OOC: Utterly Out-of-Character.   Posted by Control.Group: 0
Marcus
 Guardian of Gates, 43 posts
Mon 5 Jun 2017
at 21:12
Re: Private threads?
Congrats Gordon.

Now back to the other stuff.


Agnes:
When you want to bring in vampire war stuff, or Warden stuff without my active collaboration--you're being really rude to me as a player.  I'd love to have more Warden stuff in the game, but I don't want to be stuck as reacting to what other people decide.

I actually appreciate Marcus apologizing and stepping back.


Okay. So lot's take that step by step.

Agnes IC stated there were multiple vampire wars. When pressed for confirmation she inferred there was details that she would not share. Those are things you as a player opted to introduce via your character.

More relevantly though is that I never said I would step back. I apologised since you clearly were affected by the post. However that is not the same as saying "of course you can pick how I react." You are now demanding my character not react something you introduced via your character, not one introduced by me. You brought up multiple vampire wars as your character, not I. If you expect to govern how people react to what your character posts then I fear you are in for disappointment.

Now if it was a typo then feel free to edit it to wars singular and I can easily adjust it to him enquiring about if she participated in the most recent. The lines following remain unchanged for you and I can edit his paranoia fuel. However if you want to make a post then say "your characters cannot react in any manner save what I want to what I have said" then that is not unfortunately acceptable. You are playing your character, not everyone else's.
Control
 GM, 224 posts
Tue 6 Jun 2017
at 19:52
Re: Private threads?

Things aren't quite gelling here, and I'm thinking some new characters may help.  I've decided to open the game up to a couple more characters.

I've told folks that no mantle, but the White-Court House-Raith is off the table.   If I get too many RTJs, I'll start up another game.

With the book scheduled to be released this month, I expect to get some attention.

I'll keep you informed.
Mona
 Player, 1 post
Wed 7 Jun 2017
at 00:05
Re: Private threads?
Hello! I'm one of Control's new additions, a werecat who collects information on the local supernatural doings and sells them to whoever's buying. There are a lot of threads around. Where should I begin?
The Marshal
 Gunslinger of Oz, 38 posts
Wed 7 Jun 2017
at 01:39
Re: Private threads?
In reply to Mona (msg # 108):

Oooo sounds like a good friend/contact for The Marshal :)
Control
 GM, 227 posts
Wed 7 Jun 2017
at 03:14
Re: Private threads?
Yeah, there are a lot of threads.   Most of them are for character creation & discussion.

General Game Stuff:
  • Notice: OOC: Reference: DFA Mechanics
  • Notice: OOC: Reference: The Setting (Who, What, Where)
  • Notice: OOC: RTJ & House Rules


Your Character Sheets & Info:
  • Notice: OOC: Reference: The Latest & Greatest
  • Notice: OOC: Reference: DFA Mechanics - Your Conditions & Stunts


Character-Development Threads:
  • OOC: Character: Agnes Regan-Smith
  • OOC: Character: Gordon Ericson
  • OOC: Character: Luke Biachi
  • OOC: Character: Marcus Hardemann
  • OOC: Character: Mona
  • OOC: Character: The Marshall (Silas Jones)
  • OOC: Character: Willa Porter


General Game Discussion Stuff:
  • OOC: Discussion: The setting
  • OOC: Discussion: Crafting Enchanted Items
  • OOC: Discussion: Ritual Magic Play
  • OOC: Utterly Out-of-Character


In-Character threads:
  • OOC: Discussion: The Stories We Share
    A shared-story to explain how folks have come to know & trust each other
  • 00.01:  Good Times at the Moorise Cafe...
    A light, in-character, thread for us to hang out and talk... this is sort of "out-of-time", before the events of the game proper.  Now that I've made the move I've got a bit of time... but this allows us a space to continue RP even should there me a disturbance that takes us out of contact for a bit.

Control
 GM, 228 posts
Wed 7 Jun 2017
at 03:16
Re: Private threads?
I've created a thread for Mona.

Best place to start is The Stories We Share.   Find a way to insert Mona.  And we'll get the character-development off the ground.

I'm also okay with you contributing the Good Times at the Moonrise Cafe, if you want.  Character-development need not be completed to participate there.

And welcome aboard!
Control
 GM, 229 posts
Wed 7 Jun 2017
at 03:19
Moving woes

So, I made the move.  I've been here about five days.  My movers, however, decided that the week they picked my stuff up was the right time to go on vacation.  I'm not getting delivery of my stuff until the 16th!   I start work on the 12th!

Good thing I drove the computer down, or I"d not have anything to keep myself distracted!  it also means I have to go buy a suit--cause I packed up all my work-clothes.  I keep telling myself that at least I have stories to tell...

