S-6: Communications (OOC)   Posted by Raellus.Group: 0
Ana Kovac
 player, 105 posts
 DSS Special Agent
 Blunt Implement
Sat 3 Feb 2018
at 23:17
Boomer Sooner
My first thought is some crusty old 8- or 9-term bastard who started off as a special ops guy with MACV-SOG and was recruited by the CIA after 1972.  Sometime after that, he was burned and disappeared into his old Southeast Asian haunts as just another anonymous expat.  He spent the '80s and early '90s sailing around the China Sea, working odd jobs on both sides of the law, and writing a tell-all exposé about the Agency's misdeeds.  Sometime after the war broke out, he reluctantly helped an 8th Army special operations team out of a bad spot.  He hasn't quite come in from the cold, but the 1st IAC seems to be his best current source of food and boat maintenance, as well as giving him a supply of meat shields in case his old employer still has him on a hit-list.

Alternately, I could dust off the concept of a Congressman with a Reserve or Guard commission who was activated right before the TDM, so his resignation was never received in DC and his seat's never been filled.  Technically, he's still in office (if you ignore the expiration of his term), so he's kind of a headache for the local Milgov establishment.

This message was last edited by the player at 23:18, Sat 03 Feb 2018.

Ana Kovac
 player, 106 posts
 DSS Special Agent
 Blunt Implement
Sun 4 Feb 2018
at 00:00
Boomer Sooner
Third concept is a naval spetznaz defector.  He's a local boy from Vladivostok who served in the merchant marine before entering (really, cross-branching, to the Soviet way of thinking) the Naval Infantry.  He joined up for the excitement but he'd been too culturally-contaminated by foreign ports to be ideological rigid, and an actual war seemed like a little too much excitement.  He figured the Chinese and South Koreans would as soon set his dick on fire as talk to him, so he waited until the Americans showed up and surrendered to 2nd ID troops on Christmas Day '96.  By this point, he has no intention of ever going back home - he likes foreign women too much.
Raellus
 GM, 155 posts
 Sage
 Storyteller/Arbiter
Sun 4 Feb 2018
at 01:09
Boomer Sooner

All I ask, if I run Korea, is that y'all create characters that are playable and that you want to play.

Another nice thing about the 1IAC idea is that if one PC doesn't work out during a mission, you can plug in another on the next. And I'm not averse to y'all creating a NPC pool that we can pull or rotate fresh PCs from.

I'll prolly retread Randy Johansen as aviation support for any missions involving air transport.

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Ana Kovac
 player, 107 posts
 DSS Special Agent
 Blunt Implement
Sun 4 Feb 2018
at 03:23
Boomer Sooner
I rolled out all three just to see what they looked like.  The congresscritter is interesting but I don't think he'd be a good fit for this game, though I actually can make the timeline work (inactive reservist, activated to help reconstitute 4th MarDiv in November of '97, so the paperwork disruption totally fits).  Starting off as an infantry officer and crossing over to intel after he's done with his company command tour, he ultimately winds up as a lieutenant colonel, which is mildly ridiculous.  He'd work a lot better for a traditional "let's all go home now" arc.  He does have 13 contacts, which is potentially useful.

The naval spetznaz defector comes out as a combat generalist with no particular noteworthy functions.  He would be interesting to roleplay but I'm not sure he would be an exceptional asset for the party.  8 contacts.

The old dog (who, in my mind, is played by Ron Perlman for no particular reason) winds up being 53 years old in 2000.  He was a SEAL in the early days, 1964-72, working with MACV-SOG.  When the war ended, he decided to get out and do something with himself.  Went to college and picked up a history degree, then made a halfhearted attempt at law school (specializing in maritime law) because there was no money in history.  He never got around to taking the bar exam because, about the time he graduated, CIA (which had had their eye on him since 'Nam) recruited him and sent him back to Southeast Asia.  He worked there until '84, at which point some unspecified nastiness led him to break with the Company.  He used - ahem - misappropriated assets to buy his own boat, at which point he hoisted the proverbial black flag and began a 12-year grand tour of every shithole port on the China Sea.  His legendary journey of debauchery, smuggling, grifting, mercenary endeavors, and quasilegal legal advice ended ended when the war shut down most of his favorite bars.  He wraps up as a shooter/interrogator/terp/sailor, slowing down in his dotage but still dangerous.  11 contacts. Probably still has the boat, but won’t risk it on ops unless someone has a really nice insurance package lined up.

