a difference.
Control
 GM, 216 posts
Thu 25 May 2017
at 11:18
Re: Private threads?
Early novels had Murphy turning off her PC when expecting Dresden...  It seemed to be enough.

Interestingly, DFA doesn't mention hexing at all.  There is only one obscure reference that I could find (in an admittedly brief skimming search) that referred to a "murphyonic field".  Otherwise... it seems DFA ignores hexing as an ongoing annoyance.

Being a fate game, unintentional hexing will certainly take place when we decide upon it...  because I don't want to do away with it outright if it can help provide some color and generate the occasional fate point.   But such precautions on the part of PCs & NPCs will definitely provide some safeguards.

I recall an interesting discussion, possibly in the Paranet Papers, about why Dresden has so much trouble with that, while many other senior members of the Council (and thus, presumably, powerful Wizards) didn't have similar problems.  Injun Joe even attends Medical School every decade or so...  presumably without fear of frying machines at the hospitals.
Marcus
 Guardian of Gates, 37 posts
Thu 25 May 2017
at 11:47
Re: Private threads?
Control:
Early novels had Murphy turning off her PC when expecting Dresden...  It seemed to be enough.


Didn't she shut it off so her work was saved? She specifically referenced losing work as a result of him being there in the past. That said given all tech seems to be less likely to malfunction, as in reality, when it's switched off than on so it helps. The popping the battery though is verbatim from the Ben Aaronovitch stuff, never seen a reference to it in Dresden since if that solved the problem every wizard would do it. Hence why I queried it as a counter measure since it does not do anything more than shutting down the phone might.

The dropping of any specifics about it hexing down equipment as a side effect is good. That should always really be a GM-yay or nay thing, as well as a way to shut down particularly useful tech or give a science subject challenge like Macrone's vault and drop a fate on someone if needed.

Does that mean the deliberate option has gone too?

Control:
I recall an interesting discussion, possibly in the Paranet Papers, about why Dresden has so much trouble with that, while many other senior members of the Council (and thus, presumably, powerful Wizards) didn't have similar problems.  Injun Joe even attends Medical School every decade or so...  presumably without fear of frying machines at the hospitals.


And yet they seem to have problems because the further up the White Council the more there are those technically out of touch even if some of them study . The medical studies is one of the especially egregiously weird ones. It's possible IJ did his studies in predominately theoretical medical studies, can't recall it ever being mentioned if he has qualifications. Do the book work and drop out before they dump him in anywhere where things can go wrong.
Gordon
 Wizard of Oz, 84 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 25 May 2017
at 20:02
Re: Private threads?
Dresden lacks subtlty...

Elaine had a cell phone and he admits she is as powerful as he is.  There are ways around it.  Distance, insulation (magic or otherwise), self-control, etc.... I think it follows the adage that a wizard can do anything...if he is prepared.  Harry didn't care about that stuff.  Agnes does and Gordon definitely does since he has his own business and works in clinics all the time.  So, we have probably figured out ways to make technical things a little safer around us.
Gordon
 Wizard of Oz, 86 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 25 May 2017
at 21:14
Re: Private threads?
Ack... RPOL is giving me problems.  I post then it says the server has issues.  So, I have to come back.  It works then it doesn't.  So, if I am less timely today that is why.
Control
 GM, 218 posts
Thu 25 May 2017
at 22:52
Re: Private threads?
RPOL has ongoing issues with their server.  Typically it goes down around 20:00 GMT, for about 5-10 minutes.  They apparently share server space or some other resource that is hogging  processing attention and forcing the site to reboot.

More (and better) details can be found at:
link to a message in another game

Consider it a good reminder to save often, even if it's just to your local clipboard...

This message was last edited by the GM at 22:53, Thu 25 May 2017.

Gordon
 Wizard of Oz, 87 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Fri 26 May 2017
at 08:08
Re: Private threads?
My problem is that I don't often have a lot of time to post.  So I can't always wait 10-20 minutes.
The Marshal
 Gunslinger of Oz, 35 posts
Sat 27 May 2017
at 13:10
Re: Private threads?
Gordon:
Dresden lacks subtlty...

Elaine had a cell phone and he admits she is as powerful as he is.  There are ways around it.  Distance, insulation (magic or otherwise), self-control, etc.... I think it follows the adage that a wizard can do anything...if he is prepared.  Harry didn't care about that stuff.  Agnes does and Gordon definitely does since he has his own business and works in clinics all the time.  So, we have probably figured out ways to make technical things a little safer around us.


It was likely a Nokia. :-p
Control
 GM, 219 posts
Sat 27 May 2017
at 18:20
Re: Private threads?

Some asshole stole my truck from my work parking-lot last night.  Five minutes after I pulled in, no less. I happened to be in Surveillance when it was taken.  So I watched him driving off (which at least means that I have great footage of the theft).

I'd been trying to sell the truck for the past three weeks.  I don't really need the money;  I just need to not take it with me.  But this really isn't how I wanted to get rid of it.

I'm just so done with this city.
Gordon
 Wizard of Oz, 89 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 29 May 2017
at 19:03
Re: Private threads?
WOW!  Just....WOW!

Which city? So I know never ever to go there.
Marcus
 Guardian of Gates, 39 posts
Tue 30 May 2017
at 10:59
Re: Private threads?
At least it's making it easy for you to leave?
Control
 GM, 220 posts
Fri 2 Jun 2017
at 23:10
Re: Private threads?
Dawson Creek. British Columbia.  The RCMP found my truck about four hours East of Dawson Creek, in another province.  They say that the ignition is the only thing damaged, but my insurance company will make the call as to whether it's worth it to bring it back or just pay me out.

I've arrived in Victoria, BC.  My stuff hasn't.   I'm sleeping on a camping mattress  :)

I did, however, just set the computer up and it appears to have made it through the trip unscathed.

So... since we didn't actually get very far on the Moonrise cafe scene, perhaps we should use that to jumpstart into the game.  I mean, we've conveniently got all the characters together in one spot...

My access will be a little spotty, but I am around!  And back in civilization!
Control
 GM, 222 posts
Sun 4 Jun 2017
at 19:02
Re: Private threads?
Agnes:
OOC:  Well, if that's how you want to interpret "confirm or deny", feel free. It's completely wrong--and I have no interest in engaging in your bait club.   But if you want to play with yourself in the corner of it, obviously Agnes is not going to correct or stop you.


I'm pleased that you don't feel it appropriate to have Agnes correct another character's thoughts.  But Bait club??  Please, people.  Play nice together.

Marcus' thought-process might be completely wrong.  Similarly, it is possible that Agnes doesn't know the entire history of White Council dealings with other species.  Other wars have been mentioned; there's the Oblivion war, the Sidhe wars.  We don't know the White Council's involvement in either of those, let alone other possible conflicts over the centuries.

I feel that everyone should feel free to express their character's thoughts. I think it helps to justify character actions down the road, and it allows everyone to see via metagame knowledge, that something might be at play.  That gives us a great pretext to discuss it in the OOC threads to see what kind of drama we can work out Together.

Gordon's character, for instance, has a focus on psychomancy.  Luke's character is a white-court virgin.  The game must, by it's nature, involve some elements that require mental-magics and emotional-manipulations to have some level of dramatic focus.   If we, the players, don't get to see what baseline looks like, we, the players, won't necessarily know that thoughts and/or emotions have changed.

It is definitely frustrating when someone posts thoughts that may be incendiary and you are constrained from addressing them.  But let's keep this constructive.  A character thinking something does not mean that a player is necessarily trying to trigger a reaction.  If you feel this is the case, bring it up in the OOC thread and discuss it.  Or bring it to me and I'll create a private thread for the three of us to discuss.
Marcus
 Guardian of Gates, 42 posts
Sun 4 Jun 2017
at 19:27
Re: Private threads?
Yeah apologies about that Agnes. I'd mostly been indulging Marcus' Tilting At Windmills trouble. I also brought up the wars bit IC since I thought that might have been whatever went down with the council and the Black Court that ended in Stokers work.
Agnes
 Warden, 70 posts
Mon 5 Jun 2017
at 00:26
Re: Private threads?
I get that Agnes is a fun straight person.  She's honorable and mature.  You can poke her with your drama stick and get an awesome reaction.

The problem with Marcus' Tilting at Windmills trouble is it creates messes that I'm not interested in cleaning up (as a player).  If Marcus decides to 'interpret' something that Agnes says and then she has to deal with political ramifications that may be fun for you.

Are they fun for me?  You have no idea because you didn't ask.  Did you suggest how it could lead to playing up one of Agnes' aspects in return?  Not cool to have a one-sided thing.

When you want to bring in vampire war stuff, or Warden stuff without my active collaboration--you're being really rude to me as a player.  I'd love to have more Warden stuff in the game, but I don't want to be stuck as reacting to what other people decide.

I actually appreciate Marcus apologizing and stepping back.   That was cool of him to be okay when I said no.

But clear the Agnes poking with her player first, okay?!
Control
 GM, 223 posts
Mon 5 Jun 2017
at 02:38
Re: Private threads?
I contend that Marcus didn't poke Agnes.  His player outlined some of Marcus' thoughts. Thoughts that Agnes wasn't aware of.  I am well aware that OOC text, such as character thoughts and outright orange-labeled OOC Text, can be used to push bottons and "bait" others.  I didn't see that happening.

I do not wish us to get to the point where we have to police each others' characters' thoughts.  I do not wish to have to ask permission of The Marshall if it's okay for Willa to think ill of the Wyld Fae.  I'd find that level of policy and control to be stifling.
Gordon
 Wizard of Oz, 92 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 5 Jun 2017
at 20:46
Re: Private threads?
Sorry if I disrupt the flow of the conversation here....

Fair warning.

My daughter graduates this weekend.  So, I may be a little spotty this week.

Thanks ahead of time for your understanding.
Marcus
 Guardian of Gates, 43 posts
Mon 5 Jun 2017
at 21:12
Re: Private threads?
Congrats Gordon.

Now back to the other stuff.


Agnes:
When you want to bring in vampire war stuff, or Warden stuff without my active collaboration--you're being really rude to me as a player.  I'd love to have more Warden stuff in the game, but I don't want to be stuck as reacting to what other people decide.

I actually appreciate Marcus apologizing and stepping back.


Okay. So lot's take that step by step.

Agnes IC stated there were multiple vampire wars. When pressed for confirmation she inferred there was details that she would not share. Those are things you as a player opted to introduce via your character.

More relevantly though is that I never said I would step back. I apologised since you clearly were affected by the post. However that is not the same as saying "of course you can pick how I react." You are now demanding my character not react something you introduced via your character, not one introduced by me. You brought up multiple vampire wars as your character, not I. If you expect to govern how people react to what your character posts then I fear you are in for disappointment.

Now if it was a typo then feel free to edit it to wars singular and I can easily adjust it to him enquiring about if she participated in the most recent. The lines following remain unchanged for you and I can edit his paranoia fuel. However if you want to make a post then say "your characters cannot react in any manner save what I want to what I have said" then that is not unfortunately acceptable. You are playing your character, not everyone else's.
Control
 GM, 224 posts
Tue 6 Jun 2017
at 19:52
Re: Private threads?

Things aren't quite gelling here, and I'm thinking some new characters may help.  I've decided to open the game up to a couple more characters.

I've told folks that no mantle, but the White-Court House-Raith is off the table.   If I get too many RTJs, I'll start up another game.

With the book scheduled to be released this month, I expect to get some attention.

I'll keep you informed.
Mona
 Player, 1 post
Wed 7 Jun 2017
at 00:05
Re: Private threads?
Hello! I'm one of Control's new additions, a werecat who collects information on the local supernatural doings and sells them to whoever's buying. There are a lot of threads around. Where should I begin?
The Marshal
 Gunslinger of Oz, 38 posts
Wed 7 Jun 2017
at 01:39
Re: Private threads?
In reply to Mona (msg # 108):

Oooo sounds like a good friend/contact for The Marshal :)
Control
 GM, 227 posts
Wed 7 Jun 2017
at 03:14
Re: Private threads?
Yeah, there are a lot of threads.   Most of them are for character creation & discussion.

General Game Stuff:
  • Notice: OOC: Reference: DFA Mechanics
  • Notice: OOC: Reference: The Setting (Who, What, Where)
  • Notice: OOC: RTJ & House Rules


Your Character Sheets & Info:
  • Notice: OOC: Reference: The Latest & Greatest
  • Notice: OOC: Reference: DFA Mechanics - Your Conditions & Stunts


Character-Development Threads:
  • OOC: Character: Agnes Regan-Smith
  • OOC: Character: Gordon Ericson
  • OOC: Character: Luke Biachi
  • OOC: Character: Marcus Hardemann
  • OOC: Character: Mona
  • OOC: Character: The Marshall (Silas Jones)
  • OOC: Character: Willa Porter


General Game Discussion Stuff:
  • OOC: Discussion: The setting
  • OOC: Discussion: Crafting Enchanted Items
  • OOC: Discussion: Ritual Magic Play
  • OOC: Utterly Out-of-Character


In-Character threads:
  • OOC: Discussion: The Stories We Share
    A shared-story to explain how folks have come to know & trust each other
  • 00.01:  Good Times at the Moorise Cafe...
    A light, in-character, thread for us to hang out and talk... this is sort of "out-of-time", before the events of the game proper.  Now that I've made the move I've got a bit of time... but this allows us a space to continue RP even should there me a disturbance that takes us out of contact for a bit.

Control
 GM, 228 posts
Wed 7 Jun 2017
at 03:16
Re: Private threads?
I've created a thread for Mona.

Best place to start is The Stories We Share.   Find a way to insert Mona.  And we'll get the character-development off the ground.

I'm also okay with you contributing the Good Times at the Moonrise Cafe, if you want.  Character-development need not be completed to participate there.

And welcome aboard!
Control
 GM, 229 posts
Wed 7 Jun 2017
at 03:19
Moving woes

So, I made the move.  I've been here about five days.  My movers, however, decided that the week they picked my stuff up was the right time to go on vacation.  I'm not getting delivery of my stuff until the 16th!   I start work on the 12th!

Good thing I drove the computer down, or I"d not have anything to keep myself distracted!  it also means I have to go buy a suit--cause I packed up all my work-clothes.  I keep telling myself that at least I have stories to tell...

Oh, and the RCMP apparently found my truck.  Only one province over.   No idea for certain yet what kind of condition it's in.  Insurance will have to tow in back in-province... or pay me out.
Marcus
 Guardian of Gates, 46 posts
Wed 7 Jun 2017
at 05:09
Moving woes
Welcome Mona

Good news on the truck then Control, even if it's off set by moron movers.
Mona
 Player, 3 posts
Wed 7 Jun 2017
at 06:30
Moving woes
Changed my portrait. Don't be alarmed, I'm not that kind of shapeshifter.

Control, your life seems to be about as dramatic as a properly engaging TV series, full of ironic twists and such. Hopefully it all works out well. And in the meantime, you've got us! :D

I might take a while to get up to speed. Starting in the Stories We Share was a little tricky without a foundation, so I'll be reading through the character creation threads to get a handle on who the heroes are first. That'll help out a lot, I think, but it'll also slow me down a bit.
Control
 GM, 236 posts
Wed 7 Jun 2017
at 07:10
Moving woes
Fair enough.

