RolePlay onLine RPoL Logo

, welcome to League Of Pathfinders

21:55, 19th April 2024 (GMT+0)

Pathfinder Rules Discussion.

Posted by League HistorianFor group 0
Elara Wildheart
Pathfinder, 11 posts
Tundra Elf
Master of Forms
Mon 9 Jul 2018
at 16:40
  • msg #163

Re: Pathfinder Rules Discussion

In reply to Arthur Spellseeker (msg # 160):

Excellent, this solves my problem nicely, and also saves me 12,000 gold on an upgraded Amulet of Mighty Fists just so I can use all my natural attacks.
Rood
Pathfinder, 10 posts
Druid/Monk
Raised by wolves
Mon 9 Jul 2018
at 17:21
  • msg #164

Re: Pathfinder Rules Discussion

Elara, as someone using Amulet of Mighty Fists, you may want one anyhow. You can use it to put weapon special abilities on your natural attacks if you so desired, even without putting a traditional +1 on the amulet. Yes I know, gamer cheese, but not much of it.
Elara Wildheart
Pathfinder, 12 posts
Tundra Elf
Master of Forms
Mon 9 Jul 2018
at 17:41
  • msg #165

Re: Pathfinder Rules Discussion

In reply to Rood (msg # 164):

Yes, I still have one, but needing to use Agile as one of the properties seemed wasteful. Instead I just have Cruel. As a full BAB class, I don't really need much more accuracy, so I reinvested the 12k (difference between a +1 and a +2) in other magic items to shore up skills and defenses.
Kass
Pathfinder, 21 posts
Mon 9 Jul 2018
at 18:35
  • msg #166

Re: Pathfinder Rules Discussion

Only question I have regards Weapon Proficiency. As Ranger, I can use almost all the weapons in the Heavy Blades group. Only the Dueling Sword and Elven Curve Blade were 'exotic'. Does this still mean I need the Weapon Proficiency frat to use the Agile feature of the Dueling blade?
League Manager
GM, 11 posts
Mon 9 Jul 2018
at 18:44
  • msg #167

Re: Pathfinder Rules Discussion

For the moment, yes you'll still need the feat, otherwise it just counts as a longsword.
Kass
Pathfinder, 22 posts
Mon 9 Jul 2018
at 18:55
  • msg #168

Re: Pathfinder Rules Discussion

Ah, but it will also allow me to wield 2 Elven Curve blades at the same time. Acceptable.
League Manager
GM, 12 posts
Mon 9 Jul 2018
at 19:15
  • msg #169

Re: Pathfinder Rules Discussion

Isn't the curve blade a two handed weapon?
Rood
Pathfinder, 12 posts
Druid/Monk
Raised by wolves
Mon 9 Jul 2018
at 19:19
  • msg #170

Re: Pathfinder Rules Discussion

Kass has four arms, so can dual wield two two-handers. I think. Maybe.
League Justicar
GM, 2 posts
Mon 9 Jul 2018
at 19:23
  • msg #171

Re: Pathfinder Rules Discussion

You can totally wield two two-handed weapons if you have four arms...:-)
League Manager
GM, 13 posts
Mon 9 Jul 2018
at 19:29
  • msg #172

Re: Pathfinder Rules Discussion

If Kass has four arms then it sounds doable. You'll still need EWP to wield them however.
League Justicar
GM, 3 posts
Mon 9 Jul 2018
at 19:32
  • msg #173

Re: Pathfinder Rules Discussion

And TWF...unless you don't care about penalties...:-)
Kass
Pathfinder, 24 posts
Mon 9 Jul 2018
at 20:56
  • msg #174

Re: Pathfinder Rules Discussion

Weapon Proficiency will handle xwp needs. And I have multi-weapon fighting. Greater as well. I know primary pair of arms does 1.5 Str damage. Does secondary pair do half that, or just Str damage?
League Manager
GM, 14 posts
Mon 9 Jul 2018
at 21:37
  • msg #175

Re: Pathfinder Rules Discussion

I'm going to say just Str damage but I'll double check it just to be safe.
Tora
Pathfinder, 35 posts
Artificial Half-Elf
Magitechnician
Mon 9 Jul 2018
at 22:55
  • msg #176

Re: Pathfinder Rules Discussion

With multiple limbs and Multiweapon Fighting, you have one "primary" hand and the rest are all "off" hands.  There isn't a clear ruling anywhere on how it works, so it's up to the GM how to combine everything.

At least in theory, it would be x1 STR for the "offhand" twohander.  (The normal multiplication rules are that you take the individually added amounts from multipliers and back calculate - so +0.5 from using the weapon in two hands -0.5 leaves you with +0.0 or just the base STR.  It's why x3 and x4 gives you x6.)
Zaira Zatara
Pathfinder, 8 posts
Fairy
Shoulder-Mountable-Cannon
Mon 9 Jul 2018
at 23:50
  • msg #177

Re: Pathfinder Rules Discussion

Can we ban teleport like literally all forms of it, including those on monsters?

Hi wizard here (I think the only one, theres a sorcerer too though!). I would really prefer to play in a world where a lot of things aren't /solve at least in the case of teleport (its just too easy). Story wise it could just be a world effect rather then it not existing on other planes (if things ever go off plane teleportation can be entirely necessary on distant planes to get around).

I don't think I need to give examples (but I can if need be), and really its more an issue of it being on any classes spell list. (I could just not take it, but then NPC casters having teleport make my character look like an idiot.)