Oh, and the RCMP apparently found my truck.  Only one province over.   No idea for certain yet what kind of condition it's in.  Insurance will have to tow in back in-province... or pay me out.
Marcus
 Guardian of Gates, 46 posts
Wed 7 Jun 2017
at 05:09
Moving woes
Welcome Mona

Good news on the truck then Control, even if it's off set by moron movers.
Mona
 Player, 3 posts
Wed 7 Jun 2017
at 06:30
Moving woes
Changed my portrait. Don't be alarmed, I'm not that kind of shapeshifter.

Control, your life seems to be about as dramatic as a properly engaging TV series, full of ironic twists and such. Hopefully it all works out well. And in the meantime, you've got us! :D

I might take a while to get up to speed. Starting in the Stories We Share was a little tricky without a foundation, so I'll be reading through the character creation threads to get a handle on who the heroes are first. That'll help out a lot, I think, but it'll also slow me down a bit.
Control
 GM, 236 posts
Wed 7 Jun 2017
at 07:10
Moving woes
Fair enough.

Does anybody want to try to put a capsule summary together of where things stand?
Control
 GM, 239 posts
Thu 8 Jun 2017
at 02:25
Goodby Agnes

Folks;

I'm sorry to announce that I have removed Agnes' player from the game.  I've found many of her posts and commentary in this game have been argumentative and detrimental to a sense of group unity.  I've played with this player for many years and her creative collaborations have been awesome.  I accept that this means I'll probably not play with her again, and that saddens me.


For now, Noriko is the local Warden.

If Agnes' departure changes anything for you and your plans/hopes for your characters, now is the time to speak up.
Mona
 Werecat, 6 posts
Thu 8 Jun 2017
at 04:03
Goodby Agnes
That's unfortunate. Hopefully you and she can game together another time and it'll work out better. Losing friendship entirely would be awful.
Control
 GM, 242 posts
Thu 8 Jun 2017
at 04:24
Goodby Agnes

Out of respect for several years of rpol history together, I let it go for a lot longer than I probably should have.  It was painfully clear that the group as it was had a fair amount of tension and a change needed to happen.   I've started a lot of DFRPG games and most have failed due to player-tensions and inconvenient drop-outs (usually, right before going live).

I know that Agnes' player is running a classic DFRPG game here on RPOL.  I really hope it goes well for her.
Marcus
 Guardian of Gates, 48 posts
Thu 8 Jun 2017
at 05:45
Goodby Agnes
Sorry to hear Control.


Capsule Summary

Gordon is a psychiatrist who's essentially House for psychological conditions, identifying and treating conditions others struggle with. This is due in part to his talents as a Wizard, which occasionally tread into areas that the White Council may glance at in a frowny manner

The Marshal is the sort of person who epitomises the saying "one riot, one ranger," acting as the Erlking's Huntsmaster and running down Accord breakers and dishing out retribution accordingly. He's also a remainder of the now defunct Autumn Court and may or may not one day be in a position to rebuild it.

Luke is a White Court youngling who's not yet fully aware of his nature. He is aware he is empowered by and can induce fear and suspects his family are the same but remains innocent of certain facts. A monster hunter by choice that role has sort of overlapped into a business due to a partnership with the Marshal.

Willa's husband had the misfortune to run afoul of the supernatural, leading to him being put into a coma. While most people have little chance to do something about that as a wealthy individual with good PR and a tendency to channel negative emotions like fear and anger into worthwhile efforts she is starting to gel together pieces of the bigger supernatural figure]

Marcus dropped through a depression era tale to the lowest rung of society before falling a bit further and ending up in  Oz. Through a series of other stories he ended up as a Knight of The City, devoted to guarding it from outside forces but the remains of his old life motivated him back to Seattle where has taken an active role in protecting the helpless along with those his position gives him a duty towards.


Broad strokes for everyone, anyone who wants a change made just let me know.
Mona
 Werecat, 9 posts
Thu 8 Jun 2017
at 06:06
Re: OOC: Utterly Out-of-Character
I really like that summary, matches nicely what I was reading. Thank you! I did go through everyone's character threads, then through the Stories We Tell. Next on my reading list is the Cafe.

I noticed everyone was making NPCs they were connected to, too. I don't have a lot of inspiration in that area, but I can jot down a few things in my character thread. Is there some criteria or such? I didn't see any notices about it or anything. Also, is there a thread where these NPCs are listed together? And what about tying in with existing NPCs?
Control
 GM, 245 posts
Thu 8 Jun 2017
at 06:25
Re: OOC: Utterly Out-of-Character
Nicely done, Marcus.  Thanks!
Hey, add a fate-point to your pool for that.
Oh crap.  I should probably set up some sort of tracking mechanism for that.


There is a thread for NPCs (the who, what, where) of the setting.
( link to a message in this game )

I think I need to add in a few more from Marcus.  I'm a little behind in that department.