Does anybody want to try to put a capsule summary together of where things stand?
Control
 GM, 239 posts
Thu 8 Jun 2017
at 02:25
Goodby Agnes

Folks;

I'm sorry to announce that I have removed Agnes' player from the game.  I've found many of her posts and commentary in this game have been argumentative and detrimental to a sense of group unity.  I've played with this player for many years and her creative collaborations have been awesome.  I accept that this means I'll probably not play with her again, and that saddens me.


For now, Noriko is the local Warden.

If Agnes' departure changes anything for you and your plans/hopes for your characters, now is the time to speak up.
Mona
 Werecat, 6 posts
Thu 8 Jun 2017
at 04:03
Goodby Agnes
That's unfortunate. Hopefully you and she can game together another time and it'll work out better. Losing friendship entirely would be awful.
Control
 GM, 242 posts
Thu 8 Jun 2017
at 04:24
Goodby Agnes

Out of respect for several years of rpol history together, I let it go for a lot longer than I probably should have.  It was painfully clear that the group as it was had a fair amount of tension and a change needed to happen.   I've started a lot of DFRPG games and most have failed due to player-tensions and inconvenient drop-outs (usually, right before going live).

I know that Agnes' player is running a classic DFRPG game here on RPOL.  I really hope it goes well for her.
Marcus
 Guardian of Gates, 48 posts
Thu 8 Jun 2017
at 05:45
Goodby Agnes
Sorry to hear Control.


Capsule Summary

Gordon is a psychiatrist who's essentially House for psychological conditions, identifying and treating conditions others struggle with. This is due in part to his talents as a Wizard, which occasionally tread into areas that the White Council may glance at in a frowny manner

The Marshal is the sort of person who epitomises the saying "one riot, one ranger," acting as the Erlking's Huntsmaster and running down Accord breakers and dishing out retribution accordingly. He's also a remainder of the now defunct Autumn Court and may or may not one day be in a position to rebuild it.

Luke is a White Court youngling who's not yet fully aware of his nature. He is aware he is empowered by and can induce fear and suspects his family are the same but remains innocent of certain facts. A monster hunter by choice that role has sort of overlapped into a business due to a partnership with the Marshal.

Willa's husband had the misfortune to run afoul of the supernatural, leading to him being put into a coma. While most people have little chance to do something about that as a wealthy individual with good PR and a tendency to channel negative emotions like fear and anger into worthwhile efforts she is starting to gel together pieces of the bigger supernatural figure]

Marcus dropped through a depression era tale to the lowest rung of society before falling a bit further and ending up in  Oz. Through a series of other stories he ended up as a Knight of The City, devoted to guarding it from outside forces but the remains of his old life motivated him back to Seattle where has taken an active role in protecting the helpless along with those his position gives him a duty towards.


Broad strokes for everyone, anyone who wants a change made just let me know.
Mona
 Werecat, 9 posts
Thu 8 Jun 2017
at 06:06
Re: OOC: Utterly Out-of-Character
I really like that summary, matches nicely what I was reading. Thank you! I did go through everyone's character threads, then through the Stories We Tell. Next on my reading list is the Cafe.

I noticed everyone was making NPCs they were connected to, too. I don't have a lot of inspiration in that area, but I can jot down a few things in my character thread. Is there some criteria or such? I didn't see any notices about it or anything. Also, is there a thread where these NPCs are listed together? And what about tying in with existing NPCs?
Control
 GM, 245 posts
Thu 8 Jun 2017
at 06:25
Re: OOC: Utterly Out-of-Character
Nicely done, Marcus.  Thanks!
Hey, add a fate-point to your pool for that.
Oh crap.  I should probably set up some sort of tracking mechanism for that.


There is a thread for NPCs (the who, what, where) of the setting.
( link to a message in this game )

I think I need to add in a few more from Marcus.  I'm a little behind in that department.

I don't remember where I requested it, but I wanted some names and professions thrown out to establish that the characters have ties to the area and didn't just arrive here yesterday.  it means they're vested in the area.    It's not a high-stress thing, and it's something that will come up as a part of the character-creation dialogue anyway.

I will also feel free to tell you that you know this NPC or that one, as it comes.  Usually, if you're the one or two that knows a new NPC, I'll give you some specific details and opinions about how they present themselves, how you know them, etc.  Lots of room to expand and create.

Outside of Doug Porter, I don't have a whole lot of DO NOT TOUCH feelings about any of the NPCs.  Not yet :)
Marcus
 Guardian of Gates, 51 posts
Thu 8 Jun 2017
at 06:30
Re: OOC: Utterly Out-of-Character
Use our biography lines for the point tracking?
Control
 GM, 247 posts
Thu 8 Jun 2017
at 06:37
Re: OOC: Utterly Out-of-Character
Seems reasonable.
Control
 GM, 250 posts
Sat 10 Jun 2017
at 02:47
Addiction Services
Something to consider

These are quotes from the ADDICTIVE SALIVA Power from DFRPG:
quote:
Your saliva is a powerful narcotic, leaving a victim insensate in the short term. With just a little more exposure, your victim goes straight from senseless to senselessly addicted. For those poor saps, detoxing is a bitch--it’s easier, and more pleasant, just to play along with whatever you demand of them.

Addicts are in pretty bad shape when dealing with you--you don’t even need to spend fate points to take advantage of this. You get to tag their addiction aspect every time you enter a new scene with your new victim/pal, making it very easy to gain—and keep—the upper hand


Now, consider that Red Court vamps may have enthralled people at all levels of hierarchy, in all sorts of trades and positions, both powerful and not.  Suddenly, in one fell swoop, their source of narcotics has just dried up.

We may be set a year or two after the red court disappearance, but the fallout is still probably still happening.     I imagine a dramatic increase in addiction-transfers.  Meth might not be as good, but it at least dulls the senses for a while...  I Imagine there's also an increase in turning to AA type programs.

How would this affect Seattle?

If the Fomori had something (obviously not as good) that could act as a substitute, they might have been able to take over a lot of the red court power-structures.  At least the ones that hadn't fallen apart by the times they'd arrievd on-scene.

Yeah, that is rather depressing....
Control
 GM, 251 posts
Sat 10 Jun 2017
at 06:04
Factions
All right...

Final discussion we need to have before we go live...

We've talked a bit about Seattle and what's going on, but it's been in pretty general terms.

I can certainly make up a handful of factions, but you guys may want to offer up some suggestions.

In DFA, the factions are basically built with the following quick nods:
  • Goal
  • Obstacles
  • Resources
  • Weaknesses
  • Aspects
  • Next Steps
  • I'd also like to add in: Face


I'm okay with us not following this, but it is a good framework to consider the factions by.

This message was last edited by the GM at 06:07, Sat 10 June 2017.

Control
 GM, 252 posts
Sat 10 Jun 2017
at 06:21
Factions
Factions on the Board:

Big factionLocal FactionLocal FaceGoal
The Fomori HierarchyLocal Fomor CellUndefinedTake over Seattle Magical landscape
The Jade CourtUndefinedUndefinedEstablish a stronger presence in the West
The Freehold of OzOzThe Lord ChamberlainMaintain balance
The GiftedThe Seattle ParanetUndefined 
The Tsing'tTsing't tribeundefinedundefined

Feel free to add your suggestions.
Mona
 Werecat, 14 posts
 Fate Points: 2
Sat 10 Jun 2017
at 20:26
Re: Addiction Services
Control:
Something to consider

These are quotes from the ADDICTIVE SALIVA Power from DFRPG:
quote:
Your saliva is a powerful narcotic, leaving a victim insensate in the short term. With just a little more exposure, your victim goes straight from senseless to senselessly addicted. For those poor saps, detoxing is a bitch--it’s easier, and more pleasant, just to play along with whatever you demand of them.

Addicts are in pretty bad shape when dealing with you--you don’t even need to spend fate points to take advantage of this. You get to tag their addiction aspect every time you enter a new scene with your new victim/pal, making it very easy to gain—and keep—the upper hand


Now, consider that Red Court vamps may have enthralled people at all levels of hierarchy, in all sorts of trades and positions, both powerful and not.  Suddenly, in one fell swoop, their source of narcotics has just dried up.

We may be set a year or two after the red court disappearance, but the fallout is still probably still happening.     I imagine a dramatic increase in addiction-transfers.  Meth might not be as good, but it at least dulls the senses for a while...  I Imagine there's also an increase in turning to AA type programs.

How would this affect Seattle?

If the Fomori had something (obviously not as good) that could act as a substitute, they might have been able to take over a lot of the red court power-structures.  At least the ones that hadn't fallen apart by the times they'd arrievd on-scene.

Yeah, that is rather depressing....


From what we've seen, Red Court saliva acts much like heroin. It's a depressant that dulls the senses and provides a near-total euphoria. It doesn't seem to have the same kind of after-effects with long term use, though. Rachel/Paula seemed to be completely functional, and was likely addicted for a long time, while Harry had to curl up in a ball for a few hours after only being dribbled on.

Seattle has a reputation as being the biggest heroin-filled city in the US, much like Florida as a whole is associated with meth. True or not, it makes for really easy explanations when the Red Court vanishes: a lot of people may have just decided to push the supernatural out of their minds and remember themselves as being heroin addicts. Certainly not out of place for the rich and powerful. The Fomori could just swoop in with the real thing, maybe enhanced with magic, to take control of what the Red Court left behind.

Meanwhile, it's likely the corporate battlefield saw a great deal of quick strikes as businesses sensed weakness nearby and started buying up what they could before the chance passed. Easy consolidation of power, closing some gaps in the power vacuum, and leaving whoever was left all the stronger. Of course, that still wouldn't help employees who got laid off during that period of change, but the higher ups would likely see them as the eggs for the omelette.

Control:
Factions on the Board:
...


I'd suggest including the White Council. We've got a local Wizard and even a Warden at minimum, so they have a clear presence. Also the Malvora family is around and likely going to be an active force.
Marcus
 Guardian of Gates, 54 posts
 2 Fate Points
Sat 10 Jun 2017
at 22:02
Re: Addiction Services
Control:
We may be set a year or two after the red court disappearance, but the fallout is still probably still happening. I imagine a dramatic increase in addiction-transfers.  Meth might not be as good, but it at least dulls the senses for a while...  I Imagine there's also an increase in turning to AA type programs.


You've been rereading Paranet Papers haven't you Control?

I'd second adding White Council but also suggest White Court as a whole, even if only on a minor level. Luke's got family in town so at minimum there'll be some influence, even if Seattle is not a priority for the family as a whole. There's also a chance that they could be picking up some of the Red Court's leavings. People often trade on addiction for another, if they're supplying they can start picking up what the thoroughly deceased court left. Also given Seattle is in some ways a write off due to Fomor activity it's somewhere they can test without losing much in the event of failure.

Something I was going to bring up in Gordon's thread but might as well mention here here. I was going to suggest we have some local black magic sorts, partially as an Oz thing. The whole Wicked Witch dissolved by water makes me think construct and combined with Ozma's magic ban also makes me think local spellcasters. If there's either some big power casters, a focused coven of many lesser talents or both then there's a lot of potential with those wizarding sorts as foes. Depending on what sort of stuff they're into they can fit into most people's stories, attracting the monster hunters with their efforts, abducting the homeless for test subjects or some mind whammying stuff for Gordon to come across. While the Fomor are awful it's nice to have some human faces that we will never feel bad about punching too.

Local crime - I'd avoid a Macrone figure. But even at smaller levels there's potential there. Moreover there's also likely to be some overlap with the Fomor, fighting might break out over space in the tunnels or the Fomor may be muscling in.

Local weres - some, none, organised or just bits and bobs?

Ghosts - as with the weres.
Control
 GM, 253 posts
Sat 10 Jun 2017
at 23:17
Re: Addiction Services
Right.  White Court and White Council.

If "Seattle is in some ways a write off due to Fomor activity it's somewhere they can test without losing much in the event of failure."

Oh, that's nice....  I can use that.

I also like the coven idea...  To most, not aware of what's going on globally, the Fomor may not seem to be much of a threat  (I Mean, c'mon... the Internet is rife with whacko conspiracy theories!  Just cause the Paranet sites are right about there being magic doesn't mean an ancient dinosaur went rampaging through Chicago!  Pffft.).   While that might change in our game, I can see more people believing in Oz and seeing that as the big prize right now....  And we should start out with some human folks as antagonists anyway...

Some good ideas.  Thanks!

Factions on the Board:

Big factionLocal FactionLocal FaceGoal
The White CouncilUndefinedNoriko & Agnes???
The White CourtHouse MalvoraPamela HaugenForment Paranoia
The Fomori HierarchyLocal Fomor CellUndefinedTake over Seattle Magical landscape
The Jade CourtUndefinedUndefinedEstablish a stronger presence in the West
The Freehold of OzOzThe Lord ChamberlainMaintain balance
The GiftedThe Seattle ParanetUndefinedundefined
The Tsing'tTsing't tribeundefinedundefined


That's a pretty full plate.  I'm not sure we need more.
Control
 GM, 254 posts
Sat 10 Jun 2017
at 23:18
Opening Scene

I am working on the opening scene.  We should be able to go live on Monday.
Mona
 Werecat, 15 posts
 Fate Points: 2
Sat 10 Jun 2017
at 23:26
Opening Scene
Marcus:
"Seattle is in some ways a write off due to Fomor activity it's somewhere they can test without losing much in the event of failure."


Hey. What is Pamela's position in the White Court? Is she super high up there in charge of things, or is she working her way up the ranks? Because that distinction could color Luke's world significantly.

If she's already a heavy hitter herself, she might be positioned in Seattle specifically to make sure no one else gets it. A solid White Court foothold. If she's a minor player intent on becoming major, they might have placed her here as Marcus said, a disposable attempt at taking the city.

I thought I saw some reference to her being in charge of the whole White Court in one of the threads, but I can't remember where right now. Looking to get a handle on the current setup.
Luke
 Malvoran Virgin, 36 posts
Mon 12 Jun 2017
at 04:02
Opening Scene
My thoughts for Pamela is that she is at or near the top of the White Court *in Seattle* and trying to use her position there to take over House Malvora, then the White Court as a whole. That is not necessarily a short term plan.

Now, she could have arranged to be assigned here in a city the White Court sees as disposable, as a step higher up in the food chain, with plans to build alliances to boost her even higher, while at the same time being underestimated/written off by her peers and superiors around the country. That sort of perception play is very White Court.
Control
 GM, 255 posts
Mon 12 Jun 2017
at 19:48
Opening Scene
Hey folks;

I got called in to work a day early.

For the near future, I'm working 4 x 10-hour night shifts.  Only downside is that I'm going with rush-hour traffic to get there so a normally 10-minute drive takes me over an hour to get there.  Blech.  I'll be pretty much offline from 10pm to 11am GMT (6pm-7am EST, 3pm-4am PST) Sundays through Wednesdays.   Eventually, it'll move over to Mondays through Thursdays, but this is where it's at now.

Until I get used to these hours again, I probably won't post much after work.  It'll all be before work, like now...

It's so... weird... to have a job with almost no responsibility.  It's like a vacation!
Gordon
 Wizard of Oz, 100 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 12 Jun 2017
at 20:13
Opening Scene
Have fun while it lasts!

