Recruitment.   Posted by Director Kobayashi.Group: 0
Director Kobayashi
 GM, 1 post
Sat 22 Apr 2017
at 01:05
4-5 players. One post per day (unless otherwise notified).

Short scenario. Pre-gen characters available.

I can give you instructions on all mechanics/game elements; you don't need to already be familiar with the game or engine.

Unsure of whether game should be "mature" or "general" level. Can discuss w/ interested parties. (Leaning towards "mature").

To get a feel for what the game is like/how it's played see here:

Thinking this will be a blast! :)

This message was last edited by the GM at 14:31, Mon 24 Apr 2017.

Director Kobayashi
 GM, 5 posts
Mon 24 Apr 2017
at 02:10
In reply to Director Kobayashi (msg # 1):

Just an update folks---

Great news! Recruitment is closed after only 2 days! We've got 7-8 potential players lined up, more than enough for a game, even if we end up having some attrition.

Thanks to everyone! Let's move on to our pre-game discussions.
Director Kobayashi
 GM, 27 posts
Wed 26 Apr 2017
at 15:53
I wanted to pick your brains:

Do you think we should have some sort of ongoing recruitment for players in case we have attrition during the game? If so, have you seen this done well and how?

Should that include having a backup or co-GM in case I'm involved in a tragic accident or something? :)

I like the idea. I guess I could reopen a post on the Players Wanted forum, and just be clear that I'm looking for people interested in NBA to serve as a "Relief Bench."

What do you think? Has attrition been an issue in your past games? How was it dealt with?

This message was last edited by the GM at 02:53, Thu 27 Apr 2017.

 player, 7 posts
Thu 27 Apr 2017
at 03:46
In reply to Director Kobayashi (msg # 3):

I think attrition is almost always an issue. I ran one game in which I started with nine players and finished the game with two.

I gave up recruiting replacements for a couple of reasons. For one, I mostly run investigation games (largely CoC) and it is almost impossible to really bring someone up to speed once the game is a couple of months old. Or so it seems to me. Plus, the replacements are no more likely to stick than the first draft.

So I mostly NPC the ones who quit (or, worse, just disappear) until I can shuffle them offstage.
Hung He
 player, 7 posts
Fri 28 Apr 2017
at 02:53
In my experience, PBP games usually see a sudden drop off right at the start. People either don't realize how busy their schedules are and abandon the game, or simply don't know what they are getting themselves into and run for the hills.

While I love the idea of a West Marches style group, I have to agree with Quinn. I'm not sure how similar Night's Black Agents is to Call of Cthulhu or Delta Green, but trying to bring new players up to speed on all the crucial details, plot twists, and clue reveals can be a hassle.
Director Kobayashi
 GM, 43 posts
Fri 28 Apr 2017
at 19:43
In reply to Hung He (msg # 5):

You both make a lot of sense. Ok, then, no more recruitment and come what may!