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11:32, 23rd April 2024 (GMT+0)

Pathfinder Rules Discussion.

Posted by League HistorianFor group 0
League Historian
GM, 15 posts
Chronicler of the
League Of Pathfinders
Thu 5 Jul 2018
at 15:30
  • msg #1

Pathfinder Rules Discussion

This thread is for everyone to post questions related to how things will work in the game and voice their pathfinder experiences and house rules that have worked, and the best ways to handle gestault and all class combinations being accepted.

I would also like to talk about the tech level of our world, as pathfinder does have steampunk aspects to it but the game was created to be fantasy.

My experience with pathfinder has been very limited, whereas many of you have a lot more experience with pathfinder. While I will make the final decisions I am extremely open and willing to listen to advice and suggestions.

I would like for us all to remember that part of the draw of the game is any class combination is allowed, as well as any character/srd rulebook.

Some questions I have already seen and topics we should discuss-

1. Androids and nanites (magically shrunken steampunk clockwork robots?)

2. 4 armed characters and the monster multi weapon feat

3. The simple fact that all classes are available, and gestault and basically what is the tech level and restrictions and the ever popular issue of are certain combinations considered to be to "Optimally built" I am inclined to say no so that we remain true to the any character idea can be played, and I'll just need to adjust encounter levels. But by doing so we allow the possibility that some rules gurus will know how to build a character that is built in a way to outperform other characters.
League Historian
GM, 17 posts
Chronicler of the
League Of Pathfinders
Thu 5 Jul 2018
at 17:08
  • msg #2

Pathfinder Rules Discussion

http://michaeliantorno.com/feat-taxes-in-pathfinder/

A pretty fascinating link that was submitted to me by Aikio Ebonfeather, I did a quick glance over it and like what I see, any comments or concerns before making this an official house rule?

It essentially gets rid of "feat taxes" that hinder players from taking the feats they want and forcing them to take feats they are not interested in taking.
Arthur Spellseeker
Pathfinder, 1 post
Thu 5 Jul 2018
at 17:13
  • msg #3

Pathfinder Rules Discussion

In reply to League Historian (msg # 1):

A few questions, just to be sure.
First, do we use traits? And does that includes Story traits and Drawbacks?
Second, our starting wealth is the PC wealth on the Character Advancement table, right?
Third, what experience track do we use? Or will you go for a more abstract system?

As for the 'Feat Tax', that looks like an interesting house rule. I'd love to see it in the game.
Celice
Pathfinder, 2 posts
Thu 5 Jul 2018
at 17:30
  • msg #4

Pathfinder Rules Discussion

I am torn on the "Feat Taxes" from PF.  One part of me wants to dig down and be curmudgeonly "Darn it if you want to play 5E then go play 5E."  The other part of me wants to embrace change and at least give it a chance "Stagnation is the bane of all creativity."  However, this seems to be a good medium to test it out.
Tora
Pathfinder, 2 posts
Thu 5 Jul 2018
at 17:35
  • msg #5

Pathfinder Rules Discussion

Despite playing a summoner, I would generally suggest that players avoid going the multi-summoning route.  It's a ton of work for the player (and can also be a ton for the GM) and ends up completely breaking most encounter designs.

I'm looking at tech options and haven't really spotted anything that just screams that it's the right choice.

I don't have a strong opinion on the feat taxes.  My own tweaks when I run tend to be in the adding of skill points for various reasons.
Celice
Pathfinder, 3 posts
Thu 5 Jul 2018
at 17:42
  • msg #6

Pathfinder Rules Discussion

Oh, speaking of skills, I do like this optional rule.
https://www.d20pfsrd.com/skills/background-skills/
League Historian
GM, 18 posts
Chronicler of the
League Of Pathfinders
Thu 5 Jul 2018
at 17:52
  • msg #7

Pathfinder Rules Discussion

I will be keeping track of experience, being more abstract with it and will inform players when to level up. I believe I am going to base this off of quests completed and length of quest, and I'm working on some kind of happy medium for players who can post often(and therefore complete more quests in less time) and players who do not have the ability to post often. I would also like the game to have posts that are engaging and not all one liners simply for the sake of quickly completing a quest to "level up".

You are correct about wealth.

Yes, we are using traits as per the rulebook.

I am good with those skills for now, but I am not making it a house rule, as I intended to make all skills valuable in this game, especially things like profession and those skills taken less often. I do want to incorporate lore and artistry.

Something for everyone to keep in mind, I plan to have you guys unlock world secrets and ancient lore, and I also plan on making a God Pantheon. This will influence magic a bit. Go ahead and feel free to build your characters its just magic will be tailored to the pantheon/lore I'm building.
Acanthya Starblade
Pathfinder, 2 posts
Thu 5 Jul 2018
at 17:59
  • msg #8

Pathfinder Rules Discussion

I really like the Feat Tax option. As for tech level, I've always been a fan of mixing high tech and fantasy, but in an appropriate manner. Nothing like killing a cyborg with a sword, then using your scanner to make sure the radiation from it's power core has dissipated before looting. Oh, and lighting up a stogie with your Zippo before beginning said looting...:-)
Celice
Pathfinder, 6 posts
Thu 5 Jul 2018
at 18:28
  • msg #9

Pathfinder Rules Discussion

I think there is a steampunk supplement for PF?  That would be pretty keen too.

Oh, I was going to bring up the race builder guide.  I personally would love to use it.  If we do I would say to keep races at a point value equal to or lower than Aasimar (or the highest point race being played).
This message was last edited by the player at 18:34, Thu 05 July 2018.
League Historian
GM, 20 posts
Chronicler of the
League Of Pathfinders
Thu 5 Jul 2018
at 18:34
  • msg #10

Pathfinder Rules Discussion

I am also a fan of technology in my fantasy games, and steam punk is a wonderful blend between fantasy and technology. However, I built this game for an individual and therefore I want to make sure they are able to enjoy the game that was created in response to their request.

Here are the things in regards to technology I, as GM, would like to include-

1) Ships. Now, whether these are simply sailing ships and we have a world of Islands and therefore plenty of sailing, or these are ships that use rotors to fly(not a fan of balloons), I'm good. Of course I'm good if we don't, as I'm really quite agreeable, but I love the idea of each crew having a small ship they travel in, upgrade, and live in. But, that may get to "SciFi"ish for some.

2) Guns. Guns are cool. Guns are fun. They can also quickly become an issue because who and why would you use a bow or crossbow long term if you can use a gun? Sure,we could say they are expensive but I anticipate the majority of players being able to afford firearms. Stick to black powder weapons?

3) Where do we stop? In reality if we have steam punk robots, ships, and guns, do we have steampunk mech suits? With magic we open even more things, teleporters? shields? food replicators? The ability to compact weapons(think assassins creed). I am open to much of this, but as a community we have to decide what direction we all want this game to go in, what we want out world to look like, and how it works.


Speaking of being a community, I am a strong supporter of us gamers being there for each other. I encourage everyone to speak their mind respectfully, ask for help, offer help, and just be there for each other. Though we are online, a lot of us struggle with depression and starved social outlets, and rpol is our only outlet. Let's build this game into a community everyone.
Acanthya Starblade
Pathfinder, 3 posts
Thu 5 Jul 2018
at 18:34
  • msg #11

Pathfinder Rules Discussion

Don't forget the awesome Technology Guide.
Kass
Pathfinder, 1 post
Thu 5 Jul 2018
at 19:06
  • msg #12

Pathfinder Rules Discussion

Hmmm, Deadly Aim and Power Attack as options rather than feats. Same thing with Pirahna Strike?
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