I thought I had cobbles an idea about the Fomor Baron....but I can't find it.  I will continue to look.
Mona
 Werecat, 18 posts
 Fate Points: 2
Mon 12 Jun 2017
at 21:09
Opening Scene
That travel time sounds blechlicious, but it sounds like the job itself isn't so stressful, so that part's good. But wow, that is some long shift times. 12 hours away from home every day? @_@
Marcus
 Guardian of Gates, 57 posts
 2 Fate Points
Tue 13 Jun 2017
at 05:49
Opening Scene
Been a while since I hit shifts like that and the only time it was in rush hour period there was a gym on site so I went in early. Basically meant the day in work but I loathe traffic. Good luck with 'em Control.
The Marshal
 Gunslinger of Oz, 43 posts
Fri 16 Jun 2017
at 00:00
Opening Scene
I am stationed in Puerto Rico. On a good day... my commute TO work is about 15-20mins. The commute home is an hour plus. There has been two instances of my commute home taking three hours, and once I just turned around and slept at work.
Gordon
 Wizard of Oz, 101 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Fri 16 Jun 2017
at 01:02
Opening Scene
I used to do an hour one way.  Winter was tough.

Now it is down to 20 minutes.
Control
 GM, 256 posts
Sat 17 Jun 2017
at 21:49
Best laid plans
Movers arrived yesterday.

So, I've been busy unpacking. I've got the initial scene written up, but I've also been casting about for a good initial conflict.  Came up with one today...

So, I'll beg your patience for just a little bit longer.   I'm almost there.

I'd just like to walk through my space without tripping over a box of stuff to be unpacked.
Control
 GM, 258 posts
Mon 19 Jun 2017
at 10:55
Best laid plans
I have my stuff.

While the past two weeks have been a great reminder that it's just stuff, and I certainly don't need any of it...  I like my stuff.   I've managed to make a 2-bedroom apartment and photo-studio-space fit into a two-room walk-up.

And, of course, I have my books.

So, 01.01 is open and ready...

The Moonrise Cafe is intended to be an out-of-time scene to allow people to start up a conversation without the need for the GM to be present.  So, I'm going to find an excuse to get Agnes out of there (actually, if any of you want to help me out, feel free!) and let it be a general social thing, that'd be awesome.
Control
 GM, 259 posts
Mon 19 Jun 2017
at 11:39
Best laid plans
While we're at it... Could y'all take a look at your character sheets in the Latest & Greatest thread and make sure they're up to date.  You've got full edit capability for your post.

I often forget to look at your specific rpol character sheet.  I tend to refer to this thread for reference, a lot!
Luke
 Malvoran Virgin, 38 posts
Mon 19 Jun 2017
at 19:12
Best laid plans
"And It's Brood" is an extra stunt, which I believe lowers Luke's refresh down to 2.
Control
 GM, 260 posts
Mon 19 Jun 2017
at 21:26
Best laid plans
Actually, I'd misplaced your "Vampiric Heritage" Stunt under chosen instead of Mantles.  So, ",... And It's Brood" counts as your one free stunt.  No Refresh impact!

This means you can, if you want, take up to two more stunts... for a refresh each.

This message was last edited by the GM at 21:37, Mon 19 June 2017.

Gordon
 Wizard of Oz, 102 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Tue 20 Jun 2017
at 06:04
Best laid plans
What did I miss?

Why are we removing Agnes from the thread?

Oooooo....we are starting!
Mona
 Werecat, 20 posts
 Fate Points: 2
Tue 20 Jun 2017
at 06:24
Best laid plans
I think we're removing her to make the scene easier on the GM, so we can just chat with each other forever. Right, boss?

Did we decide Jermaine is Mona's brother, or just a close friend? If her brother, is that also a bunch of her family present, or is Abigail just presuming they're his family?
Control
 GM, 261 posts
Tue 20 Jun 2017
at 10:16
Re: Best laid plans
We're removing Agnes to make the thread a casual chat thread instead of an organized instructional session....   I'd rather you guys have some avenue of IC discussion that doesn't necessarily hinge on my involvement.  While I don't expect to go dark as often as before, I can't guarantee it.

I saw no complaints about Jermaine being Mona's brother.  So, might as well stick with it!
 It's entirely up to you if the whole family is present or how much of the family is there, and why...    We're picking the opening scene up at near midnight during the reception, so it's quite possible that much of the family have gone home now...

On a side note...  I'm about to go through much of this in a couple of weeks, as my little sister is getting married!
Control
 GM, 262 posts
Tue 20 Jun 2017
at 10:21
Re: Best laid plans
Also...

As a standard operating procedure, I'd like you folks to be proactive about bringing up your own Aspects.

It isn't quite enough to play the character in-line with the Aspect. It has to carry some weight.

If one has the Aspect THE COLD EQUATIONS (one of my favorites for  the cruel, calculating rationalist), it isn't enough for them to be logical and dispassionate through a scene.  Their adherence to the THE COLD EQUATIONS has to carry significance and drama!.

If you've let your RP be guided by your Aspects and it's made a difference, then please speak up!   I don't plan on being stingy with fate-points!  I just don't want to be a complete push-over, either.

I expect we may discuss this grey-area a lot.
Mona
 Werecat, 22 posts
 Fate Points: 2
Thu 22 Jun 2017
at 20:00
Re: Best laid plans
Hey boss, are we doing a full RP scene until you push a button and make the universe go Ding, or are we just placing ourselves? If the first thing, I'll be responding to Gordon. If the second thing, I believe we're just waiting for the Marshal and Willa, right?

EDIT: Also, I set my Fate Points properly in my Biography line. Thought I spent Refresh on a stunt, but I did not.

This message was last edited by the player at 20:35, Thu 22 June 2017.

Control
 GM, 263 posts
Thu 22 Jun 2017
at 22:23
Re: Best laid plans
I don't anticipate any physical conflict during the wedding reception scene (wanna give Abigail that, at least).   However we will very shortly introduce a character or two who will catalyze things.
Marcus
 Guardian of Gates, 60 posts
 2 Fate Points
Tue 27 Jun 2017
at 09:41
Re: Best laid plans
Apparently the dice roller does not like people trying to use Intellect based off those rolls so far.
The Marshal
 Gunslinger of Oz, 45 posts
Wed 28 Jun 2017
at 04:54
Re: Best laid plans
Sorry, had some surgery last week... and I'm apparently. VERY sensative to anasthesia. My body REALLY loves any excuse to sleep (amusing since habitualy stay up late out of stubbornness most every night). Anyways. Mind no longer a sponge, clarity has returned. I walked four blocks today though, soooo exhausting after being comatose/sedentary for a week. Will endeavor to catch up quickly in the morning.
Mona
 Werecat, 28 posts
 Fate Points: 3
Wed 28 Jun 2017
at 05:01
Re: Best laid plans
Welcome back! I've been eager to see how the heroes left at the party interact with each other in play. Doesn't work as well when one's missing. :D
Gordon
 Wizard of Oz, 107 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Wed 28 Jun 2017
at 17:12
Re: Best laid plans
Welcome back!

Also, the dice rollers always confounded me.
Control
 GM, 274 posts
Wed 28 Jun 2017
at 22:17
Re: Best laid plans
Marshal - Geez!  Glad you're okay.

Running off to work.  Will post forward when I get back in about 12 hours.
Mona
 Werecat, 31 posts
 Fate Points: 3
Fri 30 Jun 2017
at 19:12
Re: Best laid plans
Hey boss, quick question regarding Lydia. Is she the same Lydia from Grave Peril, or just an homage character?
Control
 GM, 278 posts
Sat 1 Jul 2017
at 00:38
Re: Best laid plans
Completely different.

In fact, I was basing her off of "Lydia Deetz from Beetlejuice.  But, if it works for you to go the other way, so be it!
Mona
 Werecat, 32 posts
 Fate Points: 3
Sat 1 Jul 2017
at 00:53
Re: Best laid plans
Oh no, I'm totally fine with her being a bit Deetzier. I was just trying to wrap my head around it, because Dresden's Lydia looks pretty much exactly the same, was around the same age when introduced, and was also possessed by at least one ghost (twice, I believe). The problem came that this game is set something like ten years after that, and I got really confused. But I don't mind that every Lydia in the Dresdenverse has ghost-related issues. :P

Man that was a good movie...
Control
 GM, 281 posts
Tue 4 Jul 2017
at 12:00
Re: Best laid plans
Luke,  Can you update the Latest & Greatest thread post with the Appropriate Aspects?    Or confirm that what's there is appropriate and correct?   I may be looking to invoke soon.
Luke
 Malvoran Virgin, 43 posts
Tue 4 Jul 2017
at 19:14
Re: Best laid plans
In reply to Control (msg # 158):

What is there so far is correct.
Control
 GM, 284 posts
Thu 6 Jul 2017
at 12:09
Languages

Since there is no hard and fast rule for how many languages your character speak, I'll let you all decide...  Please comment here so I can create the language groups.  Please don't go overboard, but don't feel you have to scrimp, either...
Willa
 Clued-In Mortal, 25 posts
Thu 6 Jul 2017
at 12:10
Languages

Willa:
English, Spanish, a little bit of French.
The Marshal
 Gunslinger of Oz, 53 posts
Thu 6 Jul 2017
at 13:12
Languages
Thinking The Marshal has been around for a bit, so...

Fluent (Speak/Literate)
Creole (can get by in dedicated root language conversations: French/English/Spanish/Hatian)
Latin
English

"Conversational" aptitude... Enough to get by...
Navajo
Tsalagi (Cherokee)

Well enough to politely explain that he's inept without offending anyone...
Japanese
Chinese
Local tribal dialects
Gordon
 Wizard of Oz, 115 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 6 Jul 2017
at 22:23
Languages
Latin due to training.

French due to high school but very rusty.

Spanish due to his job.

He is working on Greek because one of his friends is encouraging him.

He has also picked up a few phrases and words in the local tribal language.  He has a few friends there, but he is no where near proficient.  He can recognize when it is being spoken and can probably pull out some names and other labels (sky, water, idiot, etc...)

Oh...and his native tongue is American English.
Mona
 Werecat, 36 posts
 Fate Points: 3
Thu 6 Jul 2017
at 22:32
Languages
Mona speaks English, French, and Lushootseed. Not sure how literate she is outside of English. Most of her schooling was self-taught, as her father didn't see the need for her to go to school when she could learn to actually do things.

The French is mainly from hijacked Canadian broadcasting. Ever watch Yu-Gi-Oh in French? Riveting.
Gordon
 Wizard of Oz, 116 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 6 Jul 2017
at 22:35
Languages
You mean:  "How to play this card game we want you to buy by showing you 30 episodes of exposition fro 7 minutes of plot."
Mona
 Werecat, 37 posts
 Fate Points: 3
Thu 6 Jul 2017
at 22:38
Languages
I see you've watched before. :D
Gordon
 Wizard of Oz, 117 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Fri 7 Jul 2017
at 06:04
Languages
It's one of the few games I refused to learn with my kids....because of that show.
Mona
 Werecat, 39 posts
 Fate Points: 3
Fri 7 Jul 2017
at 06:34
Languages
It kinda is the bad sportsmanship show. The characters are needlessly mean to each other, they straight up murder people over a card game, it's bizarre. Cool monster art, though.
Mona
 Werecat, 41 posts
 Fate Points: 3
Sat 8 Jul 2017
at 18:25
Languages
Hey boss, you posted Lydia as Kenna. :P

Also, I'm gonna let Gordon take the next post before I chime in. Not sure if I'll be able to today, as there is a whirlwind of stuff happening at some point in the near future.
Gordon
 Wizard of Oz, 121 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sun 9 Jul 2017
at 05:01
Languages
I got it, even though I don't usually post on weekends.
Luke
 Malvoran Virgin, 46 posts
Mon 10 Jul 2017
at 19:28
Languages
Fluent in English. Conversational in Filipino. Awkward in Latin.
Marcus
 Guardian of Gates, 65 posts
 2 Fate Points
Tue 11 Jul 2017
at 11:09
Languages
Marcus it'd be English, Spanish and smatterings of German though his German would be even more limited in written form.
Control
 GM, 286 posts
Wed 12 Jul 2017
at 11:15
Offline for much of the week

It's currently Wednesday morning 4 am my time.  I'm just off work and about to go to bed.

I work tomorrow night (err... tonight, Wednesday night), then have errands and a drinking night on Thursday.  Out-of-town Friday, Saturday & Sunday for my little sister's wedding, then back to work on Monday.

All of that to say that I don't expect to be online after Thursday night.
Mona
 Werecat, 44 posts
 Fate Points: 3
Wed 12 Jul 2017
at 18:45
Offline for much of the week
No worries, boss. We'll be here. Staring. Waiting to pounce.
Marcus
 Guardian of Gates, 68 posts
 2 Fate Points
Mon 17 Jul 2017
at 23:23
Offline for much of the week
I see the Dark Tower's release is working out well for the Marshal.
Control
 GM, 296 posts
Sat 5 Aug 2017
at 00:11
Offline for much of the week
I'm trying to work out what the next scene should be...

It doesn't have to be together.

Gordon & Mona
Do you want to play out the interaction with Lydia's mother?  What does your character do after dropping Lydia off?  What does a typical Saturday night look like?  Of course, I'm not expecting that anything you do has to be together.

Luke
Tied up with the house break-in

Marcus & The Marshall
Tied up on the Second Hole Fairway
Gordon
 Wizard of Oz, 130 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sat 5 Aug 2017
at 07:59
Offline for much of the week
An interaction with mum could be fun, but if it is necessary, that is ok too.

This Saturday night is different from the most since an issue has been dropped in his lap.  He would probably start investigating the names he was given, or research Lydia's issue, or perhaps general spell research.  He was supposed to be at a wedding reception so it's not like he had back-ups planned.

On a typical Saturday night, if he is not catching up on work, he would have a dinner with friends (in or out), read, catch a show (with or with-out others), letter writing, visiting book-stores/coffee shops, or work on a project (he is a bit of a magic geek.  Not as bad as Harry as potions are not his thing, but he does enjoy crafting mystical formulae for more mundane use...practical magic).  Current projects include, but not limited to.... decent lighting (like Molly's), wards, a working 'refrigerator', researching non-black psychic techniques/defenses, and magical long distance communication.

If he really felt like getting out and about, he would spend some time in Oz.  Either visiting those he knows or simply wandering/exploring the area.  He does neither of these things lightly, but they can be enjoyable.
Mona
 Werecat, 49 posts
 Fate Points: 3
Sat 5 Aug 2017
at 19:53
Offline for much of the week
If Lydia's mother is likely to show up again and have the potential to affect things, narrative flow suggests we see what impression we all get on each other initially. If you don't expect to bring her in later, then we could really skip that scene and do something with more focus on the future.

On a typical Saturday night, Mona would be prowling the city, listening and watching to pick up anything she can sell. If she finds something early, she might celebrate by finding a window near a loud TV and listen to whatever's on (she really likes intense drama shows like Battlestar Galactica and House MD; Game of Thrones isn't out yet, right?), maybe get one of those unlimited stacks of pancakes from Denny's if she's feeling really upbeat.

Tonight she's much more likely to track down that person who needs help and see what that's about. She'll take just about any excuse to get out of those shoes and get some comfortable clothes on. ...Though she'll also keep the dress if she can. Oh, she'll also let the others know what the spirit said about them being in danger, if she can find them. I expect that to just be Luke.
Control
 GM, 297 posts
Sun 6 Aug 2017
at 13:07
Offline for much of the week
Okay, I do, actually, see some value of introducing Lydia's mother and painting some sort of picture of her home life.  Not quite sure how it'll play into things, but it's better to have the groundwork laid so it becomes an option down the road.
Marcus
 Guardian of Gates, 74 posts
 2 Fate Points
Sun 6 Aug 2017
at 21:23
Offline for much of the week
Had been waiting on you to reply to our new arrival and all the balls Marshal, if you want me to power ahead happy to do so.
Control
 GM, 298 posts
Wed 9 Aug 2017
at 07:43
Offline for much of the week
My suggestion is to not wait for him to lead.   Who knows what's going on?  better to push forward with something.
The Marshal
 Gunslinger of Oz, 62 posts
Thu 10 Aug 2017
at 14:53
Offline for much of the week
Rpol has been a real wanker lately, being down and/or page time outs when trying to post.
Control
 GM, 299 posts
Mon 21 Aug 2017
at 12:22
Offline for much of the week

Guys, my apologies.

