OOC: Utterly Out-of-Character.   Posted by Control.Group: 0
Marcus
 Player, 95 posts
 2 Fate Points
Fri 23 Feb 2018
at 18:56
Seattle
Sorry to hear about your loss Control.

I'm still with you all, no plans to drop out. Interestingly while it is sad to see Gordon go it means a lot more of us now are a lot less linked to the upper echelons of mortal society. As such we look a lot more like a vigilante group.

Drumming up local resistance to the Fomor could also become more of a thing, gives us all some RP chance with various groups in the city and trying to put together some influence with the groups apart from our own background ones.
Mona
 Player, 82 posts
 Fate Points: 3
Fri 23 Feb 2018
at 22:55
Seattle
I just mean it may not be necessary to kill Willa's husband to push her into action on top of putting him in a coma to push her into action immediately before. Wouldn't it work just as well to have the inciting incident be the inciting incident still? She hasn't really don't anything with her push to action except be in contact with us and go to a wedding. Simply give her something to work from and get us going should be more than enough.
Control
 GM, 353 posts
Sat 24 Feb 2018
at 09:06
Seattle
With my growing disengagement from Willa, I'm seeing her less as a primary GM NPC "that I want to play" and more as a simple instrument of the plot.  Ultimately, her husband doesn't matter to the story, except for how it informs her.   He doesn't need to die.  He's just not that big a part of the story.

No big, either way.

I have confirmation from Mona, Marcus and James.  So, we are moving forward.

I'll post something from Willa in the afternoon, before I head off to work.
Control
 GM, 354 posts
Sun 4 Mar 2018
at 14:06
Seattle
Holy crap it feels good to be writing again.

I've missed this.

I will make time over the next couple of weeks to check in after work throughout the week.
Luke
 Player, 77 posts
Thu 8 Mar 2018
at 03:46
Seattle
I'm sorry for your loss, Control. And I apologize for dropping off for a bit, there. If this game is going forward, I'd like to play, but I fear I've pretty much lost the plot of what we're doing, and why.
Mona
 Player, 84 posts
 Fate Points: 3
Thu 8 Mar 2018
at 03:56
Seattle
It does seem like we could all do with some restructuring to help get a handle on the game and our role in it. The cafe thread really feels like the perfect place for that.
James
 Player, 26 posts
Thu 8 Mar 2018
at 10:41
Seattle
Sorry about the delay replying, it's been a week. But as far as introductory threads go, Control, I am TOTALLY hooked.

FIRST POST WHOO let me know if I need to tweak anything to fit the group's style or, Control, if you wanted me to adjust anything to fit what meta you have in mind. =)
Control
 GM, 355 posts
Fri 16 Mar 2018
at 11:49
James
man, sorry about the delay.  TIme just seriously got away from me.  I'd been focusing on one of the other games, and got tunnel-visioned.

So...  I've set up a basic solo-thread for a little bit with James.  I am totally doing this off-the-cuff, so your suggestions are more than welcome.

If you'd care to insert James into the Moonrise Cafe thread as well, we can get him involved in the main story.   Somehow, we'll find a way to get the two to intersect.  (I'm currently thinking that one of those at the Moonrise Cafe ha what Rhegrett is looking for).

I am so pleased to bring Rhegrette into play.  I've had concept in mind for years and have never used her.  I used one of her brothers (Rhew) as a central NPC in a DFRPG game half  decade ago...  I think Rhegrette is probably the least manipulative of the three siblings.

This message was last edited by the GM at 11:49, Fri 16 Mar 2018.

Control
 GM, 356 posts
Fri 16 Mar 2018
at 11:52
Black Cod Enterprises

I'm probably going to have James discover the narrative bomb real soon.   I'm looking for something big enough and eeeevil enough that everyone feels inclined to act.
James
 Player, 27 posts
Sat 17 Mar 2018
at 09:53
Black Cod Enterprises
Also yes I dropped a Frozen reference right off the bat and have almost zero regrets
James
 Player, 30 posts
Tue 27 Mar 2018
at 11:03
Black Cod Enterprises
So my avatar pic got deleted?

