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02:59, 26th April 2024 (GMT+0)

Character Creation.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 3 posts
Fri 28 Apr 2017
at 05:44
  • msg #1

Character Creation

How to make a character.

Equipment and other items : Items and Gears Thread

Magic: Arcane Thread

Starting limitations:

max att. = 14 (except ST which can be up to 18)

max FP = +30% of HT

max AP = +100% of HTx4

max skill level = att+4

Basic speed +2.00/-1.00

Basic move +3/-1

Per and Will are separate from IQ

Per cost 10 per level.

Will cost 10 per level.

AP (Action Points) = HTx4 and cost 1 per 2 levels.

RT (Robustness Threshold) = STx2 on threshold table

FT (Fatigue Threshold) = FP on threshold table


Please use this template:

quote:
Attributes (0)
ST   10 [0]
DX   10 [0]
IQ   10 [0]
HT   10 [0]
Per  10 [0]
Will 10 [0]

Secondary characteristics (0)
FP 10 [0]
AP 40 [0]

Basic Speed 5.00 [0]
Basic Move 5 [0]

RT: 6
FT: 4

Basic Lift 20 lbs
Thrust Damage: 2d+2
Swing Damage 2d+4
Punch: 2d+1
Kick: 2d+2


Advantages:
DX+1 [20] or IQ+1 [20];

60 points spent among
ST +1 to +6 [10/level]
DX +1 to +3 [20/level]
IQ +1 to +3 [20/level]
Per +1 to +4 [10/level]
Will +1 to +4 [10/level]
HT +1 to +4 [10/level];

30 points chosen from among advantages which are not cinematic, exotic, or supernatural, or to buy off Disadvantages, put left over into skills. talents are not available.

Disadvantages:
-20 points chosen from any mundane disadvantages.



Skills:
List skills like so: Name (E,A,H,VH) Att.+level [cost]
example : Knife (E) DX+0 [1]

32 points on combat related skills.
28 points on other skills.


Encumbrance
                    Basic Lift  - Move         - Dodge
None (0)   = 1 x B.L.  - 20lbs  - BM x 1   = 5 - Dodge     = 8
Light (1)  = 2 x B.L.  - 40lbs. - BM x 0.8 = 4 - Dodge - 1 = 7
Medium (2) = 3 x B.L.  - 60lbs  - BM x 0.6 = 3 - Dodge - 2 = 6
Heavy (3)  = 6 x B.L.  - 120lbs - BM x 0.4 = 2 - Dodge - 3 = 5
Ex-Hvy (4) = 10 x B.L. - 200lbs - BM x 0.2 = 1 - Dodge - 4 = 4


Melee Weapons:
Weapon                    Skill  Damage     Reach   Parry  ST    Notes
-
-

Range Weapons:
Weapon                    Skill  Damage    Acc  Range     RoF  Shots  ST   Bulk  Rcl  Notes
-
-

Armor:
Armor                            Location     DR      Notes
-
-


Gear:
Item                         Cost    Weight Location       Notes
-
-

Totals:                        --    00.00
Combat Weight:                 --    00.00

Current Load: none (0)
Combat Load:  none (0)


CURRENCY
                   Qty   Value
Copper ($1)     :  000    $000
Silver ($20)    :  000    $000
Gold   ($400)   :  000    $000

Total Cash Value: $000
Total Weight (Coins/50): 0.00 pounds


This message was last edited by the GM at 16:16, Tue 26 Sept 2023.
Dungeon Master
GM, 13 posts
Wed 4 Sep 2019
at 21:18
  • msg #2

Character Creation

ATHLETIC/COMBAT
quote:
Acrobatics (H) DX
Bolas (A) DX
Bow (A) DX
Crossbow (E) DX
Fast-Draw (Any) (E) DX
Jumping (E) DX
Knife (E) DX
Lifting (A) HT
One-Handed Axe/Mace (A) DX
One-Handed Flail (H) DX
One-Handed Sword (A) DX
Polearm (A) DX
Running (A) HT
Shield (any) (E) DX
Sling (H) DX
Spear (A) DX
Staff (A) DX
Throwing (A) DX
Thrown Weapon (any) (E) DX
Two-Handed Axe/Mace (A) DX
Two-Handed Flail (H) DX
Two-Handed Sword (A) DX
Unarmed Grappling (A) DX
Unarmed Striking (A) DX
Whip (A) DX


CRAFT/DESIGN
quote:
Alchemy (VH) IQ
Carpentry (E) IQ
Jeweler (H) IQ
Leatherworking (E) DX
Masonry (E) IQ
Sewing (E) DX
Smith (any) (A) IQ
Architecture (A) IQ
Engineer (any) (H) IQ
Pharmacy (any) (H) IQ


MEDICAL
quote:
Diagnosis (H) IQ
Esoteric Medicine (H) Per
First Aid (E) IQ
Physician (H) IQ
Poisons (H) IQ
Surgery (VH) IQ
Veterinary (H) IQ


MILITARY/CRIMINAL
quote:
Armoury (Missiles, Melee, or Armor) (A) IQ
Disguise (A) IQ
Escape (H) DX
Filch (A) DX
Forced Entry (E) DX
Holdout (A) IQ
Interrogation (A) IQ
Leadership (A) IQ
Lockpicking (A) IQ
Observation (A) Per
Pickpocket (H) DX
Poisons (H) IQ
Scrounging (E) Per
Shadowing (A) IQ
Sleight of Hand (H) DX
Smuggling (A) IQ
Stealth (A) DX
Strategy (any) (H) IQ
Streetwise (A) IQ
Tactics (H) IQ
Traps (A) IQ
Urban Survival (A) Per


OUTDOOR/EXPLORATION/EVERYMAN
quote:
Area Knowledge (any) (E) IQ
Camouflage (E) IQ
Cartography (A) IQ
Climbing (A) DX
Cooking (A) IQ
Fishing (E) Per
Hiking (A) HT
Knot-Tying (E) DX
Housekeeping (E) IQ
Navigation (any) (A) IQ
Prospecting (A) IQ
Survival (any) (A) Per
Swimming (E) HT
Tracking (A) Per
Weather Sense (A) IQ


SOCIAL/BUSINESS/ARTS/ENTERTAINMENT
quote:
Acting (A) IQ
Administration (A) IQ
Archaeology (H) IQ
Artist (H) IQ
Body Language (A) Per
Carousing (E) HT
Connoisseur (any) (A) IQ
Current Affairs (any) (E) IQ
Dancing (A) DX
Detect Lies (H) Per
Diplomacy (H) IQ
Fast-Talk (A) IQ
Finance (H) IQ
Gambling (A) IQ
Gesture (E) IQ
Heraldry (A) IQ
History (any) (H) IQ
Intimidation (A) Will
Literature  (H) IQ
Merchant (A) IQ
Musical Instrument (any) (H) IQ
Panhandling (E) IQ
Performance (A) IQ
Poetry (A) IQ
Politics (A) IQ
Public Speaking (A) IQ
Research (A) IQ
Savoir-Faire (any) (E) IQ
Singing (E) HT
Speed-Reading (A) IQ
Streetwise (A) IQ
Teaching (A) IQ
Theology (any) (H) IQ
Writing (A) IQ



VEHICLE/ANIMAL
quote:
Animal Handling (A) IQ
Boating (any) (A) DX
Packing (A) IQ
Riding (any) (A) DX
Seamanship (E) IQ
Shiphandling (any) (H) IQ
Teamster (any) (A) IQ

This message was last edited by the GM at 21:28, Wed 04 Sept 2019.
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