I'm pretty sure I logged in on my phone last week and thus cleared my flags...  I was shocked that I'd let so much time pass.  Will try to get into a routine again.
Luke
 Malvoran Virgin, 57 posts
Tue 29 Aug 2017
at 22:41
Offline for much of the week
Went in for emergency surgery on Saturday and just got home. I'll probably be quiet a few more days as I recover.
Control
 GM, 300 posts
Wed 30 Aug 2017
at 00:55
Offline for much of the week
Yikes...

Best hopes for a speedy recovery.
Gordon
 Wizard of Oz, 135 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 4 Sep 2017
at 09:03
Offline for much of the week
Rest up and fast healing.
The Marshal
 Gunslinger of Oz, 65 posts
Tue 5 Sep 2017
at 01:00
Offline for much of the week
Hurricane IRMA is headed by way, should hit PUERTO RICO on Wednesday. Last Summer a MUCH smaller tropical storm knocked out power island wide for two weeks... The local power company is forewarning the same or worse is more than likely. I'll post as able, but if I go radio silent... that'll be why.
Marcus
 Guardian of Gates, 78 posts
 2 Fate Points
Thu 7 Sep 2017
at 10:10
Offline for much of the week
Stay safe Control. And anyone else near that storm.
Control
 GM, 301 posts
Sun 10 Sep 2017
at 13:32
Offline for much of the week
Will be moving us forward tonight/tomorrow.  Right now I have an overdue date with my bed.

Now that I've finished editing for a new project, I'm going to ramp speed up a little bit.

Thank-you for your patience.
Luke
 Malvoran Virgin, 58 posts
Mon 11 Sep 2017
at 00:21
Offline for much of the week
I'm back, and healthy. Not a fan of surgery, but at least there were no complications.
Mona
 Werecat, 54 posts
 Fate Points: 3
Mon 11 Sep 2017
at 00:25
Offline for much of the week
Awesome! Welcome back, Luke!
Gordon
 Wizard of Oz, 136 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Mon 11 Sep 2017
at 05:34
Offline for much of the week
Welcome back.
Luke
 Malvoran Virgin, 60 posts
Mon 11 Sep 2017
at 19:47
Offline for much of the week
Thanks!
Marcus
 Guardian of Gates, 80 posts
 2 Fate Points
Tue 12 Sep 2017
at 09:38
Offline for much of the week
Good to hear it Luke.

This message was last edited by the player at 10:02, Thu 14 Sept 2017.

Control
 GM, 303 posts
Tue 12 Sep 2017
at 10:54
Offline for much of the week
Okay... Established scenes are winding down for everyone.

What do you want to do next?

It's late in the evening, so the next scene(s) will probably be the next day.  This also means we can do a prose-dump of information if you've spent time doing any kind of research/contact or working on personal projects.
Marcus
 Guardian of Gates, 81 posts
 2 Fate Points
Thu 14 Sep 2017
at 10:09
Offline for much of the week
My list so far is;

Make sure present fae leave the event safely at the end of the day - barring anything odd easily done

Try to find what the keys go to - given the lack of a fob this will be initially done by waiting till the wee small hours and checking it on any Lexus remaining. After that it's turning over to the Marshal as the actual investigator here

Obtain clear floatation device (plastic, glass, whatever) and appropriate some necessary items from the golf club )customer's keys etc.) to float in the water hazard - likely easy enough to do, if all else fails bribe one of the smaller Wyld Fae in the area. Might merit a scene the following day.

Resume standard issue work with a sideline in looking into whatever happened on the golf course - probably take most of the following day up with reasonable reason to drop in on most other PCs.
Luke
 Malvoran Virgin, 62 posts
Sun 17 Sep 2017
at 22:23
Offline for much of the week
Luke will want to ask Marshall for help figuring out who attacked his house.
Mona
 Werecat, 55 posts
 Fate Points: 3
Sun 17 Sep 2017
at 22:33
Offline for much of the week
I will have an answer sometime soon. Been busy and otherwise exhausted, but definitely still here and paying attention.
Control
 GM, 304 posts
Sun 17 Sep 2017
at 23:06
Offline for much of the week
No stress.

I have become a lot more mercenary over the years.  A post like that prevents me from just dropping you.

And if I do, there's probably nothing personal about it.  I just abhor a cast-list with inactive players.  Getting back in the game is usually pretty easy.

Just keep mus in the loop, like you've done.
Mona
 Werecat, 57 posts
 Fate Points: 3
Mon 18 Sep 2017
at 07:31
Offline for much of the week
Control:
Okay... Established scenes are winding down for everyone.

What do you want to do next?

It's late in the evening, so the next scene(s) will probably be the next day.  This also means we can do a prose-dump of information if you've spent time doing any kind of research/contact or working on personal projects.


Mona's next step is to get Luke, Marshal, His Majesty, and Willa informed about the super cryptic message from the unspecified voice in a random goth kid's head. Because while it really doesn't sound as totally on the level to her as it does to me, not warning them of potential danger would make her the jerk here.

After that, maximum googs. Gotta figure out who this guy is who needs help, and Gordon is not allowed near the search engine. (Nothing personal. Just...y'know, hexing makes it tougher.)
Gordon
 Wizard of Oz, 138 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Tue 19 Sep 2017
at 19:34
Offline for much of the week
Gordon will look for information in the more traditional manner....for a wizard anyway.  Auguries, summoning 'contacts', asking around, etc...

Also, prep for Lydia's 'condition'.  Making sure he has everything he needs to help her and what things he can teach her to help herself.

Then the usual maintain stuff that wizards have to do.

This message was last edited by the player at 19:36, Tue 19 Sept 2017.

Control
 GM, 305 posts
Sun 24 Sep 2017
at 00:57
Offline for much of the week
I have survived the plague.   But crap did it knock me on my ass.  I've never had a flu-bug for so long.

I'm working on the next scenes...  Will post it out early Sunday or Monday.

I think perhaps we've done enough scene-setting and character establishment.  Time for some action...
Narrator
 NPC, 36 posts
Fri 29 Sep 2017
at 12:26
Re: Offline for much of the week
Mona, Gordon:
Ask questions, and I'll answer...

Google gives the following:

Dr. Sebastian Strauss, Ph.D Candidate in Cultural Anthropology in Seattle University.  Already possesses a masters in psychology (UC Berkeley), PhD in Sociology (U.Wash).   His MA thesis was on the adaptive effects of Huntington's Disease in various mice trials.

Almost immediately after his MA thesis defense, he relocated to Seattle and began to work on a sociology project dealing with the Tsinq't people at the south end of Dabob Bay, inside  Potlatch State Park.  His Doctoral Dissertation was on the relations of displaced Haida (the T'sing't) with the Duwamish.   Both thesis and dissertation are publicly available for download via their respective university networks.

His current PH.D project is not available online, but he is continuing to work with the Tsing't.  His Dissertation advisor is the head of the Sociology department at Seattle U. Dr Erica Chapman.

Strauss was recently active in a number of medical forums, asking about a condition called "icthyosis" and "idiopathic ventricular fibrosis syndrome".

Icthyosis is a documented condition, but IVFS appears to have only ever manifested among the Tsing't.   There have been five reported cases of IVFS in the past forty years.

Two hearts were recovered from Tsing't cadavers.  One in 1986, the other in 1989.  The disease causes a new split in the heart muscle after birth. There are only a handful of reports--most of it excited speculation--about the possible therapies that could be derived from harnessing the condition to treat heart disease.  Unfortunately, the legal situation involving questionable ethics around the use of the cadavers versus traditional rites of the people caused a great social furor.

The Tsing't went to court against the CDC and as part of the settlement, the Hoodsport Hospital was created.  Most Tsing't register for all their medical needs there, and their records are exceedingly difficult to access.





Where else would you like to go with this?

This message was last edited by the player at 12:39, Fri 29 Sept 2017.

Control
 GM, 306 posts
Fri 29 Sep 2017
at 12:29
Re: Offline for much of the week
So...  Mona contacts The usual suspects (Gordon, Marcus, The Marshall, Luke & Nicole, Willa)...   How does that go?
Gordon
 Wizard of Oz, 139 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Sat 30 Sep 2017
at 00:55
Re: Offline for much of the week
Ok...so people with scaly skin and a split heart.  May not be completely human.  Just saying.

Because of the medical connection, Gordon will reach out through the medical community for more info on both Dr. Strauss and diopathic ventricular fibrosis syndrome.
Control
 GM, 307 posts
Sat 30 Sep 2017
at 02:32
Re: Offline for much of the week
Case 1: 1986
Tribesman traveled to Bellingham.  He collapsed in the street, complaining of shortness of breath and chest pain.  He was taken to St Joseph's Medical center. He died of cardiac failure shortly after arrival.  X-rays purportedly showed a strange mass in the chest, which interested the coroner enough to authorize an autopsy.

The autopsy revealed a curiously enlarged heart with internal fibrotic masses. A couple of telephone calls to Specialists were made.  at this point, the Tsing't became aware of the death and autopsy, which were performed without permission of the next of kin.  A lawyer associated with the Tsing't tribe, Martin Kildaaw, protested and demanded the return of the body for proper ceremonies by the tribe.  The body was returned to the people but the heart was returned for study by medical authorities.


Case 2: 1989
A tribesmen in Seattle was stabbed to death in a barroom brawl.  The local coroner was this time within the law as investigation of death by violence does not typically require permission of next of kin.

The medical examiners  were surprised that the man, apparently asymptomatic, showed similar heart defects as the previous individual, seen three years earlier.    They were less extensive, but clearly of the same kind.   Again, the body was returned but the organ kept for investigation.

The combination of these two events put the Tsing't in a strong bargaining position.  They have something the outside world wants (evidence of a rare genetic disease).  But the incidents also gave them reason to shun the medical community for disrespect of tribal traditions.  Outsiders took the tissue samples without permission, thus the bodies were ultimately, buried without being whole.

From this, the clinic at Hoodsport was constructed.  CDC researches believe that there may be many more cases of IFVS, but cannot prove it due to lack of access--due to a combination of tribal customs and bad blood from the 1986 & 1989 incidents.

Mona
 Werecat, 58 posts
 Fate Points: 3
Tue 3 Oct 2017
at 19:14
Re: Offline for much of the week
Narrator:
Mona, Gordon:
Ask questions, and I'll answer...

Google gives the following:

Dr. Sebastian Strauss, Ph.D Candidate in Cultural Anthropology in Seattle University.  Already possesses a masters in psychology (UC Berkeley), PhD in Sociology (U.Wash).   His MA thesis was on the adaptive effects of Huntington's Disease in various mice trials.

Almost immediately after his MA thesis defense, he relocated to Seattle and began to work on a sociology project dealing with the Tsinq't people at the south end of Dabob Bay, inside  Potlatch State Park.  His Doctoral Dissertation was on the relations of displaced Haida (the T'sing't) with the Duwamish.   Both thesis and dissertation are publicly available for download via their respective university networks.

His current PH.D project is not available online, but he is continuing to work with the Tsing't.  His Dissertation advisor is the head of the Sociology department at Seattle U. Dr Erica Chapman.

Strauss was recently active in a number of medical forums, asking about a condition called "icthyosis" and "idiopathic ventricular fibrosis syndrome".

Icthyosis is a documented condition, but IVFS appears to have only ever manifested among the Tsing't.   There have been five reported cases of IVFS in the past forty years.

Two hearts were recovered from Tsing't cadavers.  One in 1986, the other in 1989.  The disease causes a new split in the heart muscle after birth. There are only a handful of reports--most of it excited speculation--about the possible therapies that could be derived from harnessing the condition to treat heart disease.  Unfortunately, the legal situation involving questionable ethics around the use of the cadavers versus traditional rites of the people caused a great social furor.

The Tsing't went to court against the CDC and as part of the settlement, the Hoodsport Hospital was created.  Most Tsing't register for all their medical needs there, and their records are exceedingly difficult to access.





Where else would you like to go with this?


While Gordon takes the "what", Mona will look into the "who". Searching for anyone connected to these incidents: doctors, lawyers, psychologists, therapists, and also the families of the victims. Taking that second part a bit further, what with knowing full well magic is a thing, she'll also look into Tsinq't funeral rites; she not only wants to know what they consist of, but what they mean to the people, and specifically what it means if someone isn't buried "whole."

Control:
So...  Mona contacts The usual suspects (Gordon, Marcus, The Marshall, Luke & Nicole, Willa)...   How does that go?


Phone calls first. She'll try to reach Luke and the Marshal at their business, and resort to personal cell phones if that doesn't work (and if she has them). Gordon's easy enough to reach because he was already there and doesn't need an update. :P Mona might try personally showing up to talk to Willa, because her business is a bit bigger than just two people. As for contacting Marcus, that's a good question.

Marcus, how do the people of the Seattle streets normally get hold of their King?
Luke
 Malvoran Virgin, 65 posts
Wed 4 Oct 2017
at 01:17
Re: Offline for much of the week
Let's say you get Luke at work. What would you let him know?
Marcus
 Guardian of Gates, 83 posts
 2 Fate Points
Wed 4 Oct 2017
at 07:18
Re: Offline for much of the week
Mona - Marcus tends to be fairly easy to find via word of mouth but he mostly stays at the abandoned barracks in Magnuson Park.
The Marshal
 Gunslinger of Oz, 66 posts
Thu 5 Oct 2017
at 00:20
Re: Offline for much of the week
Quick check in, found a wifi hotspot.

Hurricane Maria was fun.

PR is still wholly generator power only island wide. AT&T, T-Mobile, and Sprint have spotty cell service... I'm Verizon. I have electricity via generator, and running water (non-pottable). Ports are open, but distribution is a nightmare. Lines for everything are insane (people camping overnight in line for gas/groceries). No idea when I'll have commercial power or reliable cell service... but I'll be back as soon as I'm able!
Gordon
 Wizard of Oz, 140 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 5 Oct 2017
at 06:05
Re: Offline for much of the week
Take care!
Mona
 Werecat, 59 posts
 Fate Points: 3
Thu 5 Oct 2017
at 06:21
Re: Offline for much of the week
Luke:
Let's say you get Luke at work. What would you let him know?


She'd deliver the message itself: the people that fought those things in front of the house are now in some unspecified danger, and helping Dr. Sebastian Strauss might help us. She'll mention the messenger was a spirit borrowing power from a friend, though she would not bring up Lydia herself unless Gordon said to. (From her perspective, Lydia is not their concern.) If Luke could pass the message along to the Marshal, Mona would appreciate that.

Marcus:
Mona - Marcus tends to be fairly easy to find via word of mouth but he mostly stays at the abandoned barracks in Magnuson Park.


She'd prefer to deliver the message to him in person, and would go looking for him there. But it'll be pretty much the same thing she told Luke.

The Marshal:
Quick check in, found a wifi hotspot.