This message was last edited by the player at 03:34, Sun 04 Feb 2018.

Astrid Sorensen
 player, 147 posts
 Former Olympian
 Sniper
Sun 4 Feb 2018
at 06:56
Boomer Sooner
What are we doing for stats? Normal as per the BYB plus Rae's usual haul of bonus points? The point buy system Teg put out in another thread? I wasn't too keen on Mulcahy's last time round - it seemed to really reward swapping careers every term / or penalise not swapping dependent how you look at it.
Will Corden
 player, 90 posts
 USMC (DIA)
 Point Man/Grenadier
Sun 4 Feb 2018
at 08:03
Korea
I can make a 32 point build that works with the normal rules, plus Rae's campaign skill points, one background skill change out, and a pass through Recondo school.  Lifepaths are State/Local Law Enforcement x2, Private Investigator (Plainclothes Detective), Criminal (Undercover Detective), War Draftee.

Being a former cop/draftee, he's good with rifles/pistol, wheeled vehicles, armed and unarmed MA, and things like Stealth/Observation, but he's default 0 with autogun and GLs (STR 8 though, so not a write off for those), and totally lacking in things like Forward Observer, other Heavy Weapons, and any support stuff like mechanic/electronics (if I can eek out another point or two, I'll pump it into mechanic).  He doesn't have Navigation, but I might lobby for some level 0 skills like it, that are supported by background and lifepaths.  In my experience, cops, firemen, and EMTs know how to read a map.  It might not be the same as land nav with a lensatic compass, but using a map to get where you need to go RFN isn't an alien concept.

Intrusion skill means he's more likely to hotwire a replacement vehicle if needed than try to repair one.  I cribbed from a concept I saw Teg use on the old 2013 message board - as a starting pitcher for his highschool baseball team, he's got Thrown Weapon: 2 as a background skill.  That gets him a core rifleman skillset for combat - longarm, sidearm, grenades.  He's coming from a mindset of closing with a suspect to effect arrest.

I do think Paul's rules go crazy with skill points for certain lifepaths.  I also think the regular rules are a bit skimpy compared to the task difficulties the system sets.  I did a few test builds last week with Teg's rules and they see to work well, so I'm fine with rebuilding using those rules if that's the direction we want to go.

This message was last edited by the player at 08:43, Sun 04 Feb 2018.

Astrid Sorensen
 player, 148 posts
 Former Olympian
 Sniper
Sun 4 Feb 2018
at 08:43
Korea
Yeah, I've done a quick run through and I think I've got something workable. I used 1 x University, 1 x Military Academy and 2 x Ranger (without the Parachute skills), one of which is the War term. Plus Rae's Recondo school bonuses. (I figured Ranger was the closest thing there was to the Gurkhas but if a Gurkha wanted to jump out of aeroplanes they'd need to transfer to the Para Reg).

I had one tweak, which was to use some of my military academy skill points for Language (Nepalese), which is legit - British officers serving with the Gurkhas are expected to learn Nepalese on the Army's time. Am also hoping Rae will let me put the 2 points I dropped not taking Parachute into something else.

Top skills after first run through
Small Arms: 14
Grenade Launcher: 10
Obs: 10
Persuasion: 10

Autogun is currently sitting at 7 (entry level). I could swap Autogun and GL but I figured GL was more useful.

Contacts
Uni: 1 (Academic or Journalist - I'd choose Journo)
RMAS: 2 Military (both non foreign)
Ranger Term 1: 2 Military (1 foreign, 1 non foreign)
Ranger Term 2: 2 Military (1 foreign, 1 non foreign)

So seven contacts - 1 x Journo, 4 x UK Military, 2 x Foreign Military
Will Corden
 player, 91 posts
 USMC (DIA)
 Point Man/Grenadier
Sun 4 Feb 2018
at 09:16
Korea
Yeah, generally you can always just put more lead down range to compensate for low autogun skill.  lol  Grenades don't come nearly as easy, so best to limit misses.
Astrid Sorensen
 player, 149 posts
 Former Olympian
 Sniper
Sun 4 Feb 2018
at 10:09
Korea
First draft








