[Crunch] Player Mechanics in Age of Excelsior.   Posted by Server Moderator.Group: 0
Server Moderator
 GM, 7 posts
Sun 5 Nov 2017
at 04:50
[Crunch] Player Mechanics in Age of Excelsior
Player Mechanics in Age of Excelsior

Carried Items and Equipment Slots
     - All characters have twenty slots in their inventory for items they carry (and most items are stack-able) regardless of the weight of any individual item.
     - Character may equip up to five containers which increase the number of objects they may carry.
     - Items in equipement slots do not count against the character's maximum number of carried items.
     - Weapons must be equipped before combat.
     - A character may swap between their regular and alternate weapons as a free action once per turn.


Forming a Party
     - Any character may request another join their party with a limit up to six members.
     - The first character that initiates the party is the Party Leader. The Party Leader may designated another party member as the new Party Leader at any time.
     - The Party Leader is in control of dispensing all drops of rare or greater. They may initiate a vote from the party to decide who gets the item or initiate a random roll determine who it is given to.
     - Any party member can see the hit points, spell points, and distance of another party member, as well as any status conditions currently affecting them.
     - Any party member can leave the party at any time, and the Party Leader can summarily disband the party.


Friend List
     - All character have a Friends List.
     - A character may send a friend request to any player they can see in person or on a list (such as a Guild Directory or companion's Friends List). The other party must accept the friend request in order for the request to be complete.
     - An entry in the Friend List shows relevant stats such as Hit and Spell Points, Online/Offline status (though that is irrelevant now), guild affiliation, and distance to them.
     - A character may send a message to any member of his Friend List regardless of how far apart they are.
     - Either party may remove the other from their Friend List in order to cancel the friendship.


Guilds
     - Any character with enough gold to purchase a Guild Hall in the Guild Hub or an appropriate building may start a Guild.
     - The character that starts the Guild is designated the Guild Leader. The Guild Leader may designated any Guild Member as the new Guild Leader at any time.
     - The Guild Leader may invite any character they can see in person or on a list (such as a Friends List or Party List) to the Guild. The invited party must accept before they are an official member of the Guild.
     - All Guild Members are listed on a Guild Director which any Guild Member can access remotely. Much like a Friends List, it displays vital statistics for all Guild Members.
     - In the Guild Hub, the Guild Leader may purchase decorations, ammenities, and improvements for the Guild Hall, which serves as the common area for members of the Guild.
     - The Guild Hall purchased in the Guild Hub begins with a simple common area for relaxation and a meeting room for private discussions. It has a storage container called the Guild Bank which can hold an infinite number of items for the Guild.
     - The Guild Leader can bar members from any area of their Guild Hall. They may also alter any permissions for Guild Members such as access to the Guild Bank, authority to purchase improvements, and the ability to invite other members.
     - The Guild Leader may create a common message board for all guild members as well as private ones for smaller groups which designated members can access remotely to stay informed with the goings-on in the Guild.


Player Death and Resurrection
     - When a heroic character dies, they are resurrected in the Temple of the last city they visited after a short period of time.
     - Spells that raise the dead may be used before they are resurrected to return them to where they died.
     - Once the character is resurrected in a temple, they are removed from any party they were in and may not be resurrected.
     - When a character is resurrected in a temple, they lose 10% of their total experience. A character can be brought below the minimum experience needed for their current level, but they cannot lose any levels. A character cannot have less than 0 experience.