Hurricane Maria was fun.

PR is still wholly generator power only island wide. AT&T, T-Mobile, and Sprint have spotty cell service... I'm Verizon. I have electricity via generator, and running water (non-pottable). Ports are open, but distribution is a nightmare. Lines for everything are insane (people camping overnight in line for gas/groceries). No idea when I'll have commercial power or reliable cell service... but I'll be back as soon as I'm able!


Good to hear you're safe enough to let us know!
Control
 GM, 309 posts
Thu 5 Oct 2017
at 20:28
Re: Offline for much of the week

Yeah, you and all the other folks in Puerto Rico have certainly been in my thoughts as I've been reading the news...

Thanks for touching base.  Glad to hear you're safe.
Control
 GM, 310 posts
Thu 5 Oct 2017
at 23:31
Re: Offline for much of the week


quote:
While Gordon takes the "what", Mona will look into the "who". Searching for anyone connected to these incidents: doctors, lawyers, psychologists, therapists, and also the families of the victims.


The two IFVS cases are well documented but they are are thirty years old.  You can find the names of the doctors involved in both cases.  One is retired and living in Woodinville.  The CDC had lawyers involved and they can be contacted.  The Tsing't people were still represented by the lawyer, Martin Kildaaw, who lives among the Tsing't, but does maintain a presence in a shared office space in Belltown.

There were no psychologists or therapists involved with the IVFS cases.   The families of the two reported cases are Tsing't people.  The names of those involved with the first case are witheld due to privacy restrictions.  the second (the knife-fight guy) was Sean (Xhuuyaa) Adkins.

The Tsing't are of the Haida people, based primarily in Northern BC and Alaska.   There was a history in the 18th & early 19th centuries of the Haida launching raiding parties on the Suquamish, Duwamish and other tribes of the region.  The Tsing't "relocated" to their current location.  They forcefully integrated with a Duwamish settlement.  Their reputation and the manner in which they "took residence" in the Dabob inlet led them to be shunned by most of the surrounding peoples (whom they'd raided on a regular basis for centuries prior).


quote:
Taking that second part a bit further, what with knowing full well magic is a thing, she'll also look into Tsinq't funeral rites; she not only wants to know what they consist of, but what they mean to the people, and specifically what it means if someone isn't buried "whole."


The Haida have three funeral traditions.  For the "common" man, traditional funeral rites were as simple as throwing the bodies into a communal pit and letting them rot.  Slaves were tossed into the sea. The Haida believed strongly in reincarnation, and sometimes before death an individual might choose the parents to whom he or she was to be reborn.

For those of high rank, after lying in state for a few days in the house, the body was buried in a lineage gravehouse where it remained either permanently or until it was placed in a mortuary pole. When the pole was erected, a potlatch was held both to honor the deceased and to recognize his successor.

There doesn't appear to be much in the Haida traditions that have any concern about "wholeness", but the Tsing't, as a subset of the Haida--and displaced--have obviously developed different beliefs and rituals.

While the religious beliefs and funerary customs aren't accessible online, the University of Seattle and Seattle U has a program that sees one or two graduate students spend several weeks with the Tsing't as part of the sociology and anthropology departments relations with the indigenous peoples of the area.  Strauss is one of them.  Other names can be found... it would require more digging or meeting with Strauss or Chapman, dean of Anthroplogy.

I know this is a lot of information-dump....
The Marshal
 Gunslinger of Oz, 67 posts
Tue 17 Oct 2017
at 20:29
Re: Offline for much of the week
So last night I caved. Made a deal with the devil that is AT&T... and so I have a working cell phone now! I'll be working on rpol catch-ups tonight.

State of the island is largely unchanged. Some good articles out there that break it down by "by the numbers"... reportedly 9%-17% of the island has commercial power. That bounces with every fix, rainstorm, accidents, etc. Still on generators where I live and work. Running water, but it's not drinkable. Lines for gas/groceries are improved somewhat at least. Cell signal has been abysmal unless you're CLARO or AT&T... so, I finally bit the bullet and converted. Some 500 miles of road are cleared/fixed of the 5k plus miles on the island. Debris still everwhere. Good times.
Control
 GM, 313 posts
Tue 24 Oct 2017
at 22:36
Re: Offline for much of the week
I'm running off to work right now.   But I wanted you all to know that I've wrapped up my obligations on the most recent shoot, and will be moving us forward shortly.  Most likely later on Wednesday.  Thank-you for your patience.

Silas: Wow.   Glad to see you around!
Mona
 Werecat, 61 posts
 Fate Points: 3
Tue 24 Oct 2017
at 22:43
Re: Offline for much of the week
Good to hear things are improving.

Personally, I'm just a little dizzy from the information dump. It's a lot of info, and I think everything we need, but I'm not sure for what. Unfortunately I'm not as skilled at putting together puzzle pieces as my characters. Should we go and talk to Dr. Strauss directly?
Gordon
 Wizard of Oz, 141 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Wed 25 Oct 2017
at 06:07
Re: Offline for much of the week
Seems like the best course.... but I am not as smart as Gordon.
Control
 GM, 314 posts
Fri 27 Oct 2017
at 05:21
Re: Offline for much of the week
Well, I'd like you to go talk to Strauss.   :)

As a PHD candidate, he has an office on campus, teaches two courses, has an apartment only a few blocks from campus.  You are able to find this information on-line easily enough. So, assume you have all his contact info and enough of his schedule to know where he'll be four or five times a week... (Office & teaching schedule).

If you want to meet with him some other time, some other place, we can set it up.  Where do you wanna go see him?

And yeah, sorry. I know I said Wednesday.   I picked up another shift, then slept for, like 18-hours.  Now my sleep schedule is all messed up. I just got up at 10PM.  This is so going to screw up my week.  Unless I do a long long day tomorrow...
Gordon
 Wizard of Oz, 142 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Fri 27 Oct 2017
at 20:56
Re: Offline for much of the week
His office hours would be best.  Put him at ease.
Control
 GM, 317 posts
Tue 7 Nov 2017
at 12:07
Where to, Gordon?
Gordon,...

I have two minds of what to do with you next...   Which interests you more?

Going with Luke & Mona to see Sebastian Strauss, or a visit with a potential enemy/ally/foil?

There will be conflict either way.
Gordon
 Wizard of Oz, 143 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Wed 8 Nov 2017
at 06:14
Where to, Gordon?
You had me at potential enemy/ally/foil. :)

That will work.
Control
 GM, 320 posts
Fri 17 Nov 2017
at 11:55
Picking it up...
All right...  I'm planning to try to update more often.  You've each got an NPC to play with and I've got a direction in mind for it all now...  Can't have a conversation if it doesn't flow fast enough, right?  So, I'll try...
Control
 GM, 321 posts
Tue 21 Nov 2017
at 12:58
Picking it up...
Going to bed now.  Planning to post forward when I get up, or when I get back from work... it all depends how late I sleep in.

However... I wanted to share this:

Dresden Files RPG?
I notice, for those who might be interested, that there's a new GM trying their hand at a Dresden Files RPG (DFRPG, not DFA).   Might be worth checking out!  ( link to another game )
Gordon
 Player, 147 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Tue 21 Nov 2017
at 20:16
Picking it up...
For you post-apocalyptic lovers of Charles M. Shultz....
https://www.ranker.com/list/a-...Fwww.facebook.com%2F

Also, posting may be sporadic due to the Thanksgiving Holiday.

Happy turkey day!
Marcus
 Player, 88 posts
 2 Fate Points
Thu 23 Nov 2017
at 21:59
Picking it up...
Ah Schultz. Miserable sod.

Happy Thanksgiving stuff to the American folk.
Control
 GM, 322 posts
Fri 24 Nov 2017
at 12:11
Picking it up...
That looks awesome!   I'm so going to put that ony my wish-list somewhere...
Control
 GM, 326 posts
Thu 30 Nov 2017
at 10:15
Picking it up...
Okay...  Doctor's appointment and job interview tomorrow.   Will post forward in the afternoon.
Gordon
 Player, 150 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 30 Nov 2017
at 18:32
Picking it up...
Good luck on both.
Control
 GM, 327 posts
Wed 6 Dec 2017
at 17:37
Picking it up...
Okay folks...

Week of mediocrity is over.   I'm going to try again to up my posting frequency.

I need something to bring the active PCs together.   Perhaps another event...  We need a more narrow focus to give us (well, me) some drive and direction.

Any suggestions?

With the Marshall still out of commission, I'd at least like to get Gordon and Marcus on the same thread...  So, I'm going to fast-track things a little on their threads.

This message was last edited by the GM at 17:38, Wed 06 Dec 2017.

Control
 GM, 329 posts
Thu 28 Dec 2017
at 02:06
Picking it up...

Yup, we're still going.   End of Year Holidays are what they are.

I'm back and getting my feet under me.  Was a good little trip, though.  I needed it.

Now, I'm eager to get us into some action...
Mona
 Player, 68 posts
 Fate Points: 3
Thu 28 Dec 2017
at 02:47
Picking it up...
I'm ready! Are you ready? For me? To turn into a cat? Because I can do that. Really. Just...apparently when no one's looking. Not even the players. :P
Marcus
 Player, 91 posts
 2 Fate Points
Thu 4 Jan 2018
at 11:10
Picking it up...
I'm struggling to come up with good ideas for us all meeting up at the moment that aren't just something mundane. Meeting for a meal or coffee somewhere at afternoonish since we'll be between our various stuff for the day.
Control
 GM, 330 posts
Sat 6 Jan 2018
at 01:20
Picking it up...
I needed to set up some things first before getting you together.   THat's pretty much been done now.

Marcus has met the Photographer & a few others, Gordon has met Gundram and Luke & Mon a have met the big black guy and Sebastian Strauss.

Now that that's been done, I'll get WIlla to give y'all a call.   I think a simple, straight-forward episodic mission of some sort will make things easier all around.

New year, now life...   And I think we may have a new player joining us soon...
Control
 GM, 331 posts
Sat 6 Jan 2018
at 01:33
The Fish-Wife
here's the Fish-Wife story...

It's relevant to Luke & Mona.  It's entirely your call as to whether they know it and if so, how well they know it.



The Devil-Fish’s Daughter
(From: The Myths of the North American Indians)

A Haida Indian was sailing in his canoe with his two children and his wife at low tide. They had been paddling for some time, when they came to a place where some devil-fish stones lay, and they could discern the devil-fish’s tracks and see where its food was lying piled up. The man, who was a shaman, landed upon the rocks with the intention of finding and killing the devil-fish, but while he was searching for it the monster suddenly emerged from its hole and dragged him through the aperture into its den. His wife and children, believing him to be dead, paddled away.

The monster which had seized the man was a female devil-fish, and she dragged him far below into the precincts of the town where dwelt her father, the devil-fish chief, and there he married the devil-fish which had captured him.

Many years passed, and at length the man became home sick and greatly desired to see his wife and family once more. He begged the chief to let him go, and after some demur his request was granted.

The shaman departed in one canoe, and his wife, the devil-fish’s daughter, in another. The canoes were magical, and sped along of themselves. Soon they reached his father’s town by the aid of the enchanted craft. He had brought much wealth with him from the devil fish kingdom, and with this he traded and became a great chief. Then his children found him and came to him. They were grown up, and to celebrate his home-coming he held a great feast. Five great feasts he held, one after another, and at each of them his children and his human wife were present.

But the devil-fish wife began to pine for the sea-life. One day while her husband and she sat in his father’s house he began to melt. At the same time the devil-fish wife disappeared betwixt the planks of the flooring. Her husband then assumed the devil-fish form, and a second soft, slimy body followed the first through the planks. The devil-fish wife and her husband had returned to her father’s realm.

This message was last edited by the GM at 02:00, Sat 06 Jan 2018.

Control
 GM, 338 posts
Sat 13 Jan 2018
at 03:29
Back Online
Heads up folks.   We lost power the other day.   It's been just over 24 hours.   We're back online now, and I'm back to writing up the next posts...  I appreciate your patience.
James
 Prospect, 20 posts
Thu 18 Jan 2018
at 10:10
Back Online
Choosing RPOL character images like
Mona
 Player, 75 posts
 Fate Points: 3
Sun 28 Jan 2018
at 21:55
Back Online
Picking portraits is one of the most fun parts of RPoL. :D

Hey boss, I'm not quite sure where to take that scene with Sebastian. Pretty sure we'll be able to figure out what to do with the info eventually, but...is there anything dangling you'd really like us to ask expository questions about? :P

Also, did you nuke the old Moonrise Cafe thread to start this new one? Can't find it. Was hoping to dig up what Mona was drinking before, since it's been a while. Furthermore, is this new Moonrise Cafe thread a more present-day in-continuity thing, rather than being all past and nebulous like before?
James
 Prospect, 23 posts
Mon 29 Jan 2018
at 10:16
Back Online
I'd also love to jump in. I know the character isn't 100% nailed down, but I figure 85% is okay?
Mona
 Player, 76 posts
 Fate Points: 3
Tue 30 Jan 2018
at 17:47
Back Online
One of the things I like most about Fate (both Core and Accelerated) is that the bare minimum you need to get going is a High Concept, Trouble, top three Skills/Approaches, and some people say a Stunt. I'd say you're way ready to hop in, mechanically. All we really need is to connect you to the rest of us somehow.
Control
 GM, 344 posts
Fri 2 Feb 2018
at 03:15
Back Online
Hi guys;  My apologies for the big delay.   Our family experienced a bit of a medical crisis and I've spent most of the past week in Ontario, dealing with family and estate stuff.  While things ended up better than expected, it was still exhausting.   I've just gotten home.  So, I'll try to get back on track tonight/tomorrow.

My mind's not 100% in the game, but giving me stuff to focus on is probably a good thing...

This message was last edited by the GM at 03:17, Fri 02 Feb 2018.

Control
 GM, 345 posts
Fri 2 Feb 2018
at 03:17
Back Online
And yes!  oh god, yes!  James!

Let's get you up and going right away!

I'll put something together IC for you shortly.

Easiest vector into the game is to have him appear in 03.01, The Moonrise Cafe thread.

We can work out a back-story/relations, etc as we go.
Mona
 Player, 77 posts
 Fate Points: 3
Fri 2 Feb 2018
at 03:30
Back Online
No worries, boss, we're a patient bunch and RL comes first.
James
 Prospect, 24 posts
Fri 2 Feb 2018
at 06:54
Back Online
[medical crisis] + [estate stuff] = [oh shit]

I always pick the BEST moments to bump the threads, don't I?

I was thinking that it might be interesting for me to wind up angling in to the group, moving from eavesdropper (you said I shared an office with someone they spoke to recently?) to investigator to allies of necessity. But yes, take all the time you need!
Control
 GM, 346 posts
Thu 22 Feb 2018
at 01:53
Back Online
Okay.  I've dealt with most of my personal crap now.  And I've got three days off with nothing more pressing than laundry and grocery-shopping.   So, I'm working on moving us forward now.

That all being said...

How do y'all feel about just bypassing a lot of Willa's discussion, and finding something to do?


Truth is, I've grown a little disassociated with Willa, and I need to do something to make her interesting to me.  So, I think I'm going to have her husband disappear...  Give her a focus, y'know.

I'm thinking that if Willa is basically revealing that there is some strange group in town, and that they seem to be going after people with talent (or perhaps it's just you guys), it makes sense that she'd want to start getting in contact with everybody in town that the group can think of, to try to unite everyone...  The start of the Paranet Resistance in Seattle, perhaps?

