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Da Technology Other Races.

Posted by Da Golden ThroneFor group 0
Da Golden Throne
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Thu 13 Apr 2017
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Da Technology Other Races

This is a massive info dump that gives a brief description of the non-Mass Effect faction technology. This one isn't as detailed as the other and simply gives rough comparisons. If you don't care how shit works then skip this. Also, like the ME tech section, I'm only covering what soldiers of each faction generally use and not large vehicle armaments. Note this section is incomplete and Ill be finishing it eventually.

Hegemony, Fallen, and Cabal Tech

Even though Batarian and Vorcha primarily use ME tech. The Fallen and Cabal have introduced their own equipment.

Armor
Cabal legion soldiers wear suits of power armor similar to others used by other factions. Their leader have more advanced version that come with shields and built in weapons. Sions wear smaller suits of combat armor with their elite troops having access to shielding. The Fallen wear their custom built combat armor that has been re-purposed to be compatible with mass effect technology.

Armaments

Slug Rifle
The basic carbine used by most Cabal forces exclusively. It is durable, accurate, and reliable. Since the Cabal's merging with the Hegemony the slug rifle has been re-purposed to use mass effect fields while still keeping its formidable hitting power. Its only true weakness now is its slow rate of fire.
Fire type: Semi-Automatic
Continuous fire before overheat: 10-20
Ammunition type accepted: Any

Projection Rifle
A Cabal grenade launcher that fires salvos of explosive rounds designed to incapacitate, disorient, and destroy. The weapon feeds ballistic data to each projectile at the moment of launch, coordinating the salvo for maximum effect.
Fire type: Cluster Grenade launcher
Clip Size: 10

Heavy Slug Thrower
This devastating squad support weapon is capable of completely halting enemy advances with a hail of fire. It performs so well that it has undergone very little enhancement or modification since its introduction. The Cabal's Colossus heavy infantry units wield heavy slug throwers to devastating effect.
Fire type: Full-auto rotary machine gun, 600-900 rpm.
Clip size: Colossus back storage holds 6000 rounds.

Shock Rifles and Pistols
Even though many Eliksni now use mass effect weapon there are many still that use their own shock weapons. Both the pistol and the rifle fire slow, homing bolts of blue energy that are very effective against shields. The pistol fires in three-round burst and and holds a charge for 150 shots. The rifle can switch from three round burst to full auto and holds a charge for 300 shots.

Wire Rifle and Shrapnel Launcher
The wire rifle is an Eliksni sniper rifle. To fire, it must be charged beforehand and they fire a powerful, high-velocity bolt effective against shields. It holds a charge of 50 shots. The shrapnel launcher is a weapon that fires four incinerary shrapnel projectiles like a shotgun. It holds a charge of 80 shots.

Shock Blade
A shock blade is a unique power weapon used exclusively by Eliksni warriors. Unlike other power weapons that are effective against armor, shock blades sacrifice armor penetration for shield disruption. A shock blade will bring down most personal shields in one blow leaving their victims open for attack. Also, even though the energy field produced by a shock blade is different from that of other power weapon it is still quite capable of deflecting the blows of said power weapons.

Scorch, Shock, and Null Cannon
These similar looking shoulder mounted cannons have become infamous and widely used amongst Hegemony forces. The scorch cannon is an anti tank weapon which has a glowing orange barrel that fires high heat shots that explode on contact and can easily melt through armor. The shock cannon has an electrified blue barrel and fires a similar but electrical charged shot that is weaker against armor but highly effective against shields. The null cannon has a glowing black-purple barrel and is the weakest of the three but was created specifically for use against power users. Any biotic, psycher, or guardian of light that is caught in a null cannon's blast and is not killed or if said power user walks into the fallout zone will find their powers unusable until the effects wear off. Regardless of the type, all three cannons hold a charge for 10 shots and must be recharged at a personal station.

The Tau Empire

Armaments:
Pulse Weapons: The standard issue weapons for the Tau soldier (the fire caste) consist of either the long barreled pulse rifle or the shorter pulse carbine. These weapons utilize pulsed induction fields to fire lethal bursts of plasma. Among the standard issue firearms of the rival factions, pulse weapons are considered one of the strongest. Only heavy armored troops can withstand a blow from one of these weapons, though shields still offer adequate protection.

Rail Rifle and Ion Rifle: Even though most of the Tau's rail and ion armaments are vehicle mounted they do have in their possession personal rifles. These weapons are quite rare and are usually only seen in the hands of a few pathfinders (Tau scouts). Rail rifles are incredibly deadly sniper weapons that use linear accelerators to fire a solid projectile at hyper-velocity capable of piercing the thickest combat armor. The weapon even features a full-automatic option though this is usually not used due to the weapons limited ammo. Ion rifles are high powered energy weapons that have two modes of fire. They can fire automatically putting continuous streams of energy down the field of they can be charged to fire a single powerful shot that will explode violently on impact. The second option, however, can cause the weapons power cells to overheat.

