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14:36, 25th April 2024 (GMT+0)

Pathfinder Rules Discussion.

Posted by League HistorianFor group 0
Lialda Nomake
Pathfinder, 24 posts
Sexy Arcane Caster
5'1" 99lbs
Tue 10 Jul 2018
at 00:31
  • msg #188

Re: Pathfinder Rules Discussion

Zaira Zatara:
In reply to Lialda Nomake (msg # 183):

Scrying, reading memories, etc. It never came up as anything hard, with some minor prep.


In that case, there's also probably a block on scrying (Mage's Private Sanctum for example), or at the very least, a will save allowed. Yes it is possible, but at the same time, if they succeed, then they deserve it. And even then, with "very familiar" or "studied carefully" you risk missing still, even if it is by a small margin. Don't get me wrong, it can be abused, but in my opinion, it adds more than it takes away. When you're spending three weeks in game trekking towards what will take less than a day to complete, that teleport becomes a lot more worth it.
This message was last edited by the player at 00:32, Tue 10 July 2018.
Zaira Zatara
Pathfinder, 11 posts
Fairy
Shoulder-Mountable-Cannon
Tue 10 Jul 2018
at 00:38
  • msg #189

Re: Pathfinder Rules Discussion

In reply to League Justicar (msg # 187):

You've got me wondering if I'm the only one who didn't go level 8 lol...

If my only available companions are higher level does the XP earned compensate for the level difference so I'll eventually even out, or should I just go for level 8 now?
Lialda Nomake
Pathfinder, 25 posts
Sexy Arcane Caster
5'1" 99lbs
Tue 10 Jul 2018
at 00:44
  • msg #190

Re: Pathfinder Rules Discussion

In reply to Zaira Zatara (msg # 189):

I'm level 8 (I'm the sorcerer), but I took Dragon Disciple so my CL in sorcerer is only a 7 right now. And magus (my other class) is a 6 level of spells class so it advances slower. It'll be a while before I get 5th level spells.

Edit: I misunderstood.
This message was last edited by the player at 00:51, Tue 10 July 2018.
Tora
Pathfinder, 36 posts
Artificial Half-Elf
Magitechnician
Tue 10 Jul 2018
at 00:47
  • msg #191

Re: Pathfinder Rules Discussion

Honestly, I get the concern and restrictions that can stop "scry and die" from being a thing aren't a bad idea.
Zaira Zatara
Pathfinder, 12 posts
Fairy
Shoulder-Mountable-Cannon
Tue 10 Jul 2018
at 00:50
  • msg #192

Re: Pathfinder Rules Discussion

In reply to Lialda Nomake (msg # 190):

I think I'm the only one who didn't... I'll see how XP is handled but I may well go for another 3 levels just to even out... or maybe go for solo adventures. I can post a lot so if our three DMs are about that might be better lol...
Sienna Frost
Pathfinder, 25 posts
Frost Fairy
Sorcerer/Oracle
Tue 10 Jul 2018
at 00:59
  • msg #193

Re: Pathfinder Rules Discussion

If it's a single day job and the client doesn't want to wait three weeks for the party to get there, then they can cough up for the teleport spell.   It's not like a 5th level spell costs that much, after all.
Lialda Nomake
Pathfinder, 26 posts
Sexy Arcane Caster
5'1" 99lbs
Tue 10 Jul 2018
at 01:05
  • msg #194

Re: Pathfinder Rules Discussion

In reply to Sienna Frost (msg # 193):

Not if teleport is banned in all forms (it doesn't exist).
League Justicar
GM, 6 posts
Tue 10 Jul 2018
at 01:07
  • msg #195

Re: Pathfinder Rules Discussion

My vote is no to banning teleport. What say you League Historian and League Manager?
Tora
Pathfinder, 37 posts
Artificial Half-Elf
Magitechnician
Tue 10 Jul 2018
at 01:20
  • msg #196

Re: Pathfinder Rules Discussion

I'd rather see major places linked with teleportation circles and the more "on the fly"  spells reduced in effectiveness or removed, to be honest.  Or just reduced to working best when targeting a teleportation circle so they're still useful but, again, no scry and die.
League Manager
GM, 16 posts
Tue 10 Jul 2018
at 01:22
  • msg #197

Re: Pathfinder Rules Discussion

No. As long as we don't let it get out of hand - like, say, scrybomb - we'll be fine.
League Justicar
GM, 7 posts
Tue 10 Jul 2018
at 01:36
  • msg #198

Re: Pathfinder Rules Discussion

In the same vein, we could just ban scrying and any sort of eavesdropping magic and teleport is no longer a potential problem.

