Re: Group Two: Weaving a Tale
Uri and Sierpinski rushed away from the armors as fast as their feet could carry them. Sierpinski's burning sleeve was mostly just cinders now thanks to his rolling, but blood still dripped from his messy wound and left a red trail down the carpeted hall. The bleeding immediately stopped when he drank his potion, but even his magic liquid couldn't completely mend his grizzly bite. He would surly have a noteworthy scar on his arm for quite some time.
"Figure out which way to go! We'll hold them off!" Brynn called out as she and Tobias continued to spar with the armors. "Or try to anyway." The two warriors seemed to be fighting a losing battle.
Unfortunately, just as soon as Sierpinski and Uri reached the spiral staircase at the far end of the hall, they heard a click beneath their feet. The sound of a trap being activated. The ground beneath their feet fell away as a trap door opened and the two adventurers found themselves in a freefall.
The pit the two adventurers found themselves falling into was deep and dark. Long after Uri and Sierpinski would have expected to his a floor, they were still falling. A light down below got brighter and brighter as they approached. When they finally reached the light, they found themselves falling through the sky instead of a pit.
Or rather, it was an enormous cavern with a ceiling made to look like the sky. As the two fell, they could see the cavern was tall as a mountain and its walls were vertical and smooth. The walls curved gently, like an arch or a ring, leading the mile-wide expanse of sand below out of sight in both directions. Far-far in the distance, they could just make out a shadow on the wall of the cavern, taking up nearly half the wall's height, and it was moving.
But then they had reached the ground and all thoughts of their surroundings were supplanted by thoughts of surviving the incredible fall. The only reason they probably didn't die outright from the fall was because the heat from the sand dunes below them created powerful updrafts to slow their descent. That, combined with the fact that they landed on an angled slope of soft sand to dampen the force of their impact. Still, it was not a pleasant landing.
What do you do?
Normally I would give a chance to react to the floor opening up, but in this instance I railroaded you a bit in order to combine groups one and two. Hopefully you can forgive me.
You both take 1d10 damage from the fall, ignoring armor. You may try to roll an appropriate Defy Danger to try and lessen the damage if you would like, so long as it is convincing. 10+ and you roll twice, taking the lower damage. 7-9 same as 10+ but an item of your choice gets broken in the process. 6- you roll twice and take the worse result.
You find yourselves in a massive cavern, at the base of the shady side of an enormous sand dune.