Burst Cannon, Fusion Blaster, and Plasma Rifle: Due to size, these three weapons are used exclusively by Tau battle suits. Burst cannons are larger rotary pulse weapon which have a high rate of fire . Fusion blasters are high heat, single shot, anti-tank energy weapons. Plasma rifles are not to be confused with pulse rifles even though they are both plasma weapon. Plasma rifles fire denser, higher heat shots than the pulse rifle that can melt threw the strongest combat armor.

Kroot Weapons: Kroot use primitive slug-throwers modified to fire pulse rounds even though not at the same strength as a standard pulse rifle. They can also be made to fire specialist sniper ammo. These sniper rifles however use an archaic form of reloading after each shot making them cumbersome. All Kroot rifles have a scythe blade bayonet attached to them , a throwback to traditional Kroot fighting staves.

Drones: Almost all Tau combat units have a couple of drones with them. These hovering, disk shaped drones have various uses that increase the effectiveness of the Tau and should not be underestimated. Some drones used by Tau infantry are listed below.
MV1 Gun Drone:  Fire support drone with twin pulse carbine armament
MV4 Shield Drone: Provides the unit with a protective shield dome
MV7 Marker Drone: Pings a target granting data to increase accuracy and exploit weakness
MV8 Missile Drone: Fire support armed with anti-personnel missile pod
MV31 Pulse Accelerator: Enhances pulse weapons fire range
MV33 Grave Inhibitor: Creates grav-field to slow oncoming enemies
MV71 Sniper: Fire support armed with a long-shot pulse rifle
MB3 Reacon: Large drone armed with burst cannon and positional relay for reinforcements

Armor:
Fire caste combat armor: This heavy combat armor is the standard for most of the soldier class. Not only is it resilient but it contains many systems to aid the warrior. The helm contains various targeting systems, as well as magnified, infra-red, and night vision. The suit also has a built in scanners and a drone network allowing the warrior to link with any nearby drone as long as the drone is not already linked to someone else.

X25 Stealth Battlesuit: This should be considered more a power armor than a full battle suit. The X25 is an impressive piece of gear. Not only does it have power armor durability but it also the unique feature of cloaking as well as having a built in jet pack. The only down side is that firing its weapon will disable the cloak.
Note: The Tau have other, larger battle suits but since I consider those more vehicle than armor I will not be discussing them here.

Pros&Cons:
The Tau probably have the hardest hitting standard issue weapons among the rival factions, not only that but they are relatively light for their size. Tau are also very skilled at technological warfare, cyber warfare, and the use of EMP weapons. The down sides, are that the weapons they uses, even though light, are rather large. The standard pulse rifle is almost as long as the Tau are tall. Also, even though they are good at technological and cyber warfare they are quite susceptible to the same tactics being used against them.

ORKS!

Armaments:

Shootas: Ork firearms are large, sturdy, fast firing, loud, large calibured, and make absolutely no sense what so ever. The standard ork gun is called the shoota (or slugga if it's a pistol). No two shootas look alike and each gun seems to be custom made. The most bizarre aspect however is if taken apart, the gun shows no possibility of how it actually function. One captured slugga was disassembled to find only a spring and rubber band inside. Regardless of the fact, ork guns can and will work in ork hands and are to not be underestimated. The most unique "shootas" encounted are what orks call "Snazz Gunz". These guns are always larger and tend to have more than the standard shootas 1-3 barrels. The most unique element of this gun is what they fire. For it has been reported that a single one of these guns will launch solid shell, plasma, lasers, large spikes, lightning, fire, and even many unknown projectiles all the same time.

Rokkit Launchers: The most common ork anti-vehicle weapon is the rokkit launcher, not rocket but Rokkit. They are similar design to old war RPGs. Basically a metal pipe with a trigger that fires and explosive projectile strapped to the front of it.

Deff Guns: These are large usually multi-barreled heavy machine guns that are most known for the large back brace that the gun is attached too. These guns have range and firepower equivalent to an Astartes auto-cannon with a high rate of fire.

Armor:

Orks generally don't wear armor. They simply wear whatever is available and rely on their impressive hardiness to withstand attacks. However veteran orks understand the value of additional protection and wear personally made armor. Like shootas, no two sets of armor are alike but ork armor can be classified in two categories.

'Eavy: This is what is worn by most ork vets and is usually a collection a various metal plates or equivalent that said ork slaps onto their body. Surprisingly, the resilience of the armor seems to be more reliant on the ork's belief in it than the armor itself.

Mega: The ork's version of power armor. Absurdly massive and heavy, these suit are practically invulnerable to small are fire. The use of anti-vehicle weapons is advised. That or pray the ork was dumb enough to not equip a helmet.
This message was last edited by the GM at 04:26, Mon 11 Oct 2021.
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