Enemies and Other Creatures.   Posted by GM.Group: 0
GM
 GM, 59 posts
Mon 24 Apr 2017
at 05:25
Enemies and Other Creatures
The monsters and potential adversaries here are a gnoll huntmaster and two hobgoblin grunts. I'll post the stats here before long.
GM
 GM, 66 posts
Thu 27 Apr 2017
at 00:06
Enemies and Other Creatures
Hobgoblin Grunt
Level 3 Minion
XP 38
Medium natural humanoid
Initiative +5  Senses Perception +2, low-light vision
HP 1; a missed attack never damages a minion
AC 18 (20 with phalanx soldier; Fortitude 16; Reflex 14; Will 13
Speed 6
m Longsword (standard; at-will) Weapon
+7 vs. AC; 5 damage
Hobgoblin Resilience (immediate reaction, when the hobgoblin grunt suffers an effect that a save can end, encounter)
The hobgoblin grunt makes a saving throw against the triggering effect.
Phalanx Soldier
The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil  Languages Common, Goblin
Skill Athletics +7, History +2
Str 18 (+5)  Dex 14 (+3)  Wis 13 (+2)
Con 15 (+3)  Int 10 (+0)  Cha  9 (+0)
Equipment leather armor, light shield, longsword


Gnoll Huntmaster
Level 5 Artillery
XP 200
Medium natural humanoid
Initiative +6  Senses Perception +11; low-light vision
HP 50; Bloodied 25
AC 19; Fortitude 16; Reflex 17; Will 14
m Handaxe (standard; at-will) Weapon
+9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied; see also pack attack.
R Longbow (standard; at-will) Weapon
Ranged 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage while bloodied; see also pack attack.
Pack Attack
The gnoll huntmaster deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the huntmaster's allies adjacent to it.
Alignment Chaotic evil  Language Abyssal, Common
Skills Intimidate +7, Stealth +11
Str 16 (+5)  Dex 19 (+6)  Wis 14 (+4)
Con 14 (+4)  Int  8 (+1)  Cha 07 (+0)
Equipment leather armor, handaxe, longbow, quiver of 30 arrows.

This message was last edited by the GM at 00:15, Thu 27 Apr 2017.

GM
 GM, 122 posts
Wed 17 May 2017
at 20:35
Enemies and Other Creatures
Betsy d'Vadalis
Medium natural humanoid
Level 5 Controller (Leader)
XP 200
Initiative +3 Senses Perception +3
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Will 19; see also protected by animals
Speed 5
m Dagger (standard; at-will) • Weapon
+10 vs. AC; 1d4 + 3 damage.
c Vadalis Attack Command (standard; at-will)
Close burst 10; targets one animal ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack.
c Vadalis Trick Command (standard; encounter)
Close burst 10; targets one animal ally; the target uses an at-will, encounter, or recharge attack power as a free action.
C Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will; the target cannot use a standard action during its next turn.
Protected by Animals
Betsy d'Vadalis gains a +2 bonus to all defenses while an animal ally is adjacent to her.
Alignment Unaligned Languages Common
Skills Diplomacy +10, Insight +8, Intimidate +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)
Con 12 (+3) Int 14 (+4) Cha 16 (+5)
Equipment elegant clothing, dagger
Circlet of Indomitability
Lvl 8 3,400 gp
Item Slot: Head
Property: Gain a +1 bonus to Will defense.