Your thoughts?
Control
 GM, 347 posts
Thu 22 Feb 2018
at 11:36
Back Online
It occurs to me that I didn't follow up on this game...

A week after I flew home from Ontario, one of my mothers went into septic shock and died.  I'm kinda bummed that I wasn't there at the end, but at least I got to spend a little time recently.  Emotionally, I've been better, but I'm through the worst of it now, I think.




However... I totally understand if your engagement with this game has disappeared.
 Realistically...  If I've already lost you, I don't want to putter around for weeks or months trying to revive the game.

So... is it worth moving forward?  Are you still with us?
Gordon
 Player, 158 posts
 Psychiatrist/Psychomancer
 White Counsel Wizard
Thu 22 Feb 2018
at 17:17
Back Online
Sorry for your loss.

I am going to have to step away from the game as well.  Good luck on your future endevours and be well!
Mona
 Player, 78 posts
 Fate Points: 3
Thu 22 Feb 2018
at 20:18
Back Online
That's a hard thing to deal with.

I'm still on board, boss, but I'm finding it difficult to really be proactive in a game like this. I'm not really sure what's going on or how to find out what's going on, and we're picking up a lot of very disparate information that I simply don't know what to do with. Unfortunately, I'm not as skilled with all the investigative things as the characters we're portraying should be. What's a logical next step? Have we found everything we needed to from Strauss? That scene never exactly ended. What about the Cafe scene? I had a few questions about that which I don't think got answered.

I'd be all for finding something to do, especially if James is still with us and needs a way into our lives. Though...poor Willa. First her husband gets put into a magic coma, and now he's gonna die? Seems like piling tragedy on top of tragedy needlessly to me, boss.

So what I'm wondering now is...who do we have?
Control
 GM, 348 posts
Thu 22 Feb 2018
at 20:26
Back Online

Yeah, I am looking for who's here and who's still active.  If it's only one or two of you, we might consider dropping you into the New York group--if that's an option you'd consider.
Mona
 Player, 79 posts
 Fate Points: 3
Thu 22 Feb 2018
at 20:29
Back Online
Aren't they in a totally different time and everything? I mean, I suppose, but that'd mean I'd be playing two characters. Also the tone over here is different, a bit tighter. Thusfar much less in the way of turnover. I wouldn't mind keeping smaller and more focused over here. Open Season's starting to feel more like an MMO, with people dropping in and out all the time.
Control
 GM, 349 posts
Thu 22 Feb 2018
at 20:51
New York
Yes, the New York story is pre-"Changes".  That means, red-court is largely in control of New York City.   The story there (post streamlining) will probably deal with a rogue magical group and a group of clandestien ghouls.

That game had a bad run of people who applied, got through character creation, received a first-post then went silent...  I get that my style is not everyone's cup of tea.  But it is damned demoralizing to get that back to back.  It makes me question whether I should even be doing this anymore.  The group that's there now seems a bit more consistent.
Control
 GM, 350 posts
Thu 22 Feb 2018
at 20:53
Seattle
With The Marshall and Gordon out of the picture, here, that leaves four on the rolls.  I left James hanging, so I don't know if he's still around or not.

The biggest trouble I'm finding here right now is that the group doesn't have a cohesive identity.  As a GM, I don't have a single threat for the group as a group to deal with.  I'd rather have you folks playing together than in separate threads all the time.  It's less work for me, and more chance to play with others for you.

Willa's thing in the Moonrise Cafe was intended to help define a group identity.  But... well...  So far, it's Willa and Gordon...  and Gordon's just dropped out.

If I were to consider scratching things and restarting another game, I'd make it a part of the back-story that you're all contractors or employees of someone, someone who would give specific directions and allow the characters to start out with short, linear engagements.   I can probably still do that with Willa.

This message was last edited by the GM at 20:55, Thu 22 Feb 2018.

Mona
 Player, 80 posts
 Fate Points: 3
Thu 22 Feb 2018
at 21:03
Seattle
Even with Mona's unusual occupation, she's certainly good for info-fetch quests. Whether Willa says "I need this info" or the GM says "Willa's in a position where she could use this info but doesn't necessarily know it yet, but your instincts for the job say that whisper over there is a pile of money," I'm okay with that kinda directness.

I was gonna bring myself into the Moonrise Cafe thread, but couldn't remember Mona's favorite drink. Pretty sure the original thread is gone, or else I just can't find it. I can make something new, though. We definitely do need some group cohesion, even if we don't restart things from scratch.

Honestly, we do all have a common enemy, but that common enemy is not a thing we wanna screw with, Fomori are freaky and powerful. Also freaky powerful.
Control
 GM, 351 posts
Thu 22 Feb 2018
at 21:15
Seattle
I'd group-9'd the original Moonrise Cafe thread.  Too much presence of a dominating PC who caused too much drama.  I'd just as soon not even have reference to that character even existing.   I've group-1'd the thread.

I'm running off to a meeting.  Back in a few hours.
Control
 GM, 352 posts
Fri 23 Feb 2018
at 02:37
Seattle
I'd actually dropped the big bad's name in Gordon's thread with Gundram... but with Gordon out of the picture...  well, I guess he's going to stick around as a NPC for a bit.  Crap.
 That's another problem with a bunch of solo threads.  I drop information in one and then that player drops and that information never gets passed on...

Morg.  Though who or what Morg is wasn't revealed.

So...  I'm going to put Willa in more of an active coordinator's role.  The kidnapping and/or death of her husband, while sad (yeah) is a fantastic catalyst for pissing her off and committing her to doing something about it.

The Fomori *or Morg in particular, anyway) is a pretty big bad.   So, the need to scour the Seattle to find other supernaturals who will stand with you...   And one big faction might or might not be Sebastian Strauss' lover's people, the Tsing't.  Right now, they could go either way... they could be the big bad or a great ally against the big bad.  Narratively, there's a lot of wiggle room.

Thanks for the post in the Moonrise cafe.  Hopefully, we can stir Luke and Marcus up...
Marcus
 Player, 95 posts
 2 Fate Points
Fri 23 Feb 2018
at 18:56
Seattle
Sorry to hear about your loss Control.

I'm still with you all, no plans to drop out. Interestingly while it is sad to see Gordon go it means a lot more of us now are a lot less linked to the upper echelons of mortal society. As such we look a lot more like a vigilante group.

Drumming up local resistance to the Fomor could also become more of a thing, gives us all some RP chance with various groups in the city and trying to put together some influence with the groups apart from our own background ones.
Mona
 Player, 82 posts
 Fate Points: 3
Fri 23 Feb 2018
at 22:55
Seattle
I just mean it may not be necessary to kill Willa's husband to push her into action on top of putting him in a coma to push her into action immediately before. Wouldn't it work just as well to have the inciting incident be the inciting incident still? She hasn't really don't anything with her push to action except be in contact with us and go to a wedding. Simply give her something to work from and get us going should be more than enough.
Control
 GM, 353 posts
Sat 24 Feb 2018
at 09:06
Seattle
With my growing disengagement from Willa, I'm seeing her less as a primary GM NPC "that I want to play" and more as a simple instrument of the plot.  Ultimately, her husband doesn't matter to the story, except for how it informs her.   He doesn't need to die.  He's just not that big a part of the story.

No big, either way.

I have confirmation from Mona, Marcus and James.  So, we are moving forward.

I'll post something from Willa in the afternoon, before I head off to work.
Control
 GM, 354 posts
Sun 4 Mar 2018
at 14:06
Seattle
Holy crap it feels good to be writing again.

I've missed this.

I will make time over the next couple of weeks to check in after work throughout the week.
Luke
 Player, 77 posts
Thu 8 Mar 2018
at 03:46
Seattle
I'm sorry for your loss, Control. And I apologize for dropping off for a bit, there. If this game is going forward, I'd like to play, but I fear I've pretty much lost the plot of what we're doing, and why.
Mona
 Player, 84 posts
 Fate Points: 3
Thu 8 Mar 2018
at 03:56
Seattle
It does seem like we could all do with some restructuring to help get a handle on the game and our role in it. The cafe thread really feels like the perfect place for that.
James
 Player, 26 posts
Thu 8 Mar 2018
at 10:41
Seattle
Sorry about the delay replying, it's been a week. But as far as introductory threads go, Control, I am TOTALLY hooked.

FIRST POST WHOO let me know if I need to tweak anything to fit the group's style or, Control, if you wanted me to adjust anything to fit what meta you have in mind. =)
Control
 GM, 355 posts
Fri 16 Mar 2018
at 11:49
James
man, sorry about the delay.  TIme just seriously got away from me.  I'd been focusing on one of the other games, and got tunnel-visioned.

So...  I've set up a basic solo-thread for a little bit with James.  I am totally doing this off-the-cuff, so your suggestions are more than welcome.

If you'd care to insert James into the Moonrise Cafe thread as well, we can get him involved in the main story.   Somehow, we'll find a way to get the two to intersect.  (I'm currently thinking that one of those at the Moonrise Cafe ha what Rhegrett is looking for).

I am so pleased to bring Rhegrette into play.  I've had concept in mind for years and have never used her.  I used one of her brothers (Rhew) as a central NPC in a DFRPG game half  decade ago...  I think Rhegrette is probably the least manipulative of the three siblings.

This message was last edited by the GM at 11:49, Fri 16 Mar 2018.

Control
 GM, 356 posts
Fri 16 Mar 2018
at 11:52
Black Cod Enterprises

I'm probably going to have James discover the narrative bomb real soon.   I'm looking for something big enough and eeeevil enough that everyone feels inclined to act.
James
 Player, 27 posts
Sat 17 Mar 2018
at 09:53
Black Cod Enterprises
Also yes I dropped a Frozen reference right off the bat and have almost zero regrets
James
 Player, 30 posts
Tue 27 Mar 2018
at 11:03
Black Cod Enterprises
So my avatar pic got deleted?

Also, any of you fine folks play The Secret World?
Mona
 Player, 86 posts
 Fate Points: 3
Tue 27 Mar 2018
at 11:10
Black Cod Enterprises
Nope, Shannara just moved servers and a few of the male portraits were having some problems for a few hours. Should be good now.

I sort of tried to play the Secret World, but it doesn't run well on my machine. Never made it out of the tutorial.
James
 Player, 31 posts
Tue 27 Mar 2018
at 11:18
Black Cod Enterprises
How long ago did you play? It had a completely free to play relaunch not too long ago. I figured some of you might be interested in playing some time; as a Dresden fan the urban fantasy vibe got me interested. =)
Marcus
 Player, 100 posts
 2 Fate Points
Tue 27 Mar 2018
at 13:01
Black Cod Enterprises
Do indeed James. Presently pointedly kicking one of my friends through the remaining story missions to be ready for the latest bit of story advancement.
Mona
 Player, 87 posts
 Fate Points: 3
Sat 7 Apr 2018
at 18:39
Black Cod Enterprises
Hi! Sorry! Been busy and feeling exhausted basically all the time, but I'm alive today!

James:
How long ago did you play? It had a completely free to play relaunch not too long ago. I figured some of you might be interested in playing some time; as a Dresden fan the urban fantasy vibe got me interested. =)


I think I was playing in January or February. It was the free relaunch I was playing, since I don't shell out money for MMOs and try to stop the very guy who got me into the game from spending money buying me game subscriptions. It looked like it had a pretty cool premise, but there was a fight in a subway with black gooey things and NPC allies, and it was all playing at a few frames per second. Not sure how I survived without being able to fight back, but I assume the NPCs in the tutorial can do stuff.

This computer handles turn-based stuff way better than real time.

Control:
I finally had a breakthrough last night that helped me tie everything together thematically for me.   I think I"m excited about this game again.

Willa has put before you two possible options:  research Martin Kildaaw or go to City Sweats.  ...

With these two options, I need to know two things:
  • What information do you expect to learn?
  • What obstacles do you expect along the way?

...


Marcus:
So, people got a preference for which we do? I suspect that is the best first thing to decide and using OC for now since IC will be easier when we have that.


Control:
I've got different things planned for either one.  I'm trying to build strong ties to content that has been presented before, to keep the story consistent.


This all felt less like brief Mechanical Discussions stuff and more like actual discussiony discussion stuff, so I'm gonna answer it here for fear of cluttering an anti-clutter thread.

So my first thought was we should split up, two of us going after Kildaaw and two of us infiltrating City Sweats. Then I remembered that all this splitting up has been leaving me feeling disconnected from the group as a whole, so maybe one thing together. My next thought was that researching Kildaaw sounded more like a looking stuff up adventure than a going someplace and putting our noses someplace adventure, so if we do have to pick just one, my vote is City Sweats.

I honestly don't really know what I expect to learn there. The plot elements that I can recall at the moment include: we fought Fomori, there is a tribe of natives who might be connected to the Fomor through their mythology, they're trying to keep that mythology from becoming Strauss's research paper, and helping him do whatever he's doing will keep us from being killed by whatever's targeting us, though seemingly at the expense of the local natives. Also, something has been coma-ing people, and we have faerie help in the form of a small tree baby.

So... Maybe we can learn how the Fomor attack and the comatose victims are connected, since it's pretty clear they are. We might also be able to learn how Bramblebaby's really connected. And how Strauss's research fits in.

The most obvious obstacle would involve getting in. It's also the easiest to deal with: we might also run into supernatural opposition magically protecting the place, or simply goons who are in the know enough to be ready for magic. Maybe needing to interrogate a manager type, or root through a computer without blowing it up. Or maybe it's a totally legit place that's targeted after we arrive for reasons unrelated to our arrival, which in turn could provide a bunch of information we need.

In any event, I need a whiteboard to keep all the information straight and to figure out what's important and what isn't. Keep thinking I might be focused on side stuff.
Control
 GM, 361 posts
Mon 9 Apr 2018
at 03:30
Black Cod Enterprises
I'm keeping the discussion going where it is.  Eventually, this thread will be for specific mechanical discussion.

Don't worry about the back-story elements.   Don't worry about trying to tie it all together.   Some of it was character-specific for characters no longer with us.  But it's in canon now, so it's there.

Doing a background check on Kildaaw, itself, isn't very dramatic, so it will require meeting with him, or going to his office, or something...  and that will leads to some sort of trouble for you, depending on how you want to do it.

Since this appears to be a decision point, and it doesn't seem to be moving forward much, then go with City Sweats.   There'a a place to go, people to evade, probably a computer to hack or files to rifle through...

I just kinda wanted it to be <U>your</I> decision, not mine.   I want to stop railroading you.   Willa can send her B-Team (she mentioned "Vanessa") to check out Kildaaw.
Control
 GM, 362 posts
Mon 9 Apr 2018
at 03:33
Going to City Sweats

So, if we're going to City Sweats...

When are you going? How are you planning to go?  Walk in the front door during business hours in the early morning?  Break-in after-hours?  What are you planning to do there (files? computer system?)  Given that you're going in prepared, what do you to prepare?

Remember that you're preparing for your expectations...   You're not going to go in Matrix-style with a dozen weapons each if you're expecting tea and crumpets with the on-duty manager....
Marcus
 Player, 102 posts
 2 Fate Points
Thu 12 Apr 2018
at 08:16
Going to City Sweats
With our current skillsets I'm suspecting breaking in after hours becomes the goal. There might be a daytime bit of staking the place out, getting an idea for what we're dealing with before the attempt but, with our current group, I don't think we'll be schmoozing our way in.

