[Lore] Heroes
Chosen of the gods, Heroes are the player's Avatar in The World.
In the distant past, the races of the world lived in relative peace, only interrupted by small border disputes. This simple time was, however, ended when a king of elves uncovered an artifact left over from the creation of The World. Seeing his chance to unite the disparate nations under his iron rule, he created numerous subservient races, and with his army of monsters, he waged a terrible war against all that opposed him.
Disturbed by these events, the gods moved to bless those who would stand against this unstoppable army. As the numbers of the elf king were limitless, they gave their followers the ability to infinitely return to continue the battle. With time and decisive victories, the swelling number of Heroes were able to push back against the forces of darkness all the way to the keep of the Dark King where they destroyed his corrupted artifact.
Forced into their underground fortresses, the followers of the Dark King were cursed by the gods and left to their fates. However, the world was still a dangerous place. Mindless monsters roamed The World and much of civilization had been destroyed in the pitched battles that had won back the taken territories.
[Thus ends the events of the Base Game]
With the Dark King imprisoned, the Heroes turned their attention to cleaning up the monsters he had unleashed. What seemed like a simple task quickly turned into a monstrous undertaking. As they pushed into the wilderness in search of their quarry, they discovered the wilds were teaming with monsters and corrupted beasts. The leaders of these new enemies were demigods that had been corrupted by the Dark King's minions and driven mad.
The Heroes joined forces with the tribes and nomads that lived in these areas, and their numbers grew again with the members of these races who received the blessing of the gods. Though large tracks of land were scarred by the death of the corrupted beings who had once ruled over them, the dark forces were eventually routed and a relative peace returned to the wild places.
[Thus ends the events of the Expansion: Guardians of the Wild]
Seeking some semblance of life as it once was, the various nations held festivals to celebrate the victories of the Heroes. Contests of arms were held and the heroes participated in less combat oriented competitions with a focus on crafting, cooking, and arts. Guilds participated heavily in these events and new contracts were forged to afford them greater land ownership the benefits thereof.
But on the final day of the vast celebration, disaster struck. Various allies turned on the Heroes, revealing themselves to be under the sway of the Dark King's machinations. City states and entire nations turned on them, threatening to overrun their Blessed Cities and cast down the Temples that gave them life. Fortresses and castles that were once defended by the Heroes turned into dungeons populated by corrupted allies.
[Thus ends the events of the Expansion: Deadly Shadows]
[Thus ends the events of the Expansion: Whispers in the Deep]
[Thus ends the events of the Expansion: Heaven’s Crusade]
[Thus ends the events of the Expansion: Rise of Dragons]
This message was last edited by the GM at 06:32, Sat 04 Nov 2017.