Magebred Constrictor
Level 4 Soldier
Large natural beast (reptile)
XP 175
Initiative +4 Senses Perception +8; low-light vision
HP 96; Bloodied 48
AC 20; Fortitude 21, Reflex 18, Will 18
Speed 6, climb 6, swim 6
m Bite (standard; at-will)
+19 vs. AC; 1d10 + 4 damage, and the target is grabbed (until escape).
M Constrict (standard; at-will)
Affects a target the magebred constrictor has grabbed; +8 vs. Fortitude; 2d6 + 8 damage, and the target is dazed until the end of the magebred constrictor’s next turn.
Alignment Unaligned Languages
Skills Stealth +12
Str 22 (+7) Dex 16 (+5) Wis 17 (+5)
Con 16 (+5) Int 2 (-2) Cha 10 (+2)

Daask Shivthug Goblins
Level 3 Minion
Small natural humanoid
XP 38
Initiative +5 Senses Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 14, Reflex 16, Will 13
Speed 6; see also goblin tactics
m Shiv (standard; at-will) ✦ Weapon
+7 vs. AC; 5 damage (6 damage if the shivthug goblin has combat advantage against the target).
Daask Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square and deals 1 damage to the attacker.
Alignment Evil Languages Common, Goblin
Skills Stealth +7, Thievery +7
Str 14 (+3) Dex 17 (+4) Wis 12 (+2)
Con 13 (+2) Int 8 (0) Cha 8 (0)
Equipment leather armor, shiv

This message was last edited by the GM at 21:11, Wed 17 May 2017.

GM
 GM, 150 posts
Fri 2 Jun 2017
at 16:51
Enemies and Other Creatures
Magebred Shark
Level 4 Brute
Medium natural beast (aquatic)
XP 200
Initiative +4; Senses Perception +4; low-light vision
HP 75/75 Bloodied 37
AC 17; Fortitude 18, Reflex 17, Will 17
Speed 1 (clumsy, see magebred mobility), swim 8

Traits
Aquatic In aquatic combat, the shark gains a +2 bonus to attack rolls against nonaquatic creatures. While not in water, the shark takes 10 damage at the start of every round.
Blood Frenzy The shark gains a +2 bonus to attack rolls and a +4 bonus to damage rolls against bloodied creatures.
Magebred Mobility When using normal land movement, the shark takes only a -2 penalty to attack rolls and defenses for being clumsy, rather -4.

Standard Actions
mb Bite (standard; at-will)
+10 vs. AC; 2d8+7 damage (see Traits)
Alignment Unaligned Languages --
Str 18 (+6) Dex 15 (+4) Wis 15 (+4)
Con 15 (+4) Int 1 (-3) Cha 8 (+1)
GM
 GM, 162 posts
Mon 5 Jun 2017
at 06:44
Enemies and Other Creatures
Brunok, Daask Shivboss
Level 2 Elite Lurker
Small natural humanoid XP 250
Initiative +8 Senses Perception +2; low-light vision
HP 60; Bloodied 30
AC 17; Fortitude 13, Reflex 17, Will 12
Speed 6; see also goblin tactics
Saving Throws +2
Action Point 1
m/r Shiv (standard; at-will) ✦ Weapon
+7 vs. AC; melee or ranged 5/10; 1d4 + 2 damage.
M Deft Strike (standard; at-will) ✦ Weapon
Brunok moves 2 and them makes a basic attack.
M Dazing Strike (standard; encounter)✦ Weapon
1d4 + 2 damage and the target is dazed until the start of Brunok's next turn.
M/R Easy Target (standard; encounter) ✦ Weapon
+7 vs. AC; melee or ranged 5/10
Hit: 2d4 + 2 damage and the target is slowed and grants combat advantage to Brunok (save ends).
Miss: Half damage and the target is slowed until the end of Brunok's next turn.
Combat Advantage
Brunok deals an extra 2d6 damage against any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
Brunok shifts 1 square.
Sneaky
When shifting, Brunok can move into a space occupied by an ally of its level or lower. The ally shifts into the blackblade’s previous space as a free action.
Quick Fingers (minor; encounter)
Make a Thievery check, even if the action would normally be a standard or move action.
Alignment Evil Languages Common, Goblin
Skills Stealth +11, Thievery +11
Str 14 (+3) Dex 17 (+4) Wis 12 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, buncha' shivs

This message was last edited by the GM at 13:48, Mon 05 June 2017.