Mona's identified the likely obstacles and intel to be gained but there may also be a possibility of obtaining something more depending on what activities are going on in there. If there's mundane abnormalities going on then there may be records  of visitors that can be checked against people associated with other buyout attempts and if there's supernatural there might be more signs of oddness. Heck I would imagine effects similar to the mind numbing fog that featured in the books would easily be triggered in a steam room without being noticed.
Control
 GM, 363 posts
Thu 12 Apr 2018
at 12:05
Going to City Sweats
After-hours break-in, then?

I recently received a copy of the RPG game Blades in the Dark which has some really neat mechanics for criminal activities.   One of the things I really like about it is that it provides a mechanism for getting past the long wait of planning...

So, if you're thinking of breaking into City Sweats after dark... I'm seeing this as a stealth project.    Give me a point of infiltration, and we'll start the scene with you right there...

We don't have enough information on the board yet to settle on defined Scene Aspects, but we can keep this option open as we move forward with the scene.

City Sweats is open 11am to 9pm Tuesday through Friday, 9am to 6pm Saturday & Sunday, and it's closed all day on Monday.   How are you planning on getting in?

This message was last edited by the GM at 10:59, Fri 13 Apr 2018.

Mona
 Player, 88 posts
 Fate Points: 3
Fri 13 Apr 2018
at 18:15
Going to City Sweats
Mona could scope the place out in cat form and then bring that info to the team, Maybe get a better idea for what would best.
Control
 GM, 365 posts
Sat 14 Apr 2018
at 01:34
Going to City Sweats
It would be much easier if we say that you've all had the time to plan and discuss the what-ifs and contingencies... Mona's had time to case the building and area.

I just don't see the drama in watching the building for several hours...  Unless you're expecting some sort of conflict?

That should be part of the OOC prep.  Mona rolls a few rolls to Create an Advantage or two based on what she's seen and knows.   It doesn't need to be terribly insightful.  Something like "I SPENT HOURS WATCHING THE PLACE!" would still be enough to justify why she knew that... there are dogs, or armed guards or were-rabbit disco-dancers...  That and the appropriate Approach roll, of course...
Mona
 Player, 89 posts
 Fate Points: 3
Sat 14 Apr 2018
at 01:41
Going to City Sweats
I posted while I was barely awake, and realize now I forgot to clarify: I'm sort of expecting this whole scene to either be a scenecut to us inside, or a Challenge to get in, get the info, and possibly get out. Figured I could contribute a Create Advantage roll to help out the getting in part (which I could do myself, but I'd not only feel naked without my team, I'd literally be naked). Whether it's to aid in rolls or justify or being prepared enough to get as far as you'll let us, I'm happy either way. I just wanna move us forward in a way that lets me say I have been in cat form sometime during the game. :P
Control
 GM, 366 posts
Sat 14 Apr 2018
at 08:42
Going to City Sweats
I am sorry if I came across as too harsh, too.  I am feeling kinda frustrated.  It sucks being out of sync with everyone.

Blades in the Dark also has a neat maxim that I really want to apply here.  Call it a RPOL-specific mechanic, if you need...

"Act Now, Plan Later!"
At any point in the scene, you can call for a flashback.  It's basically one or two lines, out-of-character, describing something that took place prior to the current scene, that just so happens to create some sort Aspect that applies right now!   It can't change what's already been written, but it might change the context of it all...

For example:
You're sneaking down the hall, trying to get out of the hospital...  You're passing the nurse's station, crouched down low, when you hear a deep man's laughter, rather than Nurse Betty's, as you were expecting.  Crap!  It's George, the security guard!

You might call for a flashback, to say that you'd watched the ward rotation pretty closely the previous night and had made casual mention of the Three Stooges being on KVOS TV at three in the morning... Knowing that George is a Curly look-a-like, you figured he'd probably really like it...   (Roll the appropriate Approach to create "OF COURSE GEORGE IS A THREE-STOOGES FAN!")

Sometimes, it might need more discussion to negotiate what you want.  But, really, this should cover most of it.   Rather than discuss all the possible contingencies that aren't going to happen, we can get right to the action, and when something happens, you can reflect on a contingency that your characters had prepared!

This also means that e don't absolutely have to define our prep-time.

If we're good to go, then I'll try to build the scene tomorrow before work.  If that fails, it'll happen after work (early Sunday AM).

This message was last edited by the GM at 08:43, Sat 14 Apr 2018.

James
 Player, 35 posts
Sat 14 Apr 2018
at 09:13
Going to City Sweats
This would fold neatly into Fate's "Make a Declaration" rule, which I can't recall if Dresden Files Accelerated actually has...
...yep, page 111:

quote:
DECLARING DETAILS WITH ASPECTS
As broad truths, aspects may be used to assert related facts, often for free. Your police officer character with To Serve and Protect needn’t spend anything to declare an action of making a legitimate arrest. To add an advantageous detail to a scene, however, you must spend a fate point to declare that detail as valid.
In the case of our police officer character, let us say they have just witnessed their surveillance target passing a briefcase to a squirrely sort of fellow in a fedora. You could say to the GM, “Ahh, that guy. I arrested him once for indecent exposure at the park, and I remember where he lives. I’m going to pay him a visit.”
The group has the right to veto or request revision to any declarations that appear out of scope with the aspect or contradict established facts or facts of which only the GM is aware. With the previous example, the GM may state, “All right, you arrested him before, but knowing him as I do, I think it more likely you would have collared him for minor assault.” You may then note, “Now that you mention it, yes, I seem to remember I arrested him for beating up a pickpocket who lifted his wallet.”
GMs have ultimate say on the acceptability of any declaration.


If you wanted to add a mechanic to it, I recall an earlier iteration of Fate having the player spend a Fate point and make a roll with the relevant skill. The difficulty was a whopping 6, but -2 for each of the following which was true:
  • Is it thematically appropriate?
  • Does it provide an interesting (as opposed to easy) course of action?
  • Does it allow interesting consequences for failure?

If all the above are true, a difficulty 0 roll isn't hard. =)

This message was last edited by the player at 09:13, Sat 14 Apr 2018.

Mona
 Player, 90 posts
 Fate Points: 3
Sat 14 Apr 2018
at 10:02
Going to City Sweats
One of these days, I'll finally get to play a game of Shadowrun using the Leverage RPG and never have to pre-plan another heist again. So long as the heroes win, whatever happens turns out to have been the plan all along! :P
James
 Player, 36 posts
Sat 14 Apr 2018
at 11:26
Going to City Sweats
In reply to Mona (msg # 280):

https://img.fireden.net/tg/ima...71/1451712069666.pdf

You're welcome. =P
Mona
 Player, 91 posts
 Fate Points: 3
Sat 14 Apr 2018
at 19:06
Going to City Sweats
Ooo, thanks! On the one hand, that's a really cool AW hack. On the other hand, it's a lot more complicated than what I really want, though the benefits of having such a rigid structure does mean the game's less likely to go off the rails if someone hasn't read Shadowrun before. A lot to weigh there.
James
 Player, 37 posts
Sun 15 Apr 2018
at 04:40
Going to City Sweats
You could always hack Dresden Accelerated. =P I made a Blades in the Dark hack a while back for my face-to-face group.
Mona
 Player, 92 posts
 Fate Points: 3
Sun 15 Apr 2018
at 05:04
Going to City Sweats
I could, but I already hacked Leverage (by simply renaming Plot Points to Edge and being done). Also I still find Dresden Accelerated difficult to wrap my head around completely. Like I said, I'm not searching for a system, I'm searching for a GM for it.

EDIT: Also, if you need me to roll a thing to get stuff movin', boss, I am down with that. Or if you want to do a Challenge, or just a declare that we accomplish things to be where you need us, just let us know what do. I'm ready for anything. :D

This message was last edited by the player at 05:20, Sun 15 Apr 2018.

James
 Player, 38 posts
Sun 15 Apr 2018
at 06:08
Going to City Sweats
In reply to Mona (msg # 284):

Oh! That's fair.
What are you having trouble with about Fate? I'm a big fan of Fate and a frequent GM so maybe I can help.
Mona
 Player, 93 posts
 Fate Points: 3
Sun 15 Apr 2018
at 06:56
Going to City Sweats
Hm. Well, I've read basically everything GMs have written about FATE and Fate over the last ten years or so, so I've got all the theory in my head. DFA in particular just feels like it's missing some things, like how to structure a Dresdenverse story. Although that's in the DFRPG books, which I find incredibly exhausting to read except for the margin notes. And inventing mantles is tougher than I expected, as I found in the GM's other game. Still trying to figure out how much is too much and how little is too little, in terms of relative power of characters. But mainly all the little fiddly bits regarding wizardry that I find equally hard to actually sit and keep my eyes on make understanding what wizards are mechanically capable of very daunting to me. The biggest problem seems to be how hard it is to keep my attention on the book. I've managed it for Mona, for the most part, so that's good.
James
 Player, 39 posts
Sun 15 Apr 2018
at 09:39
Going to City Sweats
One thing that took me a long time to get about Fate is the more crunch you try to apply, the less it works. DFA pares Evocation down to its absolute simplest; Approach +1 for scale. Thaumaturgy is...a bit more complicated, but yeah, it's fiddly and weird because it's so different from how Fate is supposed to work. =P But essentially, wizards are capable of anynthing. But there's a cost.

Also I think DFA literally says "f*** balance go with what feels right" somewhere.

And yes, the margin notes are THE BEST THING.
Control
 GM, 367 posts
Sun 15 Apr 2018
at 12:36
Going to City Sweats
I often find that I pull ideas and approaches from other games, to find that they're already there in a different form, in Fate, Dresden Files, DFA, etc.  Your post in response to my flashback bit showed me just that, again.

A RPOL game carries a whole bunch of medium-specific difficulties.  Because the table doesn't really talk about the meta-game back-story that much.  And when they do, it's two or three weeks out of the in-character game. The trick is to find some way to have the metagame discussion with minimal interruption of the IC flow.   I'm still working on that, obviously.

Ultimately,  the Dresden Files novels works with a first-person narrator.  The books and short-stories are about specific individuals.  But the roleplaying game isn't about one person.  So, somehow, we've got to expand things to be about the group-identity rather than any one individual.  And each of you have your own story within.

Add on top of that the fact that investigation games are insanely easy to derail.  It's a huge balancing act.  The players have to feel like they're uncovering clues without feeling like they're being railroaded.

As a side note... another problem, for me is plausible believability:
Luke & Mona met with Sebastian Strauss, the scholar at University of Washington.   He's got a personal problem and it's spiralling out of control.  But he just met Luke & Mona.   He's not going to ask total strangers to help in his personal or professional life.  Because, howsoever he might seem he's not a crackpot.  So...  I need to find a vector to allow them to offer help or get him to ask for help.   Any suggestions?

Oh, and the create-your-own mantle thing...   Mona's mantle-creation guy was a cluster-fuck from day-one.  He was so intent on a specific theme and power-set that he tried desperately to kludge it into a game that wouldn't really support it.   I think she (or you, me, any one of us) could create a much better-balanced mantle.  That player was a primadonna nightmare, and it nearly soured me on the game right from the get-go.
Control
 GM, 368 posts
Sun 15 Apr 2018
at 12:38
Going to City Sweats

All I need to kick off the City Sweats thread is the day of the week, time-of day, and how you're getting in.

I'll build off of that.

Someone, please, make a decision!
Mona
 Player, 94 posts
 Fate Points: 3
Sun 15 Apr 2018
at 18:41
Going to City Sweats
Oh, the pirate guy who just wanted to... not adventure at all but do some normal job? I totally didn't mean him, that was pretty ridiculous. I just meant that I still don't feel like I got George quite right.

Hm. Well, whatever day of the week it happened to be sounds good, and way after closing but not quite the next morning, so maybe 11 pm? As for point of entry, a back door slings good, long as we can cut power to the building to bypass security cameras. If we can bring a mini generator, we could still boot up computers to get what we need.
Marcus
 Player, 103 posts
 2 Fate Points
Sun 15 Apr 2018
at 19:38
Going to City Sweats
Sounds good to me.
Mona
 Player, 95 posts
 Fate Points: 3
Thu 3 May 2018
at 04:12
Going to City Sweats
Ah crud, I was gonna do a thing but got distracted by the other game. Also was gonna suggest waiting for James to be able to join us, maybe see if he links in with any of us background-wise or such, but probably best to just keep moving and let things fall where they will. Saw what happened in the other game with too much of that.
Mona
 Player, 97 posts
 Fate Points: 3
Mon 7 May 2018
at 10:14
Going to City Sweats
How many of us are left? Is it just me, Marcus, and James?
James
 Player, 43 posts
Mon 7 May 2018
at 11:44
Going to City Sweats
Sorry about my absence, I was having a...mental health intensive week. All good now though! =P
Control
 GM, 372 posts
Fri 11 May 2018
at 13:48
Going to City Sweats
Yup.  I'm afraid Luke just hasn't been here.   I'd given him lots of space, but he hasn't even logged in since April 1st.  If he wants to come back no problem, I'd gladly take him back.   But I'm not gonna force things.

I may try posting for more folks again.  But I am real tired.  I am only keeping on because of your enthusiasm.  I don't mind a slow pace.  I'm not sure how I feel about dealing with more people who get all excited then disappear.

This message was last edited by the GM at 13:55, Fri 11 May 2018.

Mona
 Player, 99 posts
 Fate Points: 3
Wed 16 May 2018
at 01:47
Going to City Sweats
Hellooooo Nathan! Welcome to Seattle. This is James, he has feels. This is Marcus, he's homeless and super dignified about it. And I'm Mona, I have the magic power to get naked really fast.

Sadly that was my best attempt at describing our characters badly. But welcome anyway!
Nathan
 Prospect, 2 posts
Wed 16 May 2018
at 02:46
Going to City Sweats
Fear not for I,Nathan Drake's Player, am here. Feel free to hire my private detective and add him to your bonds map. Because that is just how Fate roles.

Hi! Well my guy is a private eye that can 'ghost' aka walk through walls. His mantle is focused practitioner. I am open to anyone having him as a past contact and they just call him up for this job.

This message was last edited by the player at 02:53, Wed 16 May 2018.

Nathan
 Prospect, 3 posts
Wed 16 May 2018
at 02:52
Going to City Sweats

This message was deleted by the player at 02:52, Wed 16 May 2018.

Marcus
 Player, 105 posts
 2 Fate Points
Wed 16 May 2018
at 06:30
Going to City Sweats
Welcome Nathan.

Yeah that covers it Mona.
Nathan
 Prospect, 4 posts
Wed 16 May 2018
at 11:47
Going to City Sweats
My girlfriend is applying as a Kringle's Senschal. So be ready to Christmas it up.
Nathan
 Prospect, 6 posts
Fri 18 May 2018
at 01:23
Going to City Sweats
So should I just post in character showing up?
Mona
 Player, 100 posts
 Fate Points: 3
Fri 18 May 2018
at 01:36
Going to City Sweats
That's a very good question. Hey boss, what're we doing? Do we know this guy?
Control
 GM, 375 posts
Fri 18 May 2018
at 09:21
Going to City Sweats
With Nathan and Jennifer coming on-board, I am a lot more... hopeful? for the game's long-term prospects.  Thank-you guys for sticking with it as long as you have.


Nathan has three Aspects defined.  He is also a member of the Paranet.  Jennifer, I'm sure will follow suit shortly.