Johnny Cameron

Age: 31 (born Hong Kong, May 1969)
Languages spoken: English (Native speaker), Cantonese (fluent), Nepalese (extremely competent), Mandarin (passable but with an atrocious accent)
Rank: Captain
Primary Weapon: K2 Assault Rifle
Secondary Weapon: L9A1 Browning 9mm Automatic Pistol
Tertiary Weapon: Kukri

Appearance

Johnny Cameron stands five feet eleven inches tall with dark hair that is worn longer than military regulations would normally permit, even when taking into account the leeway normally given to Special Forces Operators. His usual attire is a set of well worn and faded fatigues in the Australian Auscam camo pattern with a low visibility two tone green Union flag on his left sleeve. In barracks if he's wearing any headgear it's likely to be his Rifle Green beret with the crown and crossed kukris of the Brigade of Gurkhas, while in the field he'll either wear a British Army Mk6 Ballistic Nylon helmet with an Auscam cover or an Auscam bandana.

Bio

Johnny Cameron was born in the British Crown Colony of Hong Kong in 1969, first child of Archie Cameron, a senior Civil Servant in the British run administration and his wife Fiona. As was common, Archie Cameron hired a local woman to help the family with domestic tasks. Known as an Amah, the role combined being a maid and a nanny, and it was from his Amah that Johnny learned to speak Cantonese as a child. He has a younger sister, Catriona but has no idea whether any of his immediate family have survived the War - his parents were still living in Hong Kong at the time of the nuclear exchanges while his sister was in the UK, studying Geography at Magdalene College, Cambridge.

At the age of eleven Johnny was sent to the United Kingdom to attend Boarding School at Gordonstoun in Elgin. The former School of both the Duke of Edinburgh and the Prince of Wales, Gordonstoun placed a high importance to teaching outdoor activities and skills as well as its academic Curriculum, and the young Jonny excelled. Leaving school in 1986, he went on to the University of Edinburgh, settling into a flat in the Canonmills area of the City with two student friends and studying Classics while working part time as a bar man.

Johnny graduated with a First Class degree in 1990, following which he spent nine months travelling, spending much of his time in South East Asia, where he travelled through China, honing his Cantonese as well as picking up a bit of Mandarin. Revisiting Hong Kong, he took the time to look up his old Amah, had a brief but serious fling with an English girl called Jenny that he met in Phuket, Thailand, before returning to the UK in 1991, having been accepted into the Royal Military Academy, Sandhurst.

He passed out of Sandhurst in 1992, watched by his proud parents, and was commissioned into the Royal Gurkha Rifles as a Second Lieutenant, returning to Hong Kong once again to join the 2nd Battalion, 6th Queen Elizabeth’s Own Gurkha Rifles, as a Platoon Commander. He remained with the 2nd / 6th GR for three years, earning the respect of his troops and travelling to Nepal several times to train new recruits and take part in initiatives aimed at improving the local infrastructure. In mid 1995 he was posted to the UK, spending a year at the School of Infantry in Warminster before returning to Hong Kong to join the 1st Battalion, 2nd King Edward VII's Own Gurkha Rifles (the Sirmoor Rifles). He had only been back in Hong Kong for a few months when he found himself en route to Korea. In 1999 he volunteered for the newly formed Recondo School, joining 1st Inter Allied Commando after he completed the training.

Johnny Cameron is generally a relaxed and easy going individual. More than a little irreverent, he much prefers being out in the field away from the brass and what he privately thinks of as the big Army bullshit. For the past six months he's been in a low key relationship with Australian Army Sergeant Kate Thatcher. Known informally as throught the unit as 'Maggie', Kate is in the Royal Australian Corps of Signals, and part of 1 IAC's HQ staff. Their relationship is a direct violation of King's Regulations, which prohibit fraternisation between officers and enlisted personnel, so they've tried to be discrete although their relationship is a relatively open secret amongst those who know them well.
Ana Kovac
 player, 108 posts
 DSS Special Agent
 Blunt Implement
Sun 4 Feb 2018
at 13:31
Re: Boomer Sooner
Astrid Sorensen:
What are we doing for stats? Normal as per the BYB plus Rae's usual haul of bonus points? The point buy system Teg put out in another thread? I wasn't too keen on Mulcahy's last time round - it seemed to really reward swapping careers every term / or penalise not swapping dependent how you look at it.