Tree stride, blink and other relatively short range teleportation are not really the same as going 500 miles away. So a list of things banned if the game goes this route is also helpful if a more balanced approach is considered.
Lialda Nomake
Pathfinder, 22 posts
Sexy Arcane Caster
5'1" 99lbs
Mon 9 Jul 2018
at 23:53
  • msg #178

Re: Pathfinder Rules Discussion

I don't like that idea. As of now, we're not high enough level to cast it anyway, but if we're having to do missions 1000 miles away, we're going to be spending a lot of time traveling. Not to mention, you have to have actually been there to be able to teleport anyway, so it's not like the first time a person can cast teleport, they'll be able to go clear across the globe.
League Justicar
GM, 4 posts
Mon 9 Jul 2018
at 23:56
  • msg #179

Re: Pathfinder Rules Discussion

Why do you have a problem with teleport? No one in game can cast it yet. It is a very useful tool for both player and GM alike. A wizard who can't escape from a sticky situation, especially a higher level one, is not a very good wizard in my opinion. I personally see no problem with teleport or its various iterations. My word is not the final say, however, and I will defer to League Historian in this case. I'll just close with I've never seen teleport be an issue by the time it was available in game and I've been gaming for nearly thirty years. Just my two cents...:-)
Courynna Talaudrym
Pathfinder, 5 posts
Legendary Human
Rogue / Spell-less Ranger
Tue 10 Jul 2018
at 00:01
  • msg #180

Re: Pathfinder Rules Discussion

My character can dimension door as a Supernatural ability so I am all for keeping it.

I too have been playing for 30+ years and have never seen it abused but to the contrary it has been more than useful to the entire party.
Sienna Frost
Pathfinder, 23 posts
Frost Fairy
Sorcerer/Oracle
Tue 10 Jul 2018
at 00:09
  • msg #181

Re: Pathfinder Rules Discussion

In reply to Zaira Zatara (msg # 177):

So you don't want say...one of these?


Transport Card
Aura strong conjuration; CL 13th
Slot none; Price 4,550 gp; Weight -
Description: A finely wrought card that appears to be made out of metal and engraved with a swirl pattern on the back.  This item is consumed upon use.
Functions as a one-use Greater Teleport.
Requirements Craft Wondrous Item, greater teleport
Zaira Zatara
Pathfinder, 9 posts
Fairy
Shoulder-Mountable-Cannon
Tue 10 Jul 2018
at 00:13
  • msg #182

Re: Pathfinder Rules Discussion

In reply to League Justicar (msg # 179):

O_O. Wow, the people have spoken. I'll happily keep it.

As to not wanting it, I guess I'm one of those rare people who've seen it abused to drop bombs, and tear apart plots. No point in storming that tower if you can start at the top. And then every baddy becomes a powerful wizard or has one nearby just to handle stopping teleportation in... which leads to more spellbooks in loot XD, and wizard gear, or is simply fodder. Then again thinking about it every campaign I've been in that went that high level has been the first high level campaign the person running its played; a lot of problems and nature of the world things could be avoided.. (and a common theme of "magic is incredibly rare"), on second runs at least..


~ as to transport card. yes I would love to sell that item. Do you have a deck of them?
This message was last edited by the player at 00:15, Tue 10 July 2018.
Lialda Nomake
Pathfinder, 23 posts
Sexy Arcane Caster
5'1" 99lbs
Tue 10 Jul 2018
at 00:17
  • msg #183

Re: Pathfinder Rules Discussion

In reply to Zaira Zatara (msg # 182):

That sounds like a screwup on the GM's part. Teleport requires you to have seen the location you are teleporting to, making it impossible to teleport into the top of a tower. Not to mention, there's still a miss chance (been there done that). If you do have greater teleport, odds are good that whatever big bad is actually dangerous enough to warrant your attention is probably powerful enough to have a block on teleporting into his tower.
League Manager
GM, 15 posts
Tue 10 Jul 2018
at 00:23
  • msg #184

Re: Pathfinder Rules Discussion

Lialda pretty much nailed it - you have to know where you're going, you can't just skip to the boss fight/dungeon end/ect just because you can.

I'm assuming by the time any of y'all can cast teleport our respective BBEG's will have safeguards.
Zaira Zatara
Pathfinder, 10 posts
Fairy
Shoulder-Mountable-Cannon
Tue 10 Jul 2018
at 00:24
  • msg #185

Re: Pathfinder Rules Discussion

In reply to Lialda Nomake (msg # 183):

Scrying, reading memories, etc. It never came up as anything hard, with some minor prep.


3.5 version:
Familiarity

“Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you can currently see it, you’ve been there often, or you have used other means (such as scrying) to study the place for at least one hour. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using magic.


XD Again though, I'm fine with it as is; especially since everyone is on board the teleport express.. arriving
NOW.
Sienna Frost
Pathfinder, 24 posts
Frost Fairy
Sorcerer/Oracle
Tue 10 Jul 2018
at 00:27
  • msg #186

Re: Pathfinder Rules Discussion

There's more than a few items that make sense from a character perspective but are considered absolutely broken from a player/GM one.    My favorite example of this would be a command-word activated (infinite use) CLW wonderous item.   From a cleric's perspective, it'd be great as it'd free up spell slots for spells other than curatives.   From a player/GM one, it's broken because it eliminates one of the constraining elements: limited spell usage.
League Justicar
GM, 5 posts
Tue 10 Jul 2018
at 00:30
  • msg #187

Re: Pathfinder Rules Discussion

The teleport express is not arriving anytime soon...or at least not till next level for most characters...:-)
Sign In