Also, any of you fine folks play The Secret World?
Mona
 Player, 86 posts
 Fate Points: 3
Tue 27 Mar 2018
at 11:10
Black Cod Enterprises
Nope, Shannara just moved servers and a few of the male portraits were having some problems for a few hours. Should be good now.

I sort of tried to play the Secret World, but it doesn't run well on my machine. Never made it out of the tutorial.
James
 Player, 31 posts
Tue 27 Mar 2018
at 11:18
Black Cod Enterprises
How long ago did you play? It had a completely free to play relaunch not too long ago. I figured some of you might be interested in playing some time; as a Dresden fan the urban fantasy vibe got me interested. =)
Marcus
 Player, 100 posts
 2 Fate Points
Tue 27 Mar 2018
at 13:01
Black Cod Enterprises
Do indeed James. Presently pointedly kicking one of my friends through the remaining story missions to be ready for the latest bit of story advancement.
Mona
 Player, 87 posts
 Fate Points: 3
Sat 7 Apr 2018
at 18:39
Black Cod Enterprises
Hi! Sorry! Been busy and feeling exhausted basically all the time, but I'm alive today!

James:
How long ago did you play? It had a completely free to play relaunch not too long ago. I figured some of you might be interested in playing some time; as a Dresden fan the urban fantasy vibe got me interested. =)


I think I was playing in January or February. It was the free relaunch I was playing, since I don't shell out money for MMOs and try to stop the very guy who got me into the game from spending money buying me game subscriptions. It looked like it had a pretty cool premise, but there was a fight in a subway with black gooey things and NPC allies, and it was all playing at a few frames per second. Not sure how I survived without being able to fight back, but I assume the NPCs in the tutorial can do stuff.

This computer handles turn-based stuff way better than real time.

Control:
I finally had a breakthrough last night that helped me tie everything together thematically for me.   I think I"m excited about this game again.

Willa has put before you two possible options:  research Martin Kildaaw or go to City Sweats.  ...

With these two options, I need to know two things:
  • What information do you expect to learn?
  • What obstacles do you expect along the way?

...


Marcus:
So, people got a preference for which we do? I suspect that is the best first thing to decide and using OC for now since IC will be easier when we have that.


Control:
I've got different things planned for either one.  I'm trying to build strong ties to content that has been presented before, to keep the story consistent.


This all felt less like brief Mechanical Discussions stuff and more like actual discussiony discussion stuff, so I'm gonna answer it here for fear of cluttering an anti-clutter thread.

So my first thought was we should split up, two of us going after Kildaaw and two of us infiltrating City Sweats. Then I remembered that all this splitting up has been leaving me feeling disconnected from the group as a whole, so maybe one thing together. My next thought was that researching Kildaaw sounded more like a looking stuff up adventure than a going someplace and putting our noses someplace adventure, so if we do have to pick just one, my vote is City Sweats.

I honestly don't really know what I expect to learn there. The plot elements that I can recall at the moment include: we fought Fomori, there is a tribe of natives who might be connected to the Fomor through their mythology, they're trying to keep that mythology from becoming Strauss's research paper, and helping him do whatever he's doing will keep us from being killed by whatever's targeting us, though seemingly at the expense of the local natives. Also, something has been coma-ing people, and we have faerie help in the form of a small tree baby.

So... Maybe we can learn how the Fomor attack and the comatose victims are connected, since it's pretty clear they are. We might also be able to learn how Bramblebaby's really connected. And how Strauss's research fits in.

The most obvious obstacle would involve getting in. It's also the easiest to deal with: we might also run into supernatural opposition magically protecting the place, or simply goons who are in the know enough to be ready for magic. Maybe needing to interrogate a manager type, or root through a computer without blowing it up. Or maybe it's a totally legit place that's targeted after we arrive for reasons unrelated to our arrival, which in turn could provide a bunch of information we need.

In any event, I need a whiteboard to keep all the information straight and to figure out what's important and what isn't. Keep thinking I might be focused on side stuff.
Control
 GM, 361 posts
Mon 9 Apr 2018
at 03:30
Black Cod Enterprises
I'm keeping the discussion going where it is.  Eventually, this thread will be for specific mechanical discussion.