I agree with you on Paul's stuff.  It feels unbalanced in the wrong direction.

I did all three of my test builds via BYB with some tweaks:

• The naval spetznaz defector uses the truck driver phase to represent merchant marine service, swapping Small Watercraft for Ground Vehicle (Wheeled).  When he entered the military, I used Marine Corps basic training because Soviet naval infantry was considered Marines (and, really, Navy basic training is totally inadequate for SEAL-type characters, as we've noted before).  His terms were merchant mariner x2, national military academy, and SEAL officer x2.

• The ancient mariner starts off with enlisted SEAL x2, then undergraduate university, law school, and government agent.  After he breaks with the CIA, I represented his grand tour of gray areas with one term each of sailor (truck driver hacked as above), attorney/bullshit artist, and journalist.  For his war term, he comes back as something resembling an enlisted SEAL.

• The congresscritter begins with national military academy (Annapolis, Marine Corps track).  His uniformed service is infantry officer x2 and intelligence officer before he becomes a politician for one term.  Then he's recalled as an intelligence officer for the war.

By the points, the defector has 36 attributes and 105xp of skills.  The gray SEAL has 34 attributes (I threw every single secondary activity into those to offset aging) and 211xp of skills.  The congresscritter has 36 attributes and 120xp of skills.  That's before Rae's campaign modifiers.
Will Corden
 player, 92 posts
 USMC (DIA)
 Point Man/Grenadier
Sun 4 Feb 2018
at 14:29
Re: Boomer Sooner
So Teg, how much combat engineer and mechanic did you end up with for the SEAL?

Things that are easy for my PC to cover using various free/promotion points:
I can't cover all of these, but if there's anything we need, I can shift to it
Armed MA
Computer (don't see much of a point here)
Ground Vehicle (Wheeled)
Tracking (getting this to 3+ is straightforward - still, I've only ever used it in a game once and fuze totally ignored it.. lol)
Instruction
Interrogation
Stealth
Small Arms
Observation
Intrusion (to rank 3)

Things I normally like that I don't have a good route to with these lifepaths:

Autogun Past 0
Forward Observer
Combat Engineer
Electronics
Mechanics
Medical (Trauma Aid) [Being a former EMT-P, it's very hard for me personally not to run to this in every game]
GL past 0

This message was last edited by the player at 14:36, Sun 04 Feb 2018.

Ana Kovac
 player, 109 posts
 DSS Special Agent
 Blunt Implement
Sun 4 Feb 2018
at 15:16
Re: Boomer Sooner
Will Corden:
So Teg, how much combat engineer and mechanic did you end up with for the SEAL?


Combat Engineer 5/10, Mechanic 2/8.
Astrid Sorensen
 player, 150 posts
 Former Olympian
 Sniper
Sun 4 Feb 2018
at 15:36
Re: Boomer Sooner
Ana Kovac:
By the points, the defector has 36 attributes and 105xp of skills.  The gray SEAL has 34 attributes (I threw every single secondary activity into those to offset aging) and 211xp of skills.  The congresscritter has 36 attributes and 120xp of skills.  That's before Rae's campaign modifiers.

I'm slightly confused. Are those how many skill points you actually got using the BYB to build those characters or is that how much XP it would have cost you to do the same build using Point Buy?
Ana Kovac
 player, 110 posts
 DSS Special Agent
 Blunt Implement
Sun 4 Feb 2018
at 15:39
Re: Boomer Sooner
Astrid Sorensen:
I'm slightly confused. Are those how many skill points you actually got using the BYB to build those characters or is that how much XP it would have cost you to do the same build using Point Buy?


XP.  I built by BYB skill point allocations, then did the math to see how much each skill was worth in XP.