I don't remember where I requested it, but I wanted some names and professions thrown out to establish that the characters have ties to the area and didn't just arrive here yesterday.  it means they're vested in the area.    It's not a high-stress thing, and it's something that will come up as a part of the character-creation dialogue anyway.

I will also feel free to tell you that you know this NPC or that one, as it comes.  Usually, if you're the one or two that knows a new NPC, I'll give you some specific details and opinions about how they present themselves, how you know them, etc.  Lots of room to expand and create.

Outside of Doug Porter, I don't have a whole lot of DO NOT TOUCH feelings about any of the NPCs.  Not yet :)
Marcus
 Guardian of Gates, 51 posts
Thu 8 Jun 2017
at 06:30
Re: OOC: Utterly Out-of-Character
Use our biography lines for the point tracking?
Control
 GM, 247 posts
Thu 8 Jun 2017
at 06:37
Re: OOC: Utterly Out-of-Character
Seems reasonable.
Control
 GM, 250 posts
Sat 10 Jun 2017
at 02:47
Addiction Services
Something to consider

These are quotes from the ADDICTIVE SALIVA Power from DFRPG:
quote:
Your saliva is a powerful narcotic, leaving a victim insensate in the short term. With just a little more exposure, your victim goes straight from senseless to senselessly addicted. For those poor saps, detoxing is a bitch--it’s easier, and more pleasant, just to play along with whatever you demand of them.

Addicts are in pretty bad shape when dealing with you--you don’t even need to spend fate points to take advantage of this. You get to tag their addiction aspect every time you enter a new scene with your new victim/pal, making it very easy to gain—and keep—the upper hand


Now, consider that Red Court vamps may have enthralled people at all levels of hierarchy, in all sorts of trades and positions, both powerful and not.  Suddenly, in one fell swoop, their source of narcotics has just dried up.

We may be set a year or two after the red court disappearance, but the fallout is still probably still happening.     I imagine a dramatic increase in addiction-transfers.  Meth might not be as good, but it at least dulls the senses for a while...  I Imagine there's also an increase in turning to AA type programs.

How would this affect Seattle?

If the Fomori had something (obviously not as good) that could act as a substitute, they might have been able to take over a lot of the red court power-structures.  At least the ones that hadn't fallen apart by the times they'd arrievd on-scene.

Yeah, that is rather depressing....
Control
 GM, 251 posts
Sat 10 Jun 2017
at 06:04
Factions
All right...

Final discussion we need to have before we go live...

We've talked a bit about Seattle and what's going on, but it's been in pretty general terms.

I can certainly make up a handful of factions, but you guys may want to offer up some suggestions.

In DFA, the factions are basically built with the following quick nods:
  • Goal
  • Obstacles
  • Resources
  • Weaknesses
  • Aspects
  • Next Steps
  • I'd also like to add in: Face


I'm okay with us not following this, but it is a good framework to consider the factions by.

This message was last edited by the GM at 06:07, Sat 10 June 2017.

Control
 GM, 252 posts
Sat 10 Jun 2017
at 06:21
Factions
Factions on the Board:

Big factionLocal FactionLocal FaceGoal
The Fomori HierarchyLocal Fomor CellUndefinedTake over Seattle Magical landscape
The Jade CourtUndefinedUndefinedEstablish a stronger presence in the West
The Freehold of OzOzThe Lord ChamberlainMaintain balance
The GiftedThe Seattle ParanetUndefined 
The Tsing'tTsing't tribeundefinedundefined

Feel free to add your suggestions.
Mona
 Werecat, 14 posts
 Fate Points: 2
Sat 10 Jun 2017
at 20:26
Re: Addiction Services
Control:
Something to consider

These are quotes from the ADDICTIVE SALIVA Power from DFRPG:
quote:
Your saliva is a powerful narcotic, leaving a victim insensate in the short term. With just a little more exposure, your victim goes straight from senseless to senselessly addicted. For those poor saps, detoxing is a bitch--it’s easier, and more pleasant, just to play along with whatever you demand of them.

Addicts are in pretty bad shape when dealing with you--you don’t even need to spend fate points to take advantage of this. You get to tag their addiction aspect every time you enter a new scene with your new victim/pal, making it very easy to gain—and keep—the upper hand


Now, consider that Red Court vamps may have enthralled people at all levels of hierarchy, in all sorts of trades and positions, both powerful and not.  Suddenly, in one fell swoop, their source of narcotics has just dried up.

We may be set a year or two after the red court disappearance, but the fallout is still probably still happening.     I imagine a dramatic increase in addiction-transfers.  Meth might not be as good, but it at least dulls the senses for a while...  I Imagine there's also an increase in turning to AA type programs.

How would this affect Seattle?