My stance is if you start banning everything because it can be a problem, you miss the point of the game entirely...especially this one as iterated by the League Historian himself...No game is going to be without its hiccups or potentially breakable rules. Good DMs and good players should recognize this and not blatantly abuse such designer issues.
Elara Wildheart
Pathfinder, 13 posts
Tundra Elf
Master of Forms
Tue 10 Jul 2018
at 01:38
  • msg #199

Re: Pathfinder Rules Discussion

I'm for keeping teleportation unless it's demonstrably abused in this particular game. Many instances of any kind of plot-derailing abuses of abilities in general tend to come from an antagonistic relationship between player and GM, or players acting in bad faith and against the preservation of a good story. As long as we can agree as players not to be TOO cheesy, while the GMs recognize we'll still try to find clever ways around their challenges and are able to take it in stride and improvise, I think we'll work out a collaborative story just fine.
League Justicar
GM, 9 posts
Tue 10 Jul 2018
at 01:42
  • msg #200

Re: Pathfinder Rules Discussion

Elara Wildheart:
I'm for keeping teleportation unless it's demonstrably abused in this particular game. Many instances of any kind of plot-derailing abuses of abilities in general tend to come from an antagonistic relationship between player and GM, or players acting in bad faith and against the preservation of a good story. As long as we can agree as players not to be TOO cheesy, while the GMs recognize we'll still try to find clever ways around their challenges and are able to take it in stride and improvise, I think we'll work out a collaborative story just fine.


Well said Elara! Every group I've ever played with IRL has always viewed Teleport as either a) a means to get from point a to b and b) get the heck out of dodge. I don't want to downplay any of the player's concerns about teleport, but it seems like the ones who are voicing their discontent are coming from a bad place when it comes to this particular spell. I'm guessing that they've experienced the toxic relationship you've described or have just had players that don't care about the "spirit" of the game and just look at is as "player vs. DM/GM" and not a collaborative effort to weave a story and have oodles of fun...:-)
Elara Wildheart
Pathfinder, 15 posts
Tundra Elf
Master of Forms
Tue 10 Jul 2018
at 02:29
  • msg #201

Re: Pathfinder Rules Discussion

GMs: How much wiggle room do we have with descriptions of abilities, items, etc. for the sake of flavor? For instance, one of my magic items is described as a robe. Could I have a magic item with identical effects that's a shirt or whole outfit instead? I've also got a number of shapeshifting-oriented abilities and spells that could also have some flavorful wiggle room, like taking the shape of an animal with the exact stat block of an existing creature but a different appearance.
League Justicar
GM, 10 posts
Tue 10 Jul 2018
at 02:42
  • msg #202

Re: Pathfinder Rules Discussion

I have no problem with reskinning items to fit flavor. However, they will still use up the slot they originally would use up. At least that's my take on it.
Arthur Spellseeker
Pathfinder, 28 posts
Master linguist
Tue 10 Jul 2018
at 02:58
  • msg #203

Re: Pathfinder Rules Discussion

If you want to avoid 'Scry and Fry', you could rule that scry spells aren't clear enough to allow teleportation through them.

Or you could watch the second D&D movie. They took care of that quite well.
Mothan Kivner
Pathfinder, 10 posts
Half-Elf/Half Drow
Ranger/Rogue
Tue 10 Jul 2018
at 03:02
  • msg #204

Re: Pathfinder Rules Discussion

I didn't know there was a second one :O
League Historian
GM, 80 posts
Chronicler of the
League Of Pathfinders
Tue 10 Jul 2018
at 03:04
  • msg #205

Re: Pathfinder Rules Discussion

In regards to banning teleport: I won't do that. I understand concerns and I'm willing to even admit it might make the game a hell of a lot better. But. It directly goes against the very backdrop of the game, which is "Be the character you never get to be in other games". Yes, many games would probably work a lot better with groups this big if things were banned, limited, and more strict. I've been incredibly lenient. Probably to lenient. I say yes first and then we face issues down the road because I said yes. But I would rather us have to pause and try and figure out things down the road if we experience issues then ban things off the rip because of the possibility of issues arising. I can handle players using "scry and fry" and teleport and all that.

As for people deliberately being cheesy and abusing it just to because they can, and hurting a good story...well. That. Is. My. Pet. Peeve.

Anyone, and I do mean anyone who gets in the way of a good story WILL experience the wrath of the almighty GM. I'm serious. I am great with everything and anything, I'm relaxed, I'll let you completely derail my plot ideas with a brilliant play on your part, even if it is pulling off a cheesy maneuver, because that's just you the player using what I've given to you to achieve your goals and survive. But if you start abusing the freedom I given you just to ruin a good story and have no intention of building a story, well two people can play that game. Only difference is in this world I'm God, and I can throw everything right back at you. And I can kill you.