We'll craft a back-story to bring them into the fold and get them aligned and united with you guys.  Some sort of conflict with the Black Cod Enterprises People, probably.
Marcus
 Player, 107 posts
 2 Fate Points
Fri 18 May 2018
at 11:52
Going to City Sweats
And welcome Jennifer too.
Control
 GM, 379 posts
Fri 18 May 2018
at 12:01
Taking Zero
Adam:
OOC, Rules Clarification: on non-critical rolls, do you permit 'taking zero'?

Hah.  I hadn't actually heard that term before.  Taking Zero.  Or I've long since forgotten it.   But it sounds like Taking 10 from Mutants and Masterminds, assuming that a a Mediocre(+0) threshold event could be succeeded without rolling.  It wouldn't be a Success with Style, but would still be a success.

If that's how you're envisioning it then, hell yes!
James
 Player, 47 posts
Fri 18 May 2018
at 12:49
Taking Zero
That's literally it, yes. Assume a roll of [ ] [ ] [ ] [ ] when you want to know if a character is capable, but the stakes aren't high enough to make failure interesting. =)
Jennifer
 Prospect, 2 posts
Fri 18 May 2018
at 16:37
Taking Zero
So yes I am going to be working on my character now, nathan/real life fiance is passed out but yeah.

I figured I would just ask here what is the age most characters are in game like teens or 30s like the books or 50s ect


2nd thing I figured I would ask the gm but let others put in their input. Was thinking with permission to play a wolf who is a shapeshifter. She would be more skilled in her wolf form but could transform to human similar to one of the characters in full moon. If this was allowed I plan for her to be semi air heady like she says things backwards or broken along with the fact that she was a spoiled pet to some kind of person who took care of her...so think of her more like a house dog treated like a child than a wild wolf.

3rd: I am very use to the original dresden files fates so this will be my first time playing accelerated of dresden and the 2nd time playing accelerated so I apologize if I make mistakes and go too much into detail
Control
 GM, 381 posts
Fri 18 May 2018
at 19:17
Re: Taking Zero

Don't know for certain, but it's my impression that:
  • James is in his early twenties,
  • Mona is in her mid to late twenties
  • Marcus is nearly a hundred, but presents as someone in his thirties or forties
  • Nathan has't indicated his age yet.
  • Willa (NPC) is in her late forties or early fifties
  • Luke & Nicole (NPCs) are in their early thirties



Was thinking with permission to play a wolf who is a shapeshifter. She would be more skilled in her wolf form but could transform to human similar to one of the characters in full moon. If this was allowed I plan for her to be semi air heady like she says things backwards or broken along with the fact that she was a spoiled pet to some kind of person who took care of her...so think of her more like a house dog treated like a child than a wild wolf.

It's an interesting idea.  Do you see the distinction of "being raised as a pet" as having any impact on her fundamental "wolf" skills?  We didn't get a lot of history about Tera West from Fool Moon.  But we did get that she was engaged to a human loup-garou... So, obviously she had to be socialized enough with humans to get that.

I'm certainly okay with the "semi-domesticated wolf" approach, but would like to avoid the "spoiled pet" vibe.   I would prefer that she were raised by someone who actually had a clue what she was... perhaps by a loup-garou, or a natural changer...

Or perhaps the family that raised her had a history of interbreeding with a pack that is native to their area... human family with werewolves among them breeding with wolf-pack with werehumans among them...



I am very use to the original dresden files fates so this will be my first time playing accelerated of dresden and the 2nd time playing accelerated so I apologize if I make mistakes and go too much into detail


I ran several RPOL DFRPG gamers, a four-year tabletop game and occasionally demo'd the Dresden Files RPG at local gaming conventions.  So, we're in the same boat.   There are some striking differences But this is faster, and way more streamlined.
Jennifer
 Prospect, 3 posts
Fri 18 May 2018
at 20:12
Re: Taking Zero
Control:
Don't know for certain, but it's my impression that:
  • James is in his early twenties,
  • Mona is in her mid to late twenties
  • Marcus is nearly a hundred, but presents as someone in his thirties or forties
  • Nathan has't indicated his age yet.
  • Willa (NPC) is in her late forties or early fifties
  • Luke & Nicole (NPCs) are in their early thirties


Alright so think she will be 25 still living with her mother and father working at an animal clinic.




Control:

It's an interesting idea.  Do you see the distinction of "being raised as a pet" as having any impact on her fundamental "wolf" skills?  We didn't get a lot of history about Tera West from Fool Moon.  But we did get that she was engaged to a human loup-garou... So, obviously she had to be socialized enough with humans to get that.

I'm certainly okay with the "semi-domesticated wolf" approach, but would like to avoid the "spoiled pet" vibe.   I would prefer that she were raised by someone who actually had a clue what she was... perhaps by a loup-garou, or a natural changer...

Or perhaps the family that raised her had a history of interbreeding with a pack that is native to their area... human family with werewolves among them breeding with wolf-pack with werehumans among them...


I see her being raised as a pet having an impact like she doesn't exactly know how to fight well or like a pack. she has her animal instincts but she was raised with a human/werewol family where the took Jen in after a hunter killed her pack. She would have been a cub at the time probably 2 or 3 years old.

As for her life till the game I figure she was aided by people I mean if you were okay I would have her dad be a goon for the big shot since I figure its not Mr. Marcone...if it is I figure like I said for her dad to be more of the tracker for the mob who doesn't say his family are werewolves.

This message was last edited by the player at 20:15, Fri 18 May 2018.

Control
 GM, 382 posts
Fri 18 May 2018
at 23:03
Re: Taking Zero
Oof.  The Pink is difficult to read on my screen.

I do not require that you use these colors, but I have a basic convention I follow for my own writing:

Orange: Out-of-Character. - Out-of-Character.  I find large blocks of orange irritating, so for huge walls of text, I may go gray, instead.

Red - Reserved for Emphasis - This is the equivalent of shouting "GM, LOOK AT ME!"  or, more often, the GM shouting "READ THIS, DAMMIT!"

Purple: - I often use Purple for quoting things other people said.   This allows me to use the quote mechanism for indented asides and examples.   I also dislike nested quotes, so this helps to offset chunks of converastions.

Dark Blue: Speech - I tend to use this for character speech.

Dark Green: Alternate Speech Speech made via other methods... telepathy, radios comms, telephones...

Dark Green: ASPECTS IN TITLE-CASE - Just the Aspects

This message was last edited by the GM at 23:03, Fri 18 May 2018.

Nathan
 Prospect, 8 posts
Sat 19 May 2018
at 01:29
Re: Taking Zero
Nathan is 27. There. I was going to be the same age as Jennifer, but she is weird.
Jennifer
 Prospect, 6 posts
Tue 22 May 2018
at 04:14
Re: Taking Zero
I thought I posted here but my laptop died on Saturday morning the motherboard finally gave out.

but yeah so fn bills made it so I will be at least two weeks maybe more without my laptop. I have my bridal shower this week-end so hopefully I might get surprised with money to replace it but yeah.

As of right now I will be posting off and on with my fiancé's comp or my pc if I have time to power it up and use it.

I will keep hoping in and trying to work on my char but almost everything I had ideas on are on my hard drive from my old laptop. I should hopefully have an external case soon so I can plug it in and access the wedding and tabletop files.


Update: Just posted my character sheet in my ooc thread along with my character's theme.

This message was last edited by the player at 07:32, Tue 22 May 2018.

Nathan
 Prospect, 9 posts
Sun 27 May 2018
at 15:16
Re: Taking Zero
So quiet.
Mona
 Player, 101 posts
 Fate Points: 3
Mon 28 May 2018
at 19:13
Re: Taking Zero
I've been sick. Trying to come back to life before posting something rambly and awful.
Marcus
 Player, 110 posts
 2 Fate Points
Tue 29 May 2018
at 08:34
Re: Taking Zero
Peaks and troughs Nathan. I wouldn't worry about it.
James
 Player, 49 posts
Tue 29 May 2018
at 08:45
Re: Taking Zero
I just got to use my powers and broke into a police impound. I WANT TO KNOW WHAT HAPPENS. =P
Control
 GM, 385 posts
Wed 30 May 2018
at 14:11
Re: Taking Zero
Sorry folks... changes in medication last week sort of messed me up.  While it was great that I was no longer coughing up a lung every twenty minutes, the trade-off of sleeping for 20-hours a day didn't quite seem worth it.   So, now I'm not taking half-and-half medication until I can get in to see my doctor...

I've just come off my work-week, so I'll get caught up and push us forward.   I need to have a nap, then I've a photo-shoot in about six hours.  After that I'll get down to business.

For Nathan and Jennifer specifically, I am sorry to have left you hanging.  I will warn you now that this game won't ever have a regular pace.  I just can't manage that.  There's too much irregularity in my life.  But I will keep the game going until I decide not to and you won't have to guess.

If this isn't acceptable, please let me know, and I'll remove you with no hard feelings.

For now, I'm assuming we're moving forward.  I'll push character-stuff forward and start developing a first-scene for you two.  We'll start out with you two together.   Probably looking for blackmail on Martin Kildaw, a lawyer that a friend (Willa Porter) is about to try to discredit...
Control
 GM, 387 posts
Wed 30 May 2018
at 14:46
Re: Taking Zero
I have my bridal shower this week-end so hopefully I might get surprised with money to replace it but yeah.

Wow.  While I"m sorry about the laptop...  I'm super pleased for the wedding!  Congrats you two!
Jennifer
 Prospect, 11 posts
Wed 30 May 2018
at 15:33
Re: Taking Zero
I am not worried cause I understand that since I have a similar situation since I am so sick from various diseases.

its a long list but yeah can only work at like 20 hours a week since I wound up in the hospital a few years back for a bit.

I will try to keep Nathan active but I know he kind of gets bored if there isn't movement. I am sure we are allowed small side rp in threads from what I saw so I don't think he will poof and if he does......we share the same bed I will drag his ass back
Control
 GM, 388 posts
Mon 4 Jun 2018
at 14:33
James - Winter Mantle


So, in most situations, james has the option of using one of his default Approaches (Guile, Haset, etc) or using The Winter Mantle as an Approach..

I get that you're giving Unseelie magic to a mortal and he should, therefore, be made to pay a little more for it.  But I think we can have him do things with his own base Approaches, and call upon the Winter Mantle to supplement it without all instances affecting the stress-track.  of course, it is a very hazy area... On the one-hand, I don't want to micro-manage this; on the other, I don't want to abuse it, either.

The Winter Mantle Condition does say that any tapping of the Winter Well should cost a block of the Condition.  I think we should give it a little bit of leeway.  Minor magics... like leaping the fence... may certainly be beyond normal capability, but I just don't see it as a big enough draw on the well to warrant a mark on the stress-track.

So, the Glamour used in the police impound...  Could have been rolled with Guile(+1).  True, it would have given you a Mediocre(+0) result, so you were better off with the Winter Approach.  But I don't want you thinking you had no other option here.
Nathan
 Prospect, 10 posts
Mon 4 Jun 2018
at 15:11
James - Winter Mantle
I now got a portrait. Woot! Shall I begin the in character posting? I'm getting kind of antsy.
Control
 GM, 391 posts
Mon 4 Jun 2018
at 15:44
James - Winter Mantle
Yup.  Opening thread is up and ready to go.

Thank-you for your patience.

I'm half-way through my work-week.  I probably won't get online again until Wednesday.
James
 Player, 51 posts
Tue 5 Jun 2018
at 07:52
James - Winter Mantle
In reply to Control (msg # 320):

From my understanding it doesn't quite work that way? What I think it does is that I can use "Winter" as if it was a seventh approach with a + value equal to the number of unchecked boxes, OR I can mark a box to get +1 to one of the other 6 approaches. So I can do things Winter's way until the cow's come home but if I try and bend the power to my way of doing things, it costs me.

Make sense?

~~~~~~

Winter/Summer Power (fleeting): [][][][][] Check one of this condition’s five boxes to use the well of power granted to you by your mantle, as described in your stunts. Recover fully at the end of any scene in which Winter/Summer Power is unused.

This condition may also be utilized to create an approach (Summer or Winter, respectively) with a bonus equal to the number of unchecked boxes usable toward any action. The GM, however, will exacerbate your self-described actions according to the character of the mantle: Winter as cold, predatory, and domineering or Summer as passionate, emotional, and carefree.

If the impact of allowing the mantle to control your action is sufficiently complicating, the GM may also treat it as a compel and award you a fate point.
Jennifer
 Prospect, 12 posts
Tue 5 Jun 2018
at 18:58
James - Winter Mantle
I will be posting tonight
Control
 GM, 394 posts
Thu 7 Jun 2018
at 23:18
Re: James - Winter Mantle
What I think it does is that I can use "Winter" as if it was a seventh approach with a + value equal to the number of unchecked boxes, OR I can mark a box to get +1 to one of the other 6 approaches.

I agree on the ability to use unmarked Winter Power boxes as an Approach.

Where does the +1 to a base Approach come in?  I see it for Faster, Tougher, Stronger and Unseelie Magic.  I'm having trouble finding where it allows for augmenting any base approach outside of predefined stunts.


So I can do things Winter's way until the cow's come home but if I try and bend the power to my way of doing things, it costs me.
So long as it fits Winter's Agenda, you can do things Winter's Way until the cows come home... yes.

It is possible that James may attempt to do something with the Winter Approach and will fail outright, but I will need a concrete justification for how in contravenes the Agenda.

If you are arguing about the use of Base Approaches augmented by Winter Power...   I'm simply looking for the reference that says Winter Power can be used to augment a base approach.

His Mantle stunts are:
  • Faster, Stronger, Tougher
  • Unseelie Magic
  • Superior Recovery


Any use of these will cost him on the Winter Power Condition.

I still contend that we have some leeway.  a minor use of, say, Unseelie Magic in accordance with the agenda, shouldn't necessarily cost you, unless it's dramatically appropriate.

To my mind, leaping the fence is still minor enough that I don't feel it should cost you--even if it is invoking Faster, Stronger,Tougher.  The Glamour... well, it is using Unseelie Magic, so yeah, that should cost you.
Control
 GM, 396 posts
Fri 8 Jun 2018
at 19:11
Re: James - Winter Mantle
I have enabled Character Sheets for everyone.

Due to an event in a different game (where someone deleted their sheet by mistake), I'm going to go back to keeping a copy in a public thread so we always have a backup.
James
 Player, 55 posts
Mon 11 Jun 2018
at 02:31
Re: James - Winter Mantle
In reply to Control (msg # 325):

No, you're right, it's covered by Faster, Stronger Tougher. Mea culpa.
Jennifer
 Prospect, 17 posts
Tue 19 Jun 2018
at 08:04
Re: James - Winter Mantle
sorry been waiting on posts and just been having a horrible week and dealing with a very close friend passing that was going to be in Kris and my wedding.

I will post tomorrow/today after work
Jennifer
 Prospect, 18 posts
Thu 28 Jun 2018
at 12:33
Re: James - Winter Mantle
Sorry for still not responding just been getting hit with bad news after bad news....didnt see the fiance bring it up but yeah we had another passing of a close friend.

I am finally feeling a little better I mean I broke again last night and lost all motivation to post. I am going to type up a response now for the thread I am in.
Control
 GM, 405 posts
Thu 5 Jul 2018
at 13:41
Re: James - Winter Mantle
Please don't stress about it.

I've had a few curveballs in the past couple of weeks that have dramatically affected my ability to post.  And, in fact, it's been made clear that I probably need to shut things down.