Don't worry about the back-story elements.   Don't worry about trying to tie it all together.   Some of it was character-specific for characters no longer with us.  But it's in canon now, so it's there.

Doing a background check on Kildaaw, itself, isn't very dramatic, so it will require meeting with him, or going to his office, or something...  and that will leads to some sort of trouble for you, depending on how you want to do it.

Since this appears to be a decision point, and it doesn't seem to be moving forward much, then go with City Sweats.   There'a a place to go, people to evade, probably a computer to hack or files to rifle through...

I just kinda wanted it to be <U>your</I> decision, not mine.   I want to stop railroading you.   Willa can send her B-Team (she mentioned "Vanessa") to check out Kildaaw.
Control
 GM, 362 posts
Mon 9 Apr 2018
at 03:33
Going to City Sweats

So, if we're going to City Sweats...

When are you going? How are you planning to go?  Walk in the front door during business hours in the early morning?  Break-in after-hours?  What are you planning to do there (files? computer system?)  Given that you're going in prepared, what do you to prepare?

Remember that you're preparing for your expectations...   You're not going to go in Matrix-style with a dozen weapons each if you're expecting tea and crumpets with the on-duty manager....
Marcus
 Player, 102 posts
 2 Fate Points
Thu 12 Apr 2018
at 08:16
Going to City Sweats
With our current skillsets I'm suspecting breaking in after hours becomes the goal. There might be a daytime bit of staking the place out, getting an idea for what we're dealing with before the attempt but, with our current group, I don't think we'll be schmoozing our way in.

Mona's identified the likely obstacles and intel to be gained but there may also be a possibility of obtaining something more depending on what activities are going on in there. If there's mundane abnormalities going on then there may be records  of visitors that can be checked against people associated with other buyout attempts and if there's supernatural there might be more signs of oddness. Heck I would imagine effects similar to the mind numbing fog that featured in the books would easily be triggered in a steam room without being noticed.
Control
 GM, 363 posts
Thu 12 Apr 2018
at 12:05
Going to City Sweats
After-hours break-in, then?

I recently received a copy of the RPG game Blades in the Dark which has some really neat mechanics for criminal activities.   One of the things I really like about it is that it provides a mechanism for getting past the long wait of planning...

So, if you're thinking of breaking into City Sweats after dark... I'm seeing this as a stealth project.    Give me a point of infiltration, and we'll start the scene with you right there...

We don't have enough information on the board yet to settle on defined Scene Aspects, but we can keep this option open as we move forward with the scene.

City Sweats is open 11am to 9pm Tuesday through Friday, 9am to 6pm Saturday & Sunday, and it's closed all day on Monday.   How are you planning on getting in?

This message was last edited by the GM at 10:59, Fri 13 Apr 2018.

Mona
 Player, 88 posts
 Fate Points: 3
Fri 13 Apr 2018
at 18:15
Going to City Sweats
Mona could scope the place out in cat form and then bring that info to the team, Maybe get a better idea for what would best.
Control
 GM, 365 posts
Sat 14 Apr 2018
at 01:34
Going to City Sweats
It would be much easier if we say that you've all had the time to plan and discuss the what-ifs and contingencies... Mona's had time to case the building and area.

I just don't see the drama in watching the building for several hours...  Unless you're expecting some sort of conflict?

That should be part of the OOC prep.  Mona rolls a few rolls to Create an Advantage or two based on what she's seen and knows.   It doesn't need to be terribly insightful.  Something like "I SPENT HOURS WATCHING THE PLACE!" would still be enough to justify why she knew that... there are dogs, or armed guards or were-rabbit disco-dancers...  That and the appropriate Approach roll, of course...
Mona
 Player, 89 posts
 Fate Points: 3
Sat 14 Apr 2018
at 01:41
Going to City Sweats
I posted while I was barely awake, and realize now I forgot to clarify: I'm sort of expecting this whole scene to either be a scenecut to us inside, or a Challenge to get in, get the info, and possibly get out. Figured I could contribute a Create Advantage roll to help out the getting in part (which I could do myself, but I'd not only feel naked without my team, I'd literally be naked). Whether it's to aid in rolls or justify or being prepared enough to get as far as you'll let us, I'm happy either way. I just wanna move us forward in a way that lets me say I have been in cat form sometime during the game. :P
Control
 GM, 366 posts
Sat 14 Apr 2018
at 08:42
Going to City Sweats
I am sorry if I came across as too harsh, too.  I am feeling kinda frustrated.  It sucks being out of sync with everyone.