Will I? Most likely not. Not unless you really deserve it...and then you really put yourself in that position. I'm patient(just ask the co-GMs, think about how many PM's you've sent, then multiply that by 30 :D).

My IRL group back in HS used to say "You can try and fuck (surgere) and "break" the game, but all that's gonna happen is he's going to use those same rules to break you".

So enough posturing everyone gets the idea, we're here to build a badass awesome great story with characters we never get to play! And I have no fear of people purposefully being cheesy because so far everyone has been the opposite, hesitating and asking permission being honest about how they probably wouldn't allow it if they were DM but its SO FREAKING COOL!

Oh yea, and reflavoring is totally fine. They just keep the same slot use :D
Arthur Spellseeker
Pathfinder, 30 posts
Master linguist
Tue 10 Jul 2018
at 03:12
  • msg #206

Re: Pathfinder Rules Discussion

In reply to Mothan Kivner (msg # 204):

They made three. Second one was actually closer to a D&D game (in my opinion), while the third was based on the Book of Vile Darkness. I have no idea what it's like.
Sienna Frost
Pathfinder, 26 posts
Frost Fairy
Sorcerer/Oracle
Tue 10 Jul 2018
at 03:24
  • msg #207

Re: Pathfinder Rules Discussion

Ironically, the movie Curse of the Dragon Slayer is probably closer to D&D than any of the actual franchise movies.
This message was last edited by the player at 03:34, Tue 10 July 2018.
Sienna Frost
Pathfinder, 28 posts
Frost Fairy
Sorcerer/Oracle
Tue 10 Jul 2018
at 03:34
  • msg #208

Re: Pathfinder Rules Discussion

League Historian:
It directly goes against the very backdrop of the game, which is "Be the character you never get to be in other games".


And that's why I applied...I've never seen a game where I could actually play a Fairy.  :)
Celice
Pathfinder, 31 posts
Tue 10 Jul 2018
at 03:54
  • msg #209

Re: Pathfinder Rules Discussion

So, we can change items around a bit.  Could I have an efficient quiver that was actually a sash and holds 100 shuriken instead of the normal contents?
League Historian
GM, 82 posts
Chronicler of the
League Of Pathfinders
Tue 10 Jul 2018
at 03:56
  • msg #210

Re: Pathfinder Rules Discussion

I mean, why not? Still the same cost and all just instead of 100 arrows its 100 shuriken, just remember cost might change if shuriken are more expensive.
Celice
Pathfinder, 32 posts
Tue 10 Jul 2018
at 04:03
  • msg #211

Re: Pathfinder Rules Discussion

Well, it normally holds 60 arrows, 18 javelins, and 6 spears.  I figured 100 shuriken would be a fair number to replace that.
Zaira Zatara
Pathfinder, 15 posts
Fairy
Shoulder-Mountable-Cannon
Tue 10 Jul 2018
at 10:50
  • msg #212

Re: Pathfinder Rules Discussion

On the whole subject of replacement feats and all, the elephant in the room feat taxes book says precisely this in regards to rogues (since it came up before)

quote:
Rogue (Unchained)
The rogue’s Finesse Training class feature has been
adjusted to account for equipment rule changes -
specifically in regard to finesse and agile weapons.
Additionally, the Combat Swipe rogue talent is no
longer available.
Finesse Training
At 1st level, a rogue gains Deft Maneuvers as a bonus
feat. In addition, starting at 3rd level, she can select any
one weapon group listed under the fighter’s Weapon
Training class feature. Once this choice is made, it cannot
be changed. Whenever she makes a successful melee
attack with a finesse weapon or an agile weapon from
this group, she adds her Dexterity modifier instead of her
Strength modifier to the damage roll. If any effect would
prevent the rogue from adding her Strength modifier to
the damage roll, she does not add her Dexterity modifier.
The rogue can select a second weapon group at 11th level
and a third at 19th level.


You may want to take a look at the book http://michaeliantorno.com/ite...taxes-in-pathfinder/ if you gained any sort of combat feat outside of it. There's some class changes too, for Druid, Monk, Ranger, Rogue (Unchained), and Sorcerer specifically, so check it if you have one of those.

And this: Weapon Qualities
Agile: You can apply your Dexterity modifier instead
of your Strength modifier to attack rolls when wielding
an agile weapon sized for you, even though it isn’t a
finesse weapon.
Weapons with the Agile Special Feature: Elven curve
blade, rapier, spiked chain, and whip.
This message was last edited by the player at 10:56, Tue 10 July 2018.
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