- C.
Astrid Sorensen
 player, 151 posts
 Former Olympian
 Sniper
Sun 4 Feb 2018
at 15:48
Re: Boomer Sooner
OK, gotcha. Doing the maths on mine it looks like my guy would have 36 attributes and 123pts of XP (I think - I haven't double checked my calculations, but I'm that sort of ballpark).
Will Corden
 player, 93 posts
 USMC (DIA)
 Point Man/Grenadier
Sun 4 Feb 2018
at 18:45
Re: Boomer Sooner
Ok, a bit more work on the crunchy number parts of the character.  If it seems ok, I'm planning to swap Criminal (undercover) out for High-Threat Law Enforcement (from Grey Cell), since that aligns better with everything I'm trying to do.  I'm still debating between keeping him a tabbed Ranger (179th's most notable historic CO was a guy named Darby..) vs. having him take a Division level Raider school.  179 INF (Pagan) of 45th had a LRRPish unit in Korea called:



So I might try to continue that tradition.  He'd swap Parachute: 2 for something else, though I'm not sure what yet.  I'm conflicted on this admittedly minor change, because both the full Airborne Ranger treatment and the Division Raider School embrace the past history of the unit to some extent.

I'm leaning Raider because I like the idea of 'what does SOF look like after many of the Tier 1, Tier 2, Tier 3 guys are gone?'  It looks like Div level Raider schools, in-theater Recondo courses, along with draftees, old fucks, and survivors pressed into service.

This message was last edited by the player at 18:50, Sun 04 Feb 2018.

Raellus
 GM, 156 posts
 Sage
 Storyteller/Arbiter
Sun 4 Feb 2018
at 21:05
Re: Boomer Sooner

Should I go ahead and create an RPoL for Korea?

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Astrid Sorensen
 player, 152 posts
 Former Olympian
 Sniper
Sun 4 Feb 2018
at 21:07
Re: Boomer Sooner
I’m up for it
Ana Kovac
 player, 111 posts
 DSS Special Agent
 Blunt Implement
Sun 4 Feb 2018
at 21:38
Re: Boomer Sooner
Looks like that would be a good idea, yeah.
Lizzie Kane
 player, 156 posts
 USN LCDR (DIA)
 Team Leader
Sun 4 Feb 2018
at 22:31
Re: Boomer Sooner

Inspiration is feeling weak with me today.  I'm leaning towards rebooting A-Square from New Mexico with history that leaves him in Korea since I like that guy.  That would give us a stealthy recon point man that can kill things with a rifle.  But that's about all he's good at.  Well, that and staying alive in the woods.

I could probably pull together a medic, too.  I haven't done that in a while.

+1 to Korea RPoL!
Ana Kovac
 player, 112 posts
 DSS Special Agent
 Blunt Implement
Mon 5 Feb 2018
at 01:00
Re: Boomer Sooner
That's a good implicit point.  I'm liking the roleplaying potential of the retiree, with the defector a close second, but I built both of them without any real idea of the campaign specifics or team composition.  Right now, the retiree is spun as a generalist face/shooter.  I think I could rebuild him to fill either the medical or the combat engineer slot at the expense of some of the socials.

ETA: I tried another pass at the retiree that drops his higher education for 12 years of service in the Teams followed by CIA recruitment in '76 and being burned in '80.  His questionable life choices still look much the same but he has the potential to come out a lot more well-rounded, depending on where I put the floating skills.  Also, I rolled much better for maintaining his attributes.  It's kind of scary.

This message was last edited by the player at 03:21, Mon 05 Feb 2018.

Raellus
 GM, 157 posts
 Sage
 Storyteller/Arbiter
Mon 5 Feb 2018
at 03:50
Re: Boomer Sooner

Remember, this campaign is really well-suited to a PC pool so don't feel limited to just one concept. Here's the game site:

link to another game

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Raellus
 GM, 158 posts
 Sage
 Storyteller/Arbiter
Sat 10 Feb 2018
at 20:17
Life v. Art

So the wife and I are eating lunch with Women's Biathlon on the TV in the background. Norway is well represented. I almost say to her, "I know one of them."

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Astrid Sorensen
 player, 153 posts
 Former Olympian
 Sniper
Sat 10 Feb 2018
at 20:21
Life v. Art

Raellus
 GM, 159 posts
 Sage
 Storyteller/Arbiter
Thu 8 Mar 2018
at 00:58
5, 4, 3, 2...

Hey, so y'all can read Rook's Gambit now.

I'll be deleting this game soon so if there's anything you want to pull for your files, now's the time.

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