Blades in the Dark also has a neat maxim that I really want to apply here.  Call it a RPOL-specific mechanic, if you need...

"Act Now, Plan Later!"
At any point in the scene, you can call for a flashback.  It's basically one or two lines, out-of-character, describing something that took place prior to the current scene, that just so happens to create some sort Aspect that applies right now!   It can't change what's already been written, but it might change the context of it all...

For example:
You're sneaking down the hall, trying to get out of the hospital...  You're passing the nurse's station, crouched down low, when you hear a deep man's laughter, rather than Nurse Betty's, as you were expecting.  Crap!  It's George, the security guard!

You might call for a flashback, to say that you'd watched the ward rotation pretty closely the previous night and had made casual mention of the Three Stooges being on KVOS TV at three in the morning... Knowing that George is a Curly look-a-like, you figured he'd probably really like it...   (Roll the appropriate Approach to create "OF COURSE GEORGE IS A THREE-STOOGES FAN!")

Sometimes, it might need more discussion to negotiate what you want.  But, really, this should cover most of it.   Rather than discuss all the possible contingencies that aren't going to happen, we can get right to the action, and when something happens, you can reflect on a contingency that your characters had prepared!

This also means that e don't absolutely have to define our prep-time.

If we're good to go, then I'll try to build the scene tomorrow before work.  If that fails, it'll happen after work (early Sunday AM).

This message was last edited by the GM at 08:43, Sat 14 Apr 2018.

James
 Player, 35 posts
Sat 14 Apr 2018
at 09:13
Going to City Sweats
This would fold neatly into Fate's "Make a Declaration" rule, which I can't recall if Dresden Files Accelerated actually has...
...yep, page 111:

quote:
DECLARING DETAILS WITH ASPECTS
As broad truths, aspects may be used to assert related facts, often for free. Your police officer character with To Serve and Protect needn’t spend anything to declare an action of making a legitimate arrest. To add an advantageous detail to a scene, however, you must spend a fate point to declare that detail as valid.
In the case of our police officer character, let us say they have just witnessed their surveillance target passing a briefcase to a squirrely sort of fellow in a fedora. You could say to the GM, “Ahh, that guy. I arrested him once for indecent exposure at the park, and I remember where he lives. I’m going to pay him a visit.”
The group has the right to veto or request revision to any declarations that appear out of scope with the aspect or contradict established facts or facts of which only the GM is aware. With the previous example, the GM may state, “All right, you arrested him before, but knowing him as I do, I think it more likely you would have collared him for minor assault.” You may then note, “Now that you mention it, yes, I seem to remember I arrested him for beating up a pickpocket who lifted his wallet.”
GMs have ultimate say on the acceptability of any declaration.


If you wanted to add a mechanic to it, I recall an earlier iteration of Fate having the player spend a Fate point and make a roll with the relevant skill. The difficulty was a whopping 6, but -2 for each of the following which was true:
  • Is it thematically appropriate?
  • Does it provide an interesting (as opposed to easy) course of action?
  • Does it allow interesting consequences for failure?

If all the above are true, a difficulty 0 roll isn't hard. =)

This message was last edited by the player at 09:13, Sat 14 Apr 2018.

Mona
 Player, 90 posts
 Fate Points: 3
Sat 14 Apr 2018
at 10:02
Going to City Sweats
One of these days, I'll finally get to play a game of Shadowrun using the Leverage RPG and never have to pre-plan another heist again. So long as the heroes win, whatever happens turns out to have been the plan all along! :P