If the Fomori had something (obviously not as good) that could act as a substitute, they might have been able to take over a lot of the red court power-structures.  At least the ones that hadn't fallen apart by the times they'd arrievd on-scene.

Yeah, that is rather depressing....


From what we've seen, Red Court saliva acts much like heroin. It's a depressant that dulls the senses and provides a near-total euphoria. It doesn't seem to have the same kind of after-effects with long term use, though. Rachel/Paula seemed to be completely functional, and was likely addicted for a long time, while Harry had to curl up in a ball for a few hours after only being dribbled on.

Seattle has a reputation as being the biggest heroin-filled city in the US, much like Florida as a whole is associated with meth. True or not, it makes for really easy explanations when the Red Court vanishes: a lot of people may have just decided to push the supernatural out of their minds and remember themselves as being heroin addicts. Certainly not out of place for the rich and powerful. The Fomori could just swoop in with the real thing, maybe enhanced with magic, to take control of what the Red Court left behind.

Meanwhile, it's likely the corporate battlefield saw a great deal of quick strikes as businesses sensed weakness nearby and started buying up what they could before the chance passed. Easy consolidation of power, closing some gaps in the power vacuum, and leaving whoever was left all the stronger. Of course, that still wouldn't help employees who got laid off during that period of change, but the higher ups would likely see them as the eggs for the omelette.

Control:
Factions on the Board:
...


I'd suggest including the White Council. We've got a local Wizard and even a Warden at minimum, so they have a clear presence. Also the Malvora family is around and likely going to be an active force.
Marcus
 Guardian of Gates, 54 posts
 2 Fate Points
Sat 10 Jun 2017
at 22:02
Re: Addiction Services
Control:
We may be set a year or two after the red court disappearance, but the fallout is still probably still happening. I imagine a dramatic increase in addiction-transfers.  Meth might not be as good, but it at least dulls the senses for a while...  I Imagine there's also an increase in turning to AA type programs.


You've been rereading Paranet Papers haven't you Control?

I'd second adding White Council but also suggest White Court as a whole, even if only on a minor level. Luke's got family in town so at minimum there'll be some influence, even if Seattle is not a priority for the family as a whole. There's also a chance that they could be picking up some of the Red Court's leavings. People often trade on addiction for another, if they're supplying they can start picking up what the thoroughly deceased court left. Also given Seattle is in some ways a write off due to Fomor activity it's somewhere they can test without losing much in the event of failure.

Something I was going to bring up in Gordon's thread but might as well mention here here. I was going to suggest we have some local black magic sorts, partially as an Oz thing. The whole Wicked Witch dissolved by water makes me think construct and combined with Ozma's magic ban also makes me think local spellcasters. If there's either some big power casters, a focused coven of many lesser talents or both then there's a lot of potential with those wizarding sorts as foes. Depending on what sort of stuff they're into they can fit into most people's stories, attracting the monster hunters with their efforts, abducting the homeless for test subjects or some mind whammying stuff for Gordon to come across. While the Fomor are awful it's nice to have some human faces that we will never feel bad about punching too.

Local crime - I'd avoid a Macrone figure. But even at smaller levels there's potential there. Moreover there's also likely to be some overlap with the Fomor, fighting might break out over space in the tunnels or the Fomor may be muscling in.

Local weres - some, none, organised or just bits and bobs?

Ghosts - as with the weres.
Control
 GM, 253 posts
Sat 10 Jun 2017
at 23:17
Re: Addiction Services
Right.  White Court and White Council.

If "Seattle is in some ways a write off due to Fomor activity it's somewhere they can test without losing much in the event of failure."

Oh, that's nice....  I can use that.

I also like the coven idea...  To most, not aware of what's going on globally, the Fomor may not seem to be much of a threat  (I Mean, c'mon... the Internet is rife with whacko conspiracy theories!  Just cause the Paranet sites are right about there being magic doesn't mean an ancient dinosaur went rampaging through Chicago!  Pffft.).   While that might change in our game, I can see more people believing in Oz and seeing that as the big prize right now....  And we should start out with some human folks as antagonists anyway...

Some good ideas.  Thanks!

Factions on the Board:

Big factionLocal FactionLocal FaceGoal
The White CouncilUndefinedNoriko & Agnes???
The White CourtHouse MalvoraPamela HaugenForment Paranoia
The Fomori HierarchyLocal Fomor CellUndefinedTake over Seattle Magical landscape
The Jade CourtUndefinedUndefinedEstablish a stronger presence in the West
The Freehold of OzOzThe Lord ChamberlainMaintain balance
The GiftedThe Seattle ParanetUndefinedundefined
The Tsing'tTsing't tribeundefinedundefined


That's a pretty full plate.  I'm not sure we need more.
Control
 GM, 254 posts
Sat 10 Jun 2017
at 23:18
Opening Scene

I am working on the opening scene.  We should be able to go live on Monday.