Rituals.   Posted by GM.Group: 0
GM
 GM, 115 posts
Tue 16 May 2017
at 05:07
Rituals
I'm working on expanding the rituals associated with each dragonmark. The Eberron Player's Guide only referred to rituals in that book and the Player's Handbook. So, the Mark of Storm will be associated with the following rituals, which come from the books to which I have access:

Commune with Nature
Control Weather
Eagles' Flight
Endure Elements
Endure Primordial Elements
Enhance Vessel
Lower Water
Portend Weather
Purify Water
Speak with Nature
Summon Winds
Traveler's Feast
Water Breathing
Water Walk
Water's Gift

Normal restrictions still apply: the dragonmarked character still has to obtain the ritual, master it and spend the necessary components, and is still required to be of the necessary level.

This message was last edited by the GM at 05:13, Tue 16 May 2017.

GM
 GM, 116 posts
Tue 16 May 2017
at 05:29
Rituals
I've always thought that rituals were one of the genius moves of 4th Edition, but one that didn't quite pan out. Their casting times in minutes and hours makes them difficult to incorporate into the rest of the adventuring time scale; they can't really be done during combat, and it's hard not to have it involved a lot of sitting around for some character or another. They also don't mesh well with most skill challenges ("Okay, this travel is going to be tough, so..." "I perform Phantom Steed." "Oh, uh, okay, one success.")

But, they're a key feature of some classes and some characters so I'd like to find ways to make them mean more, hopefully without getting too ridiculous ("Another flooded hallway, whaddya know?")
GM
 GM, 117 posts
Tue 16 May 2017
at 05:31
Rituals
House Lyrandar sometimes sets up water-based barriers and to find ways to generate intense heat and cold in certain rooms. This helps ensure that only house members (and mostly only those with dragonmarks) can reach or stay for long in such areas.
Tham d'Lyrandar (jkeogh)
 player, 82 posts
 Half-elf
 Dragonmarked sorcerer.
Fri 2 Jun 2017
at 02:16
Rituals
So in character just now the Goblin referred to my Water Walk Ritual. The casting time for that is 10 minutes per person, so we'd be down here for an hour or so to give everyone Water Walk. I know you've mentioned modifying rituals in the past, is this one of those instances where we could say, nope Water Walk can be cast instantly and last 1 min/level or something very 3.5/Pathfinder-esque?
GM
 GM, 146 posts
Fri 2 Jun 2017
at 03:09
Rituals
In reply to Tham d'Lyrandar (jkeogh) (msg # 4):

That isn't what I was thinking. He was thinking you could run across. Let's say there's a control on the far side that would lower a grate. Letting the others cross safely.

Do you have water walk?
Tham d'Lyrandar (jkeogh)
 player, 83 posts
 Half-elf
 Dragonmarked sorcerer.
Fri 2 Jun 2017
at 03:19
Rituals
I never actually chose my rituals, though it does seem like one I would have, but still, would I have 10 minutes to use it now? I don't think so, right?
GM
 GM, 147 posts
Fri 2 Jun 2017
at 03:28
Rituals
In reply to Tham d'Lyrandar (jkeogh) (msg # 6):

If it doesn't seem like it, then I agree. It's not clear what the time pressure is with Betsy's condition, so it's reasonable to want to keep moving.